The Star Trek Roleplaying Game by Decipher was the first Star Trek RPG that I played with my local Star Trek club. I was even able to GM a few sessions. I had a group of young Ensigns (the player characters) lead by an NPC Lieutenant as the CO, head to a shipyard to recover the USS Crockett for refitting just after the end of the Dominion War. Starfleet needed to pull some older, but still serviceable ships out of mothballs to rebuild the fleet and get back to the primary duty of exploring. Because the PCs got kicked off the station managing the shipyard, the team left with the Crockett before making sure the ship was ready to go. There was a very large nest of Talarian Hook Spiders that woke up from hibernation when the environmentals warmed up. As the crew tried to re-take back the ship, one of the PCs accidentally set the Lieutenant on fire who then fell in the turboshaft that they were traversing through. Luckily he survived despite being very injured. After the players recovered the ship and got to their destination, the poor Lieutenant was placed on a medical leave and eventually retired somewhere far away from the PCs.
For this entry in the Character Creation Challenge, I decided that I would make an Andorian Flight Control Officer serving on the Nebula Class, USS Ulysses NCC-66808. His name would be Ensign Rexun and is is a member of the Athrun keith (clan). Selecting the race and the profession was the first and second part of the character creation process.
The attributes used in this STRPG is Strength, Agility, Intellect, Vitality, Presence and Perception. For the random method roll 2d6 nine times and discard the three lowest results, then assign a score to the attribute. There is also a pic method but I felt like rolling dice today. With the racial modifiers Rexun ended up with the following attributes. STR: 8, AGL: 8, INT: 9, VIT: 8, PRE: 7, PER: 9.
Reaction tests are like savings throws. You select the highest of the attribute modifiers that feed into the four reaction scores. These also in turn generate your Initiative and Defense scores.
This is a skills based system. I’ve been a fan of these types of systems, but I’ll play the “general skills” games as well. I just feel that the skills list makes the character unique, especially when you are homebrewing a character seen in the show or in the expanded universe. These skills are selected by going through several steps including Personal Development (military brat was selected) and Professional Development (I selected Helm/Navigator)
The character creation process rounded out with wound status, courage and renown. There is a chapter on equipment, but it wasn’t part of the creation process listed on pages 20-21. In the RAW Starfleet equipment is assigned as per the mission needs. I considered the character done. Here is the sheet.
Creating this character brought back lots of good memories. Especially with friends from Starfleet Command’s Seventh Fleet. We did some homebrewing in our games and it made me want to homebrew again.
There was a time I had to go find the Players Guide errata. Luckily I had it readily available. The book had a few rough edges while trying to navigate the character creation system. Quite a few bookmarks were used. I remember in the Fleet we had created our own Character Creation Guide to assist members unfamiliar with the game.
We are entering the home stretch towards the end of the Character Creation Challenge. Because I’m creating a character and writing a blog post at the same time, it takes quite a bit of coordination and energy. Especially when I have to stop myself from pulling out the other resource books and fan made homebrews after the character is created. I get distracted by the shiny things sometimes.
Coming Up Next:
Star Wars Roleplaing Game by Wizards of the Coast