This system by Goblinoid Games is Spaceships & Spacemen. Think Dungeons & Dragons B/X meets Classic Star Trek with the serial numbers filed off. You are on a starship serving the Galactic Confederation. Your opponents are the Zangid and the Videni instead of the Klingons and the Romulans. Taurans sounds a lot like Vulcans, etc. As a person who collects and studies Star Trek based RPGs (I’m still looking for a physical or PDF copy of Starfleet Voyages) I knew I had to create a character for this system in the Character Creation Challenge.
S&S uses just about the same system as Apes Victorious (that I created a character for yesterday) so this should go pretty quickly. Since I created a Human yesterday, today’s character will be one of the unique races to the game based upon the random ability rolls. They rolled high enough that I was able to select a Gorran (Gorn like lizards) and after adding the ability adjustments I ended up with the following stats. STR: 12, CON: 18, DEX: 9, INT: 9, CHA: 10, PSI: 13.
The skills in S&S are different from Apes Victorious. In AV they were based on a percentage score or a d6 roll depending upon the skill. In S&S the four skills are Combat, Contact, Science and Technical with a d20 roll with a requirement to roll equal or less than your character’s score. The contact skill is used in first contact with alien life form (a form of diplomacy) or the ability to recognize patterns and what is in your surroundings. If I’m reading this correctly, it could be used for perception/spot/listen type skills. Each class has a primary skill, some branches also have a secondary skill. If a skill is not a primary or secondary, it uses the other rating on the chart. The higher your character level, the better the skill roll.
The ages of the character can adjust the ability scores. This character ended up with the age of 22 which is an adult and adds +1 to the STR and PSI scores (umm… why on that last one?) But I didn’t want to go back and re-calculate the stats again so I left them as they were. If I were running a game I’d make sure this was added in early of the character creation or just skip it for the Adult range.
Equipment assigned to a character in this fleet is based upon the branch, sub-class and rank. A player can select items from the equipment list based upon a number generated from his rank plus one. Unit 1/2 equipment is basic and common. The higher the unit, the more unique the items become. Beginning players end up with basic equipment, higher level characters can choose from other distinguished items. Interesting technique. This allowed me to get a beam pistol for my security officer (which I felt was needed) but there was no armor options left that was 1 unit.
It took me a minute to find out how the Defense score worked. Instead of having an Armor Class, your Defense score is an adjustment to the attacker’s Combat Skill roll. Interesting. I wonder how this works in gameplay. This was the last item I need on the character sheet, which is posted below.
Both Starships & Spacemen and Apes Victorious had a lot of psionic abilities. But I’ve never been a psionic player. So I’d probably only really push for this aspect of the game if the race (i.e. Vulcan like abilities) were part of the character.
Going thought the equipment they had a “laser sword” that is only usable by Security or Rigelians. I wonder what influenced this item.
There is an entire section in the rules where the Star Master (GM) can generate an alien race that is humanoid with a strange forehead. It even has 100 random foreheads that the SM can randomly roll for. Some looked quite familiar, while others were a little out there.
I could see myself playing this game to try it out. I also want to make sure I’m familiar enough with this system as I want to homebrew a lot of Star Trek material. Even with this not being an actual Star Trek game, it is close enough for me to want to include it in my collection of Star Trek type games.
Yea, tomorrow’s game is also a Star Trek RPG as well. I wanted to make sure I got the Trek games in that I had access to and I had something special for the last game in the 31 day challenge. So we’ve got two of them back-to-back.
Coming Up Next:
Where No Man Has Gone Before