Day 10: Light
One of the things that Game Masters have to keep in mind is the ingenuity of their players. I had one GM keep a tally sheet for the Star Trek RPG by Decipher game that he was running. He had goals he wanted to mark down as they were part of the plot. If we accomplished the items he had set out, we earned points for meeting them. Then he had a miscellaneous section on his tally sheet. We would come up with ideas and solutions that he hadn’t thought of.
Back in the days of gaming with my junior high crew, we had come up with a few of these unusual ideas. One that has stuck with me all these years has been the “D&D Flashlight”. One of the members in our party played a wizard. He took a wand that had run out of charges and cast a spell of continual light on it. He then took some black felt and lined it inside a small scroll case. When he needed light, he would open up the cap to the scroll case and it would shine a beam in one direction. It was a magical short range flashlight. He could pull the wand out if he wanted to use it as a lantern. When he was done, back in the special scroll case it went and the light was covered up.
Every once in a while I’ll see something that reminds me of an older gaming session and how we impressed or shocked (sometimes both) the Game Master.
This was another set of suggestions that had some good and some bad in them. “Trust” was really broad and could have been anything. It is the same with “Conscience”. None of them really inspired me for a blog post. “Advantage” had some possibilities, but lost out on the memory of the “D&D Flashlight” recipe.