Day 14: Momentum
I’ve been reading up on the Star Trek Adventures role playing game by Modiphius (I still don’t know how you pronounce that). I’ve only had one chance to play in a session and I’d love to get into an actual campaign. The 2d20 system sounds logical (no pun intended) and I can see how it would work. There are several interesting and huh tidbits about the game. One of the interesting tidbits is one of the subjects for today’s #RPGaDAY2021 challenge. “Momentum”.
When you roll your d20’s in Star Trek Adventures you have to roll under a target number (based upon your Attribute+Discipline+any variables) to earn a success. If you only needed two successes to accomplish the goal and you ended up rolling three or four, you gain what is called Momentum. For example if your character is attempting to scan an energy source on an alien device and you earn Momentum, you can spend a point or two of Momentum to gain some additional information. It is a reward for a well done roll of the dice. Momentum can also be used to create an advantage in a situation (or remove a disadvantage), add additional damage, re-roll a die, and more. The Momentum doesn’t have to be used right away. A player can elect to place it in a pool for anyone in the party to use (max number of items in the pool would be six). Thus the player can decide to help the party if they are having a bad day at rolling dice.
Game Masters have their own pool of dice, called “Threats”. If a player decides that they don’t want to spend Momentum (or they don’t have any Momentum to spend) they can request a Momentum from the GM who gains a Threat to use or place in his pool.
I thought this added an interesting twist to the game. Now if I could get a session in that actually explains how the combat system works.
This was a much better batch of suggestions compared to the past few days. “Fun” is the primary reason we all play role playing games and there was a lot of possible topics that could have been discussed about that. I’m certain that “Limits” could have talked about some of the limits of spells or abilities in various games. “Safety” was another good one as it should be a big goal of both players and game masters.