So Tiny Dungeon 2nd Edition was not originally on my list of games for the 2022 Character Creation Challenge. In fact, 48 hours ago I didn’t even own a copy of the game. However there was a sale going on at DriveThruRPG and I picked up the rulebook for a very good price. I was originally thinking that I’d use it for the 2023 challenge, but as I glanced through the rules, I realized I’d rather do it now. The original entry for day 31 was a game that could easily wait until next year (another PDF buy) so I made the call and here we are.
The basic for the system is that all tasks are determined by rolling 2d6. If you have an advantage, you can roll 3d6 (highest you can roll) and if you have a disadvantage you only roll 1d6 (which is the lowest you can roll). If you roll a 5 or 6 on any die, you succeed in the task. This is a minimalist rule set.
Tiny Dungeon 2e uses Heritage instead of races (they had races in the 1st edition) and your first step is to select one. The choices are Human, Fey (called Elves by Humans), Dwarf (called Dwarves by Humans, grin), Goblin, Salimar (Salamander people), Treefolk (think Treebeard from Lord of the Rings), Karhu (Bear people) and Lizard Folk (I wonder why these guys didn’t get their own name?). Goblin sounds tempting, but not as tempting as a Karhu. When you select your heritage you get the traits that the heritage comes with.
The next step is to select three unique Traits from a list. A trait is basically a skill or special ability that your character has. Looking this over I selected three that I thought would be appropriate for the character. The weapon group that my character would be proficient with was already determined by his heritage so I moved onto the Family Trade. This is something that you grew up learning (perhaps your dad was a cook, etc.). This character’s family was one that participated in fishing for the local sleuth (tribe). The last step is to select a Belief. This sounds like the Values that Star Trek Adventure characters have. This can be good, bad or neutral and basically defines the character. Since this character was almost captured by slavers, his belief is “Slavery is wrong.”
When it comes to equipping your character the rules keep it simple. If you selected a specific weapons proficiency, you get one weapon of that type. You also receive the clothing and armor standard for your type of character. Armor serves no mechanical function in this game (if I was running an adventure, I might change that). Each character also starts with 10 gold and an Adventurer’s Kit. There is an optional inventory system based on slots (like the slots you would see in Diablo II) and an optional system for wear and tear on your equipment called Depletion. I filled in a few basic items on the sheet dealing with descriptions and I think this character is done.
Rek Son of Talk was born and raised in the Karhu lands of Whitewater. While on a fishing expedition down one of the rivers he was captured by a tribe of Gnolls. He was the only survivor from the attack. They were leading him away to be sold off to the Rockfang gladiatorial arenas when he was rescued by a band of adventurers. Being too far from home and wanting to re-pay his rescuers, he joined the party on their quest.
After creating the character I did see that there was an optional armor rule that allowed for damage reduction. I’m really curious now how this game plays at the table. There were a lot of optional rules to make it a little more advanced than the basic minimalist game without adding too much to the system.
There is a science fiction version of Tiny Dungeons called Tiny Frontiers and a post-apocalyptic version called Tiny Wastelands. I really want to obtain these variants see how it compares. I could see myself playing and homebrewing for this system.
And with that, I’ve completed 31 characters in 31 days. Instead of going too deep in my thoughts of this year’s challenge, I’ll save that for the after action report. If you made it to 31 days, please let me know at Carl (at) TardisCaptain.com.
Coming Up Next:
2022 Character Creation Challenge after action report