Posted in: Alien, Conventions, Dune, Dungeons and Dragons, James Bond, Role Playing Games, Science Fiction, Star Trek

SaltCON Spring 2023 After Action Report

Loot from SaltCON Spring 2023

So I finally had a chance to recover from my first SaltCON (apparently I was not capitalizing CON as I should have been) and I’m putting my thoughts down here before they all escape my head. TL/DR section: I had a blast and I can’t wait to attend another one.

As you can see from the photo above, I was able to walk away with some loot that I gathered at the con. Three games in the swap meet room that I can use for the 2024 Character Creation Challenge (and another upcoming secret project that I hope to announce soon). These are Barbarians of Lemuria Legendary Edition, Crypts & Things and Shadowrun Anarchy. Three books I didn’t know existed. I also picked up the Star Trek Adventures Player’s Guide and Star Trek Adventures Gamemaster’s Guide from a dealer that I only see at conventions, and always buy Star Trek books from. It’s almost become a tradition that we’ve been doing since the early 2000’s. I also picked up a t-shirt for the convention.

So if you read my Prepping for SaltCon 2023 blog entry, you will know that I had a signed up for a lot of different roleplaying sessions. Here is how they went.

Some of the characters I played over the weekend.

Pathfinder 2nd Edition by Pazio: I played a half-elf rogue who was working with several other party members to help a merchant named Nelar in recovering some heirlooms from his family crypts. He was planning to sell them in order to save his business. The PF2 system was pretty straight forward. The gamemaster explained the differences in the rules and was very helpful. I liked how he used colored poker chips to represent each “bad guy” and then had a colored stand to represent where each person was in the initiative order. The adventure was very simplistic (get in, get past the defenses and get out) and I’m not certain if it was published or an original adventure. The GM was understanding when my paranoid PC brain went into effect. I thought that someone was attempting to stop us so that they could ruin the merchant’s business. The PF2 rules were not too bad and I’d be interested in playing more. A pre-generated character was used and I’ll probably make a character for the next Character Creation Challenge. I picked up a bunch of the books on PDF from a recent bundle sale. However I really wish that Pazio’s website didn’t suck when it comes to downloading the PDF purchases.

Alien by Free League: I’ve already mentioned meeting the author previously and how I wanted to try this game. When we first started, the large room used for RPGs at SaltCON was filling up. This resulted in more noise which ended up helping with the “lots of pressure” portion of the game since we were in uncomfortable situations. There were only two players for this session and we both played Colonial Marines. We were escorting a group of scientists and corporate flunkies to a new planet to explore. As you can imagine, we ended up running into Aliens, Engineers and Predators. I used a pre-generated character, but would have loved to use the character I had made earlier this year in the Character Creation Challenge. I would like to play this system in a campaign.

Dungeon Crawl Classics by Goodman Games: Yes I got to experience a zero-level funnel for this game. I had read about it previously and really wanted to try it. We were going through one of the printed adventures with a full table. It was very interesting attempting to use just the equipment that we were assigned before heading out on the adventure. I was attempting to make the surface under the feet of a summoned demon slippery by using the fine sand carried by a gravedigger. Eventually between all of the zero-level characters we were able to defeat the bad guy. I’d still like to play this system in a campaign.

Dungeons and Dragons 5th Edition: This game was canceled due to the DM falling ill which was too bad because the adventure scenario sounded really fun. Hopefully the DM can run it at the next con. So I went over to the Dungeons and Dragons Adventures League table and created a 1st level dwarven fighter and jumped into an intro game. We had to track down some bandits that had attacked a caravan. The local league handed out some wooden tokens with logos on them for participating.

Mistborn by Crafty Games: I went into this session not knowing anything about the system or the original source material. I was hoping to learn about both. The books were set in a world were only the nobles were supposed to have magic, but you could get magic by sipping vials of liquid with metal flakes in them, or something like that. The system was really, really funky. The scenario was a murder mystery and our criminal gang was like a group of Leverage type characters, I think. We actually had some combat in the last 10 minutes of the game and it was really bad. I do not see myself playing this system in the future. When I made a character for John Carter of Mars, I was inspired to go download the John Carter books for my Kindle. I was not inspired to go look at the source material for this game.

James Bond 007 by Victory Games: Excellent game master with an excellent scenario. He was able to explain the rules quickly and answered any questions that we had. We played members of the ResQ branch of MI-6 and our job was to help James Bond complete his assignment (keep the bad guys away from him, help if something is incomplete or messes up) without him knowing that we are there. So we have to help fight the bad guys as well as keep undercover. There was an excellent group of players (including one that had never seen the Bond films). Now that I’ve had a chance to try the JB007 RPG system, I’m sad that I missed out on it. However, the Classified RPG is a retroclone of the James Bond game and the GM was using parts of that book.

Star Trek Adventures by Modiphius: This scenario was heavily inspired by Star Trek: Lower Decks. We were a band of misfits working together on a California-class starship under a drunk captain. I randomly drew the human helmsman that was fresh out of the academy (where he had annoyed his flight instructor). So I played the character as a kid with his voice breaking the entire game. I got compliments from the other players for that. It was also good to get another dive into the STA system and I’d like to be able to continue in a campaign and homebrew some items.

Artemis- Dominion War: This was a LAN computer game set up like a Star Trek bridge in one of the side rooms at the convention. One computer was set up for the engineer, another for weapons, science, helm, etc. I was asked to play the captain of an Excelsior-class starship trying to defend the Federation. All of the players were new to the game and I thought we did quite well for a bunch of newbies. This was my only non-RPG game of the weekend. Many thanks to the volunteers of the USS White Buffalo for putting this together.

GURPS by Steve Jackson Games: Yes, I gave a not-so-good review when I created a GURPS character in the last challenge, but the gameplay system itself isn’t too bad. If I don’t have to make a character, then I don’t mind playing. The GM ran us through a game set in the Aliens universe. It had a ton of action and we were either laughing at our jokes or running for our lives. I liked how the GM handed us equipment cards with our ammo limits on the cards. Every time we fired, we had to mark off the number of shots we had taken.

Cyberpunk RED by R. Talsorian Games: So I had played the classic Cyberpunk back when it first came out. I had even made a character for Cyberpunk v3.0 in a past challenge. It was interesting catching up with this universe (there had been a lot of changes from the previous products) and the GM ran it really well (he was the same GM that ran the James Bond game). I was impressed with the system and I’ve moved it up on my buy list. I know at least one friend who is/was playing this so I wonder if I could get into a campaign sometime in the future.

Final thoughts:

As I mentioned above, I had a lot of fun at SaltCON. I made sure to give some thanks to one of the organizers at the front desk before I left. I had picked up a con t-shirt as well and I’ve already purchased my ticket for the summer event. The spring event sold out and the summer event has even less tickets available. There are water bottle refill stations at the Davis Convention Center. The food sold at the concessions stand was not bad (and about average price) but I also brought a couple of snacks in my backpack to tide me over until I had a meal break. The con is very very heavy on the board game side that it seems to drown other games out (again it went years before I realized there was more than just D&D Adventures League there). Even the swap meet and flea market were 95-98% board games. I think I was lucky to find the three books that I did. I wonder what it would take to get more of an RPG presence in the swap meet or flea market? I’d hate to haul a bunch of books down only to find out that I brought the wrong things. I did like that the swap meet was set up with the game, a post it note with the price, contact info and venmo info for the seller. I could just text the person and get a confirmation that my purchase was complete.

When I was talking about the con online I had a few responses from Utah players saying “Wait? There’s a gaming con in Utah?” and I would provide some details. So hopefully there will be a few new attendees at future events. This event had 2,000 gamers and it was considered a sell out. I’ve been told that the con is always looking for GMs to run games in exchange for free admission (and the number of hours required was very reasonable). One friend even asked me if I wanted to run a game. But that goes back to my conundrum of “I want SaltCON to be my non-volunteer convention.” If I were to GM anything, I’d probably try to run something non-standard or out-of-print like the James Bond experience I was able to enjoy. There were a few people who came by to see if any openings had become available. You’d want to experience something at a convention that you don’t normally get a chance to play or do. A track of these games would really make the con stand out.

I was warned ahead of time to sign up for my games as soon as possible using the online scheduling system. The gaming schedules were a little weird when I was trying to coordinate my schedule with some overlapping preventing me from trying out a few systems. Games of a similar nature overlapping each other (two STA games within the same timeframe). I found out later that the GMs set their own times. I would hope that someone could coordinate to try to avoid the overlap. The one GM who ran Dune got a lot of “I wish I could have played” responses so he is planning more than one session for SaltCON Summer. I did like the fact that I could download the schedule to a calendar file that I could import into my Google calendar. I then had it at my finger tips when I needed to check what was coming up (or go back and read the original description).

I made some new contacts at the convention which was kewl. I’ve always felt that RPGs was a social interaction that was better experienced in person. I also had the opportunity to meet up with some gaming buddies that I hadn’t seen in a while. With one, we had 30 years of catching up to do. Besides trying out a few different systems I also got to see some techniques and tools in action. When I got home I had to order the 20in1 Card Deck from Precis Intermedia. I was also impressed with the Roll 4 Initiative Dry Erase Dungeon Tiles that was used by one GM. If I had found either one of these, or a copy of Cyberpunk RED, in the dealers room, I would have picked them up then.

The only real negative thing I’d probably say was the game room itself. As I mentioned above, it got really noisy at some times. During our James Bond game there was some sort of multi-table game going on where some in-game yelling was going on and we had to stop until the yelling had ceased. This really disturbed the other tables and probably should have been moved to another area.

I’m glad that SaltCON is here and I’m also glad that it is only a few miles away from where I live. It was very nice not to travel down daily to Salt Lake like I usually do for conventions down there. It was really good to roll the dice and have fun in a few games over the weekend.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) with any comments.

Posted in: Alien, Conventions, Dune, Dungeons and Dragons, James Bond, Role Playing Games, Science Fiction, Star Trek, Stargate

Prepping for SaltCon 2023

Hold on, I’m not done packing.

So I’ll be attending my first gaming convention in a very llllooonnnggg time. SaltCON is a gaming convention that has been running in Utah for years and will be running this weekend. However until recently, I thought it was just a convention for board games. Some friends would be running the Artemis spaceship bridge simulator (complete with lights, sound effects and more) so I’d stop by to help them set up or bring Seventh Fleet flyers. But I never stuck around, again thinking it was just board games. I don’t mind board games, they just are not my draw to a convention.

SaltCON in March is their biggest event (2,000+ attendees). They also hold smaller events in the summer (600 attendees) and late summer (800 attendees). So to my surprise, one of my friends was telling me about how he ran the Stargate RPG at the last convention. I was a little amazed actually and after some thinking (and before the ticket prices went up) I purchased my pass several months ago. I’ve been eagerly awaiting the upcoming con. I wanted to sit down and play as many role-playing games as possible. Thanks to the patience of the convention organizers (who responded to my emails in a timely manner) and the advice from some friends who had attended in the past, I was able to get several games reserved. I’m a little sad because the Dune: Adventures in the Imperium session filled up before I had a chance to grab a seat. But I was able to get seats for the following games.

-Pathfinder 2nd Edition (The scenario sounded interesting and it will give me a chance to check out this system)

Alien (I’m really excited about this one, especially after meeting the game designer)

Dungeon Crawl Classics (I get to go through a zero-level funnel. WOOT!!!)

-Dungeons and Dragons 5th Edition (I signed up before the OGL fiasco, plus the adventure sounded interesting)

Mistborn (Based off of the Mistborn novels by Brandon Sanderson)

James Bond 007: Role Playing in Her Majesty’s Secret Service (Yes, the game from the 80’s)

Star Trek Adventures (In a scenario based on Star Trek: Lower Decks)

GURPS (The adventure sounds like it is set in Aliens and I don’t have to make the character)

Cyberpunk RED (I’ve never had a chance to try this new version yet)

Because of the time schedules, there were a couple of other games that were presented that I couldn’t fit in. These included Low Fantasy Gaming and Tiny D6 Frontiers. Perhaps I’ll be able to get in on a pick-up game when I have some free slots open during the con.

The very first “con” I went to was a gaming convention at a local library back in the late 80’s. I don’t recall if it had a name but I remember playing Dungeons and Dragons for several hours. In the early 90’s a local comic and gaming store called Comics Utah ran Kubla Khan for several years. Another gaming store (of a name that I can’t remember) ran several conventions in the mall they were in called WinterGameFest, SpringGameFest, etc. There was also gaming at the various CONduits in which I was able to sneak in a game or two. In a past website, I had a convention resume listed. I need to get that finished for the Blog of Holding.

So I will write up an after-action report when SaltCON is done to let you know how it went. I’ve been planning and prepping (backpack, dice, meals, books, etc.) for quite some time. I’m very grateful that the con is in my county (as compared to most cons in Salt Lake or other distant areas). It will be nice to sleep in my own bed each night after the convention.

Let’s roll some dice.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) with any comments.

Posted in: Dungeons and Dragons, James Bond, No One Lives Forever, Role Playing Games, Spy-Fi

The secret is out… on secret tunnels

I’m sure that no one will talk about this project outside of work.

So I love watching YouTube videos. Primarily because they can cover a wide variety of interesting subjects that you won’t usually find in regular educational (or semi-educational) channels. I’ve been able to find interesting looks at how common people lived and ate not only in medieval times, but in the 1920’s and 30’s (which make for interesting game fodder for gangster type role playing games). We all have a general idea how Mob leaders and the royalty lived by the various movies and glamorous stories. But informative videos talking about the other side of the coin for various eras can help when adding atmosphere to different RPGs in different eras.

YouTube has an interesting algorithm on suggesting other possible videos that may be of interest. Sometimes it works, and sometimes it doesn’t (I won’t go into details but I wish that the YT apps on my TV had a way to give a “not interested” without having to go to the video itself).

One recent suggestion from YouTube was “Digging a Secret Tunnel” by a British content provider using the handle “colinfurze”. Apparently he’s been digging a secret tunnel that connects his house to his workshop and then to a backyard underground bunker for the past three years. Note: The video linked above is part six of the series, but it was the first one I had watched and inspired me to create this blog post. Also a warning, Colin comes across a little like a used car salesman in his enthusiasm. But don’t let that bug you, the video was quite interesting despite his almost game show host like quality.

The first reason that I clicked on the video was because I was one of the many young boys growing up who had the idea of making a secret tunnel in his basement as a means to covertly get out of the house. Luckily my parents never found out about me trying to cut through the walls in our home. And I didn’t get very far because the house was very well built. Colin’s video showed the amount of preparation and effort that was being put into the tunnel project. It was being built under his house, driveway and workshop before it made it to the bunker. You don’t want the ground sinking underneath those items. So it had to be re-enforced to hold the weight above them. They had to get the large amount of dirt and rocks hauled out through a 5×5 hatch that was built into the workshop. Colin claimed in the video that he is making the tunnel without the knowledge of his neighbors. Reading the comments was interesting (avoid the spambots) with posts from mining engineers and other interested parties.

The second thing that caught my attention wasn’t with the tunnel itself, but my thoughts that came up while watching the video. How many times have we seen a villain’s secret tunnel in an espionage movie? The image I used at the top of this blog came from the spy-fi video game “No One Lives Forever” and I remember seeing this scene thinking “who built this?” and “How did they keep it a secret?” As a gamer, I also thought about the various dungeons that our Dungeons and Dragons characters have crawled through. Quite a few times they were 10×10 tunnels underground occupied by various Orcs, Gelatinous Cubes and other dangerous creatures. While someone may have drawn the straight line on grid paper, in the game world someone would have had to dig it out, build supports and haul away the rock. Why was this built this way?

I eventually had a bunch of thoughts in my head that I knew I had to put it down as a blog post. I watched a really good video about creating a dungeon for D&D which went briefly into the whys and hows (and I learned quite a bit from the video). But it didn’t really get to the nitty gritty for me.

So why would a tunnel (secret or not) be built with the cost and effort involved? I think it comes down to several reasons. The first one that comes to mind is wealth. The tunnels are built as part of a mine trying to extract various ores and precious gems. While these may not be secret at the start (unless the digger wanted to keep others from getting to his prize) they could easily become forgotten. Just finding out which mine a highly prized gem used in an ancient crown came from could be the start of a quest all on it’s own. These mines could have been built by dwarves or other subterranean races. Mines were featured quite a bit in several westerns. Every once in a while the news reports about another soul lost while trying to explore a closed up mine or a murder victim being thrown down a mine shaft.

Another reason that a tunnel could be built is for transportation. Going over a mountain or across the English Channel represents a physical barrier. If you could tunnel under that barrier, you can make transportation much easier. Again, most of these would be known (at the start). However there have been smuggling tunnels built to avoid border patrols. The movie “The Great Escape” detailed the efforts of prisoners attempting to tunnel their way to freedom from a Nazi POW camp. This movie would also be inspirational about how to hide the tunnel and dispose of the debris needing to be dispersed all while trying to keep the tunnel from collapsing on them. When I visited the Black Canyon of the Gunnison National Park in 2019, I learned about the railways and water tunnels and how they were built. They were built in a time before OSHA and safety guidelines. So corporations could hire workers to quickly dig, and if a worker was injured, they would hire the next guy to step up and replace them. This allowed them to build these tunnels quickly at the cost of human lives.

Housing and storage is another reason to build tunnels. I recall watching documentaries about World War II and how residents of some towns escaped into tunnels under the city to escape bombing raids. Repurposing tunnels from another use has allowed underground survival dwellings to be built. In Utah, the LDS Church stores massive amounts of genealogical records in an underground vault in the Wasatch mountains. In Norway, the Svalbard Global Seed Vault preserves over a million seed samples underground in a former coal mine. Both locations could make for interesting modern day missions in an RPG. On the fantasy side, how many times have we heard about massive underground cities used by the Dwarves and the Drow. Tunnels would connect them all to each other and to the surface.

The last reason may sound weird, but I think is valid. Tunnels could be built for a sense of vanity. A cult, probably using cultists or slaves to dig, could build secret tunnels in order to hide their temples of worship. The image that I used above is a tunnel under a Swiss Alp chalet as seen in the video game No One Lives Forever. In the second video game of this series a very interesting quote came up. “Why do you think we have our headquarters in underground caverns? It’d be a lot cheaper and more convenient to lease an office building, but then you get potential clients who don’t think you’re evil enough for the really high profile operations.” If you look at movies like the various James Bond entries, the Flint and the Matt Helm movies all the way up to the Austin Powers series, they all made the secret underground lair look cool.

So Game Masters, think about the tunnels that you use in your games. Sure they are easy to draw on graph paper, but how did they get there? What was the cost to build these tunnels? How did they become secret? A king killing the slaves that built the secret tunnels may become the avenging undead monsters encountered by the players. A missing handyman may lead to the clue that the agents are needing to find the bad guy’s underground lair. Those lines on the map may look cool, but they hide much more than the treasure the adventurers are trying to find. They hide a possible story.

(looking at the wall on the side of my office) “I wonder if the wife would notice if I put in a secret tunnel?”

Posted in: James Bond, Movies, Reviews

My first movie viewing at the theater in years: No Time To Die

We’ve asked The Doctor to use is TARDIS to bring you all together to deal with this situation.

NOTE: This discussion will be spoiler free as ordered by Her Majesty’s Secret Service.

On Monday my wife and I had an opportunity to go do something that we hadn’t done since the release of Star Wars: The Rise of Skywalker in 2019, see a movie in the theater. Complete with popcorn and drinks. Oh how we have missed this. We felt safe going because it was a matinee show in the middle of a weekday. There was not a lot of people in the theater.

I enjoy watching movies in my home. I’ve got a good TV setup that allows me to watch a variety of movies from DVDs/Blue-Rays and streaming services. I even have a tablet set up so I can watch streaming videos while I work on my computer (currently I’m watching a surprisingly good fantasy movie that I’m thinking about writing a review for). This has it’s advantages as well as it’s disadvantages. At home I can turn on subtitles, pause the movie when it’s time to grab more snacks or use the facilities. However if the movie is dull I may find myself distracted by my phone or other shiny things that may take away my attention. Dwarves of Dragon Mountain falls into this later category. Several months later I barely remember any of the details of the movie.

In the theater, my cell phone is put on silent as to not disturb the other attendees. There is great surround sound and a very large screen. My attention is fully focused on the screen. In 2020 I saw several movies on TV that I wish I could have seen in the theater. These were Scoob! and Bill & Ted Face The Music. I also don’t know why, but the buttered popcorn taste better coming out of the bucket.

When I suggested that we go see No Time to Die at the spur of the moment, my wife jumped at the opportunity. I think she missed going to the theater as well.

I had wondered if I should have re-watched some of the other Daniel Craig entries into the James Bond franchises? While it may have helped since several of the movies are linked together, you shouldn’t have to watch the previous ones to pick up where the story is going. As a James Bond fan I noticed several Easter eggs that had been dropped throughout No Time to Die. There were several audio tracks from past Bond movies. Callbacks to On Her Majesty’s Secret Service, Never Say Never and others. They had paintings of the past M’s at MI-6 headquarters (a nice touch). Q had his moment to shine in several scenes, including the standard tech briefing. We see past allies and new friends. The bad guy didn’t impress me as much as past foils. But he did the job that was set before him. Bond had his “wonderful toys” which he was able to use to get out of several situations. We get to see dazzling women (who do quite a bit of butt kicking) and Bond in his tuxedo. A look I wish I could pull off. Scenes of intense action, car chases and death defying stunts. James Bond gets to drop a sarcastic remark at the right time and (as you have probably guessed) he saves the world. There were a few “oh” moments for both me and my wife and not once did I feel the need to heckle anything. This was a James Bond movie that checked off all of the boxes.

I was curious about a few things that happened and how it will affect the future of the franchise. These aren’t bad things, just questions I had in my mind when the film was over. There is no after credits scene, but the last words posted was “James Bond Will Return”. I just hope it doesn’t take a long time before the next James Bond movie comes out.

One thing I do know is that it won’t take very long for me to get back into the theater. The Sci-Fi epic, Dune, and the sequel movies, Ghostbusters: Afterlife and Matrix Resurrections and the prequel The King’s Man will be released very soon. I will be watching those movies in the theater as well with a bucket of popcorn ready to share. Until then I will bask in the glory that is Bond. James Bond.

Posted in: Character Creation Challenge, James Bond, No One Lives Forever, Role Playing Games, Spy-Fi

Character Creation Challenge Day 16: James Bond 007

Character Creation Challenge Day 16

I have been a huge fan of the James Bond franchise ever since I saw my first movie in the 80’s. Besides the movies I’ve read the books and the comics. Roger Moore was the first Bond I saw in the theater, but I love all of the actors who have played the part. So when Victory Games released the James Bond 007: Role Playing In Her Majesty’s Secret Service Basic Game, I as immediately interested. Unfortunately I never found a group to play with when this game was widely available. So in order to get a taste of the game, I decided to use this game as one of my entries for the Character Creation Challenge. While the original game is no longer being printed, Expeditious Retreat Press did release a retro-clone game called Classified.

As I did with Top Secret and Mercenaries, Spies and Private Eyes, the character that will be created for the James Bond 007 RPG will be another new UNITY field agent. This is to replace the depleted ranks in UNITY after the events of the video game series No One Lives Forever. And in keeping with the common source for names, today I will be creating Steven Prince (has anyone guessed the movie I’m taking the names from?)

Agents in the James Bond RPG have Characteristics (primary attributes) with scores ranging from 1-15. At a minimum, agents need a score in 5 for each category. The five Characteristics are Strength (STR), Dexterity (DEX), Willpower (WIL), Perception (PER) and Intelligence (INT). Characters are created by Generation Points. The higher the rank of the character (Rookie, Agent or “00”) the more Generation Points are needed at the time of creation. As Agent Prince is a new agent, I will be going with the Rookie rank with 3,000 GP. One of the first things that the RAW has you spending your points on is your character’s height and weight. The more common the size, the higher the GP, but you also start out with less Fame Points. Fame Points is the likelihood that someone may have heard of your character (or did some digging on your character’s background and history). As much as I didn’t want to spend too much on just the Height, I didn’t feel like the character would be greatly known. So I ended up going with a height 6’2” which cost me 120 GP and earned 10 FP. For the weight I spent 160 GP for a weight of 200 and 5 more Fame Points. For Appearance, I selected Attractive (I wanted the agent to look good, but not too good) for a cost of 120 GP and 20 more Fame Points.

Now we can finally start spending Generation Points on the Characteristics. I wanted Agent Prince to be a driver. So I spent the points and selected the following stats. STR: 7, DEX: 11, WIL: 7, PER: 10, INT: 6. After determining these, they also gave the results to some secondary characteristics which I then wrote down on the character sheet.

Agent Prince was a person who grew up getting in trouble with the law before he turned straight, so he was aware of how the law worked and forensics. His cover story is that he is a race car driver. I selected the appropriate Fields of Experience and Skills and calculated their statistics. For his primary weapon, I selected the HK VP-70 and wrote down the stats. Here is the charcter sheet.

Character sheet for Steven Prince.


Usually the characteristics of appearance, weight an height come at the end of a character creation process. It was interesting seeing it at the start. But in the world of James Bond you’ve got a lot of attractive people running around saving the world. So it makes a little bit of sense that you would want to get that out of the way before all of the GP was spent.

I think that if this was a regular game I could create characters more easily. But the walk through for character creation was mostly straight forward.

Additional Notes:

Thanks to a Facebook post in one of the many gaming groups, I’ve found another participant in the Character Creation Challenge. I have added a link to the blog on the CCC page.

Coming Up Next:

The Last Unicorn Games entry into the Star Trek universe.

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