Posted in: Reviews, Role Playing Games, Star Trek

Modiphius celebrates Star Trek: The Animated Series 50th Anniversary with a supplement

Back in 2021 I remember getting a surprise from Modiphius when they released the IDW Year Five Tie-In for Star Trek Adventures. I was so inspired that I wrote a review of that product here on my blog. Well on Star Trek Day (September 8th) for the 50th Anniversary of Star Trek: The Animated Series, Modiphius dropped another surprise on me by releasing the Star Trek: The Animated Series Supplemental Guide.

Can you say “Instabuy”? Yea, spoiler. But I’ll still give you a full review. This book had a lot of good effort put into it.

As I was looking through the PDF, I knew that I had to write a blog post about this. But the real world gets in the way and I had to wait for the workday to completed. Stupid real life.

The Star Trek: The Animated Series Supplemental Guide is a PDF only release from Modiphius. The document comes in 69 pages (compared to 26 for the Year Five Tie-In) with ten chapters in total. This PDF is bookmarked for easy navigation. The writing was done by Aaron Harvey, Jim Johnson, Fred Love and Aaron M. Pollyea. There wasn’t an ISBN number listed, but it did have a product number of MUH0142322-PDF. The copyright is 2023. The foreword is written by Aaron Harvey who is the co-author and designer of the Star Trek: The Official Guide to the Animated Series that was released in 2019.

There was an interesting tidbit in the foreword regarding the writers strike that was happening in the 70’s when the Animated Series was in production. I thought this was interesting considering the current state of affairs between the studios and the unions currently going on now. Considering the production schedules that corporations follow I’m fairly certain that this was written before or just about when the current strike started.

So the first chapter gives us the stats for the characters that we see in the Animated Series. I had to chuckle when I saw that the Department of Temporal Investigations had redacted a piece of information in a couple of the bios (and where they missed one). Not seen in other publications are the stats for Lt. Arex, Lt. M’Ress. The second chapter covered some additional crewmemers from both the Enterprise and other Starfleet services.

New Life and New Civilizations is the title of the third chapter. Here we find information on various planets that were visited in the Animated Series. And since they were colorful, there is a lot of color in this section.

For those of you wanting new races for the game, Chapter Four gives several new lifepath options. We get stats for the Aquans, Aurelians, Caitians (yes we had them before, but this was to be complete), Edosians, Kzinti (Yay, I’ve been waiting for this one), Pandronians, the plant like Phylosians and the Skorr. I did notice something when I first saw the Kzinti, the stats were different than they were in the Star Trek: Lower Decks Campaign Guide. When I inquired on the Modiphius discord server, Jim Johnson (Project Manager) replied that the Lower Decks guide was a misprint and that I should use the stats in this book. I did like that the Kzinti entry gave information on why some Kzin are members of Starfleet.

Chapter Five gives us the Equipment and Gear. This includes the Life Support Belt, the Automated Bridge Defense System, the Phaser Bore and the Telefocals.

Gamemasters may find the items in Chapter Six interesting. This is Science and Spatial Phenomena. I’ve seen Pocket Universes used in several different stories.

Being a Treknologist, I was glad to see the starships in Chapter Seven. Besides the Enterprise, we get to see the Inflatable Decoy, the Aquashuttle (loved the Monty Python joke embedded here), the Stormbird-Class Romulan Battlecruiser (chef’s kiss for the FASA reference), the IKS Devisor, the Traitor’s Claw (a Kzinti police vessel), the Orion Orchid-Class and more.

Chapter Eight provides the different Allies and Adversaries that were seen in the Animated Series. We get information on Harcort Fenton Mudd, Ari Bn Bem, The Aprils, Thelin, Cyrano Jones, Spock 2 (no Electric Boogaloo jokes please) and more.

We get some additional creatures in Chapter Nine. Do you want genetically modified Tribbles? Because this is how you get genetically modified Tribbles. Plus Glommers, Le-Matyas, Shelats and a host of others.

The last chapter is the Index. Something that may come in very handy while trying to look something up.

For the art and layout, it’s very easily to read. There is some original screen captures from the shows and some very well done new art. It captures the feel of the Animated Series with a modern twist. The usage of pink is a tip of the hat to the usage in the series (partially because the producer had some colorblindness).

Does it give us all of the items from the Animated Series, no. I’m not certain what the limits are on a PDF production. If there is a time limit or just a need to keep the document to a certain number of pages, but there are a few items that didn’t make it into the book. The Copernicus shuttle, the Bonaventure, the Lactrans, the USS Huron, the Dramians, Sord, Vedalans and other entries are now fair game for homebrewers. I feel that about a good chunk of what was seen in the series is listed in this book. So, overall it is an excellent source for any Star Trek Adventures campaign. Ever since Deep Space Nine, elements of the Animated Series were inserted back into “canon” after being pushed out in the late 80’s. Lower Decks has practically dragged the Animated Series back into the light so I would highly recommend picking up this book.

What do you remember from the Animated Series? What would you like to use from it in your Star Trek Adventures game? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Dungeons and Dragons, Role Playing Games, Star Trek

SaltCON-End of Summer After Action Report

SaltCON t-shirts I had picked up at all three conventions

So Father’s Day finally arrived for me on Labor Day Weekend. My wife had purchased my SaltCON-End of Summer ticket as a Father’s Day gift. I had a chance to meet up with some of the friends that I had met at previous conventions. Some people were stating that they had recognized me from before. But I had also missed out on talking with a few others. We saw each other at a distance while getting to different events but didn’t get a chance to stop and talk. So sorry if I missed out on talking with you.

One of the things that I had not mentioned in my SaltCON-Spring and SaltCON-Summer after action reports was the available convention t-shirts (now seen above). These shirts were very reasonably priced for the sizes offered. So I made it a habit of picking one up each con when checking in at the registration desk. I’m grateful that they had a non-blue shirt for the end-of-summer event. And speaking of picking things up.

Some of the loot from this convention

The dealer that I had picked up several Star Trek Adventures sourcebooks now had the Star Trek: Discovery (2256-2258) Campaign Guide. This was one of the last books that I need (I’m only missing the Strange New Worlds Mission Compendium 2 hardback). From the game swap area I was able to track down a used copy of Ninjas & Superspies for a good price. I was also able to pick up a used copy of Rolemaster Fantasy Role Playing as well. Both of these will end up being used in the 2024 Character Creation Challenge as well as other future themed blog posts.

Not in the photo was several gifts that I had picked up for my geek wife. But from one dealer I was able to pick up a Boba Fett pin and a D20 pin to go on my convention backpack. Hopefully you can see them at the bottom of the photo.

Some of the characters that I had a chance to play

I was able to attend all of the games that I had mentioned in my Prepping for SaltCON-End of Summer post. Here is how the games went.

Hyperborea– Yes this was definitely weird and ran pretty smoothly. The GM knew the game pretty well having backed the kickstarter. I wouldn’t turn down an opportunity to play this game again.

Dragonbane– This game really impressed me. The character sheet made sense and I could see the logic behind both the system and the setup. I was originally thinking this was going to be my highlight game of the con, but another game knocked it off on Saturday. In this game your player character could be an intelligent duck. I played a wolfkin who was an excellent fighter.

Fallout– And the game that did grab my highlight of the con was Fallout. Most of us at the table were playing this 2d20 RPG for the first time and it actually made a lot of sense. I quickly understood how it ran (and it explained some items I had questions on other games using this same system). One of the players let me look at his dead-tree version of the book and I’m seriously thinking of adding it to my collection. Especially after I stated thinking of what a Salt Lake based Fallout campaign would be like.

Low Fantasy Gaming– This ran like a D20 clone. In true OSR style fashion, it was quick and deadly. Luckily the rolls went our way and we actually finished the scenario before the allotted time had expired.

Dungeons and Dragons 5th Edition- We had to stop some highway bandits while investigating a logging camp that had stopped sending logs down the river. As it turns out, we had to make peace between the loggers and a Fae queen who was not happy.

Star Trek Adventures– A session that a friend ran that was from one of the adventure books. He ran it pretty well, but it also went really late on a Saturday. I took some of the stuff I had learned from Fallout and was able to apply it here. I’m starting to get a better grasp for the game.

Pathfinder 2nd Edition- The first game I was in was part 4 of 5 of a connected story ran over the weekend. The gamemaster gave us a “Previously on…” flashback so that we understood where we were in the storyline. In the last event, we connected all of the clues together and confronted the final boss. The GM had a homebrewed system that he used to allow us to put all of the clues together and find our suspect. Luckily we had rolled well and was able to catch the bad guys before they realized we were on to them. Had we not rolled well, they could have been more prepared for the final confrontation.

Ghostbusters- It was weird when this game ran because most of the other games had concluded for the con. We had a big quiet room to ourselves. I could see where this early D6 system eventually developed into the Star Wars RPG by West End Games. We had to investigate dinosaur ghosts at the New York Museum of Natural History. Yea, we made a lot of Night at the Museum jokes while playing.

Conclusion:

I had a blast at all three events this year. If you are reading this and can make only one event, I’d recommend making it the spring one as it is the largest. The End-of-Summer event was the second largest in scope and layout at the convention center. I was also able to put a bug in the ear of some people to, hopefully, see more of an expanded used-RPG book swap for next year. The bulk of the convention is boardgames, but I’m there for the roleplaying side of things.

Not only am I making plans to attend next year, I’m also starting to give serious thought about GMing a few games. I really like that classic games such as James Bond and Ghostbusters can find themselves on the schedule. Considering I can play 5E or PF2 anytime, I really want to play the more rare games at conventions to make it more unique.

Have you been to any gaming conventions lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Star Trek

RPGaDay2023 Day 21: Favorite Licensed RPG

So, Favorite Licensed RPG is the topic for Day 21 of the #RPGaDAY2023 Challenge. I’ll give you three guesses and the first two don’t count.

Various Star Trek RPG books

I have sections of this website already dedicated to the FASA Star Trek game. I’ve started a LUG Star Trek section and plan to create sections for Decipher Star Trek and Modiphius Star Trek Adventures.

Not only am I collecting any of the Star Trek licensed RPGs, but I’ve been gathering the unofficial ones as well. Some of these are games where the IP elements have been filed off, but the game is clearly Star Trek. One example of this is Starships & Spacemen 2nd Edition. Far Trek and Where No Man Has Gone Before are fan created games based off of the Original Star Trek series. Star Trek Alpha Quadrant is a fan-made game based off of the Cepheus Engine. I haven’t had a chance to try STAQ yet, but I may in a future Character Creation Challenge.

What is your favorite licensed RPG? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Role Playing Games, Star Trek

RPGaDay2023 Day 14: Favorite Convention Purchase

Day 14 of the #RPGaDAY2023 Challenge and the subject is “Favorite Convention Purchase”. Well I’ve been to a ton of conventions. I really need to get my convention resume updated and placed on this site. However since this is a challenge geared towards roleplaying games, I’ll have to think about an item I purchased from an RPG convention.

My very first convention ever back in the late 80’s was an RPG convention. It was held at a local library and there were a ton of D&D games going on. Comics Utah ran Kublai Con when it was still around, but heck if I can remember if I had purchased anything from that event. Another gaming store that had been located in the Southtown mall that ran a quarterly gaming convention (I met several friends there for the first time). But I don’t recall if I had purchased anything from these events. In the 90’s to early 2000’s, CONduit had some gaming going on and I know I purchased items there. But it was primarily a literary convention so I don’t know if this would count?

This year I’ve been to SaltCON-Spring and SaltCON-Summer. And I documented what I had purchased from these events. So from those two events my favorite convention purchase (at least for now) are the Star Trek Adventures Player’s Guide and the Star Trek Adventures Gamemaster’s Guide. I had purchaesed these from a small local RPG store that had a table at the convention. I was able to support a small business. If you read my after action reports for both events, you’ll see that I also picked up several other books that I plan to use in the 2024 Character Creation Challenge. So it is a possibility that I may change this answer in the future.

What is your favorite convention purchase? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Science Fiction, Star Trek

RPGaDay2023 Day 4: Most Recent Game You Bought

For day 4 of the #RPGaDAY2023 challenge, the topic is “Most recent game bought”. I basically have two answers.

The latest dead-tree purchase was the Star Trek: Lower Decks Campaign Guide for the Star Trek: Adventures system by Modiphius. You can read about my un-boxing of the book here.

Of a complete game system, the latest purchase was Sorcery and Super Science by Expeditious Retreat Press. I picked this up from a Bundle of Holding sale that happened in earlier this year.

Sorcery and Super Science is a post-apocalyptic game that appears to be heavily influenced by the 1980’s cartoon series “Thundarr the Barbarian“. I clearly remember a world thousands of years in the future where the moon was cracked and the land was ravaged by sorcery and super science. Dang it, now I need to watch the series again.

I haven’t had a chance to go over all of the rules yet. But I’m certain that I’ll be using this in the 2024 Character Creation Challenge.

What was your latest RPG purchase? Was it a full game or a supplement? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Alien, Conventions, Dungeons and Dragons, James Bond, Role Playing Games, Science Fiction, Star Trek

#RPGaDay2023 Day 1: First RPG Played (this year)

Alright I was able to get through the month of July, so let’s start the #RPGaDAY2023 challenge that I had posted about previously. The day 1 topic is “First RPG played (this year)”. OK, this should be easy.

Except it wasn’t. I had to go back and check. I thought it was my FarTrek game, but it appears that the first half of the year was under the dreaded “schedule curse”. So my first games were at SaltCON in March. At this gaming convention I was able to play the following roleplaying games in one shots.

Pathfinder 2nd Edition- The GM was really good. If I had a good GM like that, I could see myself participating in a campaign. Lots of stuff in Pathfinder that could become too overwhelming if not handled well.

Alien– I had a lot of fun in this game. It was my first try at the system and I could see that I’d prefer a character that I had made instead of a pre-made one. Besides being a big fan of the Alien franchise, I had met the author of the RPG at a previous FanX: The Salt Lake Comic Convention.

Dungeon Crawl Classics– I’ve always wanted to play in a level-0 funnel and SaltCON gave me the opportunity to try this out. DCC is another game that I could see myself playing as part of a campaign.

Dungeons and Dragons 5th Edition- A filler game after another game I had scheduled was canceled.

Mistborn– I didn’t really have fun on this game. See the SaltCON Spring 2023 After Action blog post.

James Bond 007– The classic game from the 80’s. It was my first time playing it and I had a blast.

Star Trek Adventures– The GM ran us through a scenario that was inspired by Star Trek: Lower Decks. This was before the new Lower Decks Campaign Guide had come out.

GURPS– The scenario was set in the Aliens universe. This was where I was glad that I didn’t have to create a character.

Cyberpunk RED– It was good to step back into this universe after I had played the original Cyberpunk many years ago.

What was the first role playing game you played this year? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Reviews, Role Playing Games, Star Trek

Lower Decks Campaign Guide First Look

Star Trek Adventures Core Rulebook (left) and the Star Trek: Lower Decks Campaign Guide (right)

My Father’s Day gift finally arrived. Around the time of the holiday my wife ordered the Star Trek: Lower Decks Campaign Guide for use with the Star Trek: Adventures system by Modiphius. This was a pre-order so it took a few months to arrive in my eagerly awaiting hands. I’ve talked about some of the other Star Trek: Lower Decks products for STA previously. In that blog post I had noted that one of the strengths of Lower Decks, the Star Trek Easter Eggs, had been played upon. I’m happy to report that I’ve seen several strands of the Star Trek minutia listed in the campaign guide. A good example of this is the chart of random items that a member of the Collector’s Guild could be looking for on page 26. For myself, half the fun of watching Lower Decks episodes was the various Easter Eggs that were hidden (or not so hidden) in the episode.

This hardbound book was put together by Project Manager Jim Johnson and a host of writers, editors, artists and more. The ISBN number for the book is 978-1-80281-042-4 and it contains nine chapters on 237 pages. In the image above I placed the Lower Decks campaign guide next to the core rulebook. According to a video interview with Jim Johnson, the similarities between the two were on purpose. I had wondered about this before I had seen the video (and seen an image of the cover). There is an introduction by Lower Decks creator Mike McMahan where he talks about his RPG experiences.

The book was very well protected for shipping.

The first chapter covers the “State of the Galaxy” in 2380 giving updates on the Federation, Klingon Empire, Romulan Empire, Pakleds (of course) and other Polities (such as the Collector’s Guild and the Drookmani). There is also a listing of notable worlds. I particularly enjoyed reading the log entries from the various USS Cerritos crew members which tell a story.

Chapter two covers Starfleet Support Operations. This covers what would happen in the duties that the Lower Deckers would find themselves in. It also covers what type of second contact missions that a smaller starship would be assigned to by the Admiralty. It also covers some topics such as dead crew members returning to life or dealing with family members.

The title of chapter three is “The Lower Decks”. This covers careers in Starfleet, Lower Deck style adventures for other fleets (from Klingon to Vulcan to Borg), various jobs that junior officers may be assigned and the mysterious “buffer time”.

Science and Technology is the topic for chapter four. Here you can find information on various phenomena and creating new life forms.

Chapter five gives us several new character lifepath options (including Cetacean, Exocomps, Gorn, Pakled and Tamarians). We also get new tools and weapons (anyone want a Starfleet Excursion Helmet?).

The gamemaster gets an entire section in chapter six. There are sections about engaging the characters, story components and knowing the tropes. There are also several Lower Deck style mission briefs present to help inspire gamemasters.

Woot, one of my favorite sections of the book is in chapter seven. Starships, starsbases and vehicles. We get the California, Luna, Osler, Obena, Parliament classes for Starfleet. We also see the Vulan T’Kalat and the Andorian/Teleraite Ganashia classes. There is a good section on the Pakled vessels including Clumpship construction. There are also several other notable starships listed as well. A section is also listed for ground vehicles (including construction notes).

The Allies and Adversaries are found in chapter eight. This contains the stats for various characters seen on the show that haven’t already been covered by the Season One and Season Two crew packs. There is a minor section on Kzinti characters that I wish had been written up as a full lifepath, but I’m glad to have some information on one of my favorite races. And for those of you wanting to bring the Renaissance Fair feeling to your Lower Decks games, there are some notes about the Hysperians.

Chapter nine is a Star Trek: Lower Decks inspired Mini-Campaign with four adventures. Let me just say this. There are stats for holographic Orcs. It looks like meat is back on the menu boys. After this chapter is an index which could be very helpful when quickly trying to look up a stat or rule.

As with other Star Trek Adventures books, there are various quotes from Star Trek episodes and movies used to help bring in some flavor. I’ve found that this helps when referencing for those fully immersed (or not so immersed) in the fandom. Badgey has several tidbits of information here and there (because he’s always monitoring comms). There is enough side-bar information present to make things interesting without too many of them (creating a pop-up problem). The book flowed pretty smoothly when I was looking for various things. The built in book-ribbon impressed my daughter when she looked through the book the first time. I was glad to see this addition that started with the STA Klingon core book continuing on here. You can tell that the production has come along way since the STA core rulebook.

I’m really glad that my wife pre-ordered this book when it came out. Hopefully when Star Trek: Lower Decks gets several more future seasons, a second Lower Decks Campaign Guide will be generated by Modiphius. I enjoyed playing a Lower Decks inspired Star Trek Adventures game at SaltCON and I’m looking forward to more.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Dune, Music, Reviews, Role Playing Games, Science Fiction, Westerns

Of Conventions and Concerts

Loot from SaltCON-Summer 2023

So this past weekend was a very busy one. I had not one, not two, but three events. SaltCON-Summer, a smaller event from the same people who put on the March SaltCON. Then there was the Duran Duran concert on Saturday and a concert put on by The Cure on Sunday.

For my SaltCON after action report, I have to say that I had a lot of fun at the event. I had a chance to catch up with several people that I had met at the previous convention. I also made some new contacts as well. This is one of the things that I enjoy about the role-playing community, meeting new people and discovering what interests that you may have in common.

This convention only used half of the convention center. So the primary gaming room was where the dealers room was in March. The bulk of it being the board games. The various RPGs were located in a section of the main gaming room or in a side room dedicated to role-playing. Sometimes a table would be moved to another room without a notification so on one occasion I had to go hunting. But I was able to find where I needed to be. The dealers were placed in the large hallways. This made it convenient to quickly see what was available. Because of the limited space there were fewer dealers. But a dealer that I had been seeing only at cons was there and I picked up a physical copy of the Shackleton Expanse Campaign Guide for Star Trek Adventures. I was really hoping that he would have had a physical copy of The Discovery Campaign Guide, but the physical book may not have reached vendors yet. There was a game swap room where I was able to find a copy of The Dark Eye. This is a fantasy RPG that has been very popular in Europe. For some reason, it’s been popping up on my radar a lot recently. So since I could get a physical copy at a reasonable price, I picked it up. While I may never have a chance to actually play the game, I will be using it in the 2024 Character Creation Challenge. Since I could also see myself attending future SaltCONs (as long as it remains at the location it is held at now) I picked up a SaltCON badge holder.

So the first game that I signed up to play as Dune: Adventures in the Imperium. I have to say that the GM was very well prepared. He had several fan made reference sheets prepared to help new players (see photo above). The one that helped the most was the Skills and Drives (the main attributes that most characters have). I need to see if there is a Star Trek Adventures version of these reference sheets. Like STA, Dune is using the 2D20 system with slight alterations. From what I’ve discussed in my John Carter of Mars Character Creation entry, Modiphius has done with with all of their 2D20 entries. While we played Dune, I could see some similarities to STA, but I could also see where somethings were different. Both games are cinematic roleplaying instead of tactical. But this helped because the players were planning and working together. I played the spymaster and I had a chance to put some of my skills to use. If I could get into a group for Dune, I could see myself playing in a campaign setting.

As for Weird Frontiers, I had a lot of fun as well. I think that the players at the table got into the spirit of the game. I played a gambler (think of a thief in D&D terms) who had a magical deck of cards (as well as a long range rifle so I was doing a lot of sniping). It was a little weird having to draw a card from a standard deck of playing cards after each shot (the value of the card could benefit or hinder the attack). Sometimes the Aces or Eights (a bad hand to have in western tropes) would come up at the wrong time. I’d really like to read more of the world the writers have put together for this game. Apparently there was a demonic incursion into the 1800’s which was partially driven back by some heroes. Leaving a world scared by demonic creatures that the players had to go hunt. I also enjoyed that I was able to use my special Dungeon Crawl Classics dice that was prepared for the CC-style systems.

Battlestations is a combination board game and role-playing game that the GM had used in a Star Trek setting instead of the in-game universe. The first half of the game was set in the board game scenario, and I kinda just held on for the ride. The board game pieces that were assembled to create the two starships were interesting, but having the odd movement and equipment overheating (limiting what I could do) was a little frustrating. Once we had moved past the board game portion and actually got into the roleplaying, then I really started enjoying myself. I quizzed the GM after the game and he showed me in the book where you could create your own character, so yes there was an RPG element in the game. While I was glad that I had a chance to try a new game, I don’t see myself making a return to this system.

The only game I played on Saturday was Twilight 2000. While it was neat to return to World War III ravaged Poland, I really wish I could remember how the original version of this game played. We primarily went through a hex crawl avoiding ambushes, attacking enemy troops and dealing with villages just trying to survive. This latest edition had to use special dice which was a little clunky. I found the system a little crunchy at times. I looked at the GMs copy of the players manual and enjoyed reading some of the background stuff, but wondered if I could use another system for this setting.

Sunday morning I arrived for my Old School Essentials game and started up a good conversation with a RPGer that lives in the same area that I do. As we were talking, the RPG coordinator came and informed us that the GM had come down with con-crud and wouldn’t be able to make it. While I was glad that the GM was responsible enough not to spread anything around (I’m still a little cautious after the past few years) I was disappointment not to get a chance to try OSE. The RPG coordinator then offered to run a quick pick up game for us. Originally we were going to play Scum and Villainy, but it turns out he didn’t have it in his car, so he brought in Monster of the Week. The coordinator ran us in a western scenario (lots of cowboys this weekend) and I quickly created a character loosely based off of Indiana Jones. The system was very light and practically prefect for a quick scenario. We had fun playing this game.

The last game for the con was the Star Trek homebrew that I had been looking forward to. The creator had a basic combat system for the times when physical combat took place. But there was also a social combat system where you could react in different ways and use different types of voices (are you being truthful? bluffing? forceful? bluffing? etc.) and depending upon various rolls, you could weaken your opponents social standing. The creator was observing us playing the game being ran by a friend of his from out-of-state, so there were a couple of times that we turned to get a rule clarification. But the creator is looking at creating an IP-free version of the game in the near future. I may have a chance to look over the rules and provide feedback. I had fun playing this game as well.

Character sheets I got to take home.

Yes I will be going to SaltCON-End of Summer. My wife purchased a ticket for me as an early Father’s Day gift. So I will let you all know about my schedule when it becomes available. According to the website, it’s larger than the summer event, but not as large as the spring event. It will be interesting to see how it compares to the other two.

Duran Duran on stage.

As for the two concerts, the first was Duran Duran. The opening acts were Bastille and Neil Rogers and CHIC. It was an interesting combination of 70’s, 80’s, 90’s and current. I’ve been wanting to see Duran Duran for a LOOONGG time. When they were having their residency in Las Vegas a few years ago, I explored the option to go and discovered that the tickets were well beyond the price range that I wanted to pay. So I am very grateful that they have returned for a standard tour. I was really hoping that they would have played something from the Big Thing album (one of the first that I purchased from them), but with how many songs they had to choose from, it didn’t make the playlist. Seeing the entire arena sing Rio along with the band was a blast.

The Cure on stage

I had much better seats for The Cure on Sunday. If you get a chance to see this show, go do it. No only was the admission prices much more reasonable, but the merch prices were reasonable as well. I picked up a t-shirt to wear later. The band itself played for over three-hours. It was very late by the time I got home, but it was very much worth it.

Have you seen these two bands in concert? If so, what were your thoughts? Have you been to any gaming conventions lately? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Collecting, Comic Books, Doctor Who, Role Playing Games, Science Fiction, Star Trek, Transformers

More IDW Comics in Star Trek Adventures?

What I would like to see

So earlier this month I was working on my review of the latest Star Trek Lower Decks releases for the Star Trek Adventures RPG when it hit me. “I wonder if we will see any future cross-over products between Modiphius (publisher of Star Trek Adventures) and IDW run of Star Trek comics?” Back in 2021 there had been a cooperative release with the IDW Year Five Tie In.

So I thought I’d take to social media and ask. On twitter (while dodging spam posts) I submitted the following:

Hey @Modiphius are we going to see any additional #StarTrekAdventures supplements for @IDWPublishing #StarTrek comics like we did for Year-Five tie in? I would love to see more supplements like this. #please

@TardisCaptain

Well, I received a response from Jim Johnson, who is the project manager for Modiphius Star Trek Adventures. Wow, I wasn’t expecting that. He asked what I’d like to see from the IDW run. Well when I read that, my first thought was “Everything!” Yea, I know that’s not going to fly logically. IDW has been publishing Star Trek comics since 2007 and has released over 400 issues and trade paperbacks. Some of them include crossovers with other intellectual properties such as Doctor Who, Planet of the Apes, Green Lantern, The Legion of Superheroes and Transformers. The likelihood of any supplements for these issues are slim to none. Especially since there is already a roleplaying game for Transformers and Doctor Who.

So what was the most likely candidates from the wide catalog of IDW publications would be good for a Star Trek Adventures supplement? Well I have several recommendations in mind. I did mention a few in a quick twitter response to Mr. Johnson, but I felt that this topic deserved a blog post to give it more thought.

I’ve actually mentioned this in past blog posts, but IDW has done a very good series of comics covering the TNG crew in the Mirror Universe. In this setting, the Terran Empire was defeated, but not overrun. (Hey, if you are looking for a reason to keep this within “cannon”, just remember that there are many, many multiple universes as seen in the TNG episode “Parallels“.) This empire was boxed in, was low on resources (Captain’s kept their own secret supply caches) and still had some fight in it (for both external and internal conflicts). RPG scenarios could include Prime Universe Federation members dealing with Terran Empire incursions, more accidental crossovers or a campaign set with PCs playing members of the Terran Starfleet. Some of the advantages to this idea include lots of resource material (13 TNG comics plus additionaly 7 TOS comics, 1 Voyager comic, and 4 Discovery comics) which could include new races, new spacefames, new background information, new characters (we see “The Obnoxious Okona” who is a thorn in Mirror Captain Picard’s side). The disadvantages that I see are also the large number of sources (the supplement could be much larger than the Year Five tie in if they didn’t break it up by comic series), roleplaying in the Mirror Universe is much different than in the Prime Universe (but I do recall playing in a FASA Star Trek campaign where we were accidentally sent to the Mirror Universe) and there is a lot of Mirror Universe seen in the shows. While this is my first choice that I would LOVE to see, I could understand why it may not make the list at Modiphius.

Before there was Star Trek: Year Five by IDW, the comic publisher released Star Trek Year Four. This covered what could have been the fourth season of The Original Series. This would make for an excellent companion piece to the STA Year Five tie-in. This would be an excellent opportunity to present the stats for the Federation Class Dreadnought (seen in the Enterprise Experiment series). There are not as many issues covering Year Four as there are for Year Five (10 vs 26 respectively) but that might make is more of a candidate for a PDF only release. There are other TOS comics presented by IDW, but they cover various times across the Original Series. That could be used to pad out a publication if needed.

The next recommendation may be an issue. I don’t know if Modiphius has any type of license with the Kelvin Universe movies. Creating a tie-in supplement might be possible if a license isn’t fully connected. However there are a LOT of Kelvin Universe comics published by IDW. A total of 106 issues (not counting the two Kelvin Universe/Green Lantern crossovers). Some of these issues cover Starfleet Academy cadets and could be a perfect way to release some Kelvin Universe resource material into the market.

The last recommendation that I’m going to make is for Leonard McCoy: Frontier Doctor that had four issues. Not a lot of material, but the storyline covered Dr. McCoy after he had left Starfleet and went on a “Doctors without Borders” type of adventure (between the end of The Original Series and The Motion Picture). There would definable be a new spaceframe (The Joanna), several characters and planets and information on how to play in the Frontier Medics Program. A non-Starfleet sourcebook could help with civilian roleplaying.

As I mentioned in my Year Five Tie-In review, there was still some Year Five material that could have been added to the supplement. I wouldn’t be opposed to that type of expansion.

There are still a ton of other IDW Star Trek titles that information could be pulled to create a tie-in supplement. Some cover various races and characters. A few had different inter-ST series crossovers that only comics could pull off. Others had tie-ins with different Star Trek novels and video games. I believe that IDW has the longest run of continuous Star Trek comic publications. Despite recent news that the company had some layoffs, I hope that they will be able to continue to publish new comics for quite a few more years.

Thank you Jim Johnson for inspiring me to expand this subject into a blog post. I had a great time going back through several comics and (quickly) re-reading some of the stories. Jim did respond to my suggestion tweet saying “I just gotta chat with the good people over there and see what’s possible.” So… (crosses fingers).

What IDW Comics would you like to see turned into a Star Trek Adventures supplement? Are there other Star Trek comics that you draw gaming inspiration from? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Humor, Reviews, Role Playing Games, Star Trek

First look at Star Trek Lower Decks STA products

So the gang at Modphius just announced a Star Trek: Lower Decks campaign guide for Star Trek Adventures. You don’t know how excited this announcement has made me. There is an old running joke that Dungeons and Dragon campaigns start as Lord of the Rings, but turn into Monty Python and the Holy Grail. Why, because we have fun around a table for our roleplaying games. I can see this also happening with Star Trek Adventures. Even at the recent SaltCON there were several STA sessions inspired by Star Trek: Lower Decks. According to the email, this book should come out in Quarter 3 of 2023. Sigh, I hate waiting so long.

To tide us over, Modiphius has released two Lower Decks products on PDF. The Lower Decks Season 1 Player Characters (aka the crew pack) and the Lower Decks inspired adventure Lurkers. Now in past blog entries I’ve reviewed the Star Trek: Discovery crew packs. So I thought I’d do a quick review of these publications.

Like the other character guides, they are written as reports given by the superiors to the USS Cerritos officers. The book comes in at 17 pages, which is smaller than the Discovery character guides. We get eight main characters, several supporting characters and a write up for the USS Cerritos itself. No new races for the game (sad) but most of the races used were already covered. They could have given us stats for Excocomps, however that wasn’t the case. Hopefully that will be in the campaign guide.

I loved Mariner’s “Contraband Stash” but wondered about the claim that Tendi was the first Orion in Starfleet. I wonder how the focus of “catnip” will come into a session? (guess where that was listed at). I think this was a good purchase for me and I can’t wait to see the season two character guides to see what has been added.

I really wondered if I wanted to read through the adventure “Lurkers” as I wanted to play it. But I also wanted to see how a “Lower Decks” adventure was written up. When we had our Lower Decks inspired game at SaltCON, the gamemaster gave a lot of prep and setup for the game. We had players who had never seen the show, but still had fun. So I would recommend that the GM set the tone at the table explaining that this is a comedic episode and letting the players go a little wild. At SaltCON, we had a player end up with two Orion slave women that I don’t think was originally part of the scenario. But the way the NPCs came to be a part of the group (we hid them from the drunk commanding officer by stating they were new crew) added to the humor.

Without giving the plot to Lurkers away, I can see where the setup works. Bad bureaucracy leads to the scenario and the players have several choices to make along the way. There is an option for combat, but most of the adventure is thinking on your feet and not getting caught or left behind by the senior officers. One of the things that I like about Lower Decks is the various Star Trek Easter eggs that are scattered through-out an episode. Lurkers gives the GM an opportunity to through several of these in the adventure. So I would recommend that the GM be very brushed up on their Star Trek minutia trivia. Especially with debates among various Star Trek fandoms. There is even an opportunity to slip Lurkers into a regular Star Trek Adventures campaign, but the main characters use by the players should be of the Lower Deck variety. In a way, I’d really love to see a veteran group of STA players take the actual Lower Deck characters and play this scenario (and record it on YouTube for others to see).

One final note about Lurkers, it actually has a follow up mission briefing listed for GMs to use as part of a follow up. So you are getting more than just a single mission. I’d recommend picking this up.

Until then, I can’t wait to get the Lower Decks campaign guide. Ugh, 3rd Quarter 2023 is such a long ways away.

Are you looking forward to the upcoming Lower Decks STA products? Have you picked up the character guide or Lurkers? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

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