Posted in: Humor, MST3K, My Creations, No One Lives Forever, Quotes, The Orville, Video Game

Making Memes

So I’m not the best at making memes, but here are some that I have created in the past. Eventually I’ll have them all uploaded to the humor section of my website. But until then I’ll post some every once in a while as a blog post.

Crazy Meme

I don’t recall where I found the picture of the man in the frog suit. But I knew it had to be used in a meme. This is the image I get of some people when they go off on conspiracy theories.

Kidnapped cereal

I made this in response to all of those “The last TV show you watched is who is rescuing you” memes. They got old after a while so I wanted to parody it.

MXC Right You Are Ken

I’ve always been a fan of Most Extreme Elimination Challenge (MXC) since it first came out. It reminded me of Mystery Science Theater 3000 and my own dark humor sometimes. I noticed there was never a “Right You Are Ken!” meme out there so I made one of my own.

NOLF2 Facepalm Meme

While I was working on entries for the No One Lives Forever fan wiki, I saw this scene and knew that I had to make a facepalm meme for it.

The Orville Dr. Finn quote meme

Not all memes are visual jokes. This quote from Dr. Claire Finn from the third episode of The Orville is what sold me on watching this series on a weekly basis. I’m looking forward to a third season when it is finally released.

So this is my first batch that I’ve decided to release. As I mentioned above I’ll be posting more as the mood strikes and eventually they will have their own section on the site. I hope these brought a smile to your face.

Posted in: Character Creation Challenge, No One Lives Forever, Role Playing Games, Spy-Fi

Character Creation Challenge Day 23: Top Secret: New World Order

Character Creation Challenge Day 23

When I original came up with the concept of the Character Creation Challenge, I had intended to do a character write up for the Top Secret S.I. role playing game. However as I searched and searched through the boxes in my garage, I could not find the game. I had purchased many of the game supplements when they originally came out and I’m really hoping that they are still in an unopened box somewhere. However I was lucky enough to discover that the PDF version of Top Secret: New World Order role playing game was free on DriveThruRPG. At the time of this blog post, it is still free to order so I figured that it would be a good way to learn this new game from the original Top Secret designer, Merle “The Administrator” Rasmussen.

This will be the last espionage game that I will be using in the 2021 challenge. And for this entry I will be creating the character of Peter Page, another new operative to help refill the depleted ranks of UNITY. He joins agents Gary King, Andrew Knightley, Steven Prince and Oliver Chamberlain in the active field. If those names sound familiar, they are the names of the main characters from Simon Pegg’s 2013 comedy movie “The World’s End” which was the last movie in the Blood and Ice Cream trilogy.

The game uses five different types of dice. d4 (Weak), d6 (Average), d8 (Healthy), d10 (Robust) and d12 (Paragon). Sometimes the player may be instructed to “step up” or “step down” the dice depending upon the situation they players find themselves in. It also utilizes a type of exploding dice called Burst & Blowback. The burst is the highest roll of the die, and you get to roll again and add all the rolls to get the total. A blowback is rolling a natural 1 and it may or may not lead to bad results.

Characters have the following attributes. Nerve, Suave, Pulse, Intellect and Reflex. You roll percentile dice and consult a chart. Agent Page ended up with Nerve- d10, Suave- d12, Pulse- d10, Intellect- d6 and Reflex- d6.

For a random background I rolled Actor. That almost makes sense with the high nerve and suave. There is an optional rule to have an impairment selected or randomly assigned to the character. If you do this, your character also gains an additional specialized skill. I let the dice roll and Agent Page has Vertigo. Next comes languages. Again random roll stated that he knows three other languages besides his native English. These came up as Burmese, Chinese-Canton and Arabic.

The Tradecraft skills are the same as some of the attributes other than one that is the “weak area” of the agent’s training. I chose Tech as his weak area so his final Tradecraft is Human Intelligence (HUMINT) d12, Signal Intelligence (SIGINT) d6, Technical Operations (TECH) d4 and Combat d6. It appears for a skill check you will roll your attribute die + tradecraft die + asset bonuses to obtain a result that must match or exceed a certain target number. Other situations such as combat or perception will follow similar patterns. There are specialized skills your character can also obtain which will result in higher die rolls when your specialized skill matches the task. These can be improved with character advancement. I selected the specialized skills that a master-of-disguise would need to help the team.

Starting characters can purchase equipment for $3,000. There was a lot of really interesting gadgets. It referred to real life costs, which would help in a modern game. Since these characters are based in the 1960’s, I guesstimated what my character would have. Specifically a disguise kit. Here is the character sheet.

Peter Page character sheet
Peter Page character sheet


I like how the character sheet looks like it is being read out of a folder. I also like how the attributes have grid-lines that connect it to the tradecraft that is being used. Very good design.

This was my first deep dive into the game rules. I’m really curious on how this comes out in play. I could see myself using these rules and probably homebrewing some stuff for this game.

Additional Notes:

No new additions to the link of participants in a while. But there has been a steady stream of new characters coming out on the blogs and on the social media hashtag of #CharacterCreationChallenge. Keep it up.

Coming Up Next:

Doctor Who Roleplaying Game by Cubicle 7

Posted in: Character Creation Challenge, No One Lives Forever, Role Playing Games, Spy-Fi

Character Creation Challenge Day 20: Spycraft

Character Creation Challenge Day 20

I own both version 1.0 and 2.0 of the Spycraft Roleplaying Game. I even remember going to a friends house and playing in a massive session. It may have been a Living Spycraft game or it may have been part of the Game Control (GC is the Game Master) created world. I remember we had to make a raid on a stronghouse and we spent most of the game planning our way to infiltrate and obtain the goal before we had to shoot our way out.

Being a big James Bond fan I had always been interested in espionage RPGs. This fandom was expanded by the video game series No One Lives Forever. Someday I’m going to create a sourcebook for the NOLF characters and events and I’ve always thought that Spycraft would be the system I would use for it. NOLF is where UNITY originated from that is need of new agents. Agents I am creating with this Character Creation Challenge. Today we are creating Oliver Chamberlain, who’s name I pulled from [REDACTED]. So far no one has guessed where I’m pulling these names from.

Spycraft v2.0 is a modified D20 system. The publisher added a few spins to the game to make it fit into the world of super spies and blazing guns. The first step is to create the concept. Originally I was going to make Chamberlain a Hacker since that is one of the classes in Spycraft, but then it hit me, in 1968 they didn’t really have hackers like those listed in the book. So I changed the concept to Intruder. Basically an infiltration expert that is also good at getting equipment by any means necessary.

As a D20 system, it has the standard attributes. STR, DEX, CON INT, WIS and CHA. However you don’t roll the 3d6 to generate the scores. Like the EverQuest RPG, you start out with a base score of 8 and then you have so many points to increase the attributes you want to use. For Spycraft you have 36 points and a chart with a rising score cost (slightly different than the EQRPG) Chamberlain needed a good DEX and WIS score so I concentrated there. Next you selected your Origin which consisted of Talents and Specialties. These would almost make up a background history to build upon, but they would also adjust your ability scores amongst other things. Chamberlain is an Orphaned Criminal. After adjusting the stats he ended up with the following. STR: 10, DEX: 17, CON: 11, INT: 10, WIS: 15, CHA: 10.

I wrote down the information for the Intruder class. The skills were very detailed with sub-skills that are automatically gained underneath and result caps. It was all very crunchy. But I selected the skills I thought that an Intruder would need to be successful. I also selected Burglar for his level 1 feat. I noticed that the feats are just as detailed as the skills are. Very crunchy, which isn’t a bad thing for detailed play. Next you selected interests (hobbies basically) which may add bonuses to certain checks if the GC agrees. Now we are up to step 7 which his selecting a sub-plot. Chamberlain has a nemesis (which I won’t create now) that may pop up every once in a while.

Next step is filling in the missing blanks like Vitality Points (i.e. hit points) and the like. I’m glad that the RAW has the 1st level characters starting out at max VP. I filled in the rest of the items as instructed. Then we got to the gearing up. Again the game had a lot of details here. If I was just starting a campaign, I’d ask the GC for a few items appropriate for my class (lock picks, rope) a weapon (pistol with a silencer) and a motorcycle and I called it good. I’m sure the excess detail will make sense if I was actually playing, but for this challenge, I’m done. Here is the character sheet.

Character sheet for Oliver Chamberlain
Character sheet for Oliver Chamberlain


I love it when a RPG book contains a quick guide for character creation in one location so you can see all of the steps at once. The Spycraft 2.0 book did this very well with some sections color coded. However even with this helpful section, there were still sections that I would have relied on a GC to answer any questions. I know that there are sections of the sheet that are blanks.

Overall though I could see myself playing this system like I had before. I think the GC at the time was someone connected with the publisher of the game so he explained it very easily. Plus, as I mentioned above, we did more role-playing than dice rolling. But as I was assembling this character and reading the rules, my mind started homebrewing stats for agents I had seen in video games and other media.

Additional Notes:

I’ve noticed that Twitter’s hashtag search is much more efficent and user-friendly than Facebook’s. I haven’t come across any new blogs or message boards yet. But I am very impressed with some of the blog entries. While I’m reading them, I feel like I’m sitting down at the table with the writer as they explain the character. Plus I’m seeing some very interesting insights on some of the different games out there. Keep it up.

Coming Up Next:

The Prime Directive D20 RPG

Posted in: Character Creation Challenge, James Bond, No One Lives Forever, Role Playing Games, Spy-Fi

Character Creation Challenge Day 16: James Bond 007

Character Creation Challenge Day 16

I have been a huge fan of the James Bond franchise ever since I saw my first movie in the 80’s. Besides the movies I’ve read the books and the comics. Roger Moore was the first Bond I saw in the theater, but I love all of the actors who have played the part. So when Victory Games released the James Bond 007: Role Playing In Her Majesty’s Secret Service Basic Game, I as immediately interested. Unfortunately I never found a group to play with when this game was widely available. So in order to get a taste of the game, I decided to use this game as one of my entries for the Character Creation Challenge. While the original game is no longer being printed, Expeditious Retreat Press did release a retro-clone game called Classified.

As I did with Top Secret and Mercenaries, Spies and Private Eyes, the character that will be created for the James Bond 007 RPG will be another new UNITY field agent. This is to replace the depleted ranks in UNITY after the events of the video game series No One Lives Forever. And in keeping with the common source for names, today I will be creating Steven Prince (has anyone guessed the movie I’m taking the names from?)

Agents in the James Bond RPG have Characteristics (primary attributes) with scores ranging from 1-15. At a minimum, agents need a score in 5 for each category. The five Characteristics are Strength (STR), Dexterity (DEX), Willpower (WIL), Perception (PER) and Intelligence (INT). Characters are created by Generation Points. The higher the rank of the character (Rookie, Agent or “00”) the more Generation Points are needed at the time of creation. As Agent Prince is a new agent, I will be going with the Rookie rank with 3,000 GP. One of the first things that the RAW has you spending your points on is your character’s height and weight. The more common the size, the higher the GP, but you also start out with less Fame Points. Fame Points is the likelihood that someone may have heard of your character (or did some digging on your character’s background and history). As much as I didn’t want to spend too much on just the Height, I didn’t feel like the character would be greatly known. So I ended up going with a height 6’2” which cost me 120 GP and earned 10 FP. For the weight I spent 160 GP for a weight of 200 and 5 more Fame Points. For Appearance, I selected Attractive (I wanted the agent to look good, but not too good) for a cost of 120 GP and 20 more Fame Points.

Now we can finally start spending Generation Points on the Characteristics. I wanted Agent Prince to be a driver. So I spent the points and selected the following stats. STR: 7, DEX: 11, WIL: 7, PER: 10, INT: 6. After determining these, they also gave the results to some secondary characteristics which I then wrote down on the character sheet.

Agent Prince was a person who grew up getting in trouble with the law before he turned straight, so he was aware of how the law worked and forensics. His cover story is that he is a race car driver. I selected the appropriate Fields of Experience and Skills and calculated their statistics. For his primary weapon, I selected the HK VP-70 and wrote down the stats. Here is the charcter sheet.

Character sheet for Steven Prince.


Usually the characteristics of appearance, weight an height come at the end of a character creation process. It was interesting seeing it at the start. But in the world of James Bond you’ve got a lot of attractive people running around saving the world. So it makes a little bit of sense that you would want to get that out of the way before all of the GP was spent.

I think that if this was a regular game I could create characters more easily. But the walk through for character creation was mostly straight forward.

Additional Notes:

Thanks to a Facebook post in one of the many gaming groups, I’ve found another participant in the Character Creation Challenge. I have added a link to the blog on the CCC page.

Coming Up Next:

The Last Unicorn Games entry into the Star Trek universe.

Posted in: Archer, Character Creation Challenge, No One Lives Forever, Role Playing Games

Character Creation Challenge Day 9: Mercenaries, Spies & Private Eyes

Creation Challenge Day 9

Mercenaries, Spies and Private Eyes (aka MSPE) is a role playing game released by Flying Buffalo and written by Michael Stackpole. If that name sounds familiar it may be from his various novels that he has written. Mr. Stackpole has penned several novels for Star Wars, Battletech and other series. He was also a big defender of the role playing industry when the “this game is evil” scare reared its ugly head in the 1980’s.

When I did my Character Creation Challenge entry for Top Secret, I created Secret Agent Gary King, one of the new recruits in an attempt to re-build the active agent roster for UNITY, an intelligence organization that is assisting the western powers in the 1960’s cold war. Today we are going to introduce another new recruit, Andrew Knightley. I am taking the names from characters in a favorite movie, but the characters are completely generated for the game and are not completely based upon the characters in the movie.

The attributes for characters in MSPE is Strength (ST), Luck (LK), Intelligence (IQ), Dexterity (DEX), Constitution (CON), Charisma (CHR) and Speed (SP). You roll 3d6 for the attributes and if they don’t come up with all three numbers on the same roll (example: all 3s) then you add all three rolls together for the attribute score. If the three dice all come up the same number, you roll 2d6 and add those rolls to the first set. I ended up rolling this on my CHR roll, Three 5s came up so I rolled two more dice (3 and 1) for a total of 19). After this section the RAW has me fill in some character basics such as name, race, nationality, level, description, et. The Hand to Hand adds score is determined by DEX, ST or LK while the Missile adds is only benefited by a high LK. Money uses the same 3d6 triples technique that we used to determine attributes and then timed by 1,000. Unfortunately I only rolled a total that started me out with $1100. Adventure points are a form of experience points and can be used to improve your skill levels. First-level characters start out at 0 AP.

This is a game that uses skills. Your character’s starting skill points is the is your IQ score. So Agent Knightly will have 13 skill points to spend. I liked that some skills were only attainable by higher IQ scores. However the pilot skill needing an IQ minimum of 14 with a Doctorate skill only needing an IQ of 13? How many times have we seen drunk or barely competent pilot in various shows? If I was a GM, I’d allow the pilot skill to be taken at a lower IQ (probably 12 or 13) without little convincing. As a new agent with some military background, I selected the appropriate skills. I saw some skills that could be assigned to Cate Archer in the No One Lives Forever video game series. I’ll have to write up her stats for this game.

In other RPG books, the equipment is listed pretty early in the books. In MSPE, the Provisions is in the later half of the book. When looking to equip Agent Knightly, I had to go through several pages before reaching the equipment section. Then it was mostly arms and armor. So I added what I thought would be prudent and considered the character ready to play..

With how high his CHR score is, Agent Knightley would almost be the “faceman” for the group. But he could work together or on solo missions if the need arises. The sheet is posted below.

Andrew Knightley character sheet


I didn’t get a chance to go through the combat or chase rules for the game. So I’ll have to check those out later. But for the most part, the character creation process was pretty up front. It started out with a series of “Do This” steps with a “We will explain this in more detail later” response. I found this helpful when trying to create my first character for the game.

Additional Notes:

Added a livejournal (that’s still alive?) link for someone who is participating in the Character Creation Challenge. I’m still looking for other links.

Coming Up Next:

Star Trek Adventures by Modiphis

Posted in: Character Creation Challenge, No One Lives Forever, Role Playing Games, Top Secret

Character Creation Challenge Day 3: Top Secret

Top Secret Role Playing Game

While I was growing up, all of my gaming buddies had Dungeons and Dragons books because that is what we primarily played. However a few games showed up in my friend’s collections such as Top Secret or Star Frontiers. I’m not certain why we never played these games. I know I looked through their books when I had the chance, but we were content to swinging swords and slinging spells. A few years ago at a gaming convention swap meet I was able to pick up a boxed set of the first Top Secret game and it has been sitting on my game shelf asking to be opened and played. While I may not have any games right now, I figured for the Character Creation Challenge, I would pretend that it’s the 80’s and my friends are making characters for our first espionage campaign.

For the first two entries in this challenge (Basic Dungeons and Dragons and Star Trek The Role Playing Game) I went into a lot of detail as I was creating the character. For this entry I’m going to read the rules and follow them in the character creation process. If anything odd or unusual stands out, I’ll note it in this entry. This should hopefully shorten the time in creating the blog post. But as you’ve probably noticed, I tend to ramble.

I’m going to be creating secret agent Gary King (bonus points if you can tell me what movie that name came from) a newly promoted spy for UNITY. In 1967, UNITY suffered some major losses resulting in a large number of field agents being killed. While the perpetrators were thwarted, new operatives were needed to replenish the ranks. Gary King (and other characters I’ll create in future Character Creation Challenges) are the new crop of agents being sent out on assignment. This scenario was inspired by the No One Lives Forever series of video games.

So it looks like this game uses a percentile system. The how to use the dice introduction seemed a little overboard, but probably assumes that players in the 80’s had mostly 20-sided die instead of two 10-siders. The primary personal traits are Physical Strength, Charm, Willpower, Courage, Knowledge and Coordination. To make the characters heroic enough for a spy game, there is a chart that adds a bonus to low rolls. No character will have a primary trait lower than 26. There are also a set of secondary traits that are determined by the primary traits. These secondary traits are Offense, Deception, Evasion Deactivation, Movement Value and Life Level. There is even a pair of tertiary personal traits for Hand-to-Hand Combat Value and a Surprise Value. These are generated by a combination of primary and secondary traits. The RAW do not tell me if I roll the stats in order or just roll them and then pick which trait they go to. So I’ll roll them in order and take what comes up.

The final results for traits are as follows. Primary- Physical Strength: 95, Charm: 64, Willpower: 88, Courage: 72, Knowledge 79, Coordination: 78. Secondary- Offense: 75, Deception: 68, Evasion: 71, Deactivation: 79, Movement Value: 261, Life Level: 18. Tertiary- Hand-to-Hand: 166, Surprise: 139.

I’ve got the opportunity to roll some of the ‘flesh out’ characteristics. This is what I rolled or elected. 32 year old Caucasian male from England, Height: 5’11”, Weight: 180 lbs, Right-handed who does not need glasses. Known languages include English (native): 85, Czech: 78, Polish: 76, Russian: 49 and German: 40. I selected these languages because I decided that Agent King would be a specialist in Warsaw Pact countries, specifically Eastern Europe.

Areas of Knowledge (randomly rolled) include Military Science/Weaponry: 119, Social Sciences: 82, Physics: 102, Economics/Finance: 123, Architecture: 87, Engineering-Aeronautical: 117, Photography: 86, Metallurgy: 100.

So the Bureau Classification sounds like the classes in D&D. There are three of them, Investigation, Confiscation and Assassination. There are levels, designations and experience points necessary. But no description of how these classifications come into game play. You can only select one (no multi-classing) and if you move from one bureau to another you drop back down to 1st level?!? Other than the number of experience points needed to move up in level, I don’t see any difference in the three bureaus. So I selected Investigation. It seems like a section of the rules are missing from this area. I don’t have any erratas so I’m wondering if I’m missing something.

Next I equipped Agent King. RAW states that your character has your clothes and $400 to spend on equipment. In the rule book the cheapest handgun (a mainstay for most spies seen in movies and television) is $265. So I purchased it and a few other basic items I figured that an agent would need with the money left over. The rule book kind of dumps you from the character creation section into the sparsely detailed equipment section. Had I been running a Top Secret game I could see myself making a few house rules and homebrew additions to the game. There are sections on the character sheet that were for additional items like residence, cover, history, friends, contact, enemies, etc. Since there were no details in the rule book I assume it would have had to be worked out between the player and the administrator. Here is the mostly filled out two-sided character sheet.

Gary King Character Sheet Page 1
Gary King Character Sheet Page 2


I wonder how the gameplay was for this system. With how the character creation rules were documented, I’m sure there were some areas that were covered by the Administrator rulings. But a lot of the earlier TSR games were this way, which was both good and bad.

The blog entry is still a little long, but I think this entry was a little bit smoother than yesterday’s.

Additional Notes:

I’m still getting a lot of feedback from players uploading their own character submissions. And the question of, what should I do if I didn’t start on the first. Some have told me they plan to post more than one character to catch up. Others have decided to just start now and continue with the fun. A few more links have been added to the Character Creation Challenge page. If you know of any more message boards or blogs, please let me know at Carl (at)

Coming Up Next:

Basic Fantasy RPG