Posted in: Character Creation Challenge, Role Playing Games

2024 Character Creation Challenge

31 Day Character Creation Challenge
Feel free to share this image on social media to spread the word.

OK, first an apology. Recent health issues have prevented me from posting as much as I would have liked on this site. I’m not going to go into details because I know that everyone has been dealing with health and real-world issues. But I will say that I’ve been following my doctor’s orders and I’m getting better. Many thanks to those who have already reached out to me. I really appreciate it.

Now down to business. I have noticed the traffic hitting the Character Creation Challenge page. I am hoping that it is from participants wondering if I’ll be coordinating a 2024 #CharacterCreationChallenge. I am very happy to say the answer is YES!!!!!!

I’ve already moved my 2023 entries and links to their own page, clearing the way for the 2024 links and entries. So if it looks a little blank, send me links to your blog or site if you are planning to participate. Feel free to let me know of other sites and message boards. Last year I was introduced to a couple of message boards that had participants posting entries. The links for the 2021 and 2022 challenges also have their own pages. You can find the official RPG.net forum for the 2024 Challenge here.

For those of you learning about this for the first time, the Character Creation Challenge is for fans of various role playing games. You may have looked into a game or collected the books with the intention to play but never have. Or perhaps you have a favorite system that you always turn to for RPG sessions. Well the Character Creation Challenge is an event to create a new RPG character for each day in January (running parallel to the “new year, new you” theme) from what ever system(s) you choose. Once you have the character ready to play, post it on a website, blog, social media (use the hashtag #CharacterCreationChallenge) or online message boards. The forums at RPG.net was a popular forum where a lot of participants had posted their completed characters.

In 2023, I’ve had the chance to attend three different gaming conventions. In the dealers room and at the swap meet I’ve been able to pick up a few cheap RPG books. I am also hopeful that a few RPG Kickstarter goodies will be delivered in time so I can use them in the challenge. And I’ve also been able to pick up quite a few PDF games at DriveThruRPG. So I’ve got a good selection to choose from. Plus I may revisit some favorites just because I want to. That is the beauty of the challenge. You can select the theme you want. I’ve heard of some GMs using this opportunity to create NPCs for their games. Some forever GMs use this as a challenge to create a character like they were actually going to just play. There are a few other themes posted on the main Character Creation Challenge page. Remember, this is for fun, so have fun with it.

If you would like to participate, email me at Carl (at) TardisCaptain.com, post on the TardisCaptain.com Discord Channel or find me on social media/message boards and let me know where you will be posting your challenge characters at. If you are posting them on a website, I’ll add the link to my Character Creation Challenge page.

Posted in: Collecting, Dungeons and Dragons, Reviews, Role Playing Games

Dicing With Dragons: A Review

Earlier this year I was walking through a mall in my city that has a used book store. Like a siren calling me to the depths, I went in not knowing what I was going to find. This used book store has had several roleplaying game books in the past, but it actually had an entire display towards the front of the store. It was probably trying to capitalize on the Dungeons and Dragons: Honor Among Thieves movie that was playing in the theater across the mall. Most of the books were ones I already owned or made my savings throw vs buy. But one book caught my eye. A little hardback book with a worn book jacket titled Dicing with Dragons: An Introduction to Role-Playing Games by Ian Livingstone.

I don’t know why this book jumped up and said “buy me”. Perhaps it was a chance to look into the early parts of the role-playing hobby since this book was published in 1982. According to the text on the inside of the jacket, the author co-founded Games Workshop and was (at the time) editor of White Dwarf magazine. Since the price was reasonable, I made the purchase with the intent to read and review the book for the blog.

This version that I had picked up was the book club edition. From what I saw on the internet, this book also appears to be available in paperback as well. This book was printed in the United States by The New American Library. I believe this company is one of the branches of Signet and/or Plume. All three company names were listed in the credits.

My book has 210 pages with several black and white illustrations (created by Russ Nicholson) and several sample pages from various games. The cover on the jacket was painted by Victoria Poyser. The book is broken down by acknowledgements, introduction, nine chapters and three appendixes.

The introduction takes a narration from the characters point of view through a combat scenario in a dungeon setting. This is one that you would normally read at the start of a ‘what is role-playing’ section of a core rule-book. In typical old-school fashion, one of the characters dies in this narration. This leads us directly into chapter one “Mind Games.” The author gives a description on how role-playing games work. What are player characters, working together in a group, using the power of imagination, etc. There is a discussion of the differences between RPGs and board games, the different styles of dice and what the different players do (including the dungeon/game master).

Chapter 2 “A Solo Adventure” talks about the rise of solo roleplaying (which is making a comeback from what I understand). There is a mention of Tunnels and Trolls (a popular solo RPG at the time) but primarily focused on a game written by Mr. Livingstone for this book called Fantasy Quest. It has a character sheet, creation rules and a combat system. Don’t be surprised if I end up creating a character for the next Character Creation Challenge coming up in January, 2024. I didn’t read too much of this chapter beyond the rules section primarily because I wanted to actually play the game after I’ve created my character. But the adventure is in the typical (if you want to go left, read section 17, if you want to go right read section 18, etc.)

“Games You Can Buy” is our next chapter. The author talks about some of the beginnings of the industry in the 1970s and how someone can learn the different games and rule sets. Then he discusses the popular games at the time with a little bit of detail. Not exactly a rule-book, just enough to give you an idea of what is needed to grasp the game. These included Dungeons and Dragons, Runequest, Traveller, and the above mentioned Tunnels and Trolls. The end of this chapter mentioned a few other games that were available on the market at the time, but didn’t go into detail on these systems.

Chapter 4 “Accessories” talks about the various published or authorized books and products that were available at the time of publishing. It broke these down by rules expansions, playing aids, background supplements and scenarios. It also listed their publisher and status (official, approved, etc.). Most of these I had heard about or seen in person or in catalogs. Some I wondered if they actually existed, but at the time of reading I didn’t want to get distracted by internet searches. There was also a description of magazines (yes White Dwarf was listed first) and a very brief listing of fanzines.

“Miniature Figures” was the subject of chapter 5. I really skipped a lot of pages in this chapter so I really couldn’t tell you if the techniques would still be useful for today. The primary reason for this is my lack of patience to put together models or paint miniatures. I love seeing them in play and I admire the person who does have that patience, but I know that person isn’t me. There are color charts and diagrams about how to paint. So, it may be useful to someone with that interest.

Chapter 6 is titled “Playing God” and the author discusses a lot of tips and tricks for new game masters to use. A lot of it made sense and were items that I had thought about (or read about in other GMs guides). But it was interesting seeing the early 80’s viewpoint.

Chapter 7 was for something very new at the time, “Computer Games“. The author talks about the wide possibilities that computers could help in gaming (if he only knew). I did skip a few pages in this chapter as well, but not for the same reason as chapter 5 above. The author was trying to describe in 80’s terminology the parts of a computer. “A kilobyte is…”, etc. It is a little dated (remember that a computer year is like a dog year). Having worked with computers since the late 80’s, a lot of it was very dry to me. If you are interested in the early days of computing, this chapter may be of interest to you.

The next chapter, titled “One Step Beyond” was very short. It covered live action role-playing. From the assassin game Killer to the SCA to something in the United Kingdom called Treasure Trap that was held in a real medieval castle. It sounded interesting, but I don’t think it may have gotten very far.

Chapter 9 titled “How Do I Start?” covered the different methods that you could use to get involved with other gaming enthusiasts and groups. It also talks about game shops and conventions. These techniques were good for the time and gives a look on what challenges the players had in getting together. It was a good chapter to end the book on.

Appendix 1 gave the postal addresses for the various game publishers. Magazine publishers were found in Appendix 2. Addresses for companies involved in miniatures and figures could be found in Appendix 3.

As I was reading this, I started gaining an appreciation for those who came before me. I started getting interested in role-playing games not too long after this book came out, but I was stuck in the bubble that most junior-high kids found themselves in at the time. What information we gathered came from local shops or what was published in the magazines of the time. While some of the items in this book are a little dated now, it still gives an interesting look into the introduction that many of our fellow players may have used. I’m glad that I have found this book and added it to my collection.

Have you read Dicing With Dragons? What books would you recommend about the early days of the role-playing game industry/hobby? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Collecting, Reviews, Role Playing Games

Review of Dice Legends products

Two sets and dragon dice bag from Dice Legends

Last year I saw an add for the North-to-South Designs Gaming giving away free dice if you paid for the shipping. Well another advertisement came up earlier this year for Dice Legend that was giving away dice if you payed for the shipping. After the interesting response from NTDS, I thought I’d check it out.

After checking out the link from the advertisement, the prices were all listed as $0.00. The shipping prices were not listed but would be revealed just before completing the order. There was 21 pages of free items that also included pins, dice trays, metal dice, acrylic dice, jewelry, dice containers and patches.

I had selected three sets, and then knocked it back down to two after I saw the shipping prices. With the two sets it cost me $18 (so about the same if I had purchased two sets in a local gaming store). I received a confirmation email and a tracking number. Which turned out to be from China Post. It took a few days before I could get signed up to receive email updates and I waited. One email arrived a few days later stating that the package had moved from one location in China to another location. Google maps showed it wasn’t very far. Oh well, I figured it would take a while.

To my surprise, the package showed up a week later. I think the reason it was a surprise is that I didn’t get any further email updates letting me know the status. I never received another email until a week after the package had arrived stating that the package had been delivered. Um… OK.

As for the dice themselves, I picked up two sets. The first was the Dark Purple set (for my geek wife, which she loved). The second was the Vampire Set with red numbers on a white translucent color. Both sets had the same gothic looking font. I’m certain that there is an official name for this font, but I don’t know what it is.

The two D20s compared with the NTDS D20 on the right.

While comparing the weight and feel, they seemed to be about the same as the NTDS set and the set I picked up from the Dollar Tree in 2021. Which also meant that it was lighter than the Chessex dice. I did several test rolls and it did the job. Random numbers across the board.

A surprise in the package was a free dragon dice bag with an eye embedded in it. The note of appreciation stated it was a $12 value. It was large enough to hold a set or two, but not my entire collection. I’ve got a dice bag that I have no idea where I picked it up from.

Since she hasn’t had a chance to uses the set, my wife didn’t have an opinion on her dice. So while I thought the gothic looking font was kewl, I’m not really certain I’d pick up another set for full price. The weird lack of communication from China made me raise an eyebrow. I think I’d prefer to order from a domestic manufacturer.

What is your favorite dice set? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Reviews, Role Playing Games, Star Trek

Modiphius celebrates Star Trek: The Animated Series 50th Anniversary with a supplement

Back in 2021 I remember getting a surprise from Modiphius when they released the IDW Year Five Tie-In for Star Trek Adventures. I was so inspired that I wrote a review of that product here on my blog. Well on Star Trek Day (September 8th) for the 50th Anniversary of Star Trek: The Animated Series, Modiphius dropped another surprise on me by releasing the Star Trek: The Animated Series Supplemental Guide.

Can you say “Instabuy”? Yea, spoiler. But I’ll still give you a full review. This book had a lot of good effort put into it.

As I was looking through the PDF, I knew that I had to write a blog post about this. But the real world gets in the way and I had to wait for the workday to completed. Stupid real life.

The Star Trek: The Animated Series Supplemental Guide is a PDF only release from Modiphius. The document comes in 69 pages (compared to 26 for the Year Five Tie-In) with ten chapters in total. This PDF is bookmarked for easy navigation. The writing was done by Aaron Harvey, Jim Johnson, Fred Love and Aaron M. Pollyea. There wasn’t an ISBN number listed, but it did have a product number of MUH0142322-PDF. The copyright is 2023. The foreword is written by Aaron Harvey who is the co-author and designer of the Star Trek: The Official Guide to the Animated Series that was released in 2019.

There was an interesting tidbit in the foreword regarding the writers strike that was happening in the 70’s when the Animated Series was in production. I thought this was interesting considering the current state of affairs between the studios and the unions currently going on now. Considering the production schedules that corporations follow I’m fairly certain that this was written before or just about when the current strike started.

So the first chapter gives us the stats for the characters that we see in the Animated Series. I had to chuckle when I saw that the Department of Temporal Investigations had redacted a piece of information in a couple of the bios (and where they missed one). Not seen in other publications are the stats for Lt. Arex, Lt. M’Ress. The second chapter covered some additional crewmemers from both the Enterprise and other Starfleet services.

New Life and New Civilizations is the title of the third chapter. Here we find information on various planets that were visited in the Animated Series. And since they were colorful, there is a lot of color in this section.

For those of you wanting new races for the game, Chapter Four gives several new lifepath options. We get stats for the Aquans, Aurelians, Caitians (yes we had them before, but this was to be complete), Edosians, Kzinti (Yay, I’ve been waiting for this one), Pandronians, the plant like Phylosians and the Skorr. I did notice something when I first saw the Kzinti, the stats were different than they were in the Star Trek: Lower Decks Campaign Guide. When I inquired on the Modiphius discord server, Jim Johnson (Project Manager) replied that the Lower Decks guide was a misprint and that I should use the stats in this book. I did like that the Kzinti entry gave information on why some Kzin are members of Starfleet.

Chapter Five gives us the Equipment and Gear. This includes the Life Support Belt, the Automated Bridge Defense System, the Phaser Bore and the Telefocals.

Gamemasters may find the items in Chapter Six interesting. This is Science and Spatial Phenomena. I’ve seen Pocket Universes used in several different stories.

Being a Treknologist, I was glad to see the starships in Chapter Seven. Besides the Enterprise, we get to see the Inflatable Decoy, the Aquashuttle (loved the Monty Python joke embedded here), the Stormbird-Class Romulan Battlecruiser (chef’s kiss for the FASA reference), the IKS Devisor, the Traitor’s Claw (a Kzinti police vessel), the Orion Orchid-Class and more.

Chapter Eight provides the different Allies and Adversaries that were seen in the Animated Series. We get information on Harcort Fenton Mudd, Ari Bn Bem, The Aprils, Thelin, Cyrano Jones, Spock 2 (no Electric Boogaloo jokes please) and more.

We get some additional creatures in Chapter Nine. Do you want genetically modified Tribbles? Because this is how you get genetically modified Tribbles. Plus Glommers, Le-Matyas, Shelats and a host of others.

The last chapter is the Index. Something that may come in very handy while trying to look something up.

For the art and layout, it’s very easily to read. There is some original screen captures from the shows and some very well done new art. It captures the feel of the Animated Series with a modern twist. The usage of pink is a tip of the hat to the usage in the series (partially because the producer had some colorblindness).

Does it give us all of the items from the Animated Series, no. I’m not certain what the limits are on a PDF production. If there is a time limit or just a need to keep the document to a certain number of pages, but there are a few items that didn’t make it into the book. The Copernicus shuttle, the Bonaventure, the Lactrans, the USS Huron, the Dramians, Sord, Vedalans and other entries are now fair game for homebrewers. I feel that about a good chunk of what was seen in the series is listed in this book. So, overall it is an excellent source for any Star Trek Adventures campaign. Ever since Deep Space Nine, elements of the Animated Series were inserted back into “canon” after being pushed out in the late 80’s. Lower Decks has practically dragged the Animated Series back into the light so I would highly recommend picking up this book.

What do you remember from the Animated Series? What would you like to use from it in your Star Trek Adventures game? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Dungeons and Dragons, Role Playing Games, Star Trek

SaltCON-End of Summer After Action Report

SaltCON t-shirts I had picked up at all three conventions

So Father’s Day finally arrived for me on Labor Day Weekend. My wife had purchased my SaltCON-End of Summer ticket as a Father’s Day gift. I had a chance to meet up with some of the friends that I had met at previous conventions. Some people were stating that they had recognized me from before. But I had also missed out on talking with a few others. We saw each other at a distance while getting to different events but didn’t get a chance to stop and talk. So sorry if I missed out on talking with you.

One of the things that I had not mentioned in my SaltCON-Spring and SaltCON-Summer after action reports was the available convention t-shirts (now seen above). These shirts were very reasonably priced for the sizes offered. So I made it a habit of picking one up each con when checking in at the registration desk. I’m grateful that they had a non-blue shirt for the end-of-summer event. And speaking of picking things up.

Some of the loot from this convention

The dealer that I had picked up several Star Trek Adventures sourcebooks now had the Star Trek: Discovery (2256-2258) Campaign Guide. This was one of the last books that I need (I’m only missing the Strange New Worlds Mission Compendium 2 hardback). From the game swap area I was able to track down a used copy of Ninjas & Superspies for a good price. I was also able to pick up a used copy of Rolemaster Fantasy Role Playing as well. Both of these will end up being used in the 2024 Character Creation Challenge as well as other future themed blog posts.

Not in the photo was several gifts that I had picked up for my geek wife. But from one dealer I was able to pick up a Boba Fett pin and a D20 pin to go on my convention backpack. Hopefully you can see them at the bottom of the photo.

Some of the characters that I had a chance to play

I was able to attend all of the games that I had mentioned in my Prepping for SaltCON-End of Summer post. Here is how the games went.

Hyperborea– Yes this was definitely weird and ran pretty smoothly. The GM knew the game pretty well having backed the kickstarter. I wouldn’t turn down an opportunity to play this game again.

Dragonbane– This game really impressed me. The character sheet made sense and I could see the logic behind both the system and the setup. I was originally thinking this was going to be my highlight game of the con, but another game knocked it off on Saturday. In this game your player character could be an intelligent duck. I played a wolfkin who was an excellent fighter.

Fallout– And the game that did grab my highlight of the con was Fallout. Most of us at the table were playing this 2d20 RPG for the first time and it actually made a lot of sense. I quickly understood how it ran (and it explained some items I had questions on other games using this same system). One of the players let me look at his dead-tree version of the book and I’m seriously thinking of adding it to my collection. Especially after I stated thinking of what a Salt Lake based Fallout campaign would be like.

Low Fantasy Gaming– This ran like a D20 clone. In true OSR style fashion, it was quick and deadly. Luckily the rolls went our way and we actually finished the scenario before the allotted time had expired.

Dungeons and Dragons 5th Edition- We had to stop some highway bandits while investigating a logging camp that had stopped sending logs down the river. As it turns out, we had to make peace between the loggers and a Fae queen who was not happy.

Star Trek Adventures– A session that a friend ran that was from one of the adventure books. He ran it pretty well, but it also went really late on a Saturday. I took some of the stuff I had learned from Fallout and was able to apply it here. I’m starting to get a better grasp for the game.

Pathfinder 2nd Edition- The first game I was in was part 4 of 5 of a connected story ran over the weekend. The gamemaster gave us a “Previously on…” flashback so that we understood where we were in the storyline. In the last event, we connected all of the clues together and confronted the final boss. The GM had a homebrewed system that he used to allow us to put all of the clues together and find our suspect. Luckily we had rolled well and was able to catch the bad guys before they realized we were on to them. Had we not rolled well, they could have been more prepared for the final confrontation.

Ghostbusters- It was weird when this game ran because most of the other games had concluded for the con. We had a big quiet room to ourselves. I could see where this early D6 system eventually developed into the Star Wars RPG by West End Games. We had to investigate dinosaur ghosts at the New York Museum of Natural History. Yea, we made a lot of Night at the Museum jokes while playing.

Conclusion:

I had a blast at all three events this year. If you are reading this and can make only one event, I’d recommend making it the spring one as it is the largest. The End-of-Summer event was the second largest in scope and layout at the convention center. I was also able to put a bug in the ear of some people to, hopefully, see more of an expanded used-RPG book swap for next year. The bulk of the convention is boardgames, but I’m there for the roleplaying side of things.

Not only am I making plans to attend next year, I’m also starting to give serious thought about GMing a few games. I really like that classic games such as James Bond and Ghostbusters can find themselves on the schedule. Considering I can play 5E or PF2 anytime, I really want to play the more rare games at conventions to make it more unique.

Have you been to any gaming conventions lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games

RPGaDAY2023 Challenge After Action Report

So August has come to and end and so has the #RPGaDAY2023 Challenge. I must say that I really enjoyed this month. Last year I had issues that prevented me from actually participating in the challenge day-by-day.

Another thing that made this year enjoyable was connecting to the people participating in this challenge on social media using the #RPGaDAY2023 hashtag. I’ve been moving the bulk of my social media engagement to Mastodon and I even picked up a BlueSky invite. By using this gaming hashtag I’ve followed and been followed and (more importantly) interacted with other RPG enthusiasts. Thank you.

I also used a different method than previous years. I queued up my entries and posted them on the day listed on the schedule. I needed to do this so that I could have a buffer on the days that I knew that I would be busy. That has been a pain with past challenges.

Some of my posts from the challenge that I’m proud of include Favorite Character, Favorite Tie-In Fiction (I had inspired others to examine the comics), Game You Wished You Owned (I had some readers state that they would keep an eye out for the Red Dwarf RPG), Funniest Game You’ve Played, Favorite Published Adventure, Best Second Hand Purchase (I still can’t believe I picked it up for that cheap), Unplayed RPG you own, and Most Obscure Game You’ve Played (someone actually found for me where the online PDF can be purchased from).

I was also able to post a reviews for RPG items in the Coolest Looking RPG Product and another past Character Sheet fro the old book of characters that I’ve kept forever.

Thank you to those who read my posts. Thank you to those who sent me feedback. And thank you to David Chapman for putting this together. I’m looking forward to the #CharacterCreationChallenge in January 2024.

Did you participate in the #RPGaDAY2023 Challenge? Did you have a favorite post of mine from the challenge? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games

RPGaDay2023 Day 31: Favorite RPG of all time

And here we are, Day 31 of the #RPGaDAY2023 Challenge. The topic for the final day is “Favorite RPG of All Time.” Boy that’s a tough one.

I’ve played a lot of different Roleplaying Games since I first started in my Junior High days. I’ve dedicated several pages within my own blog towards some of them such as Star Trek, Star Wars and Dungeons and Dragons. When I get some time (yea right) I’ve got more that I want to create pages for.

Favorite RPG of All Time? I’m big on the FASA Star Trek RPG. But if I’m thinking of playing in the Trek universe, it’s currently not the first one I’d reach for. I’d probably think Star Trek Adventures or Far Trek.

For my fantasy itch, there are so many systems that I want to try just to see how they are. When I introduced my college aged daughter and her 5E playing friends to OSR, I used Basic Fantasy.

There are games I dislike. There are games that I’d play only because I’d have a chance to socialize with friends. But favorite of all time?

Probably the one I’ll get off my ass and write. Yes, those ideas have been rolling around my head. Eventually they will make it out of the maze that is my brain and escape. Science Fiction author David Gerrold once stated that he writes the books he wants to read. Well in that same vein, the game I’ll write is the one I want to play. And that will be my favorite roleplaying game of all time.

So do you have a favorite RPG of all time? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Dungeons and Dragons, Role Playing Games, Star Trek

Prepping for SaltCON-End of Summer

I’m going to need one of these for the con.

So in my gaming convention trifecta, I’m going to be attending SaltCON-End of Summer over Labor Day Weekend. My wife had purchased a ticket for me as a Father’s Day gift. It will be interesting to compare this event to the big SaltCON in March and the smaller SaltCON-Summer that was in June. While I do have to take off for a birthday, I don’t have any concerts scheduled for this same weekend.

Once again, I’m really grateful that I can schedule my games in advance. While scheduling mishaps can (and have) taken place, I’m sure that I’m going to have fun at this event. I’ve got an opportunity to play several common games, but several rare games as well.

Game line up for SaltCON-End of Summer:

Hyperborea– A game of swords, sorcery and weird science-fantasy. Reading the description sounded really interesting. This will be my first time playing this system.

Dragonbane– A fantasy game released by Free League Publishing (the same company that released the Alien RPG). This will also be the first time I’ve played this game.

Fallout The Roleplaying Game– Based off of the video game series. I’ve only played part of one of these games, but the world they are set in sounds really interesting. This game was released by Modiphius and uses their 2d20 ruleset. It will be interesting to see how this compares with Dune and Star Trek Adventures.

Low Fantasy Gaming– A system that I’ve been interested in for a while. This has been on the schedule at the last two SaltCONs, but the schedule had never lined up so that I could give this game a try.

Dungeons and Dragons 5th Edition- This adventure is called The Mystery of the Moonstream and it sounded interesting.

Star Trek Adventures– This game is being run by a friend of mine.

Pathfinder 2nd Edition- I actually have two sessions for this system (that’s just how the schedule lined up). I’m wondering how it will compare to the first time I played it at my first SaltCON.

Ghostbusters- The original RPG from West End Games with the D6 system. I’m glad when older RPGs are played at conventions. I’d jump on more of these if they were available.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDay2023 Day 30: Obscure RPG you’ve played

So the theme for Day 30 of the #RPGaDAY2023 Challenge is “Obscure RPG you’ve played.” Does it count if it’s so obscure you don’t even remember playing it?

So a little bit of a background. In 2021 I was going through some old boxes and found a three-ringed binder full of old character sheets. So one of the things I thought I’d do is scan them and post them here in this blog. In my previous character sheet entries I posted characters from Dungeons and Dragons, the FASA Doctor Who RPG, Shadowrun, Cyberpunk, Vampire: The Masquerade, WEG Star Wars the Star Trek RPG by FASA, GURPS, Marvel Superheroes and Warhammer Fantasy.

One of the character sheets that I had found in the book was for a game called Star Ace. It was a science fiction based RPG released by Pacesetter in 1984 that I remember seeing advertisements for. But I never owned a copy of it myself. So imagine my surprise when I was going through this book after many years of looking at it and finding a Star Ace character sheet with my handwriting on it. The sheet itself appears to have been hand written and then photocopied. There were no other notes found on the back or with the sheet. So I think I may have played this game at least once? But I don’t recall anything about it.

Is this real or was it a dream?

Apparently the character of Drath Staybor (where did I pull that name from?) was a starfighter pilot who was also good with a bullwhip. I know I had no kinky streaks in me at the time so I must have been combining Luke Skywalker or Starbuck with Indiana Jones and some ninja skills thrown in. I don’t know.

When I looked up to see if this game was available now, I couldn’t find it on DriveThruRPG or Amazon. It did show up on one of the online RPG second hand stores for much more than I wanted to pay for. I couldn’t justify $75 for a game I’ll probably never get a chance to play. So yea, this game definitely counts in the obscure category.

Have you ever played an obscure roleplaying game? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Star Wars

RPGaDay2023 Day 29: Most memorable encounter

Day 29 of the #RPGaDAY2023 Challenge and the topic is “Most Memorable Encounter”. While a few of them popped in my head when I read the question, I’m going to go with this one for the West End Games Star Wars RPG system.

Back in the 90’s I was regularly attending games at a place called The Clubhouse which was next to Comics Utah. There were lots of different games happening in this place. Members of my gaming circle enjoyed playing the Star Wars RPG from West End Games. We played the usual misfit of rebels just after the events of The Empire Strikes Back. We had the smuggler, the pilot, the Jedi, etc.

There was one session where we all discovered an interesting aspect added to the WEG SW RPG. We were flying to some destination when we were spotted by an Imperial patrol. Not a big Star Destroyer, just some patrol along the way.

The captain of the vessel got on the comlink with the Imperials and was starting to talk his way out of them having to board us. Unbeknownst to him, the character of one of the players had an irrational hatred of the empire and immediately ran to one of the gun ports and started firing. He ended up shooting down at least one TIE Fighter. The CO was putting the Imperials on mute, screaming to the other characters about getting him off the guns and then returning to the conversation that they were having a “slight weapons malfunction”.

When asked for the name of the vessel, the CO responded “We are the Fresh Fruit Express” (trying to come up with a name on the fly. The GM tilted his head and asked the player to make a CON roll. Now this wasn’t CON as in Constitution that we normally see in Dungeons and Dragons. This was a skill used to “persuade an NPC to do something that isn’t in the NPC’s best interests.” It could be a distraction or a logical argument. Well the CO had a decent number of dice in the CON skill and rolled very high. High enough that he had been able to fool the Imperials that there was a mechanical issue and that they were carrying fruit.

We did end up having to land on a planet and meet up with the Imperials. The player had his CO character walking down the ramp eating an apple when he stepped out to continue the bluff.

I don’t know if I conveyed how hilarious we had found it at the time, but I still giggle when I think of “This is the Fresh Fruit Express.” Seeing how successful he had been in bluffing the Imperials, a lot of players dumped advancement points into the CON skill for future encounters.

Or was this just nostalgia in my head? It was memorable to me. Do you have a memorable RPG encounter that you’ve experienced? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

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