Posted in: Character Creation Challenge, Doctor Who, Dungeons and Dragons, Role Playing Games, Science Fiction, Star Trek, Star Wars

2026 Character Creation Challenge After Action Report

Note: If you made it through 31 days of the challenge, read to the bottom of the post.

The 2026 #Character Creation Challenge has been completed. What a difference a year makes. 2025 sucked so bad that I didn’t complete my 31 characters until March. For 2026 I tried a different approach that was, somewhat, successful. I posted 31 characters in January and a bonus character on February 1st. Now I will admit, since I knew that I had some real-life responsibilities (a funeral and parental duties) in January, I did generate some characters in December. This gave me a little bit of a buffer at the start of the month. But in the latter half, I was making the character the day before it was scheduled to be posted. I think this helped my sanity (what little left there is) a lot.

Another thing I did differently this year was not scheduling out the whole month and printing up all the character sheets in advance. This gave me a little bit of flexibility, especially when one game I selected turned out to be a supplement and not a game. However by the middle of the month I had scheduled everything out. I’m not certain how I’m going to do this in the future. Another thing I did was combine some reviews with the character creation. This wasn’t too bad, but I think I’d like to keep these separate in the future.

The entries that really stood out for me in the 2026 challenge included White Lies 3rd Edition, Paranoia “Perfect Edition”, Dragonbane, The One Ring and the Star Trek Adventures 2nd Edition with the 23rd Century Campaign Guide. When I was re-reading the entries to help me write this report, I remember feeling happy after I had made these characters. Plus a few of them I really want to run at SaltCON as a one-shot or homebrew for.

I really didn’t have any games that disappointed me this year other than Rebel Scum. Sure there were some weird ones like Time Lord or slightly incomplete like the Trader Captain’s and Merchant Princes. But I think Rebel Scum was the disappointment of the 2026 challenge. It needed to really be more a rule book first.

Of the other entries that I read on various message boards, blogs and social media, I noticed a lot of Star Trek characters. One participant was making Star Trek characters with other RPG systems (like the D6 Star Wars game). There was also a participant who created the classic Masters of the Universe characters using the Advanced Fighting Fantasy system. I also loved the Alpha Squad (a 1930’s A-Team) using the Outgunned Adventure system. There were also a lot of other good themes and new system. I wish I had room to mention them all.

Here is my list of 2026 Characters:

Day 1: FASA Star Trek- Trader Captain’s and Merchant Princes Character: Kraxx
Day 2: Rivers of London Character: Oliver Cook
Day 3: Time Lord Character: Carl Stark
Day 4: Twilight: 2000 4th Edition Character: Benton Ward (Stiletto)
Day 5: Dungeons and Dragons Rule Cyclopedia Character: Carthan
Day 6: White Lies 3rd Edition Character: Walter Cunningham
Day 7: Attack From Space Character: Sir Reginald the Fourth
Day 8: Rebel Scum Character: Lifter THX1138
Day 9: Star Trek Adventures-Captain’s Log Character: Valltex of the Kazon-Pikaar
Day 10: Tales from the Loop Character: Kirk Stark
Day 11: Warhammer Fantasy Roleplay 1st edition Character: Teowulf the Hunter
Day 12: Star Wars 2nd Edition Character: Arcus Junn
Day 13: The Well Character: Barton the Bastard
Day 14: Worlds Beyond Character: Yirr’baun
Day 15: Worlds Without Number Character: Jarret
Day 16: Paranoia “Perfect Edition” Character: Todd-R-TOT-1
Day 17: FTL Nomad Character: Marcos Tryladar
Day 18: Dragonbane Character: Drake Grandfeather
Day 19: Rocket Age Character: Arnold “Ace” Rimmer
Day 20: vs Ghosts Character: Professor Proton
Day 21: Underhaven Character: Thorronlir Whitbraid
Day 22: D.A.M.N.I.T. Character: Hezan Copperhood
Day 23: Swords & Wizardry Character: Ivasaar Perleth
Day 24: EverReach Character: Charles Craig
Day 25: The Walking Dead Universe Character: Jay Dunn
Day 26: Modern Necessities Character: Xathel “BL4NK” Dalla
Day 27: The Terminator Character: William Harden
Day 28: The One Ring Character: Reginard Grubb
Day 29: Other Dust Character: Trabb
Day 30: Doctor Who 2nd Edition Character: ALAN 1701D
Day 31: Star Trek Adventures 2nd Edition with 23rd Century Campaign Guide Character: Kraxx
Day 32: Jack Photon’s Fan Made Star Trek RPG Character: Jayce Newton

Past Character Creation Challenges After-Action Reports:
2025
2024
2023
2022
2021

And if you completed the 31 characters in 31 days, here is the badge that you can display on your blog posts or social media. I’ve already had this badge show up on Welcome to the Eyrie, Paratime, Three Kobolds with a Trench Gun and on BlueSky. If I missed any, please let me know. This graphic is in a large and small format. I commissioned it from AuroraStark.art if you are ever looking for some production art for a project. Additions: The Other Side, Flubs and Boons and Ravaged Renaissance. Let me know if there are more.

Also, if you purchased anything after clicking on the affiliate links to DriveThruRPG or Amazon, thank you. I’m not doing this blog to make money, but the kickback helps when making game purchases for future challenges.

Get ready for the 2027 #CharacterCreationChallenge coming up next January. And thank you everyone who had fun. Even if you only made a few characters, I still enjoyed reading them.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Star Trek

2026 Character Creation Challenge Bonus Day: Jack Photon’s Fan Made Star Trek RPG

What? Aren’t you burned out on making characters after January? Well, yes. But before I take a break (and start my final preparations for all the one-shots that I’m running at SaltCON in March) I have one more bonus entry for the 2026 #Character Creation Challenge. Jack Photon’s Fantaversary Revision House Rules 4.0 (for the 40th anniversary of the original release of the FASA Star Trek Roleplaying Game).

Jack was kind enough to send me some physical proofs of his massive project to make a “4.0” version of the FASA Star Trek RPG as a love letter to that game. Why 4.0? Well, besides being the 40th anniversary (which was in 2023 actually) this is the “fourth iteration of the game”. The first edition was published by FASA in 1983. Then, in 1985 FASA, released a second edition of the game which is the version I primarily played with my friends. When the internet connected fans of the game about 15-20 years ago, enough fans got together to make an unofficial “third edition” to polish up the game a little bit. It also allowed fans to introduce stats for various races seen in the other Star Trek series such as The Next Generation, Deep Space Nine, Voyager and Enterprise.

When I was making characters for the 2025 Character Creation Challenge, Jack had asked me if I would be interested in making a character using his system since I already had the prototype books. I said yes at the time, and over the course of the sucky year that 2025 was, I forgot. Luckily, Jack reminded me about half-way through the 2026 Challenge, so I added it as a bonus entry (which I’ve done before in past challenges). Sorry Jack, I’m still human (at least I think so).

Now, I’ve made several characters using the FASA Star Trek system before including a Starfleet Officer, a Starfleet Intelligence Officer and the Merchant Trader made earlier this year. However, I’ve never made a First Edition FASA character (hmmm…. 2027? I better write things down so I don’t forget this time). In my correspondence with Jack he informed me that his version was primarily based upon the first edition which he had enjoyed more. So this will be a new experience for me.

Ok, I’ve printed out the character sheet and found the Officer Generation rules and it looks pretty similar to the FASA entries I mentioned above. Roll 3d10+40 for each attribute of STR, END, INT, DEX, CHA and COOL (oh BTW, that last attribute is new in this version). For the LUC and PSI stats it is still just a percentile roll. There is a note here that magnanimous GMs may allow re-rolls of 1s or 2s. There is a random chart of basic alien races to choose or roll a d10 for (dice clatter on table) and this guy is a Human (hey, that’s what the dice came up with). I adjusted the PSI score as the only racial adjustment. And finally on attributes there is a conditional bonus points option of rolling percentile, divide by two and round down. As a human, he can’t raise his PSI score, but the others can be raised as I see fit. I made my choices and wrote them down in my notes.

Before we joined Starfleet Academy, the character already had some education. There is a list of skills for Personal Development and Formal Education. I divide the INT score by 10 and could choose that number from each list rolling a d10 for the score. As this character entered the academy there are some automatic skill scores that he would have learned and I added them to my notes.

Now I’m told that Starfleet maintains three specialized training schools for select candidates if the minimum requirements are met. He just barely missed out on the Contact Team. Nor did qualify for Command School. So I think I just automatically roll over to one of the Service Branches (Command, Sciences or Services) and I choose a major in that branch (the departments we usually see in TOS) and I think I’m going to make this guy an Engineer. I wrote down the stats listed for that major.

The Cadet Cruise. I remember this from making many different FASA Star Trek RPG characters back in the day. Roll percentage dice and add some different modifiers from LUC and INT. And this yet-to-be-named character was sent to a Starbase. Rolling the dice to see how he did and he passed. Did he get noticed (again dice clattering on table) and he got a Commendation which turned into a Minor Award (Silver Palms if I read that part correctly). And now this guy is an Ensign.

As an ensign fresh out of the academy I could start playing him now and watch him grow. But I wanted to at least get one term under his belt. Let’s see if we can get him up to the rank of Lieutenant. But the dice say only one term so perhaps we can make Lt. (j.g.). Starbase duty again for 3 years? Well that’s how the dice came up. Average efficiency rating so I just rolled the extra skill experiences.

Heh, Chapter 5 is called Life’s Lil’ Details. Age and starting cred, terms of active duty, family history, homeworld, etc. Wow, there is a lot to take in. Some of it I didn’t understand so I kind of muddled through it. His homeworld was being shipwrecked for one year? Besides a backstory did that get me anything? What if I already had a character concept in mind? I think I skipped most of this and just came up with a name and transferred my notes to the character sheet. As I transfered this information over, I noticed some additional derived attributes such as Foolies (aka Bluff or avoid being Blulffed), Perception, Focus and two types of Perseverance (mental and physical). Luckily there were some quick mathematical formulas to follow.

Afterthoughts:

There were some in-jokes like the Herbert Department. Also Jack pulled in information for his version of the game from different sources including different magazine articles about the FASA Star Trek RPG. It was quite interesting to see.

There is a TON of character options in here. Non-Commissioned officer, civilian who went through college, etc. I really could have used the quick-guide that was present in the FASA STA RPG 2nd Edition. Was I supposed to roll on the friends and romance tables? I can see where a lot of work went into this labor of love. I don’t think I’ll ever get a chance to play it.

Additional Notes:

I’ve had quite a few of you reach out to me stating that you’ve made 31 characters in 31 days. I’ve sent the reward graphic, lovingly made by my commissioned artist, that is starting to appear in the wild. If you haven’t received yours yet, please email me at Carl (at) TardisCaptain dot Com (or buzz me on one of the socials if we follow each other) and I’ll make sure to get it out to you.

Coming Up Next:

After-Action Report

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Quotes, Star Trek

Daily Star Trek Quotes: February 2-9

Saluting everyone who completed the 2026 #CharacterCreationChallenge.

Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of February 2nd through February 8th. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.

February 2
Happy Birthday to Brent Spiner. https://memory-alpha.fandom.com/wiki/Brent_Spiner #StarTrek #StarTrekTNG #StarTrekFilm #StarTrekENT #StarTrekPIC #StarTrekLDS #IDIC #Quote

“Guy walks into the doctor’s office. The doctor tells him you need an operation. Guy says “I want a second opinion.” Doc tells him “Okay you’re ugly too”. Badoom Boom!” Data- The Outrageous Okona, Stardate: 42402.7 #StarTrek #StarTrekTNG #IDIC #Quote

February 3
“Difficult to be precise? 7,824 to 1?” Kirk “7,824.7 to 1.” Spock “That’s a pretty close approximation.” Kirk “I endeavor to be accurate.” Spock- Errand of Mercy, Stardate: 3198.4 #StarTrek #StarTrekTOS #IDIC #Quote

February 4
“If you’ve had enough of this then make your leaders stop and listen.” Sisko- Battle Lines, Stardate: Unknown #StarTrek #StarTrekDS9 #IDIC #Quote

February 5
“Fear is a primitive emotion.” T’Pol- Oasis (Deleted scene), Date: Unknown #StarTrek #StarTrekENT #IDIC #Quote

February 6
“Almost everyone has a moment in their lives when they exceed their own limits achieve what seems to be impossible.” Troi- The Nth Degree, Stardate: 44704.2 #StarTrek #StarTrekTNG #IDIC #Quote

February 7
“A computer, huh? I got one of these in my office. Contains all the precedents. The synthesis of all the great legal decisions written throughout time. I never use it.” Cogley “Why not?” Kirk “I’ve got my own system. Books, young man, books.” Cogley- Court Martial, Stardate: 2947.3 #StarTrek #StarTrekTOS #IDIC #Quote

February 8
Happy Birthday to Ethan Phillips. https://memory-alpha.fandom.com/wiki/Ethan_Phillips #StarTrek #StarTrekTNG #StarTrekFilm #StarTrekVOY #StarTrekENT #IDIC #Quote

“A Talaxian fur fly. An old spacefaring tradition among my people. If one of these creatures stowed away on your ship, it was a sign of good fortune.” Neelix- Timeless, Stardate: 52143.6 #StarTrek #StarTrekVOY #IDIC #Quote

What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Star Trek

2026 Character Creation Challenge Day 31: Star Trek Adventures 2E with 23rd Century Campaign Guide

Day 31 and the last day of the 2026 #CharacterCreationChallenge. For this character, we are going back to the beginning. On Day 1 of the challenge I made a merchant character for the FASA Star Trek RPG. Some of the feedback from that character encouraged me to follow one of the comments that I had made in that post. “I’m wondering how the Star Trek Adventures 2nd Edition merchant character would roll up? Perhaps I’ll pick that for one of my later characters in this challenge.” Thank you for the encouragement. Another factor that pushed me in this direction was getting a Christmas gift in the mail that my daughter sent me. The STA2e 23rd Century Campaign Guide (review post is half-way complete and will be released soon) which contains some additional rules on creating the Free Trader as a career path option.

Frequent readers of my blog (thank you) will recall that I used the STA2e game as my first entry for the 2025 Character Creation Challenge where I made a Trill Starfleet officer named Keman Les. In that entry I go into detail on the attributes and steps needed to generate a character. So I’m not going to go into as much detail here other than switching books to the 23rd Century Campaign Guide. Also to note, this is a creation challenge and I’m comparing the creation process between the two games. So this isn’t a direct migration of the FASA character to STA2e. However I’ll be using the same name (Kraxx) and species (Edoan) and trying to mach up what I can.

Step One: Species- As mentioned above, Kraxx is an Edoan which isn’t listed in the core rulebook. But it is listed in the new STA2e Species Sourcebook that just went on sale from Modiphius. Since I have purchased it the publisher has already sent me the PDF and I will use it here. And yes, there will be a review when I have the physical book in my hands. I wrote down the attribute adjustments, traits and species ability.

Step Two: Environment- For the FASA merchant character, I had to roll what type of background the character had (disadvantaged, normal or privileged) but not what environment they were raised. I had rolled normal for that system so I looked at the environmental list and eliminated some of the colonies and being raised on the world of another race. I’m going to roll the d20 and if it comes up on one of the options that I crossed out, I’ll just re-roll. It came up as Frontier Colony. That would work as it could be disadvantaged, but would easily fit the normal background. I’m not hoping over to the 23rd Century Campaign Guide (23CCG is how I’m going to abbreviate that from now on) but there are additional options for this step listed on page 8. I added Kraxx’s first value and added to the attribute and department scores.

Step Three: Upbringing- Do I automatically pick Business or Trade and accept it, or one of the other options and then rebel against it? 30 some odd characters ago, I don’t recall what I was thinking when I originally made Kraxx. Since he had a normal upbringing in the FASA game, I’m going to accept the Business or Trade option. Had he been disadvantaged, I probably would have picked something he rebelled against. I added the character updates from this step to my notes.

Step Four: Career Path- Now this is when I’m moving over to the 23CCG book page 12 and selecting Free Trader. There is Civilian (Trader) option listed in the STA2e core rulebook. I compared the two of them together and I can see where some things are similar and some things were changed. I think I like the Free Trader more in the 23CCG book. I wrote down the adjustments and additions to my notes.

Step Five: Experience- Stepping back to the core rulebook I elected to pick this one. Since Kraxx was new to the trading universe, he is going to be a Novice. I added the Value and Talent for the Novice to my notes.

Step Six: Career Events- I would like to note that the 23CCG does have some new Career Events based upon the historical periods of the 23rd century that were quite interesting. There was also some guidelines for the GM to create their Career Events. However, I’ll be randomly rolling from the core book and adjusting them for a non-Starfleet character such as this one. With the FASA STRPG entry the character did start merchant academy, get kicked out and was later re-admitted. So I let the dice decide. (clacking sound on table) I ended up with “Dealt with a plague” and “Lauded by another culture”. I wrote down the adjustments as per these two entries.

Step Seven: Finishing Touches- These are the same as before since I’m still in the core rulebook. I used this time to see if I could match this Kraxx up with the FASA STRPG Kraxx. I did have to wonder about him carrying a phaser. He was trained to use one on the FASA side so I gave him a Type-1 cricket phaser. Since there wasn’t a sheet for merchants (hint, hint) I used the Federation sheet.

Afterthoughts:

In one big way, the STA2e creation system is simpler. Instead of adding 5% here and 8% there to the multitude of skills listed in FASA, they are quickly added to the departments and focuses. While I do like the FASA creation system, it does take a little bit longer to complete. The 23CCG adds some additional stuff for those wishing to play a merchant campaign in STA, I feel that there could (and probably will) be more details added soon. I don’t know if this will be by the fans or the publisher.

When writing things down on the character sheet, I always seem to run out of room in some areas and have too much in others. I noticed that when looking at last year’s entry as well.

Something to note for STA players. The Multi-Tasking talent listed on page 158 of the STA2e core rulebook is different from the Mult-Tasking Edosian species talent in the new Species Sorucebook. When writing down the information on your character sheet, you may want to include the description or source to confirm what your talent abilities are.

Additional Notes:

So this completes my 31 characters in 31 days. For those of you who joined me in reaching this milestone, please email me at Carl (at) TardisCaptain dot com, on the Discord server or by your preferred method and I’ll see that you get the award graphic. Thank you for taking this journey with me and congratulations for making it this far. Even if you only got a few characters in before real life got in the way, you should still be proud of yourself. I hope you all had fun with this challenge.

I do have one more bonus character coming up before I write up my after-action report. If you liked this entry, you’ll love the next one as well.

Coming Up Next:

Special Bonus Character

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Doctor Who, Role Playing Games, Science Fiction

2026 Character Creation Challenge Day 30: Doctor Who 2nd Edition

Here we are on Day 30 of the 2026 #CharacterCreationChallenge and today I’ll be using the Doctor Who Roleplaying Game 2nd Edition by Cubicle 7.  I had created a character using the 1st edition of this game all the way back in the first challenge in 2021.  Cubicle 7 also had a game called Doctors and Daleks (based off of 5e) that I used in the 2025 challenge.  In 2021 I had also created a character for the FASA Doctor Who RPG (which I had ran back in the 90’s).  Then earlier this year I created a character for the little-known Time Lord RPG.  This creation journey allowed me to create my own Time Lord called The Barron, two human companions, and a Sontaran.  So, my goal is to expand the team by making a robot/android type character.  Why not a female character?  I usually stick with male characters because I’m always worried that I’ll represent a female character wrong at the table.  I just stick with what I know.   

Chapter two talks about the characters you can play in this game.  There are a lot of different steps that have explanations, but no summary that I can see.  So, I’m going to try to follow the steps presented.   

The first step appears to be The Concept.  What type of character are you playing?  As mentioned above, I would like to play some sort of Android.  So, if he’s from Earth, it’s in the future.  The more I’m thinking about it, yea, he’s an Android from the 2160’s. By that time, I hope we have a better grasp on android technology.  This character was designed to be a teacher unit for the equivalent of college students.  I jotted down some notes to add to the character sheet later.   

The next item is The Focus.  This is a single word that explains the characters’ drive or passion.  This has both a positive and negative side to it, and the book recommends talking with the gamemaster about this.  I talked with the voices in my head, and we agreed that the Explorer sounds good.  This teaching android is taking an opportunity to expand his programming by experiencing some of the things he actually teaches.  I hope that’s not too vague.  If I had to defend it to a GM, I would say that he is more interested in learning the new experiences and may not be aware of what he is getting into.  In the system if I was able to use the Focus, then I’d gain an extra d6 to a roll.  To those familiar with the first edition, these two items are new to the game.  

Experience appears to be the next section.  This is what the character was doing before they started gallivanting around the galaxy with a Time Lord.  It’s not a complete history, but I’m instructed to pick two major events that happened in the character’s life.  There were a few examples listed, but they seemed pretty human centric.  I’m going to use “Death of a Student” and “Invalid Source of Information”.  With the first, there was a natural disaster at the school, and the android was with the student in their last moments.  The second was the android discovered a source of information that they were instructed to use was incorrect.  Even with submissions to get the data corrected, it was not.  This last part made the character interested in “finding out for himself” so that he could present correct information in his class.   In this same section is a Shared Background Experience or something that all the players got to go through together.  It had some interesting options, but I have no TARDIS Team to hash this out.  So, I’m going to skip this one for now. 

Ah, now we are at the Attributes.  If you read my blog entry for the first edition of the Doctor Who Rolplaying Game, the attributes are the same.  Awareness, Coordination, Ingenuity (smarts), Presence (charisma), Resolve (willpower and determination) and Strength.  These scores range from 1-6 with the average Human having 3’s in most of the categories.  There are 18 points to distribute between the six attributes.   I wrote them down on my notes what I thought an android would have.

Alright, so next is the Skills of the character. The Attributes are the physical and mental abilities and skills are things that everyone knows. They are Athletics, Conflict (aka fighting), Convince, Craft, Intuition, Knowledge, Medicine, Science, Subterfuge, Survival, Technology and Transport. There are 18 skill points that I can award to different skills. A score of 1 represents basic knowledge of the skill. The highest level is 6 which is renown expert. Any skill that has a score of 3 or higher then I can spend a skill point on a specialization. I wrote down the skills that I thought an android teacher would have and picked a specialization for a few of them.

Next is the character’s Distinctions. In the first edition this was covered by Traits. Well for this character he is an Android (I wrote down the details from one of the sample characters in the Doctor Who RPG 2nd Edition Starter Set) and Experienced.

Story Points are something that a player can use to tweak the narrative of the story in your favor. Most characters start with 12 points but you reduce this number by 2 for every distinction present. So this android character would have 8 points.

And now we wrap things up with the Finishing Touches. What is the character’s name? Advanced Learning Android Number 1701-Delta (aka Alan), a Background (the teacher story listed above) but there are ten questions listed in the book that would help players come up with this information (thank you). What is the Home Time Period and Technology Level (examples are provided), Personality (what? he’s an android), Personal Goals (learn more from experience) and Equipment (I really don’t know on this one). And since the book has started talking about Experience, I’m assuming the character creation process is done. Here is the one-page sheet.

Afterthoughts:

I ran the starter set adventure for this at a past SaltCON. From what I recall, going in cold it ran very well. I don’t think that the players knew that I was just as new to the game as they were. As I said then, I could very easily see myself running or playing this game.

This game really could have used a Character Creation Summary that fit on one page. If I was going to run this at the table, I’d probably write one up for my players.

There is a character conversion guide from the first edition to the second edition at the back of the book.  I was glad to see this as I like seeing what the differences are between editions. I think it would also assist me with any homebrewing. But there is a large number of fan made publications where they hombrewed stats from the Doctor’s appearance in novels, comics and video games. Gah, I shouldn’t have pulled them up while working on this blog post. I got distracted by the shiny things.

Additional Notes:

While I was finishing up this character, I still had people reach out to me having just learned about this challenge. For those of you reading about the #CharacterCreationChallenge, welcome. I hope that the characters you see here, on other blogs, on social media or on the different RPG message boards inspire you to check out new games or even plan to participate next year.

Coming Up Next:

Star Trek

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games

2026 Character Creation Challenge Day 29: Other Dust

Day 29 of the 2026 #Character Creation Challenge and we are almost to the end.  Today we are using the post-apocalyptic role-playing game, Other Dust.  This is from Sine Nomine Publishing that also released Stars Without Number and Worlds Without Number.  This is in the same OSR style as those two games.  I had picked this up in one of the charity bundles. 

The character creation summary starts on page eight and it looks like there are nine steps in total (as compared to eighteen steps for Worlds Without Number).  The first step is to generate scores for the six standard attributes that we are familiar with.  We roll 3d6 in order but can immediately move points around (lowering anything 13+ and raising anything under 8). This is going to be a warrior type character (step two) who is protecting his village. 

Next is to pick a Background Package.  There were a series of interesting options, but I selected City Dweller and wrote down the skills.  For the class (next step), I picked the Slayer from the list.  I was then told that if one of the prerequisite attributes didn’t have a score of 14, to make it that.  Selecting one of the training packages for that class is the next step.  I looked at the list and selected Tribal Champion and wrote down the skills gained on my notes. 

Ah, we can’t have a post-apocalyptic game without mutations.  I get to roll three times on a chart to determine the starting mutations the character possesses.   I could make this character a pure-strain human and then just add points to the attributes, but I really want a mutation or two. For each mutation the character has, they also have at least one mutation called a stigmata and one mutation that has a flaw. I rolled one each to start with and wrote them down on my notes. For the first roll I ended up with a Powerful Form (get some physical bonuses), but he recovers slowly from system stress (when you activate a mutant power) and he has dwarfishly small legs. Um… OK. Do I want two more sets of good/bad mutations or should I just move the points to the attributes? I’m going to do the attributes because I’m getting towards the end of my allotted time to type this up.

Now I think we are in the wrapping up stage of the creation process. I rolled the character’s hit points, selected the languages he speaks (common) and selects equipment. Each character automatically has a knife (Now that’s a knife) a starting weapon for which he has skills in (in this case xxx), some armor, rations of clean food and rations of clean water. Then there is an equipment list I get to roll six times on. I then transferred my notes to the character sheet. Wait, I don’t have a name yet. I dub thee… Trabb.

Afterthoughts:

If you notice that the skills have a level 0, that is the level for “trained”. Untrained has no skill level listed and may not be accessible in this state. The highest level is 4 for “legendary”. To make a skill check, roll 2d6+att bonus (if any) and skill level. What I didn’t see in the book (or in the index) is how characters gain more skill points. But I also didn’t do a deep dive into the book.

I really want to try this game. Especially to see how the skill system works. Post-apocalyptic games (and movies) have always held a fascination for me. Probably because we all thought we would end up in such a society while I was growing up. Who knows, we may still end up getting there.

Additional Notes:

I just got the graphic from my artist honoring those who were able to create 31 characters in 31 days. It’s gorgeous and I can’t wait to show it off.

Coming Up Next:

Doctor Who 2nd Edition

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games

2026 Character Creation Challenge Day 28: The One Ring

Day 28 (almost there) and the entry for the 2026 #Character Creation Challenge will be The One Ring by Free League Games. This is the last of the books that I selected from this publisher. This a game officially connected to the Lord of the Rings franchise. I had a chance to play this game at a past SaltCON, and from what I wrote in the blog entry I really liked the system as it worked very well with the Middle Earth universe that we were familiar with. I have a lot of these game books on PDF which makes me think I picked it up on a sale with DriveThruRPG or one of the charity bundles. My apologies if this entry seems rushed, I don’t have a lot of time today.

The character creation steps start on page 28, but they are in categories from the looks of things. So I won’t really be numbering the steps. But first is to pick the Heroic Culture that your character came from. These are the various cultures that are seen in the books and movies. Bardings (Northmen from the Wilderland), Dwarves of Durin’s Folk, Elves of Lindon (aaahhhhwoooo… oh sorry that’s Werewolves of London), Hobbits of the Shire, Men of Bree (from Bree-land) and Rangers of the North. Yes, I’ve made halflings before, but never a Hobbit since that term is copyrighted. So, I’m making a Hobbit. I’m instructed to follow the steps in the write up for this Heroic Culture then return to start the steps of character creation. Interesting, I can pick from a set of attributes, or I can randomly roll for one of the six. guess what I’m doing (dice clatter on table) and wrote down the score for his Strength, Heart and Wits. This also gave me some derived stats (I wrote them down in my notes) and Skill ranks. I was then instructed to pick some combat proficiencies, distinctive features and a name. From the list I picked Reginard Grubb. Boy there was a lot in that first “step”.

I guess there was a reason there was a lot in the Heroic Cultural portion, most of the steps now numbered on page 28 are already filled in. Let’s see, the Target Number mathematical formula is listed for each attribute so I can write that down. Ah, I was also supposed to pick an age. Well, it states that Hobbits come to age at 33 before they leave their comfortable lives. So, 33 he is.

Answer the call to adventure on page 44 is what is says next. Pick a Calling (aka Class), spend some experience points, pick some gear, record a score for Valour and Wisdom (1 each) and choose a Starting Reward and Virtue. The options for Callings are: Captain (leader), Champion (warrior), Messenger, Scholar (I think Gandalf is here), Treasure Hunter (gold, gold, gold, gold…) and Warden (protectors). Originally when I was thinking ahead on a possible character concept, I was thinking that Grubb was going to be an outcast. But that doesn’t seem to be an option, so I’ll go with Treasure Hunter. Perhaps he’s trying to gain a fortune so he can obtain the hand of a rich family daughter. Yea, that’s it. I followed the steps in this section and added the information to my character sheet.

For Previous Experience, I’m given 10 points to spend on skills and combat proficiencies. The higher the skill, the more the cost. So I filled in what I thought my wandering Grubb would need to try to survive while finding his fortune.

As for Gear, I’m instructed to pick a weapon for each combat proficiency (based upon the limitations of a Hobbit), some armor (including helms and shields) and common items (based upon the standard of living). The last item is a starting reward (better armor) and virtue (I picked nimbleness).

The last step is The Company. This is the group that Grubb would be adventuring with and requires some help from the Loremaster (aka GM). I’m instructed to choose a Patron (I wrote one down from the list), a Safe Haven (a village or who knows) and something called a Fellowship Rating. I think this is determined with the group and the voices in my head are mad at me and not talking right now. Plus I’m running out of time so I think I’m done. Here is the sheet.

Afterthoughts:

I thought the way of getting the gear was simple and easy. In fact creating this character was easier than I thought it would be. Again, I’ve played this game in a one-shot and I thought it made sense at the time. but that was back in 2024 so I don’t recall much off the top of my head. But I’d be willing to play again.

Additional Notes:

On the same day that I made my Terminator RPG character, Three Kobolds With A Trench Gun had posted his Terminator character on BlueSky. I had to laugh because we had both picked Historians and we both had about the same views on the game.

Coming Up Next:

Other Dust

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2026 Character Creation Challenge Day 27: The Terminator RPG

On Day 27 of the 2026 #Character Creation Challenge I’m going to use another game that you can’t pick up on DriveThruRPG any more unless you had purchased it prior to September 2025. The Terminator Roleplaying Game by Nightfall Games. According to the Terminator Fandom Wiki, the publisher decided to end their rights by mutual agreement with StudioCanal. I didn’t know that until now and it may have explained why the game came up for sale when I had purchased it on DTRPG. The link I posted above goes to an Amazon listing for anyone looking for a copy.

I’ve always enjoyed the Terminator franchise and thought it would make for a good RPG campaign. I even remember reading articles with what-if scenarios like: “What if the series 800 model 101 infiltrator unit was accidentally sent back in time to 1886 instead of 1986?” I think that is what I like about science fiction stories and games. The “what-if” factor. In this game, it appears that you can play resistance fighters in the future war, or those who have been sent back to the 1980’s (or other times) to protect the timeline.

So the PDF I own has 232 pages in it. It was written by Andrew E.C. Gaska who also wrote the Planet of the Apes RPG, The Alien RPG and I even had a chance to meet at a past FanX: The Salt Lake Comic Convention. As I was reading the rules, I could see some of his fingerprints in the system based off the in-person conversation that we had at the con. The character sheet is one-page long and the character creation process starts on page 30. There are seven steps in total (with an optional eight step that I will not be using) to create a character. I’m going to make a member of the resistance who will be sent back to the 80’s to find and protect a target from being terminated.

Step one is to select a role. This could be considered a class or archetype. Not everyone in the resistance is a soldier (but everyone fights where they can). The options are Engineer, Grunt, Hacker, Historian, Medic, Pilot (ground or air), Scout and Strategist (aka generals). I made a Drow Hacker yesterday with Modern Necessities, so I’m going to go with Historian this time. I don’t think I’ve made one in any of my past challenge entries. Each role gets some initial stats, skills and a resistance ability. I wrote these down for my yet-to-be named character.

Next comes the stat generation. These attributes are Strength, Dexterity, Knowledge, Concentration, Charisma, Cool and Fate (which I was glad to see in the game). They range from 0 (poor) to 6 (incredible). Some of these stats already have a score thanks to the role selected above. I’ve been given 7 points to spend on the other stats. There is a max stat limit for the different roles and a chart is provided. For example, with his brains, this historian could have a score of 6 in KNOW, but only a 2 in STR. I didn’t know if I should make him general (1 point in each stat) or specialized? I think this is why I don’t like point buy systems. I decided to go with 1 in each category and added it to my notes.

Step three covers the Hope Points of the character. According to the book, this represents the faith that the character has in their own abilities and in humanity. There are three categories for hope points, Body, Brain and Bravado which are associated with a stat (example Brain has KNOW and CONC). I add the two associated stats together and then the category with the highest number gets 2 Hope points (in this guy’s case Brain, and the second gets 1 and the lowest gets zero. Since there was a tie between Body and Bravado, I was instructed to pick one. Now I’m confused. Besides the three points listed above from the values, it says that I have 3 more hope points to spend in any category (max 2) how I want? Am I reading this right? Slightly confusing. But I think I have the 3 more points to spend so I wrote them down on my notes.

Skills are the next step in the creation process. There are skills categorized by the stat would use them (e.g. melee weapons falls under STR). The range is 1 (skilled) to 4 (Specialist) with the max at creation time of 3 (Expert). Each Roll has a list of starting skills that begin at the rank of 2. I’m then given 36 points to spend on any skills with a chart of how much it costs to go to each rank. Ugh, again I dislike point buy. Yea they are good if you have something in mind or are homebrewing, but for just general character creation, I’m not a fan. First I picked some minimal skills that I thought a resistance member would have surviving in a robot apocalypse. I was able to get them spent and added to my notes.

Step five is the Traits that give the character some personality and possible hooks for the Director. I have zero points to spend on the traits, but if I take a negative trait, I’ll gain points. I’m getting a GURPS vibe here of all the negative things to get a bunch of points (something I dislike). I looked over the costs and descriptions and honestly nothing really pulled me in. Perhaps if this was random or required. I finally broke down and picked one good and one bad trait and moved on.

For step six we are doing the Figured Stats. These are stats that are calculated by other items noted above. Most have mathematical formulas. These include Hit Points (health of body), Willpower (mental strength), Movement (closing and rushing), Encumbrance and Initiative. Luckily after the descriptions there was a chart with all of the baselines and formulas for me to use when writing down my character notes.

And the last step (for me) is to come up with the Finishing Touches. Name (William Harden), background (was raised in an abandoned library so that is where he gained his knowledge and equipment (discussed with Director if the game is set in the future or if they traveled to the past naked). He’s naked to start.

There is a step eight, which is for the players who wanted to beg their Director to let them play a cyborg or fated (aka targeted by Terminators) character. Since I’m not using this according to the voices in my head, I skipped it. Here is the character sheet after I transferred my notes to it.

Afterthoughts:

They had the Terminator 2 font everywhere in this book. I think it was giving me flashbacks because that was one of the original fonts that we loaded onto our computers to make futuristic newsletters and flyers.

I like how they gave a one-word description of the different stat ranks. This would make it easy to homebrew stats for someone that I could have ported into the game.

This game uses a pool of d10s to determine success. One of the d10s has to be different from the others and it must role above the target number in order for the additional skill die to count. I kind of raised an eyebrow at this wondering how it would play at the table. Some of the target numbers were higher than 10, but you do add some modifiers to the roll if I read the system section correctly.

I know it sounds like I did a lot of complaining above. My issue is with the min/maxing of point buys. I wasn’t a fan of them in GURPS, and I’m not a fan of them in other games. I feel that it drags out the character creation process. Sure if you already have an idea in mind (which I didn’t) then it may help. While I hated making GURPS characters, I didn’t mind playing GURPS at the table. I wonder if I’d feel the same with this system? I don’t know if I’ll get a chance to try unless someone runs a one-shot at a con.

Additional Notes:

I’ve had some participants ask me if there will be a badge graphic for those who complete the 31 characters as we have done in years past. The answer is yes, my artists has been working on one and has sent me several prototypes for feedback.

I had a blogger reach out to me by emailing Carl (at) TardisCaptain dot com to let me know that they were posting their entries. I’ve added Skeleton Soldier Press Blog to the list on the 2026 #Character Creation Challenge page.

Coming Up Next:

The One Ring

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games

2026 Character Creation Challenge Day 26: Modern Necessities

Another KickStarter game is being used for my Day 26 entry 2026 #CharacterCreationChallenge. Modern Necessities is a series of sourcebooks that sets up modern day rules (or future and western options) for Old-School Essentials. You can read my review of the KickStarter reward at this blog post.

So this one is going to be a little weird. Because I’m going to be using the character creation steps from Old-School Essentials. But when it comes to the class, spells (if needed) and gear, I’m going to be using Modern Necessities. I have used OSE for a past entry in the Character Creation Challenge that you can read here.

So the character creation process in the OSE book is listed on page 18. As mentioned in the last entry, there are multiple creation methods, but to use my Modern Necessitites options, I’ll need to follow the advanced path where race and class are separate. Everyone sing along now. To generate the ability scores, roll 3d6 down the line. Got some OK stats between 10 and 14.

From these I can now check which minimums the character meets for the different race options. I used the Half-Orc in the 2025 challenge, so this time around I’m going to go with Drow. I don’t know if I’ve had a chance to make one yeet. I added the ability modifiers and racial benefits to my notes.

Now we are to the part where we can switch over to the new Modern Necessities book, picking a class. I’m only using the modern times book, not the western times (with the Single Action book) and futuristic times (with the Cutting Edge book). My choices are Crook, Detective, Exorcist, Face, Heavy Gunner, Hired Killer, Martial Artist, Medic, Ninja, Psychonaut (drug powered users of magic or mental powers), Sapper, Scout, Secret Agent, Sniper, Soldier, Survivalist, Tech Expert, Treasure Hunter (think Laura Croft), Vigilante (think Punisher) and Wheelman. There are minimums for each class which helped with my consideration. While this unnamed character could have been most of them, for some reason I was drawn to Tech Expert (which includes some technomancy abilities). I wrote down the information presented from the class and picked his first spell.

OK, returning to the OSE book where step four is adjust ability scores. This is where I can raise a prime requisite ability by 1 by lowering another ability (STR, INT or WIS) by 2. Unfortunately a 1 point raise wouldn’t do the character any good on their attribute benefits so I elected skip any adjustments. I then went to step five which is noting the ability score modifiers and step six which was noting the attack values utilizing the optional Ascending Armor Class since I don’t like THAC0. Step seven is noting the savings throws and class/race abilities (which I already had done).

Ah, finally. Hit Points. Tech Experts are like magic users so they only roll a 1d4. I’m glad that I rolled a 4 since this yet-to-be named character has no CON bonus. I then proceeded to the next couple of steps by selecting the alignment and known languages.

Step eleven is buying the equipment. I rolled the 3d6x10 and then went back to the Modern Necessities book to look at what was available. After picking up the gear I noted the AC, level and XP for the next steps.

Step Twelve is an optional rule for secondary skills. The OSE book had fantasy based secondary skills. I didn’t see a listing like this in Modern Necessities. Honestly I think this was an oversight since Modern Necessities was based off of OSE. Perhaps writing up one of my own could be a homebrew project? But that will have to wait until later when the challenge is done.

The last step is naming the character. Hey look, a favorite website has a Random Drow Name Generator. I was able to pull the name Xathel Dalla. I also went to the Random Hacker Name Generator and selected BL4NK. Now there wasn’t a special character sheet for Modern Necessities or any of it’s two side books (yet, hint) so I used an OSE character sheet and tried to fill in the blanks.

Afterthoughts:

I can see where these two books can fit in with each other. And in old-school fashion, I can see where there are gaps that a GM may have to fill in (example, they gave extras to the basic races, but not the Drow as I discovered while creating this character). Not that this is a bad thing, because it leads to homebrew opportunities.

Now I really want to try this one at the table.

Additional Notes:

On the RPG.net message board, there is a participant going by the handle of “Hunter” who is making a set of characters for “The Alpha Squad” using the Outgunned: Adventure RPG. This is The A-Team in 1933 Los Angeles instead of the 80’s as seen in the TV show. I need to give him a golf clap for this one because it is very well done.

Another reader made a purchase on DriveThruRPG after clicking on one of my affiliate links. Thank you, that will help with future RPG purchases. I try to pick up games for the next #CharacterCreationChallenge.

Coming Up Next:

The Terminator

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Quotes, Star Trek

Daily Star Trek Quotes: January 26-February 1

Getting my last characters in before the deadline of the #CharacterCreationChallenge

Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of January 26th through February 1st. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.

January 26
“You’re married to your career, and you never look at another woman.” Deela “Well, if she’s pretty enough, I’ll look.” Kirk- Wink of an Eye, Stardate: 5710.5 #StarTrek #StarTrekTOS #IDIC #Quote

January 27
Happy Birthday to James Cromwell. https://memory-alpha.fandom.com/wiki/James_Cromwell #StarTrek #StarTrekTNG #StarTrekFilm #StarTrekDS9 #StarTrekENT #StarTrekLDS #IDIC #Quote

“I built this ship so I could retire to some tropical island… filled with naked women. That’s Zefram Cochrane. That’s his vision.” Cochrane- Star Trek: First Contact, Stardate: 50893.5 #StarTrek #StarTrekFilm #IDIC #Quote

January 28
Happy Birthday to Gillian Vigman. https://memory-alpha.fandom.com/wiki/Gillian_Vigman #StarTrek #StarTrekLDS #IDIC #Quote

“I just don’t know if I’m cut out to be a science officer! I can’t get the captain to listen to me!” Tendi “Okay. Guess we’re doing this. Tendi, of course you’re cut out for it; that’s why I recommended you.” Dr. T’Ana- Mining The Mind’s Mines, Stardate: 58256.2 #StarTrek #StarTrekLDS #IDIC #Quote

January 29
“You keep working on that sense of humor, Commander Vulcan. You’ll get it one of these days.” Neelix- Before and After, Stardate: Unknown #StarTrek #StarTrekVOY #IDIC #Quote

January 30
“When push comes to shove, are we willing to sacrifice our principles in order to survive?” Dr. Bashir- Inquisition, Stardate: Unknown #StarTrek #StarTrekVOY #IDIC #Quote

January 31
Happy Birthday to Paul Scheer. https://memory-alpha.fandom.com/wiki/Paul_Scheer #StarTrek #StarTrekLDS #IDIC #Quote

“Are you saying what I think you’re saying, Ensign?” Billups “Er… I’d like to request a transfer out of Engineering.” Rutherford “Consider your request… granted! Oh, man, this is exciting. I’m sure wherever you end up, they’ll be lucky to have you.” Billups- Envoys, Stardate: Unknown #StarTrek #StarTrekLDS #IDIC #Quote

February 1
“Never stop seeking what seems unobtainable.” Wraith- Rogue Planet, Date: Unknown #StarTrek #StarTrekENT #IDIC #Quote

What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

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