Posted in: Comic Books, Conventions, Role Playing Games, Star Trek

60 Years of Star Trek and Fandom Intertwined

Myself with a 3-foot model of the Enterprise at Starfest in 2006.

Today is the 60th Anniversary of a television show that changed the world. And in turn, it created a group of fans that helped with that change, but changed the show itself. In this blog post I’m going to explore some of those intertwined histories that are out there. Some of them you may know, and some of them may be new to you.

Just recently I was asked, “Are you a trekkie or a trekker?” I responded with “treknologist” which made her blink a few times. There are many names that Star Trek fans have called themselves. While I was thinking about the question asked, I remembered that I was introduced to Star Trek by my father in the 70s. He would come home and watch the syndicated re-runs. My young mind kept asking questions like “If they are in space, how come they are not floating around with no gravity?” or “Where does the power come from to fly that ship?” It then made me wonder if I was a Syndi, a person who was introduced to the show during the syndication years of the 70’s. Then my mind clicked and said, “It doesn’t matter. Only one term should come to mind to describe us. And that is ‘fan’.”

Star Trek is a buffet of choices. Some dishes are directly prepared for us, other dishes are prepared for different tastes. But it’s all Star Trek. As consumers not only do we choose what we want, but we’ve made our own dishes in the form of filk, fan-fiction, fan-films, head-canon theories, human created art, role-playing games, cosplays, community service and more. Some of these have echoed back into the licensed media, the shows themselves and even the world around us.

In the 1960’s while the show was airing, fans consumed the first Gold Key Star Trek comics. Fans talked about this exciting new show with other people that made them fans as well. And fans wrote in support of the show to help secure a third-season at NBC. This was done by a pair of fans named John and Bjo Trimble. I was invited to attend a backyard party where they were the guests of honor. We sat and talked for hours. Bjo wanted to make sure that John got just as much credit as she did for the letter writing campaign. She had tried to point this out to a reporter in the 60’s, but he wanted to focus on her as “local housewife saves Star Trek” sounded like a catchier article than “guy saves Star Trek”. Because of these efforts, Ms. Trimble and other fans got invited to be in the crew briefing scene in Star Trek: The Motion Picture.

Fans of the show helped write the FASA Star Trek Roleplaying Game. Not only did this open the door for fans to “make” their own Star Trek episodes, but the information provided by this game was used in other Star Trek media. The information about characters, planets, ships and more appeared in the DC Comics run of Star Trek, but also in the IDW Star Trek comics as well. FASA STRPG background information and art appeared in episodes from The Next Generation to Discovery and Prodigy.

The Vulcan name of Ni’Var that was used in Enterprise and Discovery came from a Star Trek fanzine in the 1960’s. In the mid-1970’s many fans wrote into NASA campaigning to name the first Space Shuttle “Enterprise”. Footage of this real-life vessel was later used in the title scenes for Star Trek: Enterprise.

Star Trek fandom has also opened professional doors for some talented individuals. My good friend Larry Nemecek started by running Star Trek conventions in Oklahoma. This led to him writing his own brand of TNG fan encyclopedias. From there he became a historian for the show as Dr. Trek. Writing for various Star Trek magazines, releasing the Star Trek Next Generation Companion, Star Trek Stellar Cartography and even writing a Star Trek Voyager episode. And Larry isn’t the only one. Michael Dismuke started Continuing Missions website dedicated to Star Trek Adventures. This gave him an opportunity to write for the game, a short story, and eventually his brand new book on Star Trek Timelines: A Visual Voyage Through Generations of History. I don’t know about you, but seeing that Larry, Michael and others can expand their fandom into a career, gives me hope that I’ll see my name in credits some day.

I’ve talked a lot about some of the influences this 60-year old show has provided. And I can tell you that this doesn’t even scratch the surface of what it has influenced. Look around you. You’ll see NASA employees in the 70’s wearing Spock ears while conducting a mission. People will drop Star Trek quotes all the time like “He’s dead, Jim” or “It is possible to commit no mistakes and still lose” or even a simple greeting like “Live Long and Prosper”. Fans will look for hope, entertainment, inspiration and self-reflection. We will realize that we are all together on this blue marble so we better take care of it and each other. Sure, we may wonder if a certain flavor on the buffet is for us, but in the end, we just need to keep enjoying this meal that a lot of people helped put together.

Thank you Star Trek for the last 60 years, I can’t wait to see what comes around for the next 60. Live Long and Prosper.

What are your greatest Star Trek fandom memories? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Collecting, Conventions, Dungeons and Dragons, Friends, Role Playing Games, Science Fiction, Star Trek

SaltCON-End of Summer 2026 After Action Report

Loot from SaltCON End-of-Summer 2026.

The last SaltCON for 2026 is now in the books and boy was it a good one. And I’m not just saying that because I know the fine people who run it. I’m saying it because I had fun. I got a few hugs. I was able to catch up with a few friends and make some new ones. So yea, this convention did exactly what I needed it to do.

As you may remember from my SaltCON 2026 Summer After Action Report, attendance had been down for that event due to our bad economy. Well I can tell you that the three-day passes and Saturday passes for the September event did sell out. This may have been a combination of things. The organizers had done some advertising that may have helped. Summer is a very busy time in Utah and also the last con of the year is the smallest. In the past, single-day passes for all three days would have been sold out. So I’m hoping that things are on the rebound, but I know there’s a way to go. I was able to have two of my three games “fire” this time around so I was very grateful for that.

Speaking of the games that I ran, the one that didn’t fire was Basic Fantasy on Friday. But I still had an enjoyable time. One of the things that I like about SaltCON is that they use the Table Top Events convention management website that allows for attendees to purchase their tickets and reserve their seats at different games. You can even download the .ica files and import them into your favorite calendar system which provides me with a 10 minute reminder when I have a game coming up. Because of this I knew that I had one player who had registered for the Basic Fantasy game and I was hoping that more would sign up at the con. Unfortunately it was only this one gentleman. So we had a discussion about the advantages and history of Basic Fantasy. That’s when I discovered that he had driven all the way up from Las Vegas to play this game. He had even purchased a hardbound copy of the book. I mentioned that perhaps the title of the adventure, “Guildmaster Quest Part II” may have led to some confusion. The adventure was a continuation for a Basic Fantasy one-shot that I had run at an earlier SaltCON. But if anyone looked at the schedule of events, they didn’t see a Part I. So it’s possible that participants may think that they may be missing something by not playing the first part. I should have also communicated that playing in the earlier adventure was not required and a “previously on…” recap would have been provided. I even had a Part III and Part IV planned. So I’ll put those on the back burner for now and come up with a brand new adventure for SaltCON-Spring 2027. The gentleman from Las Vegas wondered if my adventure had been published through the very strong Basic Fantasy community and had downloaded all of the free adventures that were available. I do need to get off my duff and get my notes polished up for submission. One last enjoyable note about my conversation with this Las Vegas fan, he had been playing since the 70’s. He loved old-school systems and even played D&D with his wife up at Wizards of the Coast headquarters in Seattle before the company had been purchased by Hasbro. We ended up exchanging contact information to keep in touch and he promised to drive back up for a future Basic Fantasy game. This gave me encouragement to continue this line of games.

The Saturday game that I signed up to run was Star Trek Adventures 2nd Edition which I had already run my regular players through as part of a test run. While no one reserved spots prior to the con, I had three in-person-sign ups on Friday and two more added on Saturday. So there was more than enough to run the session that I had planned. I can now publicly state that this adventure was my own STA adaptation of the FASA Star Trek Roleplaying Game module, The Vanished. I had changed the title for the convention and my personal campaign to avoid any spoilers. According to the notes in the FASA book, this adventure was actually used as a RPG convention tournament module at the 1983 “Love of Trek” Star Trek Convention in Omaha, Nebraska. The module even included play reports from that convention. It was very interesting to see how the two groups I ran this through the adventure differed from those fans in the early 80s. The party was able to discover the big secret and recover the missing crew within the four hours allotted for the time (we ended right on the dot). The pre-generated characters came from the Star Trek Adventures 2nd Edition Starter Set. I liked how they were presented in the printable format plus some fans had made name tents with a character name on the front and the stats on the back. One player enjoyed this game so much that he sought me out after the adventure to thank me for running this. Yes, I will be polishing up my adaptation notes and presenting them on this blog later.

My Sunday game had all six slots filled online before the convention started. The Geek Wife was also able to join me for this game of Mutant Crawl Classics. Once again, I changed the title of the game to avoid spoilers, but I used The Museum at the End of Time as presented in the DCC Free RPG Day 2016 publication. This is a zero-level funnel and I had dropped a stack of pre-generated characters on the table for players to use. These were teenagers going on their trials to become adults by trying to find technology of the ancients that would benefit the Tribe of the Cog. This was my first time GMing one of the Crawl Classic games and it didn’t go too bad. I wish than I could have done a test run for it prior to the con, but sometimes you’ve just got to jump into the deep end and swim. I really like the Crawl Classics system. I didn’t kill as many zero-level characters that I probably could have, but these players were also very well organized. The party only got about 1/3rd of the way through the museum before they had an opportunity to exit with their newfound technology and they left. I’m not certain if this was because it was one of the last games at the con or if the players thought they had found enough ancient tech to satisfy the tribe leaders. But the players told me they had fun when we wrapped up so I’m a happy GM.

I was able to get to all of my scheduled games that I had signed up for. I really liked Shadowrun Anarchy and how simple the rules were. The GM runs SA 5e for his regular campaign and said it was a little bit more crunchy. But if I was to run a game, I think I’d stick with SA as too much crunch isn’t really my style right now. We had to go rescue a local community doctor who was being hunted by a corporate high-response strike team. Turns out the doc had treated a shadowrunner who had accidentally downloaded an experimental AI from a script-kiddie who somehow got into a corporate mainframe. It was a simple adventure that introduced the world to the players and was very well done. When I was giving con updates on the TardisCaptain dot Com Discord server, one of the writers for Shadowrun Anarchy responded. I wasn’t aware that this person had worked on this book. I had to run over and grab my dead-tree version to check the credits when he had piped up. So that gave me a thrill.

The SCP playtest was based off of the shared-writing universe called The SCP Foundation. Think X-Files meets Cthulhu meets Warehouse 13 meets Supernatural that’s been running since 2007. My youngest Geekling is a big fan of this universe and has even cosplayed for it at Halloween and conventions. So when I texted my youngest Geekling, they got really excited. When I got home I had to give them a complete run down of the adventure. We were an investigation team that traveled to Denver to check up on a weird warehouse that was gathering a mass audience by some displays in the windows. Long story short, I got to blow up the warehouse before we could contain the “Evil Industrial Cooking Oven” hidden inside. It sounds strange, but it was a lot of fun. I was able to give some feedback on the system used for the game directly to the designer.

On Saturday morning I got to play Dungeon Crawl Classics game titled Emirikol Was Framed. For those of you who don’t know the character, Emirikol was the chaotic wizard whose image was in the Advanced Dungeons and Dragons 1st Edition Dungeon Master’s Guide. We got to fight flying monkeys, use mighty deeds and weird spells (each spell in DCC has a chart that you roll against when the spell is cast with varied results) and defeat not one, but two evil wizards plaguing the city. We were playing fourth-level characters and I only wished that the character would have had more equipment on them. Holding only a melee weapon while the flying targets buzzed above you took some creative thinking. But the players at the table had fun.

I was the only player that showed up for the steampunk/western/horror game Through the Breach on Saturday. It was played with a deck of playing cards and had an interesting system. The GM’s brother played at the table as well so that we could have a session. The two brothers reminded me of another pair of geeky brothers that I know. When I was discussing the game with another convention attendee, he told me that Through the Breach had a huge following in Montana for some reason and also had a big miniatures collection line. I don’t know if this is a game that I’d buy at full price, but I did enjoy the opportunity to learn about a new system.

A system that used a deck or two of 52 playing cards also popped up in the Sunday game I played called Starship Infernum. The second player who registered didn’t show up, so I ended up taking three characters and letting the GM walk me through the system. I was also able to ask many questions as I went through the book. This game could easily be used as a convention one-shot or a pick-me-up game if all of your regular players can’t show up for a game night.

As you can see from the photo above, I came home with some interesting loot from the convention. The t-shirt was gorgeous and I had to give a compliment to one of the con-runners. This year’s theme was pirates, but the shirts for Spring and Summer were really busy. I remember wearing the spring shirt and having someone look at it confused as to what it was because of how busy it was in the graphic. The end-of-summer shirt had a very simple logo and quickly made sense. I can’t wait for the right time to wear it. The free game was something called Battlebones and was the only free game that I hadn’t already picked up from previous SaltCONs. A board game that I did buy in the swap meet was Robo Rally. I remember playing this game about 15 years ago with some friends in the local Star Trek club and it was very enjoyable. But every time we had found a copy, even used, it was outside of our price range. Well this one was at a very decent price so I snapped it up as my first purchase of the con. Also in the game swap was the Cy_Borg core rulebook. This is Mork Borg for cyberpunk. And since I had been wanting to try some of the Borg games (Mork for Fantasy or Pirate Borg) I picked this up. For my Thank You gift I found a sci-fi RPG rulebook for Untamed Worlds from Osprey Games. In this universe Humanity has reached the stars, but the bulk of them stay in the core worlds while they send out genetically modified animals to search the uncharted sections of the galaxy. I’ll use both of these books in the 2027 Character Creation Challenge.

Wow, this after-action report turned out to be a long one. But that’s probably because I had a ton of fun at SaltCON End-of-Summer. If you are looking for a good gaming convention, please check out SaltCON. There are a ton of board games, card games, roleplaying games and more. The next two conventions at the Davis Conference Center in Layton, Utah are March 11-14 and June 11-13.

And before I forget, many thanks to the convention organizers and volunteers for putting this together. You guys are the best.

Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Quotes, Star Trek

Daily Star Trek Quotes: August 31-September 6

When it’s almost time for SaltCON.

Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of August 31st through September 6th. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.

August 31:
“Why are we pursuing the Entity, if not to destroy it?” Dr. Marr “We are not hunters, Doctor. Nor is it our role to exact revenge.” Picard- Silicon Avatar, Stardate: 45122.3 #StarTrek #StarTrekTNG #IDIC #Quote

September 1:
“It’s ‘I’m married to the most wonderful woman in the galaxy’ day.” O’Brien- House of Quark, Stardate: Unknown #StarTrek #StarTrekDS9 #IDIC #Quote

September 2:
“I’m not a magician, Spock, just an old country doctor.” Dr. McCoy- The Deadly Years, Stardate: 3479.4 #StarTrek #StarTrekTOS #IDIC #Quote

September 3:
“We can’t let past mistakes hold us back.” Dr. Arik Soong- Borderland, Date: May 17, 2154 #StarTrek #StarTrekENT #IDIC #Quote

September 4:
“Life is an endless stream of choices.” Cyrus Redblock- The Big Goodbye, Stardate: 41997.7 #StarTrek #StarTrekTNG #IDIC #Quote

September 5:
“Remember this guideline: the Captain is always right.” Tuvok- Year of Hell, Part II, Stardate: 51425.4 #StarTrek #StarTrekVOY #IDIC #Quote

September 6:
Happy Birthday to Idris Elba. https://memory-alpha.fandom.com/wiki/Idris_Elba #StarTrek #StarTrekFilm #IDIC #Quote

“This is where the frontier pushes back.” Krall- Star Trek Beyond, Stardate: 2263.2 #StarTrek #StarTrekFilm #IDIC #Quote

What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Conventions, Role Playing Games, Science Fiction, Star Trek

Prepping for SaltCON End-of-Summer 2026

After a busy busy month with the RPGaDAY entries, it is now time to attend the 2026 SaltCON End-of-Summer at the Davis Convention Center in Layton, Utah. The last I checked, there were still tickets available if you wanted to come roll some dice. I will also be packing my Convention Backpack that I have documented about in a previous blog post.

I’ve volunteered once again to help spread the RPG love. Basic Fantasy, Star Trek Adventures and my odd-ball game for this time around is Mutant Crawl Classics. And since you can reserve your spots in advance, I can say that the MCC game on Sunday is already full. As I mentioned in my USS Magnanimous Episode 2 Play Report, I’ll be running a Star Trek adventure that I used with my local gaming group.

The games that I’ve signed up for include Shadowrun Anarchy. I’ve created a character for this cyberpunk game, but I’ve never played it at the table. I’ll be participating in a play test as well with one of the designers at the con for a game called SCP. I’ll post more about it in the after-action report. I’ve got a slot signed up for a Dungeon Crawl Classics game titled Emirikol Was Framed. The next game is Through the Breach which is some sort of wild-west/magic mix game with cards. It will be interesting to try something new. The last game that I’ve signed up to play is called Starship Infernum. A space-horror-Survival setting. I think that DCC is the only game that I’ve played before and that makes me happy. One of the things I try to do at gaming conventions is to try out a system or two that I’ve never played before.

Considering how bad this year has been, I don’t think I’ll be spending a lot at the convention this weekend. But I am very much looking forward to seeing some old friends and meeting new ones. Once again I’d like to give a tip of the hat to the volunteers and coordinators for SaltCON. I hope you realize how much these events are helping me out this year. I’m looking forward to leaving the real world behind when I enter the convention center doors. I’ll see you there. If you are coming to the convention, please come up and say Hi. I’ve met a few readers of this blog face-to-face at this event.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Science Fiction, Star Trek

STA Play Report- USS Magnanimous Episode 2

Star Trek Adventures- USS Magnanimous episode two play report

Wait, Carl, I don’t see the play report for episode one of the USS Magnanimous STA game that you ran. Did I miss it?
Nope, you didn’t miss it. The reason I haven’t posted it yet is because it is the same adventure that I’ll be running at the upcoming SaltCON End-of-Summer event. I know some of the SaltCON attendees read my blog, so I’ll have to post that later.

Today’s episode- The Taylor Incident

Posted in: Role Playing Games

RPGaDAY2026 After Action Report

So, another RPGaDAY Challenge has come and gone. So how do I feel about it? Well considering that I wasn’t feeling very inspired by some of the prompts at the beginning, I feel really good about this year.

Don’t get me wrong, having run a similar challenge with the Character Creation Challenge every January I can understand some of the pressures to get this put together. With that challenge, I let the participants set their own themes on how they want to go. I know that I have to prep ahead of time with photos, printouts, and research before I start making characters. In past RPGaDAY challenges I had topics mapped out and even some entries scheduled ahead of time to work around real-world conflicts.

This year, since I was letting my muses guide me when I put fingers on the keyboard, it was interesting to see how some of the posts came out. Some got a little personal or philosophical. I was going to try to make a new vessel/starship or location per day. But I quickly realized that I really do need to prep ahead of time for that. Especially since some of the creation rules for ships I had never used before. So, it turned into RPG scenarios that were close to the prompt words. Thank you to the feedback that I received on Discord and social media saying that it worked. Apparently, I sparked a few ideas for different people, and I think that’s what made the challenge worthwhile. RPGaDAY isn’t really about creating thirty-one perfect posts. It’s about sharing ideas and inspiring creativity in other gamers. If even a handful of my posts helped someone develop a character, setting, or adventure, then I consider the month a success. To the organizers, I hope this meets your positivity goal that you mentioned.

Some of my favorite post from 2026 include:

With how proud I was of most of these entries, I could have listed a lot more.

I know that I was a little harsh on the prompts. So, I’ll drop a suggestion here for a future challenge to help instead of throwing shade. Make a randomizer for a future challenge and let the dice decide for each participant on what their entry for the day will be.

For Example:

Table 1: Genre, roll a D20
1- Fantasy
2- Sci-Fi
3- Western
4- Cyberpunk
5- Pulp
6- Modern/Urban
7- World War era specific
8- Superhero
9- Espionage
10- Post-Apocalyptic
11- Horror/Supernatural
12- Pirate
13- Humor/Comedy
14- Steampunk
15- Alternate History/Dimensions
16- Time Travel
17- TV/Movie Inspired
18- Literature Inspired
19- Other
20- Reroll x2 and combine.

Table 2: Goal, roll a D20
1- Create a main protagonist
2- Create a main antagonist
3- Create a supporting protagonist
4- Create a supporting antagonist
5- Create a neutral NPC
6- Create a vehicle
7- Create the protagonist organization
8- Create the antagonist organization
9- Create a neutral organization
10- Create major location for protagonist organization
11- Create major location for antagonist organization
12- Create major location for neutral organization
13- Create a minor location for any organization
14- Create a weapon
15- Create a piece of equipment/technology
16- Create a creature
17- Create a population location of any size
18- Create a non-populated location
19- Create a game world
20- Reroll

Table 3: Random/Oddities, Roll a D20
1- Abandoned
2- Broken
3- Ancient/Old
4- New/Untested
5- Declining
6- Alternate Universe/Time
7- Obsessed/Cult like
8- Forgotten
9- Underfunded
10- Magical
11- Cybernetic/Virtual
12- Plagued/Diseased
13- Hibernating/Awakening
14- Recovering
15- Religious
16- Dark Secret
17- Distressed
18- Isekai
19- Revered
20- Shunned

I give this idea to the organizers free and clear other than “idea provided by” credit. If you wanted to alter the tables, these were just possible entries.

Thank you to those who read my posts. And thank you to David Chapman for putting this together. I’m looking forward to the #CharacterCreationChallenge in January 2027. Thank you for reading this after-action report. If you would like, you can read the same reports on my 2025 RPGaDAY, 2024 RPGaDAY, 2023 RPGaDAY, 2022 RPGaDAY and 2021 RPGaDAY submissions at the links provided.

Did you participate in the #RPGaDAY2026 Challenge? Did you have a favorite post of mine from the last 31 days? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Star Trek

RPGaDAY2026 Day 31: The Edge You Need

Day 31 Prompt: Edge

Week 6 Prompt: Ability

Weekday Prompt: Fair of Face

And we have reached the final day of the RPGaDAY 2026 Challenge with the prompts Edge, Ability and Fair of Face. While these are very common terms used in roleplaying games, how do I make this article unique?

I’m seeing a lot of posts about the characters having an edge. Or what’s beyond the edge of the map. These are tempting topics of discussion. And I have enjoyed reading a few of them. But there is one group that I believe has an edge when it comes to roleplaying games.

The Gamemaster themselves. Sometimes called Dungeon Masters, Referees, Game Operation Directors (GOD) and a host of other names. But the position is the same. Set up the outlines of the story for the shared storytelling experience, run the non-player characters, and keep the flow of the game moving at a reasonable pace.

Each gamemaster is unique. They all run their tables in their own way. Some use a GMs screen; others prefer an open table. Do they run theater of the mind, or are there maps and figures? Is gaming limited to just at the table, or do they provide opportunities between sessions? How do they handle house rules (agreed upon rules that tweak the system) and table ruling (temporary decisions made to keep the game moving that can be revisited later)?

Where their edge comes from is the ability to alter the game on the fly. As mentioned before, this is a joint storytelling experience. Even as a GM I’ve had my players bring something up that made me think “yeah, that’s better than what I had planned” and I went with it.

In my Star Trek Adventures campaign that I’m currently running, I sent emails to the players with different nuggets of information that their characters would know. Because I didn’t want to make it blatantly obvious “here is your bad guy/McGuffin/clue” I had other nuggets of information seeded into the emails to give it flavoring. Well, one of the players took one of these seasoned nuggets and pushed a theory into the scenario. Suddenly, the pirates who were only going to be seen in a brief appearance became the bad guys who they fought at the end of the night.

Unless my players are reading this blog post now, they never knew that there was a slightly different ending to the episode. I used this ability to give the edge to make my game enjoyable. I always ask for feedback at the end of each game session, and the players told me they all had a good time. So, I’m believing that I used my GM powers wisely.

Gamemasters, you have the edge to make your games enjoyable. Have some flexibility in your games. Use the ability to think on your feet. Be prepared for the players to come up with solutions that you hadn’t thought of. Use the ‘rule-of-cool’ when your players brainstorm. This allows you to be surprised as well. And not knowing how it’s going to end is what makes it unique for everyone.

What abilities do you think give a GM an edge, and what’s the best unexpected idea your players ever came up with? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Pirates, Role Playing Games

RPGaDAY2026 Day 30: Take Pride in ye name

Day 30 Prompt: Pride
Week 5 Prompt: Emotion
Weekday Prompt: Blessed

“Yar, and heave ho ya land-lubbers. Tis no Talk Like a Pirate Day yet, but the scurvy scribe takin this down is using the buccaneers of the high seas as a rightful inspiration for Day 30 of the RPGaDAY 2026 Challenge.”

I look up from my keyboard. “Yes, I’m writing this all-down Captain. Are you sure the new crew on the Black Dove will be able to read this?”

“It be true that some of the bilge-rats are lacking in the book learning department me lad. But we have a proud oral tradition of passin on the ways of the sea between masters and apprentices. And since ye is one of them college educated additions to this fine crew of pirates, I’m taskin ye with the job of writing this down.”

My wrists still hurt from when I was tied up, but I’d rather be the ‘scribe’ instead of thrown in the brig like the other captured members of my previous vessel. “So, what do you want me to put down next Captain?”

“We already talked about keeping the Black Dove ship-shape as this be our home among the waves. And the best ways to swing a cutlass and rapidly reload a musket.” He tosses a piece of Turkish Delight to his pet monkey. “Ya already got a good lesson on broadside cannons and how to board another vessel. That was a fine piece of work me lad.”

“Thanks Captain.” I say with a grin.

“But to rise above the ranks of bilge-rat to actual buccaneer requires something that you need to take pride in. Something that ye might be blessed with by others or choose for ye self. That be ya sea name amongst the pirate community.”

“A name?” I try to keep the surprise out of my voice.

He looks at me with a glint in his eyes. “Do you shake in your boots when you hear that Edward Teach is huntin ye vessel, boy?”

I try to stifle a laugh. “Uh, no I wouldn’t”

“And if I told you that Captain Teach goes by another name? That be Blackbeard the Pirate.” his voice was stern.

I gulped. The image of slow burning fuses sticking out of his pirate namesake while he stood on the deck of Queen Anne’s Revenge instantly popped into my mind.

“Exactly lad. A name carries a reputation. And if done right, it can invoke a particular emotion in ye opponent.”

“I hadn’t thought about that sir. How does one get a name like that?”

“Well, it can come from the way ye act, or something noticeable about ye. As I mentioned before, sometimes you’re blessed with it by yer shipmates. If ye get stuck with a bad name, it may take an act that would impress the devil himself to get ye a new one. There was once a pirate named Puddlefoot Pete. This poor soul took ten years and one stolen Spanish treasure fleet later before his shipmates started calling him Iron Pete.”

“What are some of the pirate names that have been blessed amongst the different crews.”

“I’m glad ye asked boy, write these down for record keeping so that we don’t give them to others.”

List of possible Pirate Names.

  • Deadwater Jacob
  • Tempest Tom
  • Crow’s Nest Nick
  • Cutlass Catherine
  • Two Pistols Pete
  • Smiling Sam
  • Blackheart Annie
  • Mad Marguerite
  • Monty Mudshark
  • Bloody Bethanne
  • Portside Pierre
  • Blackreef Roger
  • Harbor Helga
  • Eastwind Ethel
  • One-Eyed Ned
  • Whisper Jack
  • Gunpowder Gracie
  • Laughing Louis
  • Two Card Charlotte
  • Honest Lionel
  • Reefwalker William
  • Bones McCoy
  • Mad Dog Santiago
  • Fortunate Erik
  • Unlucky Luke
  • Yard Arm Astrid
  • Widowmaker Will
  • Goldtooth Giuseppe
  • Harpoon Hannah
  • Storm-Eye Diego
  • Battleaxe Baldrick
  • Red Tide Rafael
  • Hammerhead Hassan
  • Cannonball Carlos
  • Malik Hookhand

The captain looks over my shoulder at the list I’ve written down. “Good job lad. A man can choose his ship or who he crews with. Sometimes he can even choose his fate. But a pirate’s sea name? That is chosen by the stories others tell about him over a round of rum.”

Oh and in honor of the late Tim Curry, I present:

What pirate names would you add to this list? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Dungeons and Dragons, Role Playing Games

RPGaDAY2026 Day 29: An early Labor Day

Day 29 Prompt: Labor
Week 5 Prompt: Emotion
Weekday Prompt: Works Hard

While its not Labor Day on the calendar, we are using Labor as the prompt for Day 29 of the RPGaDAY 2026 Challenge. Since Labor Day is approaching here in the United States, it reminded me of some research I’ve done in the past that is now bubbling back to the surface.

In our modern era, one of the tropes that gets a chuckle (and it’s funny because it’s true) is an out-of-touch corporate upper management throwing a pizza party for their employees thinking that will resolve any grievances they have. There is an equivalent of that in medieval times, but on a grander scale. The upper class and royalty would hold lots of holidays, feasts and festivals that helped maintain social cohesion while also providing a break from labor. Most of the time these were centered around the harvest, community pride, competitive events, culture and traditions or had religious significance. Sometimes specialized food, or costumes, would be involved. What it all came down to is that it provided a break for those who did the labor. A lot of labor compared to the modern world we live in now.

In the worldbuilding for a fantasy campaign for Dungeons and Dragons, Old School Essentials, Dungeon Crawl Classics or any others, there should be lots of these traditional festivals and holidays for the people who provide that labor. This gives the gamemaster plenty of opportunity for roleplaying opportunities.

A Day for the Guilds. I really wish I could remember which RPG book I read this in, but a concept that each guild had their own day to celebrate. Their shops would be closed on that day in honor of the festival and hold a grand feast. No two guilds could have their events on the same day. But it could throw a monkey-wrench in the works for the players. They arrive at the Grand City of Roses only to discover that all the blacksmiths are celebrating Fire and Hammer Day. They wouldn’t be able to get their armor repaired for a day or two because of the backlog. The shipwright’s guild is on a cruise, the baking guild is on a fast, members of the town guard are milking the cows because the farmers guild is observing a day of rest.

Some of these festivals deal with warding off spirits or providing tributes to their ancestors. This could lead to minor issues like; Where is the costume the mayor is required to wear to honor the first mayor of the city? The sweet biscuits are being made, but they must be served with the flowers of the pika plant otherwise we will have a poor harvest this fall. The bard required to write the new song of devotion is not feeling inspired and left and hasn’t returned yet. We don’t have enough camphor wood for the 47 bonfires honoring St. Lethek.

Now where do some of these holidays and festivals come from. For some of these, the answer is older festivals that were altered for the current time frame. I remember watching a documentary on the history of Christmas, and that famous holiday went through a lot of changes. Religions had pulled a lot from pagan rituals such as roman Saturnalia and Norse Yule. The farther back you go, the less that my readers might recognize. Christmas was even banned in Plymouth colonial times by Puritan leaders. Well what type of roleplaying scenarios could come up from a strict sect wanting to “return to old times”. Or if an older sacred text showing a different way to celebrate a holiday was found by the adventurers? What would they do with the scrolls? When certain powers discovered that they had this information, what steps would they take to maintain the status quo?

Now in my current Castles and Crusades campaign, I’m keeping the world building down to a minimum in certain sections. At session zero, I explained that I didn’t want to build everything and then discovered that I only used 5% of that effort. The players got to name the towns and kingdoms that the characters came from. They got to name the gods that were part of the pantheon of this world. And I’m going to let them name the festivals, feasts and celebrations held by the aristocrats and laborers in this game world. I’ll have to ask them what they would like to celebrate.

What celebration would you like to see in a fantasy RPG? Is it based on a real event or something that you created on your own? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Quotes, Star Trek

Daily Star Trek Quotes: August 24-30

How it feels to read most Facebook posts.

Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of August 24th through August 30th. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.

August 24:
Happy Birthday to Jennifer Lien. https://memory-alpha.fandom.com/wiki/Jennifer_Lien #StarTrek #StarTrekVOY #IDIC #Quote

“But isn’t that why we have minds—to look beyond biological urges, to consider their consequences?” Kes- Elogium, Stardate: 48921.3 #StarTrek #StarTrekVOY #IDIC #Quote

Happy Birthday to Melissa Navia. https://memory-alpha.fandom.com/wiki/Melissa_Navia #StarTrek #StarTrekSNW #IDIC #Quote

“Are you kidding? This is your idea of a practical joke?” Uhura “Kind of.” Ortegas “I’m going back to change.” Uhura “You do not want to be late to the captain’s table. Relax, Cadet. It’s tradition.” Ortegas- Children of the Comet, Stardate: 2912.4 #StarTrek #StarTrekSNW #IDIC #Quote

August 25:
“Genuine research takes time. Sometimes a lifetime of painstaking, detailed work in order to get any results.” Dr. Crusher- Ethics, Stardate: 45587.3 #StarTrek #StarTrekTNG #IDIC #Quote

August 26:
Happy Birthday to Chris Pine. https://memory-alpha.fandom.com/wiki/Chris_Pine #StarTrek #StarTrekFilm #IDIC #Quote

“Are you feeling homicidal, power-mad, or despotic?” Dr. McCoy “No more than usual.” Kirk- Star Trek Into Darkness, Stardate: 2259.55 #StarTrek #StarTrekFilm #IDIC #Quote

August 27:
“We’re explorers. Where’s your spirit of adventure?” Tucker- Dead Stop, Date: Unknown #StarTrek #StarTrekENT #IDIC #Quote

August 28:
“If you’re going to judge me, judge me for what I am now.” Sito- Lower Decks, Stardate: 47566.7 #StarTrek #StarTrekTNG #IDIC #Quote

August 29:
“You must know what you’re doing. You always do. If I’m to be the woman of a Caesar, can’t I know what you’re up to?” Mirror Moreau- Mirror, Mirror, Stardate: Unknown #StarTrek #StarTrekTOS #IDIC #Quote

August 30:
“I want the Federation back. I want to sell root beer again!” Quark- Behind the Lines, Stardate: 51145.3 #StarTrek #StarTrekDS9 #IDIC #Quote

What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Back to Top