Posted in: Character Creation Challenge, Role Playing Games

2022 Character Creation Challenge Day 24: Dungeon Crawl Classics

In the 2021 Character Creation Challenge I had the opportunity to create a character for Mutant Crawl Classics. I was really impressed with the game after I had made my character. I had the opportunity to pick up a bunch of PDFs for Goodman Games Dungeon Crawl Classics in a charity sale, so I knew that I was going to use it in the 2022 Challenge. Then a few months later I was able to find a dead-tree version of the core rulebook at a good price, so I picked it up. Once again I love the feel and weight that a game book brings up when I’m holding it in my hands.

I really want to try a Dungeon Crawl Classics or Mutant Crawl Classics game for a few different reasons. But one of the big ones is that I want to experience this idea called ‘The Funnel’ where you make multiple level-zero characters and see which ones (if any) survive to make it up to level one where you actually select your class.

I did a lot of the character creation process breakdown in my MCC character creation. Since that game was based upon DCC it basically follows the same process. I think the biggest difference is that there are more starting occupations in DCC compared to just the two in MCC.

Some idle thoughts that came up while creating characters. Somehow the occupation roll mostly fit what meager attributes the characters had. I wonder if the level-0 characters can trade or sell their extra item before the adventure? What am I going to do with a chicken while in a dungeon? It would have also affected the equipment that I might buy for the character if I can sell a 10 ft chain to a store for half of the cost listed in the book. I still had to look up a few items like speed and initiative. But they were easily found.

I think I filled out the character sheets correctly.

Afterthoughts:

I still like that I can get some use out of my d30 that is in my dice bag. If I’m ever able to play DCC or MCC, I should invest in the other “funky dice” that they describe in the game.

Loved the art in this book. A lot of it was inspired by old-school books that contained interesting art.

Additional: I forgot to mention that there are rules to create standard characters if your GM didn’t want to run a bunch of zero-level characters through the funnel.

Additional Notes:

After yesterday’s post about the Merc RPG, I had a former player contact me on social media. Apparently there was a supplement to the boxed set that made the game feel more like a role playing game.

Coming Up Next:

White Lies

Back to Top