Posted in: Character Creation Challenge, Role Playing Games, Spy-Fi

2022 Character Creation Challenge Day 25: White Lies

DwD Studios has put out several games that I’ve featured in the Character Creation Challenge. Earlier this month I created a character for Covert Ops. Last year I used FrontierSpace on one of the dates. For this entry, I’m using their espionage game called White Lies. This game is based on the Swords & Wizadry Whitebox (an original D&D retroclone so in essence this is a d20 based system). At the time of publishing this blog entry, there was no cost to download a PDF of the game (or any of it’s supplements) from DriveThruRPG. I am tempted to get a PoD copy of this game as well.

White Lies is billed as a roleplaying game about doing bad things for good reasons. Let’s make a seedy underworld spy that works for Bureau 19 (the agency in the game). The attribute generation is the standard 3d6 going down the line. STR, INT, WIS, CON, DEX and CHA. An Intelligence score of 13 or higher earns a 5% bonus to all experience point awards. The same with Charisma or your classes prime attribute. I wonder if these bonuses would stack? While there is basic character creation at the start of the book, an advanced supplemental training is also available in the back of the book if Admins allow it. For action checks (not attack rolls) you roll a d6 and add any modifiers. A roll of 4 or above is a success for standard actions. The Admin may determine that some tasks require a higher target number.

After rolling the attributes, you can select your class. The minimum prime requirement for each class is 9. We can select from Confiscators (thieves), Eliminators, Infiltrators (con men), Investigators and Transporters. The additional supplements gives the options for Recon Scouts and Telepaths. With the high Dexterity score that I rolled, I’m going to select Transporter. I filled in the special skills and bonuses. This character also starts with a vehicle worth $50,000 (nice).

Speaking of equipment, agents automatically start with a semi-auto pistol, an operative kit, one other equipment kit of choice (I selected Technicians to fix the car if needed) and 3d6x100 starting cash. The basic for the AC is the lower number is better. But the RAW gives the Admin the option to use the ascending armor class. I’m sticking with the basic.

Add up armor class, select languages, write down movement (based on weight carried) and roll 1d6 for HP (add any CON modifier). Luckily I rolled a 6. I did look at the supplemental training in the back of the book and I selected Drive.

Ronald Denton wanted to be a race car driver every since he saw his first race. He learned all about cars while growing up. Unfortunately, no one wanted to hire a race car driver from the coldest wastelands of South Dakota. A friend hired him on to help with transporting cars from one side of the states to another. During one of these runs, Denton assisted an agent escaping through some treacherous roads. Impressed with his driving skills, the agent arranged for Bureau 19 to hire Denton and he hasn’t looked back since. He eagerly went through the training needed to become an agent.

Afterthoughts:

I am really curious to see how this game would play at the table. I could see myself playing it and homebrewing it. The book was pretty well laid out. I wasn’t searching too hard for information. An index would have been nice at the back of the book, but the PDF is bookmarked. There were a few equipment items that had “cost” listed as the price. I’m not certain if this is instructions for the Admin to determine the cost or if it was in error. Nothing else stood out to me editorial wise.

Additional Notes:

Another blog has popped up and been added to the list at the Character Creation Challenge page. Yes new blogs can come up any time. If I’m missing any, please email me at Carl (at) TardisCaptain.com.

We are in the last week of the challenge. The finish line is in sight.

Coming Up Next:

The Original Travel

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