Posted in: Reviews, Role Playing Games, Star Trek

Review of Star Trek Adventures 2E Game Toolkit

Opening the box containing my new STA 2nd edition toolkit

While my daughter purchased the Star Trek 2nd Edition Core Rulebook as a present for me (reviewed here), I purchased the STA Second Edition Game Toolkit for myself. I knew that I was preparing to run a second edition game for SaltCON End-of-Summer and I was hoping that it would arrive in time for me to use. While the shipping gods did not smile on me, Modiphius (in their infinite wisdom) had sent me the PDF of the toolkit so I was able to use parts of it for my one-shot. However since I had received the package, I thought I’d sit down and do a quick review of this supplement. Plus I wanted to note a few more things about the core rulebook that I realized that I had skipped. These additional notes will be after the review.

The Second Edition Game Toolkit has an ISBN number of 978-1-80281-325-8 with a Modiphius product number of MUH0142405. I had noted that the core rulebook was marked as a Phase II Core Rulebook and this trend continues with this product. It is marked “Phase II Game Toolkit”. Like the core rulebook, the toolkit was published in 2024 in Lithuania. We are already aware that Jim Johnson is the project manager and edited this product with Marieke Cross. Some of the writers listed included Michael Dismuke, Nathan Dowdell, Jim Johnson, Thomas Marrone, Aaron M Pollyea and the STA development team. The art director is Ariel Orea with interior art by Aurea Freniere, Thomas Marrone, Paolo Puggioni, Tobias Richter and Rodrigo Gonzalez Toledo. The cover art was provided by Carlos Cabrera.

The 1e Klingon Empire Gamemaster Toolkit (left) compared to the 2e STA Game Toolkit (right)

Previously I had purchased (and used) The Klingon Empire Gamemaster Toolkit (I don’t know why the name is slightly different). The Game Toolkit for the 2nd edition game is similar, but has some differences. Both publications contain a GM’s screen geared towards their respective editions. With the PDF version of this product (that I’m very grateful that Modiphius will provide customers with a PDF if you buy any of their dead-tree products) I was able to print out the GM screen inserts and slip them into my Stratagem “The Master’s Tome” 4-panel customizable GM screen for the con. There is a galactic map in both products, but on the back of the map in the 2nd edition kit is a poster with the cover to the core rule-book. Both products also contain double-sided reference sheets on sturdy card-stock. These are the type that you can drop in front of the players for easy reference to core rules, combat flowcharts and player options. There are eight of these in total.

Where the biggest difference between the Klingon and 2nd Edition toolkit comes into play is the booklet. In the Klingon kit there is a one-shot adventure that the GM can use to introduce the Klingon game to their players. On the 2nd Edition kit the 40 page booklet contains information that expands some of the rules and information from the core rulebook. This booklet is broken down into two chapters marked Players and GMs. For the players we get some new spaceframe rules that can be used to design (or in my case, homebrew ships from other Star Trek sources) starships for the game. We also get the spaceframes for the following classes: Freedom (as seen in Star Trek Beyond), Walker (Star Trek Discovery), Pioneer (Star Trek Picard), Crossfield (Discovery), Miranda (first seen in Star Trek II: The Wrath of Khan), Oberth (first seen in Star Trek III: The Search for Spock), Columbia (Star Trek Online), Constellation, Nebula (both first seen in Star Trek: The Next Generation), Akira (Star Trek: First Contact), Nova (Star Trek: Voyager), Defiant (Star Trek: Deep Space Nine), Luna (originally from the Star Trek: Titan novels), Sagan (also from Star Trek: Picard), Odyssey (also from Star Trek Online). Alien starships include the Vor’Cha (Klingon) and Mogai (Romulan). There are some additional mission profiles and talents are listed. There is also details on what happens when a vessel goes to Yellow or Red Alert. No it does not require changing the bulb.

The later half of the book has additional suggestions and details for the gamemaster. This includes items for running B-Plots, story threads and Chekhov’s Gun. For GMs that have used extended tasks in their games, there is some additional tidbits listed as well. I could almost see Jim Johnson holding onto these 40 pages needing to cut space from the core rulebook wondering how he was going to get this information to the players and GMs. This was a perfect opportunity and I think added value to this toolkit. The sections are color coded just as they are in the core rulebook.

The contents of the second edition kit spread out.

So something that is interesting in both the toolkit and the core rulebook is the examples that explain some of the rules. The writers used examples directly from the shows themselves. This gives a sense of familiarity to those that know the show. In my initial review I had noted the use of Star Trek Quotes in the sample values, well the writers had also used various quotes scattered throughout the book to add flavoring. I mentioned Star Trek Online above. Besides this cross-pollination with another Star Trek licensee, the core rulebook also mentioned some of the details from the IDW Star Trek Comics. I was glad to see this after the very well done IDW Year-Five Tie-In that Modiphius released several years ago. I’ve had a few readers ask me questions about combat and how the game compares to the FASA Star Trek RPG, which I’ve responded to in the respective mediums. And yes, I’ve been continuing to carry the second edition book around to read at my leisure.

I had mentioned in my Second Edition core book review that it was inspiring me to get a Star Trek Adventure campaign going (especially after the successful one-shot that I ran at SaltCON). Physically holding the Game Toolkit in my hand is only feeding that inspiration. I’m really glad that I had picked this up. I think that the booklet was a better use than another adventure.

Additional titles for the second edition game are in the works. So far my Tal Shiar spies have not reported back what they are. I may have to start reverting to Changelings if they can’t find anything out soon. But there is much more coming soon for this game.

Do you have any questions about the toolkit that I didn’t answer? Ask me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

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