Posted in: Pirates, Role Playing Games, Science Fiction, Spy-Fi, Westerns

RPGaDAY2026 Day 23: Finding your Fortune

Day 23 Prompt: Fortune
Week 4 Prompt: Instinct
Weekday Prompt: Blessed

Day 22 of the RPGaDAY 2026 Challenge and our prompt is “Fortune”. This is also the last entry for the week 4 prompt of “instinct” with the Sunday prompt of “Blessed”. Another prompt that could be RPG related, but I don’t want it to be too generic. Let’s see if this works as I let the muse take over.

Jackson runs into the shop. “Kei? Kei are you here?”

The hanging bead curtain door gently separates as Kei steps forward. “Greetings on this blessed day Jackson. I hope your fortunes have improved.” She said with a calm voice.

“No, they’ve taken a turn for the worse. I can’t find my lucky coin. The one that’s been helping me ever since I found it. Did I leave it here by mistake?” Jackson’s voice sounded like it was on the verge of panic.

“So, Fortune’s Coin has moved on to help another? No, Jackson, you didn’t leave it here. It was time for it to move to the next soul who needed assistance.”

“What? How do you know that? That coin changed my fortunes almost overnight. I was able to get my debt paid off after the local administrator finally approved my proposal. I wasn’t getting harassed by those thugs and even the storm that hit left my property mostly intact.” Sweat starts forming on Jackson’s brow.

Kei lit a calming candle on the counter. “Breathe this in Jackson, you don’t want to overextend yourself after finally getting things in order.”

“But the coin…”

“Jackson.” Kei’s voice was stern, but not loud. This caused Jackson to suddenly stop having never heard Ke raise her voice once.

Taking a deep breath. Then three more, Jackson opened his eyes again. “I’m sorry. I didn’t want to slip back into the bad situation that I was in before.”

Kei’s calming smile returned. “But now you have the resources and the knowledge to make your life better, correct?”

“Well… yes.” Jackson hemmed.

“And having experienced the bad, you want to continue to improve your fortunes, correct?” Kei’s voice purred.

After a short breath a calm “Yes. I know that I can do this.” Escapes from Jackson’s mouth.

“Then Fortune’s Coin has done its job. The rest is up to you since it has now moved on to the next soul it intends to help.” Kei adjusted the sage hanging from the ceiling. “It chose you to help when you needed it. But it can’t carry you. You have to do that yourself.”

“You’ve seen this happen before?” Jackson raised an eyebrow.

“Seen. Read about. Heard about. Recognized it every time it showed up.” Kei smiled again. “And, gods willing, will get to see it improve another soul’s life again in the future.”

“I guess I panicked. I always said I just needed one boost to get me over the threshold, and I sure got it.”

Kei reached out and grasped Jackson’s hand. “Then don’t spoil this opportunity. Make things better for you and for others. That is how you can show your gratitude for the assistance Fortune’s Coin provided to you. Perhaps your generosity is the assistance that Fortune’s Coin needs to bless others.” Kei looked at the clock. “I believe you are needed at your next appointment. Well get some tea later and you can tell me all about your plans.”

After the farewell and getting half-way to his destination, Jackson had a stray thought. “How did Kei know that I had an upcoming appointment?” He shrugged his shoulders. “Can’t think about that now. I’ve got things to do.” And he continued to his future.

For your fantasy RPGs like Fantasy Age, Basic Fantasy or Tunnels and Trolls; Fortune’s Coin is a Piece of Silver with a Crown stamped on it.

For your pirate RPGs like Pirate Borg, 7th Sea or Tiny Pirates; Fortune’s Coin is a gold doubloon with one side scratched out in an “x”.

For your western RPGs like Boot Hill, Modern Necessities-Single Action or Tall Tales B/X; Fortune’s Coin is a lucky silver dollar that has taken the impact of a bullet and prevented it from passing through it.

For your pulp or modern RPGs like Amazing Adventures, Everyday Heroes, or Gangbusters B/X; Fortune’s Coin is ancient silver coin that looks like it has survived several centuries.

For your cyberpunk RPGs like Shadowrun, Modern Necessities-Cutting Edge, or Cyberpunk Red; Fortune’s Coin is a physical crypt-token.

For your science fiction RPGs like FrontierSpace, Traveller or Stars Without Number; Fortune’s Coin is a centuries-old trade credit chip.

For your post-apocalyptic RPGs like Mutant Crawl Classics, Fallout or Mutant Future; Fortune’s Coin is The Last Quarter, a worn US quarter minted in the final year before the fall of civilization.

So, I think the muse helped me out on this one. I did do a lot of “squirrel” distractions as I was looking at different systems that this article could have referenced. But I think I’m happy with this one. What do you think? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDAY2026 Day 21: A song of charity

Day 21 Prompt: Charity

Week 4 Prompt: Instinct

Weekday Prompt: Loving and Giving

A special day today. Charity is the prompt for Day 21 of the RPGaDAY 2026 Challenge. Here is an idea that spans from Fantasy to Science Fiction. I hope that you enjoy it.

A popular spacer’s song heard in freeports, frontier taverns, and aboard merchant vessels throughout the sector. Every singer seems to know a slightly different version. Some musical historians point back to ballads spanning the ages. Was the Black Almoner a long lived individual? Was it a family tradition? Or did a new person wishing to help others take on the mantle of the Black Almoner when the previous one retired? Scholars, lawmen, corporations and governments disagree.

The Ballad of the Black Almoner (variant song 24,376 on record)

Verse I

When Promise was a docking ring,

And Far2Go a charted thing,

The governors took their share and more,

Till hunger walked from door to door.

A dark ship slipped through customs’ light,

No transponder shining bright,

The cargo gone before the dawn,

The poor awoke to find it drawn.

Chorus

Oh, raise a glass and pass it on,

To the Black Almoner gone and gone,

Steals from lords and leaves no name,

Yet every child recalls the same.

Take what is hoarded, give what’s due,

Leave before they thank you, too.

The stars are wide, the road is long,

And still the Black Almoner sails on.

Verse II

The merchants swore they’d caught him twice,

The admirals named a proper price,

A thousand warrants crossed the skies,

Yet none could claim the bounty prize.

One year old, the next year young,

With a deeper voice or different tongue,

No two reports were quite the same,

Yet all agreed upon the name.

Chorus

Oh, raise a glass and pass it on…

Verse III

A mining moon ran out of air,

No government was bothered there,

Yet life support arrived one night,

Packed neat and clean, secured just right.

The captain asked, “Who paid the fee?”

The answer read quite simply:

“A debt was owed. The debt is done.

Remember this when your turn comes.”

Chorus

Oh, raise a glass and pass it on…

Bridge

Was it one? Was it ten? Was it twenty more besides?

Was it blood or oath that kept the legend alive?

Some say ghost and some say king,

Some say neither of those things.

For every time the question’s asked,

Another takes the mantle, mask.

Final Verse

Now children point to passing stars,

And dream of mending others’ scars,

The old folk smile, the traders grin,

And wonder who now wears the skin.

For somewhere past the shipping lanes,

Beyond patrols and profit chains,

A dark ship rides the solar foam,

Making strangers feel at home.

Final Chorus

So raise a glass and pass it on,

To the Black Almoner gone and gone,

Steals from greed and answers need,

A pirate born of generous deed.

Take what is hoarded, give what’s due,

Leave before they thank you, too.

The stars are wide, the road is long,

And the Black Almoner sails on.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDAY2026 Day 20: Welcome to Promise Station

Day 20 Prompt: Promise

Week 4 Prompt: Instinct

Weekday Prompt: Far to Go

Well, I’m taking the prompt of Promise for Day 20 of the RPGaDAY 2026 Challenge and I’m applying it to an idea that I’ve had for a science fiction TTRPG setting. This could easily be adapted for Star Frontiers, Traveller, FrontierSpace, Stars Without Number or a host of other SF based systems.

The short-range radio crackles a bit before the last words of docking control cuts through. “Affirmative Golden Instinct, you are cleared for open port 47 with the Independent Captains’ League berth. Welcome to Promise Station.”

“Thank you docking control, proceeding to 47.” Captain Leonath reaches over and disconnects the line. He looks at Dale Harth, the newest member of his crew. “So kid, did you have any questions about that interaction?”

“Uh… no. It seemed pretty straight forward. You were a lot nicer to her than you were with the dockmaster at Regulath Section Command.” Harth gulped.

“Yea, those government controllers think that they are a gift from the gods when it comes to docking regulations. Betty here at Promise Station is like you and me, just someone getting a job done for an honest day’s work. I give her respect, and she respects us back. You’ll find it’s the same for a lot of the inhabitants of Promise Station.” Leonath adjusts the control as he calmly guilds his trading vessel into the approach orbit. “That reminds me, this is your first time to Promise Station isn’t it?”

“I guess there’s a good reason the planet it orbits is called Far2Go. This is the furthest I’ve been into the Outer Reaches.” Harth states. “What’s it like out here?

“I’m glad you asked kid.” Another course adjustment. “I’ve been wanting to give you the lowdown about this place. As a member of the Golden Instinct crew you carry the reputation of the ship here. There are a lot of temptations here being a free trading station. Like any place, there is a shady side, but we don’t run that way. Ready for the infodump kid?”

“Oh yea, I’ll ask questions as things go along.” Harth pulls out his datapad. “Ready”

“Well first, don’t be flashing too much tech. Yea there are thieves, but there are also datajackers who will try to probe your systems. Make sure you’re security apps are up to date before you leave.”

“Check.” Replied Harth.

Leonath looks at the motley assembly of different starship hulls, science stations, cargo containers, repair docks, luxury yachts and more, all connected together. “This is a station independently run by different organizations and guilds. Each of these sections are mechanically joined together by the Brakka Structural Consortium. They love to say, “The Consortium doesn’t own Promise, just the bolts that holds her together.” the computer beeps as a few more buttons are pushed. “The Brakka are hardworking, but will drink you under the table if you get involved with one of the beverage battles. Don’t let their size fool you, they come from a high gravity world and could probably bend you in half just as fast as they bend a hull plate.”

“I heard that if there is too much trouble with the location due to pirates or the like, the whole station can break down to the vessels and transported by their independent owners to a new location.“ Harth smiled. “Aurora Station in the Nox sector uses the same concept.”

“Right” Leonath smiled. “But Promise is slightly better than other modular stations. And that is probably because of the new row of official government consular vessels that have set up office here.”

“Consular stations? I thought that this type of place wanted to get away from the eyes of different governments.”

“Yea, they wouldn’t have been caught dead here. But they paid the price to connect. I think the sudden interest is because the first consular office was from the Aurel. This is their first ever ambassador undertaking. And that suddenly made the Terran Confederation, the Kethari Guild Assembly, the Brakka Republic and even the Tri-Dak Empire wanted to set up shop. They were all interested in why a mysterious reclusive power like the Aurel was suddenly interested in opening a consular office.”

Harth looked surprised. “Wow, a confederation and empire ambassador within shooting distance of each other? That must be fun?” He looked around. “So why are the Aurel here?”

“Well one rumor is the archeological find down on Far2Go had something to do with it, but the Aurel aren’t saying. Which is par for the course with them. I’ve never even seen one in person. But they are wrapped up in their protective clothing and silvery veilmasks. No one knows what they look like without their garments or if the electronic voices are actually their own.“ Leonath looks down at the desert planet below them. “The scientists, archeologists and treasure hunters are having a field day down there. Most are legit, some not so much. Don’t be fooled by anyone selling ‘genuine’ souvenirs from the surface.”

Harth chuckled. “I don’t know if I’d have room for them in my cabin.” He smiled.

As the Golden Instinct glides around one of the refurbished cargo pods, a brightly lit luxury space yacht comes into view. “Oh yea, that reminds me. That’s called The House of Fortune. But if you go in there, you’ll probably lose yours. It’s a gambling location that usually caters to high end clientele. There are definitely some humans, moxmar and kethari who would try to entice you into one of the different attractions there. Perhaps when we are done with our cargo runs, we can check it out on a supervised basis. But they tend to prey on the unknowing.”

“So, all we do here is cargo runs?” Harth asked.

“Mostly, but this is a place that has resources we can’t get anywhere else or are too expensive anywhere else. The merchant houses, the guilds and even the whisper market has been good for both buying and selling. For the many different races who come here, it’s pretty much kept under control. Mostly.” Leonath looks up. “Almost there. Go help Wig-Sok with the docking hatch and I’ll join you guys there.”

“Sure thing boss.” Harth jumps up and leaves the control cabin.

After the door closes, Leonath pulls out his personal communicator and dials into an encrypted frequency. He states in a monotone voice “Code 12, 14, 48 and 59.” After receiving two beeps in response, he closes the device. A few moments later, a metallic clunk shakes the Golden Instinct as it connects to docking port 47 on Promise Station.

Leonath checks his beam weapon in the holster before standing up. “Let’s get this over with.”

Carl sits back at the keyboard. Did he plant any seeds today? Tell me about where you’d take this game environment. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDAY2026 Day 17: Welcome to IN-10-CITY

Day 17 Prompt: Intensity

Week 4 Prompt: Instinct

Weekday Prompt: Fair of Face

We’ve reached Day 17 of the RPGaDAY 2026 Challenge and I had to bounce a few ideas off the wall before I could come up with something for the prompt of “Intensity”. And since it’s a Monday, we also get a new weekly prompt of “Instinct”. The poem brings us back to “Fair of Face” which still doesn’t help.

Ya know what, I think we need to expand more on our cyberpunk setting that we started with the Day 5 entry of Burden. Let me know if this sparks any ideas for your Paranoia, Cyberpunk Red, Modern Necessities-Cutting Edge, Shadowrun or Cyber Generation.

–DOWNLOAD COMPLETED–

SECURITY REPORT: Social media tracers blocked: 100%, non-authorized advertising blocked: 97%, authenticity hash confirmed. Please see the disclaimer at the end.

Electronic Pamphlet loaded:

Welcome to the Integrated Networked Tenth City, or as it’s known by our many happy residents IN-10-CITY. “Where Tomorrow Arrived Yesterday.

Why choose IN-10-CITY to live, work or play?

99.7% Crime-free (certain districts excluded from calculation)

Predictive Transit System. Our intuitive transportation network knows where you’re going before you do! (Passengers choosing alternative destinations may incur a routing adjustment fee)

Small Apartments. Every residence comes equipped with: Climate control, nutritional monitoring, mood optimization, corporate-approved entertainment, and passive loyalty assessment.

Dynamic Personal Advertising. No more irrelevant commercials! Our patented algorithms tailor every advertisement specifically to your hopes, dreams, fears, and insecurities.

Featured Attractions Include:

The Neon Mile. Over 17 kilometers of restaurants, clubs, shopping, immersive experiences and legally distinguishable gambling all open 24/7/365.

Executive Gardens. A beautiful green space available to all citizens with Platinum status or higher.

Historical Plaza. Commemorating the first nine prototype cities. Please do not inquire what happened to cities four, six or eight.

The Augmentation District. Upgrade your life with: New eyes, new lungs, new memories, new personality packages and more.

-New Resident Benefits. Upon arrival, every citizen receives: A digital identity, a municipal tracking implant, a complementary transit pass, one free personality assessment, and coupons for participating cybernetic vendors.

Sports Franchises:

IN-10-CITY is represented by all the major corporate leagues with new arenas constructed every five years. Representing our metropolis is:

IN-10-CITY Voltage (Cyberball League)

Overclockers of IN-10-City (Professional eSports League)

IN-10-CITY Revenants (Combat Drone Racing)

Pulse HC (Urban Hoverball Association)

IN-10-CITY Titans (Powered Exoskeleton League)

Frequently Asked Questions:

Q: Is the city safe? A: Absolutely! IN-10CITY’s predictive policing algorithm identifies potential threats before they occur. Most of the time.

Q: Will I be monitored? A: Only for: security, convenience, customer satisfaction, city planning, public safety, optimization and quality assurance.

Q: Can I opt out? A: No.

Q: What if I get lost? A: You won’t. Our navigation network tracks your location continuously.

Q: Can I turn off location tracking? A: You seem confused.

Listen to some of these residential testimonials-

I arrived with nothing but ambition and dreams. I now have six subscriptions and three corporate sponsors.” –Happy Resident #447291

The city always knows where I am.” –Happy Resident #225103

I never felt more connected.” –Citizen currently under investigation

Public Safety Notice:

Should you encounter any of the following, please contact the authorities immediately- Unauthorized AIs, Unlicensed prophets, Rogue delivery drones, Independent journalists or citizens discussing cities One through Nine.

And remember our IN-10-CITY motto: “The First Nine Were Learning Experiences”

Legal disclaimer: By downloading and reading this pamphlet is acceptance to the residential user-license agreement and terms-of-service. Your tailored tracer program has been integrated, and any dizziness from the implant chip should be reported to the nearest med-bot facility. Please follow the guided path to your orientation seminar and job assignment.

–ACQUISITION COMPLETED–

I do appreciate the feedback that I’ve been getting on some of these posts. Some was good-natured ribbing (yea, you got me) and I got a constructive suggestion on my Endurance post. And I really like the “Wow, I’m impressed” type posts. It makes me think that I’ve been successful in planting a few story seeds out there for other gamers to use. I’ll probably talk about all the feedback in my after-action report on/around September 1st. Keep them coming, I really appreciate it.

Do you have any more feedback on this or any of my other RPGaDAY entries? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDAY2026 Day 16: This Is The Way

Day 16 Prompt: Composure

Week 3 Prompt: Associates

Weekday Prompt: Blessed

For Day 16 of the RPGaDAY 2026 Challenge and I’m going to be twisting the prompt of Composure from something vague to something directional. And this could fall in most RPG genres that I’ve already used several times this month. Gee, it’s almost like I’m interested in playing in these particular genres. So, for your sci-fi, pulp or fantasy game please consider the use of The Five Bearings of the Compass Guild.

North Bearing

Virtue: Endurance Color: Deep Blue Motto: “Hold Fast.

North members are explorers, scouts, and guides who refuse to quit.

When others turn back, the North continues.

Associated with: Survival, Perseverance, Long expeditions and Frontier exploration

East Bearing

Virtue: Knowledge Color: Gold Motto: “Seek Understanding.

These are the cartographers, scholars, translators, and researchers.

The first to study a map. The last to stop asking questions.

Associated with: Intellect, Discovery, Learning and Investigation

South Bearing

Virtue: Service Color: Green Motto: “Leave Others Better.

The most community-minded Bearing.

Members often become: Healers, Diplomats, Relief workers & Pilgrim guides

Associated with: Giving, Compassion, Charity and Stewardship

West Bearing

Virtue: Adventure Color: Crimson Motto: “Beyond the Horizon.

The daring members.

Explorers. Pathfinders. Treasure hunters.

Often blamed for incidents.

Associated with: Courage, Curiosity, Risk-taking and New frontiers

Center Bearing

Virtue: Composure Color: White or Silver Motto: “Remain True.

The rarest Bearing.

Center members train as: Mediators, Leaders, Masters and Judges

Like the pivot point of a compass, they remain steady while others move around them.

Associated with: Balance, Wisdom, Leadership and Calmness

Founder’s saying that is recited upon initiation or at the start of meetings:

North endures. East learns. South serves. West ventures. The Center remains true.

Which Bearing house would your character be in? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction, Star Trek

RPGaDAY2026 Day 15: Enduring Connections

Day 15 Prompt: Endurance

Week 3 Prompt: Associates

Weekday Prompt: Works Hard

Probably one of the better RPG recommended prompts for the RPGaDAY 2026 Challenge and we are provided with “Endurance”. I wonder if this was chosen for Day 15 since it’s the midpoint of the month. I’ve known some participants who have already dropped out already (dang real life). I’ve also been tempted a few times myself, but I think forcing my way through some of these prompts has been a mental challenge.

So where am I going to take this prompt? I’m going to stick with the (now evolved) theme of providing seed ideas with different locations and vessels. I hope you enjoy it.

INCOMING TRANSMISSION

TO: Personal Terminal-Ms. Matilda Harper, Perth, Australia, Terran Confederation

FROM: Personal Terminal-Spacer First Class Ward Harper, Starship Endurance, Fleet Command

CLASSIFICATION: Personal Correspondence- OPSEC cleared

Mum,

I hope that you are doing well. I was pleased to hear that Doc Callaghan had cleared you from your last round of treatments. Please continue to follow his instructions. He knows his stuff unlike those AI-Assisted Digital Companions that still can’t seem to get a diagnostic right. I think that I’m starting to understand dad’s analog way of doing things, especially now that I’m settled down in my new assignment.

In my last letter I told you that my professor at Fleet Academy seemed to have a smirk on his face as we all gathered for our new assignments after graduation. I told you that he seemed to have it out for me. I couldn’t write to you before now because of how busy we’ve been. Packing up our gear. Many different transport stops. Clearing customs and keeping out of scraps along the way. But I’m finally berthed at my assignment.

I’m on that ship, the one everyone keeps talking about. The Endurance. The oldest operational vessel in Fleet Command. I remember when we disembarked from the transport shuttle and one of the other green members asked the Senior Bosun if we were here to help decommission the ship. This old guy just smirked and said “Son, you’ll either be dead, retired or the Grand Admiral of the Fleet before the Endurance is actually decommissioned.”

After getting my bunk, the first thing they had us all do was a temporary assignment with the Cargo Master. I tell you, this woman has the mind of a steel trap. She knew exactly where everything needed to go, what label needed to be on what container and how to rotate the containers so that the oldest items could be accessed first. The entire time I was around her, I don’t think she looked at her digital display device more than twice. I recall her telling the Senior Bosun that she’d rather have another round of arguments with the Syndicate Pirates than the Customs Officials of Oreth Prime.

After we got the resupply stocked and secured, I was finally released to my permanent assignment. I reported to Maintenance Chief, Lt. [redacted]. I walked more steps here than all my years at the academy. The Endurance must be twice as large as a similar cruiser class vessel. This makes for more corridors and access shafts. Lt. [redacted] stopped at one junction and just tilted his head. Then he had me note down that Circuit [redacted] needed to be replaced on the next maintenance cycle. When I asked him how he knew that he just shrugged and said, “The Endurance just talks with you, if you know how to listen.” I think he was serious.

After my first round with the Chief, we were told to report to the Arboretum, where we had our first meeting with Captain Henline and Exec Rosales. We got our official welcome aboard and an introduction to the senior staff. I could tell that Captain Henline has confidence in his team by the way he talked about them. The one that didn’t talk much was Executive Officer Rosales. When it came time for him to talk about his role, he only said that he represents the crew to the CO but is the first to follow the COs orders. I overheard one of the Ensigns whispering that Rosales scared him more than the visiting Admirals they had the week before.

One of the members of the senior staff came up to me just after our meet-and-greet with the staff. It was Lt. Commander Victoria Shellby, the ship’s archivist. Apparently, the Endurance is so old that there is a permanent historian on board. She immediately asked me if I knew the late Jack Harper. When I told her that was my dad, she put on a big smile and asked me to follow her. As we kept getting deeper and deeper into the lower sections of the ship, I was starting to wonder what was going on. Was this part of some prank on the newbies joining the Endurance. But eventually, after passing through three generations of replacement sections, a weird sign that says, “DO NOT REMOVE, IT IS LOAD BEARING.” (she couldn’t tell me what “it” was) and past a coffee maker that was older than I was, she pointed at some graffiti on a hull plate. There, etched in with a plasma welder, was the name “Senior Technician Third Class Jack Harper”.

I didn’t know dad served on the Endurance? He never talked about his time in the fleet. No wonder he loved the analog way of doing things. First, I was upset about getting this assignment. Sure, I wasn’t at the top of my class. But I felt that I had put in the effort to earn a berth on a Madagascar Class Cruiser or a Jefferson Class Destroyer, not the oldest ship in the fleet. Now… now I’m happy to be here. Lt. Commander Shellby didn’t say anything as I bawled. I know dad has been gone for a couple of years now, but this connection confirmed my decision to follow his footsteps into the academy. I hope what I do here will make both you and him proud.

END OF TRANSMISSION

Again, Carl looks at the screen after typing this up. Did I do good? Do you think the environment of the oldest ship in the fleet would work for a campaign setting for Star Trek Adventures, Traveller, FrontierSpace or a host of other science-fiction RPGs out there?

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Dungeons and Dragons, Role Playing Games, Science Fiction, Spy-Fi, Star Trek

RPGaDAY2026 Day 14: Me giving my regards

Day 14 Prompt: Regard

Week 3 Prompt: Associates

Weekday Prompt: Loving & Giving

Regard is the Day 14 prompt for the RPGaDAY 2026 Challenge…. and I’ve got nothing. I wracked my brain for this topic, and I really don’t know what the organizers are going for. Let’s look at some of the other entries that have been posted for inspiration. (Checks BlueSky social media)

Wait, Fellow RPG blogger Craig Oxbrow asked a question “What is a game held in high regard you have yet to play?” Perfect, I’m going to go with that one. Thank you Craig. (and after I started working on this, it looks like other participants used this same idea)

“Have yet to play?” Hmm… I’m going to break this into two categories since they would both count. “Never played” and “Never played outside of a one-shot.” As I’ve mentioned in my SaltCON reports, when I sign up for RPG sessions at conventions, I try to play at least one game I’ve never played before. I had also had the pleasure of being invited to a few one-shots outside of conventions (thanks guys). And no, I don’t count making characters for the Character Creation Challenge as playing the game.

Amazing Adventures– This is the “D20 Modern” variant of Castles and Crusades by Troll Lord Games. It’s a D20 based system that uses the siege system for resolving skill issues (driving a motorcycle, climbing wall, finding a hidden item, haggling with a merchant for a lower price, etc.) What I like the most about this system is it allows the player to say, “I want my character to do this” instead of “My character sheet says I can only do this.” Kind of like how you can with the 2D20 system Star Trek Adventures by Modiphius.

Planet of the Apes– The D6MV (the “magnetic variant” of the D6 system used for the Star Wars D6 game from West End Games). This game had a very successful KickStarter from Magnetic Press Play. Yes, I ran this at a SaltCON, but it was the intro adventure from the Quickstart. I would really love to play this in a campaign as a player.

Traveller– The latest version from Mongoose Publishing. 1- I’m a fan of science fiction. 2- This is one of the original RPGs that shaped a generation like Dungeons and Dragons did. I’ve seen the 2d6 system spawn off many retro-clones and imaginations. So I’d like to try it in a campaign at least once.

FrontierSpace by DWD Studios. This company is a small one-man operation that has put out a lot of different games . This entry covers science fiction and is his love letter to Star Frontiers (while using an original system). He has also created the espionage game, White Lies, which should also be on this list. While White Lies is based off of the Whitebox Fantasy Adventure retro-clone, the system used for FrontierSpace is very unique. It also has the “do what I want, not what my character sheet says” vibe.

And you know what? I’m going to call it there before this turns into a post 20 miles long. There are quite a few more that I could hold up and state that I hold it in high regard. I own them either in PDF or deadtree version. I’ll probably bring them up in future blog posts.

What are the four games you’d hold up in high regard that you haven’t played yet? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction, Star Trek

RPGaDAY2026 Day 13: Could you handle the strain?

Day 13 Prompt: Strain

Week 3 Prompt: Associates

Weekday Prompt: Far to Go

Day 13 of the RPGaDAY 2026 Challenge and I’m going to go with a storyline that I’ve had rolling around in my head for quite some time. I never knew if I wanted to make this an RPG session, Star Trek fan fiction or an original science-fiction story.

Communications Station Four-Seven-Bravo-Bravo-Echo

LOCATION: Regalas Sector, Coordinates 887447-AA532

ALERT ALERT SIGNAL INCOMING FROM UNKNOWN SOURCE

IDENT CODE: Fleet Registry Light Cruiser-800437 Starship Venture UNCONFIRMED

SIGNAL QUALITY: 17% degradation detected- aided restoration attempted

–Video Starts–

(static fades, interior of a Washburn Class starship command center is seen. Some panels are in different states of disrepair. A human male with a dirty uniform is seen sitting at the command station.)

(off screen female voice) “I think it’s going through now sir, but I don’t know how long we’ll have access to the subspace channel.”

“Fleet Command, I hope you are hearing this. (static) This is Captain Gabriel Costa of the Starship Venture. I don’t know if this message will reach you in time. If you haven’t been hit by the (inaudible static) wave, then you may only have weeks, days or even hours depending on how long this (garbled audio) message makes it through comms.”

Sparks fly off of one of the panels behind him.

(warped voice distortion) “Three years ago…” (voice normalizes) “…the Venture encountered an unknown anomaly that flung it over 4,700 sectors away from Its previous position. (static) “…our true location, we started the journey back home. During that time…” (garbled) “…a danger that affects all inhabited planets in the home sectors.”

(screen becomes full static before returning 35 seconds later)

“…at which time we discovered that the group was fleeing from something called the Delta Wave. This…” (voice distorts) “…wave will cause FTL drives to malfunction and eradicate certain organic compound…” (voice normalizes) “…unless it was shielded by…” (static) “… which protects some vessels and ground-based compounds but devastated entire civilizations that were caught unprotected. Many vessels of unknown origin are in a constant state to outrun the wave.”

Captain Costa wipes his brow with a dirty hand.

“As per fleet regulations, we attempted to assist where we could but quickly found ourselves at the magnitude of this disaster. Unknown forces attempted to commandeer the Venture. We suff…” (voice distorts) “…ered many casualties and attempted to flee away from the wave. So…” (voice distorts even more) “…far the science department has calculated the wave to be large enough to cover several sectors. We sti…” (voice normalizes) “…ll haven’t discovered the edge of the wave. Professor Viggan believes that the wave is growing with each system it engulfs. Other than the elements it consumes, the planets and stars are still present, but unreachable by the other side of the Delta Wave.”

(The video continues with an agitated Costa speaking, but there is no sound for 20 seconds)

“…is our last confirmed coordinates. I made the command decision to break radio silence in attempt to warn the fleet of this impending disaster. We have detected several vessels converging on our location. We will attempt to evade them and contact…”

(signal ends)

FROM: Automated System for Communications Station Four-Seven-Bravo-Bravo-Echo

TO: Regalas Sector Command, Fleet Command Base 94

PRIORITY: High

Message Start. Long range sensors have detected a large number of vessels approaching from the Tenkor Rift heading towards this sector. Identification scans: inconclusive. Total number: inconclusive. Propulsion sources: varied, but inconclusive. ETA: 108 Terran Hours. Sensor scans and unconfirmed message from Starship Venture (Registry 800437) attached in datapacket. Message Ends.

Carl sits back at the keyboard and looks at what he has typed up. This could be used with Star Trek Adventures, Stars Without Number, Frontier Space, Star Frontiers, or any other science-fiction based RPG systems.

Did the seed get planted? Do you think that the Venture was able to survive the strain of being trapped in a remote sector surrounded by desperate alien vessels? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDAY2026 Day 12: Finding what is Lost

Day 12 Prompt: Loss

Week 3 Prompt: Associates

Weekday Prompt: Full of Woe

Because I liked the more humorous post of T.A.C.T. that I presented on Day 11, I’m going to keep going with the humorous entries. For Day 12 of the RPGaDAY 2026 Challenge the prompt is Loss. Well, loss and lost are close enough in my book and I was able to get some creative juices flowing with the later. (evil grin)

Basio Quill’s daily routine observed on 14th Day of the King Year 5279:

6:00 Unlocks door to Lost Property Office in the Secondary Southwest Government Annex for the City of Xarta. While the door is only hanging by one hinge, as per regulations, the door must be unlocked during business hours.

6:05 Checks for any incoming messages. Sends another message to the maintenance department that the door has not been repaired in 1,706 years and forty-five days since the initial request was submitted.

6:10 Waters the office plant. Checks growth rate. Notes that plant has not grown since it died after the city fell into ruin and everyone fled.

6:20 Review Overnight Claims. One explorer lost his hat. A cursed dagger was lost by a cultist. Three adventurers report “something important” is missing.

6:45 Dust Reference Shelves. Since office is currently buried in a partially collapsed building, dust returns immediately.

7:30 Morning Tea (Oil). Tea is terrible. Tea has always been terrible since the supplier has become unreliable since the fall of the empire.

8:00 Process Forms 12-B through 447-V. No one has requested these forms for centuries, but still one must be prepared.

9:00 Files Complaints. Recent examples include: Traps insufficiently marked. Mummies hostile. Map misleadingly accurate. Snakes are larger than expected.

10:00 Answers Questions from Adventurers. Standard responses already prepared for common questions like ‘Why is the city cursed?’, ‘Where is the treasure?’, ‘Why is the floor shaking?’.

11:00 Lunch Break. Since Basio doesn’t eat, he just sits there for an hour in silence. It’s tradition.

12:00 Update Missing Person’s Register. Several entries updated from ‘Missing’ to ‘Regrettably Found’.

13:00 Catalog Artifacts. Categories Include: Valuable, Dangerous, Extremely Dangerous, Should Not Have Been Touched and Returned to Professor Wainwright.

14:00 Checks on City’s Lost Prophecies Shelf. The shelf is nearly full. Prophecies are far more common than their authors would have us believe.

15:00 Processes Retirement Paperwork. Application Status: Pending. Reason: Supervisor unavailable.

16:00 Polishes Nameplate and Tidies Desk. Nameplate reads ‘Basilio Quill: Senior Assistant Deputy Registrar of Lost Property, Third Class’. He was hoping to make Second Class, but the city collapsed before his promotion interview.

17:00 Closes Office. Locks door. Places key in designated drawer. The designated drawer was lost during an earthquake. Basilio records this fact in the appropriate ledger.

When the city fell nearly 2,000 years ago, everyone fled, the city was buried, the kingdom collapsed, the government ceased to exist, and the gods abandoned the region. Basilio Quill remained because of Municipal Regulation 14-B “No keeper of records may abandon his post while property remains unclaimed. According to his ledger, seven unresolved claims were still present. While civilization was gone, the paper remained valid, so Basilo stayed at his post. Because of the spell of employment (or programming) Basil is now an undead skeleton/broken autonomation in spectacles and tattered attire as he dutifully staffs the Lost and Found Office.

If any adventurers find him, he will be disturbed if any questions are asked as the inappropriate time. If they state that they are there to find a lost item, he will ask them to take a number and eventually asking for proof of ownership or a claim ticket. Basilo’s responses should be laced with boredom from bureaucracy and the sarcasm needed to survive a mundane office job. He is completely polite, completely helpful and completely defeated by bureaucracy. He would react to any horrifying adventurer behavior the way a stuffy librarian reacts to someone disturbing the quiet of the library.

Common Answers:

“Welcome to the Lost Property Office. Please take a number.”

“We’re the only people here.”

“Then I recommend Number One.”

“How long have you been dead?”

“That information is available upon submission of Form 38-C.”

“Do you have Form 38-C?”

“No. It was lost.”

“You’re alive!”

“That matter remains legally ambiguous.”

“Who are you?”

“Basilio Quill, Senior Assistant Deputy Registrar of Lost Property, Third Class.”

“And what do you do?”

“Mostly wait.”

“We’ve come for the Ruby Eye of Karak-Zul.”

“Excellent. Do you have your claim ticket?”

“It’s a legendary artifact.”

“So is a hat, if enough time passes.”

“Someone stole our map.”

“Then your complaint would belong with the law enforcement division-theft.”

“Where is Theft?”

“Stolen.”

“You get a lot of explorers down here?”

“Unfortunately.”

“What usually happens to adventurers?”

“Would you prefer the statistical summary or the pie chart?”

“Has anyone ever escaped the city?”

“Many.”

“Successfully?”

“Ah.”

“This city is cursed.”

“Everything is cursed.”

“Everything?”

“The stapler is particularly dangerous.”

“You keep records of everything?”

“Everything.”

“Everything?”

“On page 847, an explorer reported losing confidence in 431 A.E.”

“Did he ever find it?”

“No.”

“We’re missing our guide.”

“Description?”

“Short. Nervous. Kept warning us to go home.”

“I have eighty-seven entries matching that description.”

“One of my associates disappeared.”

“Voluntarily or adventurously?”

“What’s the difference?”

“The paperwork.”

“How did the city die?”

“Budget cuts.”

“This prophecy says we are the chosen ones.”

“Congratulations.”

“You don’t seem impressed.”

“That is the fifteenth chosen party this month.”

“Why don’t you leave?”

“Retirement requires authorization.”

“From whom?”

“My supervisor.”

“Where is he?”

“Missing.”

“What’s the strangest thing anyone ever lost?”

Basilio adjusts his spectacles and consults a ledger.

“According to the records, an adventurer named Percival Smythe misplaced an entire civilization.”

“How does that happen?”

“The notes simply state, ‘It was here yesterday.'”

This system agnostic RPG post could work in a variety of genres. For something like Star Trek Adventures or Frontier Space, the party could find a run-down robot/android still following his programming. For pulp adventures like Everyday Heroes and Amazing Adventures or a fantasy setting like Castles and Crusades or Basic Fantasy, Basilio would be some form of minor undead/litch cursed to keep working after he has passed away. Probably by a spell put on all employees to keep them working during turbulent times. Perhaps breaking the spell will allow Basilio to find the peace that he has lost.

Did I make you smile? Perhaps even giggle? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDAY2026 Day 6: Reach

Day 6 Prompt: Reach
Week 2 Prompt: Intellect
Weekday Prompt: Far to Go
Another entry in the RPGaDAY 2026 Challenge; for Day 6, I’m not changing the prompt. After the creative enjoyment from the Burden or Burned entry on Day 5, I’m writing another entry by just putting my fingers on the keyboard. The prompt is enough without having to twist it around, and I was able to add the Weekday prompt for once.

The following RPG blog post is system agnostic. I hope it inspires GMs for science fiction games like Star Trek Adventures, Traveller, FrontierSpace, Stars Without Number or Star Frontiers.

Dataset Report: Far-Reach Station and Colony
Location: Marcus III, Marcus System, Kestrel Expanse
Number of Planets: Six full sized planets, unknown number of dwarf planets
System Breakdown: Marcus I (Rocky, No atmosphere, No moons); Marcus II (Rocky, Thick atmosphere, No moons), Marcus III (Rocky, Standard atmosphere, Two moons), Asteroid Belt, Marcus IV (Gas giant, 12 moons), Marcus V (Gas giant, 17 moons), Marcus VI (Ice giant, Two moons)

History: Fifty years ago, a one-way transport arrived at Marcus III to start up a colony of human survivalists. They used the hull components of their vessel as the building blocks for the first colony, and were able to eke out a living. The group, known as The Children of Mankind, had been able to grow the colony. Fifteen years after planetfall, a second group of colonists arrived with additional followers. This also included a few non-human residents. Primarily, the group just wanted to be left alone from the core-worlds. When there was vessel from Earth, they greeted them, showed them that they were self-sustaining and in no need of follow up. Secretly the group feared that a life-ending disaster was about to befall the core worlds. By setting up a colony in a remote region of space, they could ensure the survival of the species.

Then, a disaster did strike, but not the one they were expecting. A group of colony prospectors came across an alien ship of unknown origin that had crashed before they had arrived. When they opened it, delta radiation was released and was starting to expand from the still active reactor. The colony lost several educated members who were attempting to seal the vessel off. The colony had no means of leaving Marcus III as they had cannibalized their vessels for planetary use. Merchant vessels were rare to stop by a remote colony and their radio transmitter only covered the area of the solar system.

Colony leaders were attempting to see if they could reassemble the FTL transceiver when a miracle happened. Or was it a curse? Infamous scientist Dr. Antonio Kron arrived in the system with several of his followers. While their vessel was too small to evacuate, he did offer them his services. Dr. Kron and his assistants had the equipment and knowledge needed to re-seal the unknown alien vessel. It would take several years for the delta radiation to dissipate, but with the source cut off, it wouldn’t expand any more, no longer threatening the colony or its agricultural sources.

Had the colony known of Dr. Kron’s crimes in the core worlds, they probably wouldn’t have agreed to reward him. Dr. Kron needed a place to hide from the authorities, and he wanted to continue his banned experiments. He had found that one of the moons around Marcus IV had the materials needed for his research. He wanted to set up Far-Reach Station on the surface of the ninth moon. If needed, the colony could reach the station with their transmitter if another emergency came up. Dr. Kron was able to discreetly use his resources to build Far-Reach Station. And he was willing to purchase fresh foodstuffs from the colony in exchange for their continued silence to the station’s location. If anyone came searching for Dr. Kron, the colony leaders only informed them that he had stopped by then continued on his way after helping them with the radiation issue.

Stephen Milken, one of Dr. Kron’s assistants, discovered that the left-over residue of the softwood tree found on Marcus III contained properties that would imitate one of the illegal narcotics in the core worlds. The fruit of the softwood tree was one of the foodstuffs that helped the colony survive and was held in high regard with the colonists. The residue had no value to them, so when the station requested it “for research purposes”, they gladly sold it to them. The Doctor’s team used the profits from selling the narcotic as a way to fund their research.

At the time this report was compiled, the following questions had not been answered.
1- What was the unknown alien ship found on Marcus III?
2- What medical crimes (besides narcotics) had Dr. Kron and his associates been charged with?
3- How far did the narcotics network reach into the core worlds?
4- Would the disaster that The Children of Mankind feared come to pass?

Answers that a good GM might be able to use for a science-fiction roleplaying campaign. Which one was your favorite? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

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