Posted in: Conventions, Dungeons and Dragons, Horror, Pirates, Role Playing Games, Science Fiction, Star Trek, Star Wars

SaltCON-Spring 2026 After Action Report

August sez “Who said you could be gone fur-ever?”

And another wonderful SaltCON is in the bag. Let me take this opportunity to thank the gaming coordinators, the volunteers and the people I met for helping to make this an enjoyable weekend. I had some disappointments, but they were far and few between. I also had a roleplayer come up to me to say “Hey you want to see my convention backpack?” after he had read about the backpack that I use at conventions. It was interesting to compare the two of them. Last year, I really needed the emotional support after some real-life events. This year I was providing the emotional support to others (and I was glad to give out the hugs when needed). It reminded me of the quote from Saru on Star Trek: Discovery.

“Before we can care for others, we must care for ourselves.” Saru- New Eden, Stardate: 1027.32

I was able to pick up a lot this year. The convention theme for 2026 is pirates (last year was a cyberpunk theme) and there were several articles of clothing that combined gaming and pirates together. My zip-up Star Trek hoodie (that looked like a uniform) was starting to get a little threadbare, so I decided to replace it with a black SaltCON pirate hoodie that says “Dead men play no games.” I also picked up the regular con shirt for spring which was a pirate riding a fish guiding it with a D20. The SaltCON GameMaster’s Guild shirt that I got for free said “Release the Kraken” And speaking of free shirts, Evil Genius Games provided me with an Evil Gamemaster shirt for running one of their games. On the sleeve is a bonus rule that allows the GM to make a player re-roll a D20 two times during a game. I didn’t use this at the con, but a friend who also got the same shirt did.

Some of the gaming loot that I picked up at the con.

As is usually the case with SaltCON, they give you free games when you pick up your registration badge. The free games this year included an interesting card game called Tacta and a humorous looking game called Riot at the Round Table. I’ll have to subject the family to these and see how they play. At the Saturday morning swap meet someone brought in the Star Trek Super-Skill Pinball that was still sealed and was a low price. So I snagged it. I really wish that more people brought their RPG books to this Saturday morning event. At the regular game swap (which is 99% board games) I did find an unusual looking RPG called Arzium which appears to be a fantasy game. And one of my thank you gifts for running quite a few RPG sessions was the Werewolf The Apocalypse Core Rulebook. Both of these I’ll be using in the 2027 Character Creation Challenge.

Smaller loot from the con.

There were a couple more giveaways that I had received at the convention. The first was the SaltCON RPG pin which showed a kraken wrapping itself around a pirate ship. There was also a pin I got for running the Evil Genius game for Nacho Haus that came from the Origins Game Fair. I don’t know what that represents. I reached out to my contacts at EGG and I’ll report back what I find out. Another free gift was a small 3D printed dice tower that fit nicely inside my leather dice tray. Usually dice towers are too unwieldy or big, but this one worked just right. This was given to a GMs at the con and was provided by Scorehaven which appears to be some sort of gaming meet up group. A local young artists had a booth at the con and from her I purchased a set of dice that glow under a ultraviolet light (I’ll blog more about that later) and a special coffin box for the Geek Wife who loved it. Plus we wanted to support those who created with their hands and not tried to use AI.

For the four games that I ran at SaltCON Spring 2026 I think I must have picked a bad time-slot for Basic Fantasy. Only one person had preregistered for the game and they backed out the morning of the con. But this only gives me a chance to polish up this self-written adventure for a future event. The next day I ran Everyday Heroes: Escape from New York (for the prizes seen above). This game had a full complement (five pre-gen characters) and we had fun. However I may have disappointed a player who was playing an RPG for the first time. She chose a character that was a manipulator instead of a fighter. However the first part of the game (that was all we could do in the four hour slot) didn’t get to the point where she could use her talents. I let them name their own characters at the table, so Lady Lockbreaker, if you are reading this, I should have let you manipulate the guards you were trying to approach. I had thought about it later and I realized then what you were trying to do. I hope your future RPG sessions go a little better. For any GMs running some of the Cinematic Adventures from Evil Genius Games, be prepared to shorten the material to get it into a convention gaming slot. Friday I ran Star Trek Adventures 2nd Edition with the Thursday’s Child game written by Roger Taylor. This ran very well and challenged the characters in a Star Trek way. There were lots of compliments at the end of the session (that ran longer than we were expecting, but it was the last game at that table for the day). On Sunday I ran the Star Wars D6 RPG from West End Games. While there were a couple of first time players who wanted to see what the fuss was all about, there were also several players who loved the original game. They loved the theater of the mind and how I used an opening script to get them all into character. Thank you to my players who showed up and had fun.

I was really looking forward to the two Cowboy Bebop games, but they didn’t happen. One was with Lasers and Feelings and the other was the official RPG that I had backed on Kickstarter. The GM fell ill and wasn’t able to return for the two games. I know another player who had signed up for both who was disappointed as well. Another player volunteered to run Lasers and Feelings for us and we pushed our way through it as an improv game. Thanks to that player for stepping up and showing how the community supports each other. To the GM that was running the early Sunday morning Advanced Dungeons and Dragons 1st Edition game, I apologize for pulling out the night before. With how late my STA game ran, I didn’t think I was going to get there on time for the early morning session. I hope you found a replacement player and I thank you for bringing one of the classics to the con. I have a bit of a conundrum on the Tunnels and Trolls game. It wasn’t actually Tunnels and Trolls, it was a retro-clone called the Leopard Empress or something. Another player who also wanted to really try T&T had even brought his books from home. I think we got an idea how the system works with the clone, but I was also wondering if I would have signed up had it been advertised under the actual game name. I don’t know, am I thinking about this too hard? If I had advertised my Basic Fantasy game as BECMI and someone showed up expecting to play that, would they be giving me the side eye? The other game that I was able to play is called DC20, which turned out to be a beta version of the game that was backed by Kickstarter years ago. It made sense, but I could see where some of the betaness of the game came into play as the players had a few questions about things. We had fun. But the IT side of my brain kept saying “Beta version, wait for full release.” The most fun I had was with the Paranoia game. Because there was a long line to get into the con (and I had to stop to help a friend at the ER beforehand) I was a little late getting there. The GM was actually having the players create their own characters. Since I had missed the first of this process, I asked if I could just use the character I had recently created in the Character Creation Challenge, and the GM agreed. So bonus points for me to use a character that I had created manually. I want to say that the Paranoia game lives up to its reputation if you have a GM and players with the right mindset (and warped sense of humor). Good job. Overall I had fun in the games that I actually played and thanks again to the GMs for their efforts.

Again, if you are looking for a good gaming convention, I can’t recommend SaltCON enough. There are a ton of board games, card games, roleplaying games and the Artemis Bridge Simulator ran by Starship Frontier was always full. The next two conventions at the Davis Conference Center in Layton, Utah are June 5-7 and September 4-6. I already have an idea for my next Star Trek Adventures game that I want to try out.

So was I putting to much thought into the Tunnels and Trolls concern? Did I do the new player in Escape from New York wrong by not letting her play to her character strengths? Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Doctor Who, Dungeons and Dragons, Role Playing Games, Science Fiction, Star Trek, Star Wars

2026 Character Creation Challenge After Action Report

Note: If you made it through 31 days of the challenge, read to the bottom of the post.

The 2026 #Character Creation Challenge has been completed. What a difference a year makes. 2025 sucked so bad that I didn’t complete my 31 characters until March. For 2026 I tried a different approach that was, somewhat, successful. I posted 31 characters in January and a bonus character on February 1st. Now I will admit, since I knew that I had some real-life responsibilities (a funeral and parental duties) in January, I did generate some characters in December. This gave me a little bit of a buffer at the start of the month. But in the latter half, I was making the character the day before it was scheduled to be posted. I think this helped my sanity (what little left there is) a lot.

Another thing I did differently this year was not scheduling out the whole month and printing up all the character sheets in advance. This gave me a little bit of flexibility, especially when one game I selected turned out to be a supplement and not a game. However by the middle of the month I had scheduled everything out. I’m not certain how I’m going to do this in the future. Another thing I did was combine some reviews with the character creation. This wasn’t too bad, but I think I’d like to keep these separate in the future.

The entries that really stood out for me in the 2026 challenge included White Lies 3rd Edition, Paranoia “Perfect Edition”, Dragonbane, The One Ring and the Star Trek Adventures 2nd Edition with the 23rd Century Campaign Guide. When I was re-reading the entries to help me write this report, I remember feeling happy after I had made these characters. Plus a few of them I really want to run at SaltCON as a one-shot or homebrew for.

I really didn’t have any games that disappointed me this year other than Rebel Scum. Sure there were some weird ones like Time Lord or slightly incomplete like the Trader Captain’s and Merchant Princes. But I think Rebel Scum was the disappointment of the 2026 challenge. It needed to really be more a rule book first.

Of the other entries that I read on various message boards, blogs and social media, I noticed a lot of Star Trek characters. One participant was making Star Trek characters with other RPG systems (like the D6 Star Wars game). There was also a participant who created the classic Masters of the Universe characters using the Advanced Fighting Fantasy system. I also loved the Alpha Squad (a 1930’s A-Team) using the Outgunned Adventure system. There were also a lot of other good themes and new system. I wish I had room to mention them all.

Here is my list of 2026 Characters:

Day 1: FASA Star Trek- Trader Captain’s and Merchant Princes Character: Kraxx
Day 2: Rivers of London Character: Oliver Cook
Day 3: Time Lord Character: Carl Stark
Day 4: Twilight: 2000 4th Edition Character: Benton Ward (Stiletto)
Day 5: Dungeons and Dragons Rule Cyclopedia Character: Carthan
Day 6: White Lies 3rd Edition Character: Walter Cunningham
Day 7: Attack From Space Character: Sir Reginald the Fourth
Day 8: Rebel Scum Character: Lifter THX1138
Day 9: Star Trek Adventures-Captain’s Log Character: Valltex of the Kazon-Pikaar
Day 10: Tales from the Loop Character: Kirk Stark
Day 11: Warhammer Fantasy Roleplay 1st edition Character: Teowulf the Hunter
Day 12: Star Wars 2nd Edition Character: Arcus Junn
Day 13: The Well Character: Barton the Bastard
Day 14: Worlds Beyond Character: Yirr’baun
Day 15: Worlds Without Number Character: Jarret
Day 16: Paranoia “Perfect Edition” Character: Todd-R-TOT-1
Day 17: FTL Nomad Character: Marcos Tryladar
Day 18: Dragonbane Character: Drake Grandfeather
Day 19: Rocket Age Character: Arnold “Ace” Rimmer
Day 20: vs Ghosts Character: Professor Proton
Day 21: Underhaven Character: Thorronlir Whitbraid
Day 22: D.A.M.N.I.T. Character: Hezan Copperhood
Day 23: Swords & Wizardry Character: Ivasaar Perleth
Day 24: EverReach Character: Charles Craig
Day 25: The Walking Dead Universe Character: Jay Dunn
Day 26: Modern Necessities Character: Xathel “BL4NK” Dalla
Day 27: The Terminator Character: William Harden
Day 28: The One Ring Character: Reginard Grubb
Day 29: Other Dust Character: Trabb
Day 30: Doctor Who 2nd Edition Character: ALAN 1701D
Day 31: Star Trek Adventures 2nd Edition with 23rd Century Campaign Guide Character: Kraxx
Day 32: Jack Photon’s Fan Made Star Trek RPG Character: Jayce Newton

Past Character Creation Challenges After-Action Reports:
2025
2024
2023
2022
2021

And if you completed the 31 characters in 31 days, here is the badge that you can display on your blog posts or social media. I’ve already had this badge show up on Welcome to the Eyrie, Paratime, Three Kobolds with a Trench Gun and on BlueSky. If I missed any, please let me know. This graphic is in a large and small format. I commissioned it from AuroraStark.art if you are ever looking for some production art for a project. Additions: The Other Side, Flubs and Boons and Ravaged Renaissance. Let me know if there are more.

Also, if you purchased anything after clicking on the affiliate links to DriveThruRPG or Amazon, thank you. I’m not doing this blog to make money, but the kickback helps when making game purchases for future challenges.

Get ready for the 2027 #CharacterCreationChallenge coming up next January. And thank you everyone who had fun. Even if you only made a few characters, I still enjoyed reading them.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Doctor Who, Role Playing Games, Science Fiction

2026 Character Creation Challenge Day 30: Doctor Who 2nd Edition

Here we are on Day 30 of the 2026 #CharacterCreationChallenge and today I’ll be using the Doctor Who Roleplaying Game 2nd Edition by Cubicle 7.  I had created a character using the 1st edition of this game all the way back in the first challenge in 2021.  Cubicle 7 also had a game called Doctors and Daleks (based off of 5e) that I used in the 2025 challenge.  In 2021 I had also created a character for the FASA Doctor Who RPG (which I had ran back in the 90’s).  Then earlier this year I created a character for the little-known Time Lord RPG.  This creation journey allowed me to create my own Time Lord called The Barron, two human companions, and a Sontaran.  So, my goal is to expand the team by making a robot/android type character.  Why not a female character?  I usually stick with male characters because I’m always worried that I’ll represent a female character wrong at the table.  I just stick with what I know.   

Chapter two talks about the characters you can play in this game.  There are a lot of different steps that have explanations, but no summary that I can see.  So, I’m going to try to follow the steps presented.   

The first step appears to be The Concept.  What type of character are you playing?  As mentioned above, I would like to play some sort of Android.  So, if he’s from Earth, it’s in the future.  The more I’m thinking about it, yea, he’s an Android from the 2160’s. By that time, I hope we have a better grasp on android technology.  This character was designed to be a teacher unit for the equivalent of college students.  I jotted down some notes to add to the character sheet later.   

The next item is The Focus.  This is a single word that explains the characters’ drive or passion.  This has both a positive and negative side to it, and the book recommends talking with the gamemaster about this.  I talked with the voices in my head, and we agreed that the Explorer sounds good.  This teaching android is taking an opportunity to expand his programming by experiencing some of the things he actually teaches.  I hope that’s not too vague.  If I had to defend it to a GM, I would say that he is more interested in learning the new experiences and may not be aware of what he is getting into.  In the system if I was able to use the Focus, then I’d gain an extra d6 to a roll.  To those familiar with the first edition, these two items are new to the game.  

Experience appears to be the next section.  This is what the character was doing before they started gallivanting around the galaxy with a Time Lord.  It’s not a complete history, but I’m instructed to pick two major events that happened in the character’s life.  There were a few examples listed, but they seemed pretty human centric.  I’m going to use “Death of a Student” and “Invalid Source of Information”.  With the first, there was a natural disaster at the school, and the android was with the student in their last moments.  The second was the android discovered a source of information that they were instructed to use was incorrect.  Even with submissions to get the data corrected, it was not.  This last part made the character interested in “finding out for himself” so that he could present correct information in his class.   In this same section is a Shared Background Experience or something that all the players got to go through together.  It had some interesting options, but I have no TARDIS Team to hash this out.  So, I’m going to skip this one for now. 

Ah, now we are at the Attributes.  If you read my blog entry for the first edition of the Doctor Who Rolplaying Game, the attributes are the same.  Awareness, Coordination, Ingenuity (smarts), Presence (charisma), Resolve (willpower and determination) and Strength.  These scores range from 1-6 with the average Human having 3’s in most of the categories.  There are 18 points to distribute between the six attributes.   I wrote them down on my notes what I thought an android would have.

Alright, so next is the Skills of the character. The Attributes are the physical and mental abilities and skills are things that everyone knows. They are Athletics, Conflict (aka fighting), Convince, Craft, Intuition, Knowledge, Medicine, Science, Subterfuge, Survival, Technology and Transport. There are 18 skill points that I can award to different skills. A score of 1 represents basic knowledge of the skill. The highest level is 6 which is renown expert. Any skill that has a score of 3 or higher then I can spend a skill point on a specialization. I wrote down the skills that I thought an android teacher would have and picked a specialization for a few of them.

Next is the character’s Distinctions. In the first edition this was covered by Traits. Well for this character he is an Android (I wrote down the details from one of the sample characters in the Doctor Who RPG 2nd Edition Starter Set) and Experienced.

Story Points are something that a player can use to tweak the narrative of the story in your favor. Most characters start with 12 points but you reduce this number by 2 for every distinction present. So this android character would have 8 points.

And now we wrap things up with the Finishing Touches. What is the character’s name? Advanced Learning Android Number 1701-Delta (aka Alan), a Background (the teacher story listed above) but there are ten questions listed in the book that would help players come up with this information (thank you). What is the Home Time Period and Technology Level (examples are provided), Personality (what? he’s an android), Personal Goals (learn more from experience) and Equipment (I really don’t know on this one). And since the book has started talking about Experience, I’m assuming the character creation process is done. Here is the one-page sheet.

Afterthoughts:

I ran the starter set adventure for this at a past SaltCON. From what I recall, going in cold it ran very well. I don’t think that the players knew that I was just as new to the game as they were. As I said then, I could very easily see myself running or playing this game.

This game really could have used a Character Creation Summary that fit on one page. If I was going to run this at the table, I’d probably write one up for my players.

There is a character conversion guide from the first edition to the second edition at the back of the book.  I was glad to see this as I like seeing what the differences are between editions. I think it would also assist me with any homebrewing. But there is a large number of fan made publications where they hombrewed stats from the Doctor’s appearance in novels, comics and video games. Gah, I shouldn’t have pulled them up while working on this blog post. I got distracted by the shiny things.

Additional Notes:

While I was finishing up this character, I still had people reach out to me having just learned about this challenge. For those of you reading about the #CharacterCreationChallenge, welcome. I hope that the characters you see here, on other blogs, on social media or on the different RPG message boards inspire you to check out new games or even plan to participate next year.

Coming Up Next:

Star Trek

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2026 Character Creation Challenge Day 27: The Terminator RPG

On Day 27 of the 2026 #Character Creation Challenge I’m going to use another game that you can’t pick up on DriveThruRPG any more unless you had purchased it prior to September 2025. The Terminator Roleplaying Game by Nightfall Games. According to the Terminator Fandom Wiki, the publisher decided to end their rights by mutual agreement with StudioCanal. I didn’t know that until now and it may have explained why the game came up for sale when I had purchased it on DTRPG. The link I posted above goes to an Amazon listing for anyone looking for a copy.

I’ve always enjoyed the Terminator franchise and thought it would make for a good RPG campaign. I even remember reading articles with what-if scenarios like: “What if the series 800 model 101 infiltrator unit was accidentally sent back in time to 1886 instead of 1986?” I think that is what I like about science fiction stories and games. The “what-if” factor. In this game, it appears that you can play resistance fighters in the future war, or those who have been sent back to the 1980’s (or other times) to protect the timeline.

So the PDF I own has 232 pages in it. It was written by Andrew E.C. Gaska who also wrote the Planet of the Apes RPG, The Alien RPG and I even had a chance to meet at a past FanX: The Salt Lake Comic Convention. As I was reading the rules, I could see some of his fingerprints in the system based off the in-person conversation that we had at the con. The character sheet is one-page long and the character creation process starts on page 30. There are seven steps in total (with an optional eight step that I will not be using) to create a character. I’m going to make a member of the resistance who will be sent back to the 80’s to find and protect a target from being terminated.

Step one is to select a role. This could be considered a class or archetype. Not everyone in the resistance is a soldier (but everyone fights where they can). The options are Engineer, Grunt, Hacker, Historian, Medic, Pilot (ground or air), Scout and Strategist (aka generals). I made a Drow Hacker yesterday with Modern Necessities, so I’m going to go with Historian this time. I don’t think I’ve made one in any of my past challenge entries. Each role gets some initial stats, skills and a resistance ability. I wrote these down for my yet-to-be named character.

Next comes the stat generation. These attributes are Strength, Dexterity, Knowledge, Concentration, Charisma, Cool and Fate (which I was glad to see in the game). They range from 0 (poor) to 6 (incredible). Some of these stats already have a score thanks to the role selected above. I’ve been given 7 points to spend on the other stats. There is a max stat limit for the different roles and a chart is provided. For example, with his brains, this historian could have a score of 6 in KNOW, but only a 2 in STR. I didn’t know if I should make him general (1 point in each stat) or specialized? I think this is why I don’t like point buy systems. I decided to go with 1 in each category and added it to my notes.

Step three covers the Hope Points of the character. According to the book, this represents the faith that the character has in their own abilities and in humanity. There are three categories for hope points, Body, Brain and Bravado which are associated with a stat (example Brain has KNOW and CONC). I add the two associated stats together and then the category with the highest number gets 2 Hope points (in this guy’s case Brain, and the second gets 1 and the lowest gets zero. Since there was a tie between Body and Bravado, I was instructed to pick one. Now I’m confused. Besides the three points listed above from the values, it says that I have 3 more hope points to spend in any category (max 2) how I want? Am I reading this right? Slightly confusing. But I think I have the 3 more points to spend so I wrote them down on my notes.

Skills are the next step in the creation process. There are skills categorized by the stat would use them (e.g. melee weapons falls under STR). The range is 1 (skilled) to 4 (Specialist) with the max at creation time of 3 (Expert). Each Roll has a list of starting skills that begin at the rank of 2. I’m then given 36 points to spend on any skills with a chart of how much it costs to go to each rank. Ugh, again I dislike point buy. Yea they are good if you have something in mind or are homebrewing, but for just general character creation, I’m not a fan. First I picked some minimal skills that I thought a resistance member would have surviving in a robot apocalypse. I was able to get them spent and added to my notes.

Step five is the Traits that give the character some personality and possible hooks for the Director. I have zero points to spend on the traits, but if I take a negative trait, I’ll gain points. I’m getting a GURPS vibe here of all the negative things to get a bunch of points (something I dislike). I looked over the costs and descriptions and honestly nothing really pulled me in. Perhaps if this was random or required. I finally broke down and picked one good and one bad trait and moved on.

For step six we are doing the Figured Stats. These are stats that are calculated by other items noted above. Most have mathematical formulas. These include Hit Points (health of body), Willpower (mental strength), Movement (closing and rushing), Encumbrance and Initiative. Luckily after the descriptions there was a chart with all of the baselines and formulas for me to use when writing down my character notes.

And the last step (for me) is to come up with the Finishing Touches. Name (William Harden), background (was raised in an abandoned library so that is where he gained his knowledge and equipment (discussed with Director if the game is set in the future or if they traveled to the past naked). He’s naked to start.

There is a step eight, which is for the players who wanted to beg their Director to let them play a cyborg or fated (aka targeted by Terminators) character. Since I’m not using this according to the voices in my head, I skipped it. Here is the character sheet after I transferred my notes to it.

Afterthoughts:

They had the Terminator 2 font everywhere in this book. I think it was giving me flashbacks because that was one of the original fonts that we loaded onto our computers to make futuristic newsletters and flyers.

I like how they gave a one-word description of the different stat ranks. This would make it easy to homebrew stats for someone that I could have ported into the game.

This game uses a pool of d10s to determine success. One of the d10s has to be different from the others and it must role above the target number in order for the additional skill die to count. I kind of raised an eyebrow at this wondering how it would play at the table. Some of the target numbers were higher than 10, but you do add some modifiers to the roll if I read the system section correctly.

I know it sounds like I did a lot of complaining above. My issue is with the min/maxing of point buys. I wasn’t a fan of them in GURPS, and I’m not a fan of them in other games. I feel that it drags out the character creation process. Sure if you already have an idea in mind (which I didn’t) then it may help. While I hated making GURPS characters, I didn’t mind playing GURPS at the table. I wonder if I’d feel the same with this system? I don’t know if I’ll get a chance to try unless someone runs a one-shot at a con.

Additional Notes:

I’ve had some participants ask me if there will be a badge graphic for those who complete the 31 characters as we have done in years past. The answer is yes, my artists has been working on one and has sent me several prototypes for feedback.

I had a blogger reach out to me by emailing Carl (at) TardisCaptain dot com to let me know that they were posting their entries. I’ve added Skeleton Soldier Press Blog to the list on the 2026 #Character Creation Challenge page.

Coming Up Next:

The One Ring

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2026 Character Creation Challenge Day 24: EverReach

Last year I had the opportunity to talk with the game designer for the sci-fi RPG, EverReach at SaltCON. He offered to send me a copy of his game to use in a future blog post. He also gave me the freedom to review the game as I saw fit. So, I am using it for today’s entry in the of the 2026 #CharacterCreationChallenge. Now, I had a chance to play this game with the designer at a past SaltCON.

So the PDF book is 324 pages and was released by Laughing Gnome Games. The ISBN number is 979-8-9925886-1-3. EverReach uses a system called the Luck Die System. To complete a task the player rolls 2d6 and another d6 known as the luck die, add any bonuses from skill, equipment and traits and try to meet or beat a target number. The player has a series of luck points and can replace one of the d6s that they just rolled with the results of the luck die.

The steps to create a character are listed on page 14. Create a character concept. Assign abilities. Pick a Genotype (think race). Select a character background. Select bonus skills and background. Select the character’s talents. Pick up equipment. Build a ship and finally finishing touches. There are little sub-steps or different methods in each step.

Step one is the character concept. As I’m typing this, I’m watching episodes of my favorite science fiction comedy series Red Dwarf. So I’m going to make a human engineering character that’s a little on the slobby and lazy side. Step two is assigning the attributes. The attributes used in EverReach are Brawn, Determination (mental fortitude), Wits (awareness), Agility, Intelligence and Presence (charisma). There are three methods that can be used to generate the scores for these. Focused (pick one at 4, one at 1 and the rest are 2), Balanced (Two attributes at 3 and all others at 2) or Point Buy (spend 13 points among the six attributes). Since this guy is one of the lower deckers, I went with balanced.

Now to select the Genotype of the character. In this gaming universe there are Humans, Metahumes (weak psychic humans), Spaceborn (humans designed to live in space), Heavy Worlder (humans designed for working on heavy gravity worlds), Reptilians, Avians, Felians and Piscine (genetically modified reptiles, birds, cats and fish) and Androids. Considering I’m making my own version of Lister, I briefly considered Spaceborn or Heavy Worlder, but I don’t think that really fit the concept I was going for, so I stayed with Human. I get to up two of the character attributes by 1 and I get to add +1 to Luck.

Step four is the character background. Where were they born, what type of upbringing and career do they have? We also select two personality traits and a character flaw. Sticking with the Lister theme I’m making the character from the United Kingdom. So he has the language of English and the trait of European. For the upbringing I considered Criminal, Urban or Rural, but I decided to go with Laborer. I wrote down the traits, social network and background listed. After seeing the list of Careers, instead of going with Engineer that I was thinking above, I selected Deckhand since he was a lower decker. This gave the character his first set of skills (rank 2), another social network connection and an additional trait. For Personality I’m instructed to pick two from the list provided (went with Optimistic and Witty) and at least one Flaw (Claustrophobic). I could have picked a few others to match the inspiring character but I didn’t know if it would have provided any additional positive traits.

For the bonus skills and background, I get to choose three additional skills at rank 2, bump two of my rank 2 skills to 3 and then select five skills at rank 1. I also get to choose one additional background talent, one additional social network. Um… are the background talents under the Talents chapter or in the Backgrounds chapter? This is probably where I would have asked the GM if we were making the character together at the table. There is an entire chapter on different talent types, but they appear to be connected to certain skills. I’m going to go out on a limb and think its one of these in the talent chapter since I haven’t seen that come up anywhere else. Under the Mechanics Talents there is a Robot Ally (since Lister had Kryten). No, I’m wrong, steps six (the next one) has the rules for those talents. I guess I’ll just skip this one for the time being.

As mentioned above, step six is to select the talents of the character. Each skill that has a rank of three gets a talent. Since Mechanics is at skill level 3, now I can take the Robot Ally talent that I had mentioned above (Welcome to this character’s Kryten). Since only one other skill was at a 3, I picked a talent for Subterfuge (Disguiser).

Equipment is the next step. The rules state that the character has a a choice of three equipment items that are always in their possession. There are other items that can be used during the game, but these three things appear to be signature items. I think I just pick three things that are not large and bulky.

Step eight is Building the Ship. Work with the crew (other PCs) including who owns it, who does what on the ship etc. Sticking with the Red Dwarf theme, I’m certain that this character has a small mining scout like StarBug 1 that’s owned by the company they work for. There is a whole set of steps just to design the ship. I’m not going to go into on this blog post because it’s already getting to long as it is.

The final step is the finishing touches. This includes determining speed, armor, shields, health, etc. It’s done by various mathematical formulas provided. I was confused by the second sub-step in finishing touches. It says to add the attribute bonuses+2x skill ranks to determine the bonus for your skills. But when I do a Ctrl+F on the document, nothing else comes up for attribute bonuses. I haven’t given a name to the character yet, so I’m going with Charles Craig. Glorified space bum who’s only working before he gets his big break (and hopefully the girl of his dreams) to retire on a farm on Fiji. I transferred everything to the two-page character sheet and scanned it below.

Afterthoughts:

I was wishing that the chapters and layout describing the characters was in the same order as the character creation steps listed on page 14. I was jumping all over the place in the PDF. It would have been helpful in the step-by-step guide to say (see page x for more information). Another issue was the AI images. They had the usual issues of merging body parts, plastic skin and more. Like the Vintage Space RPG that I had used in a past Character Creation Challenge, none of the images seemed to be related to each other other than being in space. It was really distracting.

Now usually when I create a character for the challenge, I usually say “I wonder how it plays at the table?” Well, as mentioned above, I was able to play it in a convention one-shot. We did a lot of pre-planning for our raid into the facility we were hired to break into. When we got to tossing the dice, I don’t recall thinking anything like “that didn’t work” or “that seems to be too steep for a success ratio” like I had in some other games. So with a good GM and players, this should be a game that can be used in a campaign. The GM is encouraged to develop house rules for their table if needed.

I would also like to point out, that in the same vein as Chris Gonnerman, Bill Logan, Mark Hunt and more, Patrick Buckendorf has done something that I want to do. Write a roleplaying game and get it out into the wild. Like others, I say I want to do it. But the actual act of getting it done and out is a major accomplishment that I hope to achieve some day.

Additional Notes:

In the 2025 #CharacterCreationChallenge the proper Top Gear crew came up in several characters. This year it appears that Red Dwarf is inspiring some of the characters that I end up using. Even if it’s towards the end of the creation process.

Coming Up Next:

The Walking Dead

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Reviews, Role Playing Games, Science Fiction

2026 Character Creation Challenge Day 22: vs D.A.M.N.I.T.

The game that I’m using for Day 22 of the 2026 #Character Creation Challenge is one that I backed on KickStarter. Because of how far behind I’ve been, I haven’t had a chance to write a blog post about it. So this will count as both. The game is called Dwarven Assault Mining And Neutralization Interception Team (D.A.M.N.I.T.) and is a sci-fi game about Dwarves in space. The characters are a part of a trouble team sent to clear dangers out of various space mining locations or fighting pirates. When I read the description it sounded like fun, and they weren’t asking for too much on pledges. There have been a few KickStarter campaigns where the game sounded interesting, but I didn’t want to spend to much for a game that I may only play once or twice.

The physical copy of the game I received has 34 pages, but the PDF extras added several pages more. One of the extra rewards was a 5th Edition version of the game if I elected to play it. For the challenge I’m using the creation rules for the original game. The book has an ISBN number of 2-370021-779178 and was written by Mike Lafferty and Chuck Rice. There is a ton of color art in this book by Jacob Blackmon, Jon Gibbons, Dean Spencer, Kristin Nokes and Rick Hershey.

This is a rules-light system for quick play between players and DM (Dwarf Master). There is a target number and the player rolls a d20 to see if they meet or exceed the TN. The advantage/disadvantage rule is in play within this system. From the looks of things, this is one of those games that I’d pick as my odd-ball one-shot to run at SaltCON. I’ve got a few to set up for the next several conventions since they run three of them a year.

There is a one-page character sheet. The character creation steps are provided in a separate PDF when you pick up the game from DriveThruRPG. There are seven steps in total to get a character ready for the table.

Step one is to pick a class from one of these options. Scout, Medic/Science Officer, Heavy Weapons/Pilot, Engineer or Dwarven Earth Alchemist (DEA Agent). This last class is a special alchemist that can also cast spells. While this last one sounds interesting, I’m eyeing the Scout since he is an infiltrator. The book states that all characters get 15 HP to start, a specific attack and three fixed skills.

The second step is an optional one if your Dwarf Master allows. Picking a personal skill to make the character different from the others. I randomly picked one from the list since the voices in my head said to do so.

A Perk is a unique ability that the character has. For step three, I’m instructed to pick one from the list that I thought would fit this unnamed character.

Steps four and five both deal with gear. Allocating gear points then buying said gear. 10 gear points is allocated per character. I decided to pick both a ranged and melee weapon (I was surprised that there wasn’t a dagger option).

Picking a name and background is step six. I used the online random dwarf name generator to dub this character: Hezan Copperhood. After his brother went missing on a previous D.A.M.N.I.T. team, he signed up to find out what happened to his kin, and dispense justice if needed.

And finally step seven appears to be another optional one as well. If the Dwarf Master give their OK, then make your own custom skill, perk, gear or spell. I like this idea that gives the player a chance to contribute something. I’m going to go with a family heirloom which turns out has a special function. The Ancestors’ Ring. This alien technology discovered by one of his forefathers on an exploration mission can cause silence for two rounds once per game. Do you think that the Dwarf Master would allow it?

After reprinting the character sheet (see below) I was able to scan it to wrap up this blog post.

Afterthoughts:

When I went to transfer my notes to the character sheet, I realized that I had accidentally printed out the sheet for the D.A.M.N.I.T. 5th edition game. So I quickly printed out the original character sheet if you are wondering why it looks different from the photo at the top.

I hope I did the gear right. I spent all of the equipment points before I realized that I could make my own special item at the end of the process. So I may have too much gear on this guy.

This game looks simple and straight forward. My games for the spring SaltCON are already locked in, but I wouldn’t be surprised if I try to run this for Summer or End-of-Summer SaltCON later in the year. I’m very happy that I backed this Kickstarter.

Additional Notes:

This is my third of four games used in the challenge that I had picked up from KickStarter over the past year. I should go back and count how many KickStarter games I’ve used over all of the years of doing the #Character Creation Challenge.

Coming Up Next:

Swords & Wizardry

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Red Dwarf, Role Playing Games, Science Fiction

2026 Character Creation Challenge Day 19: Rocket Age

Day 19 of the 2026 #Character Creation Challenge and I’m using a pulpy science fiction RPG that I had picked up in a charity bundle sale years ago. This game was published from Cubicle 7 called Rocket Age. It has Humans exploring the solar system with adventures on Venus, Mars, the moons of Saturn and Jupiter and more with a 1930’s attitude. It appears to be similar to the Doctor Who RPG that this same publisher released. Let’s dive in to see.

There is a one-page character sheet. The character creation rules are found on page 94 (after a TL/DR intro into the game universe) with a total of 257 pages for the core book. A summary is listed on page 95 and has four steps.

The first is what type of Sophont is your character. Well this is the games fancy term for race. My choices are Earthlings, Eurpoans, Ganymedians (both of these are from the moons), Ioites (a race that had their homeworld blown up by the Europans), eight different types of Martians (gee, I wondered what inspired this) and Venusians. I’m keeping it simple and sticking with Earthling. I’m told that I have 42 character points and the cost to be an Earthling is 1 of them. This also gives me the attribute modifiers and traits for Earthlings which I wrote down in my notes.

Step two is the occupation of the character. I looked at the choices and they are Citizen, Diplomat, Explorer, Merchant, Military, Miner/Scavenger, Native, Scientist, Law Enforcement, Europan Emissary, Deutsche Marskorps War Walker Pilot (Nazi cyborg mech drivers on Mars who left the service), Martian War-Priest, Rocket Pilot, Rocket Ranger and Venusian Harvitioi (wandering Venusian). Well the non-Earthling options are out. Again, keeping it simple, I selected Rocket Pilot which cost me 11 character points. I wrote down the attributes, skills and traits listed for this occupation in my notes.

On step three we now take the remaining character points (of which I have 30) and spend them on Attributes, Skills and Traits. Some of these have already been added from the first two steps above. The Attributes for a Rocket Age character is Awareness, Coordination, Ingenuity (aka Intelligence), Presence (aka Charisma), Resolve (aka Willpower) and Strength. These were the same in my Doctor Who RPG first edition entry. Also the same was the skills each character has. Athletics, Convince, Craft, Fighting, Knowledge, Marksman, Medicine, Science, Subterfuge, Survival, Technology and Transport. Traits are good and bad things about the character. The bad traits can give you back character points to spend elsewhere. I spent my points trying to make an Ace pilot.

What a guy.

The last step is the character’s story. What is their name and do they have a nickname. Pulling from one of my favorite shows, I’m going with Arnold “Ace” Rimmer. The image of the silver suited pilot from the Red Dwarf popped into my head. His friends are… well you know (or should know). The book also says that equipment is picked in this step. It just says, look at the equipment section and pick the reasonably logical items. It already stated that there was a ship connected to this character in one of the above steps so I’m marking that down as well. This looked like it was both vague and too much in some sections. So I’m going to skip it (other than I already wrote down the silver leather jacket and the ray gun). Here is the character sheet after I transferred my notes over.

Afterthoughts:

I repeat myself. Rule book first, lore second. Rule book first, lore second. When a gamer picks up an RPG book, they can (usually) tell from the cover what genre of game it covers (fantasy, sci-fi, horror, etc.) They want to know “How do I play it? How do I quickly explain it to my friends to try to get them to play it?” If you can’t do that near the front of the book, then most gamers are going to use a system they are already familiar with and adapt your lore for what they want. The lore did sound a little interesting from what I skimmed through, but I didn’t take a deep dive into it as I wanted to learn the system.

The bookmarks in this PDF were… weird. I finally had to go to the index and find the page number and tell my reader to go there. That’s when I realized I was skipping over 90 pages of fluff.

I had picked up this game because it was cheap in a bundle charity sale (I don’t recall which bundle service it was). But at the time I was thinking homebrew. Now…. I’m not certain. It’s pretty much fleshed out. The system is pretty simple (that I recall from playing the Doctor Who RPG). Roll 2d6 and add the attribute and any skill or trait modifiers to reach a target difficulty.

Had I known that I was going to make this character into Ace Rimmer, I might have adjusted some of the attributes and skills to make it more like him. But I didn’t want to go back and change anything. So don’t think this is my 100% interpretation of Ace Rimmer in Rocket Age.

Additional Notes:

I kept wondering why I had the thoughts of a Mallard character who was a Mage for my Dragonbane entry in the 2026 #Character Creation Challenge. Then it dawned on me that I had shared this video online years ago and I had to find it again. At the time I was thinking of my D&D 3.5 magic user in the last big campaign I played in.

Coming Up Next:

vs Ghosts

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2026 Character Creation Challenge Day 17: FTL Nomad

On Day 17 of the 2026 #Character Creation Challenge I’m using a game that I had originally intended to use last year. I had it on the list and I believe I even had the character sheet printed out. Then a friend had gifted me one of my holy grail of RPG collectables that I had been trying to get my hands on. A copy of Red Dwarf The Roleplaying Game. It was late January and I had already done most of my challenge entries. So I looked at the list and originally I was going to bump Mazes and Minotaurs, but that game had already been bumped several times. So I bumped FTL Nomad since I would be swapping one sci-fi game with another. When I schedule out my games, I try not to have two of the same genres next to each other.

So what is FTL Nomad by Stellagama Publishing? My initial thought is it’s a retro-clone(ish) game of the Traveller 2d6 system that contains some modern rule ideas such as advantage/disadvantage dice. The universe is set as a near future cyberpunkish interplanetary setting which can be expanded to interstellar. I’m sure there is more to it than that, but that was my first impression. Stellagama Publishing also put out several other titles that I’ve used in past challenges including The Sword of Cepheus 2nd Edition, Cepheus Deluxe and more.

The PDF of the rulebook has 277 pages and our character creation summary starts on page 14. The character sheet only has one page. Let’s dive into this system and see what we can come up with.

Step one is the character concept. Since I’m keeping this simple and easy, I’m going to make up a hot-shot human pilot. Yes there are aliens in this game, but I’m sticking with human. As a human (as detailed in step two) I get to distribute five points among the seven skills that are all currently at zero. As a starting character none of these can have a score more than three. The skills listed are Combat, Knowledge, Physical, Social, Stealth, Vehicles and Technology. Pretty self-explanatory.

Step three is to pick an Archetype (aka class or basic concept of the character). As mentioned above, I’m already picking Pilot. But the other options were Agent (spy, bounty hunter, troubleshooter, etc.), Diplomat, Engineer, Merchant, Mystic, Outlaw (pirates to con artists), Outsider (barbarian, exile, etc.), Roughneck (workers in space), Scholar (doctors, scientists and more), Scout or Soldier.

Since this character is human, on step four I get to pick a Talent or special ability. These were in three categories of combat, character or professional. I found one for Ace Pilot and wrote it down in my notes.

Next comes calculating the Stamina. This was a mathematical formula with any bonuses from the Physical skill (which I had at one). The next step (six) is calculating the Encumbrance that the character can carry. Another mathematical formula also involving the physical skill.

Now we are purchasing equipment for this currently unnamed character. Hey, I get to roll something. 2d6x1000 for the number of credits he has. Now I can go to the equipment list or go pick an equipment package that is based around the Archetype. I’m going to go with the later as to not take up too much time. I wrote it down on my notes and subtracted the cost for the package. Actually I am going to take a peak at the equipment to see if there is anything else I think he should have. I did add a few more items that I thought the character would need.

The last step is to finalize the character. Name- Marcos Tryladar. Appearance- Good looking with short black hair and brown eyes. Trying to see if he can meet the next piloting challenge and left home to find his fortune. Let’s see how this looks when I transfer my notes to the character sheet. There are some blank spots that should be easy to fill out with a GM such as languages. But there is one glaring thing I noticed. There’s a Hero Points section. Quick search of the PDF shows that they are tucked all the way down on page 31. Each player starts with two and can be used for re-rolls or to activate special talents or abilities. That would have been nice to know before I had filled out the sheet.

Afterthoughts:

I really like the fact that this book gave us the basic mechanics and a rundown of the attributes at the very front of the book. I’m really disliking the publishers who follow the online recipe formula where they give the TL/DR story of whatever before they get to the actual instructions we are looking for. Remember, a core rulebook is a source of information, make that information easy to find and people will be more likely to play your games.

Being a Sci-Fi fan, I could see myself playing FTL Nomad. I don’t know if I will because I don’t even know any one local who plays Traveller, let alone any games based off of the 2d6 system. I’d love to try it just to see how it plays at the table. It’s generic enough that I could see some some homebrew possibilities for it.

Additional Notes:

After the flub with the Six-Shooters & Wagons the other day, and with a very busy schedule coming up (more family responsibilities that come first), I’ve actually sat down and scheduled out the rest of the month. Before today I had been winging it to give it a little bit of spontaneity. Let’s see if this pre-planning will help the rest of the month go smoother.

Coming Up Next:

Dragonbane

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Humor, Role Playing Games, Science Fiction

2026 Character Creation Challenge Day 16: Paranoia “Perfect Edition”

The computer is your friend. The computer wants you to be happy. Friend computer says the last Paranoia entry in the challenge was in 2022. So for Day 16 of the 2026 #Character Creation Challenge I’m instructed by friend computer to use Paranoia “Perfect Edition” (aka The All New Shiny Edition) that was released by Mongoose Publishing in 2023.

For those of you not familiar with Paranoia, it is a role-playing game that is set in the future where humanity lives in a computer controlled Alpha Complex. No, this is about the future not about today. The central computer controls everything and is trying to keep you safe from conspiracies, communist plots, secret societies and enemies of the computer. Why do you keep asking if this is a game set in modern times? Your character is a troubleshooter for the computer trying to discover the hidden fiendish plot that is about to be sprung upon your paradise-utopian society. All while trying to hide the deep dark secret that you harbor from other troubleshooters. No, I’m tired of that question. The computer says we should move onto character creation.

Of the 146 page PDF that friend computer instructed me to purchase last year, the character creation can be found on page 20. It is broken up into four steps (A-D) with sub-steps in each one. Friend computer is organized very well.

In Step A we are instructed by friend computer to create some PII (Personally Identifiable Information). This includes a punny name which is based upon the character’s clearance level (R for Red) and where they are from TOT section of the Alpha Complex and what clone this character is (starting is 1), so his name is Todd-R-TOT-1. Friend computer gave me a traitor star saying that if I have to explain the joke, it’s not very funny. Next I have to select the Service Group for Todd-R-TOT-1. After looking over the computer approved list, I selected PLC, which has the glorious purpose to create and distribute items including food. Button, button, who’s got the button. Each character has two buttons for Violence and Treason that is observable. I looked at the ideas that was presented in the book and selected two that I think would make friend computer happy, because I want him to be happy as well. Sub-step 4 are items that will be assigned by the GM at the start of the mission (Team Name and MBD).

Step B according to friend computer is to set the skills and stats for Todd-R-TOT-1. Gun Skills is an automatic +2 to hit the fleeing Commie Mutant Traitor. However on sub-step six, I run into a problem. I tried to tell friend computer that I was creating the character by myself, but friend computer states that we should stick to the rules. Because without rules, everything would descend into chaos. So one player (me) picks a skill (not guns) and assigns a +1 to it, the player clockwise to them takes a -1 in that same skill. This continues clockwise until all players have a single +1 and -1 skill listed. I picked a skill for Todd-R-TOT-1 and then since I was clockwise to myself, I picked a different skill to be a -1. I think friend computer is happy with me? I didn’t get any additional traitor stars or zapped with a laser. Next another player (uh, me again) picks a skill and makes it a +2 and the character that is clockwise gets a -2 in the same skill. This will continue up to +5/-5. I randomly rolled 2d4 to come up with the rest of the skills to simulate a group of players at the table. Once this was done, friend computer said to generate the four stats of the character (Brains, Chutzpah, Mechanics and Violence) look at the skills under each category and give it a +1 for each positive skill.

We are being naughty for Step C and we focus on the other character sheet. Not that we would do anything like that to our friend computer. But when he’s not looking, we pick a Secret Society from the list. Any of them sound dastardly, and since there are twelve of them, I secretly rolled a d12 and let fate decide Todd-R-TOT-1’s Secret Society which is [REDACTED]. Todd-R-TOT-1 also has a mutant power according to a table of 15 choices. No, I did not make a random roll and I did not write down [REDACTED]. The next two sub-steps apply the Service Group skill modifiers then the Secret Society skill modifiers.

Friend computer is wise because Step D is titled “Finish Up Already” and provides the final details to write down on the character sheets. This includes Moxie, XP, and gear. Everything that I’ve been instructed to write down is now on the sheets. But if I scan them, then friend computer can see my naughty side. Ah, friend computer says that the user agreement confirms that my naughty side will remain hidden and not fed into the AI learning module by a large corporation. I trust friend computer and scanned the character sheets.

Afterthoughts:

I loved how the four sections of the public character sheet had different ways of displaying the part numbers. Little details like that made me smile.

After re-reading my 2022 entry for the 2nd edition of this game, I can see where I got frustrated. Here the only snag was trying to do this by myself. This sounds like a perfect pick-up game or a one-shot played at a convention. I’d love to play in one for this edition at a con (hint, hint).

Additional Notes:

In response to my blog entry for Worlds Without Number, Sharrow on RPGPub responded with this helpful information. “For what it’s worth, focus picks are from the foci list (foci being the plural). Also, your dude should have gotten three: One ‘Any’, one ‘warrior’, and one ‘expert’. ‘Warrior’ means any that the GM agrees should count for a warrior, and ‘Expert’ means any non-combat, pretty much. In my experience, Adventurers who are Expert/Warriors start very strong, but drop back compared to pure Warriors at fighting over time (the Warrior’s Killing Blow ability get really nasty, as it also applies to shock damage). I’m not sure how a pure Expert would compare, as Masterful Expertise doesn’t seem as strong as the Warrior’s two abilities.” So I did mess up on the character. Good to know.

To the person who ordered something from one of my DriveThruRPG sponsored links, thank you. The credits earned will be used to pick up games for future challenges.

Coming Up Next:

FTL Nomad

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2026 Character Creation Challenge Day 14: Worlds Beyond

For Day 14 of the 2026 #Character Creation Challenge I’m using a game that I had seen advertised in Dragon Magazine back when I had a subscription to it. It was one of those side-bar advertisements that looked interesting, but I never had the money to order. Well, thanks to this day and age of the legal purchases of PDF games, I was able to pick up the 1989 RPG Worlds Beyond by Precis Intermedia.
This game appears to be a sandbox sci-fi system that encourages the Gamemaster to borrow from SF sources such as The Foundation books, the Alien movies, The Stainless Steel Rat, Ice Pirates, Battlestar Galactica, Forbidden Planet, Starship Troopers and much more. It appeared to be in the same vein as Star Frontiers and Traveller.

So instead of making a character, for Worlds Beyond, you make a Citizen and fill out a Citizen Profile Sheet. The steps to generate one of these starts on page 5, but are listed as steps A through L.

In step A, I’m instructed to generate statistics for the adventurer by rolling 4D6 and discarding the lowest roll and then assigning the results to a stat. There is also an option of rolling 4D10+90 to generate a total number of points that can then be allocated. I’m not a fan of allocating in general character generation, so I’ll stick with the first method. The nine attributes are Intelligence (INT), Leadership (LDSHP), Sensitivity (SENS), Dexterity (DEX), Agility (AGL), Physical (PHY), Health (HE), Size (SZ), and Appearance (APP). Leadership appears to be like Charisma, and Sensitivity conveys the character’s observation skills. There is a good Statistic Measurement Table on page 8 which gives descriptions for the different levels present in each statistic. Illiterate intelligence, or Nimble Agility, etc. This would be good for homebrewing. I rolled the stats for the character.

Step B is to select the race of the Citizen. There are four available races presented in the book. Human (mostly harmless), Dolf (think religious Ferengi that look like lizards), Sher’tazi (Arrogant tall grasshopper hermaphrodites with multiple arms and legs) and the Swarr (A prideful humanoid cat race that lives in clans). Each race has its own max level for the attributes and some attribute adjustments. I selected Swarr since I’ve always liked cats.

Step C is the occupation of my Swarr character. I looked over the description of the race and there was one clan that hired out as mercenaries, so I selected Merk. The other occupation were Adexec (business bureaucrats), C-Tek (Computer techs), En-Tek (Engineers), Med-Tek (Doctors and scientists), Monitor (spies, assassins and bounty hunters), Spacer (pilots and smugglers) and Startraders (merchants).

The physical statistics are step D. The hit points, healing rate, etc. I followed the mathematical formulas presented in the book and wrote them down. It wasn’t mentioned (at least in the character creation section) if I should round up or down on the formulas, so I guessed it was rounding up.

Step E has us determining the agility skills such as movement, lift, throw, etc. More mathematical formulas are presented based upon the characters agility, dexterity and more. Once these are calculated, I’m also instructed to times the PHY score by four to gain some additional points that I can allocate to any of the agility skills.

For Steps F and G we are instructed to determine the maximum level for the character’s skills. We add the prime statistics for the character, then divide by four to get the average. This average is then multiplied by five to get 70% as the maximum skill scores. The associated skills start with a base from the INT score, so 13%. I have a 130 points to distribute to the associated skills. So, the skills that are not associated, do I get them at the formulas listed on the character sheet? I could have used an experienced GM here to ask. I think I got my skills in.

Combat skills are generated in Step H. There is also a max skill level on this as well which turned out to be 60%. The Merk is an expert in weapons and a master in the unarmed combat skill. I think I’m supposed to just choose the weapons (the rules were not very clear). I’ll pick some when I look at the equipment section later. I also calculated the Defense Factor.

Step I: Character age and life experience points. The older the character is, the more experienced they are. However the older characters start to lose statistics. To determine this, you can roll 4D10+30 or just pick an age 21 or older. This is where I’d probably talk with the GM to ask what type of campaign they were going to run. Since the voices in my head aren’t talking right now, I’m going to go with Inexperienced (age 21-40) and randomly pick 25. It was listed that the Swarr lifespan is 119 years. For every year past 21, I have 5% that I can add to any of the skills.

On Step J we pick three personality traits. These can be based upon descriptions found in the racial descriptions, or just chosen. I think I’d probably determine these during play. There is also a discussion on reputation, but not much on how it’s determined. Um, again determined during play since there is not much for a 25 year old character. Step K determines the character’s remaining luck. Add all of the prime statistics and that’s the luck base and then subtract half the character’s age from that number. This is a percentage number.

Now we are at the starting money and equipment for the last step (L) and I’m starting to lose a lot of steam. We roll a D4+2 to determine the number of digits in the bank account. Ok, that’s different. Next we roll a D10 five times and that’s the total in the bank. Really different, but my total is 41,554 credits. Then there is a list of starting equipment. So, do we get these already? I think so. I’m really reaching the end of my rope here.

Technically the character is done, but the book has a series of charts for the character origins. While they look interesting, I’m not going to go through them since I need to move on. Oh, a name? Yirr’baun was selected. I made sure everything was on the sheet from my notes and scanned the two pages.

Afterthoughts:

I can tell this is an older publication. There were signs that the editor should have gone through it once more before going to publication such as the “See character species profiles starting on page xx.” mistake. There was also a math issue when describing some of the skills from the attributes. The first one for INT, it was written that we use a x4 modifier to get the percentage score. But on the examples for the other attributes, they were all x3. So, which is it? Also there should have been a chapter describing the different skills. This still took quite some time to get the character done and I could tell I was losing steam at the end.

When describing the different occupations, I liked how the writer used examples from different movies and books. That is something that I’d probably do myself when writing a description.

The system is percentile with a roll the score or below. I understand this as FASA Star Trek was also percentile. When adding a little to this and a little to that on the skills I was also getting a flashback to creating a FASA Star Trek character. While I would probably enjoy this game, I doubt I’d ever get a chance to play or homebrew for it. I wonder how it would do if a second edition was ever released?

Additional Notes:

In response to my Tales from the Loop entry, I had a reader offer to run me through a one-shot. I’m seriously tempted by this just so I can learn more about the system.

Another response on the RPGGeek message board agreed with my Star Wars 2nd Edition comments about it being all over the place.

Coming Up Next:

Worlds Without Number

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