Posted in: Character Creation Challenge, Collecting, Conventions, Dungeons and Dragons, Friends, Role Playing Games, Science Fiction, Star Trek

SaltCON-End of Summer 2026 After Action Report

Loot from SaltCON End-of-Summer 2026.

The last SaltCON for 2026 is now in the books and boy was it a good one. And I’m not just saying that because I know the fine people who run it. I’m saying it because I had fun. I got a few hugs. I was able to catch up with a few friends and make some new ones. So yea, this convention did exactly what I needed it to do.

As you may remember from my SaltCON 2026 Summer After Action Report, attendance had been down for that event due to our bad economy. Well I can tell you that the three-day passes and Saturday passes for the September event did sell out. This may have been a combination of things. The organizers had done some advertising that may have helped. Summer is a very busy time in Utah and also the last con of the year is the smallest. In the past, single-day passes for all three days would have been sold out. So I’m hoping that things are on the rebound, but I know there’s a way to go. I was able to have two of my three games “fire” this time around so I was very grateful for that.

Speaking of the games that I ran, the one that didn’t fire was Basic Fantasy on Friday. But I still had an enjoyable time. One of the things that I like about SaltCON is that they use the Table Top Events convention management website that allows for attendees to purchase their tickets and reserve their seats at different games. You can even download the .ica files and import them into your favorite calendar system which provides me with a 10 minute reminder when I have a game coming up. Because of this I knew that I had one player who had registered for the Basic Fantasy game and I was hoping that more would sign up at the con. Unfortunately it was only this one gentleman. So we had a discussion about the advantages and history of Basic Fantasy. That’s when I discovered that he had driven all the way up from Las Vegas to play this game. He had even purchased a hardbound copy of the book. I mentioned that perhaps the title of the adventure, “Guildmaster Quest Part II” may have led to some confusion. The adventure was a continuation for a Basic Fantasy one-shot that I had run at an earlier SaltCON. But if anyone looked at the schedule of events, they didn’t see a Part I. So it’s possible that participants may think that they may be missing something by not playing the first part. I should have also communicated that playing in the earlier adventure was not required and a “previously on…” recap would have been provided. I even had a Part III and Part IV planned. So I’ll put those on the back burner for now and come up with a brand new adventure for SaltCON-Spring 2027. The gentleman from Las Vegas wondered if my adventure had been published through the very strong Basic Fantasy community and had downloaded all of the free adventures that were available. I do need to get off my duff and get my notes polished up for submission. One last enjoyable note about my conversation with this Las Vegas fan, he had been playing since the 70’s. He loved old-school systems and even played D&D with his wife up at Wizards of the Coast headquarters in Seattle before the company had been purchased by Hasbro. We ended up exchanging contact information to keep in touch and he promised to drive back up for a future Basic Fantasy game. This gave me encouragement to continue this line of games.

The Saturday game that I signed up to run was Star Trek Adventures 2nd Edition which I had already run my regular players through as part of a test run. While no one reserved spots prior to the con, I had three in-person-sign ups on Friday and two more added on Saturday. So there was more than enough to run the session that I had planned. I can now publicly state that this adventure was my own STA adaptation of the FASA Star Trek Roleplaying Game module, The Vanished. I had changed the title for the convention and my personal campaign to avoid any spoilers. According to the notes in the FASA book, this adventure was actually used as a RPG convention tournament module at the 1983 “Love of Trek” Star Trek Convention in Omaha, Nebraska. The module even included play reports from that convention. It was very interesting to see how the two groups I ran this through the adventure differed from those fans in the early 80s. The party was able to discover the big secret and recover the missing crew within the four hours allotted for the time (we ended right on the dot). The pre-generated characters came from the Star Trek Adventures 2nd Edition Starter Set. I liked how they were presented in the printable format plus some fans had made name tents with a character name on the front and the stats on the back. One player enjoyed this game so much that he sought me out after the adventure to thank me for running this. Yes, I will be polishing up my adaptation notes and presenting them on this blog later.

My Sunday game had all six slots filled online before the convention started. The Geek Wife was also able to join me for this game of Mutant Crawl Classics. Once again, I changed the title of the game to avoid spoilers, but I used The Museum at the End of Time as presented in the DCC Free RPG Day 2016 publication. This is a zero-level funnel and I had dropped a stack of pre-generated characters on the table for players to use. These were teenagers going on their trials to become adults by trying to find technology of the ancients that would benefit the Tribe of the Cog. This was my first time GMing one of the Crawl Classic games and it didn’t go too bad. I wish than I could have done a test run for it prior to the con, but sometimes you’ve just got to jump into the deep end and swim. I really like the Crawl Classics system. I didn’t kill as many zero-level characters that I probably could have, but these players were also very well organized. The party only got about 1/3rd of the way through the museum before they had an opportunity to exit with their newfound technology and they left. I’m not certain if this was because it was one of the last games at the con or if the players thought they had found enough ancient tech to satisfy the tribe leaders. But the players told me they had fun when we wrapped up so I’m a happy GM.

I was able to get to all of my scheduled games that I had signed up for. I really liked Shadowrun Anarchy and how simple the rules were. The GM runs SA 5e for his regular campaign and said it was a little bit more crunchy. But if I was to run a game, I think I’d stick with SA as too much crunch isn’t really my style right now. We had to go rescue a local community doctor who was being hunted by a corporate high-response strike team. Turns out the doc had treated a shadowrunner who had accidentally downloaded an experimental AI from a script-kiddie who somehow got into a corporate mainframe. It was a simple adventure that introduced the world to the players and was very well done. When I was giving con updates on the TardisCaptain dot Com Discord server, one of the writers for Shadowrun Anarchy responded. I wasn’t aware that this person had worked on this book. I had to run over and grab my dead-tree version to check the credits when he had piped up. So that gave me a thrill.

The SCP playtest was based off of the shared-writing universe called The SCP Foundation. Think X-Files meets Cthulhu meets Warehouse 13 meets Supernatural that’s been running since 2007. My youngest Geekling is a big fan of this universe and has even cosplayed for it at Halloween and conventions. So when I texted my youngest Geekling, they got really excited. When I got home I had to give them a complete run down of the adventure. We were an investigation team that traveled to Denver to check up on a weird warehouse that was gathering a mass audience by some displays in the windows. Long story short, I got to blow up the warehouse before we could contain the “Evil Industrial Cooking Oven” hidden inside. It sounds strange, but it was a lot of fun. I was able to give some feedback on the system used for the game directly to the designer.

On Saturday morning I got to play Dungeon Crawl Classics game titled Emirikol Was Framed. For those of you who don’t know the character, Emirikol was the chaotic wizard whose image was in the Advanced Dungeons and Dragons 1st Edition Dungeon Master’s Guide. We got to fight flying monkeys, use mighty deeds and weird spells (each spell in DCC has a chart that you roll against when the spell is cast with varied results) and defeat not one, but two evil wizards plaguing the city. We were playing fourth-level characters and I only wished that the character would have had more equipment on them. Holding only a melee weapon while the flying targets buzzed above you took some creative thinking. But the players at the table had fun.

I was the only player that showed up for the steampunk/western/horror game Through the Breach on Saturday. It was played with a deck of playing cards and had an interesting system. The GM’s brother played at the table as well so that we could have a session. The two brothers reminded me of another pair of geeky brothers that I know. When I was discussing the game with another convention attendee, he told me that Through the Breach had a huge following in Montana for some reason and also had a big miniatures collection line. I don’t know if this is a game that I’d buy at full price, but I did enjoy the opportunity to learn about a new system.

A system that used a deck or two of 52 playing cards also popped up in the Sunday game I played called Starship Infernum. The second player who registered didn’t show up, so I ended up taking three characters and letting the GM walk me through the system. I was also able to ask many questions as I went through the book. This game could easily be used as a convention one-shot or a pick-me-up game if all of your regular players can’t show up for a game night.

As you can see from the photo above, I came home with some interesting loot from the convention. The t-shirt was gorgeous and I had to give a compliment to one of the con-runners. This year’s theme was pirates, but the shirts for Spring and Summer were really busy. I remember wearing the spring shirt and having someone look at it confused as to what it was because of how busy it was in the graphic. The end-of-summer shirt had a very simple logo and quickly made sense. I can’t wait for the right time to wear it. The free game was something called Battlebones and was the only free game that I hadn’t already picked up from previous SaltCONs. A board game that I did buy in the swap meet was Robo Rally. I remember playing this game about 15 years ago with some friends in the local Star Trek club and it was very enjoyable. But every time we had found a copy, even used, it was outside of our price range. Well this one was at a very decent price so I snapped it up as my first purchase of the con. Also in the game swap was the Cy_Borg core rulebook. This is Mork Borg for cyberpunk. And since I had been wanting to try some of the Borg games (Mork for Fantasy or Pirate Borg) I picked this up. For my Thank You gift I found a sci-fi RPG rulebook for Untamed Worlds from Osprey Games. In this universe Humanity has reached the stars, but the bulk of them stay in the core worlds while they send out genetically modified animals to search the uncharted sections of the galaxy. I’ll use both of these books in the 2027 Character Creation Challenge.

Wow, this after-action report turned out to be a long one. But that’s probably because I had a ton of fun at SaltCON End-of-Summer. If you are looking for a good gaming convention, please check out SaltCON. There are a ton of board games, card games, roleplaying games and more. The next two conventions at the Davis Conference Center in Layton, Utah are March 11-14 and June 11-13.

And before I forget, many thanks to the convention organizers and volunteers for putting this together. You guys are the best.

Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Role Playing Games, Science Fiction, Star Trek

Prepping for SaltCON End-of-Summer 2026

After a busy busy month with the RPGaDAY entries, it is now time to attend the 2026 SaltCON End-of-Summer at the Davis Convention Center in Layton, Utah. The last I checked, there were still tickets available if you wanted to come roll some dice. I will also be packing my Convention Backpack that I have documented about in a previous blog post.

I’ve volunteered once again to help spread the RPG love. Basic Fantasy, Star Trek Adventures and my odd-ball game for this time around is Mutant Crawl Classics. And since you can reserve your spots in advance, I can say that the MCC game on Sunday is already full. As I mentioned in my USS Magnanimous Episode 2 Play Report, I’ll be running a Star Trek adventure that I used with my local gaming group.

The games that I’ve signed up for include Shadowrun Anarchy. I’ve created a character for this cyberpunk game, but I’ve never played it at the table. I’ll be participating in a play test as well with one of the designers at the con for a game called SCP. I’ll post more about it in the after-action report. I’ve got a slot signed up for a Dungeon Crawl Classics game titled Emirikol Was Framed. The next game is Through the Breach which is some sort of wild-west/magic mix game with cards. It will be interesting to try something new. The last game that I’ve signed up to play is called Starship Infernum. A space-horror-Survival setting. I think that DCC is the only game that I’ve played before and that makes me happy. One of the things I try to do at gaming conventions is to try out a system or two that I’ve never played before.

Considering how bad this year has been, I don’t think I’ll be spending a lot at the convention this weekend. But I am very much looking forward to seeing some old friends and meeting new ones. Once again I’d like to give a tip of the hat to the volunteers and coordinators for SaltCON. I hope you realize how much these events are helping me out this year. I’m looking forward to leaving the real world behind when I enter the convention center doors. I’ll see you there. If you are coming to the convention, please come up and say Hi. I’ve met a few readers of this blog face-to-face at this event.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Dungeons and Dragons, Role Playing Games

RPGaDAY2026 Day 26: The Royal Regret

Day 26 Prompt: Regret
Week 5 Prompt: Emotion
Weekday Prompt: Full of Woe

Drums fingers on desk. Regret is the Day 26 prompt for the RPGaDAY 2026 Challenge? How do I make something positive out of this? Rubbing forehead. Come on Carl, think think think. Muses don’t fail me now.

High Steward Zarkinian looks over the rows of tables arranged in the grand dining hall of the castle. Three different groups of adventurers had been found by his agents. The teams were eyeing each other with caution which didn’t make Zarkinian feel confident.

“I need these teams to work together.” He thought to himself.

He walked in front of the royal table where King Gregorian the Third normally sat for the evening meals with the people and bid welcome to the humans, elves, dwarves, halflings, half-giant and even a centaur.

“Thank you all for coming on short notice.” He calmly stated with his stately voice. “This is an opportunity to serve the Coastal Kingdom of Harrath. I know some of you are here out of service, and others for coins. Whatever your motivation, your efforts will be greatly appreciated.”

“You’ve got a motley crew here lad.” a burly dwarf spoke up. “What do ye need from the likes of us that the king’s own men can’t handle?”

“A valid question Timrith Stonecarve son of Tylee.” Zarkinian took some internal glee from the surprised reaction of the dwarf. He had always made it his business to know with whom he was dealing with. “The kingdom’s defenders are committed elsewhere.”

An older, but loud voice boomed from the doorway. “And the tasks I need accomplished cannot be done by mere soldiers alone. I need adventurers who can think on their feet.”

Everyone stood immediately when they recognized King Gregorian’s frame filling the doorway to the grand hall. Despite his many years, he still stood with the presence of a ruler.

“Damn.” Zarkinian thought as he began his bow. “The herald didn’t announce him and he’s early.”

The herald ran into the room past the royal robe and started to announce in a panic “Hear ye….” before the king waived him off. “Silence. This is a meeting of action not some diplomatic ball.”

Zakinian took control with a courteous nod to King Gregorian. “Your majesty, I was just starting the briefing with the…”

“High Steward… my time is precious. Let’s get to the heart of the matter here.” King Gregorian boomed. “Have you given them their assignments yet?”

All eyes turned to Zakinian with curious looks.

“Forty years ago, Black Highland raiders destroyed the shrine dedicated to Khendia in the West Woods Providence. All of the high priestesses and acolytes were slaughtered.”

Elliath Silverleaf spoke up with his smooth, elven voice. “A dark day that even reached our courts in the Bartel Forests. To my knowledge, only half of the raiders were ever caught. Raiding a shrine dedicated to the mother goddess of women, children and domesticated animals shocked a lot of the civilized kingdoms.”

“We could have prevented it all together had I not been impertinent.” Gregorian’s voice boomed. “Every year I receive reports from the villages near those woods,” Gregorian said quietly. “Every year I am reminded of what was lost there.”

“His majesty is concerned that the decisions made during that time led to that dark day.” Zakinian spoke up before the king could continue. “The telescopic lens may look well into the past but fails to see clearly in the present.”

The king pushed the matter forward. “I could have done more then. I had spread my forces too thin in trying to capture the pirates along the coast and the orc tribes to the south. I left an opening that these damned raiders discovered and took advantage of. I’ve had a lot of time to look back on that day. But I’m not going to let regret silence the cries of justice that I still hear now. That’s where you come in.”

The centaur, Wittmeer, stood up proudly and stated. “What is it you wish us to do my lord?”

A smile pulled across Gregorian’s face. “Straight to the point. I like it. There were three seer stones stolen from that shrine. Stones that I believe helped protect those lands.” He waved his hand at the High Steward. “Zakinian has gathered three hearty companies with the goal of retrieving those stones and returning them to the location of the shrine. I’ve already made arrangements to secure the area from the goblins and other raiders still plaguing the area. I know it’s been a long time. Too long for a brow as withered as mine. I want to see things set straight.”

“Forty years is a long time yer majesty.” Timrith stated. “These precious stones could be anywhere in the wildlands, the coastal kingdoms or beyond. What has changed?”

Zakinian cleared his throat before continuing. “Recently one of the surviving raiders was caught and questioned. While facing executioner’s axe may entice any type of bargaining from the convicted, he did provide some details that fit with information that we already had. Not enough to justify a dispatch of our expeditionary forces, but enough that would warrant our hiring of experts such as yourselves.”

Seeing a few raised eyebrows, Zakinian continued by gesturing towards a map on the table. “We now believe that one of the stones is in Castle Darktak along the Jagged Coast. The second…” he pointed at another section of the map. “… should be in the hands of the Pirate King at Port Azure.”

“And the third?” stated a human sellsword by name of Kentrick.

“The Grand Spire.” stated King Gregorian. “We don’t know if it’s in the hands of the dragons or the demons that inhabit that cursed location.”

“Neither of those places a sane soldier would go into.” coldly stated by Bibil Hillfellow as his halfling frame stood on a chair looking at the map. “While we are just crazy enough to attempt to get into those places… for the right amount of compensation off course.”

King Gregorian waived him off. “Formalities that High Steward Zakinian will take care of. At a minimum, find out if the stones are there or if I need to give the executioner an assignment.” His eyes narrowed. “I can tell you that more coins will flow your way if you can actually return with the stones.”

And with that statement, King Gregorian turned and walked out of the grand hall with the herald quickly in tow.

After his departure, Zakinian looked at the three companies. “As you can see, regret can be a powerful motivator. And it can fill your purses if that is what you desire. Now, which company wants to go where?”

So, would this adventure seed work for your Basic Fantasy, Fantasy Age or Dungeons and Dragons campaign? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Pirates, Role Playing Games, Science Fiction, Spy-Fi, Westerns

RPGaDAY2026 Day 23: Finding your Fortune

Day 23 Prompt: Fortune
Week 4 Prompt: Instinct
Weekday Prompt: Blessed

Day 22 of the RPGaDAY 2026 Challenge and our prompt is “Fortune”. This is also the last entry for the week 4 prompt of “instinct” with the Sunday prompt of “Blessed”. Another prompt that could be RPG related, but I don’t want it to be too generic. Let’s see if this works as I let the muse take over.

Jackson runs into the shop. “Kei? Kei are you here?”

The hanging bead curtain door gently separates as Kei steps forward. “Greetings on this blessed day Jackson. I hope your fortunes have improved.” She said with a calm voice.

“No, they’ve taken a turn for the worse. I can’t find my lucky coin. The one that’s been helping me ever since I found it. Did I leave it here by mistake?” Jackson’s voice sounded like it was on the verge of panic.

“So, Fortune’s Coin has moved on to help another? No, Jackson, you didn’t leave it here. It was time for it to move to the next soul who needed assistance.”

“What? How do you know that? That coin changed my fortunes almost overnight. I was able to get my debt paid off after the local administrator finally approved my proposal. I wasn’t getting harassed by those thugs and even the storm that hit left my property mostly intact.” Sweat starts forming on Jackson’s brow.

Kei lit a calming candle on the counter. “Breathe this in Jackson, you don’t want to overextend yourself after finally getting things in order.”

“But the coin…”

“Jackson.” Kei’s voice was stern, but not loud. This caused Jackson to suddenly stop having never heard Ke raise her voice once.

Taking a deep breath. Then three more, Jackson opened his eyes again. “I’m sorry. I didn’t want to slip back into the bad situation that I was in before.”

Kei’s calming smile returned. “But now you have the resources and the knowledge to make your life better, correct?”

“Well… yes.” Jackson hemmed.

“And having experienced the bad, you want to continue to improve your fortunes, correct?” Kei’s voice purred.

After a short breath a calm “Yes. I know that I can do this.” Escapes from Jackson’s mouth.

“Then Fortune’s Coin has done its job. The rest is up to you since it has now moved on to the next soul it intends to help.” Kei adjusted the sage hanging from the ceiling. “It chose you to help when you needed it. But it can’t carry you. You have to do that yourself.”

“You’ve seen this happen before?” Jackson raised an eyebrow.

“Seen. Read about. Heard about. Recognized it every time it showed up.” Kei smiled again. “And, gods willing, will get to see it improve another soul’s life again in the future.”

“I guess I panicked. I always said I just needed one boost to get me over the threshold, and I sure got it.”

Kei reached out and grasped Jackson’s hand. “Then don’t spoil this opportunity. Make things better for you and for others. That is how you can show your gratitude for the assistance Fortune’s Coin provided to you. Perhaps your generosity is the assistance that Fortune’s Coin needs to bless others.” Kei looked at the clock. “I believe you are needed at your next appointment. Well get some tea later and you can tell me all about your plans.”

After the farewell and getting half-way to his destination, Jackson had a stray thought. “How did Kei know that I had an upcoming appointment?” He shrugged his shoulders. “Can’t think about that now. I’ve got things to do.” And he continued to his future.

For your fantasy RPGs like Fantasy Age, Basic Fantasy or Tunnels and Trolls; Fortune’s Coin is a Piece of Silver with a Crown stamped on it.

For your pirate RPGs like Pirate Borg, 7th Sea or Tiny Pirates; Fortune’s Coin is a gold doubloon with one side scratched out in an “x”.

For your western RPGs like Boot Hill, Modern Necessities-Single Action or Tall Tales B/X; Fortune’s Coin is a lucky silver dollar that has taken the impact of a bullet and prevented it from passing through it.

For your pulp or modern RPGs like Amazing Adventures, Everyday Heroes, or Gangbusters B/X; Fortune’s Coin is ancient silver coin that looks like it has survived several centuries.

For your cyberpunk RPGs like Shadowrun, Modern Necessities-Cutting Edge, or Cyberpunk Red; Fortune’s Coin is a physical crypt-token.

For your science fiction RPGs like FrontierSpace, Traveller or Stars Without Number; Fortune’s Coin is a centuries-old trade credit chip.

For your post-apocalyptic RPGs like Mutant Crawl Classics, Fallout or Mutant Future; Fortune’s Coin is The Last Quarter, a worn US quarter minted in the final year before the fall of civilization.

So, I think the muse helped me out on this one. I did do a lot of “squirrel” distractions as I was looking at different systems that this article could have referenced. But I think I’m happy with this one. What do you think? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Dungeons and Dragons, Music, Role Playing Games

RPGaDAY2026 Day 19: That which you desire

Day 19 Prompt: Desire

Week 4 Prompt: Instinct

Weekday Prompt: Full of Woe

A desire is a type of wish. And for Day 19 of the RPGaDAY 2026 Challenge, the prompt provided by the organizers is Desire. I was tempted to just post a YouTube video of the U2 song Desire, but I didn’t know how well that would go down.

So, the following is a system agnostic plot post that could be used with Dungeons and Dragons, Basic Fantasy, Castles and Crusades, Fantasy Age, BareBones Fantasy or your favorite flavor for fantasy.

The Well of Desires

Located in a very remote location of the gamemaster’s choice, lies a secret well called the Well of Desires. Scholars have speculated that it magically moves after so many uses such as drinking or wishing. This may be to keep it from remaining in control of a single individual or group for too long or to spread the confusion around.

The origin of the well is unknown. One legend states it was wished into existence from a greedy individual desiring more wishes. Another theory offered by the research wizard, Tovark, is that agents of chaos placed the well on this plane of existence in order to cause strife and confusion that could be harnessed for wild magic. Aalaanbar the Wise believed it was a punishment from the gods to mortals for messing with magics that should have been left untouched.

Seekers will know that they have found the Well of Desires by the metal plaque attached to an ordinary looking stone curb. The plaque reads “After a time, you may find that having is not so pleasing a thing, after all, as wanting. It is not logical, but it is often true.” The plaque will be readable by any creature with the ability to read in their own language. The well itself cannot be damaged by magical or non-magical means. The roof cover never burns; the crank and handle will always lower the rope and bucket down to a clear reservoir of water. If retrieved, this water will always be clean and clear regardless of the environment in which the well is located, whether desert, arctic, jungle, ruins, or otherwise. Some have sworn that the waters have healing properties, but this has not been confirmed. If anything other than the bucket or a coin enters the well, the item is immediately returned to the area around the structure.

Researchers and scholars have discovered that different coins thrown into the well can result in different wishes. Tovark was asked to research the well and provided this correspondence to his former traveling companion before he retired from adventuring life.

Exalted Tanas

I am writing in response to your request for information on the Well of Desire. I thank you for challenges such as this. I was able to pour over several scrolls, tomes, and books that I had collected within my grand library searching for nuggets of information on this unique artifact. I was not aware of the impact this device has had on the various kingdoms that we had previously adventured through.

There are two factors regarding this well. One, it never stays in one place. A report placed it at the desert oasis of Al-Kalan, a second report dated much earlier reported two goblin tribes fighting over the waters of the well in the south swamplands. A Halfling merchant named Winkel Canterbottom claimed he saw the well disappear after two individuals had thrown their coins into the well before him. He was quite irate as the effort to reach the location had not been an easy one.

The Mayor of Lower West Shireton claimed that he acquired his post from the Well of Desires. He had thrown in a copper piece and requested that he become king. Well, as fate had it, he was the king of a small hamlet with seventeen residents and 47 goats. The residents don’t want any other leader but him.

Batherly Silverwind, an elvish baker living in the Grand City of Roses, tossed in a copper coin wishing for wealth. The good news is that her business boomed with many taverns and inns ordering her goods. The bad news is she must run her ovens for eighteen hours a day to keep up with demand.

You may have heard of Korth the Sly by his many wanted posters hung over many different kingdoms. Apparently, he had tossed in a silver coin requesting to become famous. Now he regrets that wish as he has no anonymity.

Another famous individual that you may have heard of was Walter the Great, a fencer from the coastal kingdom of Tir. One gold coin combined with a wish to be the unmatched in battle has resulted in a battle with loneliness. No one will duel him because they know that they will loose.

If you recall your history lessons, Jehanne Darc was the military genius who led her troops into battle, eventually overthrowing the dark tyrant Donnicus Marx. I came across a scroll about her father claiming that he had tossed a platinum coin into a strange well and requested to save the world. Apparently that wish was granted from the daughter he raised by himself.

It’s not just the standard coins that have different levels of effects. According to my research, a wish on a bent coin will result in companions that assist the individual with their quest. A counterfeit coin will randomly steal another wish from another individual and grant it to the user. This is how one warrior discovered that he was immune to bee stings. In a desperate need, a traveler tossed in a wooden token from a carnival and wished for a horse. He received his steed but discovered that it would sing while traveling. A greedy merchant had been shaving his gold coins to use the dust for other purchases. He tossed one into the well and asked for wealth. Later he discovered that throughout his life, each night a random number of coins would just disappear out of his treasury despite all his efforts to secure them.

One of the most interesting tidbits that I came across was the wish of a half-coin. A coin broken in half grants the same wish to both holders of the coin. This caused some confusion when the two holders had different goals.

I know your quest for knowledge is not for ill purposes. But the timing makes me raise an eyebrow. Venoma had a similar line of questions and it sounded like his kids may be involved. I wonder if they may have discovered the latest location of The Well of Desire. If so, we need to stop them before they unleash any wild magic on the lands.

Your faithful companion,

Tovark

Oh, and if you have the earworm from reading the intro to this post. Here you go.

So, did I spark any imagination from you? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Dungeons and Dragons, Role Playing Games

RPGaDAY2026 Day 7: The Mercy of the Macers

Day 7 Prompt: Mercy
Week 2 Prompt: Intellect
Weekday Prompt: Loving & Giving

I’ve had some very positive feedback on my Day 5 entry of Burden or Burned and my Day 6 entry of Reach. One fellow RPG bloggers commented that these were some of my best entries so far. Then they recommended that I use the same format for a fantasy setting. Well for day 7 of the RPGaDAY 2026 Challenge the prompt is Mercy.

Should I use Mercy or should I twist it? Tick, tick, tick…… processing complete. The following system agnostic entry can be used for Dungeons and Dragons, Basic Fantasy, Castles and Crusades, Fantasy Age or any of the many other fantasy RPG systems out there.

Journal of Prengar Derreth, 14th day of the royal year 1267.

I did it. I can’t believe that I’m on my way to joining the Order of the Macers. I’ve completed my first day of orientation here at St. Carthan’s Fort. I really wish I could tell you where I was, but new initiates are hooded for the last three days of the journey. When they pulled the hood off of me and the other candidates in the courtyard it felt like a breath of fresh air. Sure, we could take the hoods off as we slept in the enclosed tent at night, but not seeing sun or stars for three days was disorienting. Seeing the ramparts and towers covered by the banners of the different house mantles was a sight for sore eyes.

There are five house mantles that make up the order. The Heads, which consist of leaders and future leaders. The Hafts, which consists of the coordinators and logisticians. The Flanges, those who are instructed to strike swiftly or silently when called upon. The scholars and researchers are known as The Crowns and finally The Pommels who are the doers who get things done. All parts of St. Carthan’s Mace that are equal in providing mercy and justice. A single mantle cannot do the job alone; thus, we are all brothers. This was one of the first lessons we learned on day one orientation. To be a member of the Order of Macers is to be trusted or feared in the many kingdoms that we bring justice to.

Soon I’ll go through my first set of trials. How I pass them and work alongside my fellow initiates will determine which mantel I will join. I’m not certain which one I really hope to be admitted to. I have many talents that I feel can contribute to the order. I guess this is why the trials are here, to make that determination.

I was not surprised to see the many races of the land represented in the order. Humans, Elves, Dwarves, Halflings, Orcs, Giantkin, Centaurs, Dragonborn, Touched and Goblinoid. All had passed the trials and deserved my respect. None looked at me with eyes other than, will I uphold the order.

Then over the next two years, I’ll go through several more different trials. Each harder than the last. While different proctors and teachers will guide me during the first year, I’m really looking forward to the time when I’m selected by a Warden of the Order to be their Aspirant. Assisting the Warden will be one of my many duties in the Order’s mission to provide non-partisan justice and guidance across the lands.

I remember telling my mother that this would be a difficult life. I may never see the wheatfields of home again. But if I’m able to protect those fields and the members of my line that work them, then it will be all worth it.

The nightcall is about to go out. This is a time of rest which I will gladly take. Tomorrow, I know that my orientation will continue. Will I be able to keep up with my fellow initiates in the trials? I pray that my body is strong and my mind stay sharp.

-Prengar Derreth, Order of the Macers Initiate (by the gods it felt good to write that)

If you guys are getting Jedi vibes, that was rolling around in my head as the muses spoke to me. An order of knights that carried special maces (like the Jedi carried lightsabers) that distinguished them from other fighting forces. Known for balanced judgement and mercy when called upon by the general population. Some kings have blessed them, while others have cursed them.

I hope the thoughts that got loose out of my head have helped inspire you. What suggestions would you like to see for a future blog entry? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Dungeons and Dragons, Role Playing Games

RPGaDAY2026 Day 4: Charm

Day 4 Prompt: Charm
Week 2 Prompt: Intellect
Weekday Prompt: Full of Grace

Eagle eyed readers may notice that I didn’t change the prompt for the Day 4 entry in the RPGaDAY 2026 Challenge. The reason for this is that I’m writing these on the fly. When I saw the title “Charm”, the first thing that came into my head was the first-level Charm Person spell that always made me raise an eyebrow. First-level? It seemed like a powerful spell at this level, especially if it isn’t done right.

So I pulled out my books for Basic Fantasy, Castles and Crusades, Labyrinth Lord, Dungeon Crawl Classics and even the new Dungeons and Dragons 5.5 players handbook that I just recently obtained with a gift card. They were all variations on the same thing. The target thinks that the caster is a friend. As long as the caster or his party doesn’t attack them or do anything that wrongs them, then they can continue to be charmed with some options to make a save vs the spell effects. Perhaps the name of the spell is altered to avoid OGL license issues, but the process is similar.

I’ve never really cast this spell in all my years of gaming. I don’t recall ever seeing it cast. I asked one of my Geek Kids who has been in several D&D campaigns, and they hadn’t seen it used either. So it got me thinking, if this comes up in my current Castles and Crusades game, or at a one-shot at a convention, how would I handle this as a GM.

I think this is a perfect opportunity for role-playing instead of roll-playing. I’d rather have the table play more of the first than the later. I’d ask the caster how they are going to handle the charmed person. Take into account the current scenario involved (social, physical combat, bartering for goods and services?) and make adjustments to any saves vs affects from there.

Then there is the after affects. Once the spell has worn off or is resisted, how does the target(s) react? Will they know they’ve been charmed? Will they feel violated? Confused? Resentful? The response could make for an interesting roleplaying experience.

Every time there is a tactic that comes up in a magical universe like this, there is also defenses against them. Could shopkeepers, community leaders and other likely targets invest in rings, amulets or other worn items of defense against such spells? That would make for an interesting roleplaying event when a PC tries to be sneaky and suddenly finds out that the town sheriff doesn’t take too kindly to being targeted like this. And for every genuine magical item, hucksters could sell fake items that are promoted to assist with a charm resistance.

I wonder if that’s why this was a first-level spell. A good GM could see the opportunity to get some roleplaying going at the table?

What are your thoughts? Now that I’ve let my muse type this out, I think I’m glad I didn’t go with my initial idea of making a Wild West bordello with charming ladies. Still might, but not with this prompt.

Have you seen this spell in play at your table? How did it go? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Conventions, Dungeons and Dragons, Pirates, Role Playing Games, Science Fiction, Star Trek

SaltCON-Summer 2026 After Action Report

Standard picture of loot from SaltCON.

So just a heads up, while there might be some negative things in this after-action report, none of them are due to the many volunteers at SaltCON. The many volunteers and coordinators at the event were beholden to the same issues that affected the con as a whole, and they did an excellent job under the circumstances.

Bottom line up front (BLUF): Attendance was down at this particular event due to the economy.

When I talked with several coordinators, they mentioned that they had seen the same pattern previously over the past seventeen years. When money gets tight, the attendance drops as people try to trim the budget. How this affected me and some of the other volunteer gamemasters is that some scheduled events didn’t “fire”. This is the metric that the convention uses to state that the game started on time with players. All three of my scheduled games did not “fire” which disappointed me. With the lower attendance, the players flocked to the games that had other attendees signed up so that they could get a full experience (kind of hard to play in a game with only 1-2 players). At first I wondered if I had picked the wrong games or time-slots, but I saw that other GMs had the same issues that I had. So while talking with the RPG coordinators, they encouraged me to continue to volunteer as they appreciated my efforts. So yes, I’ll be signing up to run some games at SaltCON-End of Summer in September. Hopefully the economy will not be as skitterish as it is now (crosses-fingers).

There, now that the elephant in the room is out of the way, I can tell you what I enjoyed this weekend. First, the hugs. Thank you to those who provided or accepted them. I had a chance to see a few friends that I see regularly and a few that I hadn’t seen in a while. A convention is also a chance to network with other geeky people. I had a chance to meet the organizer for ICON, a gaming convention that happens in eastern Idaho three times a year (once in Pocatello and twice in Idaho Falls). I’m giving some thought to possibly volunteering to GM some RPG one-shots at this event in the future. But there is more logistics that will have to be put into place before I can commit to it.

The game swap room was moved to a larger location which was very nice. Usually it’s stuck in a narrow room where the attendees are shoulder-to-shoulder as they try to look over the selections. I liked the additional room much more and I hope that we can keep this at the new location. I’d like to thank those who brought in roleplaying books. I was able to pick up the Creature Codex and the Tome of Beasts at a decent price. From the photo above you can also see that the free boardgame was something called Tiffin (which I honestly picked up because it was the smallest game to grab). As my thank you gift for GMing at the con, I picked up a $20 gift certificate to The Queen’s Realm. The convention t-shirt is blue with a pirate crab and a pirate parrot playing cards with the caption “It’s all fun and games until someone loses an eye.” My geek wife liked mine so much that she asked me to pick her up one as well.

An interesting twist this year is that a collectable card event was happening in the same convention center on Saturday. I walked through it since it was free. But I didn’t pick up anything since it was mostly Pokemon and sports cards. A nice thing about having that part of the convention center open was the better food options were available within. I wonder if this event will happen again at the same time next summer?

Mini-posters the convention used to advertise my games.

As for the games that I played, Everyday Heroes was a time-travel adventure where we had to prevent Professor Moriarty from messing with time by preventing the Titanic from not being sunk. We were only able to get through one scenario since we had to create characters from scratch. But I was a pirate from the 1800’s which helped with the naval theme. Since one of my games didn’t ‘fire’, I ended up jumping into my first ever HeroQuest game, which was interesting. It was a cross between an RPG and a board game. The Savage Worlds one-shot was also fun. Apparently it was for a sci-fi setting that had just been released called the Han Cluster. It was ‘technology is magic’ based and was an interesting challenge. I had forgotten that I had already played Savage Worlds previously (and it was from the same GM). But it was good to be reminded about the system. Lorecraft 5e was very different. It was a homebrewed game that took Fifth Edition and added some additional items to it. Which explains why I wasn’t able to find anything for it online. But the GM/designer put a lot of work into it. The character sheet alone was a laminated folder with character and equipment card slots. You would write on any side with a dry-erase marker and included a booklet for additional abilities and equipment slots (see photos below since he let all players keep their characters for possible future gaming sessions). He had an interesting lazy-susan grid-playing field where he could put on our figures and terrain (all held with magnets). He could spin the playing field around to move characters or point things out. What I really appreciated with this GM was the way he handled two young RPGers (possibly 14 years old) at the table who attended all seven of his events that were all linked together. They were really getting into the system and their characters. When he cornered me after the session I played in he really wanted to ask me some feedback questions about his works. I let him know the encouraging things that I saw in the game. I didn’t really see any improvements he needed to make, but perhaps I could have noticed something if I had played in other sessions.

The back of the Lorecraft 5e character folder.
The front facing the other players and GM.

Again, if you are looking for a good gaming convention, please check out SaltCON. There are a ton of board games, card games, roleplaying games and more. The next two conventions at the Davis Conference Center in Layton, Utah are September 4-6 and March 11-14. I thinking of making a homebrew game for the Spring 2027 event.

Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Science Fiction, Star Trek

Prepping for SaltCON Summer 2026

Some of the games that I’ll be running at SaltCON-Summer 2026.

Holy cow. It has been so busy for me that summer sneaked up on me. In a few days it will be time to geek out with my fellow RPGers at SaltCON-Summer at the Davis Conference Center.

I volunteered to run three different games this round. I signed up for three games so far, but I’m keeping this year pretty flexible and I may sign up for some games on the spot. I will also be packing my Convention Backpack that I have documented about in a previous blog post.

I’m really excited about my Star Trek Adventures 2nd Edition one-shot since I’m running something special. I can’t really talk about it until certain things have passed. But the players in my upcoming STA2e campaign will also get to experience it as well. I will be running Basic Fantasy 4th Edition on Friday and on Saturday I’ll get a chance to run a game that I got as part of a Secret Satan gift exchange a long time ago. Mutant Crawl Classics. This last game is my ‘unusual’ entry that I always try to come up with. It makes the conventions unique by allowing others to participate in a game that they might not normally get a chance to play.

As mentioned above, I’ve signed up for three games. The first being Everyday Heroes that a friend is running. Yes, I ran it at the 2026 Spring SaltCON, but I want to actually play to see how it looks from the other side of the GMs screen. I’m going to get a chance to play a sci-fi Savage Worlds one-shot. The third game is something called LoreCraft 5E. From the description, it sounds like a sci-fi/fantasy combo that may or may not be like Spelljammer. I haven’t been able to find out anything from it from an online search so I’ll have to report back later.

Once again I’d like to give a tip of the hat to the volunteers and coordinators for SaltCON. I hope you realize how much these events are helping me out this year. I’m looking forward to leaving the real world behind when I enter the convention center doors. I’ll see you there. If you are coming to the convention, please come up and say Hi. I’ve met a few readers of this blog face-to-face at this event.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Star Trek

Am I Insane?

The two systems that I’ll be running soon.

So, apparently I have to ask myself. Am I insane? And clearly the answer is yes. I’ve been wanting to get a group of friends together and run a role-playing campaign. But the question was, which one? I’m a big fan of Star Trek (duh) and I’ve been really enjoying running Star Trek Adventures 2nd Edition at SaltCON. I also want to homebrew some items for STA2e to carry on the memory of my friend Roger Taylor. But, I’ve also been wanting to run a fantasy RPG. I had several ideas rolling around my head plus I had a ton of modules in both PDF and dead-tree formats. I didn’t know which campaign I wanted to run, Trek or Fantasy. So… why not both?

I sent out a bunch of emails to different players I knew in the area that had played games and seemed interested. I inquired to their interest, availability and which game they wanted to play. I started with a large list because I knew real life would get in the way. And from that initial list, I received a number of hits. So, I arranged for a meet-and-greet (think session -1) which most of the interested participants was able to attend.

I wanted to do a meet-and-greet for two reasons. One, to show them where we would be playing (at my house) and I wanted the players to know each other. Too many times I had been invited to a campaign and was just dropped in like I knew everyone. Especially with some of the online games that I attempted to get involved in. Some of the players were just voices over Discord. I didn’t know them from Adam. Some of the friends I had invited to my campaigns I had known for decades. Some I had met recently at SaltCON. But most of them didn’t know each other. I wanted to see who could be comfortable with their fellow players and if the allotted time would work. I have a cat at home and I wanted to make sure that the players were comfortable around him. He can be a little energetic when a new person shows up in his house.

Well, the meet and greet was a day before I made this blog post and I think it went well. Some of the players were STA only, others just fantasy. But a lot of them were interested in playing both. We got to go over some ground rules and safety guidelines. There was a request for a not-overly description on zombie gore which made sense. I also described how the gaming sessions would be an opportunity to get away from the real world and de-stress for a while. We talked about methods of communication that would be used to keep the players in touch. I also warned them that I’d be blogging about some of the games and the fun we had with this group storytelling adventure.

For the fantasy game, I gave the players three choices that I was willing to run. Basic Fantasy, Castles and Crusades and Dungeon Crawl Classics. After discussing the systems, availability and support for the three choices, the vote came down to a tie between Basic Fantasy and C&C. To break the tie, my youngest as asked to choose and they pointed at Castles and Crusades because there was a woman on the cover. It seemed silly, but it worked. As for the type of campaign the players deemed interested in a classic dungeon crawl. So I’m going to look through the adventures I own and I’ll pick one to convert.

As for Star Trek Adventures, we will be playing in a six-episode season to start off. The players will be the bridge crew of a starship they get to help pick in our session zero. This will be set during the “lost era” of Star Trek between the TOS movies and the 24th century. Once this pilot season is done, the players will decide if they want to continue, or try one of the other formats that I had proposed (mixed crew like DS9, or a Hazard Team presented in the Star Trek: Elite Force video game) or other possibilities. Since I run a lot of STA games at SaltCON, I warned them that they might be beta testers for the one-shots that I was putting together.

Each game will only be played once a month on a Friday that we had set the month before. Since the holidays are a horrible time to schedule around, we’d just skip that month. There is a break between the two games so I’ve got a little bit of a breather between the two.

I’m looking forward to sitting around the table, eating a few snacks and rolling some dice with friends. I’m still setting up the communication preferences agreed with at the meet and greet, but I also set up a couple of channels on the TardisCaptain dot Com Discord server.

Where will these stories take us? I won’t even know until we sit down and game.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

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