Posted in: Character Creation Challenge, Doctor Who, Dungeons and Dragons, Role Playing Games, Science Fiction, Star Trek, Star Wars

2026 Character Creation Challenge After Action Report

Note: If you made it through 31 days of the challenge, read to the bottom of the post.

The 2026 #Character Creation Challenge has been completed. What a difference a year makes. 2025 sucked so bad that I didn’t complete my 31 characters until March. For 2026 I tried a different approach that was, somewhat, successful. I posted 31 characters in January and a bonus character on February 1st. Now I will admit, since I knew that I had some real-life responsibilities (a funeral and parental duties) in January, I did generate some characters in December. This gave me a little bit of a buffer at the start of the month. But in the latter half, I was making the character the day before it was scheduled to be posted. I think this helped my sanity (what little left there is) a lot.

Another thing I did differently this year was not scheduling out the whole month and printing up all the character sheets in advance. This gave me a little bit of flexibility, especially when one game I selected turned out to be a supplement and not a game. However by the middle of the month I had scheduled everything out. I’m not certain how I’m going to do this in the future. Another thing I did was combine some reviews with the character creation. This wasn’t too bad, but I think I’d like to keep these separate in the future.

The entries that really stood out for me in the 2026 challenge included White Lies 3rd Edition, Paranoia “Perfect Edition”, Dragonbane, The One Ring and the Star Trek Adventures 2nd Edition with the 23rd Century Campaign Guide. When I was re-reading the entries to help me write this report, I remember feeling happy after I had made these characters. Plus a few of them I really want to run at SaltCON as a one-shot or homebrew for.

I really didn’t have any games that disappointed me this year other than Rebel Scum. Sure there were some weird ones like Time Lord or slightly incomplete like the Trader Captain’s and Merchant Princes. But I think Rebel Scum was the disappointment of the 2026 challenge. It needed to really be more a rule book first.

Of the other entries that I read on various message boards, blogs and social media, I noticed a lot of Star Trek characters. One participant was making Star Trek characters with other RPG systems (like the D6 Star Wars game). There was also a participant who created the classic Masters of the Universe characters using the Advanced Fighting Fantasy system. I also loved the Alpha Squad (a 1930’s A-Team) using the Outgunned Adventure system. There were also a lot of other good themes and new system. I wish I had room to mention them all.

Here is my list of 2026 Characters:

Day 1: FASA Star Trek- Trader Captain’s and Merchant Princes Character: Kraxx
Day 2: Rivers of London Character: Oliver Cook
Day 3: Time Lord Character: Carl Stark
Day 4: Twilight: 2000 4th Edition Character: Benton Ward (Stiletto)
Day 5: Dungeons and Dragons Rule Cyclopedia Character: Carthan
Day 6: White Lies 3rd Edition Character: Walter Cunningham
Day 7: Attack From Space Character: Sir Reginald the Fourth
Day 8: Rebel Scum Character: Lifter THX1138
Day 9: Star Trek Adventures-Captain’s Log Character: Valltex of the Kazon-Pikaar
Day 10: Tales from the Loop Character: Kirk Stark
Day 11: Warhammer Fantasy Roleplay 1st edition Character: Teowulf the Hunter
Day 12: Star Wars 2nd Edition Character: Arcus Junn
Day 13: The Well Character: Barton the Bastard
Day 14: Worlds Beyond Character: Yirr’baun
Day 15: Worlds Without Number Character: Jarret
Day 16: Paranoia “Perfect Edition” Character: Todd-R-TOT-1
Day 17: FTL Nomad Character: Marcos Tryladar
Day 18: Dragonbane Character: Drake Grandfeather
Day 19: Rocket Age Character: Arnold “Ace” Rimmer
Day 20: vs Ghosts Character: Professor Proton
Day 21: Underhaven Character: Thorronlir Whitbraid
Day 22: D.A.M.N.I.T. Character: Hezan Copperhood
Day 23: Swords & Wizardry Character: Ivasaar Perleth
Day 24: EverReach Character: Charles Craig
Day 25: The Walking Dead Universe Character: Jay Dunn
Day 26: Modern Necessities Character: Xathel “BL4NK” Dalla
Day 27: The Terminator Character: William Harden
Day 28: The One Ring Character: Reginard Grubb
Day 29: Other Dust Character: Trabb
Day 30: Doctor Who 2nd Edition Character: ALAN 1701D
Day 31: Star Trek Adventures 2nd Edition with 23rd Century Campaign Guide Character: Kraxx
Day 32: Jack Photon’s Fan Made Star Trek RPG Character: Jayce Newton

Past Character Creation Challenges After-Action Reports:
2025
2024
2023
2022
2021

And if you completed the 31 characters in 31 days, here is the badge that you can display on your blog posts or social media. I’ve already had this badge show up on Welcome to the Eyrie, Paratime, Three Kobolds with a Trench Gun and on BlueSky. If I missed any, please let me know. This graphic is in a large and small format. I commissioned it from AuroraStark.art if you are ever looking for some production art for a project. Additions: The Other Side, Flubs and Boons and Ravaged Renaissance. Let me know if there are more.

Also, if you purchased anything after clicking on the affiliate links to DriveThruRPG or Amazon, thank you. I’m not doing this blog to make money, but the kickback helps when making game purchases for future challenges.

Get ready for the 2027 #CharacterCreationChallenge coming up next January. And thank you everyone who had fun. Even if you only made a few characters, I still enjoyed reading them.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Star Trek

2026 Character Creation Challenge Bonus Day: Jack Photon’s Fan Made Star Trek RPG

What? Aren’t you burned out on making characters after January? Well, yes. But before I take a break (and start my final preparations for all the one-shots that I’m running at SaltCON in March) I have one more bonus entry for the 2026 #Character Creation Challenge. Jack Photon’s Fantaversary Revision House Rules 4.0 (for the 40th anniversary of the original release of the FASA Star Trek Roleplaying Game).

Jack was kind enough to send me some physical proofs of his massive project to make a “4.0” version of the FASA Star Trek RPG as a love letter to that game. Why 4.0? Well, besides being the 40th anniversary (which was in 2023 actually) this is the “fourth iteration of the game”. The first edition was published by FASA in 1983. Then, in 1985 FASA, released a second edition of the game which is the version I primarily played with my friends. When the internet connected fans of the game about 15-20 years ago, enough fans got together to make an unofficial “third edition” to polish up the game a little bit. It also allowed fans to introduce stats for various races seen in the other Star Trek series such as The Next Generation, Deep Space Nine, Voyager and Enterprise.

When I was making characters for the 2025 Character Creation Challenge, Jack had asked me if I would be interested in making a character using his system since I already had the prototype books. I said yes at the time, and over the course of the sucky year that 2025 was, I forgot. Luckily, Jack reminded me about half-way through the 2026 Challenge, so I added it as a bonus entry (which I’ve done before in past challenges). Sorry Jack, I’m still human (at least I think so).

Now, I’ve made several characters using the FASA Star Trek system before including a Starfleet Officer, a Starfleet Intelligence Officer and the Merchant Trader made earlier this year. However, I’ve never made a First Edition FASA character (hmmm…. 2027? I better write things down so I don’t forget this time). In my correspondence with Jack he informed me that his version was primarily based upon the first edition which he had enjoyed more. So this will be a new experience for me.

Ok, I’ve printed out the character sheet and found the Officer Generation rules and it looks pretty similar to the FASA entries I mentioned above. Roll 3d10+40 for each attribute of STR, END, INT, DEX, CHA and COOL (oh BTW, that last attribute is new in this version). For the LUC and PSI stats it is still just a percentile roll. There is a note here that magnanimous GMs may allow re-rolls of 1s or 2s. There is a random chart of basic alien races to choose or roll a d10 for (dice clatter on table) and this guy is a Human (hey, that’s what the dice came up with). I adjusted the PSI score as the only racial adjustment. And finally on attributes there is a conditional bonus points option of rolling percentile, divide by two and round down. As a human, he can’t raise his PSI score, but the others can be raised as I see fit. I made my choices and wrote them down in my notes.

Before we joined Starfleet Academy, the character already had some education. There is a list of skills for Personal Development and Formal Education. I divide the INT score by 10 and could choose that number from each list rolling a d10 for the score. As this character entered the academy there are some automatic skill scores that he would have learned and I added them to my notes.

Now I’m told that Starfleet maintains three specialized training schools for select candidates if the minimum requirements are met. He just barely missed out on the Contact Team. Nor did qualify for Command School. So I think I just automatically roll over to one of the Service Branches (Command, Sciences or Services) and I choose a major in that branch (the departments we usually see in TOS) and I think I’m going to make this guy an Engineer. I wrote down the stats listed for that major.

The Cadet Cruise. I remember this from making many different FASA Star Trek RPG characters back in the day. Roll percentage dice and add some different modifiers from LUC and INT. And this yet-to-be-named character was sent to a Starbase. Rolling the dice to see how he did and he passed. Did he get noticed (again dice clattering on table) and he got a Commendation which turned into a Minor Award (Silver Palms if I read that part correctly). And now this guy is an Ensign.

As an ensign fresh out of the academy I could start playing him now and watch him grow. But I wanted to at least get one term under his belt. Let’s see if we can get him up to the rank of Lieutenant. But the dice say only one term so perhaps we can make Lt. (j.g.). Starbase duty again for 3 years? Well that’s how the dice came up. Average efficiency rating so I just rolled the extra skill experiences.

Heh, Chapter 5 is called Life’s Lil’ Details. Age and starting cred, terms of active duty, family history, homeworld, etc. Wow, there is a lot to take in. Some of it I didn’t understand so I kind of muddled through it. His homeworld was being shipwrecked for one year? Besides a backstory did that get me anything? What if I already had a character concept in mind? I think I skipped most of this and just came up with a name and transferred my notes to the character sheet. As I transfered this information over, I noticed some additional derived attributes such as Foolies (aka Bluff or avoid being Blulffed), Perception, Focus and two types of Perseverance (mental and physical). Luckily there were some quick mathematical formulas to follow.

Afterthoughts:

There were some in-jokes like the Herbert Department. Also Jack pulled in information for his version of the game from different sources including different magazine articles about the FASA Star Trek RPG. It was quite interesting to see.

There is a TON of character options in here. Non-Commissioned officer, civilian who went through college, etc. I really could have used the quick-guide that was present in the FASA STA RPG 2nd Edition. Was I supposed to roll on the friends and romance tables? I can see where a lot of work went into this labor of love. I don’t think I’ll ever get a chance to play it.

Additional Notes:

I’ve had quite a few of you reach out to me stating that you’ve made 31 characters in 31 days. I’ve sent the reward graphic, lovingly made by my commissioned artist, that is starting to appear in the wild. If you haven’t received yours yet, please email me at Carl (at) TardisCaptain dot Com (or buzz me on one of the socials if we follow each other) and I’ll make sure to get it out to you.

Coming Up Next:

After-Action Report

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Star Trek

2026 Character Creation Challenge Day 1: Star Trek Trader Captain’s and Merchant Princes

And welcome to new year and Day 1 of the 2026 #Character Creation Challenge. After much soul searching I decided to return to an old favorite, the Star Trek Role Playing Game. In the first challenge I made a Starfleet character and in 2023 I created a Starfleet Intelligence character. FASA released quite a few books for additional character types and I decided to use the Trader Captain’s and Merchant Princes. I had never made a merchant for this system as all of our games in the 90’s were Starfleet based.

As with all FASA Star Trek systems, they provided a Character Generation Short Form. This is found on page 126. So let’s begin. Step one, create attributes. Strength, Endurance, Intellect, Dexterity, Charisma, Luck and Psionic Potential. The last two are a straight up percentage roll. The others are 4D10+30. Then add the racial modifiers to the attributes. So, I don’t think I’ve made an Edoan yet, so I’ll make one now.

Step two is the Character Background. We are rolling a 1D10 to see what three possible background options come up between Privileged, Normal and Disadvantaged. This yet to be named character came up as Normal.

The background skills are determined in step three. The number of skills are INT/10 rounded down. With my INT of 65 I get to pick 6 of them and roll a 1D10 to come up with the starting score. I picked the six skills.

Step four is the Advancement Lane. Where did the character get some education from? After a D10 roll he went to the Merchant Academy. So onto step five I added the skills that came from attending the Merchant Academy. This included the Outside Electives. In the Mid-Program Evaluation, the character was approved for specialty training, so I selected Helm/Navigation to focus on.

Step six is the Apprenticeship Program. Again a lot of skills scores were added or updated. On the Mid-Program evaluation he must have done something bad because no further education was allowed. The character now has to enter the base-level labor program which is step seven.

So if I’m reading this correctly, the character gets a year of unspecialized labor (hopefully flying a ship). For this first year he gets 10 unspecialized and 1 specialized skill at 1d10 that I pick. Then we get to roll on the opportunities table and add some modifiers. He didn’t get an apprenticeship, but he did get specialized labor which was another round of 1D10 to different skills. After the second year I rolled again and he barely made it into the Apprenticeship program. That he was forced out of, so do I just go to next step that I didn’t do in step six? It seems like I’m kinda in a loop. I’m going to guess I’m back in step 6-D (each step had a series of sub-steps) and continue from there.

I don’t see this character going to Command Training School, so I think I skip step 8. On step 9 is the Trading Experience and Skills. I roll 2D10 to see the number of years served. Wow, just to be a regular crewmember on a merchant ship still takes years (more for CO/XO or the equivalent of a Department Chief). If I did this correctly, he served 11 years as a navigator on a merchant vessel. That adds to some skills, but he’s still not at a chief level. Perhaps he’s just on the cusp? Anyway, I added the skills listed in this step.

Technically that was the last step. But when I moved everything from my notes to the sheet, I noticed it didn’t have the combat skills, equipment or anything else. I went back through the book (including the original rulebooks) and found the information. I guess they were expecting experienced RPG players to find these items. Here is the character sheet for my Edoan trader named Kraxx.

Afterthoughts:

There were some printing errors in the short form, I seriously doubt that a character would gain a skill addition of zero. Why even put it in the book with limited space. I’ll have to look back though my collections and notes to see if there was ever an errata for this book.

I think I can see why I never played in a FASA Star Trek merchant campaign. Of course, everyone wanted to play Starfleet officers when we were playing Star Trek. If we wanted to just play merchants, we could have played Traveller or Star Frontiers instead. But now that I’ve made this character, I’m wondering how the Star Trek Adventures 2nd Edition merchant character would roll up? Perhaps I’ll pick that for one of my later characters in this challenge.

Additional Notes:

I’ve already had a ton of people contact me about making sure their blogs were posted on the 2026 #Character Creation Challenge list. If I’m missing your participating blog, or message board, please let me know and I’ll get it added. I’ve been enjoying the entries that I’ve read so far.

Coming Up Next:

Rivers of London

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Star Trek, Video Game

RPGaDAY2025 Day 27: Tactic

We have maneuvered ourselves to Day 27 of the RPGaDAY 2025 Challenge and closer to the end of the month. Today’s topic is ‘tactic’ and it’s one that connects with multiple forms of gaming.

In my blog post about the topic Recent, and in other RPG review posts as well, I talked about how my tactical mind engaged while playing. This is usually a sign for me that I’m enjoying the game. Checkers, chess, a collectable card game, other board games, the brightness of a video game and especially roleplaying systems. There’s a point in the game where my mind clicks and suddenly, I’m wondering how I’m going to use or get around the system. I also know that it must be a good system if I’m thinking about how to use/get around it while away from the game.

I recall playing the Warcraft: Orcs & Humans video game in the late 90’s. I quickly observed that the computerized opponent would quickly send available troops that were just generated to attack me. The better tactic would have been to build up the number of troops instead of sending them out one at a time. One of the units in this video game was called the Conjurer who could summon disposable troops like scorpions and water elementals that I could control. So, I’d find a choke point on the map, set a bunch of knights and archers there to kill the lone unit that was sent to attack me. Behind the knights and archers were several conjurers who would all summon the disposable units at the same time which would then be sent in a wave to scout out and attack the enemy encampment. It took a while, but the constant grind would allow me to safely keep the bulk of my troops and resources safe while the enemy was weakened to the point where they could not resist a complete all-out assault from my units.

I’ve previously blogged about a FASA Star Trek RPG session in the 90’s where the GM had painted himself into a corner (we didn’t know that at the time) and, unbeknownst to him, all of the players were calling each other on a daily basis on how we were going to get out of the dire situation. When we saw the lame way the GM ended the scenario, it wasn’t good for him. We (half-jokingly) threatened to hang him, and it was the final game with him. Which was too bad as I enjoyed the FASA Star Trek RPG.

Each game has its own system. Figuring out the system is part of the appeal to me. Sometimes I figure it out and I realize that I can enjoy it more, such as Star Trek Adventures 2nd Edition. Sometimes I realize that the system is bunk or too easily manipulated (such as the Warcraft example I posted above). While I still enjoyed the Warcraft game, I realized that the re-playability factor wasn’t there. I think this is why I’m not keen on some board games. I’m wondering how limited they might be as compared to the wide-open options of a roleplaying game.

Oh, and we also used tactics in real life. Protecting ourselves online by not clicking on strange links that were suddenly sent to us in instant messages, not posting things on social media that might announce that we are out-of-town for a while until after we’ve returned. Not leaving valuables in the car where people can see them is another example of the tactics used in OpSec (operational security).

Have you noticed patterns in different game systems that has allowed you to generate tactics? Do you use OpSec online or in real life? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Doctor Who, Dungeons and Dragons, Role Playing Games, Star Trek, Star Wars

RPGaDAY2024 Day 31: Game or Gamer you miss

We made it to Day 31 of the RPGaDAY 2024 Challenge. It’s kind of a sad one in a way. The subject is Game or Gamer you miss. Unfortunately no one lives forever and I’ve lost a few friends in my life. Roger, Rex, Richard, Marcus. I miss you guys and I wish I could hear your jokes around the table again. Thankfully there are a lot of gaming buddies that I just haven’t had a chance to play with in a while who are still with us. Jeff, Gibby, Andrew, Jill, Erin, Libby, Kevin and others, if we can get anything arranged, I’d love it. Even if its on a virtual table.

As for a game that I miss, I’d love a chance to play the West End Games D6 Star Wars once again. I have many memories of past games. To try the FASA Star Trek or Doctor Who game once more would be a dream. I’d never turn down almost any variant of Dungeons and Dragons. Especially if it was an older version that I hadn’t played in quite some time. But I’d be willing to play almost any system just to hear the dice rattle on the table again.

Do you have a gamer that you miss? Is there a game you’d love to play again (even as just a one-shot)? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Dungeons and Dragons, Role Playing Games, Star Trek, Star Wars

RPGaDAY2024 Day 27: Marvelous Miniature

And here we are on Day 27 of the RPGaDAY 2024 Challenge and we’ve been asked to talk about Marvelous Miniatures. OK, confession time. I love playing around the table with a battle mat spread out a hand-drawn map and miniatures or standees representing our characters and the bad-guys we were thumping. However I’ve never been a big collector of the miniatures. I’ve got a few that I’ll show photos of in this blog post, but when it came to running a game for my daughter and her friends or GMing at SaltCON, I borrowed the collection of plastic miniatures that my DM friend has been slowly gathering for years. I’m very grateful that he’s been willing to let me use them on an odd-weekend. Another friend who participates in a few Star Trek Adventures games has a done the same thing with various Star Trek miniatures. I really need to get a better collection of my own if I’m going to GM more even if they are used for another genre than what they were created for. There were a few times that the stormtrooper minis stood in for the orcs we were fighting in our past D&D 3.5 campaign.

So for this blog entry I pulled out the two boxes of miniatures that I still had in my collection after many, many moves. I had realized when I was taking the pictures that I hadn’t opened up these boxes in years (and possibly even more than a decade). So it was interesting to look these over and handle the metal pieces again. I don’t think I painted these. I just don’t have the patience or the setup to even attempt painting. But I do admire a very well painted miniature when I see one.

Hmmm… I’m sensing a theme here with these two boxes. Both FASA and West End Games had a large number of miniatures for their respective games. The boxes are battered, but are still intact and not splitting in the corners.

Here are some of the minis that were inside the Star Trek II: The Wrath of Khan boxed set. It primarily focused on the Regular 1 space station crew. It included both characters and computers. None of them were painted.

When I opened the Star Wars box, I found this miniature still in it’s package. The plastic is brittle and cracked along the top, but still connected to the backing. I believe that I was intending to use this to represent a character in a past Dungeons and Dragons game.

In the Star Wars Bounty Hunters boxed set was these miniatures. As I mentioned above, I don’t think I painted these minis with how shaded some of them are. The big guy with the spikes (in the middle) is obviously from another set and I think the guy in gold and green is also from another manufacturer. All of the figures are loose, but I have them wrapped up in some foamy paper.

If I expand my collection of miniatures to a usable set, I’ll be sure to post about it here. Are there miniatures that you remember from your gaming sessions? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Star Trek

RPGaDay2023 Day 21: Favorite Licensed RPG

So, Favorite Licensed RPG is the topic for Day 21 of the #RPGaDAY2023 Challenge. I’ll give you three guesses and the first two don’t count.

Various Star Trek RPG books

I have sections of this website already dedicated to the FASA Star Trek game. I’ve started a LUG Star Trek section and plan to create sections for Decipher Star Trek and Modiphius Star Trek Adventures.

Not only am I collecting any of the Star Trek licensed RPGs, but I’ve been gathering the unofficial ones as well. Some of these are games where the IP elements have been filed off, but the game is clearly Star Trek. One example of this is Starships & Spacemen 2nd Edition. Far Trek and Where No Man Has Gone Before are fan created games based off of the Original Star Trek series. Star Trek Alpha Quadrant is a fan-made game based off of the Cepheus Engine. I haven’t had a chance to try STAQ yet, but I may in a future Character Creation Challenge.

What is your favorite licensed RPG? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Dungeons and Dragons, Role Playing Games, Star Trek

RPGaDay2023 Day 19: Favorite published adventure

For Day 19 of the #RPGaDAY2023 Challenge we were asked to discuss our favorite published adventure. Like some of the other favorites in this challenge, how can I select just one. So in order to make sure this isn’t a huge blog post, I’m going to stick with two that came to mind.

Demand of Honor for the FASA Star Trek RPG

I loved reading through Demand of Honor for the Star Trek Role Playing Game by FASA. There were quite a few good published adventures from FASA that followed up on episodes from the original Star Trek. This one gave us the aftermath of the episode Arena where we first saw the Gorn. From the FASA catalogs we had sourcebooks for The Federation, Klingons, Romulans, Orions, Merchants and more. The planned Starship Recognition Manual for the Gorns was never released. I don’t know if we ever would have received a manual for the Gorns, so this adventure was the closest we got. Insight on the Gorn point of view. It gave details about what the state of affairs after Kirk’s fight with the Gorn. We were also rewarded with a new Gorn vessel (with deck plans) that was probably planned for the recognition manual. This was great to flip through and read. I just wish that I could have played or GMed this adventure.

Into the Borderlands by Goodman Games

I no longer have my original copy of B2 The Keep on the Borderlands. In the mid-90’s when I had to cut down on the amount of D&D books that I owned for various reasons (20/20 hindsight told me that I should have kept them). But I remember reading this module. I remember wanting to play this module. Eventually I even ran this module as my first attempt at being a Dungeon Master. In my conversations a lot of people had this book and loved it as well. So it didn’t surprise me that Goodman Games had obtained the rights to publish a 5E conversion of B1: In Search of the Unknown and B2 called Into the Borderlands. I was able to pick up a copy myself and loved reading through the history and information. I should sit down and do a full review of this hardbound book.

As I mentioned above, there were several other printed adventures that I would love to mention as well. I felt the need to restrain myself at this time. I may make future blog posts talking about some of the others.

Do you have a favorite adventure that was published for a role playing game? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Alien, Character Creation Challenge, Dune, Dungeons and Dragons, Horror, Pirates, Role Playing Games, Science Fiction, Star Trek, Westerns

2023 Character Creation Challenge After Action Report

Note: If you made it through 31 days of the challenge, read to the bottom of the post.

I’m going to declare the 2023 Character Creation Challenge a magnificent success. Yes there were some days that I wondered if I was going to get through this. For the first time ever I had multiple games frustrate me so much that I just said “screw it, I’m done with this system”. But I was able to post for all 31 days (plus an extra day since I forgot that I was going to use a certain game).

I think my most favorite post was the one for Ork! Second Edition. Writing for another voice was fun and I had a blast. Fantasy Age made a little bit more sense than the 2022 entry for Modern Age. The reading of Mutant Future got the creative juices flowing and I hope to actually put thought into action sooner rather than later. When The Moon Hangs Low and BareBones Fantasy also caught my eye. After reading some of the information on the John Carter of Mars RPG, I went and purchased some of the novels to read on my Amazon Kindle.

Here is my 2023 list of characters:

Day 1: Alien Character: Jan Karlsson, Colonial Marine
Day 2: Star Frontiers Character: K’likki the Vrusk
Day 3: Low Fantasy Gaming Character: Golarth
Day 4: Tiny Spies Character: Daniel Drake
Day 5: Swashbuckling Adventures Character: Dirk Clarkson
Day 6: John Carter of Mars Character Jakour Detha
Day 7: Cepheus Deluxe Character: Jess Tokkin
Day 8: When The Moon Hangs Low Character: William “Kitt” Smythe
Day 9: Fantasy Craft Character: Perrich Teagrove
Day 10: The D6 System Character: Paul Reynolds Code Named- Gold Crown
Day 11: XD20 2nd Edition Character: Blix the Barbarian
Day 12: Mutant Future Character: Carath
Day 13: Ork! 2nd Edition Character: Grukk
Day 14: Serenity Character: Steven “Dart” Carter
Day 15: FASA Star Trek-Starfleet Intelligence Character: Roger Taylor
Day 16: Against the Darkmaster Character: Heathgar son of Kragin
Day 17: US Marshals Character: Leonard “Lariat” Daniels
Day 18: OSIRC Character: Myrin
Day 19: The Agency Character: Simon Steele
Day 20: Cyber Generation Character: Side Wire
Day 21: Strike! Tactical Combat and Heedless Adventure Character: Craig “T-Bone” Miller
Day 22: Barebones Fantasy Character: Traxxis
Day 23: D20 Modern Character: Gregory “Max” Mattheson
Day 24: Fantasy Age Character: Yost Rocktapper
Day 25: Traveller D20 (T20) Character: Baaken
Day 26: Star Crawl Characters: Multiple
Day 27: GURPS Character: Dieter “Ace” Tannin
Day 28: White Box Fantastic Medieval Adventure Game Character: Wingar
Day 29: Metamorphosis Alpha Character: Spikeleaf
Day 30: True 20 Character: Markkin
Day 31: They Came From Beyond The Grave Character: Bruce Walters
Day 32: Vampire Hunter$ Character: Jock Barkley

A big thank you to those of you who encouraged me to keep going. Thank you to those who have joined my Discord server that I’m going to start using for more blog feedback. I’m very grateful to those of you who reached out to me to let me know of the blogs and other message boards that were participating in the #CharacterCreationChallenge. On social media I saw a lot of participation on Facebook, MeWe and Mastodon, but not as much on Twitter this year. I think that the platform may be having some additional issues. I’m not on Instagram so I couldn’t tell you if anything was being posted there. If I’m missing any blogs or sites that were participating, please let me know at Carl (at) TardisCaptain.com and I’ll add them to the list.

Also, if you purchased anything after clicking on the link to DriveThruRPG, thank you. I’m not doing this blog to make money, but the kickback helps when making game purchases for future challenges.

I noticed a lot of participants used Dune: Adventures in the Imperium and Aliens as their “I’m excited about this game” posts. We had more participants using themes this year. One in particular that stood out was a GM who was making future bad-guys to use against his players. I was very excited that Tim Hardin, the artist who drew the map I used in a recent Basic Fantasy game, participated and posted some very good character images for his entries.

So did you complete the challenge and make 31 characters? If so, please email me at Carl (at) TardisCaptain.com. My art school kid in college loved hearing about the characters I was making on a daily basis and the challenge in general. She created a badge for those who completed the challenge. It is a variant of the 2022 badge, but the fact that she was able to alter this between college homework assignments makes me happy. Here it is if you want to download it to display.

There will be a 2024 Character Creation Challenge. Keep an eye out around November for the warnings that it is coming up. I’m starting to use the supplements to some of my games to make characters so I suspect that I’ll be using one of the FASA Star Trek race supplements (Not certain if its going to be Klingon, Romulan or Orion). There are also a couple of other games that have similar supplements that I’m going to be using. Plus I backed the KickStarter campaigns for the Monty Python RPG and Cowboy Bebop RPG, so they will certainly be used in 2024.

So once again, if you had fun, if you learned something new, if you participated, thank you. I really appreciated the people who took my idea and ran with it and made it something of their own.

Tally ho

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Star Trek

2023 Character Creation Challenge Day 15: Star Fleet Intelligence Manual

When FASA was publishing the various supplements for their Star Trek Role Playing Game line, one of the books was Star Fleet Intelligence. This allowed game masters to set up espionage campaigns for players. To celebrate the 40th anniversary of the Star Trek Role Playing Game by FASA, I thought that I would submit an entry into the Character Creation Challenge by creating a Star Fleet intelligence agent. An in honor of my recently departed friend who cut his Star Trek RPG teeth on the FASA game, I’m going to name him Taylor, Roger Taylor.

One of the things that FASA did very well was create the character generation short form. I used this form quite a few times when generating FASA Star Trek characters. For the Star Fleet Intelligence Manual, this form is found on page 92 of the Agent’s Orientation Sourcebook. This version is slightly different than that found in the core rulebooks as it is geared towards creating an intelligence character.

Step one is to generate the attributes. For STRength, ENDurance, INTellect, DEXterity and CHArisma you roll 3D10 and add 40. For LUCk and PSIonic Potential it’s a straight percentile roll (D100). The only racial modifiers for humans is -30 to PSI. There are also bonus points (D100/2 rounding down). Final results are STR 57, END 55, INT 68, DEX 60, CHA 53, LUC 55 and PSI 07.

There are a large number of skills generated through the next several steps. These include Step 2: pre-academy skills (what you did before you attended Star Fleet Academy). Step 3: Academy Skills (what you learned at the academy). Step 4: Intelligence Branch School. Step 5: Cadet Cruise (how many cruises did you take? What did you learn on that cruise?) Step 6: Intelligence Command School and finally post-academy experience (how many tours has your character been on?). The last step is to determine the character age.

Roger gets six skills from his days before the academy. These are generated by rolling a D10 and half are taken from the educational background and the other half come from the personal development. I selected the skills I thought Roger would have. Added his academy skills. For his branch school, I selected the Field Operations and added those skills.

For his cadet cruise, I rolled the Operations Forces Subdivision. The result of this cadet cruise was Passed assigned as Ensign (barely missed getting passed with honors). I then added his intelligence command school skills on step 6.

With the post-academy experience, Roger ended up with three tours. I rolled an 85 which resulted in Starfleet Military Operations Command which lasted for 4 years and he earned an officer efficiency report of as expected. His second tour was with the Field Operations Department/Operating Forces Sector (he was studying for Klingon) which lasted for two years and he earned an officer efficiency report of excellent. For his last tour we rolled at Technical Department for the Klingon department which lasted one year and earned an officer efficiency report of outstanding. There were some skills advancements from the post-academy experience, which I wrote down.

Roger’s final age at the end of the process is 33 and he has the rank of Lieutenant. I’m pretending that the GM is going to set us up for a Klingon mission with the Klingon Field Operations division. I looked up what his SECLAR (security clearance) would be. Along with his combat and heal rates.

Afterthoughts:

I loved the image of the starship Claymore that was seen on the covers of these books. I always wondered what the long protruding wing was below the warp engine? Is it a solar sail? Is it a special scanner? Since I’ve never been able to find out I may have to sit down and homebrew this ship for multiple systems.

I had flashbacks to all of the times I was adding to this skill and to that skill. I can understand Roger’s comment about Star Trek Adventures having streamlined all of that for the player in creation. But I love how all of the different percentages on the skills make each character unique. I forgot how small the text was in the character creation short form.

Additional Notes:

I had a few people respond in regards to the Serenity character posted yesterday. One person recalled how they had been able to break the system by having a character gaining the capability to cause massive amounts of damage in bare hand combat. Another person responded that they were more than willing to run a game if I could get a group together. I’ll have to ask around to see if anyone is interested.

Coming Up Next:

Against the Darkmaster

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

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