
So 2025 started off with a loud clunk. I had a bunch of items prepped for the 2025 #CharacterCreationChallenge and when I went to type it up (I usually type these up directly to the blog itself as part of my process) and the hosting company for my blog had a technical issue on January 1st and I was unable to get into the site to edit it. I reached out to my provider and messages were sent up the chain, but with it being a holiday I knew it was going to take a while. I was hoping it would be a quick fix otherwise I’d probably have to type these up on a doc file and wait until I had full access again. I don’t know if you guys could see this site, but for me it wasn’t coming up at all. So my apologies if you couldn’t see anything on the 1st day of the year. On Thursday, January 2nd about mid-day everything was restored and I could start editing (and writing) again. And now without further ado, on with the show.
I always start the Character Creation Challenge with the game that I was most excited about in the previous year. Either I wanted to own it, play it, run it or write for it, and this case it was all four. If you know me you shouldn’t be surprised that this year I am starting off with Star Trek Adventures 2nd Edition by Modiphius. I already talked about the physical characteristics of the book in the Review of Star Trek Adventures 2nd Edition blog post that was published last year, so I’ll skip that portion here. The previous books in this line that I’ve used in past Character Creation Challenges include the Star Trek Adventures 1st edition core rulebook and the Klingon Empire core rulebook.
Each character in Star Trek Adventures 2nd edition has six Attributes that represent your mind and body: Control (think Dexterity and coordination and the ability to do exactly what you want to do), Daring (think Willpower, courage or sanity to do things when you don’t want to), Fitness (think Strength and Constitution for physical power and health), Insight (think Wisdom and empathy, the ability to work out the why questions), Presence (think Charisma and the ability to be stunning, good for leadership) and Reason (think Intelligence, use of logic, perception and fact remembering, the ability to work out the how questions). Each new character starts out with a rating of 7 in each attribute. All characters also have six Departments (previously called Disciplines in first edition) that represent the training your character has: Command (the skill at persuading others by different methods), Conn (the skill of operating and navigating surface or space vehicles such as rafts, automobiles, environmental suits or large starships), Engineering (the skill of of making, maintaining, fixing or reverse-engineering technology), Security (the skill of using, avoiding or understanding different forms of violence or hazards), Medicine (the skill of treating or understanding different life-forms) and Science (the skill of studying and understanding the universe rationally). Each new character starts with a rating of 1 (basic training) in each Department. (if you are homebrewing for Star Trek Adventures, there is an excellent chart on page 90 defining what each Department rating level represents in the real world, thank you for this)
Now, a MAJOR improvement from the first edition of STA is the use of flowcharts in the core rulebook for certain elements of the game. This makes things a lot easier to run and set things up at your table. The flowchart for the Lifepath Summary (aka character creation process) that I will be using can be found on page 98. Not only does it have everything listed step-by-step, it also gives you the page numbers for additional details. Very smart.
So step one is to select a species. Another change between the first and second edition is the inclusion of non-Starfleet/Federation species if the GM and Players wanted to run a Klingon, Romulan, Cardassian, Orion, Ferengi or Merchant/Civilian campaign. The species present in the core rulebook include the Andorians, the Aenar, the Bajorans, the Betazoids, the Cardassians, the Denobulans, the Ferengi, the Humans, the Klingons, the Orions, the Romulans, the Tellarites, the Trill and the Vulcans. There are also guidelines for characters of mixed species (like Spock or B’Elanna Torres) and augmented or cybernetically enhanced characters. By comparison, there were only eight species in the first edition book. The selection of your species adds +1 to three attributes (depending upon the species) a unique species ability (a new addition to the 2nd edition) and a species trait (something that all members of this species has). Now when I was printing out the character sheet for this challenge, I could have printed one for any of the major campaigns listed above. Since I didn’t know which character I would be making, I elected to print out a Federation/Starfleet character sheet since they had the most options. I made a Vulcan in the first edition entry to the challenge and a Klingon for the Klingon core rulebook entry, so let’s create a Trill character. I don’t think I’ve done one of those yet. So I add +1 to my Control, Presence and Reason as per the description. I also write down the details for the species ability of Patient. In the first edition, you had to use one of your ability slots to take a species ability, now it’s an automatic add-on in the second edition. While it isn’t part of this step, I selected the name of Keman Les from the list of possible names since I had the page right in front of me.
OK, step two is to select the Environment that Keman was born or raised at. There is a d20 chart here with different options, and since I want some randomness, I rolled a 13, Isolated Colony. This gives me the first opportunity to select a Value (which is a statement that describes the attitude, belief or conviction of the character, it is usually represented by a small quote (oh, I like that) and there is some in-game benefit when it’s used or challenged. In an isolated colony I think that everyone would be supportive of everyone else so I selected “We are all in this together now.” (originally spoken by Picard in the TNG episode “Loud as a Whisper“). I can bump up Reason or Insight by one point, and I selected Insight since it hasn’t been bumped up yet. Now I also get my first Departmental increase, 1 point for Engineering, Science or Medicine. I selected Engineering.
On to step three and I get to select the upbringing that Keman was raised in. This is his education and influence during his formative years. Another d20 roll on another chart gives me Science and Technology. Perhaps the reason the colony was isolated is due to the fact that his parents were researchers working remotely. I can accept or reject (rebelled) against this upbringing which both provides different character enhancements. I elected to go with acceptance. So Keman gets +2 to Control and +1 to Reason. Other additions include +1 to another Department (I selected Science on this one) a Focus (think a specialty to compliment the Department listed above) in which I selected Power Systems (If I am attempting a task dealing with Power Systems, I get a bonus to my rolls) and I gain a single Talent. A Talent is an additional benefit the character possesses which also gives some bonuses to task rolls. They come in General categories or categories defined by species, culture, enhancements (such as cybernetic) or department (command, engineering, etc.) I already have my species talent, so I’m going to pull from the General category at this time. Again thinking Isolated Colony I selected Extra Effort (and I wrote down the benefits on the sheet).
Alright, step four the career path. What is Keman doing in Starfleet (which I’ve decided he joined to expand his engineering expertise he learned at the isolated colony of Vaxian III. In the first edition or Klingon books, the career path was limited to Starfleet or the Klingon Defense Force. Here the random paths could include diplomatic or civilian options. But as mentioned above, I’m selecting Starfleet Officer in the operations (engineering) track. I write down the trait of Starfleet Officer, find an engineering quote for a value (“The right tool for the right job.” said by Scotty in Star Trek V: The Final Frontier), additions to his Attributes and Departments, three new Focuses (Transports & Replicators, Warp Field Dynamics and Computers) and a Talent (Maintenance Specialist).
Next is step five where we cover the Experience of the character. Of the three options there is Novice (young and usually just out of the Academy), Experienced (been in the service for a while) and Veteran (been doing this for a long time, wised and experienced). Kemen is Experienced and gets to choose a freely selected Value an Talent. For the Talent I selected Bold (Engineering) and from my master list of Star Trek quotes I picked “All you have to do is relax and use your imagination” said by Jadzia Dax in “The Way of the Warrior“.
There are two Career Events in step six which are randomly rolled. The first event was Mentored and the second was First Contact. With Mentored a highly-respected officer (I’ll name him/her later) took notice of the character’s career and Keman served as this person’s aide and learned from the benefit of the officer’s vast experience. He gets +1 to any attribute (I selected Fitness) and +1 to Conn (that’s good as it was a weak one) and a Focus (I selected Etiquette from the list). I like this because I probably wouldn’t have selected these on my own. For First Contact, Keman was involved with a first contact mission with another culture. This gains the character +1 to Presence +1 to any Department (I selected Medicine as it was his lowest) and a Focus (selecting Infiltration from the list, why, because they had to sneak in and study before revealing themselves to the local population).
And our last step is Finishing Touches. I get to pick one final Value (Quote selected is “Focus on the goal, not the task” said by Tanis in the episode “Cold Fire“). Increase two Attributes by 1 as long as I do not exceed the maximum rating of 12 (I selected Daring and Fitness). As for Departments, I hadn’t exceeded the maximum of 5 so I was instructed to add +1 to two departments (again not exceeding the maximum) so I selected Engineering and Command. I’m instructed to make sure I have a minimum of six Focuses from the previous steps (I do) and three Talents (also good). So I’m now instructed to select one more Talent. It doesn’t say if it has to be selected from a specific category so after looking over the list I selected Former Initiate (a Trill talent). There is a final check for the Attributes (added together they should add up to 56, which I had) and Departments (should all add together to 16, which I confirmed), the correct number of species ability, four values and six focuses (all checked). Now we choose the character’s name (see above) age (randomly selected 32 from the guidelines) and a rough description of the character’s personality and appearance (I’ll nail this down later when I find an image to use). Now one of the new features of the 2nd edition game comes into play, each character gets a Pastime. This is a hobby or interest of the character that makes them unique, but may or may not really come into play. This could be a game/sport, something creative or a subject the character is really interested in. Keman is interested in writing Holo-Comics after seeing some while on leave. As for selecting a Role with the team I would have obviously worked with the GM and other players, but I’m running with the assumption that Keman is the Chief Engineer (which comes with some benefits) on a smaller starship (USS Nova Scotia, NCC-72719, Nova Class) and I’m going to pluck the rank of Lieutenant Commander out of the air. I also wrote down the equipment listed on page 141. The flowchart on page 98 instructs me to record the derived ratings of Stress and bonus damage in this step, but none of that is present in the “more information” chapter in pages 132-141. A quick search in the book found on page 277 where it states that Stress is equal to the Fitness attribute and may be adjusted by other Talents. This blog article is already too long, otherwise I’d go into more detail on how Stress works in this game, but it’s basically your health. Looking at the other blank spots on this character sheet I see there is nothing for Resistance (something that would have been provided by a Talent or Equipment) and Determination (page 261) which describes this as something like luck or fate points and work alongside your Values or a Mission Directive. Each character starts with one determination at the start of a mission and may gain up to a maximum of three through roleplaying opportunities. With attacks, I copied the information from one of the characters in the Quickstart Guide as I was running short on time. Here is the character sheet that I scanned.

Afterthoughts:
There were only a couple of items that I had to look outside of the flowchart and the character creation chapters. An experienced GM could easily guide a new player through these hiccups very easily and speed up the character creation process. Otherwise it was a pretty easy experience (especially compared to the 1st edition) Yes there is a very good fan-made online character generator for Star Trek Adventures, and I’ve used it to quickly make characters for convention one-shots, but actually siting down and following the process helps me learn the game. Something that I think that others should do as well if you want to learn more about this system.
I apologize for the length of this blog entry. As I realized how big it was getting, I realized that I was just excited about this game. Not only does it work for a Star Trek setting with the exploration and cooperation working more than the combat, but it could be used for other popular franchises as well such as Babylon 5 or The Orville. As I’ve stated above, I will be homebrewing for this system. There is a vast library of Star Trek novels, comics and games that could be mined for Star Trek Adventures material. I’ve already done this once with the entry for the Tarn (which adjusting to 2nd edition will probably be done in another blog post).
Additional Notes:
Thank you for your patience in getting this blog entry out. While I will mark it down for January 1st, it still frustrated me that it got delayed until the 2nd. I still need to catch up on my other entries.
As you can see from the title photo above, I’ve changed the format slightly to include the challenge year and my blog URL. In the past I’ve had at least one (that I know of) image from a past Character Creation Challenge get pilfered and used in someone’s YouTube video (which they make money on) without asking for permission first.
I’ve also been adding to the list of participating sites on the Character Creation Challenge FAQ page. I’m still adding them as I find more on message boards and social media. If I’m missing yours, please let me know. Following the #CharacterCreationChallenge hashtag on BlueSky has helped me find new accounts to follow.
Coming Up Next:
Sword of Cepheus
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