Some of the games that I’ll be running at SaltCON-Summer 2026.
Holy cow. It has been so busy for me that summer sneaked up on me. In a few days it will be time to geek out with my fellow RPGers at SaltCON-Summer at the Davis Conference Center.
I volunteered to run three different games this round. I signed up for three games so far, but I’m keeping this year pretty flexible and I may sign up for some games on the spot. I will also be packing my Convention Backpack that I have documented about in a previous blog post.
I’m really excited about my Star Trek Adventures 2nd Edition one-shot since I’m running something special. I can’t really talk about it until certain things have passed. But the players in my upcoming STA2e campaign will also get to experience it as well. I will be running Basic Fantasy 4th Edition on Friday and on Saturday I’ll get a chance to run a game that I got as part of a Secret Satan gift exchange a long time ago. Mutant Crawl Classics. This last game is my ‘unusual’ entry that I always try to come up with. It makes the conventions unique by allowing others to participate in a game that they might not normally get a chance to play.
As mentioned above, I’ve signed up for three games. The first being Everyday Heroes that a friend is running. Yes, I ran it at the 2026 Spring SaltCON, but I want to actually play to see how it looks from the other side of the GMs screen. I’m going to get a chance to play a sci-fi Savage Worlds one-shot. The third game is something called LoreCraft 5E. From the description, it sounds like a sci-fi/fantasy combo that may or may not be like Spelljammer. I haven’t been able to find out anything from it from an online search so I’ll have to report back later.
Once again I’d like to give a tip of the hat to the volunteers and coordinators for SaltCON. I hope you realize how much these events are helping me out this year. I’m looking forward to leaving the real world behind when I enter the convention center doors. I’ll see you there. If you are coming to the convention, please come up and say Hi. I’ve met a few readers of this blog face-to-face at this event.
What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
When I realized that I would have both books in my physical possession about the same time, I elected to review both in one blog post. As mentioned previously, if you buy a physical book from Modiphius on their website, they send you the PDF immediately. If you buy a deadtree version from another source, you can still send them a photo to Support@Modiphius.com and they will send you the PDF as soon as they have processed the ticket. This is usually done in a couple of business days and is very much appreciated.
The cover to the STA2e Exploration Guide.
As mentioned above, the Exploration Guide was released by Modiphius in 2025. This hardbound book has 144 pages and includes a two sided poster map for the 23rd and 24th century (see photo below). These same maps are on the front and back interior covers. The ISBN number is 9-781802-812749 and the product number is MUH0142514. Inside on the credits you’ll find names such as Nathan Dowdell (system designer), Jim Johnson (Many hats including Project Manager). I’ve noticed that there are more writers and artists in the credits for these books than there was for the STA2e Technical Manual. These writers include Eric Campbell, Marieke Cross, Michael Dismuke, Nathan Dowdell, AJ Fox, Jim Johnson, Aaron M. Pollyea and Al Spader. The cover artist was Rodrigo Gonzalez Toledo (who also did the cover for the Technical Manual) with interior art by Erin Arik, Marc Bell, Carlos Cabrera, Andrew Clark, Elena Conte, Albert Cordero, Enoch Driscoll, Aurea Freniere, Toma Fiezo Gas (kewl name BTW), Andrew Jarvis, Vincent Laik, David Metlesits, Wayne Miller, Berenice Buniz, Dat Phan, Paolo Puggoioni, Armin Rangani, Vadim Sadovsky, Nicola Sivani, John Teska, Rodrigo Gonzalez Toledo, Angelos Vadeiros and CBS Studios. Someday I hope to see my kid with the art degree from the University of Utah in one of these credits.
A photo of the map with the Exploration Guide.
The contents of the book include an introduction and five chapters. These includes Supplemental Game Mechanics, Sector Generation, Star and System Generation, Planet Creation and Planetary Biomes. In the back of the book there is both an Index and a List of Tables. There are a lot of tables in this book which makes me happy. We also have flowcharts (with page numbers) that are similar to those in the STA2e Core Rulebook which made it soooooo much easier to read as compared to 1st edition. Proof that Modiphus listens to the fans of the game that provided them with feedback.
A partial sample of one of a flowchart found in the book.
The Independent Archeologist and Outpost Scientist (both of which we see a lot in Trek) are two new career paths that are available for characters. I had to giggle at one of the value suggestions for the archeologist that sounds like it could have been said by a man with a fedora and whip. There are also several possible career events and an interesting sidebar on the Officer Exchange program. A handful of new talents are also listed for players to use that fit the theme of this book. But one very interesting addition to the character creation is the Secret. This could be a secret value, trait or talent and would need to be coordinated between GM and player. New awards and honors are also provided for use by the GM. Now exploring is about observing and becoming aware of unknown things. There is an entire sub-chapter about how the different player attributes and departments can be used in spotting or revealing items during play. This is good as I’ve wondered about this in some of my past one-shots. The use of Challenges and Extended Tasks in exploration is also presented.
As noted in past reviews, I love how Star Trek quotes were utilized to give the book some flavor. Well this book also includes quotes from notable scientists. This made me smile. When talking about the various biomes that are present on the different worlds, the writers elected to provide a list of Star Trek episodes that matched those biomes. I will say that I was confused by The City on the Edge of Forever being recommended for the Forest biome or The Crossing for the Water biome. Various story seeds are also provided for each biome which may assist some GMs in planning out their adventures. I wonder what the pilot of the runabout was thinking in that image on page 119?
The back cover to the Exploration Guide.
The cover to the Species Sourcebook.
Currently the latest publication for STA2e is the Species Sourcebook. While the Exploration guide was a book primarily for GMs to create those strange new worlds, this book is the new life and new civilizations that can be used as possible player characters. Sixty new alien templates are made available in this book with entries from The Original Series all the way to Section 31. There are some species that may not be considered to the “good guys” available in this book, but that would help if a player wants a character that may be an exile or a cross-breed.
The ISBN number for this hardback book is 9-781802-812183 with a product number of MUH0142601. Inside there are 133 pages. The introduction is found at the start and the index at the end. And while there is only one chapter, there are a LOT of sidebars for different chapters species and talents (such as shapeshifting, breathing apparatus requirements or something from the IDW Star Trek comics). After all of these are presented, there is a section for GMs on how to create an original species. I can see myself using this for homebrewing from other Trek sources.
The cover for this book was provided by Paolo Puggioni. Some of the additional art credits include the Star Trek Online MMORPG. The talented wordsmiths mentioned above are all present in this publication. When I showed this book to my daughter with the art degree, she pointed out how much she loved the artwork for the Deltan (how the dress flowed over the character) and the Risian (the shading in the clothing that covered the figure and how it made the character stand out without the use of heavy lines.) She spent some time talking with me about the different styles in the book and what worked for her and what didn’t. I really wish I had been smart enough to write it all down or record it.
Don’t take the lack of photos or description on the Species Sourcebook to mean that I loved it any less than the Exploration Guide. Both books filled different niches within the Star Trek Adventures 2nd Edition RPG system and were very well thought out. Recently I was able to convince another GM into running 2nd edition as compared to 1st by my past reviews. If anyone is considering running or playing STA2e, I can’t recommend these enough.
I’m already trying to save my Quatloos for the next book. Jim Johnson has been giving hints about it on the Modiphius discord server. So far, my money is on a book based on the medical aspects we’ve seen in the different Star Trek shows. Is my guess the right one? I hope we will find out soon.
And one last thing before I wrap this up. Modiphius has a system set up to report typos in the various books. I found one in the STA2e core rulebook that I submitted to them. And they recently released the latest errata that contained my corrections. I was tickled to see that.
Did you have any questions about the Exploration Guide or the Species Sourcebook for Star Trek Adventures 2nd Edition? Ask me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
So, apparently I have to ask myself. Am I insane? And clearly the answer is yes. I’ve been wanting to get a group of friends together and run a role-playing campaign. But the question was, which one? I’m a big fan of Star Trek (duh) and I’ve been really enjoying running Star Trek Adventures 2nd Edition at SaltCON. I also want to homebrew some items for STA2e to carry on the memory of my friend Roger Taylor. But, I’ve also been wanting to run a fantasy RPG. I had several ideas rolling around my head plus I had a ton of modules in both PDF and dead-tree formats. I didn’t know which campaign I wanted to run, Trek or Fantasy. So… why not both?
I sent out a bunch of emails to different players I knew in the area that had played games and seemed interested. I inquired to their interest, availability and which game they wanted to play. I started with a large list because I knew real life would get in the way. And from that initial list, I received a number of hits. So, I arranged for a meet-and-greet (think session -1) which most of the interested participants was able to attend.
I wanted to do a meet-and-greet for two reasons. One, to show them where we would be playing (at my house) and I wanted the players to know each other. Too many times I had been invited to a campaign and was just dropped in like I knew everyone. Especially with some of the online games that I attempted to get involved in. Some of the players were just voices over Discord. I didn’t know them from Adam. Some of the friends I had invited to my campaigns I had known for decades. Some I had met recently at SaltCON. But most of them didn’t know each other. I wanted to see who could be comfortable with their fellow players and if the allotted time would work. I have a cat at home and I wanted to make sure that the players were comfortable around him. He can be a little energetic when a new person shows up in his house.
Well, the meet and greet was a day before I made this blog post and I think it went well. Some of the players were STA only, others just fantasy. But a lot of them were interested in playing both. We got to go over some ground rules and safety guidelines. There was a request for a not-overly description on zombie gore which made sense. I also described how the gaming sessions would be an opportunity to get away from the real world and de-stress for a while. We talked about methods of communication that would be used to keep the players in touch. I also warned them that I’d be blogging about some of the games and the fun we had with this group storytelling adventure.
For the fantasy game, I gave the players three choices that I was willing to run. Basic Fantasy, Castles and Crusades and Dungeon Crawl Classics. After discussing the systems, availability and support for the three choices, the vote came down to a tie between Basic Fantasy and C&C. To break the tie, my youngest as asked to choose and they pointed at Castles and Crusades because there was a woman on the cover. It seemed silly, but it worked. As for the type of campaign the players deemed interested in a classic dungeon crawl. So I’m going to look through the adventures I own and I’ll pick one to convert.
As for Star Trek Adventures, we will be playing in a six-episode season to start off. The players will be the bridge crew of a starship they get to help pick in our session zero. This will be set during the “lost era” of Star Trek between the TOS movies and the 24th century. Once this pilot season is done, the players will decide if they want to continue, or try one of the other formats that I had proposed (mixed crew like DS9, or a Hazard Team presented in the Star Trek: Elite Force video game) or other possibilities. Since I run a lot of STA games at SaltCON, I warned them that they might be beta testers for the one-shots that I was putting together.
Each game will only be played once a month on a Friday that we had set the month before. Since the holidays are a horrible time to schedule around, we’d just skip that month. There is a break between the two games so I’ve got a little bit of a breather between the two.
I’m looking forward to sitting around the table, eating a few snacks and rolling some dice with friends. I’m still setting up the communication preferences agreed with at the meet and greet, but I also set up a couple of channels on the TardisCaptain dot Com Discord server.
Where will these stories take us? I won’t even know until we sit down and game.
This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
And another wonderful SaltCON is in the bag. Let me take this opportunity to thank the gaming coordinators, the volunteers and the people I met for helping to make this an enjoyable weekend. I had some disappointments, but they were far and few between. I also had a roleplayer come up to me to say “Hey you want to see my convention backpack?” after he had read about the backpack that I use at conventions. It was interesting to compare the two of them. Last year, I really needed the emotional support after some real-life events. This year I was providing the emotional support to others (and I was glad to give out the hugs when needed). It reminded me of the quote from Saru on Star Trek: Discovery.
“Before we can care for others, we must care for ourselves.” Saru- New Eden, Stardate: 1027.32
I was able to pick up a lot this year. The convention theme for 2026 is pirates (last year was a cyberpunk theme) and there were several articles of clothing that combined gaming and pirates together. My zip-up Star Trek hoodie (that looked like a uniform) was starting to get a little threadbare, so I decided to replace it with a black SaltCON pirate hoodie that says “Dead men play no games.” I also picked up the regular con shirt for spring which was a pirate riding a fish guiding it with a D20. The SaltCON GameMaster’s Guild shirt that I got for free said “Release the Kraken” And speaking of free shirts, Evil Genius Games provided me with an Evil Gamemaster shirt for running one of their games. On the sleeve is a bonus rule that allows the GM to make a player re-roll a D20 two times during a game. I didn’t use this at the con, but a friend who also got the same shirt did.
Some of the gaming loot that I picked up at the con.
As is usually the case with SaltCON, they give you free games when you pick up your registration badge. The free games this year included an interesting card game called Tacta and a humorous looking game called Riot at the Round Table. I’ll have to subject the family to these and see how they play. At the Saturday morning swap meet someone brought in the Star Trek Super-Skill Pinball that was still sealed and was a low price. So I snagged it. I really wish that more people brought their RPG books to this Saturday morning event. At the regular game swap (which is 99% board games) I did find an unusual looking RPG called Arzium which appears to be a fantasy game. And one of my thank you gifts for running quite a few RPG sessions was the Werewolf The Apocalypse Core Rulebook. Both of these I’ll be using in the 2027 Character Creation Challenge.
Smaller loot from the con.
There were a couple more giveaways that I had received at the convention. The first was the SaltCON RPG pin which showed a kraken wrapping itself around a pirate ship. There was also a pin I got for running the Evil Genius game for Nacho Haus that came from the Origins Game Fair. I don’t know what that represents. I reached out to my contacts at EGG and I’ll report back what I find out. Another free gift was a small 3D printed dice tower that fit nicely inside my leather dice tray. Usually dice towers are too unwieldy or big, but this one worked just right. This was given to a GMs at the con and was provided by Scorehaven which appears to be some sort of gaming meet up group. A local young artists had a booth at the con and from her I purchased a set of dice that glow under a ultraviolet light (I’ll blog more about that later) and a special coffin box for the Geek Wife who loved it. Plus we wanted to support those who created with their hands and not tried to use AI.
For the four games that I ran at SaltCON Spring 2026 I think I must have picked a bad time-slot for Basic Fantasy. Only one person had preregistered for the game and they backed out the morning of the con. But this only gives me a chance to polish up this self-written adventure for a future event. The next day I ran Everyday Heroes: Escape from New York (for the prizes seen above). This game had a full complement (five pre-gen characters) and we had fun. However I may have disappointed a player who was playing an RPG for the first time. She chose a character that was a manipulator instead of a fighter. However the first part of the game (that was all we could do in the four hour slot) didn’t get to the point where she could use her talents. I let them name their own characters at the table, so Lady Lockbreaker, if you are reading this, I should have let you manipulate the guards you were trying to approach. I had thought about it later and I realized then what you were trying to do. I hope your future RPG sessions go a little better. For any GMs running some of the Cinematic Adventures from Evil Genius Games, be prepared to shorten the material to get it into a convention gaming slot. Friday I ran Star Trek Adventures 2nd Edition with the Thursday’s Child game written by Roger Taylor. This ran very well and challenged the characters in a Star Trek way. There were lots of compliments at the end of the session (that ran longer than we were expecting, but it was the last game at that table for the day). On Sunday I ran the Star Wars D6 RPG from West End Games. While there were a couple of first time players who wanted to see what the fuss was all about, there were also several players who loved the original game. They loved the theater of the mind and how I used an opening script to get them all into character. Thank you to my players who showed up and had fun.
I was really looking forward to the two Cowboy Bebop games, but they didn’t happen. One was with Lasers and Feelings and the other was the official RPG that I had backed on Kickstarter. The GM fell ill and wasn’t able to return for the two games. I know another player who had signed up for both who was disappointed as well. Another player volunteered to run Lasers and Feelings for us and we pushed our way through it as an improv game. Thanks to that player for stepping up and showing how the community supports each other. To the GM that was running the early Sunday morning Advanced Dungeons and Dragons 1st Edition game, I apologize for pulling out the night before. With how late my STA game ran, I didn’t think I was going to get there on time for the early morning session. I hope you found a replacement player and I thank you for bringing one of the classics to the con. I have a bit of a conundrum on the Tunnels and Trolls game. It wasn’t actually Tunnels and Trolls, it was a retro-clone called the Leopard Empress or something. Another player who also wanted to really try T&T had even brought his books from home. I think we got an idea how the system works with the clone, but I was also wondering if I would have signed up had it been advertised under the actual game name. I don’t know, am I thinking about this too hard? If I had advertised my Basic Fantasy game as BECMI and someone showed up expecting to play that, would they be giving me the side eye? The other game that I was able to play is called DC20, which turned out to be a beta version of the game that was backed by Kickstarter years ago. It made sense, but I could see where some of the betaness of the game came into play as the players had a few questions about things. We had fun. But the IT side of my brain kept saying “Beta version, wait for full release.” The most fun I had was with the Paranoia game. Because there was a long line to get into the con (and I had to stop to help a friend at the ER beforehand) I was a little late getting there. The GM was actually having the players create their own characters. Since I had missed the first of this process, I asked if I could just use the character I had recently created in the Character Creation Challenge, and the GM agreed. So bonus points for me to use a character that I had created manually. I want to say that the Paranoia game lives up to its reputation if you have a GM and players with the right mindset (and warped sense of humor). Good job. Overall I had fun in the games that I actually played and thanks again to the GMs for their efforts.
Again, if you are looking for a good gaming convention, I can’t recommend SaltCON enough. There are a ton of board games, card games, roleplaying games and the Artemis Bridge Simulator ran by Starship Frontier was always full. The next two conventions at the Davis Conference Center in Layton, Utah are June 5-7 and September 4-6. I already have an idea for my next Star Trek Adventures game that I want to try out.
So was I putting to much thought into the Tunnels and Trolls concern? Did I do the new player in Escape from New York wrong by not letting her play to her character strengths? Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
Some of the games that I’ll be running at SaltCON Spring 2026.
Wow, 2026 is flying by already. In less than a week I’ll be at SaltCON Spring at the Davis Convention Center in Layton to throw some dice and see some friends. This will run from March 12-15 and is the largest of the three SaltCON conventions held at this location.
I volunteered to run four different games this year. I’m also signed up to play in four games that I’ve never played before and I’ll be re-visiting a game that I haven’t played since my early days of gaming. I will also be packing my Convention Backpack that I have documented about in a previous blog post.
Once again, my Sunday game has filled up first. But this shouldn’t surprise me because it’s the classic Star Wars D6 RPG by West End Games. I’m certain that all of the players probably remember (or heard about) how well this game ran. I’ve also followed up with some games that I’m getting known for, Basic Fantasy 4th Edition (The Guildmaster’s Quest Part II) and Star Trek Adventures 2nd Edition where I’ll be running a scenario written by my late friend, Roger Taylor that I converted over to 2e. I think that Roger would have loved 2nd edition. Another first for me is running the Everyday Heroes cinematic adventure, Escape from New York. What is especially interesting about this last game is that it will be a sanctioned play recognized by the publisher. I’ll get some swag for running the game and the players can get some points as well if they sign up online. The publisher had one of their convention coordinators reach out to me and ran me through a quick online session about a month ago.
I’ve signed up to play in six games. The one that I’ve played before is Advanced Dungeons and Dragons 1st Edition (role play like it’s 1979). In 2025 I did see a couple of pick up 2nd edition games start. If I hadn’t already been booked for another session, I might have joined them. The remaining games are all new to me. I am really appreciative of the opportunity to try new games. There are 5th Edition/Pathfinder games at all of the local gaming stores, I want to try other things. The first game is the new Paranoia All New Shiny Edition (aka “Perfect Edition”). I recently had the opportunity to make a character for this in the 2026 Character Creation Challenge. I’ve really wanted to try this game ever since I first heard about it back in the 90s. I’m not certain what version it is, but another game that I’ve signed up for is Tunnels and Trolls. Yea, speak about old-school. This was another game that I saw advertised over the gaming publications at the time. I’ll have more to report about this later. There is a sci-fi game out there called Lasers and Feelings which looks like it was inspired by Star Trek. This game has had several hacks published for it to cover other genres and this one will cover the Cowboy Bebop anime. And speaking of Cowboy Bebop, someone will be running the official RPG at the con and I’ve signed up for it. After backing the Kickstarter for this and being very disappointed (see my review) I’ll get a chance to play it at the table. Will this opportunity change my mind? We’ll see. My final game that I signed up for is called DC20, which is a 5e variant. I had seen it scheduled at SaltCON in the past, but the schedules never lined up for me to try it. So I’m taking another plunge to see what it’s like. This game will actually have the players make their character at the start of the game instead of using pre-generated characters.
I’m looking forward to geeking out and forgetting about how bad this year has been so far (again). If you are going, feel free to come up and say Hi. Seeing friends is exactly what I need right now. And a way to help myself is to help others. So let me know if you need a hug as well.
What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
Let me get this out of the way now. The excellent work done by the crew at Modiphius, from the writing to the art, has continued. Star Trek Adventures 2nd Edition has been a vast improvement from the 1st edition and so far every new book I’ve wanted to buy (damn you lack of funds). Every new release of the 1.0 to 2.0 adaptions have been downloaded and reviewed instantly.
The cover of the STA2e Technical Manual.
For those of you who have been regular readers of my blog, I love the various Star Trek Technical Manuals that have come out. I’ve even been called a Treknologist. So when I heard in 2025 that Modiphius was releasing their own Technical Manual for the Star Trek Adventures 2e game, I cried. Not because I was happy, but because at the time I had no money to get it. Eventually I was able to free up some funds to order it from the Modiphius website. I’ve tried to get my local gaming stores to bring in the game, but for some reason they could only get limited items. They were finally able to get me a copy of the Technical Manual for which I was very grateful. If you are not aware, if you purchase a Modiphius product, you can contact them at the email Support@Modiphius.com with a photo of the book and they will send you the PDF. Even if you buy the book used. I was able to do this when I had picked up the John Carter of Mars RPG.
The Technical Manual is a hardbound book with 129 pages and has (thank you) a ribbon book mark for when I’m doing research. I’ve found that a simple thing like the ribbon book mark really improves the book itself. The 2nd edition books have been much, much easier to quickly find answers in, but the ribbon helps. The product number is MUH0142513 and the ISBN number is 9-781802-811933. The project manager is Jim Johnson, the writers are Michael Dismuke, Nathan Dowdell, Jim Johnson, Aaron M. Pollyea, Al Spader and Dayton Ward. Hey, I know that last guy. The cover artist is Rodrigo Gonzalez Toledo (OK, why does that sound like a name you’d see at the top of a character sheet?) with a bunch of artists for the interior art. All the art is in color and I’m still of the opinion that Modiphius should release an Art of Star Trek Adventures book for the 10th Anniversary of the game coming up in 2027.
Some of the equipment displayed on the inside front cover.
And some of the equipment on the inside back cover.
As you can see from the photos above, the inside front covers have a ton of graphical information that add to the book. As for what is on the inside, the book is broken down into eight chapters. Supplemental Game Mechanics, Standard Equipment, Diplomatic Assets, Scientific Equipment, Medical Technology, Engineering Technology, Weapons and Tactical Gear and finally Starship Technologies.
For the new submissions for the game mechanics, there are some new career events that are all technological in nature. Several new talents for the different departments and equipment styles (cybernetics, etc.). For the designers of Starships in STA2e there are several new service records and talents that you can apply to the different classes. There is also a new weapon type for mines (the exploding kind, not the digging a tunnel kind). Do you want different types of propulsion? Not only does this book have them from the different shows, but it appears that some are from Star Trek Online (I haven’t played that in years so I couldn’t confirm).
Your standard equipment covers holograms, PADDs, communicators, replicators, uniforms and 32nd century common items (programmable matter, tricom badges, etc.). Not only are these broken down by the major powers, but there are also complications that can affect these equipment items. I think is to make the players lives interesting if they keep depending upon one piece of equipment like The Doctor would always depend upon his sonic screwdriver. So the writers would take it away from him in order to move the story along or challenge the character.
In chapter three there is discussion with the diplomatic assets. Communicating between different languages and how universal translators may (or may not) help. Chapter four talks about the scientific equipment that may be used in the game. From the very common like chronometers to tricorders to sensors. What do the non-Federation scientists use? In our medical device chapter it not only talks about the equipment, but the treatments and enhancements that may be encountered in a Star Trek story. What are some ways a transporter, genetic engineering or cybernetics could be used to resolve medical issues? This book covers it.
It can’t be a technical manual without talking about engineering technology. What do the different diagnostic levels mean? What are the steps in the transporter operation? What are the different tools that can be found in an engineer’s toolkit? While engineering items can create, weapons can destroy which is what is found in chapter 7. The different melee weapons from different cultures. Different types of phasers, plasma pistols, distruptors, and tetryon rifles. I know that in Beta cannon, there were stun only weapons, but I didn’t see those here. I wonder if that ever came up on the show itself? It probably wouldn’t be that difficult to homebrew with this book.
Starship fans will love chapter 8. All of the different pieces of equipment found under (or on) the hull are listed here as well as possible complications (as found throughout the book).
Conclusion: As per usual, this book could have been bigger considering all of the equipment that we’ve seen in the show. I didn’t envy the editors tasks of making it all fit between the covers. I think the Technical Manual does a good job of giving us the basics, which will allow a good game master to homebrew what they need for their table. The use of Star Trek quotes was recognized and appreciated. There is an index in the back for quick lookup.
The back cover to the Technical Manual.
The second book that I’m including in this blog post is the 23rd Century Campaign Guide. I already used the 23CCG (as I had to start calling it) when I made a merchant trader STA2e character for the 2026 Character Creation Challenge. This book was a gift from one of my kids who ordered it from the Modiphius website and shipped directly to me. It was very well protected when it had arrived.
How the book was very well protected when it was shipped to me.
This is another hardbound book that was released in late 2025 by the same gang that I had listed above. However the cover to this book is very different as compared to the earlier STA2e products. Instead of being just a painting of the characters that talk to you in the different STA2e publications, it shows the characters that we’ve known and loved from the 23rd century. Kirk, Spock, Uhura, Pike, Burnham and Saru. I thought it was an interesting, and logical, change. Oh, and thank you again for the bookmark ribbon. It has been very handy.
The cover to the 23rd Century Campaign Guide as done by Paolo Puggioni.
So we have seven chapters in the 23CCG. Supplemental Game Mechanics, Growth of the Federation (2200-2255), War and the Red Angel Crisis (2256-2258), Federation and Empire (2259-2269), Conspiracies and the Thaw (2270-2299), Playing in the 23rd Century and finally Gamemastering in the 23rd Century. I like how they broke down some of the details by different eras in the 23rd century.
The inside front cover of the 23CCG.
Of course, the front and back inside covers are filled with information. You can see the different uniforms presented in the photo above. I didn’t get a photo of the back inside cover, but it has different timelines within the 23rd century. Not just of the prime universe, but of the mirror and Kelvin timelines as well. I think this is the first time I’ve seen any Kelvin information in a STA2e book (or any come to think of it).
For the character creation additions to the game, there are new environment options. This gives a breakdown of some of the major homeworlds (Andoria, Denobula, etc.) and what benefits the character would receive from their time on that planet. This opens up the possibilities for homebrewers to write up different options for different locales. And on page 9 is a quick guideline for gamemasters to do such a thing. Then there is the new Free Trader career path option that I had used last month in the Character Creation Challenge. As I mentioned there, I think this write up for a merchant type character was better than the options listed in the core rulebook. But both could be used if needed. Then there are new Career Events based upon historical moments in the 23rd century like the Tarsus IV Massacre, or the Whale Probe Crisis. There are quick guidelines for homebrewing these as well which has lead to a bunch of fan submissions on the STA Continuing Missions website. Then there are some optional rules that are presented for the GM to consider. These appear to be updates to some of the conflict rules that was presented in the first edition Klingon-Federation War campaign guide.
The three chapters dealing with the different eras within the 23rd century are all broken down into three sub-sections. State of the Galaxy, Technology and Politics. These are all viewed with the eyes of the different powers at that time. There are some interesting side-bars that gamemasters could find interesting such as how to use Command Codes.
Playing in the 23rd Century is the sixth chapter in the book. It also breaks down information by the four eras mentioned above and provides some additional roles. There was a very good side note about “player knowledge vs character knowledge” that I appreciated and would probably bring up at the start of an STA campaign. I also had to giggle at the section about the USS Enterprise being the “only ship in the quadrant”. Primarily because it made sense (and is being adopted into my own personal headcannon). Another good side note is the examples we have in the show of multiple roles such as Spock being both XO and science officer.
Like chapter six, the gamemastering chapter is also broken down by the four eras. The book talks about themes, tones, styles of play and campaign structures. It gives different suggestions for each item and how gamemasters may be able to integrate them into their campaigns. And at the end is another index for quick searches and more Star Trek quotes scattered throughout the book.
The back cover to the 23CCG book.
Conclusion: I’m also happy to have this the 23rd Century Campaign Guide in my collection. I’m really hoping that this will lead to campaign guides for other eras. I can see the 24th century as a sure bet, but I really hope we see one for the 22nd century as well (possible lack of details may hinder this one). I don’t think we’d see a 32nd century guide until well after the TV series set in that era have ended. I’m still seeing some of the FASA Star Trek RPG influences in the book and I’m still pleasantly surprised that there was some Kelvin timeline information. Even if it was mostly a footnote.
One additional note before I wrap this up. There are two other Star Trek Adventures 2nd Edition books that have been released, but not yet shipped yet. The Exploration Guide and the Species Sourcebook (which isn’t even available on DriveThruRPG yet but can be pre-ordered from the Modiphus website closest to you). When this second book was announced, I had just enough money to pick up one of them. While I really want to see the rules for creating sectors and planets in the Exploration Guide, I had to pull the trigger on the Species Sourcebook. It already came in handy in the Character Creation Challenge. Hopefully I’ll have both books physically when it’s time do write up some additional reviews.
Did you have any questions about the 23rd Century Campaign Guide or the Technical Manual for Star Trek Adventures 2nd Edition? Ask me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
Note: If you made it through 31 days of the challenge, read to the bottom of the post.
The 2026 #Character Creation Challenge has been completed. What a difference a year makes. 2025 sucked so bad that I didn’t complete my 31 characters until March. For 2026 I tried a different approach that was, somewhat, successful. I posted 31 characters in January and a bonus character on February 1st. Now I will admit, since I knew that I had some real-life responsibilities (a funeral and parental duties) in January, I did generate some characters in December. This gave me a little bit of a buffer at the start of the month. But in the latter half, I was making the character the day before it was scheduled to be posted. I think this helped my sanity (what little left there is) a lot.
Another thing I did differently this year was not scheduling out the whole month and printing up all the character sheets in advance. This gave me a little bit of flexibility, especially when one game I selected turned out to be a supplement and not a game. However by the middle of the month I had scheduled everything out. I’m not certain how I’m going to do this in the future. Another thing I did was combine some reviews with the character creation. This wasn’t too bad, but I think I’d like to keep these separate in the future.
I really didn’t have any games that disappointed me this year other than Rebel Scum. Sure there were some weird ones like Time Lord or slightly incomplete like the Trader Captain’s and Merchant Princes. But I think Rebel Scum was the disappointment of the 2026 challenge. It needed to really be more a rule book first.
Of the other entries that I read on various message boards, blogs and social media, I noticed a lot of Star Trek characters. One participant was making Star Trek characters with other RPG systems (like the D6 Star Wars game). There was also a participant who created the classic Masters of the Universe characters using the Advanced Fighting Fantasy system. I also loved the Alpha Squad (a 1930’s A-Team) using the Outgunned Adventure system. There were also a lot of other good themes and new system. I wish I had room to mention them all.
Past Character Creation Challenges After-Action Reports: 2025 2024 2023 2022 2021
And if you completed the 31 characters in 31 days, here is the badge that you can display on your blog posts or social media. I’ve already had this badge show up on Welcome to the Eyrie, Paratime, Three Kobolds with a Trench Gun and on BlueSky. If I missed any, please let me know. This graphic is in a large and small format. I commissioned it from AuroraStark.art if you are ever looking for some production art for a project. Additions:The Other Side, Flubs and Boons and Ravaged Renaissance. Let me know if there are more.
Also, if you purchased anything after clicking on the affiliate links to DriveThruRPG or Amazon, thank you. I’m not doing this blog to make money, but the kickback helps when making game purchases for future challenges.
Get ready for the 2027 #CharacterCreationChallenge coming up next January. And thank you everyone who had fun. Even if you only made a few characters, I still enjoyed reading them.
This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
Day 31 and the last day of the 2026 #CharacterCreationChallenge. For this character, we are going back to the beginning. On Day 1 of the challenge I made a merchant character for the FASA Star Trek RPG. Some of the feedback from that character encouraged me to follow one of the comments that I had made in that post. “I’m wondering how the Star Trek Adventures 2nd Edition merchant character would roll up? Perhaps I’ll pick that for one of my later characters in this challenge.” Thank you for the encouragement. Another factor that pushed me in this direction was getting a Christmas gift in the mail that my daughter sent me. The STA2e 23rd Century Campaign Guide (review post is half-way complete and will be released soon) which contains some additional rules on creating the Free Trader as a career path option.
Frequent readers of my blog (thank you) will recall that I used the STA2e game as my first entry for the 2025 Character Creation Challenge where I made a Trill Starfleet officer named Keman Les. In that entry I go into detail on the attributes and steps needed to generate a character. So I’m not going to go into as much detail here other than switching books to the 23rd Century Campaign Guide. Also to note, this is a creation challenge and I’m comparing the creation process between the two games. So this isn’t a direct migration of the FASA character to STA2e. However I’ll be using the same name (Kraxx) and species (Edoan) and trying to mach up what I can.
Step One: Species- As mentioned above, Kraxx is an Edoan which isn’t listed in the core rulebook. But it is listed in the new STA2e Species Sourcebook that just went on sale from Modiphius. Since I have purchased it the publisher has already sent me the PDF and I will use it here. And yes, there will be a review when I have the physical book in my hands. I wrote down the attribute adjustments, traits and species ability.
Step Two: Environment- For the FASA merchant character, I had to roll what type of background the character had (disadvantaged, normal or privileged) but not what environment they were raised. I had rolled normal for that system so I looked at the environmental list and eliminated some of the colonies and being raised on the world of another race. I’m going to roll the d20 and if it comes up on one of the options that I crossed out, I’ll just re-roll. It came up as Frontier Colony. That would work as it could be disadvantaged, but would easily fit the normal background. I’m not hoping over to the 23rd Century Campaign Guide (23CCG is how I’m going to abbreviate that from now on) but there are additional options for this step listed on page 8. I added Kraxx’s first value and added to the attribute and department scores.
Step Three: Upbringing- Do I automatically pick Business or Trade and accept it, or one of the other options and then rebel against it? 30 some odd characters ago, I don’t recall what I was thinking when I originally made Kraxx. Since he had a normal upbringing in the FASA game, I’m going to accept the Business or Trade option. Had he been disadvantaged, I probably would have picked something he rebelled against. I added the character updates from this step to my notes.
Step Four: Career Path- Now this is when I’m moving over to the 23CCG book page 12 and selecting Free Trader. There is Civilian (Trader) option listed in the STA2e core rulebook. I compared the two of them together and I can see where some things are similar and some things were changed. I think I like the Free Trader more in the 23CCG book. I wrote down the adjustments and additions to my notes.
Step Five: Experience- Stepping back to the core rulebook I elected to pick this one. Since Kraxx was new to the trading universe, he is going to be a Novice. I added the Value and Talent for the Novice to my notes.
Step Six: Career Events- I would like to note that the 23CCG does have some new Career Events based upon the historical periods of the 23rd century that were quite interesting. There was also some guidelines for the GM to create their Career Events. However, I’ll be randomly rolling from the core book and adjusting them for a non-Starfleet character such as this one. With the FASA STRPG entry the character did start merchant academy, get kicked out and was later re-admitted. So I let the dice decide. (clacking sound on table) I ended up with “Dealt with a plague” and “Lauded by another culture”. I wrote down the adjustments as per these two entries.
Step Seven: Finishing Touches- These are the same as before since I’m still in the core rulebook. I used this time to see if I could match this Kraxx up with the FASA STRPG Kraxx. I did have to wonder about him carrying a phaser. He was trained to use one on the FASA side so I gave him a Type-1 cricket phaser. Since there wasn’t a sheet for merchants (hint, hint) I used the Federation sheet.
Afterthoughts:
In one big way, the STA2e creation system is simpler. Instead of adding 5% here and 8% there to the multitude of skills listed in FASA, they are quickly added to the departments and focuses. While I do like the FASA creation system, it does take a little bit longer to complete. The 23CCG adds some additional stuff for those wishing to play a merchant campaign in STA, I feel that there could (and probably will) be more details added soon. I don’t know if this will be by the fans or the publisher.
When writing things down on the character sheet, I always seem to run out of room in some areas and have too much in others. I noticed that when looking at last year’s entry as well.
Something to note for STA players. The Multi-Tasking talent listed on page 158 of the STA2e core rulebook is different from the Mult-Tasking Edosian species talent in the new Species Sorucebook. When writing down the information on your character sheet, you may want to include the description or source to confirm what your talent abilities are.
Additional Notes:
So this completes my 31 characters in 31 days. For those of you who joined me in reaching this milestone, please email me at Carl (at) TardisCaptain dot com, on the Discord server or by your preferred method and I’ll see that you get the award graphic. Thank you for taking this journey with me and congratulations for making it this far. Even if you only got a few characters in before real life got in the way, you should still be proud of yourself. I hope you all had fun with this challenge.
I do have one more bonus character coming up before I write up my after-action report. If you liked this entry, you’ll love the next one as well.
Coming Up Next:
Special Bonus Character
This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
On day 9 of the 2026 #Character Creation Challenge I’m going to use a Star Trek RPG that I haven’t looked at yet. Star Trek Adventures- Captain’s Log by Modiphius. This is a solo RPG book from the makers of Star Trek Adventures. This is actually my first time looking through the PDF, I can see why another STA fan I know liked it. Lots of random charts that could be used in different ways.
Since this book came out before STA2e, is it more like Star Trek Adventures 1st Edition? From what I’ve heard, it’s more slimmed down than STA1e. So let’s take a look at the character creation process that starts on page 91. I’m going to use the Lifepath method for this character.
So the same attributes and disciplines are present in Captain’s Log as they are in STA1e. Control, Daring, Fitness, Insight, Presence and Reason (I explain these a little bit more (using D&D terms) in my STA2e character creation) for the attributes. Command, Conn, Security, Engineering, Science and Medicine for the character’s disciplines. I’ve always liked these in the STA style games because we’ve seen Starfleet officers perform duties outside of their department when the needs arise. I get a starting score of 7 for each attribute and 1 for each discipline. Step one is to select the species for this character. There are die rolls to create a random character which I’m going to use. First, is the era, which came up TNG. Scrolling down to the TNG list, I rolled a Kazon. Wow, I wasn’t expecting that, but let’s roll with it and added the attribute adjustments for the character.
Next step is the Environment, or where the character was raised. I rolled an Isolated Colony. Perhaps this Kazon isn’t like the others? This gave the character his first value which I picked “If I need it, I can do it.” I also picked the attribute and discipline increase from the suggestions for the setting. Also part of this step is the condition which ranged from utopian to total war. Another random roll resulted in Asceticism and Introspection or a simple life not by lack but by choice. What type of Kazon colony was this? Probably one of the factions that fled instead of trying to fight the stronger ones. They must have found a place overlooked by the other factions and tried to keep things simple as to not attract attention to themselves. This also resulted in another value for the character “Keep is simple”, another attribute and discipline increase.
Now we are onto Step Three, the early outlook of the character. How they were raised and educated before they became the person on the character sheet. The random roll for Upbringing resulted in Diplomacy and Politics. Perhaps this character’s parents were the leaders of the faction that founded the isolated colony. Did he accept it or rebel against it? Odds = yes, evens = no. Yes, it is with the roll of a 7. I added the increase to the character’s attributes and disciplines to my notes and selected his first Focus (specialty skill). I picked one that I thought a Kazon might need in a cutthroat political environment. Aspirations is the next sub-step in Step Three. What drives the character. Wait, I read this wrong. I pick one of three options, so I don’t use aspirations since I already used Upbringing (that’s what I get for thinking this was just an off-shoot of STA1e). I’ve already rolled so I’m not going back to change anything. Just to make sure I didn’t screw up, I went back and looked again at Step Two. After the re-read it looks like I did that right. Gah, I’ve got to make sure I’m clear on the steps before proceeding.
Step Four is the Education of the character. Checking to see if I have one path or multiple paths here. There are multiple paths here but there is a random table on which I rolled Diplomatic Training (this is a weird Kazon) which only has two tracks. Diplomatic Corps or Honorary Status, of which I rolled the later. It says that the character had an illustrious career (in doing what?) and was named a diplomat. The parents ran the colony administration as a family business of which the character participated in. When they passed on, the oldest sibling took over the colony, but didn’t want the character around for one reason or another (perhaps this is a plot point for something in the future) so he was sent off to be a representative to another colony. Yea, that’s the ticket. I added the Value of “I’ll take on the burden so my colony doesn’t.” I also added the Attributes, Disciplines and Focuses.
The Career Length is Step Five. There is another random table that I’ll stick with since the randomness has been interesting so far. Is this character a Novice, Experienced or a Veteran, and the d20 says Experienced. Several years in the political game apparently. This results in a Value of which I picked “Planning can help you with the unexpected.”
Step Six gives us two Career Events that has happened to the character. These pivotal moments will give us some additional stats for the sheet. The first randomly rolled event was Lauded by Another Culture. He earned some praise from a non-allied culture and are now considered a friend to them. Talaxians, the are Talaxians in the same neighborhood of space as the Kazon, so he did something that impressed them? What was it? Heck if I know. I think I’ll leave that for a possible flashback scenario. But he now knows some Talaxian traders very well who will help him out. I added the increase to the Attribute and Discipline and gained the focus of Talaxian Culture (as per the book). The second random event was Special Commendation. Again, weird for a Kazon. Sticking with the aliens of the region, a Trabe attack on a Kazon Maje from another sect resulted in the ship being severely damaged and the Character’s survival skills helped save the Maje’s life. However the Trabe despise the Character now. Added again to the three items listed above with the focus being more generic.
The last step includes the Finishing Touches. We get to add one more Value of which I picked “Never trust the Trabe.” I also get to increase two Attributes and two Disciplines by 1. Checking to make sure I had everything the book instructs me to make sure my Attributes all added together come up to 56. And somehow I had one extra, so I’ll just knock one down. Added together all of the Disciplines should total 16, and again I had one extra (where did I screw up at?) so I knocked one down. I was correct on the four Values, but I was short by two focuses (again I don’t know where I screwed up at) so I went back and added the missing two at random. Next came the Assignment and it listed a bunch of Starfleet positions. I don’t know if the civilian positions were overlooked or what, so I just put down Diplomat/Spy. There is no rank for civilians.
I think I’m also supposed to put together the stats for a starship. But considering the lack of time I have right now, I’ll skip this part and come back to it. Especially since he’s not on a Starfleet ship. I dubbed this character Valltex of the Kazon-Pikaar and transferred my notes to the character sheet. While I was adding things, I noticed there was a spot for equipment, so I just jotted down some simple items.
Afterthoughts:
I had actually picked up the PDF on DriveThruRPG with the credits that I had earned there so I could use it in a challenge, but I’ve always had another ST game to use. Well this year I decided that I wasn’t going to wait and for the first time I’ve looked at this book. Why? Well I’m not big on solo roleplaying. Table top gaming has always been a social activity for me. Getting together with friends, eating bad food and telling jokes as we threw the dice. Eventually I’m going to get the dead-tree version of this book, and I was thinking that I was going to use it then. But something told me to make one now, and perhaps it’s because I need to buckle up and try a few different solo games. If I do for Captain’s Log, I’ll make a real Starfleet character.
With my Star Trek RPG focus being on STA2e, I don’t know if I’d do any homebrewing for Captain’s Log. Perhaps I’ll change my mind after I’ve had a chance to go through a solo session or two. I did see how there were some differences from STA1e and building blocks to STA2e.
Additional Notes:
By following the hashtag #CharacterCreationChallenge on Mastodon, I was able to find another blog participating in the challenge. I’ve added Esoteric Renaissance to the list. If I’m missing anyone, please send me the URL.
Coming Up Next:
Tales from the Loop
This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
When a company screws up, I complain about it. I want other people to know how badly that company handled a situation. Because I don’t want to be someone who complains all the time, I also want to point out when a company excels at what they do. And my latest good example of this is the team behind the Star Trek Adventures roleplaying game by Modiphius.
Like any successful roleplaying game, as time progresses the designers get feedback from players. They also make changes when the same RPG system is used in other games adding and removing portions of the game. Look at the latest version of Dungeons and Dragons. While it still has the D20 aspect, there are a lot of changes to the game if you compare it to Dungeons and Dragons version 3.5 or the older BECMI that I started out with. There are differences that are good and bad. After the publisher had released the first edition of Star Trek Adventures, they took the feedback to heart and made some changes that were reflected in the Klingon Core Rulebook and the STA Rules Digest. Later, they took more feedback (and aspects from other 2D20 games) and released the much superior 2nd edition.
An advantage for the publisher, besides making the game better, is the sales of new books. This also caused some difficulties as well. If a new version of a game is released, then their loyal customers wondered why they invested in the previous books. Most games were not very backwards compatible. This was particularly bad when it came to the Warhammer tactical games with the official miniatures. The older miniatures were not allowed in the new official tournaments to drive up sales. I remember a friend telling me after the latest edition change that he was done with Warhammer because of this. It had gone through it twice and was not going to follow a third time even with how much he had loved the game.
When the second edition of Star Trek Adventures was released, I recall a few players wondering if their books were no longer compatible. I even saw one collection going up for sale online as the seller thought they were no longer needed. The team behind STA2e kept telling us that the older books could still be used. Well, they have started doing something beyond talk. They are releasing free PDF updates to all the older books that makes them “second edition”. Usually, it’s a minor correction to a character stat, or the wording on a certain rule. These ‘revisions’ have been released for the division books covering Command, Operations and Sciences.
As someone who wants to homebrew for this 2D20 game, it’s been fascinating to read some of these revisions and comparing them to the original releases. It helps me get an ‘under the hood’ look in the system.
Now the “story line” presented in the 1st edition publication is not present in the revision. I don’t believe that ‘revision’ meant ‘reprint with 2e stats’. The revision just presented the stats. So it’s still worth picking up the 1st edition publications for all of the lore presented within the books. With STA2e relying more on traits, our enterprising commanding officer has some of his traits reworded. For example ‘Former Borg’ is now ‘Liberated Borg’ which makes more sense. His position of ‘Captain of the Enterprise’ is also listed as a trait. In the STA2e stats, the new past time focus of ‘Ancient Earth Literature’ was added. I love the idea of a past time focus as it tells us that the character is more than just a bunch of stats on a piece of paper. For Picard’s talents, Spirit of Discovery is slightly re-worded (as it was between the two books) and the Veteran talent has a change since STA2e dropped the challenge dice (again, seen in the new core rulebook). This is the same reason Captain Picard’s attack stats are slightly different, no challenge dice means he uses the damage listed in the new core book. Besides the past time trait, the only other noticeable change was the ‘special rules’ listed for the character. These contain the Species Ability which gives the character the advantages of being Human. And the role benefit of Commanding Officer. These role benefits have been very interesting to read. Other than that, the character’s values, attributes, departments (called disciplines in the first edition), stress, focuses, protection and equipment are all the same.
So, as you can see, Jim Johnson and his team of writers have been true to their word. You can still use your STA first edition publications with the second edition with just some minor tweaks. And they are helping you along by taking the time to provide some of these tweaks themselves (at the same time that they are working on new STA2e content).
Besides being impressed with these ‘revisions’, I recently used a 1st edition adventure in a one-shot at SaltCON. I GMed a game using the scenario from the Klingon Empire Quickstart using the second edition rules. Other than a few minor strokes of the pen on the pre-generated characters and a few NPCs, I had no problems running it with the Star Trek Adventures 2nd Edition rules.
So, don’t sell your first edition books, and if you happen to see any dead-tree versions, snatch them up as they are no longer being printed. Or you can pick up the PDFs on DriveThruRPG. You can use them in a second edition game with minimal effort. Truly something to tip the hat to the writers of this game. Like I said in the title of this blog, Kudos to Modiphius.
ADDITIONAL: It was pointed out to me that I didn’t include a link to the free downloads on the Modiphius website. They can be found here: Star Trek Adventures Downloads.
Have you encountered smooth transitions between editions of your favorite roleplaying game systems? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.