Posted in: Character Creation Challenge, Collecting, Conventions, Dungeons and Dragons, Friends, Role Playing Games, Science Fiction, Star Trek

SaltCON-End of Summer 2026 After Action Report

Loot from SaltCON End-of-Summer 2026.

The last SaltCON for 2026 is now in the books and boy was it a good one. And I’m not just saying that because I know the fine people who run it. I’m saying it because I had fun. I got a few hugs. I was able to catch up with a few friends and make some new ones. So yea, this convention did exactly what I needed it to do.

As you may remember from my SaltCON 2026 Summer After Action Report, attendance had been down for that event due to our bad economy. Well I can tell you that the three-day passes and Saturday passes for the September event did sell out. This may have been a combination of things. The organizers had done some advertising that may have helped. Summer is a very busy time in Utah and also the last con of the year is the smallest. In the past, single-day passes for all three days would have been sold out. So I’m hoping that things are on the rebound, but I know there’s a way to go. I was able to have two of my three games “fire” this time around so I was very grateful for that.

Speaking of the games that I ran, the one that didn’t fire was Basic Fantasy on Friday. But I still had an enjoyable time. One of the things that I like about SaltCON is that they use the Table Top Events convention management website that allows for attendees to purchase their tickets and reserve their seats at different games. You can even download the .ica files and import them into your favorite calendar system which provides me with a 10 minute reminder when I have a game coming up. Because of this I knew that I had one player who had registered for the Basic Fantasy game and I was hoping that more would sign up at the con. Unfortunately it was only this one gentleman. So we had a discussion about the advantages and history of Basic Fantasy. That’s when I discovered that he had driven all the way up from Las Vegas to play this game. He had even purchased a hardbound copy of the book. I mentioned that perhaps the title of the adventure, “Guildmaster Quest Part II” may have led to some confusion. The adventure was a continuation for a Basic Fantasy one-shot that I had run at an earlier SaltCON. But if anyone looked at the schedule of events, they didn’t see a Part I. So it’s possible that participants may think that they may be missing something by not playing the first part. I should have also communicated that playing in the earlier adventure was not required and a “previously on…” recap would have been provided. I even had a Part III and Part IV planned. So I’ll put those on the back burner for now and come up with a brand new adventure for SaltCON-Spring 2027. The gentleman from Las Vegas wondered if my adventure had been published through the very strong Basic Fantasy community and had downloaded all of the free adventures that were available. I do need to get off my duff and get my notes polished up for submission. One last enjoyable note about my conversation with this Las Vegas fan, he had been playing since the 70’s. He loved old-school systems and even played D&D with his wife up at Wizards of the Coast headquarters in Seattle before the company had been purchased by Hasbro. We ended up exchanging contact information to keep in touch and he promised to drive back up for a future Basic Fantasy game. This gave me encouragement to continue this line of games.

The Saturday game that I signed up to run was Star Trek Adventures 2nd Edition which I had already run my regular players through as part of a test run. While no one reserved spots prior to the con, I had three in-person-sign ups on Friday and two more added on Saturday. So there was more than enough to run the session that I had planned. I can now publicly state that this adventure was my own STA adaptation of the FASA Star Trek Roleplaying Game module, The Vanished. I had changed the title for the convention and my personal campaign to avoid any spoilers. According to the notes in the FASA book, this adventure was actually used as a RPG convention tournament module at the 1983 “Love of Trek” Star Trek Convention in Omaha, Nebraska. The module even included play reports from that convention. It was very interesting to see how the two groups I ran this through the adventure differed from those fans in the early 80s. The party was able to discover the big secret and recover the missing crew within the four hours allotted for the time (we ended right on the dot). The pre-generated characters came from the Star Trek Adventures 2nd Edition Starter Set. I liked how they were presented in the printable format plus some fans had made name tents with a character name on the front and the stats on the back. One player enjoyed this game so much that he sought me out after the adventure to thank me for running this. Yes, I will be polishing up my adaptation notes and presenting them on this blog later.

My Sunday game had all six slots filled online before the convention started. The Geek Wife was also able to join me for this game of Mutant Crawl Classics. Once again, I changed the title of the game to avoid spoilers, but I used The Museum at the End of Time as presented in the DCC Free RPG Day 2016 publication. This is a zero-level funnel and I had dropped a stack of pre-generated characters on the table for players to use. These were teenagers going on their trials to become adults by trying to find technology of the ancients that would benefit the Tribe of the Cog. This was my first time GMing one of the Crawl Classic games and it didn’t go too bad. I wish than I could have done a test run for it prior to the con, but sometimes you’ve just got to jump into the deep end and swim. I really like the Crawl Classics system. I didn’t kill as many zero-level characters that I probably could have, but these players were also very well organized. The party only got about 1/3rd of the way through the museum before they had an opportunity to exit with their newfound technology and they left. I’m not certain if this was because it was one of the last games at the con or if the players thought they had found enough ancient tech to satisfy the tribe leaders. But the players told me they had fun when we wrapped up so I’m a happy GM.

I was able to get to all of my scheduled games that I had signed up for. I really liked Shadowrun Anarchy and how simple the rules were. The GM runs SA 5e for his regular campaign and said it was a little bit more crunchy. But if I was to run a game, I think I’d stick with SA as too much crunch isn’t really my style right now. We had to go rescue a local community doctor who was being hunted by a corporate high-response strike team. Turns out the doc had treated a shadowrunner who had accidentally downloaded an experimental AI from a script-kiddie who somehow got into a corporate mainframe. It was a simple adventure that introduced the world to the players and was very well done. When I was giving con updates on the TardisCaptain dot Com Discord server, one of the writers for Shadowrun Anarchy responded. I wasn’t aware that this person had worked on this book. I had to run over and grab my dead-tree version to check the credits when he had piped up. So that gave me a thrill.

The SCP playtest was based off of the shared-writing universe called The SCP Foundation. Think X-Files meets Cthulhu meets Warehouse 13 meets Supernatural that’s been running since 2007. My youngest Geekling is a big fan of this universe and has even cosplayed for it at Halloween and conventions. So when I texted my youngest Geekling, they got really excited. When I got home I had to give them a complete run down of the adventure. We were an investigation team that traveled to Denver to check up on a weird warehouse that was gathering a mass audience by some displays in the windows. Long story short, I got to blow up the warehouse before we could contain the “Evil Industrial Cooking Oven” hidden inside. It sounds strange, but it was a lot of fun. I was able to give some feedback on the system used for the game directly to the designer.

On Saturday morning I got to play Dungeon Crawl Classics game titled Emirikol Was Framed. For those of you who don’t know the character, Emirikol was the chaotic wizard whose image was in the Advanced Dungeons and Dragons 1st Edition Dungeon Master’s Guide. We got to fight flying monkeys, use mighty deeds and weird spells (each spell in DCC has a chart that you roll against when the spell is cast with varied results) and defeat not one, but two evil wizards plaguing the city. We were playing fourth-level characters and I only wished that the character would have had more equipment on them. Holding only a melee weapon while the flying targets buzzed above you took some creative thinking. But the players at the table had fun.

I was the only player that showed up for the steampunk/western/horror game Through the Breach on Saturday. It was played with a deck of playing cards and had an interesting system. The GM’s brother played at the table as well so that we could have a session. The two brothers reminded me of another pair of geeky brothers that I know. When I was discussing the game with another convention attendee, he told me that Through the Breach had a huge following in Montana for some reason and also had a big miniatures collection line. I don’t know if this is a game that I’d buy at full price, but I did enjoy the opportunity to learn about a new system.

A system that used a deck or two of 52 playing cards also popped up in the Sunday game I played called Starship Infernum. The second player who registered didn’t show up, so I ended up taking three characters and letting the GM walk me through the system. I was also able to ask many questions as I went through the book. This game could easily be used as a convention one-shot or a pick-me-up game if all of your regular players can’t show up for a game night.

As you can see from the photo above, I came home with some interesting loot from the convention. The t-shirt was gorgeous and I had to give a compliment to one of the con-runners. This year’s theme was pirates, but the shirts for Spring and Summer were really busy. I remember wearing the spring shirt and having someone look at it confused as to what it was because of how busy it was in the graphic. The end-of-summer shirt had a very simple logo and quickly made sense. I can’t wait for the right time to wear it. The free game was something called Battlebones and was the only free game that I hadn’t already picked up from previous SaltCONs. A board game that I did buy in the swap meet was Robo Rally. I remember playing this game about 15 years ago with some friends in the local Star Trek club and it was very enjoyable. But every time we had found a copy, even used, it was outside of our price range. Well this one was at a very decent price so I snapped it up as my first purchase of the con. Also in the game swap was the Cy_Borg core rulebook. This is Mork Borg for cyberpunk. And since I had been wanting to try some of the Borg games (Mork for Fantasy or Pirate Borg) I picked this up. For my Thank You gift I found a sci-fi RPG rulebook for Untamed Worlds from Osprey Games. In this universe Humanity has reached the stars, but the bulk of them stay in the core worlds while they send out genetically modified animals to search the uncharted sections of the galaxy. I’ll use both of these books in the 2027 Character Creation Challenge.

Wow, this after-action report turned out to be a long one. But that’s probably because I had a ton of fun at SaltCON End-of-Summer. If you are looking for a good gaming convention, please check out SaltCON. There are a ton of board games, card games, roleplaying games and more. The next two conventions at the Davis Conference Center in Layton, Utah are March 11-14 and June 11-13.

And before I forget, many thanks to the convention organizers and volunteers for putting this together. You guys are the best.

Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Role Playing Games, Science Fiction, Star Trek

Prepping for SaltCON End-of-Summer 2026

After a busy busy month with the RPGaDAY entries, it is now time to attend the 2026 SaltCON End-of-Summer at the Davis Convention Center in Layton, Utah. The last I checked, there were still tickets available if you wanted to come roll some dice. I will also be packing my Convention Backpack that I have documented about in a previous blog post.

I’ve volunteered once again to help spread the RPG love. Basic Fantasy, Star Trek Adventures and my odd-ball game for this time around is Mutant Crawl Classics. And since you can reserve your spots in advance, I can say that the MCC game on Sunday is already full. As I mentioned in my USS Magnanimous Episode 2 Play Report, I’ll be running a Star Trek adventure that I used with my local gaming group.

The games that I’ve signed up for include Shadowrun Anarchy. I’ve created a character for this cyberpunk game, but I’ve never played it at the table. I’ll be participating in a play test as well with one of the designers at the con for a game called SCP. I’ll post more about it in the after-action report. I’ve got a slot signed up for a Dungeon Crawl Classics game titled Emirikol Was Framed. The next game is Through the Breach which is some sort of wild-west/magic mix game with cards. It will be interesting to try something new. The last game that I’ve signed up to play is called Starship Infernum. A space-horror-Survival setting. I think that DCC is the only game that I’ve played before and that makes me happy. One of the things I try to do at gaming conventions is to try out a system or two that I’ve never played before.

Considering how bad this year has been, I don’t think I’ll be spending a lot at the convention this weekend. But I am very much looking forward to seeing some old friends and meeting new ones. Once again I’d like to give a tip of the hat to the volunteers and coordinators for SaltCON. I hope you realize how much these events are helping me out this year. I’m looking forward to leaving the real world behind when I enter the convention center doors. I’ll see you there. If you are coming to the convention, please come up and say Hi. I’ve met a few readers of this blog face-to-face at this event.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Pirates, Role Playing Games, Science Fiction, Spy-Fi, Westerns

RPGaDAY2026 Day 23: Finding your Fortune

Day 23 Prompt: Fortune
Week 4 Prompt: Instinct
Weekday Prompt: Blessed

Day 22 of the RPGaDAY 2026 Challenge and our prompt is “Fortune”. This is also the last entry for the week 4 prompt of “instinct” with the Sunday prompt of “Blessed”. Another prompt that could be RPG related, but I don’t want it to be too generic. Let’s see if this works as I let the muse take over.

Jackson runs into the shop. “Kei? Kei are you here?”

The hanging bead curtain door gently separates as Kei steps forward. “Greetings on this blessed day Jackson. I hope your fortunes have improved.” She said with a calm voice.

“No, they’ve taken a turn for the worse. I can’t find my lucky coin. The one that’s been helping me ever since I found it. Did I leave it here by mistake?” Jackson’s voice sounded like it was on the verge of panic.

“So, Fortune’s Coin has moved on to help another? No, Jackson, you didn’t leave it here. It was time for it to move to the next soul who needed assistance.”

“What? How do you know that? That coin changed my fortunes almost overnight. I was able to get my debt paid off after the local administrator finally approved my proposal. I wasn’t getting harassed by those thugs and even the storm that hit left my property mostly intact.” Sweat starts forming on Jackson’s brow.

Kei lit a calming candle on the counter. “Breathe this in Jackson, you don’t want to overextend yourself after finally getting things in order.”

“But the coin…”

“Jackson.” Kei’s voice was stern, but not loud. This caused Jackson to suddenly stop having never heard Ke raise her voice once.

Taking a deep breath. Then three more, Jackson opened his eyes again. “I’m sorry. I didn’t want to slip back into the bad situation that I was in before.”

Kei’s calming smile returned. “But now you have the resources and the knowledge to make your life better, correct?”

“Well… yes.” Jackson hemmed.

“And having experienced the bad, you want to continue to improve your fortunes, correct?” Kei’s voice purred.

After a short breath a calm “Yes. I know that I can do this.” Escapes from Jackson’s mouth.

“Then Fortune’s Coin has done its job. The rest is up to you since it has now moved on to the next soul it intends to help.” Kei adjusted the sage hanging from the ceiling. “It chose you to help when you needed it. But it can’t carry you. You have to do that yourself.”

“You’ve seen this happen before?” Jackson raised an eyebrow.

“Seen. Read about. Heard about. Recognized it every time it showed up.” Kei smiled again. “And, gods willing, will get to see it improve another soul’s life again in the future.”

“I guess I panicked. I always said I just needed one boost to get me over the threshold, and I sure got it.”

Kei reached out and grasped Jackson’s hand. “Then don’t spoil this opportunity. Make things better for you and for others. That is how you can show your gratitude for the assistance Fortune’s Coin provided to you. Perhaps your generosity is the assistance that Fortune’s Coin needs to bless others.” Kei looked at the clock. “I believe you are needed at your next appointment. Well get some tea later and you can tell me all about your plans.”

After the farewell and getting half-way to his destination, Jackson had a stray thought. “How did Kei know that I had an upcoming appointment?” He shrugged his shoulders. “Can’t think about that now. I’ve got things to do.” And he continued to his future.

For your fantasy RPGs like Fantasy Age, Basic Fantasy or Tunnels and Trolls; Fortune’s Coin is a Piece of Silver with a Crown stamped on it.

For your pirate RPGs like Pirate Borg, 7th Sea or Tiny Pirates; Fortune’s Coin is a gold doubloon with one side scratched out in an “x”.

For your western RPGs like Boot Hill, Modern Necessities-Single Action or Tall Tales B/X; Fortune’s Coin is a lucky silver dollar that has taken the impact of a bullet and prevented it from passing through it.

For your pulp or modern RPGs like Amazing Adventures, Everyday Heroes, or Gangbusters B/X; Fortune’s Coin is ancient silver coin that looks like it has survived several centuries.

For your cyberpunk RPGs like Shadowrun, Modern Necessities-Cutting Edge, or Cyberpunk Red; Fortune’s Coin is a physical crypt-token.

For your science fiction RPGs like FrontierSpace, Traveller or Stars Without Number; Fortune’s Coin is a centuries-old trade credit chip.

For your post-apocalyptic RPGs like Mutant Crawl Classics, Fallout or Mutant Future; Fortune’s Coin is The Last Quarter, a worn US quarter minted in the final year before the fall of civilization.

So, I think the muse helped me out on this one. I did do a lot of “squirrel” distractions as I was looking at different systems that this article could have referenced. But I think I’m happy with this one. What do you think? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDAY2026 Day 21: A song of charity

Day 21 Prompt: Charity

Week 4 Prompt: Instinct

Weekday Prompt: Loving and Giving

A special day today. Charity is the prompt for Day 21 of the RPGaDAY 2026 Challenge. Here is an idea that spans from Fantasy to Science Fiction. I hope that you enjoy it.

A popular spacer’s song heard in freeports, frontier taverns, and aboard merchant vessels throughout the sector. Every singer seems to know a slightly different version. Some musical historians point back to ballads spanning the ages. Was the Black Almoner a long lived individual? Was it a family tradition? Or did a new person wishing to help others take on the mantle of the Black Almoner when the previous one retired? Scholars, lawmen, corporations and governments disagree.

The Ballad of the Black Almoner (variant song 24,376 on record)

Verse I

When Promise was a docking ring,

And Far2Go a charted thing,

The governors took their share and more,

Till hunger walked from door to door.

A dark ship slipped through customs’ light,

No transponder shining bright,

The cargo gone before the dawn,

The poor awoke to find it drawn.

Chorus

Oh, raise a glass and pass it on,

To the Black Almoner gone and gone,

Steals from lords and leaves no name,

Yet every child recalls the same.

Take what is hoarded, give what’s due,

Leave before they thank you, too.

The stars are wide, the road is long,

And still the Black Almoner sails on.

Verse II

The merchants swore they’d caught him twice,

The admirals named a proper price,

A thousand warrants crossed the skies,

Yet none could claim the bounty prize.

One year old, the next year young,

With a deeper voice or different tongue,

No two reports were quite the same,

Yet all agreed upon the name.

Chorus

Oh, raise a glass and pass it on…

Verse III

A mining moon ran out of air,

No government was bothered there,

Yet life support arrived one night,

Packed neat and clean, secured just right.

The captain asked, “Who paid the fee?”

The answer read quite simply:

“A debt was owed. The debt is done.

Remember this when your turn comes.”

Chorus

Oh, raise a glass and pass it on…

Bridge

Was it one? Was it ten? Was it twenty more besides?

Was it blood or oath that kept the legend alive?

Some say ghost and some say king,

Some say neither of those things.

For every time the question’s asked,

Another takes the mantle, mask.

Final Verse

Now children point to passing stars,

And dream of mending others’ scars,

The old folk smile, the traders grin,

And wonder who now wears the skin.

For somewhere past the shipping lanes,

Beyond patrols and profit chains,

A dark ship rides the solar foam,

Making strangers feel at home.

Final Chorus

So raise a glass and pass it on,

To the Black Almoner gone and gone,

Steals from greed and answers need,

A pirate born of generous deed.

Take what is hoarded, give what’s due,

Leave before they thank you, too.

The stars are wide, the road is long,

And the Black Almoner sails on.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDAY2026 Day 20: Welcome to Promise Station

Day 20 Prompt: Promise

Week 4 Prompt: Instinct

Weekday Prompt: Far to Go

Well, I’m taking the prompt of Promise for Day 20 of the RPGaDAY 2026 Challenge and I’m applying it to an idea that I’ve had for a science fiction TTRPG setting. This could easily be adapted for Star Frontiers, Traveller, FrontierSpace, Stars Without Number or a host of other SF based systems.

The short-range radio crackles a bit before the last words of docking control cuts through. “Affirmative Golden Instinct, you are cleared for open port 47 with the Independent Captains’ League berth. Welcome to Promise Station.”

“Thank you docking control, proceeding to 47.” Captain Leonath reaches over and disconnects the line. He looks at Dale Harth, the newest member of his crew. “So kid, did you have any questions about that interaction?”

“Uh… no. It seemed pretty straight forward. You were a lot nicer to her than you were with the dockmaster at Regulath Section Command.” Harth gulped.

“Yea, those government controllers think that they are a gift from the gods when it comes to docking regulations. Betty here at Promise Station is like you and me, just someone getting a job done for an honest day’s work. I give her respect, and she respects us back. You’ll find it’s the same for a lot of the inhabitants of Promise Station.” Leonath adjusts the control as he calmly guilds his trading vessel into the approach orbit. “That reminds me, this is your first time to Promise Station isn’t it?”

“I guess there’s a good reason the planet it orbits is called Far2Go. This is the furthest I’ve been into the Outer Reaches.” Harth states. “What’s it like out here?

“I’m glad you asked kid.” Another course adjustment. “I’ve been wanting to give you the lowdown about this place. As a member of the Golden Instinct crew you carry the reputation of the ship here. There are a lot of temptations here being a free trading station. Like any place, there is a shady side, but we don’t run that way. Ready for the infodump kid?”

“Oh yea, I’ll ask questions as things go along.” Harth pulls out his datapad. “Ready”

“Well first, don’t be flashing too much tech. Yea there are thieves, but there are also datajackers who will try to probe your systems. Make sure you’re security apps are up to date before you leave.”

“Check.” Replied Harth.

Leonath looks at the motley assembly of different starship hulls, science stations, cargo containers, repair docks, luxury yachts and more, all connected together. “This is a station independently run by different organizations and guilds. Each of these sections are mechanically joined together by the Brakka Structural Consortium. They love to say, “The Consortium doesn’t own Promise, just the bolts that holds her together.” the computer beeps as a few more buttons are pushed. “The Brakka are hardworking, but will drink you under the table if you get involved with one of the beverage battles. Don’t let their size fool you, they come from a high gravity world and could probably bend you in half just as fast as they bend a hull plate.”

“I heard that if there is too much trouble with the location due to pirates or the like, the whole station can break down to the vessels and transported by their independent owners to a new location.“ Harth smiled. “Aurora Station in the Nox sector uses the same concept.”

“Right” Leonath smiled. “But Promise is slightly better than other modular stations. And that is probably because of the new row of official government consular vessels that have set up office here.”

“Consular stations? I thought that this type of place wanted to get away from the eyes of different governments.”

“Yea, they wouldn’t have been caught dead here. But they paid the price to connect. I think the sudden interest is because the first consular office was from the Aurel. This is their first ever ambassador undertaking. And that suddenly made the Terran Confederation, the Kethari Guild Assembly, the Brakka Republic and even the Tri-Dak Empire wanted to set up shop. They were all interested in why a mysterious reclusive power like the Aurel was suddenly interested in opening a consular office.”

Harth looked surprised. “Wow, a confederation and empire ambassador within shooting distance of each other? That must be fun?” He looked around. “So why are the Aurel here?”

“Well one rumor is the archeological find down on Far2Go had something to do with it, but the Aurel aren’t saying. Which is par for the course with them. I’ve never even seen one in person. But they are wrapped up in their protective clothing and silvery veilmasks. No one knows what they look like without their garments or if the electronic voices are actually their own.“ Leonath looks down at the desert planet below them. “The scientists, archeologists and treasure hunters are having a field day down there. Most are legit, some not so much. Don’t be fooled by anyone selling ‘genuine’ souvenirs from the surface.”

Harth chuckled. “I don’t know if I’d have room for them in my cabin.” He smiled.

As the Golden Instinct glides around one of the refurbished cargo pods, a brightly lit luxury space yacht comes into view. “Oh yea, that reminds me. That’s called The House of Fortune. But if you go in there, you’ll probably lose yours. It’s a gambling location that usually caters to high end clientele. There are definitely some humans, moxmar and kethari who would try to entice you into one of the different attractions there. Perhaps when we are done with our cargo runs, we can check it out on a supervised basis. But they tend to prey on the unknowing.”

“So, all we do here is cargo runs?” Harth asked.

“Mostly, but this is a place that has resources we can’t get anywhere else or are too expensive anywhere else. The merchant houses, the guilds and even the whisper market has been good for both buying and selling. For the many different races who come here, it’s pretty much kept under control. Mostly.” Leonath looks up. “Almost there. Go help Wig-Sok with the docking hatch and I’ll join you guys there.”

“Sure thing boss.” Harth jumps up and leaves the control cabin.

After the door closes, Leonath pulls out his personal communicator and dials into an encrypted frequency. He states in a monotone voice “Code 12, 14, 48 and 59.” After receiving two beeps in response, he closes the device. A few moments later, a metallic clunk shakes the Golden Instinct as it connects to docking port 47 on Promise Station.

Leonath checks his beam weapon in the holster before standing up. “Let’s get this over with.”

Carl sits back at the keyboard. Did he plant any seeds today? Tell me about where you’d take this game environment. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDAY2026 Day 17: Welcome to IN-10-CITY

Day 17 Prompt: Intensity

Week 4 Prompt: Instinct

Weekday Prompt: Fair of Face

We’ve reached Day 17 of the RPGaDAY 2026 Challenge and I had to bounce a few ideas off the wall before I could come up with something for the prompt of “Intensity”. And since it’s a Monday, we also get a new weekly prompt of “Instinct”. The poem brings us back to “Fair of Face” which still doesn’t help.

Ya know what, I think we need to expand more on our cyberpunk setting that we started with the Day 5 entry of Burden. Let me know if this sparks any ideas for your Paranoia, Cyberpunk Red, Modern Necessities-Cutting Edge, Shadowrun or Cyber Generation.

–DOWNLOAD COMPLETED–

SECURITY REPORT: Social media tracers blocked: 100%, non-authorized advertising blocked: 97%, authenticity hash confirmed. Please see the disclaimer at the end.

Electronic Pamphlet loaded:

Welcome to the Integrated Networked Tenth City, or as it’s known by our many happy residents IN-10-CITY. “Where Tomorrow Arrived Yesterday.

Why choose IN-10-CITY to live, work or play?

99.7% Crime-free (certain districts excluded from calculation)

Predictive Transit System. Our intuitive transportation network knows where you’re going before you do! (Passengers choosing alternative destinations may incur a routing adjustment fee)

Small Apartments. Every residence comes equipped with: Climate control, nutritional monitoring, mood optimization, corporate-approved entertainment, and passive loyalty assessment.

Dynamic Personal Advertising. No more irrelevant commercials! Our patented algorithms tailor every advertisement specifically to your hopes, dreams, fears, and insecurities.

Featured Attractions Include:

The Neon Mile. Over 17 kilometers of restaurants, clubs, shopping, immersive experiences and legally distinguishable gambling all open 24/7/365.

Executive Gardens. A beautiful green space available to all citizens with Platinum status or higher.

Historical Plaza. Commemorating the first nine prototype cities. Please do not inquire what happened to cities four, six or eight.

The Augmentation District. Upgrade your life with: New eyes, new lungs, new memories, new personality packages and more.

-New Resident Benefits. Upon arrival, every citizen receives: A digital identity, a municipal tracking implant, a complementary transit pass, one free personality assessment, and coupons for participating cybernetic vendors.

Sports Franchises:

IN-10-CITY is represented by all the major corporate leagues with new arenas constructed every five years. Representing our metropolis is:

IN-10-CITY Voltage (Cyberball League)

Overclockers of IN-10-City (Professional eSports League)

IN-10-CITY Revenants (Combat Drone Racing)

Pulse HC (Urban Hoverball Association)

IN-10-CITY Titans (Powered Exoskeleton League)

Frequently Asked Questions:

Q: Is the city safe? A: Absolutely! IN-10CITY’s predictive policing algorithm identifies potential threats before they occur. Most of the time.

Q: Will I be monitored? A: Only for: security, convenience, customer satisfaction, city planning, public safety, optimization and quality assurance.

Q: Can I opt out? A: No.

Q: What if I get lost? A: You won’t. Our navigation network tracks your location continuously.

Q: Can I turn off location tracking? A: You seem confused.

Listen to some of these residential testimonials-

I arrived with nothing but ambition and dreams. I now have six subscriptions and three corporate sponsors.” –Happy Resident #447291

The city always knows where I am.” –Happy Resident #225103

I never felt more connected.” –Citizen currently under investigation

Public Safety Notice:

Should you encounter any of the following, please contact the authorities immediately- Unauthorized AIs, Unlicensed prophets, Rogue delivery drones, Independent journalists or citizens discussing cities One through Nine.

And remember our IN-10-CITY motto: “The First Nine Were Learning Experiences”

Legal disclaimer: By downloading and reading this pamphlet is acceptance to the residential user-license agreement and terms-of-service. Your tailored tracer program has been integrated, and any dizziness from the implant chip should be reported to the nearest med-bot facility. Please follow the guided path to your orientation seminar and job assignment.

–ACQUISITION COMPLETED–

I do appreciate the feedback that I’ve been getting on some of these posts. Some was good-natured ribbing (yea, you got me) and I got a constructive suggestion on my Endurance post. And I really like the “Wow, I’m impressed” type posts. It makes me think that I’ve been successful in planting a few story seeds out there for other gamers to use. I’ll probably talk about all the feedback in my after-action report on/around September 1st. Keep them coming, I really appreciate it.

Do you have any more feedback on this or any of my other RPGaDAY entries? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDAY2026 Day 16: This Is The Way

Day 16 Prompt: Composure

Week 3 Prompt: Associates

Weekday Prompt: Blessed

For Day 16 of the RPGaDAY 2026 Challenge and I’m going to be twisting the prompt of Composure from something vague to something directional. And this could fall in most RPG genres that I’ve already used several times this month. Gee, it’s almost like I’m interested in playing in these particular genres. So, for your sci-fi, pulp or fantasy game please consider the use of The Five Bearings of the Compass Guild.

North Bearing

Virtue: Endurance Color: Deep Blue Motto: “Hold Fast.

North members are explorers, scouts, and guides who refuse to quit.

When others turn back, the North continues.

Associated with: Survival, Perseverance, Long expeditions and Frontier exploration

East Bearing

Virtue: Knowledge Color: Gold Motto: “Seek Understanding.

These are the cartographers, scholars, translators, and researchers.

The first to study a map. The last to stop asking questions.

Associated with: Intellect, Discovery, Learning and Investigation

South Bearing

Virtue: Service Color: Green Motto: “Leave Others Better.

The most community-minded Bearing.

Members often become: Healers, Diplomats, Relief workers & Pilgrim guides

Associated with: Giving, Compassion, Charity and Stewardship

West Bearing

Virtue: Adventure Color: Crimson Motto: “Beyond the Horizon.

The daring members.

Explorers. Pathfinders. Treasure hunters.

Often blamed for incidents.

Associated with: Courage, Curiosity, Risk-taking and New frontiers

Center Bearing

Virtue: Composure Color: White or Silver Motto: “Remain True.

The rarest Bearing.

Center members train as: Mediators, Leaders, Masters and Judges

Like the pivot point of a compass, they remain steady while others move around them.

Associated with: Balance, Wisdom, Leadership and Calmness

Founder’s saying that is recited upon initiation or at the start of meetings:

North endures. East learns. South serves. West ventures. The Center remains true.

Which Bearing house would your character be in? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction, Star Trek

RPGaDAY2026 Day 15: Enduring Connections

Day 15 Prompt: Endurance

Week 3 Prompt: Associates

Weekday Prompt: Works Hard

Probably one of the better RPG recommended prompts for the RPGaDAY 2026 Challenge and we are provided with “Endurance”. I wonder if this was chosen for Day 15 since it’s the midpoint of the month. I’ve known some participants who have already dropped out already (dang real life). I’ve also been tempted a few times myself, but I think forcing my way through some of these prompts has been a mental challenge.

So where am I going to take this prompt? I’m going to stick with the (now evolved) theme of providing seed ideas with different locations and vessels. I hope you enjoy it.

INCOMING TRANSMISSION

TO: Personal Terminal-Ms. Matilda Harper, Perth, Australia, Terran Confederation

FROM: Personal Terminal-Spacer First Class Ward Harper, Starship Endurance, Fleet Command

CLASSIFICATION: Personal Correspondence- OPSEC cleared

Mum,

I hope that you are doing well. I was pleased to hear that Doc Callaghan had cleared you from your last round of treatments. Please continue to follow his instructions. He knows his stuff unlike those AI-Assisted Digital Companions that still can’t seem to get a diagnostic right. I think that I’m starting to understand dad’s analog way of doing things, especially now that I’m settled down in my new assignment.

In my last letter I told you that my professor at Fleet Academy seemed to have a smirk on his face as we all gathered for our new assignments after graduation. I told you that he seemed to have it out for me. I couldn’t write to you before now because of how busy we’ve been. Packing up our gear. Many different transport stops. Clearing customs and keeping out of scraps along the way. But I’m finally berthed at my assignment.

I’m on that ship, the one everyone keeps talking about. The Endurance. The oldest operational vessel in Fleet Command. I remember when we disembarked from the transport shuttle and one of the other green members asked the Senior Bosun if we were here to help decommission the ship. This old guy just smirked and said “Son, you’ll either be dead, retired or the Grand Admiral of the Fleet before the Endurance is actually decommissioned.”

After getting my bunk, the first thing they had us all do was a temporary assignment with the Cargo Master. I tell you, this woman has the mind of a steel trap. She knew exactly where everything needed to go, what label needed to be on what container and how to rotate the containers so that the oldest items could be accessed first. The entire time I was around her, I don’t think she looked at her digital display device more than twice. I recall her telling the Senior Bosun that she’d rather have another round of arguments with the Syndicate Pirates than the Customs Officials of Oreth Prime.

After we got the resupply stocked and secured, I was finally released to my permanent assignment. I reported to Maintenance Chief, Lt. [redacted]. I walked more steps here than all my years at the academy. The Endurance must be twice as large as a similar cruiser class vessel. This makes for more corridors and access shafts. Lt. [redacted] stopped at one junction and just tilted his head. Then he had me note down that Circuit [redacted] needed to be replaced on the next maintenance cycle. When I asked him how he knew that he just shrugged and said, “The Endurance just talks with you, if you know how to listen.” I think he was serious.

After my first round with the Chief, we were told to report to the Arboretum, where we had our first meeting with Captain Henline and Exec Rosales. We got our official welcome aboard and an introduction to the senior staff. I could tell that Captain Henline has confidence in his team by the way he talked about them. The one that didn’t talk much was Executive Officer Rosales. When it came time for him to talk about his role, he only said that he represents the crew to the CO but is the first to follow the COs orders. I overheard one of the Ensigns whispering that Rosales scared him more than the visiting Admirals they had the week before.

One of the members of the senior staff came up to me just after our meet-and-greet with the staff. It was Lt. Commander Victoria Shellby, the ship’s archivist. Apparently, the Endurance is so old that there is a permanent historian on board. She immediately asked me if I knew the late Jack Harper. When I told her that was my dad, she put on a big smile and asked me to follow her. As we kept getting deeper and deeper into the lower sections of the ship, I was starting to wonder what was going on. Was this part of some prank on the newbies joining the Endurance. But eventually, after passing through three generations of replacement sections, a weird sign that says, “DO NOT REMOVE, IT IS LOAD BEARING.” (she couldn’t tell me what “it” was) and past a coffee maker that was older than I was, she pointed at some graffiti on a hull plate. There, etched in with a plasma welder, was the name “Senior Technician Third Class Jack Harper”.

I didn’t know dad served on the Endurance? He never talked about his time in the fleet. No wonder he loved the analog way of doing things. First, I was upset about getting this assignment. Sure, I wasn’t at the top of my class. But I felt that I had put in the effort to earn a berth on a Madagascar Class Cruiser or a Jefferson Class Destroyer, not the oldest ship in the fleet. Now… now I’m happy to be here. Lt. Commander Shellby didn’t say anything as I bawled. I know dad has been gone for a couple of years now, but this connection confirmed my decision to follow his footsteps into the academy. I hope what I do here will make both you and him proud.

END OF TRANSMISSION

Again, Carl looks at the screen after typing this up. Did I do good? Do you think the environment of the oldest ship in the fleet would work for a campaign setting for Star Trek Adventures, Traveller, FrontierSpace or a host of other science-fiction RPGs out there?

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Dungeons and Dragons, Role Playing Games, Science Fiction, Spy-Fi, Star Trek

RPGaDAY2026 Day 14: Me giving my regards

Day 14 Prompt: Regard

Week 3 Prompt: Associates

Weekday Prompt: Loving & Giving

Regard is the Day 14 prompt for the RPGaDAY 2026 Challenge…. and I’ve got nothing. I wracked my brain for this topic, and I really don’t know what the organizers are going for. Let’s look at some of the other entries that have been posted for inspiration. (Checks BlueSky social media)

Wait, Fellow RPG blogger Craig Oxbrow asked a question “What is a game held in high regard you have yet to play?” Perfect, I’m going to go with that one. Thank you Craig. (and after I started working on this, it looks like other participants used this same idea)

“Have yet to play?” Hmm… I’m going to break this into two categories since they would both count. “Never played” and “Never played outside of a one-shot.” As I’ve mentioned in my SaltCON reports, when I sign up for RPG sessions at conventions, I try to play at least one game I’ve never played before. I had also had the pleasure of being invited to a few one-shots outside of conventions (thanks guys). And no, I don’t count making characters for the Character Creation Challenge as playing the game.

Amazing Adventures– This is the “D20 Modern” variant of Castles and Crusades by Troll Lord Games. It’s a D20 based system that uses the siege system for resolving skill issues (driving a motorcycle, climbing wall, finding a hidden item, haggling with a merchant for a lower price, etc.) What I like the most about this system is it allows the player to say, “I want my character to do this” instead of “My character sheet says I can only do this.” Kind of like how you can with the 2D20 system Star Trek Adventures by Modiphius.

Planet of the Apes– The D6MV (the “magnetic variant” of the D6 system used for the Star Wars D6 game from West End Games). This game had a very successful KickStarter from Magnetic Press Play. Yes, I ran this at a SaltCON, but it was the intro adventure from the Quickstart. I would really love to play this in a campaign as a player.

Traveller– The latest version from Mongoose Publishing. 1- I’m a fan of science fiction. 2- This is one of the original RPGs that shaped a generation like Dungeons and Dragons did. I’ve seen the 2d6 system spawn off many retro-clones and imaginations. So I’d like to try it in a campaign at least once.

FrontierSpace by DWD Studios. This company is a small one-man operation that has put out a lot of different games . This entry covers science fiction and is his love letter to Star Frontiers (while using an original system). He has also created the espionage game, White Lies, which should also be on this list. While White Lies is based off of the Whitebox Fantasy Adventure retro-clone, the system used for FrontierSpace is very unique. It also has the “do what I want, not what my character sheet says” vibe.

And you know what? I’m going to call it there before this turns into a post 20 miles long. There are quite a few more that I could hold up and state that I hold it in high regard. I own them either in PDF or deadtree version. I’ll probably bring them up in future blog posts.

What are the four games you’d hold up in high regard that you haven’t played yet? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction, Star Trek

RPGaDAY2026 Day 13: Could you handle the strain?

Day 13 Prompt: Strain

Week 3 Prompt: Associates

Weekday Prompt: Far to Go

Day 13 of the RPGaDAY 2026 Challenge and I’m going to go with a storyline that I’ve had rolling around in my head for quite some time. I never knew if I wanted to make this an RPG session, Star Trek fan fiction or an original science-fiction story.

Communications Station Four-Seven-Bravo-Bravo-Echo

LOCATION: Regalas Sector, Coordinates 887447-AA532

ALERT ALERT SIGNAL INCOMING FROM UNKNOWN SOURCE

IDENT CODE: Fleet Registry Light Cruiser-800437 Starship Venture UNCONFIRMED

SIGNAL QUALITY: 17% degradation detected- aided restoration attempted

–Video Starts–

(static fades, interior of a Washburn Class starship command center is seen. Some panels are in different states of disrepair. A human male with a dirty uniform is seen sitting at the command station.)

(off screen female voice) “I think it’s going through now sir, but I don’t know how long we’ll have access to the subspace channel.”

“Fleet Command, I hope you are hearing this. (static) This is Captain Gabriel Costa of the Starship Venture. I don’t know if this message will reach you in time. If you haven’t been hit by the (inaudible static) wave, then you may only have weeks, days or even hours depending on how long this (garbled audio) message makes it through comms.”

Sparks fly off of one of the panels behind him.

(warped voice distortion) “Three years ago…” (voice normalizes) “…the Venture encountered an unknown anomaly that flung it over 4,700 sectors away from Its previous position. (static) “…our true location, we started the journey back home. During that time…” (garbled) “…a danger that affects all inhabited planets in the home sectors.”

(screen becomes full static before returning 35 seconds later)

“…at which time we discovered that the group was fleeing from something called the Delta Wave. This…” (voice distorts) “…wave will cause FTL drives to malfunction and eradicate certain organic compound…” (voice normalizes) “…unless it was shielded by…” (static) “… which protects some vessels and ground-based compounds but devastated entire civilizations that were caught unprotected. Many vessels of unknown origin are in a constant state to outrun the wave.”

Captain Costa wipes his brow with a dirty hand.

“As per fleet regulations, we attempted to assist where we could but quickly found ourselves at the magnitude of this disaster. Unknown forces attempted to commandeer the Venture. We suff…” (voice distorts) “…ered many casualties and attempted to flee away from the wave. So…” (voice distorts even more) “…far the science department has calculated the wave to be large enough to cover several sectors. We sti…” (voice normalizes) “…ll haven’t discovered the edge of the wave. Professor Viggan believes that the wave is growing with each system it engulfs. Other than the elements it consumes, the planets and stars are still present, but unreachable by the other side of the Delta Wave.”

(The video continues with an agitated Costa speaking, but there is no sound for 20 seconds)

“…is our last confirmed coordinates. I made the command decision to break radio silence in attempt to warn the fleet of this impending disaster. We have detected several vessels converging on our location. We will attempt to evade them and contact…”

(signal ends)

FROM: Automated System for Communications Station Four-Seven-Bravo-Bravo-Echo

TO: Regalas Sector Command, Fleet Command Base 94

PRIORITY: High

Message Start. Long range sensors have detected a large number of vessels approaching from the Tenkor Rift heading towards this sector. Identification scans: inconclusive. Total number: inconclusive. Propulsion sources: varied, but inconclusive. ETA: 108 Terran Hours. Sensor scans and unconfirmed message from Starship Venture (Registry 800437) attached in datapacket. Message Ends.

Carl sits back at the keyboard and looks at what he has typed up. This could be used with Star Trek Adventures, Stars Without Number, Frontier Space, Star Frontiers, or any other science-fiction based RPG systems.

Did the seed get planted? Do you think that the Venture was able to survive the strain of being trapped in a remote sector surrounded by desperate alien vessels? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

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