Posted in: Character Creation Challenge, Dungeons and Dragons, Role Playing Games

Character Creation Challenge Day 11: Dungeons and Dragons 3.5 Edition

Creation Challenge Day 11

Outside of the early Dungeons and Dragons editions (Blueholm, B/X, BECMI) the 3.5 edition is probably the version of D&D that I have played the most. I participated in a campaign with a very good Dungeon Master who loved running Dungeons and Dragons 3.5. He explained the world and scenarios very well, while still giving us just enough freedom to screw up as characters (as we would often do). While playing this version, I would often wonder if I could port the rules to cover another genre. Especially since the D20 system could be used (within reason) for other universes.

In that long campaign, I played an Elf Wizard who had become quite powerful. In the game he had participated in rescuing the Grand Druid for a god called The Great Oak. When this campaign was ending, I started thinking about what would make for my next character. I wanted to play something I hadn’t played at all, so I came up with Dral Ironhand, a Dwarf Cleric who was instructed by the Dwarvish God of Knowledge to write chapters for a Dwarven holy book. Thus the character’s quest would be to write down his experiences for the Tome of Ironhand. Unfortunately we were unable to get back together to start a new campaign, so I thought I’d make this character for the Character Creation Challenge.

I like how the 3.5 Players Handbook has a Character Creation list directly on page 6 of the book. In my humble opinion, too many RPG books try to go into too much detail at the start of the publication when I want to know how the mechanics work. If I’m standing next to the shelves of books at my Friendly Local Game Store (FLGS) and within a few minutes of previewing the game I have a good idea how the system may run, that increases the likelihood that I’ll buy the book. I also like how the ability rolls use the 4d6 drop the lowest technique. I’ve always been a fan of this idea. After rolling and adding the racial adjustments, Dral Ironhand had the following stats. STR: 16, DEX: 12, CON: 15, INT: 10, WIS: 18 (woot 3 sixes) and CHA: 10. Rolled a 7 for hit points, but added 2 for the Constitution bonus. I later selected the Toughness feat which added three more HPs. I wrote down my Feats, Special Abilities and selected my spells. For my spell domain, Ironhand is in the Good Domain. I started out with 130 GP to equip the character. I had to buy a warhamer since that was the favored weapon of the character’s deity. One of the interesting changes from the earlier editions of D&D is the requisite that Clerics are forbidden from using bladed weapons is gone. I purchased the remaining equipment that the character could afford and I considered the character done. Here is the character sheet.

Dral Ironhand sheet 1
Dral Ironhand sheet 2

Afterthoughts:

Creating Dral Ironhand reminded me why I enjoyed the 3.5 edition of Dungeons and Dragons. The system was detailed enough to be unique, but simple enough to put a character together. If I get another chance to participate in a 3.5 campaign, I’m seriously considering asking if I can use Ironhand as my character.

Additional Notes:

To the owners of the blogs I have listed on the Character Creation Challenge page, I am enjoying visiting your sites and seeing your entries into the challenge. Not only am I interested in the choice of gaming systems, but why you selected that system as well. Thank you.

Coming Up Next:

The steampunk game Age of Empire.