Posted in: Quotes, Star Trek

Daily Star Trek Quotes: February 17-23

Furbabies are family.

Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of February 10th through February 17th. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.

February 17
Happy Birthday to Jerry O’Connell. https://memory-alpha.fandom.com/wiki/Jerry_O%27Connell #StarTrek #StarTrekLowerDecks #StarTrekStrangeNewWorlds #IDIC #Quote

“Well done, Mr. Boimler. You never forget your first death. Only more and more dangerous missions from here on out.” Ransom- In The Cradle of Vexilon, Stardate: 58759.1 #StarTrek #StarTrekLowerDecks #IDIC #Quote

February 18
“It would be illogical for us to protest against our natures – don’t you think?” Spock- Amok Time, Stardate: 3372.7 #StarTrek #StarTrekTOS #IDIC #Quote

February 19
“Well, my father always says the way to a woman’s heart is through her stomach.” Sisko- The Way of the Warrior, Stardate: 49011.4 #StarTrek #StarTrekDS9 #IDIC #Quote

February 20
“It’s time you learned to weigh the possible repercussions of your actions.” Archer- Cogenitor, Date: Unknown #StarTrek #StarTrekENT #IDIC #Quote

February 21
Happy Birthday to Martha Hackett https://memory-alpha.fandom.com/wiki/Martha_Hackett #StarTrek #StarTrekTNG #StarTrekDS9 #StarTrekVOY #IDIC #Quote

“Torres, I’m the senior officer and I speak for Engineering. Try not to say anything unless someone asks you a question. Fifteen hundred hours, deck one. Don’t be late.” Carey (whispering to Torres) “You should have broken more than his nose.” Seska- Parallax, Stardate: 48439.7 #StarTrek #StarTrekVOY #IDIC #Quote

February 22
Happy Birthday to Jeri Ryan. https://memory-alpha.fandom.com/wiki/Jeri_Ryan #StarTrek #StarTrekVOY #StarTrekPicard #IDIC #Quote

“When I was a Ranger, things were much… simpler. Trust my instincts. Bring justice to an unjust universe.” Seven- The Next Generation, Stardate: Unknown #StarTrek #StarTrekPicard #IDIC #Quote

Happy Birthday to Celia Rose Gooding. https://memory-alpha.fandom.com/wiki/Celia_Rose_Gooding #StarTrek #StarTrekStrangeNewWorlds #IDIC #Quote

“James, meet our chief science officer, Mr. Spock. Spock, meet James Kirk, first officer of the Farragut.” Uhura- Lost in Translation, Stardate: 2394.8 #StarTrek #StarTrekStrangeNewWorlds #IDIC #Quote

February 23
Remembering Majel Barett-Roddenberry who was born on this date in 1932. https://memory-alpha.fandom.com/wiki/Majel_Barrett-Roddenberry #StarTrek #StarTrekTOS #StarTrekFilm #StarTrekTNG #StarTrekDS9 #StarTrekVOY #StarTrekENT #StarTrekDiscovery #StarTrekPicard #IDIC #Quote

“The Resolution is a celebration of life. It allows us to end our lives with dignity.” Timicin “A celebration of life. It sounds very noble, very caring. What you’re really saying is you got rid of the problem by getting rid of the people.” Lwaxana Troi- Half a Life, Stardate: 44805.3 #StarTrek #StarTrekTNG #IDIC #Quote

What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Quotes, Star Trek

Daily Star Trek Quotes: February 10-16

My reaction to most things these days.

Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of February 10th through February 16th. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.

February 10
“You will come.” Lawgiver “We’re not going anywhere.” Kirk “It is the law. You must come.” Lawgiver “I said we’re not going anywhere.” Kirk- Return of the Archons, Stardate: 3157.4 #StarTrek #StarTrekTOS #IDIC #Quote

February 11
Happy Birthday to Philip Anglim. https://memory-alpha.fandom.com/wiki/Philip_Anglim #StarTrek #StarTrekDS9 #IDIC #Quote

“I suppose it must be nice to have that kind of faith. I’ve always preferred to believe in nothing. That way I’m never disappointed.” Mirror Bareil- Resurrection, Stardate: Unknown #StarTrek #StarTrekDS9 #IDIC #Quote

February 12
“I am the Goddess of Empathy. Cast off your inhibitions and embrace love, truth, joy.” The Goddess of Empathy- Hollow Pursuits, Stardate: 43807.44 #StarTrek #StarTrekTNG #IDIC #Quote

February 13
“I’m a doctor, not a dragonslayer.” The Doctor- Bliss, Stardate: 52542.3 #StarTrek #StarTrekVOY #IDIC #Quote

February 14
Happy Birthday to Andrew Robinson. https://memory-alpha.fandom.com/wiki/Andrew_Robinson #StarTrek #StarTrekDS9 #StarTrekLowerDecks #IDIC #Quote

“I always hope for the best. Experience, unfortunately, has taught me to expect the worst.” Garak- Favor the Bold, Stardate: Unknown #StarTrek #StarTrekDS9 #IDIC #Quote

Happy Birthday to Simon Pegg. https://memory-alpha.fandom.com/wiki/Simon_Pegg #StarTrek #StarTrekFilm #IDIC #Quote

“You are Montgomery Scott!” Prime Spock “You know him?” Kirk “Aye, that’s me. You’re in the right place, unless there’s another hard-working equally starved Starfleet officer around.” Scotty- Star Trek (2009), Stardate: 2233.04 #StarTrek #StarTrekFilm #IDIC #Quote

February 15
“The will of the patient is the cornerstone of Denobulan medical ethics.” Dr. Phlox- The Breach, Date: Unknown #StarTrek #StarTrekENT #IDIC #Quote

February 16
Happy Birthday to LeVar Burton. https://memory-alpha.fandom.com/wiki/LeVar_Burton #StarTrek #StarTrekTNG #StarTrekFilm #StarTrekVOY #StarTrekPicard #IDIC #Quote

“You’re different than we are. Part of what we do is learn more about other species.” LaForge- I, Borg, Stardate: 45854.2 #StarTrek #StarTrekTNG #IDIC #Quote

What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Website

SitRep- Completing the 2025 Character Creation Challenge

The graphic I commissioned for those who have completed the challenge.

So, I’m sure a few of you are wondering what has happened. Here we are on February 7th and I haven’t finished posted my 31 characters for the 2025 #CharacterCreationChallenge. Let me just say three words. “Real Life Sucks.”

First, I’m not having serious health issues. I wanted to say that up front so no one would panic. I’m also not losing my job. But some of the job stress has contributed to the perfect-storm of suck that 2025 is handing me right now. The hosting company having two hiccups in January didn’t help. There were also other real life and family duties that required my attention. It has not only affected my challenge entries, but my other relaxation pursuits as well. I think this has only led to some of the stress I’ve been feeling. Make sure you guys are taking care of yourself mentally as well as physically.

I commissioned artist Aurora Stark (yes I’m a proud Papa) to design and draw up the graphic for those of you who have completed all 31 characters. I didn’t want to delay getting it to those who were able to complete the challenge on time. If I haven’t responded to your email/private message, feel free to virtually tap me on the shoulder again as I have two sizes of the graphic to send you.

Aurora Stark does concept art and visual development with her art degree from the University of Utah. They based this design on the old black-and-white art seen while studying my older role-playing game books. It’s a medieval flail with three D20’s spelling out 2025. If you would like to see some of their other artistic examples, or perhaps even inquire with them about commissions, feel free to visit their website at https://aurorastark.art/.

So what is next for me on this project? I will finish the remaining characters as I hate leaving something half-completed. Especially since a friend surprised me with an RPG publication that had recently been my ‘Holy Grail’ of books that I’ve been searching for. I will be making a character for this game and I may need some curries or gazpacho soup to complete it (major hint there folks). When I post them, they will be back-dated to the dates they would have been posted on originally. But, I will post the links on my various social media sites and message boards. Once that is done I will write up a proper post-mortem that I usually post at the end of the challenge. That will not be post-dated, but it will have links to all of my entries along with my thoughts on them.

I’ve also received some KickStarter rewards. I should have some first-look articles posted in the next few weeks. I can’t wait to talk about one that I’ve been waiting for more than a year for. So I do have some articles in the pipeline.

If you are still reading this post, thank you very much for sticking with me. If you participated in the challenge, thank you. If you completed it on time, I hope you take a moment to be proud of your accomplishment. I didn’t make it within the time allotted, but I will complete it to join you guys.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Quotes, Star Trek

Daily Star Trek Quotes: February 3-9

How January felt.

Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of February 3rd through February 9th. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.

February 3
“I’ve seen old photographs of this period. An economic upheaval had occurred.” Kirk “It was called Depression, circa 1930. Quite barbaric.” Spock- The City on the Edge of Forever, Stardate: 3134.0 #StarTrek #StarTrekTOS #IDIC #Quote

February 4
(sees Mirror Worf) “Look who the Regent is!” Rom “So?” Quark “So who’s president of the Federation, Gul Dukat?” Rom- The Emperor’s New Cloak, Stardate: Unknown #StarTrek #StarTrekDS9 #IDIC #Quote

February 5
“We found better ways to handle our conflicts but I think that no one can deny that the seed of violence remains within each of us.” Picard- Violations, Stardate: 45429.3 #StarTrek #StarTrekTNG #IDIC #Quote

February 6
“Perhaps you should forget logic and devote yourself to motivations of passion or gain. Those are reasons for murder.” Shras- Journey to Babel, Stardate: 3842.3 #StarTrek #StarTrekTOS #IDIC #Quote

February 7
“I don’t understand why humans would feel compelled to frighten themselves.” T’Pol “Gets the heart pumping.” Archer “Cardiovascular activity would be more efficient.” T’Pol- Horizon, Date: January 10, 2153 #StarTrek #StarTrekENT #IDIC #Quote

February 8
Happy Birthday to Ethan Phillips. https://memory-alpha.fandom.com/wiki/Ethan_Phillips #StarTrek #StarTrekTNG #StarTrekFilm #StarTrekVOY #StarTrekENT #IDIC #Quote

“On Talax, it’s a tradition to share the history of a meal before you begin eating. It’s a way of enhancing the culinary experience.” Neelix- Flashback, Stardate: 50126.4 #StarTrek #StarTrekVOY #IDIC #Quote

February 9
“I am tired of lies.” Soren- The Outcast, Stardate: 45614.6 #StarTrek #StarTrekTNG #IDIC #Quote

What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2025 Character Creation Challenge Day 28: Planet of the Apes

If you are looking for my 2025 #CharacterCreationChallenge after action report with completion graphic, it will be posted when I’m caught up from being put behind by real-life events. If you made it to 31 characters, email me or privately contact me on one of the message boards or social media and I’ll make sure you get the graphic. Thank you for participating.

We are in the home stretch for the 2025 #CharacterCreationChallenge and today we will be using one of my KickStarter rewards with the Planet of the Apes Role Playing Game. I backed at a level where I’ll be getting the physical book when they get it published. But until then, Magnetic Press Play provided a special PDF to the backers so they could see the game now. The PDF of the core rulebook isn’t even available on DriveThruRPG yet. Now I have made some characters previously for games inspired by the Planet of the Apes franchise. In 2021 I made a character for Apes Victorious that I thought was well done so much that I had to do a re-watch of the Planet of the Apes movies. Then earlier in this challenge I made a character for Terra Primate which was… OK.

So, two things I need to say about this game. It’s based off of the PotA movies and TV series from the 60’s and 70’s. Second, the RPG system is a modification of the West End Games D6 system that was used in Star Wars and Ghostbusters. This is called the D6MV (Magnetic Variant). One of the classic attributes, Technical, was removed with the skills moved to Knowledge and Mechanical and a new attribute of Willpower (spirit and mind power) was added. So the current attributes are DEXterity, KNOwledge, MEChanical, PERception, STRength and the aforementioned WILlpower. The skills were also limited to just six per attribute. Also when you roll a pool of D6’s one of them of a different color would be known as the “Irradiated Wild Die” which can provide additional bonuses or boons and can even explode if you roll a 6. So this game felt like I was returning home with how many sessions I played of the D6 Star Wars system.

The first several chapters in the book give a good rundown on how to play the game, a taste of the PotA world (not too much to be overwhelming, but just enough to wet the appetite), and information on the templates used in character creation. The actual steps to create a character are listed on page 106. Step One- choose one of the previously mentioned templates. The book highly recommends that the players make an ape character for the first games. There are information on the various humans and mutant characters that could also be created with additional supplements on the way. After reading through them, I wanted to make one of the Chimpanzees. Specifically an Ape Scientist named Flint. This provided some information on the character such as a Memento (a special piece of equipment that provides a bonus), regular starting equipment and the attributes.

The second step is to select the Character Persona which includes a Quirk, Remarkable Ability and Motive. There is a D66 quirks table on pages 108-9 where you can randomly roll for one. The one that came up is Paranoid. Hmmm…. perhaps Flint had discovered something that would be shocking and is worried that the Orangutans will find out that he knows. By taking a Quirk, I can also select a Remarkable Ability from the next list. I selected Lucky which would allow me to re-roll a 1 on an Irradiated Wild Die. It was probably by luck that Flint found out this deep secret. The Motive is a driving force for the character and is also randomly rolled by a D66. This came up as Selfish. I… don’t know how to fold that into the character yet, but perhaps it would come up in play.

Our third step is to select Flint’s skills. Each new character has 7D to distribute among the different skills with a max of 2D in any one skill. After I picked these the next step was to calculate the SRP defenses. This is the Surprised Defense, Readied Defense and Psyche Defense. These are generated by a mathematical formula based on other stats. I wrote them down on the sheet.

Step five is the fine details. It references the quirk and motives. This is also where the character’s appearance is written down with a random D6 resulting in Bulky. Interesting. Step six is the “time to get connected” step where the backstory of how the different characters in the party connected with each other. As I have no other characters to connect, I tried to ask the voices in my head and several of them talked about how it was time to go to bed. So I’ll skip this part. I think I’m done so I’ll scan the character sheet.

Afterthoughts:

While reading through the PDF during some down time I found a major printing error. So much so that I had to make a screen shot and send it to the publisher. I hope they can correct it in time before the physical publishing goes into effect.

Reading the book, I really wanted to play and run this game. In fact, I am. I’m going to be running the quick start adventure at SaltCON spring in a few weeks.

Additional Notes:

I had one reader respond to my entry of For Gold & Glory where I talked about meeting the minimum requirements for the Illusionist. Apparently the character would have had to meet both requirements listed. Another reader wanted to hear more about a possible Rome inspired campaign, which I’ll admit is pretty tempting. And yet another reader (sorry there were quite a few of you and I’m trying to churn these last posts out as quickly as possible) liked how FG&G used the alternate skill rules that were introduced in AD&D 2nd Edition.

And one last feedback note that I received on The Strange (since I don’t want to seem like I’m beating up on them). I had even more “yea I also had major issues with character creation from this publisher” in a Old Gods of Appalachia game (using the same Cypher System) where it took them 2.5 gaming sessions to make their characters. Yikes!!!!

Coming Up Next:

You don’t know how long I’ve wanted to say this. Red Dwarf The Roleplaying Game

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Dungeons and Dragons, Role Playing Games

2025 Character Creation Challenge Day 27: For Gold & Glory

If you are looking for my 2025 #CharacterCreationChallenge after action report with completion graphic, it will be posted when I’m caught up from being put behind by real-life events. If you made it to 31 characters, email me or privately contact me on one of the message boards or social media and I’ll make sure you get the graphic. Thank you for participating.

After the disaster that was yesterday’s entry, I’m using a system that will seem like an old friend for day 27 of the 2025 #CharacterCreationChallenge. Today I am using For Gold & Glory which is a retro-clone of Advanced Dungeons and Dragons 2nd Edition. Now I had created an AD&D 2nd edition character in an earlier character creation challenge so I’m interested to see how this might differ.

The For Gold & Glory PDF is 384 pages long and was edited by Justen Brown. This is version 2.0.1 of this game that was released in June 2016. The armor class is given in descending values and uses THAC0. The character sheet is two pages long and the character creation process starts on page 6.

Being a D20 based game it has the standard ability scores of STR, DEX, CON, INT, WIS and CHA. The first step listed is generating the ability scores. There are four methods listed. Traditional (roll 3d6 in order), Contemporary (4d6 and drop the lowest number then assign to attribute). New Age (roll 4d4+2 six times and assign) I wonder if I need to be playing Yanni if I do this one? Then there is a Points System for Method IV. Characters have 60+4d4 points to assign to their abilities. I’m not a fan of the points system in character creation, but I am interested in trying the New Age method that I’ve never seen or tried before. So let’s see what we get with that. Interesting, nothing was below 12 and nothing above a 14 by the time I had generated the stats. I didn’t have any class in mind when I started rolling as I wanted to see if the dice would lead me in one direction. The AD&D 2nd edition character was a wizard. I wanted to make an Illusionist, but even with any racial ability modifiers I didn’t think that I’d meet the minimum requirements (see afterthoughts below). So I selected a Human Cleric. Which is also the 2nd and 3rd steps in the character creation process. I wrote down the appropriate languages, THAC0, savings throws and other information provided so far. As a new cleric they automatically get a wooden holy symbol for equipment.

The fourth step is to select an alignment. This book uses the nine alignments from Lawful Good to Chaotic Evil. I didn’t find anything about pantheons within these pages, but I would assume that this unnamed character would match his alignment to his deity. Plucking something out of the air the deity is going to be Apollo (a god of travel according to one of my quick internet searches) and the alignment is going to be Neutral Good. Since it seems like this is turning into a Roman campaign, I pulled up a random name generator for ancient Roman names and selected Marcus Dexsius Arcavius.

Steps five and six are to choose the skills of Marcus. At first level there are a series of skill points for combat skills. A Cleric has 2 points. According to the rules, I can pick two weapons, or I can choose a weapon group for 2 points that would give Marcus a proficiency in all the weapons listed for that class on Table 5.2 on page 31. The Club Class gives him training in Club, Morning Star and War Hammer. I’m going to go with that one. If the character had 3 combat skill points, he could have chosen a weapon by type (slashing, bludgeoning or piercing). But only the Warrior classes have 4 combat skill points. Additional skill points can be earned when the character reaches higher levels. The fighters also had access to buy combat methods like hurled weapon, brawling, shield bash or dual-weapon.

With the non-combat skills, a character rolls a d20 against their ability score (and adjusts it by any bonus or penalties from that ability score) and if the roll is equal or less then the character succeeds in the task. In the character generation process. As a a member of the Priest classes, Marcus has 4 starting skill points and gets one every 3rd level advancement. Marcus also gets a pre-game trade skill that they performed before starting their life as an adventurer. For this, I selected Brewing that he learned from his father before he entered the priesthood of Apollo. I picked the other four skills that I thought this character would know.

Equipment is usually the end of the character creation process. I made sure to get the starting money right after messing up on my Old School Essentials entry I made sure to roll 2d6x10 for this priest (I rolled 70 GP). There was a special rule that once I was done picking equipment that he was only allowed to keep 1d3 GP. The rest must be donated to the church. I wonder how this affects finding treasure? The book listed standard equipment first so I scrolled down to weapons and armor since those were usually the most expensive.

I realized that the Turn Undead and Spells section were blank, so I found them and filled them in. I think I’m done. Here is the character sheet.

Afterthoughts:

Reading through the classes I was thinking about making an Illusionist. I don’t think I’ve rolled one up yet. However when I looked at the Specialist Mage section it had conflicting information. The Ability requirement on page 21 was INT 9+, but table 3.10 (specialist wizard restrictions) on the same page showed a minimum score of 16 DEX. So I abandoned that idea and chose another class.

The combat skills were interesting to read. I don’t recall if I saw these in AD&D 2nd edition. It’s been so long since I’ve actually played that so I don’t recall at all. If I get some time, I’ll have to look it up. But if a helpful reader wants to throw some wisdom my way, I’d be very grateful.

I wish they had put the turning ability with the cleric class description.

I wonder if running a FG&G one-shot at a convention would generate some sign-ups? I’d probably have to make a cheat sheet for the game to place on the table.

Additional Notes:

I had quite a few of you respond to my blog post about failing to make a character for The Strange. Apparently several other people experienced the same level of frustration that I had encountered. I’m glad to know that I wasn’t alone on that.

Coming Up Next:

Planet of the Apes

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Quotes, Star Trek

Daily Star Trek Quotes: January 27-February 2

How I’m feeling so far.

Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of January 27th through February 2nd. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.

January 27
Happy Birthday to James Cromwell. https://memory-alpha.fandom.com/wiki/James_Cromwell #StarTrek #StarTrekTNG #StarTrekFilm #StarTrekDS9 #StarTrekENT #StarTrekLowerDecks #IDIC #Quote

“Only got an hour to go, Doc. How are you feeling?” Riker “I’ve got a four-alarm hangover either from the whiskey or your laser beam, or both, but I’m ready to make history!” Cochrane- Star Trek: First Contact, Stardate: 50893.5 #StarTrek #StarTrekFilm #IDIC #Quote

January 28
Happy Birthday to Gillian Vigman. https://memory-alpha.fandom.com/wiki/Gillian_Vigman #StarTrek #StarTrekLowerDecks #IDIC #Quote

“Eh, stupid undercover plastic surgery jobs. I didn’t go to Starfleet Medical for a costume party.” Dr. T’Ana “I’m sure we look great.” Tendi “I’m a doctor, not whatever the bleep this is.” Dr. T’Ana- Fully Dilated, Stardate: 59499.6 #StarTrek #StarTrekLowerDecks #IDIC #Quote

January 29
“The cause you fought about no longer exists. Give yourselves time to breathe. Give up your hate. You’re welcome to live with us. Listen to me. You both must end up dead if you don’t stop hating.” Kirk- Let That Be Your Last Battlefield, Stardate: 5730.2 #StarTrek #StarTrekTOS #IDIC #Quote

January 30
“There comes a time in every man’s life when he must stop thinking and start doing.” Sisko- Paradise Lost, Stardate: Unknown #StarTrek #StarTrekDS9 #IDIC #Quote

January 31
Happy Birthday to Paul Scheer. https://memory-alpha.fandom.com/wiki/Paul_Scheer #StarTrek #StarTrekLowerDecks #IDIC #Quote

“Everybody dies, but it’s the engineers who really get to live.” Billips- Upper Decks, Stardate: Unknown #StarTrek #StarTrekLowerDecks #IDIC #Quote

February 1
“Should I have The Doctor prepare a hypospray?” Neelix “Excuse me?” Janeway “So you can absorb the caffeine more directly. Save time.” Neelix- Think Tank, Stardate: Unknown #StarTrek #StarTrekVOY #IDIC #Quote

February 2
Happy Birthday to Brent Spiner. https://memory-alpha.fandom.com/wiki/Brent_Spiner #StarTrek #StarTrekTNG #StarTrekFilm #StarTrekENT #StarTrekPicard #StarTrekLowerDecks #IDIC #Quote

“Does the Admiral have children?” Data “Yes, I believe he does, Data. Why?” Picard “I am forced to wonder how much experience he had as a parent when his first child was born.” Data- The Offspring, Stardate: 43657.0 #StarTrek #StarTrekTNG #IDIC #Quote

What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2025 Character Creation Challenge Day 26: The Strange

If you are looking for my 2025 #CharacterCreationChallenge after action report with completion graphic, it will be posted when I’m caught up from being put behind by real-life events. If you made it to 31 characters, email me or privately contact me on one of the message boards or social media and I’ll make sure you get the graphic. Thank you for participating.

Day 26 of the 2025 #CharacterCreationChallenge and I’ll be using a roleplaying game I didn’t know existed until just recently, The Strange. This book was written by Bruce R. Cordell and Monte Cook and published in 2014 by Monte Cook Games. I had picked it up at the 2024 SaltCON-Spring. It wasn’t the first book that I owned from this game, the supplement The Strange In Translation: The Strange Character Options. was sent to me when I was still enrolled in the Random RPG Book Club.

Today I had an opportunity to take the physical book with me while I was on a road trip with my wife. I figured that while I was away from my computer, I could at least get a little bit of information in my head before creating a character for this game. A game with just the title “The Strange” does very little to tell me what it is. The description on the back of the book helped a little. Basically there is another series of universes with different laws of physics connected by a network called “The Strange”. Humans who are “The Quickened” know of this network and how to travel to other Recursions (aka other realities) where allies and enemies can be found. I started reading at the front of the book and I was amazed. There were two pages at the beginning that were written like a new-employee orientation for a global group called “The Estate” and how they protect the Earth from other Recursions. It also details how they use tools called Cyphers that reminded me of a type of Doctor Who Sonic Screwdriver or a Neuralyzer from the Men In Black series. Then the next two pages gave brief descriptions on how to play the game, what Task Difficulties are and how they work. Then the next four pages past that was a brief description of combat, weapons, special rolls, experience points and even more on Cyphers. With the brief descriptions were page numbers where more detailed information could be found. With just 15 minutes of reading I was able to turn to my wife who was driving and summarize what I had just read. She responded that just from my explanation she could see herself playing this game. This is what I’ve been trying to explain to publishers of roleplaying games. Give us a brief description of how the game runs at the very start and leave the heavy in-universe descriptions for later and your readers will bless you. Just from these ten pages I felt confident enough to try to dive into the character creation that started on page 16.

The first thing that is described is the character stats. These are Might (think health and strength), Speed (which also includes agility), and Intellect (knowledge and personality). Each attribute has two components, a Pool and an Edge. The Pool is is the basic measurement of the attribute with the higher the better. The Edge is…. something. The book says “When something requires you to spend points from a stat Pool, your Edge for that stat reduces the cost.” In the example it talks about a mental blast ability and if it has a cost of 0 then you can use it for free. But if there is a cost you have a finite amount of times you can use that ability. The examples didn’t really help here so I’m just going to go on and pray that the book explains things a little bit better in the next few pages. Next is something called Effort and they sounds like luck or fate points. For a beginning character, you have to spend three points (are these from the pool mentioned above?) in order to apply Effort. I really wish I had a GM familiar with the rules to explain this to me as the book is starting to go off the rails here. Keep it simple guys. (flips a page) Come on, tell me what I need in order to generate my stats for this character (flips another page). OK I guess the Tiers are the equivalent of character levels, everyone starts at Tier 1 (makes sense) and that a Tier 1 character is still a hero that can do more than the average Joe (again that makes sense). Oh come on! I’m three pages after the definitions of the stats with no information on how to generate these stats. They’ve given me averages, but nothing that states what my unnamed glob of clay has right now. There’s text on spending experience and increasing capabilities? OK, I take it back what I said at the beginning, this isn’t an example that I’m going to hold up about how to write an RPG book. (Walks away before I declare that this post is over and that I’ve failed to create a character)

After I returned from getting a drink I sat down again. On page 20 there’s another “To create a character” entry. Ugh, fine. To create a character I have to ad lib a statement of “I am a (fill in an adjective here) (fill in a noun here) who (fill in a verb here).” This is the character’s descriptor The noun is the type (aka Class), the verb is the character’s focus (which is what?). There are three types, Paradox, Spinner and Vector. I’ve been flipping pages all over the place already, let me go find the classes and see what the smeg these are. Ah, vectors are the action-oriented types, the Paradox seems to be the mad scientists, super sorcerers gang and the Spinners are facemen, manipulators, something? However in looking at the descriptions each class has a starting pool for the stats. This would have been good to know 15 pages earlier.

And I just looked at how long this blog post is already. If you are still reading this, bless you. I hope you are not as frustrated as I am. Because I don’t want this to turn into a copy of War and Peace, I’m going to kill it now and declare this a character creation fail. As I was shutting things down (I didn’t fill in anything on the character sheet so I didn’t scan anything) I did find a character creation walkthrough on page 412. GAAAAHHHHH!!!!! With all of the other good “see page xx for more information” side notes that you had for everything else you couldn’t have put something about that in there? Yea, I am so done.

Afterthoughts:

When I first purchased this book at a SaltCON game swap, I thought that it would be just a quick use for the challenge then onto the trade pile. After reading how well the first 10 pages were set up in this publication, I was very tempted to keep it to show as an example of good RPG book writing. But after my attempt to make a character, I’m on the edge on keeping this book or putting it in the trade pile. It seemed to be right there (holds thumb and finger close together) but just couldn’t push it over the edge.

The one thing that I wish the publishers had done in this book was provide a checklist or step-by-step guide to the character creation. I think it would have made the process proceed faster. The book started out so well then suddenly went into overly descriptive mode while trying to create a character which bogged things down. The Strange/Cypher System seems like a simple mechanical system, but the book got too bogged down in trying to teach the game in the character creation chapter. (additional: I did find a walkthrough on page 412 after I had given up on making a character for this system, but it was too late since I needed to move on)

I’ve got an opportunity to play a Cypher System one-shot at SaltCON. I think after I’ve had a chance to play that game I’ll decide if I want to keep the book. I don’t think that I’ll homebrew for The Strange. The Cypher System seems to be a generic sandbox like GURPS and others and I doubt that I’ll homebrew for that either.

Additional Notes:

You’re probably reading this on/after February 1st and wondering where my after action report is. Well if you’ve been a regular reader on my blog, you know that various real-life issues had struck in January causing some delays. I’m still playing catch up and when I have my 31 scheduled characters done, I’ll write up an after-action report. I’ve seen a proof of the 31 characters completion graphic and I’ve sent some requests back to the artists. It will be available soon.

Coming Up Next:

For Gold & Glory

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games

2025 Character Creation Challenge Day 25: Twilight: 2000 2nd Edition

The Day 25 entry in the 2025 #CharacterCreationChallenge and I’m using another GDW game from the 90’s, Twilight: 2000 2nd Edition (2.2 specifically). This is around the same time frame that GDW released Traveller: The New Era, so the character creation also includes a character generation worksheet. In the early 90’s had played the first edition of Twilight: 2000. I don’t remember much about the system, but I do remember enjoying the campaign the GM was running.

I’m going to be using the steps listed on the worksheet as the book recommends it. On page 16 is the start of the Character Generation process in the book. I’ll be returning to the book when the worksheet fails to provide the proper amount of information. Like the Traveller: TNE worksheet, I wish that page numbers were present.

First item on the sheet is selecting a name. I pulled up a random name generator and selected Blaine Dawson. The second item is the gender and I wrote down male and I selected American for the third step of Nationality. Native Languages and it says “See Army/Nationality/Native Language Table). I wish the PDF had bookmarks but eventually I was able to find it on page 47. Um… wow, it’s broken down by Family, Group and then Language. I’m not certain why. But being an American boy I wrote down Germanic/Anglic/English.

Moving on. Basic attributes. They are Strength, Agility, Constitution, Charisma, Intelligence and Education. Roll 2d6-2 and re-roll any zeroes. I believe that I do this down the line. If the total added together totals less than 30, I can bump it up. Luckily I rolled high enough and I wrote down the numbers in the “roll” column of the worksheet.

Step six on the worksheet just says “Background Skills” with four blank spots with +2 next to it. There is a list under it so I’m assuming that I pick four of these. I picked the four for this character.

And our next step is Careers. There is spots for six different terms and moved back to the book to see if more details were provided. While I’m assuming that this is like Traveler: TNE, I’m double checking. I finally found it on page 30. The first term has a set listing of skills that is provided to the character. After looking them over, I decided that Blaine Dawson was going to be a medic in the US Army. I think I roll a D10 to see if he earns a promotion, which he did not in the first term. I’m not certain how many terms he has to have, but I rolled a 1 to see if war started on his first term so World War III has started. All sequential terms have some additional items since they take place in wartime. This includes an automatic promotion (still in the enlisted ranks). And I found that there is only one more term since war has started. Works for me.

Now there are several rapid fire steps. The Initiative, Rads, Age, Hit Capacity (per body part), Weight, Load, Throw Range and Unarmed Combat Damage. Basically determined by several mathematical formulas later and I had the worksheet filled in.

Equipment. Each character was provided with some basic equipment from their military unit. There is a chance for a vehicle for every three characters in the group (whoops). Then there is some starting money that I can use to finish equipping Sgt. Dawson. I couldn’t find any standard list. So I just started writing down stuff I thought an Army Medic from the US would have. Here’s the character sheet.

Afterthoughts:

As I mentioned above, I had played the 1st edition game. I’m not certain how this game compares to that one. I doubt I’ll ever get a chance to try. I did play a one-shot of the latest Twilight 2000 game at a SaltCON in 2023. But I don’t recall much from that event as it seems like just a blur now. I don’t know if I’d ever get a chance to play this game right now.

Additional Notes:

Phil Hatfield on MeWe responded to my GI Joe entry for the Character Creation Challenge with the following.

“I picked this up, as did a good friend of mine. We played it once. I generated a character, he ran it. The game plays “fine”, but it seems like it it just approaching something that could be really cool, but doesn’t quite get there. The biggest issue we experienced was the fact that not a single known Joe was statted. Cobra was, but not the Joes. Oh, eventually they released stats for a dozen or so Joes, but that was many months before that showed up. It was an unfortunate game system. It flirted with “cool”, but just never got there. My buddy picked up every much everything for it, I only got one or two other things for it. Like you, I don’t know and never heard of any other person playing this. You are honestly the first other person I have seen even talk about this.”

Roger B on MeWe responded to Phil.

“I have this at home, this and the Transformers RPG. I’m just intimidated to run it because my friend, who would be a player, is such a bigger Joe fan than me. And I haven’t finished my first pass through the rule book.”

Coming Up Next:

The Strange

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2025 Character Creation Challenge Day 24: Metamorphosis Alpha 1st Edition

On Day 24 of the 2025 #CharacterCreationChallenge I’m going to be using the original 1st edition of Metamorphosis Alpha. Some sources state that this is the first science fiction roleplaying game. It was originally published by TSR in 1976 and was written by James Ward. I had picked this up in a bundle sale from Goodman Games where they were releasing some new material for this game. The first edition was included in the bundle.

In the original document (the PDF scan provided by Goodman Games had some weird page numbers) the Developing Characters section started on page 9. I’m instructed to roll 3d6 for several abilities down the line. These are Radiation Resistance, Mental Resistance, Dexterity, Constitution, Strength and Leadership Potential (if the character is Human). Since I’m going to make a mutant, I did not roll for this last one. Mutants roll for a physical mutation and a mental mutation. The book instructs me to roll a D4 to see how many mutations the character receives. There were 30 physical mutations and 12 defects (for some reason they were numbered together from 1-42). The total number of both mental mutations and defects came up to 45 (37 and 8 respectively). I’m going to vary from the rules and instead of picking my own mutations, I’m going to randomly roll because I feel that it would have happened that way in the game universe. For physical it was easy, the d4 gave me two mutations to ‘pick’ and I rolled a d30 twice (as long as they didn’t conflict and came up with Gas Generation (um…… no…. don’t say it) and Shapechange (that is how it’s spelled on the list). I rolled a d12 so the GM could pick the one defect and it came up with Near-nearsightedness. For the two mental mutations, had to get a little creative. I used the d30 and a d7 from my Dungeon Crawl Classics Dice Set #7 along with a d6 all rolled at the same time. If the D6 came up with a 5 or 6, then I added the D7 to the D30 for the final number. Yea, I’m probably putting too much thought into this. But for some reason, it seemed fitting. This resulted in Density Control (Others) i.e. I can slow other people down, and Mental Paralysis i.e. I can mentally disrupt the nerve centers of another being causing non-movement. If I do this for more than three melee turns in a row, the target will die. The ‘gm’ rolled a d8 to give the character the mental defect of Multiple Damage. Basically if the character takes any damage it could be doubled or tripled. Ouch.

Then the character development steps just end. The brief description combines both character creation and instructions for the GMs to “set the stage” and running a set of “continuing adventures and experiences”. I continued reading and it went into combat (wow, it looked complicated), random monsters, treasure. Oh, there was an original character sheet on page 29 (of the original document) but I’ve already printed out one that had come with the bundle for first edition. The sample characters shown in the development process don’t have any hit points, but the original character sheet has one. Ah I tracked it down under the Constitution description. Roll a D6 for each point of constitution the character has. And apparently it was explained under the example of a Human type character but not the other character types.

I guess the characters would find equipment in the adventure. Yea, this is really basic. But I have to remember that this was printed in the mid 1976. I’m going to give the character the name of Drixxian. Here is the character sheet.

Afterthoughts:

In the 70’s several RPGs were written by those in the wargaming community and these rules seemed to follow the same format. Broken down by sections and sub-sections all identified with a letter number combination. It looked very technical, which isn’t a bad thing, but something I’m not use to seeing very often in my RPG books.

The scan provided by Goodman Games was the original text with some changes. If there was new information from an Errata, then there was a side note saying “See page ## for entries on ____”. I can see where Goodman Games was trying to make this a usable document. With how much care they had put here, I wish they had made bookmarks in the PDF.

I was getting the urge to re-write the rules when I see potential, but confusion. But I know it would be redundant since there are other editions already available.

Additional Notes:

So I posted my GI Joe RPG character on the Renegade Game Studios discord server and one of the games writers responded to me in two different posts.

“The art on the cover seems to indicate that it’s either their own “universe” or a comic series recently released.” The universe is based on Hasbro’s evergreen takes on the characters, which is basically “80s unless recently updated”. It primarily draws from the toyline lore, but dips into the various cartoon and comic series.

This is a solid concept and you went through the steps basically correctly, with one big misstep: Your Skills. When you increase an Essence Score, you get Skill Points that you can invest into Skill Ranks. So your Strength 2 means you should have two Skills at d2, or one Skill at d4 (or 2 Conditioning). You do have some Skill Ranks, but they don’t match the Essence Scores they’re tied to, so I’m not sure how you got them.

So apparently I missed a few items and the character of Spacebar should have some additional skills. This made sense because being a member of a special tasks force is usually filled by well-rounded individuals. But I also guess this is why making characters with someone who is familiar with the game would help. However before someone can become familiar with the game, they’d have to do the same thing I’m doing and crack open the book and read through the process. Again I want to say how grateful I am that the people who have worked on these games have responded to my posts. They do clear things up or lead to more insight.

Coming Up Next:

Twilight 2000 2nd Edition

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

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