Posted in: Role Playing Games

RPGaDAY2025 Day 13: Darkness

Welcome to Day 13 of the RPGaDAY 2025 Challenge and today we are looking into ‘Darkness’. Is that a pun? Was it a good one? Yea, let’s move onto the gaming instead of the joking.

At the last SaltCON that I attended, I had the opportunity to play a one-shot of Shadowdark. It’s a D20 clone, but like most clones, there is a twist of some sort to make their system different. Well the difference was darkness. I’m not certain it is Rules-As-Written, but the GM was very strict about our light source. He utilized an hourglass that was big enough to last one hour. He stated that once that expired, so did the torch or lantern.

The player that was caring the torch, had the hourglass in front of them. But others could see it. We also had to ration our torches and not split the party (it would have required us to use one of the limited torches). Even the fantasy RPG races that have some sort of low-light/darkvision in other systems, did not have them here. The monsters had them, but none of the PC races had that ability. And if we were in darkness, there were major disadvantages to our dice rolls.

This use of the hourglass and the threat of darkness really added another dimension to the one-shot. The convention session was also run in a level-0 funnel like the one I had experienced in Dungeon Crawl Classics. So, I don’t know how this darkness aspect would have affected a long term campaign. I’d be curious to know if anyone has run a Shadowdark campaign and how it went.

Could a GM port this part of the Shadowdark system into their own game of Basic Fantasy, Labyrinth Lord, OSRIC or Castles and Crusades? I’m fairly certain it could be done so with little difficulty. The players would need to be informed of this change before it is implemented with the common use of darkvision. If I wasn’t on a time crunch, I’d probably look up the different D20 and non-D20 clones and see how many races have this ability. But that may be a blog post for another day.

Have you played or ran a game with a strict light source policy? How did it go? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games

RPGaDAY2025 Day 12: Path

Path is the topic for Day 12 of the RPGaDAY 2025 Challenge. I kind of struggled with this really generic prompt. I was thinking about blogging about the different paths prevalent in the missions for the Star Trek Timelines mobile game. There is also a lot of good information in the X-Treme Dungeon Mastery 2nd Edition book about the path that the GM can provide for the players at the table that I’d recommend reading. However, I think I’m going to take a controversial take on an RPG topic regarding the player’s path.

When is it a good idea to “railroad” the characters in a game? For those not familiar with the concept, a railroad plot is one where there is a beginning and an end, but very little wiggle room for the players to take the shared story-telling experience in a different direction. A lot of players dislike being railroaded because it feels like they are being taken along on the journey instead of helping to develop it through roleplay. Hence, there is only one track for them to travel down. This would be very bad for a campaign.

And that is where our answer comes into play. When a game is not part of a campaign, but a one-shot with limited time. I used this when I was GMing for the 5e group being introduced to OSR gaming because it was a one-shot that lasted for over six hours. I’ve also been both a GM and a player at several SaltCONs. At the most, we have four hours for a time-slot and we’ve got to get to the conclusion of the game. Sure, we may be able to turn left or right in a maze-like dungeon, but the goal was still the same. Get out alive or find the item we came to get. Hence, the railroad. There have been some games that I’ve run in a one-shot where I’ve apologized in advance about the fact that they will be railroaded at the start to get the story moving along. But I remember a couple of one-shots where the GM didn’t keep the game on track and the players got bored, or worse, let the players get really out-of-control derailing the whole story (we never made it out of the house of the noble trying to hire the party). That last example was one of the weirdest sessions I had ever experienced at the gaming table.

So, if you are running a campaign, give the plot some wiggle room (with the appropriate bumpers to keep the collective storytelling moving forward) but with a one-shot, don’t feel guilty about railroading the players.

What are your thoughts on this? Am I incorrect in my thinking or on the right track (Pun? Yea it’s a pun) Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Anime, Role Playing Games

RPGaDAY2025 Day 11: Flavor

I was talking with my one of my kids about Day 11 of the RPGaDAY 2025 Challenge which has the topic of Flavor (or Flavour for those using the British spelling). I was wondering if I could do another review of a Dungeons and Dragons cook book. However I did not have one available (or read). My kid reminded me of an anime series that we watched a few years ago that screamed “RPG campaign” that would fit this topic. The anime is called Delicious in Dungeon.

The cast of the Delicious in Dungeon anime.

The storyline is about a dungeon next to a town that supplies all of the adventurers with supplies for their expeditions. One party gets attacked by a dragon who swallows a sister of one of the party members. This human fighter wants to return to the dragon’s lair and rescue his sister before she is digested. However in the unsuccessful attack against the dragon, they lost all of their supplies. The party is unable to re-supply without any money (they were teleported away at the last minute by the magic-using sister), so the decide to eat the monsters they slay to on their way down to the lower levels. This attracts the attention of a dwarf fighter who is also an excellent cook. He loves the idea of forging while adventuring. There is several discussions about party unity, RPG tactics and how the party can handle monsters that scare first-level characters. When they talk about preparing the monsters, it’s like watching a cooking film.

I found the humor in this fantasy anime was quite enjoyable. Each episode title was a food concept. The concept was unique and I’m surprised that there hasn’t been any posts about the RPG stats for each character. If you are looking for Inspiration, then check out this anime on Netflix.

Phil H on MeWe gave me some feedback on my Explore entry to the RPGaDAY challenge. He was reading the Twilight Imperium RPG and it got his mind thinking. He wasn’t impressed with the RPG system, but he converted it to a D6 based system and he really wants to run it. Please keep the feedback coming everyone.

Have you found any food inspired RPG story lines? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Quotes, Star Trek

Daily Star Trek Quotes: August 11-17

What I see everyone doing at the Las Vegas Star Trek convention. Thank you.

Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of August 11th through August 17th. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.

August 11
“Can you allow a man who has made one mistake back into a position where he may make another?” Worf- Where No One Has Gone Before, Stardate: 41263.1 #StarTrek #StarTrekTNG #IDIC #Quote

August 12
Remembering Jane Wyatt who was born on this date in 1910. https://memory-alpha.fandom.com/wiki/Jane_Wyatt #StarTrek #StarTrekTOS #StarTrekFilm #IDIC #Quote

“They have sacrificed their futures because they believed that the good of the one, …you, …was more important to them.” Amanda “Humans make illogical decisions.” Spock “They do, indeed.” Amanda- Star Trek IV: The Voyage Home, Stardate: 8390.0 #StarTrek #StarTrekFilm #IDIC #Quote

August 13
Happy Birthday to Dawnn Lewis. https://memory-alpha.fandom.com/wiki/Dawnn_Lewis #StarTrek #StarTrekLowerDecks #IDIC #Quote

“I mean, we thought it would take way more convincing.” Boimler “Yeah, I mean, an undead transporter clone could be kind of a stretch.” Mariner “You two are my best officers. And after all we’ve been through, I think I know enough to trust you.” Freeman- The New Next Generation, Stardate: Unknown #StarTrek #StarTrekLowerDecks #IDIC #Quote

August 14
“You’re a botanist. That’s what you’re trained to do. That’s what you love. Be a botanist, Keiko. Be the best damn botanist in the galaxy.” O’Brien- House of Quark, Stardate: Unknown #StarTrek #StarTrekDS9 #IDIC #Quote

August 15
“A cage is a cage, Jim.” Dr. McCoy- Dagger of the Mind, Stardate: 2715.1 #StarTrek #StarTrekTOS #IDIC #Quote

August 16
“I’ve checked Starfleet regulations. The Chief Medical Officer outranks the Captain in health matters. Now I realize this may be the first time a hologram has given an order to a captain, but I’m ordering you to report to the holodeck, now.” The Doctor- Persistence of Vision, Stardate: Unknown #StarTrek #StarTrekVOY #IDIC #Quote

August 17
(on Xenophobia) “People are looking for someone to blame and they don’t care who it is.” Reed- Home, Date: Unknown #StarTrek #StarTrekENT #IDIC #Quote

What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Star Trek, Website

RPGaDAY2025 Day 10: Origin

While driving around a thought hit me for my Day 10 entry for the Day 9 of the RPGaDAY 2025 Challenge. If you’ll indulge me, I’m going to describe the origins of my little corner of the internet. This didn’t start out as a roleplaying blog, but as a way for me to gain some joy in this world (and share it as well). Originally I was going to use this like the old LiveJournal that was popular many moons ago. As I detailed in my very first blog post, I was planning to talk about anything that popped up in my head. And I did get a few different posts in here and there. But I noticed from the metrics that the bulk of my visitors enjoyed my roleplaying game posts. And I also noticed that I enjoyed talking about roleplaying games than trying to turn this into my private social media site. I gravitated more and more towards just RPG posts. Sure, every once in a while I scratch the itch with other geeky blog posts. And later I discovered that I could mirror the Daily Star Trek Quotes posts that I organize on a weekly basis.

There are a lot of visitors who come by every January when I run the Character Creation Challenge. These RPGaDAY posts are also popular. My reviews are getting a lot of views (and I’ve had a few people reach out to me with additional questions afterwards). One of the most popular posts has been my review of the RPG Dice that I Picked up from the Dollar Tree. I just received an email just a few weeks ago from someone who wanted to respond to that article. My convention posts have also provided both entertainment and feedback. I also really enjoyed sharing my past RPG homebrews for FASA starships and the characters that I had kept in a three-ringed binder from my early days of gaming.

I do have some pages (not blog posts) that I’ve put together. These cover the FASA Star Trek RPG, Dungeons and Dragons and many different photos in the Photo Album.

So, what do I want to do with this blog? Well on the RPG side I have a few themes in mind similar to RPGaDAY and the Character Creation Challenge, but without the monthly time-table. One would provide examples of combat in fantasy RPGs. Another theme would talk about how the different Star Trek and Sci-Fi RPGs handle certain situations. I did set up a TardisCaptainDotCom Discord server. Besides interacting with readers, I want to have a “Questions for the Blog” to publicly answer questions that fellow geeks might ask.

On the non-RPG side I want to give more reviews on some of the various books that I’ve got in my reference library. Details on the magazines and comics that I’ve collected. Displays of the autographs that I’ve been able to obtain from actors, astronauts and athletes. I want to fill out the other sections that detail some of my interests. I need to get my latest photos up in the album. But, the bulk of my blog posts will be about the different RPG that I experience. As I said when I started this blog, I wanted to get some entertainment out of it, and if I can help provide to entertainment to others, then it makes all the better.

I have received some feedback from past RPGaDAY posts. Phil H on MeWe responded to the entry on Journey by telling me about a D6 fantasy campaign where the characters had to go on a long journey. This campaign ran for 2.5 years. When it came to the post for Explore, Phil H commented how he enjoyed the 1st Edition of Star Trek Adventures, but used some of it with the Captain’s Log version of the game.

What would you like to see on my blog? RPG or non-RPG, I’m open to suggestions. Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Quotes, Role Playing Games, Science Fiction, Star Trek

RPGaDAY2025 Day 9: Inspire

And here we are on Day 9 of the RPGaDAY 2025 Challenge. Today we are talking on the prompt ‘Inspire’. What inspires you not only with roleplaying games but in general? Well for me I find that quotes are inspiring. You may have seen all the Star Trek quotes that I post every Monday. Most of these are inspiring or entertaining and I share them daily on two social media websites (Star Trek Quotes on Mastodon and Star Trek Quotes on BlueSky). A short phrase that may mean something to different people at different times.

But there is one quote that I wanted to use to inspire my fellow geeks. It’s primarily about science fiction, but it could easily be associated with gaming. It is as follows…

“Science fiction is the fiction of ideas. Ideas excite me, and as soon as I get excited, the adrenaline gets going and the next thing I know I’m borrowing energy from the ideas themselves. Science fiction is any idea that occurs in the head and doesn’t exist yet, but soon will, and will change everything for everybody, and nothing will ever be the same again. As soon as you have an idea that changes some small part of the world you are writing science fiction. It is always the art of the possible, never the impossible.”

This was spoken by the famous sci-fi author Ray Bradbury. When I read this, it struck a chord with me. I talked about Exploring different roleplaying games in yesterday’s challenge post. A different system is a new idea, a different way to cook up the meal, a different way to do something. Perhaps the game itself is not so great, but the system sparks an idea. I’ve had a few of these hit me while I was using the system in the Character Creation Challenge. I’ve wondered if I could take the inspiration from these ideas and turn them into an RPG system? At a minimum, get it to the beta phase where I try it with a few other players.

I just need to get off of my duff and do it.

What has inspired you? Is there a quote that has spoken to you when you read it? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction, Star Trek

RPGaDAY2025 Day 8: Explore

The prompt of ‘Explore’ is being used for the Day 8 entry of the RPGaDAY 2025 Challenge. There were quite a few blog posts that came up about setting up a game for the players to explore distant lands or strange new worlds. But when I was thinking about this topic, I looked within. I like exploring some of the different roleplaying game systems that are out there. How are they different? What twist was added to a similar system like D20? Does the system make sense for the genre it’s used for?

So, how do I explore these different systems? Well, I’ve been approaching this in different ways.

First and foremost is to just sit and read the book. When I’m doing this, I find that physical books are better for the first read through. Then when I’m doing research or in a game, PDFs and their quick search features are very handy. Most RPG books are well written enough to explain the system without making me want to claw my eyes out. Then there are others that I just toss the book to the side and say ‘nope’. The two examples of bad books are The Strange and my big disappointment known as The Cowboy Bebop Roleplaying Game (sigh). There are badly organized books with good systems such as the first edition Star Trek Adventures core rulebook that made me want to re-write it. I am very grateful that the people behind this game took the fans feedback to heart and made vast improvements with the release of Star Trek Adventures 2nd Edition. The system is nearly identical, but the presentation was much easier to read and understand. I give thanks to them for being willing to listen to the fans.

Another method of exploring new systems has been creating characters for the annual Character Creation Challenge. I’ve noticed that the better written books give you enough information about the system so that you can make good decisions while creating your character. Then it can do a deeper dive into the system farther into the book for clarity. I’ve mentioned before that a good RPG book will give me a quick one-minute pitch on how the game is played so I can try to talk friends into trying it at the table. Plus, if I can tell them how easy it is to make a character, the more likely they may take me up on that gaming offer.

And sometimes the best way to explore a new system is to just sit down and play it. At SaltCON, I try to sign up for at least one game that I’ve never played before just to learn the system. What has really been cool is that several designers have brought their own games to the convention for players to check out. I’ve had a lot of fun asking the designers questions after they have run their one-shots.

What methods have you used to explore a new gaming system? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Star Trek

RPGaDAY2025 Day 7: Journey

We’ve made it to Day 7 of the RPGaDAY 2025 Challenge with the prompt of “Journey”. Once again, I’ve been reading other blogs and social media posts to see what inspires me, but I kept coming back to a conversation I had a long time ago.

Now a warning before I post this. I’m not making any legal claims, nor am I about to lawyer up and try to take any legal action. I have no way to prove what I’m about to post, nor do I think that I’m the only person who came up with the idea. When it comes to storytelling, there are only a limited number of plot-lines that are out there. What is different is how those plots are told in the medium they are presented.

I was talking with a friend at the “gaming clubhouse” which was a geek hangout near the Comics Utah store in Salt Lake City. The year was 1993 and we were talking about Star Trek roleplaying scenarios. At the time, only the FASA Star Trek RPG had been released (a lot of us didn’t know about the Star Trek: Adventure Gaming in the Final Frontier books) and my friend didn’t think there were very many challenging plots left to run in a Star Trek RPG. I disagreed and offered to come up with a campaign right on the spot.

I then presented an idea where a Starfleet crew would find themselves in a perilous situation where their resources would become limited. It would take a long time for them to recover because they were trapped on the far side of the galaxy. Some phenomena or plot device had thrown them to the other side of the galaxy we inhabit, and it would take a long time to return to Federation space. The journey would have been the campaign to get back home.

Now if this sounds familiar, later in 1995 the newly formed UPN network premiered Star Trek: Voyager on January 16th. I didn’t know how they were going to get this lonely starship across the galaxy. I also didn’t know that they would also be trapped with various civilians and Federation rebels known as the Maquis, which gave the show some internal conflict. But the basic plot was the same that I had come up with just a few years earlier. I was quite excited to see how the crew of the USS Voyager would make it home.

So, in a roleplaying game campaign, a long journey could be the entire story arc. What was the reason for the journey? Are they getting to somewhere, or trying to return from a distant location? Is this place familiar to the players, or are they facing the unknown? It doesn’t have to be a destination from this plain of existence. I could see a campaign where players from a certain timeframe get stuck in a pocket universe with NPCs from different timeframes or alternate universes all trying to escape. Greed and desperation may make for points of conflict when different factions are trapped together.

This is why we play roleplaying games. Where will this journey set up by the GM, but shaped by the players actions take all of us in this shared storytelling experience?

Do you have a memory of a past RPG event that is related to the term Journey? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games

RPGaDAY2025 Day 6: Motive

Day 6 of the RPGaDAY 2025 Challenge and the graphic posted above shows “Motive” to be our topic of the day. Another vague topic that could cover just about anything. I’ve read a few other blog posts so far about today’s topic and I think I’ve decided where I’m going to take this.

What motivates you to participate in a roleplaying game related activity?

Do you just want to sit at the table to throw dice, eat pizza and spend time with your friends? Do you want to put together challenging puzzles and scenarios for the players to solve? Do you want to write the backstory to flesh out a set of numbers written down on a character sheet? Do you want to spend some time painting a small miniature that just came out of your 3D-printer? Do you want to attend a gaming convention where you play a bunch of one-shots over the weekend with possible new friends? Do you need more shiny math rocks that go klicky klack when they roll across the table? Do you love figuring out how RPG systems work and if they can be applied to the style of game you want to play? Do you love participating in the Character Creation Challenge even though you may never get a chance to play that character? Do you post on blogs or social media websites about our hobby? Do you get frustrated when the scheduling conflict monster and that damn real life gets in the way of your gaming time?

I feel ya. Well except for the painting miniatures part. I never had the patience to do that which only makes me appreciate those who can.

But our motivation to do this comes down to one word. Fun. It is fun to do? To play? To go through the frustration of getting things put together? The players should have fun, as well as the game master. When you commit to a game, be there on time, be prepared to play, pay attention at the table. Your fellow players planned to be there, the GM put a lot of hard work into the game. Don’t play the character in a way that it’s an asshole unless the game was set up to have the PCs be bad guys. Those types of people don’t last in real-world groups, why would a group of adventurers who are risking their lives want to protect someone like that?

A fun game is one where both the players and the GM are thinking about the next session. This type of energy motivates them to get ready for the next session. I have many memories of talking with the other players between sessions about what we were going to do next. I love it when my players have that same motivation.

What motivated you today about our RPG hobby? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games

RPGaDAY2025 Day 5: Ancient

I was wondering what I was going to do for the Day 5 of the RPGaDAY 2025 Challenge. The prompt is “Ancient.” A quick search gave me the definition of “Belonging to the very distant past or having been in existence for a very long time.” Then it hit me, something ancient that still exists would be worth a lot for its rarity, functionality or long-lost information waiting to be uncovered. This is system agnostic for any fantasy roleplaying game.

Adventure Idea: The Battle Record of Anthelstan:
The adventurers are in (or from) the long-lasting Kingdom of Anthelheim. The Royal Family of Anthelheim lays claim to the throne since their bloodline originated with the ancient warrior-king Anthelstan. This is kept in the royal tome known as The Battle Record of Anthelstan. This rare book is only accessible to the first family and the guild of scribes; however, it is brought out on special occasions where the different guild leaders read passages from the book to the public. It was written by the First Scribe who followed the young king on his adventures and recorded down the events for posterity. The first warrior-king brings about a sense of pride in the people of Anthelheim for his many good deeds in uniting the warring clans and forming the first kingdom.

The party is approached by a middleman/mysterious figure/confidant/??? who wants to hire the party to perform a discreet search. Apparently, a hireling of a known adventure offered to sell to a guild master/prominent figure/member of a crime family/etc. an ancient parchment which matches the first page of The Battle Record of Anthelstan. They were with the adventurer when it was found while searching for the lost battlefield of Draag’s Deep and claimed they just barely escaped from the traps that took their master’s life. The problem is the first page in The Battle Record of Anthelstan is still attached to the book that was seen in the recent Festival of Thrax and Alyton. Is this page a fake? Is it part of another copy of The Battle Record of Anthelstan? The benefactor hiring the party wants to confirm if this second book exists. Who wants the book? Someone wanting to keep an ancient secret? Someone who wants to present another record of a blood line? Who else knows about this page? Is someone else looking for the book?

Pushes adventure seed into the ground and pours some water on it. Take this tidbit and let it grow. But share with me if you run an adventure from this idea. I’d love to hear how it turns out.

Did this idea inspire you? What else could I have done with the topic of “ancient”? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

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