
As most readers of my blog may have already guessed (by the title) I’m a big Doctor Who fan. It was another sci-fi genre that my father introduce me to while I was growing up. So for day 2 of the 2026 #Character Creation Challenge I’m going to create a character for a rare game called Doctor Who: Time Lord. I had picked this book up when it came up really cheap on Ebay. And I didn’t know until after it arrived that it was a discarded book from a public library. Luckily I wanted it for the information inside and not as a collectors item. So, I didn’t complain about it to the seller. But be certain you know what you are bidding on with that site.
Now I’ve created several Doctor Who RPG characters in past challenges. During the first year I had created a character for the FASA Doctor Who RPG which I had played in the 90s. Also in that same challenge I later made a character for the Cubicle 7 Doctor Who RPG 1st Edition. In 2025 I had the opportunity to make a Sontaran for the 5e inspired Doctors and Daleks RPG.
When I started reading the Time Lord core rulebook, something became very clear. This game, which was published in 1991, was meant to be played by the players as one of the characters seen in the TV series. Every single Doctor that had appeared on the TV screen (at the time) had been stated. Same with all of the companions, enemies and other characters. The bulk of the book is a character guide with their stats in tow. I was actually quite impressed and a little worried that I wouldn’t be able to use it for the challenge. But then I came across Appendix I on page 276 where it gave you the rules to create a companion based upon yourself. Thus began my descent into the weirdest character creation process I had ever come across.
There are several attributes for a Time Lord character. Strength, Control, Size, Weight, Move, Knowledge, Determination (aka Bravery) and Awareness with a score ranging between 1 (extremely bad) and 6 (extremely good) with 3 being the average. These are pretty basic RPG attributes. The book states that you are supposed to create the character representing you with the referee. I’m going to base this Carl character off what he would have been back in the early 90’s when this book was published.
For Strength, the referee and the player has an arm-wrestling match to determine the rating. Now you see why I picked 1991 Carl. In all likelihood, I would have been arm-wrestling Geothan or Jill back then. But we were basically the same stature when we were younger. If I was beaten, I would have gotten a lower score (like 2 for puny) or if I won then I could have been awarded a score of 3 or 4. I know I wouldn’t have had a 5 for body-builder. I’m going to guestimate that I would have been average (score 3).
Control was pretty easy. 1991 me wasn’t in track and field and I didn’t play sports or exercise three times a week. So the book states that most players will have a Control score of 3 (again average).
Size was a little weird. It stated that male characters will usually have a score of 3 (average) but females will have a score of 4? I went back to the abilities descriptions on page 51 and re-read them. For some reason with size, the smaller the number, the taller you are. Very weird. So I guess that makes sense that some females could have a score of 4, but the book says Size affects both bulk and height and should be modified according to the player’s extremes. 1991 Carl is a little tall compared to others, do I make him a 3 or a 2? This is where having all of the characters in the show stated helped out. I flipped through them and found random characters and even the ones I thought would be taller (Ogrons, Zygons, etc.) and they were still listed at a 3, so a score of 3 it is.
Weight is our next attribute. The average person has a score of 4. We are back to the higher number representing more on the character (thus heavier). I didn’t argue on this one and wrote down the score.
For Move it only says that all human characters have a score of 3 with a special ability (a sub-skill under an attribute) of Running 1. As we all know, there is a lot of running in Doctor Who. Usually in a gravel quarry substituting for an alien planet.
Knowledge used examples from the UK Educational system (which I seem to be learning a lot about while making different characters). It is based upon what education level you had reached. Well 1991 Carl had been to some community college, but didn’t have his university education (score 5) just yet. So I put him down with a score of 4.
The average Determination score was 3. I wasn’t stubborn as a mule, or in a brave occupation (firefighter, soldier, etc.) so I couldn’t bump it up higher.
Awareness is the use of sight, smell or hearing. I don’t think the use of glasses pushes me down to a score of 2, so I kept it at a 3. With how many girls flirted with me in the 90’s that I missed (according to friends who told me after-the-fact) I know I couldn’t bump this up to a score of 4.
Now we have the Special Abilities of the character. These are based upon the background and training of the character and refers us to chapter 3. The attributes listed above are the “Common Abilities” that each character has. Under each Common Ability, are special abilities (such as the Running 1 under Move listed above). The guidelines in the back of the book suggests that the Referee should provide Cheat Death 1 to Humans with average Strength (3). Again I thought of 1991 Carl and wrote down what I thought would be reasonable. I didn’t give any of the Special Abilities a score of more than 1.
There wasn’t anything in the Appendix about the wounds or equipment on the character sheet. I went back and looked at the chapter they were described in. You mark off wounds when damage is taken, but I couldn’t see anything about what each character starts with. When I looked at the boatload of character stats in the book, they all had the same number of wounds to check off. So, I guess I’ll leave that be. As for the equipment, again little is listed other than a few weapons that are usually carried by the opponents. I went back to the many characters listed and it looks like common sense items that they carried. So I just jotted down a few things and called it good. Here is the character sheet that I would have presented to the Referee for their approval.

Afterthoughts:
And for clarity’s sake, the way the system works is that the player rolls two D6s when they are attempting a task with a chance of failure. They then subtract the lowest number rolled from the highest number rolled and add any scores from the applicable abilities. These numbers are then added together to see if they meet or beat a target number between 0 to 10 based on the difficulty of the task.
Looking through the list of Special Abilities I had to chuckle when I saw that Screaming was listed. Yea there was a lot of that in early Doctor Who episodes. Gloating was also listed and specifically mentions The Master.
From what I understand, there was a bit of an online community for this game before the new Cubicle 7 books were released. The fans had expanded the game and included a better character creation system. However, since I’m focusing on the rules themselves, I did not use the fan made system.
As for playing or homebrewing for this game, I doubt I’ll get a chance to do either. The system sounds interesting enough to try and I wouldn’t turn down a chance. But the likelihood of that happening seems very slim.
Additional Notes:
I was able to get a few more links put up at the 2026 #Character Creation Challenge page. Keep them coming in. I’m also following a lot of entries on the different message boards and on the hashtag #CharacterCreationChallenge on BlueSky and Mastodon.
Some of the feedback on my Rivers of London entry encouraged me to pick up the first book of the series. I don’t know if I’ll get a chance to do that soon, but I’ll see if the e-book ever comes up on sale.
Coming Up Next:
Twillight: 2000 4th Edition
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