So we are starting off this blog post with a disclaimer. I was contacted on September 4th by Lee Smart, the owner of Mystery Dice Goblin. He inquired if I was interested in reviewing their Mystery Dice Bags that they sell on their family business website. I asked if I was allowed to review the products as I saw fit (i.e. not giving a good review just because I received a free product) and he responded with an enthusiastic “yes of course”. So, I gave him my address and moved onto other balls that I had in the air.
On Monday, September 16th, the following package arrived from England. Had I know this was a husband and wife company in the UK, I might have (jokingly) asked for a bribe with Doctor Who, Monty Python, Top Gear or Red Dwarf. I’ve always been a fan of British TV, humor, culture and even some of the food. Having a local restaurant run by British immigrants is something that I’m very grateful for.
Inside the box were three mystery packs. These are factory sealed bags with an easy tear-off top. Just inside the tear-off top is a zip-lock style closure. So, if you wanted to continue to use the bags for your dice, you could do so without worrying about them escaping and rolling initiative.
So after taking these photos, lightning just struck me brain (or as Jeremy Clarkson would have said: “Sometimes, if you listen very carefully, you can hear my genius.”) Instead of just opening up the bags and putting the dice through the same review as I had with past dice products, I ran upstairs and gathered my geek wife and two geek kids. I had each one of them open up the packages one at a time and we checked them out together. My wife went first and opened up the package that contained these red dice with Chinese dragons on them.
We all thought these were really kewl looking. Everyone took a turn rolling them and seeing how they felt in our hands. They have a good weight and the rolling seemed to come up random. (Sorry, I don’t have the patience to do a complete roll them a 100 times and write everything down test) We then opened up the next package.
The youngest opened the next set. I don’t know what the official name for this set is, but we called it the aquamarine set. The blue and white swirls reminded us of the ocean. This set was slightly smaller than the red Chinese dragon dice that we opened first. Because of this size difference, there is a slightly less weight to them. Rolling them did feel natural and random. My oldest then opened up the next package.
The oldest proclaimed that mother would love this set as she loves the color purple. The numbers were using a different font than the previous two sets and there was a sparkle to these dice. I had seen this gothic type font on the Dice Legends sets that I reviewed prior. They had the same size and weight as the aquamarine set. They also rolled the same as well. Just as random and they felt good.
When we had opened up the sealed bags, I wondered if I could smell something? But further inspection didn’t reveal anything olfactory wise. I wonder if the muscle memory in my head thought: “A sealed bag has been opened, what food does it contain?”
In the picture above I lined up the D20s from the new dice sets with some previous dice I had reviewed in the past. The Mystery Goblin Dice are along the top. On the bottom row from left to right are the North-to-South Designs Gaming D20, the Dice Legends D20, the D20 from the Dollar Tree set and the D20 from my Chessex set that I’ve had for quite some time. Apparently I haven’t reviewed this last set yet. Comparing the weights they were pretty similar. At the last SaltCON, my wife and I were talking to a local dice manufacturer who had some sets with similar size and fonts. The colors could vary widely depending upon what material was used in the manufacture. While they had kits to make your own dice, we quickly passed, not needing yet another hobby to divide our limited time. So, we are grateful to those who have been bitten by the dice manufacturing bug. I wonder if these kits include the molds with the fonts and styles?
According to the Mystery Dice Goblin website, the price for these three mystery sets would have been $25 plus shipping. Had I paid that price, I would have been very satisfied with the purchase. I don’t know how much the shipping would have cost, but if you live in the UK they offer free shipping for any orders over 15 British pounds. I was told that the package was shipped on the 6th and it only took ten days to arrive at my house in the states. Coming from England, that is a quick delivery.
Oh and as a thank you to my family for helping me review these dice, I’m going to give them the packs that they would like. I know that they will enjoy them.
Having gone through this experience, I think I’m going to add a new item to my Frequently Asked Questions. I am more than willing to review and item sent to me as long as I have the freedom to review the product as I see fit. If I like something, I’m more than willing to tell others about it. If there are things that could be improved, I don’t mind saying these things as well.
Do you have any questions about the Mystery Dice Goblin packs? Feel free to ask me about them. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
The book is 133 pages long (same length as the first volume). The ISBN number is 2370020959793 and was published by Third Kingdom Games in 2024. It was written by Todd Leback, edited by Brian Johnson and contains art from Adrian Barber, Carlos Castilho, Denis McCarthy, Francesco Accordi, Hodag RPG, Marco Ortiz Walters, Michelle Smallwood and Teresa Guido. I appreciate that actual artists were used for this publication. It is one of the reasons that I elected to back this Kickstarter campaign.
The cover states that it is designed for used with Old-School Essentials, but it could be used for any OSR style game like Basic Fantasy, Castles and Crusades, OSRIC, Swords and Wizardry and others. Armor class is listed with both ascending and descending numbers.
This book covers about a 100 monsters from Efreet to Killer Bee with variants for each entry. One of the more interesting entries covers the horse. Not only does it give stats for different horse types (magical and non-magical) but it also gives random charts for markings, descriptions and traits. Something that could make a campaign a little bit more interesting.
Just as in the first book, there are several alternate rules for OSR type games at the start of the book and two new character races developed from the monsters in the book. You could play an awakened giant ferret or a Loxen (elephant-folk). There are also several new spells in the back of the book. The final appendix includes encounter tables and a combined Monsters by HD that covers Vol 1 and 2.
Like the first book, this was an interesting read. As with any small publisher, there was a slip up or two in the editing, but overall I’m very pleased with the reward for backing this Kickstarter. It gave me several ideas that I could drop into a campaign. I’m looking forward to volume three being announced hopefully next year.
Have you backed any Kickstarters lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
If you’ve never heard of Ogden-Con, don’t freak out. Two months ago I had never heard of this event either. I was walking out of one of my local gaming stores, I noticed a flyer posted in the window. Curious, I went back in and talked with the owner. He told me that this was the second Ogden-Con after they had successfully run one last year. This came as a little bit of a shock to me as I’m usually aware of the geek events happening in Utah. But wanting to support a convention closer to my neck of the woods, I checked out the Facebook page.
Ogden-Con was organized by Rudy Entertainment Company and would be a charity convention. A raffle would be held that would benefit St. Jude Children’s Hospital. Most of all, the admission fee (according to the flyer) is “ONE LOUSY DOLLAR!” It was held at the Comfort Suites just off of I-15 in Ogden.
I talked with my local Star Trek club about this event. I also talked with a few other fans of geeky things and it peaked an interest in attending. So, how did it go?
Well due to a scheduling conflict, we didn’t get there until after 1:00pm. I noticed attendees walking out of the convention center carrying their newly painted dragon figures from the figure painting class. The convention was held in a large room that had dealers tables on one end and a mini-wrestling ring on the other. The bulk of the dealer tables were comic vendors. As you can see from my loot photo above, I picked up a few comics that I didn’t have in my collection. There were also several dice vendors, a 3D printing vendor, a video-game vendor and a few artists promoting their own work. This include a young child (under the age of 10 I believe) who was selling their own hand-drawn comics.
Not having an interest in wrestling, I mostly stuck with the vendor tables talking with several different vendors. I also had a chance to meet the organizer of the convention. I introduced myself, gave him a business card, and asked “What is your vision for the convention” before offering to help. While I won’t chair a convention again, I’m more than willing to help or advise. He asked if we could get together for dinner at a later time because he wanted Ogden-Con to grow, but stay as a fan-run convention. So it will never be as big as the large scale comic conventions, but that’s a good thing. It was a relaxing place to visit and geek out. I met up with a friend and also compared notes with some other friends later.
My wife and youngest attended with me. My youngest came in cosplay for an online animated series that they liked and got excited when someone recognized the character. There was a couple of other cosplays present, one of which caused a little bit of excitement.
Talking with some friends who had been in attendance earlier in the day, they told me about a cosplayer that showed up in full tactical gear (including helmet and gas mask) that had been altered to look like a post-apocalyptic warrior. Someone outside of the hotel had seen someone enter the building with the gas mask and helmet and black gear and thought something dangerous was happening. So they called the police. Law enforcement had showed up and talked with the cosplayer to confirm that nothing bad was happening. In a way, I’m grateful that the effort was made to check in this day and age. Making sure is better than not doing enough if a really dangerous situation was unfolding.
The organizer told me that he wanted to add a costume contest to future Ogden-Cons. He is planning to hold another event in February at the same hotel, but wants to do another summer event at the Union Station in downtown Ogden. Not only would this get in more foot-traffic, but it is also right next to the Ogden Frontrunner station. So attendees could show up from other parts of the Salt Lake metro area. There are also more food options downtown than just off of I-15. I’m really looking forward to having a sit down with this gentleman to see what is plans are. Once I know that, I’ll know what I can offer. It could be help with contacting the local fandom groups in Utah, getting in contact with gaming organizers or just fans in general. This could very easily become a relaxa-con.
My wife told me that she loved going to a local event that wasn’t high pressure or over-crowded. A co-worker had told me that she was able to talk her sister into going since the admission price was very reasonable. A friend I met at the event told me that he had seen more comic dealers at this event than he had at larger conventions. And the members of the USS Ticonderoga who were in attendance had a lot of good things to say about it at our meeting last Wednesday. It will be interesting to see how this starts small and organically grows to a fan-run charity convention. I’ll keep you posted on any future involvement. Even if that involvement is just attending and having fun.
Have you recently attended a smaller convention? What is the best way to let you know of local events. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
Well I thought the picture of the loot at the top was not so fuzzy, but I’m not going to re-take it now. Hey, I survived another SaltCON both as a player and gamemaster. It was fun, lesson learning, idea forming, friend making and just a little stressful. But I wouldn’t know a convention that didn’t have those.
I did get some loot at this con, but for a while I was worried that I wasn’t going to find anything. The game swap only had one person bring in RPG books and I ended up buying three items from him. The hardbound book Codex of Erde (an earlier edition of the Codex of Aihrde from Troll Lord Games) and two boxed sets of Dungeon Crawl Classic modules called “The Heroes Arise” and “The Saga of the Dragon Cult”. The modules in each boxed set would form a campaign that could take characters from first to high levels. The boxed sets were in really good shape considering their age with only one book showing any damage. I also picked up five token trays that I planned to use for my Star Trek Adventures game. These had been created by a local artist. The convention organizers gave me a set of dice as a thank you for running my games (they were purple, they went to my geek wife) and I also picked up a convention t-shirt. I love how they have a different design each convention.
For the gaming sessions I played in, this is how it went.
Dungeons and Dragons 5th Edition- We had to find a lost puppy owned by the local magistrate. Unfortunately this lost puppy was a three-headed hellhound and was burning up the town. And, as fate would have it, we were not the only party looking for the wayward pet.
The One Ring– Set in the times between the events in The Hobbit and The Lord of the Rings, our party had been hired by a not-so-trustworty dwarf in an attempt to find a treasure left behind by his recently-deceased uncle. I really liked the system as it worked very well with the Middle Earth universe that we were familiar with. I may have to pick up this system.
Star Wars D6- I missed out going to this game due to real-world issues and I tried to track down the GM to explain why (apparently no one else had shown up for the 9am game either). But the good news is that I was able to track down an AC tech to fix the air-conditioning unit at my house.
Stellar Odyssey– A RPG created by a Utah author. I had been in some of his games at past conventions and since I suddenly had an opening in my schedule, I signed up. This was a Star Trek inspired game where you play the crew of an intrepid starship doing missions for a planetary union. The emphasis is on social combat (with initiatives and different methods you could use to convince others to see your way/perform an action/etc.) with actual combat limited to a single die roll. The system made sense and really encouraged roleplaying. The starship stats (and how they could be used to enhance your dice pool) also made sense. I may have to use this game in an upcoming Character Creation Challenge.
Ter’Ra’Mentia- This was only an hour long intro session and I was the only person present in the time-slot. This allowed me to ask a lot of different questions without feeling guilty that I was taking away from the other players. I’m also a ‘hands on’ person when it comes to learning a game, so this helped very much. While I don’t know if I’d be able to pick up this game, I now have a better understanding of it. It’s basically a 2d12 system+skill points to beat a target number.
The Walking Dead- This was a scenario set in Utah. Which meant that the players were (mostly) familiar with the area. While it did end early (four players in a family had to go) I did get a chance to try the system. It felt like a game where dread was always around because even with the dice pools, we hardly got any successes. We didn’t have all bad luck, but it didn’t feel like we were in a cinematic cake-walk either. I don’t know how I’d feel about this. The constant wear-down of not getting successes might get old in a campaign. I’d probably have to actually try a campaign to see how I felt.
This is how the games I ran turned out.
The Star Trek Adventures game that I was going to run only had one person show up. It was probably the time slot that I had selected on a Sunday that did this in. I would have run this on a Saturday, but originally a family commitment would have kept me out for the whole day. When plans changed and I only needed to leave for the evening, it was too late to change the date. With the single player I sat down and explained the game basics to him. It was his first convention and I think he was excited to just try something more than Dungeons and Dragons and Pathfinder.
Basic Fantasy went better than I expected. I got to use a new GMs tool to help draw out the map of the bandit’s lair that the party was trying to escape from (I’ll have a review blog post very soon on this). Most of the players were use to 5e so I had to explain some OSR styles (running away is an option, your character may die if you are not careful, etc.) Well they took this to heart and actually worked together very well to facilitate their escape. While looking up a rule really quick, I reminded myself of one of the basic guidelines for running a game. Keep the flow going and don’t be afraid to make judgment calls instead of slowing down play by looking up rules. I had one player tell me afterwards that he hadn’t been a fan of the D20 games, but would play more Basic Fantasy if offered because he had fun in my game.
As I’ve mentioned in previous posts, getting together is one of the highlights of playing RPGs. On the first day I bumped into a GM for Savage Worlds. He asked if I wanted to go through a quick demo, which I jumped at since it gave me the chance to check out a system I had never played. Turns out this guy runs an RPG video blog on YouTube called the Ace Roleplaying Games Club. He even named dropped my blog in his own SaltCON after-action report. Thanks Mason.
Once again I’d like to thank the army of volunteers and coordinators for putting SaltCON-Summer together. While I was disappointed in the swap meet (I really wish more people would bring their RPG books looking for new homes) I could see how people were having fun over the weekend. Even the convention organizers. I got to meet up with some friends that I only seem to see at these conventions as well. That is an added bonus to attending the convention.
Also note to self, don’t forget to pack some antacid tablets in your convention backpack just in case the nacho cheese served at the convention center affects me again.
Have you been to any gaming conventions lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
I survived my time at SaltCON Spring 2024. I was starting to wonder if I was going to get through it. First I was nervous before the start (did I have everything ready for the games that I was running) and I had to take a few breaks to make sure I didn’t get overwhelmed. March definetly came in like a lion with a big snowstorm (with thunder) on Saturday. Luckily my Convention Backpack kept all of my items safe in the nasty weather. But I made it and I enjoyed myself. I even had someone come up to me and identify me from this blog. If you read my blog and meet me in real life, welcome. This gentleman even wanted to talk about the recent Character Creation Challenge.
So how did the games that I ran go? I think they did quite well. Both sets of players told me that they had fun, which was the goal. My Basic Fantasy game only had two players, so I had them use two characters each. They were able to find the lost son of a Dwarf nobleman before he was discovered in an area he wasn’t supposed to be in. And they did it differently than the previous time I ran this adventure so it was interesting to see a different approach to the problem the party was presented with. I’m going to have to re-draw the map before I try to submit it for possible publication within the Basic Fantasy community. As for the Star Trek Adventures Game, I had quite a few laughs as the Lower Deck style characters had to deal with the Top Core (aka Top Gear in space) antics. I encouraged the humorous nature at the table by tossing pieces of candy to the players that got into the spirit of things. I really want to polish up this scenario as well and “publish” it for others to use. Both games had minor hiccups (the draw-able map didn’t like the markers I had brought for the Basic Fantasy game and I had left some papers behind for the Star Trek game) but we got through them.
A new thing that SaltCON did this year was running a pin quest at the event. If you went to certain sections of the convention center, you could earn/buy/trade for a convention pin. Just before the Basic Fantasy game, one of the organizers handed me two SaltCON 2024 RPG pins which was a mimic hiding as a book (pictured above). I was instructed to keep one and to award the second to the player at the table I thought did best. As I had mentioned, there were only two players in that game and I thought they both did equally well having to balance two characters. And, in player fashion, they came up with solutions that I hadn’t planned for as a GM. Thank heavens for GM intuition and rolling with the punches. I even got to use the phrase “I’m allowing that because it meets the ‘Rule of Cool’ so go ahead.” When the game was over, I place the pin in the middle of the table and asked the players to decide who earned it. With how good they were, they both pointed to the other guy and said ‘you take it.’ So I made a GM ruling and had them both roll a D20 with the highest roll winning. I didn’t really get a chance to collect any of the other pins, but that was fine.
I also appreciated that the RPG coordinator made special posters advertising the different games. Since there were multiple Star Trek Adventures games, they were all on the same poster. But I really liked the poster they made for my Basic Fantasy game. When the end of the convention hit, I couldn’t find that poster (even thought I had seen it hanging on the wall in the convention center). I’m very grateful to the organizer who tracked it down for me.
As for the games that I played (or attempted to play), here is how they went.
Fallout The Roleplaying Game– Turns out I had the same GM as last year. She even recognized me from before. It was the same scenario, so I just ran my character as someone who would want to do what the others wanted to do (without spoiling anything). Luckily we got farther than we did last year so I was able to see some new material. I really liked how I just slipped back into the groove of this game.
James Bond 007– The same game master as before, but a whole new scenario. The GM recognized me as well and even handed me the same character that I had previously played. This and the way the system was set up made it easy to slip back into the game with no kinks. For a game from the 80’s with a little crunch, it ran pretty smooth.
Dreams and Machines– A new game that I was looking forward to since it’s the first in-house IP for Modiphius. I liked the world that the game was built around. The starter set components (characters were created by selecting a series of cards with stats on them) made it easy for a convention one-shot. The GM’s daughter made jokes about how the little girl in the starter set was going to die (spoiler: she didn’t). And I liked some of the changes to the 2d20 system (there were tokens for equipment assets that I was able to use in the middle of game play). But there were other changes that I really didn’t know if I liked or not. Momentum was split with spirit which also had to do with health. It was convoluted and is something that I hope doesn’t make it into the just announced Star Trek Adventures Second Edition (I’ll be blogging more about this announcement later). While I enjoyed myself at the table, I don’t know if I’ll actually be picking up this game.
Red Dwarf The Role Playing Game– All but one player knew about the Red Dwarf TV show, so we had just as much fun explaining things to her as we did playing. And she got really involved (she played a cat character). I got to play this universe’s version of Lister (a space bum). The GM had a waxdroid character prepared, but didn’t give it a name allowing the character to decide. So we were running around with a waxdroid of Winston Churchill who was always on the lookout for Space Nazis (not only did we find them, we kicked their fascists butts). I really liked how the system worked and while we struggled (hey were not exactly the cream of the crop in the space corp) it made sense. I really need to get my own copy of this game.
Star Wars Roleplaying– This was a little weird. Not only was I learning about a new system, but the GM was part of a group called RPG Sessions. This is a website that had online tools that could be used for this version of Star Wars and a few other games from the same publisher. While he explained the dice to us (there were a lot of new players to this game), we were primarily playing with these tablets. So instead of learning one thing, I was attempting to learn two. While the online tools helped, I felt that not rolling dice took away my enjoyment (and learning) of the game. However a special thing happened while we were on a mid-game break that I’ll talk about below.
The Witcher Roleplaying Game and Dungeons and Dragons 5th Edition. I ended up dropping out of these games. I was able to cross my name off the sheet for The Witcher (and there were several people signed up as backups which made me better). There was some nasty weather going on and I wasn’t feeling all too well. I didn’t want to be fighting the storm at midnight to get home. I also needed sleep which caused me to not make it for the early morning Sunday D&D 5e game. To the GMs, I apologize for not being able to make it. I really wanted to check out The Witcher system since I had picked up the PDFs in a bundle sale last year. Hopefully at a future con I can play this game.
Old School Essentials– We only had three players (one very new to RPGs) but we got to fight a dragon that we tracked down. Lots of good roleplaying in this session. Unfortunately all three characters ended up as piles of ash by the end of the game.
The GM for GURPS Star Wars– accidentally left his Star Wars material at home (I know the feeling dude) so we ended up with a pickup game of Dungeon Fantasy. This is also a GURPS system. However (insert Ron Burgundy “Well that escalated quickly” meme) we ended up not getting very far. In fact, we ended up not getting out of the starting building without setting the building on fire (yea, it went south really fast). The party ended up getting kicked out of the town. So the game also didn’t last very long. But the GM, knowing of my past attempts at making a GURPS character, offered to sit down and show me how the publisher had streamlined Dungeon Fantasy. I was able to make a character with the bulk of needed items to play in about 20 minutes.
As for the loot pictured above, I was able to pick up the following items. I purchased the 2024 convention t-shirt (loved the design). There were no general RPG dealers in the dealers room (lots of self-publishers, but nobody if I wanted to pick up a new book from a regular publisher). At the game swap I was worried for the first two days because there was a TON of board games, but practically nothing in the way of RPG books. There were more DVDs than RPG books. But while I was in the Star Wars game that I mentioned above, someone came to the table and reported that they had seen the Star Wars starter set with dice for sale for a very good price. Especially when they discovered that the very expensive core rulebook was included in the box. Since we were on break, I had the guy take me directly down there where I was able to snatch it up (cha-ching, bargain found). On the last day of the con, I came across the core rulebook for The Strange. This is a Sci-Fi RPG that I had been sent a supplement for in the Random RPG book club. Now that I have the core rulebook, not only can I use it in a future Character Creation Challenge, but if I elect to trade/sell/give the books away, I can do so in a set. The last item I got was The Walking Dead Universe starter set. This was a gift from the game coordinator for doing a good job running my games at the con. I was not expecting this and it was very much appreciated.
While I didn’t play as a Captain in the Artemis Bridge Simulator, I was asked to play an walk-on part as an invading Borg Drone. I think it shocked some of the players to suddenly have a LARP like experience happen in the middle of a networked computer game. Thanks guys for letting me play this part (and I didn’t hurt myself too bad when I fell down after being shot with a phaser).
Conclusion:
I am very grateful to all of the volunteers who helped put this convention together. I’ve really been enjoying myself and meeting people from all over the US (and Canada) who travel to the con. I had a lot of fun despite my being overwhelmed in the middle. Not only am I thinking about possible games to run for SaltCON summer, I’ve also talked with another long-time GM who is expressing interest in running a few games.
Have you been to any gaming conventions lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
Earlier this year I was walking through a mall in my city that has a used book store. Like a siren calling me to the depths, I went in not knowing what I was going to find. This used book store has had several roleplaying game books in the past, but it actually had an entire display towards the front of the store. It was probably trying to capitalize on the Dungeons and Dragons: Honor Among Thieves movie that was playing in the theater across the mall. Most of the books were ones I already owned or made my savings throw vs buy. But one book caught my eye. A little hardback book with a worn book jacket titled Dicing with Dragons: An Introduction to Role-Playing Games by Ian Livingstone.
I don’t know why this book jumped up and said “buy me”. Perhaps it was a chance to look into the early parts of the role-playing hobby since this book was published in 1982. According to the text on the inside of the jacket, the author co-founded Games Workshop and was (at the time) editor of White Dwarf magazine. Since the price was reasonable, I made the purchase with the intent to read and review the book for the blog.
This version that I had picked up was the book club edition. From what I saw on the internet, this book also appears to be available in paperback as well. This book was printed in the United States by The New American Library. I believe this company is one of the branches of Signet and/or Plume. All three company names were listed in the credits.
My book has 210 pages with several black and white illustrations (created by Russ Nicholson) and several sample pages from various games. The cover on the jacket was painted by Victoria Poyser. The book is broken down by acknowledgements, introduction, nine chapters and three appendixes.
The introduction takes a narration from the characters point of view through a combat scenario in a dungeon setting. This is one that you would normally read at the start of a ‘what is role-playing’ section of a core rule-book. In typical old-school fashion, one of the characters dies in this narration. This leads us directly into chapter one “Mind Games.” The author gives a description on how role-playing games work. What are player characters, working together in a group, using the power of imagination, etc. There is a discussion of the differences between RPGs and board games, the different styles of dice and what the different players do (including the dungeon/game master).
Chapter 2 “A Solo Adventure” talks about the rise of solo roleplaying (which is making a comeback from what I understand). There is a mention of Tunnels and Trolls (a popular solo RPG at the time) but primarily focused on a game written by Mr. Livingstone for this book called Fantasy Quest. It has a character sheet, creation rules and a combat system. Don’t be surprised if I end up creating a character for the next Character Creation Challenge coming up in January, 2024. I didn’t read too much of this chapter beyond the rules section primarily because I wanted to actually play the game after I’ve created my character. But the adventure is in the typical (if you want to go left, read section 17, if you want to go right read section 18, etc.)
“Games You Can Buy” is our next chapter. The author talks about some of the beginnings of the industry in the 1970s and how someone can learn the different games and rule sets. Then he discusses the popular games at the time with a little bit of detail. Not exactly a rule-book, just enough to give you an idea of what is needed to grasp the game. These included Dungeons and Dragons, Runequest, Traveller, and the above mentioned Tunnels and Trolls. The end of this chapter mentioned a few other games that were available on the market at the time, but didn’t go into detail on these systems.
Chapter 4 “Accessories” talks about the various published or authorized books and products that were available at the time of publishing. It broke these down by rules expansions, playing aids, background supplements and scenarios. It also listed their publisher and status (official, approved, etc.). Most of these I had heard about or seen in person or in catalogs. Some I wondered if they actually existed, but at the time of reading I didn’t want to get distracted by internet searches. There was also a description of magazines (yes White Dwarf was listed first) and a very brief listing of fanzines.
“Miniature Figures” was the subject of chapter 5. I really skipped a lot of pages in this chapter so I really couldn’t tell you if the techniques would still be useful for today. The primary reason for this is my lack of patience to put together models or paint miniatures. I love seeing them in play and I admire the person who does have that patience, but I know that person isn’t me. There are color charts and diagrams about how to paint. So, it may be useful to someone with that interest.
Chapter 6 is titled “Playing God” and the author discusses a lot of tips and tricks for new game masters to use. A lot of it made sense and were items that I had thought about (or read about in other GMs guides). But it was interesting seeing the early 80’s viewpoint.
Chapter 7 was for something very new at the time, “Computer Games“. The author talks about the wide possibilities that computers could help in gaming (if he only knew). I did skip a few pages in this chapter as well, but not for the same reason as chapter 5 above. The author was trying to describe in 80’s terminology the parts of a computer. “A kilobyte is…”, etc. It is a little dated (remember that a computer year is like a dog year). Having worked with computers since the late 80’s, a lot of it was very dry to me. If you are interested in the early days of computing, this chapter may be of interest to you.
The next chapter, titled “One Step Beyond” was very short. It covered live action role-playing. From the assassin game Killer to the SCA to something in the United Kingdom called Treasure Trap that was held in a real medieval castle. It sounded interesting, but I don’t think it may have gotten very far.
Chapter 9 titled “How Do I Start?” covered the different methods that you could use to get involved with other gaming enthusiasts and groups. It also talks about game shops and conventions. These techniques were good for the time and gives a look on what challenges the players had in getting together. It was a good chapter to end the book on.
Appendix 1 gave the postal addresses for the various game publishers. Magazine publishers were found in Appendix 2. Addresses for companies involved in miniatures and figures could be found in Appendix 3.
As I was reading this, I started gaining an appreciation for those who came before me. I started getting interested in role-playing games not too long after this book came out, but I was stuck in the bubble that most junior-high kids found themselves in at the time. What information we gathered came from local shops or what was published in the magazines of the time. While some of the items in this book are a little dated now, it still gives an interesting look into the introduction that many of our fellow players may have used. I’m glad that I have found this book and added it to my collection.
Have you read Dicing With Dragons? What books would you recommend about the early days of the role-playing game industry/hobby? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
2023 marked the 10th Anniversary of FanX: The Salt Lake Comic Convention. I remember when I first heard about this event in 2013. It was announced that Jonathan Frakes would be the guest at a con to be held at a convention center in Sandy, Utah. I had just arrived at a friends house to talk Seventh Fleet business. We had never heard of the company that was putting together Salt Lake Comic Con (as it was called then). The event became so popular (I think the name and lots of advertising helped) that eventually the convention was moved to the Salt Palace (the largest convention center in Utah). In 2013 it ended up being the third largest comic book convention in North America.
So it’s no surprise that ten years later it’s still going strong. Since the Seventh Fleet is given the opportunity to perform our community service mission at the con, I was in attendance to help out. Here is my after action report.
One of the first things that is different this year (for me) is using the FanX app. It had some good thing and some areas that needed improvement. I was able to see a lot of the panels that were scheduled and I could even set up reminders. However the reminders were not very descriptive when popping up on my screen (it’s only in the small notification area at the top). The map was very generic which was bad in trying to find something. Probably the biggest thing that needed to be improved was looking up the panels themselves. In order to see just the panels, you had to select each individual panel room. Then it showed you the panels for that room on that day. It would be very helpful if we could get this information (just the panels) in a grid so I could see if there was a conflict between two panels that I’d like to go see. I could see the value in having the app and I used it several times to confirm times. But I feel that this still needs some improvement before it becomes something to brag about.
Usually at a pop and comic convention there is a LARGE number of guests. Sometimes it is overwhelming when it comes to budgeting money to pick up autographs. As it turns out, this was Christopher Lloyd’s last convention appearance so that made . Something that FanX has finally done is added the autograph prices to their website so I could decide a head of time who I could afford. But I do dislike that a lot of guests (or more honestly, their agents) think, “Hmm… comic con. I’ll jack my prices up by 20-30 dollars.” I’ve found myself getting less and less autographs each convention.
The main person I was really interested in seeing was Jen Taylor. She is best known as the voice actress who voiced Cortana from the Halo series of video games and TV shows. But the reason I wanted to meet her was due to her work as the voice of Cate Archer in No One Lives Forever 2: A Spy in Harms Way. This series is a cult video game that is in IP rights hell. No one knows exactly who owns the rights. So the game can’t be re-tooled for modern computers and added to GOG or Steam. Several years ago Jen Taylor had stated in an article that she didn’t know if there was still NOLF fans out there. I let her know that we were still present and really wished that the game could be re-made for new fans to discover. She was actually excited to hear that we were still out there.
I do have to thank my old roommate who had found this poster for me many, many years ago. He had found it in a gaming magazine and gifted it to me. This is the first time it’s been out of the frame I use in several years. Thank you Gibby.
After picking up the Alien RPG at the 2022 FanX convention, I was wondering if I could find any RPG books this time around. Believe me, I looked to see if anything jumped out at me this year. A ton of dice vendors. I’d really like to know if they made the dice themselves or ordered it from a third party. There was an author selling a superhero RPG (which is a genre I’m not really interested in role-playing right now) and another author who had written his own 5E guidebook to a fantasy world he had a book series set in. This last one looked pretty, but I couldn’t justify the $50 for the full color version. I did bump into a local publisher who had their first Kickstarter out for the Ter’Ra’Mentia Role Playing Game. This was a fantasy game with a 2d12 system that sounded interesting. I was able to look through the beta-version of the book (about a third in size of the book that will contain player, GM and monster information) and it looked interesting. They are also using a local artist for all the art in the book (none of that AI generated crap). For that alone I’m giving this one some serious thought towards supporting.
One of the biggest surprises from the con came not from the con itself, but from a friend. Earlier in September comic book artist Sean Von Gorman was in Salt Lake to promote the newest IDW Star Trek comic, Star Trek: Strange New Worlds- The Scorpius Run. Sean was there to sign the Retailer Variant cover that was inspired by the cover of the first issue of Star Trek DC Comics issue 1. I was not able to attend the signing because of another engagement, but my friend had picked up a copy for me and gave it to me at the Seventh Fleet booth. I was very excited.
Speaking of the Seventh Fleet, we were performing our community service charter by raising funds for a special charity. Heroes4Causes is a publishing house creating superheroes that have the same affliction (such as pediatric brain cancer or cystic fibrosis) so that kids can see that they can still be heroes. One of the artists was present at our booth and was signing books and art for donations. To draw in the crowds, we had home-made stand up cutouts of the Star Trek: Lower Decks crew for people to take photos with. We had a lot of people who were wanting photos. There was even a crowd of other vendor chanting “Lower Decks! Lower Decks!” when we first brought in the characters.
Many thanks to Dan Farr, the staff and volunteers at FanX. You helped us perform our community service mission and we had a lot of fun in the process. I can’t wait to see what will happen in 2024 when the convention is held on September 26-28.
Last year I saw an add for the North-to-South Designs Gaming giving away free dice if you paid for the shipping. Well another advertisement came up earlier this year for Dice Legend that was giving away dice if you payed for the shipping. After the interesting response from NTDS, I thought I’d check it out.
After checking out the link from the advertisement, the prices were all listed as $0.00. The shipping prices were not listed but would be revealed just before completing the order. There was 21 pages of free items that also included pins, dice trays, metal dice, acrylic dice, jewelry, dice containers and patches.
I had selected three sets, and then knocked it back down to two after I saw the shipping prices. With the two sets it cost me $18 (so about the same if I had purchased two sets in a local gaming store). I received a confirmation email and a tracking number. Which turned out to be from China Post. It took a few days before I could get signed up to receive email updates and I waited. One email arrived a few days later stating that the package had moved from one location in China to another location. Google maps showed it wasn’t very far. Oh well, I figured it would take a while.
To my surprise, the package showed up a week later. I think the reason it was a surprise is that I didn’t get any further email updates letting me know the status. I never received another email until a week after the package had arrived stating that the package had been delivered. Um… OK.
As for the dice themselves, I picked up two sets. The first was the Dark Purple set (for my geek wife, which she loved). The second was the Vampire Set with red numbers on a white translucent color. Both sets had the same gothic looking font. I’m certain that there is an official name for this font, but I don’t know what it is.
The two D20s compared with the NTDS D20 on the right.
While comparing the weight and feel, they seemed to be about the same as the NTDS set and the set I picked up from the Dollar Tree in 2021. Which also meant that it was lighter than the Chessex dice. I did several test rolls and it did the job. Random numbers across the board.
A surprise in the package was a free dragon dice bag with an eye embedded in it. The note of appreciation stated it was a $12 value. It was large enough to hold a set or two, but not my entire collection. I’ve got a dice bag that I have no idea where I picked it up from.
Since she hasn’t had a chance to uses the set, my wife didn’t have an opinion on her dice. So while I thought the gothic looking font was kewl, I’m not really certain I’d pick up another set for full price. The weird lack of communication from China made me raise an eyebrow. I think I’d prefer to order from a domestic manufacturer.
What is your favorite dice set? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
I also thought that the Lynx Dice Dunce Chair that I had reviewed several years ago was pretty kewl and I could put my Jason Fox Lucky D20 in it if I wanted (but it has all 20s on each side so it would never go wrong).
But for this blog entry, I think I’ll talk about one of the recent purchases that I haven’t had a chance to review yet. The 20-in-One Card Deck by Precis Intermedia. The GM of the James Bond RPG that I played at SaltCON Spring was using it during his game and I was really impressed that I had to order a set of my own.
It is a set of 60 cards and an instruction sheet. There is a standard set of playing cards (with 8 Jokers), your common single die rolls (D3 up to D20), common multiple die rolls (2D6, 3D6, 2D10, and D%), Averaging die roll, Fudge/FATE Roll (-4 to +4), D6-D6 Roll (-5 to +5), Coin flip, Yes/No with Conditionals (and/but), Directional (in degrees) and Clue (who, what, where, when, why).
Sample of one of the cards
While I haven’t had a chance to use these as a GM, I did get a chance to use them when I played Weird Frontiers at SaltCON-Summer. I’m looking forward to using these in the future. As a GM, the players can’t hear me draw a card as they can rolling a die. Muwahahahahahah!!!!!!
What is your coolest looking RPG product or book? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
It looks like the Dominion War from Star Trek: Deep Space Nine is taking front and center for the latest eBook deal from Pocket books. There are also a couple of Voyager novels in this mix as well. Various Star Trek digital novels are only 99 cents for the month. Amazon is also doing a special where you earn points for each book you buy. This can lead to free books.
I noticed something putting this blog post together. The 3rd novel in the Dominion War series is listed by Pocket Books (and on Amazon) as being written by Esther Friesner. Yet the cover has John Vornholt listed. Does anyone know why there is a discrepancy?