The USS Ticonderoga had a booth this year at Ogden-Con.
April 4th was the date for the 2026 Ogden-Con. I’ve blogged about this naturally growing convention for the past two years (here are my reports from 2024 and 2025). This year the convention was moved to the Ogden Union Station downtown. It was right next to the UTA Frontrunner stop and was a great place for a small convention. I hope that it can stay here for a few years as it continues to naturally grow. It also has several museums in it for trains, cars and guns (admission was extra for these items).
As you can see from the photo above, the USS Ticonderoga had a booth this year. On display was our Borg Alcove and TOS Transporter Console. This is the first time these items have been out in quite some time. It was good to see them back in action. Several attendees had their photos taken with them. The local Warhammer group was also in attendance as well as several local authors. Two of them that I knew personally.
A peak into the car museum at the Union Station.
The convention organizer was really pleased with the move. They had over 400 adults in attendance. They didn’t have a count on the kids as those 10 and under were free. They had also sold out all of the vendor tables. I know when I was talking with one friend at the con, she had found some toys that she hadn’t seen since she was very young. And they were still in the packages. We also had a chance to sample the food trucks that were in the parking lot. There were some growing pains with the new location, but I can see where this convention can only get better. It was more relaxed and more focused on comics.
My only purchases at Ogden-Con this year.
Because I was running a booth, I didn’t get a chance to go through too many $1 comic boxes. But I did find two Doctor Who comics. Just before I sat down to type up this report, I read both of these issues and enjoyed them.
So, many thanks to Rudy Entertainment and the volunteers at the event. I can only see better things for this convention in the future. It was also nice not to be packed into a mega-event when trying to geek out. I had a chance to talk with several possible Ticonderoga recruits including one who’s father grew up with Ray Bradbury. There were some interesting stories there. See you guys next year.
Have you recently attended a smaller convention? What is the best way to let you know of local events. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
Continuing my catch up process, here is my report on the Kickstarter rewards that I have received for backing the Modern Necessities campaign by The Scrying Dutchman (that is the name used in the credits of the book). This set of books takes the B/X style rules from the Old-School Essentials books by Nerotic Gnome and provides different options for modern style games. This includes current times (with the Modern Necessities Professional Edition book), western times (with the Single Action book) and futuristic times (with the Cutting Edge book) that were included as part of the stretch goals. These three books are not stand-alone games, so they would need to be used with Old-School Essentials or another B/X set of rules. The level I backed included the PDFs as well as POD versions from DriveThruRPG. So far, I’ve been pleased with my POD purchases from DTRPG. You can read about my comparisons on this blog post.
The primary book is Modern Necessities Professional Edition. The two add-on books would need this book first. The ISBN for this softbound book is 2-370021-833733 and has 170 pages. While the cover has some color on it, all of the artwork is black and white. The cover was drawn by Noeland Collins with interior art provided by Galen Pejeau, Jonathan Torres, Carlos Castilho, Adam Black, Earl Geier, Jeshields and The Wonkee. The last two were listed that way in the credits.
The chapters covered in this book are Gameplay (primarily the use of modern firearms and a couple of optional skills system that can be used in OSR style games). New Classes (such as Crook, Detective, Face, Heavy Gunner, Hired Killer, Martial Artist, Medic, Ninja, Psychonaut (drug powered users of magic or mental powers), Sapper, Scout, Secret Agent, Sniper, Soldier, Survivalist, Tech Expert, Treasure Hunter (think Laura Croft), Vigilante (think Punisher) and Wheelman. Racial Traits used in modern based games (Dwarf, Elf, Gnome, Halfling, Half-Orc and Human). Chapter five covers all of the different weapons both modern and racial (such as the differences between a dwarven or elfin gun).
The next two chapters covers different types of armor and equipment. Magical items comes up in the next chapter (magically enhanced gun anyone?). Chapter nine tells us about the vehicles used within Modern Necessities.
Chapter ten takes us into a new section of the book, Technomancy. The use of magic with technology. I love the spell Crypto that converts physical monetary items into cryptocurrency. When you try to convert it back again, there’s a chance that the money/treasure returns at a lower value. In a similar vein, chapter 11 covers Psionics.
Chapters 12 and 13 provide information on NPCs and Hired Help. Kind of like a monster manual and lists of hirelings for modern times. There are some common types here (street punks, security guards, grey aliens, etc.) and some may be supernatural or alien in origin. I remember seeing a similar listing in the White Lies RPG and thinking how helpful it was. One of the opponents is obviously the Terminator with the serial numbers filed off.
The Extra Rules chapter is like a GMs section with information on how to make the game more cinematic. There are other rules that make the game unique if the GM wishes to add them. This is then followed by the Loot Tables in the next chapter. Different items that can be dropped by civilians, criminals, law enforcement, etc. The sixteenth chapter provides some different plot hooks with the last chapter presenting an introductory adventure for the GM to use.
Some of the examples of artwork used in Modern Necessities.
By contrast the two additional books, Cutting Edge and Single Action, have a smaller page count, 75 pages and 47 pages respectively. The ISBN for Cutting Edge is 2-370022-615949 and 2-370022-616014 for Single Action. Cutting Edge expands the Modern Necessities with information for cyberpunk and space opera games. This includes more technomancy spells, cybernetic implants, mechs, beam weapons and more. Some of the NPCs and Opponents include those inspired by Aliens, Predator, Blade Runner and more. Single Action allows the GM to run a western themed campaign with or without magic. Both books contain new character classes (six new for Cutting Edge and seven new for Single Action) and equipment.
Hey look, another familiar name.
Overall I got excited looking over these books. This is something that I could have homebrewed myself and seeing the ideas already in print give me energy as per my favorite Ray Bradbury quote. I inquired about a character sheet for Modern Necessities as I want to use this game in the upcoming Character Creation Challenge. The Scrying Dutchman responded that he was only planning to use the Old-School Essentials sheet, but he seemed open to the idea of generating a specific sheet for this game. While I love the art in the books, I was a little confused by one thing. It shows the different fantasy races in modern equipment and garb, but one race in particular was used in different pieces of art. The devil-looking Tieflings. Yet there were not gaming information for this race in Modern Necessities or the Old-School Essentials Advanced Fantasy Player’s Tomb. I’m sure it wouldn’t be that difficult to port the races over, especially after the players see the artwork showing goblin, tiefling and draconian characters in the book. After reading the Skill Throw System and the 2d6 Skill System, I wonder how these would play at the table. Overall I’m very happy backing this project because I started thinking about how I could use the information in a game. I don’t know if I could pull this off as a one-shot for SaltCON or try to put together a campaign. I guess it would have to depend upon finding players to sit at the table and when I get the last stretch goal reward of Bunker on the Borderlands which has an adventure in it. But these books made me want to write and homebrew for roleplaying games.
Do you have any questions about Modern Necessities or the two companion books? Have you backed any Kickstarters lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
As I’ve posted before, December 4th is National Dice Day. I was wondering what I was going to post about for this year. In the past I had reviewed various dice products or showed off some of my collection, but I wanted to do something different. The original idea fell through (mostly because the artists working on it hadn’t completed it yet, so hopefully a future blog post) but while talking with a friend inspiration struck.
Today I’m going to talk about something that every gamer should have for their dice. Dice Bags. The old joke is that gamers would have Crown Royal bags to use to hold their dice. But I was never much of a drinker. So for the longest time I was trying to find a good dice bag. Sometimes you can find them for sale at conventions. I’ve also seen some unique ones where they store some dice but also roll out to be a place where you can roll the dice. I haven’t picked up one of those yet, but I have picked up a few others. My main dice bag (pictured above) is a hand made leather bag that is very sturdy. It would have to be to travel around in my Convention Backpack. I don’t recall who made it, or how much I spent on it, but I know it’s served me very faithfully for years. It holds a TON of dice to the point where I have to get some snack bags to separate out some of the different dice sets. This makes it easier to grab when I’m sitting down at the table.
Side view of the dice holder with locking battleaxe.
Top down view showing the interior and lid with battleaxe key to the side.
Earlier this year at a farmers market I found some local makers who were selling roleplaying game gadgets to use at the table. One that caught my eye that I picked up for the Geek Wife was this purple die holder that had a rotating lid that locked down with a “battleaxe key”. She was quite impressed when we gave it to her for Mother’s Day.
And speaking of local makers, I have two other dice bags from a friend who is also on my Discord. Sarah uses her skills at crocheting to make dice bags for sale. I had purchased one to go with a past Secret Satan gift that I had sent off. The receiver wanted something local so I had purchased one of Sarah’s from The Queen’s Realm where she had them on consignment. I then went back and purchased another one to hold some poker chips that I’ve used for various games such as Star Trek Adventures and others. She is still selling a bunch of them and I offered to show them here in this blog post. If you are interested in picking one up, she uses the handle of Arsenic_Angel on the TardisCaptain dot com Discord server under the #-promote-yourself channel.
As you can see, they come in different sizes and colors. Some have metal holders to close up the drawstrings. Yes that is a pokeyball for Pokemon fans. The one I’ve been using for my poker chips has held up quite nicely.
So happy Dice Day everyone. I hope that the dice fall in your favor for your next gaming session.
Do you have any questions about these dice bags? Do you have a unique dice bag that you’d like to share? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
The cover to Underhaven with the weathering as part of the art.
Here is another catch up article for you. This is my Kickstarter reward post about the Underhaven OSR Heroic Fantasy Roleplaying Game that I had backed earlier this year. Again, after my disastrous kickstarter lesson from the Cowboy Bebop disaster, I made sure I understood what RPG system would be used before pulling the trigger. For Underhaven they are using an OSR inspired system called TN13. It uses the standard character attributes seen in the original D20 D&D games (STR, DEX, CON, INT, WIS and CHA) and to resolve the most common checks, the player rolls a D20 and the action die associated with the attribute (D4 to D10) and any other bonuses with a target number of 13 to meet or beat. This target number may be lowered or raised depending upon the difficulty of the task. For any opposed challenges, the target number would be determined by the actions or stats of the opponent. Since the Kickstarter website had the system listed, I felt comfortable backing the project. Especially since the reward prices were reasonable as well. There have been a few Kickstarter campaigns where the reward prices were higher than what I wanted to part with.
The game world set up for Underhaven is all underground (hence the name). The surface world was subject to a disastrous war between two fey courts centuries ago leaving it covered in darkness, ice and completely uninhabitable. The various surface races were driven underground in an attempt to keep their societies alive, only to discover that the realms below contained additional dangers the deeper they went.
The rewards for backing this campaign was produced and delivered by DriveThruRPG. I had backed the level where I would receive a physical softback book and the PDF of the rules. The book was produced by Shadow Drifter Games and was written by Mike Brodu and Daymon Mills without AI. The cover contains color art and the interior illustrations are in black and white. I was also impressed that extra funds raised from the Kickstarter were distributed to the artists who contributed to the project. There are 196 pages in the book and it has an ISBN number of 2-370022-177621.
The back cover with some details of the game.
A sample of the internal text displayed within the book.
Some of the black and white internal art.
Overall I’m very happy with my backing of this Kickstarter project. I found the information contained within the book inspiring and well laid out. I wish there had been more on some of the monsters and how they had adapted to the new life underground. But the world has more of a sandbox feel instead of a “forced into this world” feel that I had felt in other games trying to differentiate from the glut of OSR fantasy RPGs. The system has an OSR feel with enough of a difference to make it something that works. I’m still exploring the different magic system, but I like the TN13 numbers and how it is used with common actions that characters would use in the game (perception, dodging, resisting magical attacks, etc.) I will be using this game in the 2026 Character Creation Challenge and I could easily see myself running a one-shot at an upcoming SaltCON.
Do you have any questions about Underhaven? Have you backed any Kickstarters lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
For my Day 27 entry of the 2024 RPGaDAY challenge I talked about how few RPG miniatures that I owned. In that blog post I mentioned that I wanted to obtain more miniatures for gaming use, but I didn’t want to spend too much on it. At the game swap at SaltCON, I had seen a few packs available, but again the price was just a little bit more than what I wanted to spend. I had been looking for miniatures (or smaller toy figures) at different thrift stores and continuing my bargain hunting. Well thanks to my friend Ross, I finally had a chance to get a start on a collection that I’ll be able to use in different RPG sessions.
Ross is one of my friends who has hopped on the 3D printing craze. There are opportunities now to print gaming miniatures and cosplay props that we never had access to before. A large number of artists are designing STL files that can be downloaded and used on various 3D printers using spools of plastic. Last spring while visiting him he showed me a bunch of fantasy RPG miniatures that he had printed out. I had inquired about printing some up for me and his response was, ‘buy a spool and I’ll use it for your miniatures.’ A spool (at the time) was only $18 and for that, he printed out 153 miniatures of different sizes. That’s eight and a half cents for each one.
So now, when I find some bargains for smaller sets at SaltCON or other locations, I’ll probably be more inclined to pull the trigger because I can now add to the set. I’ve already shown them to a few gaming friends and one inquired if I wanted to paint these. I don’t really have the paints or brushes to do so, plus I’m not a patient person at this. That was one of the reasons I never kept up with building models. So while someday I may. But for now, I’m over the moon at just having some figures now that I can drop down in the middle of the map on the game table.
I took some photos of the miniatures that Ross put into the plastic tub for me. He had them separated into different groups which is how I photographed them here.
Here is a goblin raiding party.
Mushroom men, troglodites and kobolds.
An adventuring party.
An orc raiding party.
Barbarian warriors which may or may not be friendly.
Turtle warriors (I don’t know if they are teenagers) and rats.
Townsfolks and other adventurers.
I can use these for warriors, guardsman or militia.
This is a lively bunch of skeleton warriors.
A necromancer and his undead gorillas.
Some naga warriors and ogres.
A giant slug, adult and baby owlbears, spiders of different sizes and a rust monster.
Different minotaurs that I can throw at the party.
A Beholder, Gelatinous Cube (which is hollow to put over a figure) and rising tentacles.
More monsters to terrorize my players with.
The largest piece, a fully grown dragon.
All of the miniatures except for the dragon fit into a plastic tub that Ross picked up at the dollar store. He brought me the miniatures to a meeting we recently held at a nearby library. When I was leaving I was carrying out the tub with the dragon on top and passed a father and son who were walking in. I heard the boy, who I believe was about ten years old, whisper under his breath “Oh wow a dragon” as he saw what I was carrying. If the father hadn’t been in a hurry, I might have stopped them to talk.
So thank you Ross for taking the time to do this. He was even sending me sped-up videos of the figures being printed so I could see how it looked. Also a shout out to all of the amazing artists who put together these files and released them to the internet. Your efforts are appreciated.
Now I really need to get a campaign going. Who wants to be my victims…. err…. players?
Have you had any experience with 3D printing or 3D printed miniatures? Any tips on painting them if I ever get the chance to actually sit down and paint them? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
So the latest FanX: The Salt Lake Comic Convention is in the books and it was a good one. It continues to be one of the largest attended comic conventions in North America. I know that I was meeting people from Chicago, Oregon, St. Louis, Texas and beyond.
This year my Star Trek fan club, Starfleet Command’s Seventh Fleet, continued our community service focus by supporting an anti-bullying organization called R.E.A.C.H. (Raising Education Through Arts Characters and Heroes). I was really impressed with the level of work they had done. Our booth wasn’t on the vendor floor. Instead we were in the main hallway just outside of the Starship Frontier Artemis Bridge Simulator room. We were combined to help save space on the vendor floor as changes are being made to the Salt Palace (more on that later). I also got to dress up as a Borg intruder and assimilate the Captain of the crew before they could stop me. I don’t have any pictures of that but I may be getting a video soon.
We had a chance to meet a lot of people. I’m hopeful that some will join us as members of our Star Trek family. I also had a chance to network with a couple of club leaders for future endeavors.
As for loot, well I didn’t pick up a lot this year. A friend printed up a photo of actor Jerry O’Connell with his Commander Ransom character from Star Trek: Lower Decks. It was my intention to pick up his autograph at FanX, but his flight was delayed and I wasn’t able to make it over to his booth afterwards.
I was able to meet up with actor Doug Jones who played Saru on Star Trek: Discovery and obtain his autograph. Talk about someone who made you feel special. Everyone who he met at his booth got as much time as they needed with him. So we didn’t mind taking longer in the line because we all knew we were going to get the same amount of attention. If you got a selfie with him, he did three poses with you. And when he was done he gave you a big hug. I told him about my encounter getting Jason Isaacs’ autograph on the same photo. And when I gave Doug my favorite quote that Saru had given, he finished it just as I started it. It amazed me that he recalled it after all these years.
“Before we can care for others, we must care for ourselves.” Saru- New Eden, Stardate: 1027.32
I was gifted a convention t-shirt from a friend who discovered that I never had a FanX shirt before. However, just after taking this photo, I offered it to my geek wife who quickly snatched it up since it had her two favorite colors on it.
I did bump into a gentleman advertising his game galled Delve in Your Pocket by Otherwise, Games. It was a solo RPG that you could keep in your pocket and pull out when needed. It had a dice system that was contained within the text. I’ll have to see if I can complete it. There were a lot of RPG shirts and fans there. I did talk with a few GM groups about coming up to SaltCON. Hopefully we will see some of them there.
I really tried to find other things to buy at the con. At past FanX events, I had found several RPG items to pick up. But for some reason this year was lacking. I will say that the staff was wonderful as well as the added security the event had. I took the time to shake the hand of one Salt Lake police officer who was patrolling the building and thanked him for being there. There were also a lot of police dogs as well.
I am sad about one thing, I had a great time staying at the Plaza Hotel that was right across the street. The convention rate was amazing compared to the other hotels. However this is the last year the hotel will be in operations as it is getting torn down to make way for a parking garage. There is a lot of construction going on downtown for the new entertainment district and the upcoming winter olympics in 2034. This also led to a lot of people wondering about the future of FanX since the Salt Palace will be going under some massive changes over the next few years. At the end of the con, the organizers did announce that the 2026 dates will be September 24-26. So we know there will be a FanX next year. So next year the Seventh Fleet will be returning (and I think we will be back on the vendor floor) with another charity booth. Many thanks to Dan Farr, the staff and the army of volunteers who helped out with this convention.
Did you go to FanX or another nearby convention? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
When I was thinking about my after-action reports, I almost combined this one with my RPGaDAY 2025 after-action report. However, I realized that they should remain separate as they were both unique events.
SaltCON End-of-Summer 2025 has completed thanks to the many efforts of the volunteers and staff. Having run conventions in the past, I must tip my hat to them. I was talking with one of the volunteers on Sunday and I could tell they were exhausted. They were happy with how the event went, but very tired. I myself had a blast and I had a lot of opportunities to talk with different gaming friends and throw some dice. I also had the opportunity to use the First Aid Kit that I keep in my Convention Backpack. Nothing serious, but I was glad that I was prepared.
I played the following games:
MechWarrior: Destiny was a lot of fun. It was a rules light system and the scenario was pretty straight forward. Get in my mech, go shoot some pirates that had taken over a corporate base (we were hired because we were the closest). I was pretty impressed with how easy this ran. The tactical combat with the mechs was built more for roleplay, but still utilized a hex map. From what I understood, there are more crunchier versions if you just want to beat up other giant mechs. I had a chance to look at the rule-book while we were sitting at the table and if I can find it for a good price, I’ll be very tempted to pick it up.
Dungeon Crawl Classics was a little different from the last time I played it. Instead of being a funnel, we had established level-3 characters. This was being run by a first-time-at-a-convention GM and we all gave him some positive feedback when the session was over. While I didn’t play a magic-user in this one-shot, I did get to see the magic system in action and it looks funky. The randomness and danger from messing around with magic can be appealing for some gamers, but may push others off. When the adventure was over, my fighter character ended up with the MacGuffin we were after known as ‘The Balance Blade.’
I had some fun with Daggerheart and I was able to get my feet wet with it. I liked some things. The hope and fear dice mechanic was interesting and didn’t really turn me off like I thought it would. We had plenty of roleplaying opportunities in the system. The only thing I really didn’t like was the initiative system. If you succeeded with hope, then your side could keep the initiative, but there was no order to go in so someone could go several times (or pass off between the two). It was only when you succeeded (or failed) with fear did imitative move to the opposing side. Like Mechawarrior above, I was able to look through the rule-book at the table. I’ll pick this up if I can get it on a sale, but I don’t think I’ll go out of my way to get it. I also wouldn’t turn down an invite to a game if presented. There is a metric-butt load of fantasy RPGs out there and so I’m not in a rush to play or homebrew for most of them.
My Sunday morning game of Monty Python’s Cocurricular Mediaeval Reenactment Prpogramme lived up to the hype. The GM was running it for the first time after picking up the book and our marry troupe was sent by God to spank the Pope because he had been a naughty boy. Now that I’ve had a chance to see the system at the table, I can also say this works for the source material. I could see this system being used for Blackadder as well. One interesting note, the GM didn’t provide pre-generated characters so we had to roll up some before starting the game. Instead of making a new one, he let me play Sir Richard Hammond that I had created in a past Character Creation Challenge. Because I had the unusual dice from the Kickstarter Reward, I had lots of request to use them. But only I used the Coconut Dice Rollers.
I had players for all three of the games that I ran over the weekend:
Basic Fantasy went off better than I expected since this was a home-made adventure. The characters were able to find the missing Guildmaster and complete his quest. I want to polish up the adventure and run it one more time before I submit it to the Basic Fantasy community for possible publication.
This was the most unusual time that I’ve ever run Star Trek Adventures 2nd Edition (or any STA game). Because it was a Klingon based scenario where the squad was sent to infiltrate a Dominion outpost during the Dominion War, there was a lot of combat. I GMed more combat in this one-shot more than any of my other STA one-shots combined. I will need to go back and re-read some of the combat rules and probably ask a few questions on the Modiphius discord server. But the characters survived and completed the objective.
I really wish that I had a physical copy of the Space: 1999 Quickstart Rules as I was running the scenario from it. I didn’t want to print out too much from the book as it was graphic heavy (and would have eaten up a lot of the ink in my printer). So I was using the PDF on my tablet which meant a lot of scrolling. Most of the players were familiar with Star Trek Adventures, so I was able to read off some of the slight differences in the rules out loud. And they made sense. Two of the things that I really liked in the rules I plan to adapt to my STA games. When I reported on the Modiphius discord server the results of one of the characters using a photo of his family to calm down a panicked crew member, the writer of the game gave me a thumbs up. The team had lots of fun and one participant played the Space: 1999 opening and closing themes at the appropriate moments in the game. I even got an email from one of the players a few days later telling me how much fun he had at the table.
While I was running Space: 1999, I had someone come up to the table and ask if I’d be willing to run games as a paid GM. I signed up for more information, but I’m kinda-sorta hesitant about making a hobby into a paid thing. I’m sure I’d have fun, but I’d hate to take something fun and turn it into work. I may have to investigate this more.
One of the big reasons to attend a gaming convention is to make connections. Talking with one GM he mentioned that he only ran games that were in print for purchase. He was worried that a player would want a copy of a game after his session. I understood this as I overheard two of my STA players at the Summer SaltCON say they wanted to pick up the 2nd edition core rule-book after playing. Both myself and another player encouraged him to run any game that he wanted to play. Part of the reason to play at a con is to play those games you don’t get a chance to play elsewhere. At past SaltCONs I’ve had a chance to play older out-of-print games like James Bond, Ghostbusters and Red Dwarf. I didn’t get a chance to play, but I passed a table where they were playing Advanced Dungeons and Dragons 2nd Edition.
A merchant that sells roleplaying books would be smart to find out what games are being ran at SaltCON and sell them at a vendor’s table. I know there has been a few times that I was tempted to pick up a game right after finishing a game. Had Mechawarrior: Destiny been within reach, I would have been seriously tempted to buy it.
Speaking of loot from the con. You can see what I picked up at the convention in the photo above. The Fallout Starter Set was in the game swap (still sealed and a very good price). The convention usually gives away a freebie game to attendees and this time around it was a card game called Flip 7. The family looked interested in trying it out. As a thank you gift for GMing, I was gifted the core rule-book for a game I didn’t know existed. It was called Rivers of London by Chaosium and was based off of a series of novels called, you guessed it, Rivers of London. It reminded me of The Dresden Files but with police officers investigating wizards and magic crimes. And the convention t-shirt had a robot playing a game on a red background.
Overall I had a ton of fun. I can see where the organizers are putting their heart and soul into a gaming convention like this one. The next SaltCON is the big one in the spring and will be held at the same Davis Convention Center on March 12-14. I’ve been trying to recruit some friends to come and GM at the convention because I think they would have fun as well.
Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
I’m writing this the day after SaltCON-Summer 2025. Let’s just say I’m really happy that I was smart enough to take the Monday after the convention off. It gave me a chance to not only unwind from the very busy weekend, but get somethings done that I usually do on Saturday or Sunday to prep for my next week. I’m also very happy for the time I spent at the convention. Thank you to those who gave me hugs. I hope you realize how much this is helping me keep my spirits up. I also had one of my readers come up and tell me that he enjoyed my blog posts. Thank you. I know that recent posts have been rare, but I’m going to keep going. I do have plans to participate in the upcoming RPGaDAY 2025 activity this August. I also still owe you guys different reviews and first-looks at some of the KickStarter rewards that I’ve received.
As you can see from the loot photo above, I was able to pick up a few items. SaltCON has always had a good t-shirt design for each event. This year seems to be following the cyberpunk genre. I had some money to pick up both the current con shirt, but the spring shirt as well that I missed out on a few months ago. One of the nice things that SaltCON does is sell the older con shirts at a discount. When I picked up my badge, I was notified that I was one of the random winners of the game giveaway. Out of the two possible options, Chicken Time Warp sounded like fun. And since it was the size of a deck of cards, it wouldn’t take up too much room in my convention backpack. There was a dealer that had a sale on geeky pins, I picked up some that said “Dungeon Master”, “I’m not procrastinating, I’m doing side quests”, “Sarcasm +5” and “I don’t have any ducks in a row. I have squirrels and they are at a rave.” I also received a couple of thank you prizes for running games that included the RPG Attack from Space (medieval knights vs. invading aliens from outer space) and a mug that says “DnD Diplomacy, Persuasion, Deception, Intimidation, FIREBALL.” I’ll be using the mug for my end-of-day sleepytime tea and I’ll be using Attack from Space as one of my entries in the 2026 Character Creation Challenge.
Posters made by the con to advertise my games.
I was scheduled to run three games at SaltCON-Summer 2025. I’m not sure if it was karma for dropping out of some games at the spring event, or if I simply waited too long to submit my events and got stuck with bad time slots—but unfortunately, no one showed up for my Basic Fantasy and Teenagers from Outerspace sessions. I did get a chance to run the TfOS game at The Queen’s Realm a few weeks ago (in preparation for the con) but I also put a lot of effort into the home-brewed Basic Fantasy adventure. So I may make another attempt with one or both games at a future convention.
The Star Trek Adventures 2nd Edition game. Let’s just say that the players and I were laughing and having a very good time with the scenario. Probably one of the best one-shots that I’ve ran in quite some time. We even ended up with a “There I was…” type of story out of it. Long story short, the players were disguised on a planet with a pre-warp civilization. The Prime Directive was in full effect, but the players had found themselves in a dangerous situation where the villagers were chasing some of them. One player hid in a merchant’s shop and wanted to use his back door. The merchant, wanting to make a sale, said that he was willing to allow paying customers slip out the back door. The character had not thought to bring any of the local currency with them when they went into the village, so he accepted the offer to trade his hat, for one of the agrarian level hand tools. The moment he had made the exchange, I spent a level of threat and reminded him that the hat had been replicated with his advanced technology. While it was an imitation of the local headgear the natives wore, it wasn’t the same material. There was another PC in the store with him so he couldn’t just say he had lost it. This put the player in a panic and we ended up spending an extra amount of time over this one plot point and the hand-wringing it brought about. Was this a violation of the Prime Directive like Dr. McCoy leaving his communicator behind on Sigma Iotia II? When they rejoined the Commander leading the expedition, I did give him a chance to notice the missing headgear, which he did which lead to further awkward. When the game was over and I asked for feedback from the players, one of the first-time players said he was glad that I had used the threat in-game currency (which I had on several different times) to spice up the scenario. Some of these I only came up with on the fly during the course of play. Another first-time player stated he now needed to go out and pick up the core rulebook because of how much fun he had. Had there been a merchant at the con selling books for the games being run, they would have made a sale. Jim J, if you or any of your team are reading this, just know that the first time players picked up the system very easily and had a great time around the table playing your game.
Some of the characters I played this weekend.
For the first time ever, all of the games that I participated in as a player was completely new to me. Usually I just try to get one or two in so I can try out different systems. Two of the games were played with the actual designers who had attended to show off their works.
Shadowdark: This was an interesting game since we were playing zero-level characters in a funnel similar to the kind I experienced in Dungeon Crawl Classics. Every single one of my randomly pulled characters only had one hit point, so I went through a stack of them trying to get out. What made this D20 clone interesting is that none of the PC races had any type of infravision or dark vision. So if our light source went out, we were at a disadvantage. The timer would run in real time and to demonstrate this, an hourglass was placed on the table that would match one hour. This made for a very interesting scenario that I’m glad that I tried out. I wouldn’t turn down a Shadowdark session if an invite was extended and I’m interested in seeing the character creation rules.
Pirate Borg: Another game that I’ve been hearing a lot about and that I’m hoping I can pick up for a future Character Creation Challenge. Ran by the same GM who ran the Shadowdark game earlier. The character was higher than level 0, and thus a little bit more hardier. All of the players got into the pirate theme of the game (one even kept talking with a Jersey accent the entire time) which added to the enjoyment. One of the players ended up getting killed at the very last second of the game which showed me how weird this game could be. Again, I wouldn’t turn down a chance to play it again.
Untold: This is a fantasy game that uses D12s. A LOT of D12s. It kind of reminded me of the 2d20 system where you have target numbers based off of skills and attributes, but you had to roll over the target number. Which wasn’t easy to do sometimes. I played a barbarian so I didn’t get a chance to try the unusual magic system, but it wasn’t Vancian. It was interesting to try the game and a lot of players got into their characters. This was one of the creator run sessions.
EverReach: This is a science fiction/cyberpunkish game with the designer of the game. The system was pretty easy to follow along as it only used D6s with the ability to swap out one of the D6s rolled (by the player or GM). We played an independent crew that was hired by a corporation to perform a smash and grab. As the players, we spent the bulk of the session planning out the heist and bouncing ideas off of each other. How were we going to get past the defenses and neutralize the third-party gang hired to protect the server we were after? How were we going to extract ourselves? Because we did a bunch of planning (something I had experienced in a past Spycraft game) there wasn’t a lot of rolling until the very end. So I got a little taste of it. But I’m going to be doing a deeper dig on this game as a review in a future blog post.
The Expanse: So I had only seen the pilot episode of this hard sci-fi TV series, but it turns out the game is based off of the books (it’s a rights thing). So there was still a lot of explaining to the newbies at the table like myself. There were different factions controlling different parts of the Sol System and there was no FTL in this universe. The main reason I wanted to play this game is to try the Age System that comes up in Fantasy Age and Modern Age. The dice roll mechanics was easy to get down, but there were pages and pages of stunts that each character could pull from when they ended up with special Stunt Points. So we were continuously looking through these pages to see what fit the situation we currently found ourselves in. In the end, we completed the mission in style due to these stunt points, but I’m going to have to go back and take a deeper dive into the Age books that I own to see if I’d want to do anything further with this system. Something I don’t know if I would have noticed without getting my hands dirty with it.
So in conclusion, I had a ton of fun (again) at SaltCON. Yes, the summer event is smaller than the spring one. But there were a couple of temping RPG pickups at the swap meet and game exchange. If there is a regular RPG book seller who’s looking for a market, this convention could easily make you a lot of sales especially if you had the books for the games being run at the con. As I was writing this blog post, one of the con-organizers posted on FaceBook that this had been the highest attended SaltCON-Summer ever. Once again, a big shout-out should go to the other attendees, volunteers and organizers for putting this together. As someone who has retired from the con-chair business, I know how much effort is put into these events. It was noticed and appreciated.
SaltCON-End of Summer is coming up on August 28-31 at the Davis Convention Center in Layton, Utah. Currently I’m planning to attend and run some RPG one-shots. Let me know if you plan to go so I can meet up with you.
Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
So last year I talked about attending my first Ogden-Con, a local small event convention. If I understand this correctly, this is the third year for this event. There was a Christmas version of Ogden-Con last December, which was a ‘mini’ version of the event. But, unfortunately, I wasn’t able to make it to see how it compared.
Like last year’s event, this was put together by Rudy Entertainment. There was no charge to get into the event this year. And there were several other changes as well which showed small steps needed to grow the event. I think this is a good way to do this so that you don’t get project creep pushing the event beyond the capabilities of the organizers and volunteers. I’ve seen smaller events with some good ideas get too overloaded which either burned out the people or ran out of funding.
It was still at the Comfort Inn Ogden Conference Center (located in West Haven, not Ogden) and one of the changes was the addition of food trucks outside the event. I had forgotten that this was planned as I had grabbed some food on the way in. I wish I had remembered since one of the food trucks had chili dogs. Another change was the opening of an additional conference room that contained some gaming elements (see photos below). This was primarily Warhammer tactical gaming with a lot of miniatures. There was also a cosplay contest that was held in a very interesting manner. The participants signed up and when it came time for the judging, the coordinator went to the different vendors and asked them what costume they thought was best. So if you visited the different tables and booths, you were seen more. While the wrestling group had returned, there was no wrestling ring set up this year. Probably because there were more vendors this time around. I actually ran into a former manager of a gaming/comic store that I had a hold with back in the mid to late 2000’s. He had recognized me while I was talking with the convention chair. We were able to reminisce about some old times.
As you can see from the photo above, I came away with some good treasures. Like last year, the bulk of vendors were selling comics. Some had some graded comics protected in collector boxes, but there was a lot of $1.00 comic boxes. It was these that I went through and I found some older items that I was looking for as well as some surprising new titles. I also found some good deals on collector cards that were very low priced. These included cards from Doctor Who and a Star Trek behind the scenes card set. I did see a vendor with some older Dungeons and Dragons modules from the 80’s, but they were graded and in protection boxes (and a little higher than what I was willing to pay). There were also several local artists who were drawing and displaying their latest works. A few toy vendors, a company that could 3D print you as a figure and other collectables. A raffle was also being held with some very good prizes, but again I had limited funds at the time.
It was a relaxing small event. I’m discovering that I enjoy these more as I get to talk with more people than I do at a large mass gathering. I’m also not so overwhelmed that I want to escape as soon as I can. I’ve noticed that I’ve been buying more from these smaller events as well. Speaking of buying, make sure you bring some cash with you when you attend a smaller con like this. Some of the vendors are just people selling their private collections and don’t even have venmo, paypal or a credit card reader.
So moving forward, the con chair/owner did talk with me about having the USS Ticonderoga run a charity booth at a future event. They are planning for an October event (no date yet) probably at the same location. I let him know that this would be a charity booth just like we do at other conventions. With the extra room, I could see some RPG sessions or other tactical games being set up. From what I’ve seen, the two conference rooms are the only ones at this facility so there really isn’t room for a panel track. But a track set up with local volunteers or businesses would be a possible idea. Yea, I don’t want to see too much project creep, but I’m certain that one of these could be a future baby-step for the convention.
I would strongly suggest setting up a website for the event, nothing too flashy, just the basic information needed for attendees to find out more. The Facebook posts are kind of hard to find since they are under the Rudy Entertainment account. Not everyone is on Facebook. I’ve also seen flyers at some of the local comic stores. I know that after the event I swung by a few other geek stores and one owner asked if the event was still going on Sunday as he wanted to come check it out. Unfortunately it was only a one-day event (again baby steps, I think one day is the best for this event).
Here are some other photos I took at Ogden-Con.
Have you recently attended a smaller convention? What is the best way to let you know of local events. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
December 4th is National Dice Day. I’ve already posted most of my dice in previous blog posts. So instead of showing some more dice, I thought I’d break open the seal on a dice holder I obtained several years ago.
This is the Dungeons and Dragons Red Dragon Die Keeper that was sent out in a Loot Crate back in 2018 (at least, that is what the copy-write says on the box). I don’t recall how I obtained this. I didn’t get a Loot Crate, it was part of some trade or a gift where I obtained some other geeky items at the same time. Since it wasn’t the primary thing I wanted in the trade, it went on the shelf for this fateful day. I walked past it just as I was thinking “what should I blog about for National Dice Day?” I’ll take the inspiration where I can.
Here is the text from the back of the box.
The box is a little over three inches wide and just under three inches tall. Red is a very prominent color for the packaging. While I was looking this over, I was curious of how much this collectable would have set me back. I couldn’t find it on Amazon, but on Ebay it appeared to be between $15 to $30 US.
AAAHHHH!!!! You took it out of the box?!?!?
Just before I opened up the package, I noted that the text stated that it included one figure and one D20. That’s kewl. The last dice keeper/jail that I reviewed didn’t have any dice with it. There is a protective plastic sleeve that comes apart (after a little bit of effort) to reveal the figure and die.
Foolish mortal. You have freed me from my containment.
As you can probably see, there is some detail on the scales on this figure. Not a lot of color. It’s a dark red with yellow eyes. On the bottom of the base it confirms that this was made in China for Loot Crate, but it was designed in Los Angeles. So this is a Southern California Dragon. DUDE!!!!
Dis is mine… all mine.
I wanted to see how it would work as a dice keeper. There is a horn/growth sticking out from the bottom of the dragon’s chin. It took a bit of work to get the D20 situated in the keeper. Don’t expect a quick in or out if you are using this at the table. It’s a light plastic figure, but I was worried that I was going to snap off the front part that holds the die in place.
Um… that’s too big for me. But I love the color.
I noticed how light the D20 felt. It was then that I realized the D20 was also smaller than what I was use to. So I pulled out a D20 from my standard Chessex dice set and compared them side by side. The black D20 rolled OK, but not being part of another set, I don’t know if I’d get a lot of use out of it. I’ll keep it with the figurine to keep the two parts together instead of adding it to my dice bag.
Conclusion: The figure looks kewl. I could see myself placing this down on a battle mat before my unsuspecting players. The die is nothing special. It’s just there as part of the set. As a dice holder itself, well it will hold a die, but like any dragon, it won’t give it up easily. So display or figure, not really a quick grab from the holder device. I don’t think I would have paid more than $15 for this. But I am happy that I have it in my collection.
Happy National Dice Day everyone. Now I need to write up a scenario where the party encounters a dragon. Hmmm…
Do you have any questions about the Red Dragon Dice Keeper? Feel free to ask me about them. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.