Myself with a 3-foot model of the Enterprise at Starfest in 2006.
Today is the 60th Anniversary of a television show that changed the world. And in turn, it created a group of fans that helped with that change, but changed the show itself. In this blog post I’m going to explore some of those intertwined histories that are out there. Some of them you may know, and some of them may be new to you.
Just recently I was asked, “Are you a trekkie or a trekker?” I responded with “treknologist” which made her blink a few times. There are many names that Star Trek fans have called themselves. While I was thinking about the question asked, I remembered that I was introduced to Star Trek by my father in the 70s. He would come home and watch the syndicated re-runs. My young mind kept asking questions like “If they are in space, how come they are not floating around with no gravity?” or “Where does the power come from to fly that ship?” It then made me wonder if I was a Syndi, a person who was introduced to the show during the syndication years of the 70’s. Then my mind clicked and said, “It doesn’t matter. Only one term should come to mind to describe us. And that is ‘fan’.”
Star Trek is a buffet of choices. Some dishes are directly prepared for us, other dishes are prepared for different tastes. But it’s all Star Trek. As consumers not only do we choose what we want, but we’ve made our own dishes in the form of filk, fan-fiction, fan-films, head-canon theories, human created art, role-playing games, cosplays, community service and more. Some of these have echoed back into the licensed media, the shows themselves and even the world around us.
In the 1960’s while the show was airing, fans consumed the first Gold Key Star Trek comics. Fans talked about this exciting new show with other people that made them fans as well. And fans wrote in support of the show to help secure a third-season at NBC. This was done by a pair of fans named John and Bjo Trimble. I was invited to attend a backyard party where they were the guests of honor. We sat and talked for hours. Bjo wanted to make sure that John got just as much credit as she did for the letter writing campaign. She had tried to point this out to a reporter in the 60’s, but he wanted to focus on her as “local housewife saves Star Trek” sounded like a catchier article than “guy saves Star Trek”. Because of these efforts, Ms. Trimble and other fans got invited to be in the crew briefing scene in Star Trek: The Motion Picture.
Fans of the show helped write the FASA Star Trek Roleplaying Game. Not only did this open the door for fans to “make” their own Star Trek episodes, but the information provided by this game was used in other Star Trek media. The information about characters, planets, ships and more appeared in the DC Comics run of Star Trek, but also in the IDW Star Trek comics as well. FASA STRPG background information and art appeared in episodes from The Next Generation to Discovery and Prodigy.
The Vulcan name of Ni’Var that was used in Enterprise and Discovery came from a Star Trek fanzine in the 1960’s. In the mid-1970’s many fans wrote into NASA campaigning to name the first Space Shuttle “Enterprise”. Footage of this real-life vessel was later used in the title scenes for Star Trek: Enterprise.
I’ve talked a lot about some of the influences this 60-year old show has provided. And I can tell you that this doesn’t even scratch the surface of what it has influenced. Look around you. You’ll see NASA employees in the 70’s wearing Spock ears while conducting a mission. People will drop Star Trek quotes all the time like “He’s dead, Jim” or “It is possible to commit no mistakes and still lose” or even a simple greeting like “Live Long and Prosper”. Fans will look for hope, entertainment, inspiration and self-reflection. We will realize that we are all together on this blue marble so we better take care of it and each other. Sure, we may wonder if a certain flavor on the buffet is for us, but in the end, we just need to keep enjoying this meal that a lot of people helped put together.
Thank you Star Trek for the last 60 years, I can’t wait to see what comes around for the next 60. Live Long and Prosper.
What are your greatest Star Trek fandom memories? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
The last SaltCON for 2026 is now in the books and boy was it a good one. And I’m not just saying that because I know the fine people who run it. I’m saying it because I had fun. I got a few hugs. I was able to catch up with a few friends and make some new ones. So yea, this convention did exactly what I needed it to do.
As you may remember from my SaltCON 2026 Summer After Action Report, attendance had been down for that event due to our bad economy. Well I can tell you that the three-day passes and Saturday passes for the September event did sell out. This may have been a combination of things. The organizers had done some advertising that may have helped. Summer is a very busy time in Utah and also the last con of the year is the smallest. In the past, single-day passes for all three days would have been sold out. So I’m hoping that things are on the rebound, but I know there’s a way to go. I was able to have two of my three games “fire” this time around so I was very grateful for that.
Speaking of the games that I ran, the one that didn’t fire was Basic Fantasy on Friday. But I still had an enjoyable time. One of the things that I like about SaltCON is that they use the Table Top Events convention management website that allows for attendees to purchase their tickets and reserve their seats at different games. You can even download the .ica files and import them into your favorite calendar system which provides me with a 10 minute reminder when I have a game coming up. Because of this I knew that I had one player who had registered for the Basic Fantasy game and I was hoping that more would sign up at the con. Unfortunately it was only this one gentleman. So we had a discussion about the advantages and history of Basic Fantasy. That’s when I discovered that he had driven all the way up from Las Vegas to play this game. He had even purchased a hardbound copy of the book. I mentioned that perhaps the title of the adventure, “Guildmaster Quest Part II” may have led to some confusion. The adventure was a continuation for a Basic Fantasy one-shot that I had run at an earlier SaltCON. But if anyone looked at the schedule of events, they didn’t see a Part I. So it’s possible that participants may think that they may be missing something by not playing the first part. I should have also communicated that playing in the earlier adventure was not required and a “previously on…” recap would have been provided. I even had a Part III and Part IV planned. So I’ll put those on the back burner for now and come up with a brand new adventure for SaltCON-Spring 2027. The gentleman from Las Vegas wondered if my adventure had been published through the very strong Basic Fantasy community and had downloaded all of the free adventures that were available. I do need to get off my duff and get my notes polished up for submission. One last enjoyable note about my conversation with this Las Vegas fan, he had been playing since the 70’s. He loved old-school systems and even played D&D with his wife up at Wizards of the Coast headquarters in Seattle before the company had been purchased by Hasbro. We ended up exchanging contact information to keep in touch and he promised to drive back up for a future Basic Fantasy game. This gave me encouragement to continue this line of games.
The Saturday game that I signed up to run was Star Trek Adventures 2nd Edition which I had already run my regular players through as part of a test run. While no one reserved spots prior to the con, I had three in-person-sign ups on Friday and two more added on Saturday. So there was more than enough to run the session that I had planned. I can now publicly state that this adventure was my own STA adaptation of the FASA Star Trek Roleplaying Game module, The Vanished. I had changed the title for the convention and my personal campaign to avoid any spoilers. According to the notes in the FASA book, this adventure was actually used as a RPG convention tournament module at the 1983 “Love of Trek” Star Trek Convention in Omaha, Nebraska. The module even included play reports from that convention. It was very interesting to see how the two groups I ran this through the adventure differed from those fans in the early 80s. The party was able to discover the big secret and recover the missing crew within the four hours allotted for the time (we ended right on the dot). The pre-generated characters came from the Star Trek Adventures 2nd Edition Starter Set. I liked how they were presented in the printable format plus some fans had made name tents with a character name on the front and the stats on the back. One player enjoyed this game so much that he sought me out after the adventure to thank me for running this. Yes, I will be polishing up my adaptation notes and presenting them on this blog later.
My Sunday game had all six slots filled online before the convention started. The Geek Wife was also able to join me for this game of Mutant Crawl Classics. Once again, I changed the title of the game to avoid spoilers, but I used The Museum at the End of Time as presented in the DCC Free RPG Day 2016 publication. This is a zero-level funnel and I had dropped a stack of pre-generated characters on the table for players to use. These were teenagers going on their trials to become adults by trying to find technology of the ancients that would benefit the Tribe of the Cog. This was my first time GMing one of the Crawl Classic games and it didn’t go too bad. I wish than I could have done a test run for it prior to the con, but sometimes you’ve just got to jump into the deep end and swim. I really like the Crawl Classics system. I didn’t kill as many zero-level characters that I probably could have, but these players were also very well organized. The party only got about 1/3rd of the way through the museum before they had an opportunity to exit with their newfound technology and they left. I’m not certain if this was because it was one of the last games at the con or if the players thought they had found enough ancient tech to satisfy the tribe leaders. But the players told me they had fun when we wrapped up so I’m a happy GM.
I was able to get to all of my scheduled games that I had signed up for. I really liked Shadowrun Anarchy and how simple the rules were. The GM runs SA 5e for his regular campaign and said it was a little bit more crunchy. But if I was to run a game, I think I’d stick with SA as too much crunch isn’t really my style right now. We had to go rescue a local community doctor who was being hunted by a corporate high-response strike team. Turns out the doc had treated a shadowrunner who had accidentally downloaded an experimental AI from a script-kiddie who somehow got into a corporate mainframe. It was a simple adventure that introduced the world to the players and was very well done. When I was giving con updates on the TardisCaptain dot Com Discord server, one of the writers for Shadowrun Anarchy responded. I wasn’t aware that this person had worked on this book. I had to run over and grab my dead-tree version to check the credits when he had piped up. So that gave me a thrill.
The SCP playtest was based off of the shared-writing universe called The SCP Foundation. Think X-Files meets Cthulhu meets Warehouse 13 meets Supernatural that’s been running since 2007. My youngest Geekling is a big fan of this universe and has even cosplayed for it at Halloween and conventions. So when I texted my youngest Geekling, they got really excited. When I got home I had to give them a complete run down of the adventure. We were an investigation team that traveled to Denver to check up on a weird warehouse that was gathering a mass audience by some displays in the windows. Long story short, I got to blow up the warehouse before we could contain the “Evil Industrial Cooking Oven” hidden inside. It sounds strange, but it was a lot of fun. I was able to give some feedback on the system used for the game directly to the designer.
On Saturday morning I got to play Dungeon Crawl Classics game titled Emirikol Was Framed. For those of you who don’t know the character, Emirikol was the chaotic wizard whose image was in the Advanced Dungeons and Dragons 1st Edition Dungeon Master’s Guide. We got to fight flying monkeys, use mighty deeds and weird spells (each spell in DCC has a chart that you roll against when the spell is cast with varied results) and defeat not one, but two evil wizards plaguing the city. We were playing fourth-level characters and I only wished that the character would have had more equipment on them. Holding only a melee weapon while the flying targets buzzed above you took some creative thinking. But the players at the table had fun.
I was the only player that showed up for the steampunk/western/horror game Through the Breach on Saturday. It was played with a deck of playing cards and had an interesting system. The GM’s brother played at the table as well so that we could have a session. The two brothers reminded me of another pair of geeky brothers that I know. When I was discussing the game with another convention attendee, he told me that Through the Breach had a huge following in Montana for some reason and also had a big miniatures collection line. I don’t know if this is a game that I’d buy at full price, but I did enjoy the opportunity to learn about a new system.
A system that used a deck or two of 52 playing cards also popped up in the Sunday game I played called Starship Infernum. The second player who registered didn’t show up, so I ended up taking three characters and letting the GM walk me through the system. I was also able to ask many questions as I went through the book. This game could easily be used as a convention one-shot or a pick-me-up game if all of your regular players can’t show up for a game night.
As you can see from the photo above, I came home with some interesting loot from the convention. The t-shirt was gorgeous and I had to give a compliment to one of the con-runners. This year’s theme was pirates, but the shirts for Spring and Summer were really busy. I remember wearing the spring shirt and having someone look at it confused as to what it was because of how busy it was in the graphic. The end-of-summer shirt had a very simple logo and quickly made sense. I can’t wait for the right time to wear it. The free game was something called Battlebones and was the only free game that I hadn’t already picked up from previous SaltCONs. A board game that I did buy in the swap meet was Robo Rally. I remember playing this game about 15 years ago with some friends in the local Star Trek club and it was very enjoyable. But every time we had found a copy, even used, it was outside of our price range. Well this one was at a very decent price so I snapped it up as my first purchase of the con. Also in the game swap was the Cy_Borg core rulebook. This is Mork Borg for cyberpunk. And since I had been wanting to try some of the Borg games (Mork for Fantasy or Pirate Borg) I picked this up. For my Thank You gift I found a sci-fi RPG rulebook for Untamed Worlds from Osprey Games. In this universe Humanity has reached the stars, but the bulk of them stay in the core worlds while they send out genetically modified animals to search the uncharted sections of the galaxy. I’ll use both of these books in the 2027 Character Creation Challenge.
Wow, this after-action report turned out to be a long one. But that’s probably because I had a ton of fun at SaltCON End-of-Summer. If you are looking for a good gaming convention, please check out SaltCON. There are a ton of board games, card games, roleplaying games and more. The next two conventions at the Davis Conference Center in Layton, Utah are March 11-14 and June 11-13.
And before I forget, many thanks to the convention organizers and volunteers for putting this together. You guys are the best.
Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of August 31st through September 6th. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.
August 31: “Why are we pursuing the Entity, if not to destroy it?” Dr. Marr “We are not hunters, Doctor. Nor is it our role to exact revenge.” Picard- Silicon Avatar, Stardate: 45122.3 #StarTrek #StarTrekTNG #IDIC #Quote
September 1: “It’s ‘I’m married to the most wonderful woman in the galaxy’ day.” O’Brien- House of Quark, Stardate: Unknown #StarTrek #StarTrekDS9 #IDIC #Quote
September 2: “I’m not a magician, Spock, just an old country doctor.” Dr. McCoy- The Deadly Years, Stardate: 3479.4 #StarTrek #StarTrekTOS #IDIC #Quote
September 3: “We can’t let past mistakes hold us back.” Dr. Arik Soong- Borderland, Date: May 17, 2154 #StarTrek #StarTrekENT #IDIC #Quote
September 4: “Life is an endless stream of choices.” Cyrus Redblock- The Big Goodbye, Stardate: 41997.7 #StarTrek #StarTrekTNG #IDIC #Quote
September 5: “Remember this guideline: the Captain is always right.” Tuvok- Year of Hell, Part II, Stardate: 51425.4 #StarTrek #StarTrekVOY #IDIC #Quote
“This is where the frontier pushes back.” Krall- Star Trek Beyond, Stardate: 2263.2 #StarTrek #StarTrekFilm #IDIC #Quote
What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
After a busy busy month with the RPGaDAY entries, it is now time to attend the 2026 SaltCON End-of-Summer at the Davis Convention Center in Layton, Utah. The last I checked, there were still tickets available if you wanted to come roll some dice. I will also be packing my Convention Backpack that I have documented about in a previous blog post.
I’ve volunteered once again to help spread the RPG love. Basic Fantasy, Star Trek Adventures and my odd-ball game for this time around is Mutant Crawl Classics. And since you can reserve your spots in advance, I can say that the MCC game on Sunday is already full. As I mentioned in my USS Magnanimous Episode 2 Play Report, I’ll be running a Star Trek adventure that I used with my local gaming group.
The games that I’ve signed up for include Shadowrun Anarchy. I’ve created a character for this cyberpunk game, but I’ve never played it at the table. I’ll be participating in a play test as well with one of the designers at the con for a game called SCP. I’ll post more about it in the after-action report. I’ve got a slot signed up for a Dungeon Crawl Classics game titled Emirikol Was Framed. The next game is Through the Breach which is some sort of wild-west/magic mix game with cards. It will be interesting to try something new. The last game that I’ve signed up to play is called Starship Infernum. A space-horror-Survival setting. I think that DCC is the only game that I’ve played before and that makes me happy. One of the things I try to do at gaming conventions is to try out a system or two that I’ve never played before.
Considering how bad this year has been, I don’t think I’ll be spending a lot at the convention this weekend. But I am very much looking forward to seeing some old friends and meeting new ones. Once again I’d like to give a tip of the hat to the volunteers and coordinators for SaltCON. I hope you realize how much these events are helping me out this year. I’m looking forward to leaving the real world behind when I enter the convention center doors. I’ll see you there. If you are coming to the convention, please come up and say Hi. I’ve met a few readers of this blog face-to-face at this event.
What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
Star Trek Adventures- USS Magnanimous episode two play report
Wait, Carl, I don’t see the play report for episode one of the USS Magnanimous STA game that you ran. Did I miss it? Nope, you didn’t miss it. The reason I haven’t posted it yet is because it is the same adventure that I’ll be running at the upcoming SaltCON End-of-Summer event. I know some of the SaltCON attendees read my blog, so I’ll have to post that later.
And we have reached the final day of the RPGaDAY 2026 Challenge with the prompts Edge, Ability and Fair of Face. While these are very common terms used in roleplaying games, how do I make this article unique?
I’m seeing a lot of posts about the characters having an edge. Or what’s beyond the edge of the map. These are tempting topics of discussion. And I have enjoyed reading a few of them. But there is one group that I believe has an edge when it comes to roleplaying games.
The Gamemaster themselves. Sometimes called Dungeon Masters, Referees, Game Operation Directors (GOD) and a host of other names. But the position is the same. Set up the outlines of the story for the shared storytelling experience, run the non-player characters, and keep the flow of the game moving at a reasonable pace.
Each gamemaster is unique. They all run their tables in their own way. Some use a GMs screen; others prefer an open table. Do they run theater of the mind, or are there maps and figures? Is gaming limited to just at the table, or do they provide opportunities between sessions? How do they handle house rules (agreed upon rules that tweak the system) and table ruling (temporary decisions made to keep the game moving that can be revisited later)?
Where their edge comes from is the ability to alter the game on the fly. As mentioned before, this is a joint storytelling experience. Even as a GM I’ve had my players bring something up that made me think “yeah, that’s better than what I had planned” and I went with it.
In my Star Trek Adventures campaign that I’m currently running, I sent emails to the players with different nuggets of information that their characters would know. Because I didn’t want to make it blatantly obvious “here is your bad guy/McGuffin/clue” I had other nuggets of information seeded into the emails to give it flavoring. Well, one of the players took one of these seasoned nuggets and pushed a theory into the scenario. Suddenly, the pirates who were only going to be seen in a brief appearance became the bad guys who they fought at the end of the night.
Unless my players are reading this blog post now, they never knew that there was a slightly different ending to the episode. I used this ability to give the edge to make my game enjoyable. I always ask for feedback at the end of each game session, and the players told me they all had a good time. So, I’m believing that I used my GM powers wisely.
Gamemasters, you have the edge to make your games enjoyable. Have some flexibility in your games. Use the ability to think on your feet. Be prepared for the players to come up with solutions that you hadn’t thought of. Use the ‘rule-of-cool’ when your players brainstorm. This allows you to be surprised as well. And not knowing how it’s going to end is what makes it unique for everyone.
What abilities do you think give a GM an edge, and what’s the best unexpected idea your players ever came up with? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of August 24th through August 30th. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.
“But isn’t that why we have minds—to look beyond biological urges, to consider their consequences?” Kes- Elogium, Stardate: 48921.3 #StarTrek #StarTrekVOY #IDIC #Quote
“Are you kidding? This is your idea of a practical joke?” Uhura “Kind of.” Ortegas “I’m going back to change.” Uhura “You do not want to be late to the captain’s table. Relax, Cadet. It’s tradition.” Ortegas- Children of the Comet, Stardate: 2912.4 #StarTrek #StarTrekSNW #IDIC #Quote
August 25: “Genuine research takes time. Sometimes a lifetime of painstaking, detailed work in order to get any results.” Dr. Crusher- Ethics, Stardate: 45587.3 #StarTrek #StarTrekTNG #IDIC #Quote
“Are you feeling homicidal, power-mad, or despotic?” Dr. McCoy “No more than usual.” Kirk- Star Trek Into Darkness, Stardate: 2259.55 #StarTrek #StarTrekFilm #IDIC #Quote
August 27: “We’re explorers. Where’s your spirit of adventure?” Tucker- Dead Stop, Date: Unknown #StarTrek #StarTrekENT #IDIC #Quote
August 28: “If you’re going to judge me, judge me for what I am now.” Sito- Lower Decks, Stardate: 47566.7 #StarTrek #StarTrekTNG #IDIC #Quote
August 29: “You must know what you’re doing. You always do. If I’m to be the woman of a Caesar, can’t I know what you’re up to?” Mirror Moreau- Mirror, Mirror, Stardate: Unknown #StarTrek #StarTrekTOS #IDIC #Quote
August 30: “I want the Federation back. I want to sell root beer again!” Quark- Behind the Lines, Stardate: 51145.3 #StarTrek #StarTrekDS9 #IDIC #Quote
What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
Day 27 Prompt: Hunger Week 5 Prompt: Emotion Weekday Prompt: Far to Go
The prompt of “Hunger” is what we’ve been given for Day 27 of the RPGaDAY 2026 Challenge. And I had to wonder how I was going to connect a generic term to a positive post about roleplaying. Then it dawned on me, when you are hungry, you eat. And while eating is a natural biological function, it is also a social opportunity. Every year my Star Trek fan club host the Admiral’s Banquet to celebrate the club’s anniversary and to highlight the member achievements. It’s now a tradition to get together and break bread with members of our Star Trek family.
We’ve seen similar traditions in the show. So today I’d like to talk about some of the traditions seen on the show and how they can be implemented in your Star Trek Adventures campaign. Some of these are food related, some are not. This gives the gamemaster the options to introduce some role-playing opportunities at the table.
The first tradition that came to mind when I saw the prompt hunger is from The Next Generation second season episode “A Matter of Honor”. Commander Riker is transferring to the Klingon Defense Force vessel IKV Pagh as part of an exchange program. He will be serving as the vessel’s executive officer. He participates in the practice of the feast before the transfer to try some Klingon dishes.
If an officer is transferring to a planetary assignment, they could use this feast to learn about the local dishes. I could see an eager young ensign using this feast to learn about the traditional dishes from the home region of his new commanding officer. Confirming what those dishes are (or the favorite dishes) could lead into a B-plot similar to Ensign Sato being assigned to find out what Lt. Reed’s favorite food is in the Enterprise first season episode “Silent Enemy”.
We saw even more food-based rituals when we saw Cadet Uhura attending her first meal at the Captain’s Table in the first season Strange New Worlds episode “Children of the Comet”. Welcoming banquets have been seen in “Journey to Babel” (TOS season 2), “Sins of the Father” (TNG season 3) and more.
Now not all of these traditions require physical sustenance. In the first season Strange New Worlds episode “Spock Amok” we learn about Enterprise Bingo. A list of challenges that lower ranking crewmembers try to accomplish without their superiors catching them in the act. It is very possible that each Starfleet vessel has its own bingo traditions. While there is a list of the Enterprise entries in the link above, here are some possible suggestions for a bingo list.
Sneaking into a ceremony or banquet that they were not invited to.
Make it from Deck 1 to Engineering without using the turbolifts.
Swim in Cetacean Ops.
Find the oldest food recipe in the replicator.
Hide your signature in a space you don’t think anyone will find it.
Spend one minute alone on the bridge.
Change the ringtone on a crewmember’s combadge without them noticing.
There is a current naval tradition called “Crossing the Line.” Sailors who travel over the equator transform from Pollywogs to Shellbacks in a ceremony held on the ship. A Shellback is someone who has been accepted by King Neptune. Well, there isn’t really an equator in space, but there is the border between the Alpha and Beta quadrants. This could be called “Crossing the Divide” with an initiation process that marks the crewmembers as “Wayfarers.”
And sometimes new traditions starts on a lone vessel. This could spread to other vessels with transfers and interactions with fellow Starfleet ships. In the Deep Space Nine sixth season episode “Behind the Lines”, there was a crew practice held at the end of a successful mission with the used power cells from the phaser array. Rather than recycling them immediately, the spent power cells became visible reminders of what the crew had endured together.
In your Star Trek Adventures game, look for opportunities for the players to create their own traditions like this for their characters. After each successful cargo haul, the crew has to drink a certain brand of Saurian brandy. What happens if they are getting low on that brand? For each new first-contact, how would the crew want to mark the occasion? The options are endless.
So, are your players hungry for something that makes your sessions actual Star Trek episodes with an “A” plot and a “B” plot? See what traditions you can shuffle into the adventure.
What traditions would you have on your Starfleet vessel? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
Day 24 Prompt: Distance Week 5 Prompt: Emotion Weekday Prompt: Fair of Face
We have a new weekly prompt of “Emotion”, and we’ve cycled back to the weekday prompt of “Fair of Face”. The Day 24 prompt for the RPGaDAY 2026 Challenge is Distance. So, what am I going to do with this one? I’m going to lay down some common sense.
When characters need to get somewhere, then remember this simple rule. The game should move at the speed of plot. Think about it. When John McClaine was moving through the ducts at Nakatomi Plaza in Die Hard, we saw the character-building moments. But we don’t see him going through every inch of the ducts. We didn’t see every light-year that the USS Voyager traveled to get home, or all the steps that Phileas Fogg took on his 80-day journey. We see the parts that help the story.
So, with the players controlling their characters, we don’t need to see everything they do all day. Even during the gaming session. Focus on the parts that enhance the story, build the characters, or are just entertaining. There was one game that I was involved in where the GM made the players roll just to dock their starship. It wasn’t a challenging event, but it made the players freeze for a second because there was no helmsman that was a PC. They eventually remembered: “Oh yea, we have Ensign so-and-so who can do that” I remember rolling my eyes thinking this interaction didn’t help. The ship was never really in any danger; we weren’t collecting in game currency (like momentum), the scene didn’t really enhance the game. In my humble opinion, it should have been skipped. “Ok you’ve ordered your helmsman to dock, and you hurry to the Admiral’s office for your briefing.”
If there is a distance between plot points is where you get the characters to assist the gamemaster. Hopefully you’ve already had a session zero where you know some of the goals the players want to do with their characters. “In the seven days it took to travel to Promise Station describe what your character did to improve their fencing skills.” Perhaps that could be worth a die roll to see how well they did on that front.
Another GM trick that I just recently used is correspondence from connections the characters have. This is a good way to get PC knowledge into the minds of the players. This allows them to contribute to the game when clues pop up that their character can assist with. Just before session two of my Star Trek Adventures campaign (yea, I know I need to post play reports here) I sent emails to my players with different nuggets of information. Two were personal correspondence letters from contacts which were directly tied into the next session. The CO, XO and Chief of Security all got the same security briefing that was sent out by sector command. Some of the nuggets were valid; others were just there for flavoring. The Chief Engineer got a subspace message from a friend in the Quartermaster Division talking about what supply requests were and were not fulfilled. This helped when the ship went into battle, and the character already knew what was missing out of inventory for repairs. The Chief of Communications got a duty report from the third shift which really didn’t connect to the upcoming session but did still give them some ‘this is real’ vibes on what happened between sessions. Some time and distance had happened between session one and two and the players noticed it, but it didn’t drag down the game. It also kept the players engaged between sit-down sessions as some players sent character responses to me. And when player A popped up with “well this unknown term came up” then player B was able to quickly say “Oh, that’s this…” without hearing it from the GM before they parroted it out to the rest of the table. I received several compliments about the between-game emails and how it helped with the roleplaying in the session.
So, if your players are on their way to Far2Go to reach Promise Station or traveling through the jungles to find the Well of Desires in a lost city you don’t have to track every mile. But you can make it feel like it was a long distance by the way you presented it. If done right, your games can run a lot smoother.
What suggestions would you recommend for keeping travel distant without drying up the adventure? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of August 17th through August 23rd. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.
August 17: “Instruments register only those things they’re designed to register. Space still contains infinite unknowns.” Spock- The Naked Time, Stardate: 1704.2 #StarTrek #StarTrekTOS #IDIC #Quote
August 18: (re: Baseball) “That’s what I love about this game. You never know what’s going to happen next. Every situation is different.” Sisko- Take Me Out to the Holosuite, Stardate: Unknown #StarTrek #StarTrekDS9 #IDIC #Quote
“Without trust, there’s no friendship, no closeness. None of the emotional bonds that make us who we are.” Riker- Legacy, Stardate: 44215.2 #StarTrek #StarTrekTNG #IDIC #Quote
“My father put the fate of our world on my shoulders without ever asking me.” Gwyn “Sounds like despite your pop’s intentions, you gotta find your own way.” Hologram Diviner- Ghost in the Machine, Stardate: Unknown #StarTrek #StarTrekPRO #IDIC #Quote
“Four hundred years ago on the planet Earth, workers who felt their livelihood threatened by automation, flung their wooden shoes, called ‘sabots’ into the machines to stop them. …Hence the word ‘sabotage’.” Valeris- Star Trek VI: The Undiscovered Country, Stardate: 9521.6 #StarTrek #StarTrekFilm #IDIC #Quote
August 22: “My advice in making sense of temporal paradoxes is simple. Don’t even try.” Janeway- Timeless, Stardate: 52143.6 #StarTrek #StarTrekVOY #IDIC #Quote
August 23: “A mother is expected to push her young out of the nest. At some point, they’re supposed to return.” T’Less- Home, Date: Unknown #StarTrek #StarTrekENT #IDIC #Quote
What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.