Posted in: Character Creation Challenge, Collecting, Conventions, Dungeons and Dragons, Friends, Role Playing Games, Science Fiction, Star Trek

SaltCON-End of Summer 2026 After Action Report

Loot from SaltCON End-of-Summer 2026.

The last SaltCON for 2026 is now in the books and boy was it a good one. And I’m not just saying that because I know the fine people who run it. I’m saying it because I had fun. I got a few hugs. I was able to catch up with a few friends and make some new ones. So yea, this convention did exactly what I needed it to do.

As you may remember from my SaltCON 2026 Summer After Action Report, attendance had been down for that event due to our bad economy. Well I can tell you that the three-day passes and Saturday passes for the September event did sell out. This may have been a combination of things. The organizers had done some advertising that may have helped. Summer is a very busy time in Utah and also the last con of the year is the smallest. In the past, single-day passes for all three days would have been sold out. So I’m hoping that things are on the rebound, but I know there’s a way to go. I was able to have two of my three games “fire” this time around so I was very grateful for that.

Speaking of the games that I ran, the one that didn’t fire was Basic Fantasy on Friday. But I still had an enjoyable time. One of the things that I like about SaltCON is that they use the Table Top Events convention management website that allows for attendees to purchase their tickets and reserve their seats at different games. You can even download the .ica files and import them into your favorite calendar system which provides me with a 10 minute reminder when I have a game coming up. Because of this I knew that I had one player who had registered for the Basic Fantasy game and I was hoping that more would sign up at the con. Unfortunately it was only this one gentleman. So we had a discussion about the advantages and history of Basic Fantasy. That’s when I discovered that he had driven all the way up from Las Vegas to play this game. He had even purchased a hardbound copy of the book. I mentioned that perhaps the title of the adventure, “Guildmaster Quest Part II” may have led to some confusion. The adventure was a continuation for a Basic Fantasy one-shot that I had run at an earlier SaltCON. But if anyone looked at the schedule of events, they didn’t see a Part I. So it’s possible that participants may think that they may be missing something by not playing the first part. I should have also communicated that playing in the earlier adventure was not required and a “previously on…” recap would have been provided. I even had a Part III and Part IV planned. So I’ll put those on the back burner for now and come up with a brand new adventure for SaltCON-Spring 2027. The gentleman from Las Vegas wondered if my adventure had been published through the very strong Basic Fantasy community and had downloaded all of the free adventures that were available. I do need to get off my duff and get my notes polished up for submission. One last enjoyable note about my conversation with this Las Vegas fan, he had been playing since the 70’s. He loved old-school systems and even played D&D with his wife up at Wizards of the Coast headquarters in Seattle before the company had been purchased by Hasbro. We ended up exchanging contact information to keep in touch and he promised to drive back up for a future Basic Fantasy game. This gave me encouragement to continue this line of games.

The Saturday game that I signed up to run was Star Trek Adventures 2nd Edition which I had already run my regular players through as part of a test run. While no one reserved spots prior to the con, I had three in-person-sign ups on Friday and two more added on Saturday. So there was more than enough to run the session that I had planned. I can now publicly state that this adventure was my own STA adaptation of the FASA Star Trek Roleplaying Game module, The Vanished. I had changed the title for the convention and my personal campaign to avoid any spoilers. According to the notes in the FASA book, this adventure was actually used as a RPG convention tournament module at the 1983 “Love of Trek” Star Trek Convention in Omaha, Nebraska. The module even included play reports from that convention. It was very interesting to see how the two groups I ran this through the adventure differed from those fans in the early 80s. The party was able to discover the big secret and recover the missing crew within the four hours allotted for the time (we ended right on the dot). The pre-generated characters came from the Star Trek Adventures 2nd Edition Starter Set. I liked how they were presented in the printable format plus some fans had made name tents with a character name on the front and the stats on the back. One player enjoyed this game so much that he sought me out after the adventure to thank me for running this. Yes, I will be polishing up my adaptation notes and presenting them on this blog later.

My Sunday game had all six slots filled online before the convention started. The Geek Wife was also able to join me for this game of Mutant Crawl Classics. Once again, I changed the title of the game to avoid spoilers, but I used The Museum at the End of Time as presented in the DCC Free RPG Day 2016 publication. This is a zero-level funnel and I had dropped a stack of pre-generated characters on the table for players to use. These were teenagers going on their trials to become adults by trying to find technology of the ancients that would benefit the Tribe of the Cog. This was my first time GMing one of the Crawl Classic games and it didn’t go too bad. I wish than I could have done a test run for it prior to the con, but sometimes you’ve just got to jump into the deep end and swim. I really like the Crawl Classics system. I didn’t kill as many zero-level characters that I probably could have, but these players were also very well organized. The party only got about 1/3rd of the way through the museum before they had an opportunity to exit with their newfound technology and they left. I’m not certain if this was because it was one of the last games at the con or if the players thought they had found enough ancient tech to satisfy the tribe leaders. But the players told me they had fun when we wrapped up so I’m a happy GM.

I was able to get to all of my scheduled games that I had signed up for. I really liked Shadowrun Anarchy and how simple the rules were. The GM runs SA 5e for his regular campaign and said it was a little bit more crunchy. But if I was to run a game, I think I’d stick with SA as too much crunch isn’t really my style right now. We had to go rescue a local community doctor who was being hunted by a corporate high-response strike team. Turns out the doc had treated a shadowrunner who had accidentally downloaded an experimental AI from a script-kiddie who somehow got into a corporate mainframe. It was a simple adventure that introduced the world to the players and was very well done. When I was giving con updates on the TardisCaptain dot Com Discord server, one of the writers for Shadowrun Anarchy responded. I wasn’t aware that this person had worked on this book. I had to run over and grab my dead-tree version to check the credits when he had piped up. So that gave me a thrill.

The SCP playtest was based off of the shared-writing universe called The SCP Foundation. Think X-Files meets Cthulhu meets Warehouse 13 meets Supernatural that’s been running since 2007. My youngest Geekling is a big fan of this universe and has even cosplayed for it at Halloween and conventions. So when I texted my youngest Geekling, they got really excited. When I got home I had to give them a complete run down of the adventure. We were an investigation team that traveled to Denver to check up on a weird warehouse that was gathering a mass audience by some displays in the windows. Long story short, I got to blow up the warehouse before we could contain the “Evil Industrial Cooking Oven” hidden inside. It sounds strange, but it was a lot of fun. I was able to give some feedback on the system used for the game directly to the designer.

On Saturday morning I got to play Dungeon Crawl Classics game titled Emirikol Was Framed. For those of you who don’t know the character, Emirikol was the chaotic wizard whose image was in the Advanced Dungeons and Dragons 1st Edition Dungeon Master’s Guide. We got to fight flying monkeys, use mighty deeds and weird spells (each spell in DCC has a chart that you roll against when the spell is cast with varied results) and defeat not one, but two evil wizards plaguing the city. We were playing fourth-level characters and I only wished that the character would have had more equipment on them. Holding only a melee weapon while the flying targets buzzed above you took some creative thinking. But the players at the table had fun.

I was the only player that showed up for the steampunk/western/horror game Through the Breach on Saturday. It was played with a deck of playing cards and had an interesting system. The GM’s brother played at the table as well so that we could have a session. The two brothers reminded me of another pair of geeky brothers that I know. When I was discussing the game with another convention attendee, he told me that Through the Breach had a huge following in Montana for some reason and also had a big miniatures collection line. I don’t know if this is a game that I’d buy at full price, but I did enjoy the opportunity to learn about a new system.

A system that used a deck or two of 52 playing cards also popped up in the Sunday game I played called Starship Infernum. The second player who registered didn’t show up, so I ended up taking three characters and letting the GM walk me through the system. I was also able to ask many questions as I went through the book. This game could easily be used as a convention one-shot or a pick-me-up game if all of your regular players can’t show up for a game night.

As you can see from the photo above, I came home with some interesting loot from the convention. The t-shirt was gorgeous and I had to give a compliment to one of the con-runners. This year’s theme was pirates, but the shirts for Spring and Summer were really busy. I remember wearing the spring shirt and having someone look at it confused as to what it was because of how busy it was in the graphic. The end-of-summer shirt had a very simple logo and quickly made sense. I can’t wait for the right time to wear it. The free game was something called Battlebones and was the only free game that I hadn’t already picked up from previous SaltCONs. A board game that I did buy in the swap meet was Robo Rally. I remember playing this game about 15 years ago with some friends in the local Star Trek club and it was very enjoyable. But every time we had found a copy, even used, it was outside of our price range. Well this one was at a very decent price so I snapped it up as my first purchase of the con. Also in the game swap was the Cy_Borg core rulebook. This is Mork Borg for cyberpunk. And since I had been wanting to try some of the Borg games (Mork for Fantasy or Pirate Borg) I picked this up. For my Thank You gift I found a sci-fi RPG rulebook for Untamed Worlds from Osprey Games. In this universe Humanity has reached the stars, but the bulk of them stay in the core worlds while they send out genetically modified animals to search the uncharted sections of the galaxy. I’ll use both of these books in the 2027 Character Creation Challenge.

Wow, this after-action report turned out to be a long one. But that’s probably because I had a ton of fun at SaltCON End-of-Summer. If you are looking for a good gaming convention, please check out SaltCON. There are a ton of board games, card games, roleplaying games and more. The next two conventions at the Davis Conference Center in Layton, Utah are March 11-14 and June 11-13.

And before I forget, many thanks to the convention organizers and volunteers for putting this together. You guys are the best.

Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Role Playing Games, Science Fiction, Star Trek

Prepping for SaltCON End-of-Summer 2026

After a busy busy month with the RPGaDAY entries, it is now time to attend the 2026 SaltCON End-of-Summer at the Davis Convention Center in Layton, Utah. The last I checked, there were still tickets available if you wanted to come roll some dice. I will also be packing my Convention Backpack that I have documented about in a previous blog post.

I’ve volunteered once again to help spread the RPG love. Basic Fantasy, Star Trek Adventures and my odd-ball game for this time around is Mutant Crawl Classics. And since you can reserve your spots in advance, I can say that the MCC game on Sunday is already full. As I mentioned in my USS Magnanimous Episode 2 Play Report, I’ll be running a Star Trek adventure that I used with my local gaming group.

The games that I’ve signed up for include Shadowrun Anarchy. I’ve created a character for this cyberpunk game, but I’ve never played it at the table. I’ll be participating in a play test as well with one of the designers at the con for a game called SCP. I’ll post more about it in the after-action report. I’ve got a slot signed up for a Dungeon Crawl Classics game titled Emirikol Was Framed. The next game is Through the Breach which is some sort of wild-west/magic mix game with cards. It will be interesting to try something new. The last game that I’ve signed up to play is called Starship Infernum. A space-horror-Survival setting. I think that DCC is the only game that I’ve played before and that makes me happy. One of the things I try to do at gaming conventions is to try out a system or two that I’ve never played before.

Considering how bad this year has been, I don’t think I’ll be spending a lot at the convention this weekend. But I am very much looking forward to seeing some old friends and meeting new ones. Once again I’d like to give a tip of the hat to the volunteers and coordinators for SaltCON. I hope you realize how much these events are helping me out this year. I’m looking forward to leaving the real world behind when I enter the convention center doors. I’ll see you there. If you are coming to the convention, please come up and say Hi. I’ve met a few readers of this blog face-to-face at this event.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Dungeons and Dragons, Role Playing Games

RPGaDAY2026 Day 29: An early Labor Day

Day 29 Prompt: Labor
Week 5 Prompt: Emotion
Weekday Prompt: Works Hard

While its not Labor Day on the calendar, we are using Labor as the prompt for Day 29 of the RPGaDAY 2026 Challenge. Since Labor Day is approaching here in the United States, it reminded me of some research I’ve done in the past that is now bubbling back to the surface.

In our modern era, one of the tropes that gets a chuckle (and it’s funny because it’s true) is an out-of-touch corporate upper management throwing a pizza party for their employees thinking that will resolve any grievances they have. There is an equivalent of that in medieval times, but on a grander scale. The upper class and royalty would hold lots of holidays, feasts and festivals that helped maintain social cohesion while also providing a break from labor. Most of the time these were centered around the harvest, community pride, competitive events, culture and traditions or had religious significance. Sometimes specialized food, or costumes, would be involved. What it all came down to is that it provided a break for those who did the labor. A lot of labor compared to the modern world we live in now.

In the worldbuilding for a fantasy campaign for Dungeons and Dragons, Old School Essentials, Dungeon Crawl Classics or any others, there should be lots of these traditional festivals and holidays for the people who provide that labor. This gives the gamemaster plenty of opportunity for roleplaying opportunities.

A Day for the Guilds. I really wish I could remember which RPG book I read this in, but a concept that each guild had their own day to celebrate. Their shops would be closed on that day in honor of the festival and hold a grand feast. No two guilds could have their events on the same day. But it could throw a monkey-wrench in the works for the players. They arrive at the Grand City of Roses only to discover that all the blacksmiths are celebrating Fire and Hammer Day. They wouldn’t be able to get their armor repaired for a day or two because of the backlog. The shipwright’s guild is on a cruise, the baking guild is on a fast, members of the town guard are milking the cows because the farmers guild is observing a day of rest.

Some of these festivals deal with warding off spirits or providing tributes to their ancestors. This could lead to minor issues like; Where is the costume the mayor is required to wear to honor the first mayor of the city? The sweet biscuits are being made, but they must be served with the flowers of the pika plant otherwise we will have a poor harvest this fall. The bard required to write the new song of devotion is not feeling inspired and left and hasn’t returned yet. We don’t have enough camphor wood for the 47 bonfires honoring St. Lethek.

Now where do some of these holidays and festivals come from. For some of these, the answer is older festivals that were altered for the current time frame. I remember watching a documentary on the history of Christmas, and that famous holiday went through a lot of changes. Religions had pulled a lot from pagan rituals such as roman Saturnalia and Norse Yule. The farther back you go, the less that my readers might recognize. Christmas was even banned in Plymouth colonial times by Puritan leaders. Well what type of roleplaying scenarios could come up from a strict sect wanting to “return to old times”. Or if an older sacred text showing a different way to celebrate a holiday was found by the adventurers? What would they do with the scrolls? When certain powers discovered that they had this information, what steps would they take to maintain the status quo?

Now in my current Castles and Crusades campaign, I’m keeping the world building down to a minimum in certain sections. At session zero, I explained that I didn’t want to build everything and then discovered that I only used 5% of that effort. The players got to name the towns and kingdoms that the characters came from. They got to name the gods that were part of the pantheon of this world. And I’m going to let them name the festivals, feasts and celebrations held by the aristocrats and laborers in this game world. I’ll have to ask them what they would like to celebrate.

What celebration would you like to see in a fantasy RPG? Is it based on a real event or something that you created on your own? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Dungeons and Dragons, Role Playing Games

RPGaDAY2026 Day 4: Charm

Day 4 Prompt: Charm
Week 2 Prompt: Intellect
Weekday Prompt: Full of Grace

Eagle eyed readers may notice that I didn’t change the prompt for the Day 4 entry in the RPGaDAY 2026 Challenge. The reason for this is that I’m writing these on the fly. When I saw the title “Charm”, the first thing that came into my head was the first-level Charm Person spell that always made me raise an eyebrow. First-level? It seemed like a powerful spell at this level, especially if it isn’t done right.

So I pulled out my books for Basic Fantasy, Castles and Crusades, Labyrinth Lord, Dungeon Crawl Classics and even the new Dungeons and Dragons 5.5 players handbook that I just recently obtained with a gift card. They were all variations on the same thing. The target thinks that the caster is a friend. As long as the caster or his party doesn’t attack them or do anything that wrongs them, then they can continue to be charmed with some options to make a save vs the spell effects. Perhaps the name of the spell is altered to avoid OGL license issues, but the process is similar.

I’ve never really cast this spell in all my years of gaming. I don’t recall ever seeing it cast. I asked one of my Geek Kids who has been in several D&D campaigns, and they hadn’t seen it used either. So it got me thinking, if this comes up in my current Castles and Crusades game, or at a one-shot at a convention, how would I handle this as a GM.

I think this is a perfect opportunity for role-playing instead of roll-playing. I’d rather have the table play more of the first than the later. I’d ask the caster how they are going to handle the charmed person. Take into account the current scenario involved (social, physical combat, bartering for goods and services?) and make adjustments to any saves vs affects from there.

Then there is the after affects. Once the spell has worn off or is resisted, how does the target(s) react? Will they know they’ve been charmed? Will they feel violated? Confused? Resentful? The response could make for an interesting roleplaying experience.

Every time there is a tactic that comes up in a magical universe like this, there is also defenses against them. Could shopkeepers, community leaders and other likely targets invest in rings, amulets or other worn items of defense against such spells? That would make for an interesting roleplaying event when a PC tries to be sneaky and suddenly finds out that the town sheriff doesn’t take too kindly to being targeted like this. And for every genuine magical item, hucksters could sell fake items that are promoted to assist with a charm resistance.

I wonder if that’s why this was a first-level spell. A good GM could see the opportunity to get some roleplaying going at the table?

What are your thoughts? Now that I’ve let my muse type this out, I think I’m glad I didn’t go with my initial idea of making a Wild West bordello with charming ladies. Still might, but not with this prompt.

Have you seen this spell in play at your table? How did it go? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Star Trek

Am I Insane?

The two systems that I’ll be running soon.

So, apparently I have to ask myself. Am I insane? And clearly the answer is yes. I’ve been wanting to get a group of friends together and run a role-playing campaign. But the question was, which one? I’m a big fan of Star Trek (duh) and I’ve been really enjoying running Star Trek Adventures 2nd Edition at SaltCON. I also want to homebrew some items for STA2e to carry on the memory of my friend Roger Taylor. But, I’ve also been wanting to run a fantasy RPG. I had several ideas rolling around my head plus I had a ton of modules in both PDF and dead-tree formats. I didn’t know which campaign I wanted to run, Trek or Fantasy. So… why not both?

I sent out a bunch of emails to different players I knew in the area that had played games and seemed interested. I inquired to their interest, availability and which game they wanted to play. I started with a large list because I knew real life would get in the way. And from that initial list, I received a number of hits. So, I arranged for a meet-and-greet (think session -1) which most of the interested participants was able to attend.

I wanted to do a meet-and-greet for two reasons. One, to show them where we would be playing (at my house) and I wanted the players to know each other. Too many times I had been invited to a campaign and was just dropped in like I knew everyone. Especially with some of the online games that I attempted to get involved in. Some of the players were just voices over Discord. I didn’t know them from Adam. Some of the friends I had invited to my campaigns I had known for decades. Some I had met recently at SaltCON. But most of them didn’t know each other. I wanted to see who could be comfortable with their fellow players and if the allotted time would work. I have a cat at home and I wanted to make sure that the players were comfortable around him. He can be a little energetic when a new person shows up in his house.

Well, the meet and greet was a day before I made this blog post and I think it went well. Some of the players were STA only, others just fantasy. But a lot of them were interested in playing both. We got to go over some ground rules and safety guidelines. There was a request for a not-overly description on zombie gore which made sense. I also described how the gaming sessions would be an opportunity to get away from the real world and de-stress for a while. We talked about methods of communication that would be used to keep the players in touch. I also warned them that I’d be blogging about some of the games and the fun we had with this group storytelling adventure.

For the fantasy game, I gave the players three choices that I was willing to run. Basic Fantasy, Castles and Crusades and Dungeon Crawl Classics. After discussing the systems, availability and support for the three choices, the vote came down to a tie between Basic Fantasy and C&C. To break the tie, my youngest as asked to choose and they pointed at Castles and Crusades because there was a woman on the cover. It seemed silly, but it worked. As for the type of campaign the players deemed interested in a classic dungeon crawl. So I’m going to look through the adventures I own and I’ll pick one to convert.

As for Star Trek Adventures, we will be playing in a six-episode season to start off. The players will be the bridge crew of a starship they get to help pick in our session zero. This will be set during the “lost era” of Star Trek between the TOS movies and the 24th century. Once this pilot season is done, the players will decide if they want to continue, or try one of the other formats that I had proposed (mixed crew like DS9, or a Hazard Team presented in the Star Trek: Elite Force video game) or other possibilities. Since I run a lot of STA games at SaltCON, I warned them that they might be beta testers for the one-shots that I was putting together.

Each game will only be played once a month on a Friday that we had set the month before. Since the holidays are a horrible time to schedule around, we’d just skip that month. There is a break between the two games so I’ve got a little bit of a breather between the two.

I’m looking forward to sitting around the table, eating a few snacks and rolling some dice with friends. I’m still setting up the communication preferences agreed with at the meet and greet, but I also set up a couple of channels on the TardisCaptain dot Com Discord server.

Where will these stories take us? I won’t even know until we sit down and game.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Collecting, Conventions, Dungeons and Dragons, Role Playing Games, Science Fiction, Star Trek

SaltCON-End of Summer 2025 After Action Report

Loot from SaltCON End-of-Summer 2025

When I was thinking about my after-action reports, I almost combined this one with my RPGaDAY 2025 after-action report. However, I realized that they should remain separate as they were both unique events.

SaltCON End-of-Summer 2025 has completed thanks to the many efforts of the volunteers and staff. Having run conventions in the past, I must tip my hat to them. I was talking with one of the volunteers on Sunday and I could tell they were exhausted. They were happy with how the event went, but very tired. I myself had a blast and I had a lot of opportunities to talk with different gaming friends and throw some dice. I also had the opportunity to use the First Aid Kit that I keep in my Convention Backpack. Nothing serious, but I was glad that I was prepared.

I played the following games:

MechWarrior: Destiny was a lot of fun. It was a rules light system and the scenario was pretty straight forward. Get in my mech, go shoot some pirates that had taken over a corporate base (we were hired because we were the closest). I was pretty impressed with how easy this ran. The tactical combat with the mechs was built more for roleplay, but still utilized a hex map. From what I understood, there are more crunchier versions if you just want to beat up other giant mechs. I had a chance to look at the rule-book while we were sitting at the table and if I can find it for a good price, I’ll be very tempted to pick it up.

Dungeon Crawl Classics was a little different from the last time I played it. Instead of being a funnel, we had established level-3 characters. This was being run by a first-time-at-a-convention GM and we all gave him some positive feedback when the session was over. While I didn’t play a magic-user in this one-shot, I did get to see the magic system in action and it looks funky. The randomness and danger from messing around with magic can be appealing for some gamers, but may push others off. When the adventure was over, my fighter character ended up with the MacGuffin we were after known as ‘The Balance Blade.’

I had some fun with Daggerheart and I was able to get my feet wet with it. I liked some things. The hope and fear dice mechanic was interesting and didn’t really turn me off like I thought it would. We had plenty of roleplaying opportunities in the system. The only thing I really didn’t like was the initiative system. If you succeeded with hope, then your side could keep the initiative, but there was no order to go in so someone could go several times (or pass off between the two). It was only when you succeeded (or failed) with fear did imitative move to the opposing side. Like Mechawarrior above, I was able to look through the rule-book at the table. I’ll pick this up if I can get it on a sale, but I don’t think I’ll go out of my way to get it. I also wouldn’t turn down an invite to a game if presented. There is a metric-butt load of fantasy RPGs out there and so I’m not in a rush to play or homebrew for most of them.

My Sunday morning game of Monty Python’s Cocurricular Mediaeval Reenactment Prpogramme lived up to the hype. The GM was running it for the first time after picking up the book and our marry troupe was sent by God to spank the Pope because he had been a naughty boy. Now that I’ve had a chance to see the system at the table, I can also say this works for the source material. I could see this system being used for Blackadder as well. One interesting note, the GM didn’t provide pre-generated characters so we had to roll up some before starting the game. Instead of making a new one, he let me play Sir Richard Hammond that I had created in a past Character Creation Challenge. Because I had the unusual dice from the Kickstarter Reward, I had lots of request to use them. But only I used the Coconut Dice Rollers.

I had players for all three of the games that I ran over the weekend:

Basic Fantasy went off better than I expected since this was a home-made adventure. The characters were able to find the missing Guildmaster and complete his quest. I want to polish up the adventure and run it one more time before I submit it to the Basic Fantasy community for possible publication.

This was the most unusual time that I’ve ever run Star Trek Adventures 2nd Edition (or any STA game). Because it was a Klingon based scenario where the squad was sent to infiltrate a Dominion outpost during the Dominion War, there was a lot of combat. I GMed more combat in this one-shot more than any of my other STA one-shots combined. I will need to go back and re-read some of the combat rules and probably ask a few questions on the Modiphius discord server. But the characters survived and completed the objective.

I really wish that I had a physical copy of the Space: 1999 Quickstart Rules as I was running the scenario from it. I didn’t want to print out too much from the book as it was graphic heavy (and would have eaten up a lot of the ink in my printer). So I was using the PDF on my tablet which meant a lot of scrolling. Most of the players were familiar with Star Trek Adventures, so I was able to read off some of the slight differences in the rules out loud. And they made sense. Two of the things that I really liked in the rules I plan to adapt to my STA games. When I reported on the Modiphius discord server the results of one of the characters using a photo of his family to calm down a panicked crew member, the writer of the game gave me a thumbs up. The team had lots of fun and one participant played the Space: 1999 opening and closing themes at the appropriate moments in the game. I even got an email from one of the players a few days later telling me how much fun he had at the table.

While I was running Space: 1999, I had someone come up to the table and ask if I’d be willing to run games as a paid GM. I signed up for more information, but I’m kinda-sorta hesitant about making a hobby into a paid thing. I’m sure I’d have fun, but I’d hate to take something fun and turn it into work. I may have to investigate this more.

One of the big reasons to attend a gaming convention is to make connections. Talking with one GM he mentioned that he only ran games that were in print for purchase. He was worried that a player would want a copy of a game after his session. I understood this as I overheard two of my STA players at the Summer SaltCON say they wanted to pick up the 2nd edition core rule-book after playing. Both myself and another player encouraged him to run any game that he wanted to play. Part of the reason to play at a con is to play those games you don’t get a chance to play elsewhere. At past SaltCONs I’ve had a chance to play older out-of-print games like James Bond, Ghostbusters and Red Dwarf. I didn’t get a chance to play, but I passed a table where they were playing Advanced Dungeons and Dragons 2nd Edition.

A merchant that sells roleplaying books would be smart to find out what games are being ran at SaltCON and sell them at a vendor’s table. I know there has been a few times that I was tempted to pick up a game right after finishing a game. Had Mechawarrior: Destiny been within reach, I would have been seriously tempted to buy it.

Speaking of loot from the con. You can see what I picked up at the convention in the photo above. The Fallout Starter Set was in the game swap (still sealed and a very good price). The convention usually gives away a freebie game to attendees and this time around it was a card game called Flip 7. The family looked interested in trying it out. As a thank you gift for GMing, I was gifted the core rule-book for a game I didn’t know existed. It was called Rivers of London by Chaosium and was based off of a series of novels called, you guessed it, Rivers of London. It reminded me of The Dresden Files but with police officers investigating wizards and magic crimes. And the convention t-shirt had a robot playing a game on a red background.

Overall I had a ton of fun. I can see where the organizers are putting their heart and soul into a gaming convention like this one. The next SaltCON is the big one in the spring and will be held at the same Davis Convention Center on March 12-14. I’ve been trying to recruit some friends to come and GM at the convention because I think they would have fun as well.

Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Role Playing Games, Science Fiction, Star Trek

Prepping for SaltCON End-of-Summer 2025

I might need to use this book this weekend.

The end of August is almost upon us and that means that SaltCON End-of-Summer is just around the corner running during from August 29-31st at the Davis Conference Center in Layton. There are still tickets available if you want to stop check it out. Use the code SUMMEREND for a discount price (not valid after August 28th)

I volunteered to run three different games this year. I’m also signed up to play in three games that I’ve never played before and I’ll be re-visiting a game that I’d love to play in a campaign. I will also be packing my Convention Backpack that I have documented about in a previous blog post.

Games that I’ve volunteered for include Basic Fantasy 4th Edition (The Guildmaster’s Quest) and Star Trek Adventures 2nd Edition (a new Klingon scenario, which was wildly popular last time I ran one of this style). The new game that I’m going to be running at this con is the new Space: 1999 roleplaying game by Modiphius. The amazing thing that shocked me is, the Space: 1999 session is already sold out and it’s my Sunday game. Usually that is the one that doesn’t sell out. At the time I was typing this blog post up, my other two games only had two seats left each.

For the games that I’ve signed up for, my only repeat system is Dungeon Crawl Classics that I will be playing on Friday. I like that this is a D20 clone (with some twists) and has a zero-level funnel. This DCC one-shot will be level three characters.

Of the three other games that I’ve signed up for, they are all new to me. I made sure to give myself breaks between games so that I can get a lunch (I did that wrong one year, wow won’t make that mistake again). The first of the new games is MechWarrior: Destiny. This is in the BattleTech universe. While I was aware of it in the 90’s because it was also published by FASA, I steered clear of it as I could have seen myself making a collection of different Mech stats in a three-ringed binder like I did with the FASA Star Trek starships.

If you’ve been watching a lot of the RPG video podcasts you’ve probably been hearing about a new game called Daggerheart from Critical Role Productions. Well I signed up for a demo to check this out and see what the hype is about.

And finally I backed the Kickstarter for the Monty Python Cocurricular Mediaeval Reenactment Programme. Well now I’m going to have a chance to play it at the table. When I wrote my review linked above, I on-purpose did not read any of the scenarios within the book just in case one of them was used at the con. I can’t wait to see this game in action and to use the special coconut dice-rollers that came with my reward.

I’m looking forward to geeking out and forgetting about how bad this year has been so far. If you are going, feel free to come up and say Hi. Seeing friends is exactly what I need right now. And a way to help myself is to help others. So let me know if you need a hug as well.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games

RPGaDAY2024 Day 25: Desirable Dice

For Day 25 of the RPGaDAY 2024 Challenge we are going to talk about Desirable Dice. Now I’ve mentioned past dice (and dice like items) on past blog posts. There is the Jason Fox Lucky D20 that I purchased from the artist that drew the daily newspaper comic Fox Trot. One post that continues to get a lot of online visitors years after publishing it covers dice I purchased from the Dollar Tree store. Every time I check my visitor logs, that post gets a lot of visits from online searches. From Amazon I picked up the Lynx RPG Dice Dunce Chair with cap. This is a type of dice shaming jail. I’ve had a couple of free dice sets sent to me that I’ve reviewed in the past. These include the North to South Gaming Dice and the Dice Legends products. A very good dice like product was the 20-in-One Card Deck from Precis Intermedia. It is a set of 56 playing cards that also contain random dice rolls (and other random responses) for players and GMs to use. I’ve used this last item in several games that I’ve GMed.

So for this entry I thought I’d show pictures of a few dice items that I have in my dice bag. The first is a 30-sided die that I had picked up back in the 90’s. I remember using it a few times and even found a book with tables needing a D30. I believe it was from the same manufacturer of the die.

I’ve never really used it, but I keep it in my bag for some reason or another. It’s a D6 that is oddly shaped. It obviously wouldn’t roll very well and is quite large. In the photo I placed a regular sized D6 next to it.

The next photo is the original dice that I had picked up from the original Basic D&D boxed sets and other original gaming boxed sets. Most of these are the dice that needed the crayon to fill in the numbers. I haven’t really used these in a while, but they do stay in the dice bag to bring me luck.

This last set is the unusual dice (D3, D5, D7, D14, D16, D14 and D30) used for the Dungeon Crawl Classics and Mutant Crawl Classics RPGs. This one was labeled the DCC Special 7 that are black dice with white numbers.

Do you have any desirable dice that you have used for role-playing games? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Dune, Music, Reviews, Role Playing Games, Science Fiction, Westerns

Of Conventions and Concerts

Loot from SaltCON-Summer 2023

So this past weekend was a very busy one. I had not one, not two, but three events. SaltCON-Summer, a smaller event from the same people who put on the March SaltCON. Then there was the Duran Duran concert on Saturday and a concert put on by The Cure on Sunday.

For my SaltCON after action report, I have to say that I had a lot of fun at the event. I had a chance to catch up with several people that I had met at the previous convention. I also made some new contacts as well. This is one of the things that I enjoy about the role-playing community, meeting new people and discovering what interests that you may have in common.

This convention only used half of the convention center. So the primary gaming room was where the dealers room was in March. The bulk of it being the board games. The various RPGs were located in a section of the main gaming room or in a side room dedicated to role-playing. Sometimes a table would be moved to another room without a notification so on one occasion I had to go hunting. But I was able to find where I needed to be. The dealers were placed in the large hallways. This made it convenient to quickly see what was available. Because of the limited space there were fewer dealers. But a dealer that I had been seeing only at cons was there and I picked up a physical copy of the Shackleton Expanse Campaign Guide for Star Trek Adventures. I was really hoping that he would have had a physical copy of The Discovery Campaign Guide, but the physical book may not have reached vendors yet. There was a game swap room where I was able to find a copy of The Dark Eye. This is a fantasy RPG that has been very popular in Europe. For some reason, it’s been popping up on my radar a lot recently. So since I could get a physical copy at a reasonable price, I picked it up. While I may never have a chance to actually play the game, I will be using it in the 2024 Character Creation Challenge. Since I could also see myself attending future SaltCONs (as long as it remains at the location it is held at now) I picked up a SaltCON badge holder.

So the first game that I signed up to play as Dune: Adventures in the Imperium. I have to say that the GM was very well prepared. He had several fan made reference sheets prepared to help new players (see photo above). The one that helped the most was the Skills and Drives (the main attributes that most characters have). I need to see if there is a Star Trek Adventures version of these reference sheets. Like STA, Dune is using the 2D20 system with slight alterations. From what I’ve discussed in my John Carter of Mars Character Creation entry, Modiphius has done with with all of their 2D20 entries. While we played Dune, I could see some similarities to STA, but I could also see where somethings were different. Both games are cinematic roleplaying instead of tactical. But this helped because the players were planning and working together. I played the spymaster and I had a chance to put some of my skills to use. If I could get into a group for Dune, I could see myself playing in a campaign setting.

As for Weird Frontiers, I had a lot of fun as well. I think that the players at the table got into the spirit of the game. I played a gambler (think of a thief in D&D terms) who had a magical deck of cards (as well as a long range rifle so I was doing a lot of sniping). It was a little weird having to draw a card from a standard deck of playing cards after each shot (the value of the card could benefit or hinder the attack). Sometimes the Aces or Eights (a bad hand to have in western tropes) would come up at the wrong time. I’d really like to read more of the world the writers have put together for this game. Apparently there was a demonic incursion into the 1800’s which was partially driven back by some heroes. Leaving a world scared by demonic creatures that the players had to go hunt. I also enjoyed that I was able to use my special Dungeon Crawl Classics dice that was prepared for the CC-style systems.

Battlestations is a combination board game and role-playing game that the GM had used in a Star Trek setting instead of the in-game universe. The first half of the game was set in the board game scenario, and I kinda just held on for the ride. The board game pieces that were assembled to create the two starships were interesting, but having the odd movement and equipment overheating (limiting what I could do) was a little frustrating. Once we had moved past the board game portion and actually got into the roleplaying, then I really started enjoying myself. I quizzed the GM after the game and he showed me in the book where you could create your own character, so yes there was an RPG element in the game. While I was glad that I had a chance to try a new game, I don’t see myself making a return to this system.

The only game I played on Saturday was Twilight 2000. While it was neat to return to World War III ravaged Poland, I really wish I could remember how the original version of this game played. We primarily went through a hex crawl avoiding ambushes, attacking enemy troops and dealing with villages just trying to survive. This latest edition had to use special dice which was a little clunky. I found the system a little crunchy at times. I looked at the GMs copy of the players manual and enjoyed reading some of the background stuff, but wondered if I could use another system for this setting.

Sunday morning I arrived for my Old School Essentials game and started up a good conversation with a RPGer that lives in the same area that I do. As we were talking, the RPG coordinator came and informed us that the GM had come down with con-crud and wouldn’t be able to make it. While I was glad that the GM was responsible enough not to spread anything around (I’m still a little cautious after the past few years) I was disappointment not to get a chance to try OSE. The RPG coordinator then offered to run a quick pick up game for us. Originally we were going to play Scum and Villainy, but it turns out he didn’t have it in his car, so he brought in Monster of the Week. The coordinator ran us in a western scenario (lots of cowboys this weekend) and I quickly created a character loosely based off of Indiana Jones. The system was very light and practically prefect for a quick scenario. We had fun playing this game.

The last game for the con was the Star Trek homebrew that I had been looking forward to. The creator had a basic combat system for the times when physical combat took place. But there was also a social combat system where you could react in different ways and use different types of voices (are you being truthful? bluffing? forceful? bluffing? etc.) and depending upon various rolls, you could weaken your opponents social standing. The creator was observing us playing the game being ran by a friend of his from out-of-state, so there were a couple of times that we turned to get a rule clarification. But the creator is looking at creating an IP-free version of the game in the near future. I may have a chance to look over the rules and provide feedback. I had fun playing this game as well.

Character sheets I got to take home.

Yes I will be going to SaltCON-End of Summer. My wife purchased a ticket for me as an early Father’s Day gift. So I will let you all know about my schedule when it becomes available. According to the website, it’s larger than the summer event, but not as large as the spring event. It will be interesting to see how it compares to the other two.

Duran Duran on stage.

As for the two concerts, the first was Duran Duran. The opening acts were Bastille and Neil Rogers and CHIC. It was an interesting combination of 70’s, 80’s, 90’s and current. I’ve been wanting to see Duran Duran for a LOOONGG time. When they were having their residency in Las Vegas a few years ago, I explored the option to go and discovered that the tickets were well beyond the price range that I wanted to pay. So I am very grateful that they have returned for a standard tour. I was really hoping that they would have played something from the Big Thing album (one of the first that I purchased from them), but with how many songs they had to choose from, it didn’t make the playlist. Seeing the entire arena sing Rio along with the band was a blast.

The Cure on stage

I had much better seats for The Cure on Sunday. If you get a chance to see this show, go do it. No only was the admission prices much more reasonable, but the merch prices were reasonable as well. I picked up a t-shirt to wear later. The band itself played for over three-hours. It was very late by the time I got home, but it was very much worth it.

Have you seen these two bands in concert? If so, what were your thoughts? Have you been to any gaming conventions lately? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Dune, James Bond, Role Playing Games, Star Trek, Westerns

Prepping for SaltCON-Summer 2023

I’m finally going to be able to play the Dune RPG.

Wait Carl, didn’t you just attend SaltCON in March? Well yes, sorta. That was the main SaltCON event which is the largest. The organizers also have SaltCON-Summer in June and a SaltCON-End of Summer in September. After the fun I had at the March event, I picked up a ticket for the June event. And then without thinking about it, purchased two concert tickets that happen on the same weekend. Hey it was an opportunity to see both Duran Duran on Saturday and The Cure on Sunday. These are two bands that have been on my bucket. So when I scheduled my games online (which I’m really glad that I’m able to do) I made sure to leave time to travel down to Salt Lake to see the concerts.

Game lineup for SaltCON-Summer:

Dune: Adventures in the Imperium– I missed out on this game last time because there was only one table and it filled up fast. So I jumped on this as quickly as I could. The GM who is running this also ran the Star Trek Lower Decks inspired Star Trek Adventures in March. I’ve also been corresponding with him via email about various STA questions. So I can’t wait to see how Dune compares to STA.

Weird Frontiers– Think Lovecraft meets Wild Wild West. It is using the Dungeon Crawl Classics engine and I’ve never played this before so it will be something new. I’ve already been messaged by the GM advising me to bring a deck of cards. I wonder how this will go?

Red Alert… Battlestations!- A Star Trek inspired game. This being presented by Studio Radd which ran two of the games I attended at the last convention. Again, this is a system that I’ve never played before.

Twilight: 2000– I played the original Twilight: 2000 back when it first came out. I don’t recall a thing about the system but I do remember having a fun time with the group. I wonder how this edition will run?

Old School Essentials– An OSR game, I had to jump at the chance to play an OSR game. I believe this is being run by the GM who ran the GURPS-Aliens game at the last convention. Not only did he do a really good job, he inspired me to go out and purchase the unusual white-board map that he was using (review later).

Where No Man/Species Has Gone Before- The GM of the James Bond game that I played at the last con showed me his home-brewed Star Trek RPG system. Well this time around he has someone running for him at the convention. When he saw that I had signed up for it, he reached out to let me know that this was his game. I think he’s really looking forward to seeing some feedback.

The above mentioned James Bond GM had his game fill up first before any others. So I wasn’t able to sign up for that. However reading the description, it continues the adventures of the ResQ Branch. I’ll have to see how it turns out.

One game that isn’t being played is the Modiphius entry into the Conan franchise. They are currently having a 90% sale at DriveThruRPG on all the books. Since I’m always a bargain hunter, I had to snap those up. It would have been nice to see the game in action at the con.

So this is going to be a busy and interesting weekend with the con/concert combination. Will I find any special deals in the dealers room or swap meet? Will I run into more friends that I gamed with years ago? Look for an after-action report that I will post sometime next week. Now if you’ll excuse me, I’ve got to go finish packing for the con.

Will you be at SaltCON? Do you have any convention stories? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

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