Posted in: Character Creation Challenge, Collecting, Conventions, Dungeons and Dragons, Role Playing Games, Science Fiction, Star Trek

SaltCON-End of Summer 2025 After Action Report

Loot from SaltCON End-of-Summer 2025

When I was thinking about my after-action reports, I almost combined this one with my RPGaDAY 2025 after-action report. However, I realized that they should remain separate as they were both unique events.

SaltCON End-of-Summer 2025 has completed thanks to the many efforts of the volunteers and staff. Having run conventions in the past, I must tip my hat to them. I was talking with one of the volunteers on Sunday and I could tell they were exhausted. They were happy with how the event went, but very tired. I myself had a blast and I had a lot of opportunities to talk with different gaming friends and throw some dice. I also had the opportunity to use the First Aid Kit that I keep in my Convention Backpack. Nothing serious, but I was glad that I was prepared.

I played the following games:

MechWarrior: Destiny was a lot of fun. It was a rules light system and the scenario was pretty straight forward. Get in my mech, go shoot some pirates that had taken over a corporate base (we were hired because we were the closest). I was pretty impressed with how easy this ran. The tactical combat with the mechs was built more for roleplay, but still utilized a hex map. From what I understood, there are more crunchier versions if you just want to beat up other giant mechs. I had a chance to look at the rule-book while we were sitting at the table and if I can find it for a good price, I’ll be very tempted to pick it up.

Dungeon Crawl Classics was a little different from the last time I played it. Instead of being a funnel, we had established level-3 characters. This was being run by a first-time-at-a-convention GM and we all gave him some positive feedback when the session was over. While I didn’t play a magic-user in this one-shot, I did get to see the magic system in action and it looks funky. The randomness and danger from messing around with magic can be appealing for some gamers, but may push others off. When the adventure was over, my fighter character ended up with the MacGuffin we were after known as ‘The Balance Blade.’

I had some fun with Daggerheart and I was able to get my feet wet with it. I liked some things. The hope and fear dice mechanic was interesting and didn’t really turn me off like I thought it would. We had plenty of roleplaying opportunities in the system. The only thing I really didn’t like was the initiative system. If you succeeded with hope, then your side could keep the initiative, but there was no order to go in so someone could go several times (or pass off between the two). It was only when you succeeded (or failed) with fear did imitative move to the opposing side. Like Mechawarrior above, I was able to look through the rule-book at the table. I’ll pick this up if I can get it on a sale, but I don’t think I’ll go out of my way to get it. I also wouldn’t turn down an invite to a game if presented. There is a metric-butt load of fantasy RPGs out there and so I’m not in a rush to play or homebrew for most of them.

My Sunday morning game of Monty Python’s Cocurricular Mediaeval Reenactment Prpogramme lived up to the hype. The GM was running it for the first time after picking up the book and our marry troupe was sent by God to spank the Pope because he had been a naughty boy. Now that I’ve had a chance to see the system at the table, I can also say this works for the source material. I could see this system being used for Blackadder as well. One interesting note, the GM didn’t provide pre-generated characters so we had to roll up some before starting the game. Instead of making a new one, he let me play Sir Richard Hammond that I had created in a past Character Creation Challenge. Because I had the unusual dice from the Kickstarter Reward, I had lots of request to use them. But only I used the Coconut Dice Rollers.

I had players for all three of the games that I ran over the weekend:

Basic Fantasy went off better than I expected since this was a home-made adventure. The characters were able to find the missing Guildmaster and complete his quest. I want to polish up the adventure and run it one more time before I submit it to the Basic Fantasy community for possible publication.

This was the most unusual time that I’ve ever run Star Trek Adventures 2nd Edition (or any STA game). Because it was a Klingon based scenario where the squad was sent to infiltrate a Dominion outpost during the Dominion War, there was a lot of combat. I GMed more combat in this one-shot more than any of my other STA one-shots combined. I will need to go back and re-read some of the combat rules and probably ask a few questions on the Modiphius discord server. But the characters survived and completed the objective.

I really wish that I had a physical copy of the Space: 1999 Quickstart Rules as I was running the scenario from it. I didn’t want to print out too much from the book as it was graphic heavy (and would have eaten up a lot of the ink in my printer). So I was using the PDF on my tablet which meant a lot of scrolling. Most of the players were familiar with Star Trek Adventures, so I was able to read off some of the slight differences in the rules out loud. And they made sense. Two of the things that I really liked in the rules I plan to adapt to my STA games. When I reported on the Modiphius discord server the results of one of the characters using a photo of his family to calm down a panicked crew member, the writer of the game gave me a thumbs up. The team had lots of fun and one participant played the Space: 1999 opening and closing themes at the appropriate moments in the game. I even got an email from one of the players a few days later telling me how much fun he had at the table.

While I was running Space: 1999, I had someone come up to the table and ask if I’d be willing to run games as a paid GM. I signed up for more information, but I’m kinda-sorta hesitant about making a hobby into a paid thing. I’m sure I’d have fun, but I’d hate to take something fun and turn it into work. I may have to investigate this more.

One of the big reasons to attend a gaming convention is to make connections. Talking with one GM he mentioned that he only ran games that were in print for purchase. He was worried that a player would want a copy of a game after his session. I understood this as I overheard two of my STA players at the Summer SaltCON say they wanted to pick up the 2nd edition core rule-book after playing. Both myself and another player encouraged him to run any game that he wanted to play. Part of the reason to play at a con is to play those games you don’t get a chance to play elsewhere. At past SaltCONs I’ve had a chance to play older out-of-print games like James Bond, Ghostbusters and Red Dwarf. I didn’t get a chance to play, but I passed a table where they were playing Advanced Dungeons and Dragons 2nd Edition.

A merchant that sells roleplaying books would be smart to find out what games are being ran at SaltCON and sell them at a vendor’s table. I know there has been a few times that I was tempted to pick up a game right after finishing a game. Had Mechawarrior: Destiny been within reach, I would have been seriously tempted to buy it.

Speaking of loot from the con. You can see what I picked up at the convention in the photo above. The Fallout Starter Set was in the game swap (still sealed and a very good price). The convention usually gives away a freebie game to attendees and this time around it was a card game called Flip 7. The family looked interested in trying it out. As a thank you gift for GMing, I was gifted the core rule-book for a game I didn’t know existed. It was called Rivers of London by Chaosium and was based off of a series of novels called, you guessed it, Rivers of London. It reminded me of The Dresden Files but with police officers investigating wizards and magic crimes. And the convention t-shirt had a robot playing a game on a red background.

Overall I had a ton of fun. I can see where the organizers are putting their heart and soul into a gaming convention like this one. The next SaltCON is the big one in the spring and will be held at the same Davis Convention Center on March 12-14. I’ve been trying to recruit some friends to come and GM at the convention because I think they would have fun as well.

Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Doctor Who, Dungeons and Dragons

RPGaDAY2025 Day 21: Unexpected

On special Day 21 of the RPGaDAY 2025 Challenge we get to talk about the ‘unexpected’. I specifically wanted to talk about keeping things unexpected for the players so that they can experience the storyline that the GM has planned for them. Yes, a proper RPG session is a joint storytelling experience, but the GM still works out the appropriate plot points ahead of time.

To quote River Song from Doctor Who: “Spoilers” (wicked grin). Spoilers in a game can be a bad thing. We hate spoilers for the latest TV episodes and movies. And it should be the same for gaming. Seeing the look on the players faces as they figure out the clues (or completely miss it all together). That is part of the fun of the game.

I recall two things about this from my past. When I was early into the RPG hobby, I remember being at a local gaming store talking about some of the modules that were for sale. I wondered about players buying the module that the GM was going to run to know the story ahead of time. This is probably why I preferred to homebrew my adventures and gaming world to keep this from happening. I remember the person I was talking with making the statement that he could (and had) changed the module to fit his campaign needs. Even to the point of just keeping the module title to present the unexpected to his players.

Recently at a SaltCON event, I signed up to play a one-shot of the Fallout RPG. One of my kids was in attendance and really wanted to play a session with her Father. At the table I quickly realized that I had already played this one-shot at a previous convention. So in order to not spoil the other players fun, I did not say or do anything about the knowledge I already had on the plot. It was actually to my benefit as we got farther along the plot on this session than we had previously.

I’ve also blogged about the multi-year Dungeons and Dragons 3.5 campaign that I played with some friends. While talking with the DM, I mentioned that I was going through some older Dragon Magazine articles looking for some research information. He cautioned me about reading some of the older adventures found in the magazines as he was currently using one for the campaign. I was glad that he had warned me, just in case as I wanted to feel the thrill of the unexpected.

What do you do to keep things unexpected in your game? Would you make drastic changes to the characters or plot? Have you found yourself at a table where you knew the adventure? How did you handle it? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

RPGaDAY2025 Day 17: Renew

And here we are at Day 17 of the RPGaDAY 2025 Challenge. Today our topic is ‘Renew’. I’m going to show some of my geekness by describing a world that I think an RPG campaign can come about from the memory I have with this word. This is from the 1976 dystopian Science Fiction film Logan’s Run. In the 23rd century, survivors of a devastating war lives in a domed city. They have no wants or needs as everything is self contained and provided for them. They don’t even know that the rest of the world exists outside the city walls. However, when they reach the age of 30, they report to the Carousel on Last Day in order to Renew as demonstrated in this video.

The members of the city who didn’t report for renewal were considered runners and hunted down by a special police force called Sandmen. There were ruined parts of the city where untamed youth ran rampant and an underground resistance trying to get runners to a mythical place called Sanctuary.

While I never saw this movie in the theaters, it was one that I caught on those Saturday matinees on different TV stations looking to fill time. I found it interesting and would stop to watch it each time it came on. I didn’t know there was a TV spin-off series until later (it seemed like everything in the 70’s ended up with a one-season spin-off series).

I thought this would make for a good serious Science-Fiction roleplaying campaign. What happens when you just take orders from the computer. Is it more than just the computer in charge? This theme was touched on in the TV series but not in the movie. What is outside the city walls? Should the players just save themselves and go explore, or should they try to shut the city down and save everyone?

So what system would work for this campaign? If the first thing that came to mind was Paranoia, you wouldn’t be far off. There are a lot of similar concepts, but I don’t think it would have worked for me. While I enjoyed making a Paranoia 2nd Edition character in a past Character Creation Challenge, the base for this game is silliness. I don’t recall seeing any mutants in Logan’s Run, so if you ignored those you probably could run Mutant Future or Mutant Crawl Classics. Another game that might work is Fallout (characters come from a bunker like shelter). I’ve never played (or owned) Gamma World, but I assume that it could be used as well.

Do you think that the setting in Logan’s Run could make for a good RPG campaign? Are there other systems that would fit this movie/series better? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Collecting, Conventions, Horror, James Bond, Red Dwarf, Role Playing Games, Science Fiction, Star Trek, Star Wars

SaltCON-Spring 2024 After Action Report

Loot from the 2024 SaltCON Spring

I survived my time at SaltCON Spring 2024. I was starting to wonder if I was going to get through it. First I was nervous before the start (did I have everything ready for the games that I was running) and I had to take a few breaks to make sure I didn’t get overwhelmed. March definetly came in like a lion with a big snowstorm (with thunder) on Saturday. Luckily my Convention Backpack kept all of my items safe in the nasty weather. But I made it and I enjoyed myself. I even had someone come up to me and identify me from this blog. If you read my blog and meet me in real life, welcome. This gentleman even wanted to talk about the recent Character Creation Challenge.

So how did the games that I ran go? I think they did quite well. Both sets of players told me that they had fun, which was the goal. My Basic Fantasy game only had two players, so I had them use two characters each. They were able to find the lost son of a Dwarf nobleman before he was discovered in an area he wasn’t supposed to be in. And they did it differently than the previous time I ran this adventure so it was interesting to see a different approach to the problem the party was presented with. I’m going to have to re-draw the map before I try to submit it for possible publication within the Basic Fantasy community. As for the Star Trek Adventures Game, I had quite a few laughs as the Lower Deck style characters had to deal with the Top Core (aka Top Gear in space) antics. I encouraged the humorous nature at the table by tossing pieces of candy to the players that got into the spirit of things. I really want to polish up this scenario as well and “publish” it for others to use. Both games had minor hiccups (the draw-able map didn’t like the markers I had brought for the Basic Fantasy game and I had left some papers behind for the Star Trek game) but we got through them.

A special pin just for the convention.

A new thing that SaltCON did this year was running a pin quest at the event. If you went to certain sections of the convention center, you could earn/buy/trade for a convention pin. Just before the Basic Fantasy game, one of the organizers handed me two SaltCON 2024 RPG pins which was a mimic hiding as a book (pictured above). I was instructed to keep one and to award the second to the player at the table I thought did best. As I had mentioned, there were only two players in that game and I thought they both did equally well having to balance two characters. And, in player fashion, they came up with solutions that I hadn’t planned for as a GM. Thank heavens for GM intuition and rolling with the punches. I even got to use the phrase “I’m allowing that because it meets the ‘Rule of Cool’ so go ahead.” When the game was over, I place the pin in the middle of the table and asked the players to decide who earned it. With how good they were, they both pointed to the other guy and said ‘you take it.’ So I made a GM ruling and had them both roll a D20 with the highest roll winning. I didn’t really get a chance to collect any of the other pins, but that was fine.

I also appreciated that the RPG coordinator made special posters advertising the different games. Since there were multiple Star Trek Adventures games, they were all on the same poster. But I really liked the poster they made for my Basic Fantasy game. When the end of the convention hit, I couldn’t find that poster (even thought I had seen it hanging on the wall in the convention center). I’m very grateful to the organizer who tracked it down for me.

The QR codes allowed you to sign up for the game or find out more about it.

As for the games that I played (or attempted to play), here is how they went.

Fallout The Roleplaying Game– Turns out I had the same GM as last year. She even recognized me from before. It was the same scenario, so I just ran my character as someone who would want to do what the others wanted to do (without spoiling anything). Luckily we got farther than we did last year so I was able to see some new material. I really liked how I just slipped back into the groove of this game.

James Bond 007– The same game master as before, but a whole new scenario. The GM recognized me as well and even handed me the same character that I had previously played. This and the way the system was set up made it easy to slip back into the game with no kinks. For a game from the 80’s with a little crunch, it ran pretty smooth.

Dreams and Machines– A new game that I was looking forward to since it’s the first in-house IP for Modiphius. I liked the world that the game was built around. The starter set components (characters were created by selecting a series of cards with stats on them) made it easy for a convention one-shot. The GM’s daughter made jokes about how the little girl in the starter set was going to die (spoiler: she didn’t). And I liked some of the changes to the 2d20 system (there were tokens for equipment assets that I was able to use in the middle of game play). But there were other changes that I really didn’t know if I liked or not. Momentum was split with spirit which also had to do with health. It was convoluted and is something that I hope doesn’t make it into the just announced Star Trek Adventures Second Edition (I’ll be blogging more about this announcement later). While I enjoyed myself at the table, I don’t know if I’ll actually be picking up this game.

Red Dwarf The Role Playing Game– All but one player knew about the Red Dwarf TV show, so we had just as much fun explaining things to her as we did playing. And she got really involved (she played a cat character). I got to play this universe’s version of Lister (a space bum). The GM had a waxdroid character prepared, but didn’t give it a name allowing the character to decide. So we were running around with a waxdroid of Winston Churchill who was always on the lookout for Space Nazis (not only did we find them, we kicked their fascists butts). I really liked how the system worked and while we struggled (hey were not exactly the cream of the crop in the space corp) it made sense. I really need to get my own copy of this game.

Star Wars Roleplaying– This was a little weird. Not only was I learning about a new system, but the GM was part of a group called RPG Sessions. This is a website that had online tools that could be used for this version of Star Wars and a few other games from the same publisher. While he explained the dice to us (there were a lot of new players to this game), we were primarily playing with these tablets. So instead of learning one thing, I was attempting to learn two. While the online tools helped, I felt that not rolling dice took away my enjoyment (and learning) of the game. However a special thing happened while we were on a mid-game break that I’ll talk about below.

The Witcher Roleplaying Game and Dungeons and Dragons 5th Edition. I ended up dropping out of these games. I was able to cross my name off the sheet for The Witcher (and there were several people signed up as backups which made me better). There was some nasty weather going on and I wasn’t feeling all too well. I didn’t want to be fighting the storm at midnight to get home. I also needed sleep which caused me to not make it for the early morning Sunday D&D 5e game. To the GMs, I apologize for not being able to make it. I really wanted to check out The Witcher system since I had picked up the PDFs in a bundle sale last year. Hopefully at a future con I can play this game.

Old School Essentials– We only had three players (one very new to RPGs) but we got to fight a dragon that we tracked down. Lots of good roleplaying in this session. Unfortunately all three characters ended up as piles of ash by the end of the game.

The GM for GURPS Star Wars– accidentally left his Star Wars material at home (I know the feeling dude) so we ended up with a pickup game of Dungeon Fantasy. This is also a GURPS system. However (insert Ron Burgundy “Well that escalated quickly” meme) we ended up not getting very far. In fact, we ended up not getting out of the starting building without setting the building on fire (yea, it went south really fast). The party ended up getting kicked out of the town. So the game also didn’t last very long. But the GM, knowing of my past attempts at making a GURPS character, offered to sit down and show me how the publisher had streamlined Dungeon Fantasy. I was able to make a character with the bulk of needed items to play in about 20 minutes.

As for the loot pictured above, I was able to pick up the following items. I purchased the 2024 convention t-shirt (loved the design). There were no general RPG dealers in the dealers room (lots of self-publishers, but nobody if I wanted to pick up a new book from a regular publisher). At the game swap I was worried for the first two days because there was a TON of board games, but practically nothing in the way of RPG books. There were more DVDs than RPG books. But while I was in the Star Wars game that I mentioned above, someone came to the table and reported that they had seen the Star Wars starter set with dice for sale for a very good price. Especially when they discovered that the very expensive core rulebook was included in the box. Since we were on break, I had the guy take me directly down there where I was able to snatch it up (cha-ching, bargain found). On the last day of the con, I came across the core rulebook for The Strange. This is a Sci-Fi RPG that I had been sent a supplement for in the Random RPG book club. Now that I have the core rulebook, not only can I use it in a future Character Creation Challenge, but if I elect to trade/sell/give the books away, I can do so in a set. The last item I got was The Walking Dead Universe starter set. This was a gift from the game coordinator for doing a good job running my games at the con. I was not expecting this and it was very much appreciated.

While I didn’t play as a Captain in the Artemis Bridge Simulator, I was asked to play an walk-on part as an invading Borg Drone. I think it shocked some of the players to suddenly have a LARP like experience happen in the middle of a networked computer game. Thanks guys for letting me play this part (and I didn’t hurt myself too bad when I fell down after being shot with a phaser).

Conclusion:

I am very grateful to all of the volunteers who helped put this convention together. I’ve really been enjoying myself and meeting people from all over the US (and Canada) who travel to the con. I had a lot of fun despite my being overwhelmed in the middle. Not only am I thinking about possible games to run for SaltCON summer, I’ve also talked with another long-time GM who is expressing interest in running a few games.

Have you been to any gaming conventions lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Dungeons and Dragons, James Bond, Red Dwarf, Role Playing Games, Science Fiction, Star Trek, Star Wars

Prepping for SaltCON Spring 2024

The two games that I will be running at SaltCON-Spring.

The time has come again to get ready for SaltCON, a local gaming convention in my area. This is the first of three SaltCONs and the biggest. It will take up the entire Davis Convention Center. You can read about my past adventures at SaltCON in my past blog entries. I will be packing my Convention Backpack that I have documented in a previous blog post.

When I first discovered that SaltCON had multiple RPG sessions (and not just board games, which is a massive draw at the convention) I had decided to make this my relax-a-con after volunteering at a lot of other local conventions. However while attending the SaltCONs last year I was talking with the RPG coordinators who expressed interest in having more game masters signing up to run games. Also the fact that I would be getting into the con for free (and get a special t-shirt) sealed the deal after some other bills had pilled up. So I’m nervous, but excited to dip my toe into running one-shots for the convention in the spring. If you can guess from the photo above, I’ll be running a Star Trek: Lower Decks inspired one-shot (think Lower Decks meets the cast of the BBC television program, Top Gear) called Top Core. The second game will be using the Basic Fantasy 4th Edition RPG using a polished up scenario that I used with my daughter and her 5th edition playing friends. It is my hope to take all of the notes from these two sessions and submit it to the Basic Fantasy community for possible publication. I’ve also been working on a Basic Fantasy 4th Edition Reference Sheet that players can use to answer basic questions while the limited gaming session is in progress.

Of the games that I’ve signed up to play, there are a few that I’ve played before and some new ones. They are as follows.

Fallout The Roleplaying Game– After playing this at a past SaltCON, I knew I wanted to play it again. This is the game from Modiphius.

James Bond 007– The classic game from the 80’s released by Victory Games. This will be run by the same GM who ran it last time. He did such a good job that I wanted to sign up again.

Dreams and Machines– A new game released by Modiphius that I haven’t played yet. This uses the 2d20 system that we’ve also seen in Star Trek Adventures, Dune: Adventures in the Imperium and John Carter of Mars. I think it’s a type of post-apocalyptic world some 200 years after a great war with machines.

Red Dwarf The Role Playing Game– The game originally released by Deep 7 in 2003. Not only have I always wanted to play this game as a huge fan of the series, but its currently my holy grail of RPG books to find.

Star Wars Roleplaying– Released by Edge Studio. I have not had a chance to play this variant of the Star Wars RPG so this will be interesting to try.

The Witcher Roleplaying Game– A game by R. Talsorian Games that I haven’t had a chance to play yet. I recently picked up the PDFs in a bundle sale, but I haven’t had a chance to look at it yet.

Dungeons and Dragons 5th Edition- The description of the scenario sounded interesting, so I’m going to check it out.

Old School Essentials– I was going to play this D20 clone at SaltCON-Summer, unfortunately the GM came down with con-crud. I’ve signed up for a session hoping that we can get a chance to try this game.

GURPS Star Wars– The GM will be running a Star Wars scenario using the GURPs rule system. While I hate making a character for this system, I’ve had success with playing the system at past conventions.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Anime, Character Creation Challenge, Dungeons and Dragons, Horror, Humor, Role Playing Games, Science Fiction, Star Trek, Top Secret, Westerns

2024 Character Creation Challenge After Action Report

And we’ve reached the end of the 2024 #CharacterCreationChallenge. If you made it to 31 days, congratulations. Send me a note via email (carl (at) tardiscaptain.com) on the TardisCaptain dot Com Discord server. My daughter is currently working on a new graphic for those that completed the challenge and I’d like to make sure that it gets sent to you upon completion.

I did make it to 31 characters, but I was delayed by a few days due to a family emergency. Thank you to everyone who reached out to me to ask. One poster mentioned that they had seen a lack of entries for the last two days. My mother and grandmother were involved in an automobile accident. The good news is that they are OK with no injuries and they are just fine (other than needing to replace a minivan). But it was a little scary for me when I found out.

I noticed that the Scooby Doo gang was used in a lot of different themes by participants (seeing Velma and Daphne in the Doctor Who RPG was a hoot). It was interesting to see them show up in different gaming systems. On the discord server there was a very good representation of characters from 80’s movies represented in the Power Rangers Roleplaying Game. It was kind of a trip down memory lane since I hadn’t seen some of these moves in a LONG time. There was also a participant who was making Star Trek characters for three different RPG systems for several entries. It was interesting to see the characters side-by-side. One of the most unexpected discoveries wasn’t a current participant, but someone who participated back in the first challenge in 2021. Apparently it got him out of some serious mental funk that he had been dealing with. It got him back into blogging and eventually back into writing RPGs (that he had done before). It was an emotional moment for me when I read his blog post.

Of the entries that I used for 2024, the games that stood out to me were Monty Python, Fallout, White Lies and Star Trek Alpha Quadrant. I really enjoyed making a character for Teenagers from Outerspace and I’ve been watching some classic comedy anime lately While Vintage Space didn’t fully scratch the FASA Star Trek itch that I was trying to recall, it did get some gears turning that may result in a future project. I also appreciated the publishers that responded when I posted characters for their games. They were able to answer some of my questions that I had raised in the blog posts. I tried to post those responses in the “Additional Notes” section of an entry a day or two later.

The disappointments were those games that were needlessly crunchy or overbearing. I had a few readers on Mastodon and a few of the message boards respond with similar experiences, which made me feel like I wasn’t such an idiot. I’m still digesting Cowboy Bebop and I have a few things I want to check out before I post my unboxing and final thoughts entry.

Here is my 2024 list of characters:

Day 1: Fallout Character: Ragnal Walker of Vault 47
Day 2: Hackmaster Basic Character: Cid the Kid
Day 3: White Star Galaxy Edition Character: Jenker Slix
Day 4: Fantasy Quest (Dicing w/ Dragons) Character: Alric Hinman
Day 5: Top Secret S.I. Character: Nick Tanner
Day 6: Tiny Wastelands Character Stewart Barlow
Day 7: The Dark Eye Character: Halmar
Day 8: Star Trek: Alpha Quadrant Character: Tropp
Day 9: Monty Python Character: Sir Richard Hammond
Day 10: Basic Fantasy 4th Edition Character: Durlan Torven
Day 11: Teenagers from Outerspace Character: Prince Zaxxod
Day 12: The Spy Game Character: James “Captain Slow” May
Day 13: Star Ace Character: Balkor
Day 14: Ninjas and Superspies Character: Luke Ward
Day 15: Conan Character: Braga
Day 16: Boot Hill Character: Noah ‘Lasso’ Johnson
Day 17: White Lies 2nd edition Character: Jack Sterling
Day 18: Vintage Space Character: Troxtor
Day 19: Fantasy Hero Character: Drokkin the Dwarf
Day 20: Shadowrun Anarchy Character: Spike
Day 21: Nights Black Agents Character: Kendal Barker
Day 22: Barbarians of Lemuria Character: Kruk
Day 23: Starfinder Character: Sarangari
Day 24: Crypts & Things Character: Azor
Day 25: Cyberpunk Red Character: Indigo
Day 26: Dungeons and Dragons Essentials Characters: Pelloth Graysoul
Day 27: Cowboy Bebop Character: Wayne Wolf
Day 28: Rolemaster Fantasy Character: Hobson Silversting
Day 29: Tiny Frontiers Character: YYZ-2112
Day 30: Pathfinder 2nd edition Character: Rogar of the Granitebender Clan
Day 31: Anarchy Character: Marcell Freeman

Also, if you purchased anything after clicking on the link to DriveThruRPG or Amazon, thank you. I’m not doing this blog to make money, but the kickback helps when making game purchases for future challenges.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction, Video Game

2024 Character Creation Challenge Day 1: Fallout

War. War never changes. But it may use a different dice system to determine the outcome.

So let’s start this thing. Welcome to the 2024 #CharacterCreationChallenge. If you haven’t read up on the idea, click on the link above. Feel free to join the large online community that is participating in this event.

For the past several years, the first game that I create a character for in the challenge is a game that I’m really excited about. In 2022 I created one for Dune: Adventures in the Imperium and in 2023 I used Alien. I had my first chance to play Fallout The Roleplaying Game at SaltCON-End of Summer last year. I remember being very impressed. I’ve made a character for John Carter of Mars and I had played Dune and Star Trek Adventures, but there was always something that I felt that I was missing about the 2d20 system. I don’t know if it was the presentation or the GM, but it all clicked somehow. Since I was really excited about this game, my daughter purchased the book for me from a black Friday sale. Ding, here is my first day already taken care of when I started my list of what games I was going to use..

For those of you not familiar with Fallout, it is a series of video games about a post-apocalyptic world where survivors hid in underground bunkers (called Vaults). After several decades after the bombs drop they come out to a changed world. This has become a franchise with various games and merchandising (where the real money from the movie is made) and soon to be a TV series on Amazon Prime. I’ve attempted to play a few of the video games, with some success and some flat out flopping. But the game world is very well thought out. When I started gathering interest in this series, I started watching some fan-made videos that explain the world and history. They may prove useful to anyone wanting to run an RPG in this series.

The core book is hardbound with 429 pages in full color. The character creation starts in chapter three with the details on page 50. There is a two page character sheet.

Step one is to select the origin of the character. This is basically your race (such as Ghoul (humans suffering from prolonged exposure to radiation), Super Mutant (mutated human big and bulky) or Mister Handy (robot freed from programing) or starting group (such as Brotherhood of Steel (religious knights trying to recover technology), Survivor (humans that survived on the surface) or Vault Dweller (humans that survived in a vault)). Since the first video game I played (Fallout 3) had me starting as a Vault Dweller, I wanted to try another one. This comes with the trait, Vault Kid.

Next comes the attributes. They were pulled straight from the video games. S.P.E.C.I.A.L. or Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. These all start with a score of 5 and I have 5 additional points to allocate. I can reduce a score if I wanted to but only to 4. I made my selections and wrote them down.

Skills is what I select in step 3. Like the attributes, these come from the video game (it was practically a computerized RPG). These skill include Athletics, Barter, Big Guns, Energy Weapons, Explosives, Lockpick, Medicine, Melee Weapons, Pilot, Repair, Science, Small Guns, Sneak, Speech, Survival, Throwing and Unarmed. In this 2d20 system, you tell the GM what you want to do, and they let you know what attribute and skill you add together for your target number. If it is an easy task, you may only need one (or even zero) successes. If it is a more difficult task, it may require three or four successes. I was instructed to pick three skills to be my “tagged” skills. These start with a base score of 2 with the rest starting at 0. I then add 9 plus my INT score to come up with a list of additional skill points that I can allocate. For this character it will be 14 in total. My three tagged skills are Small Guns, Sneak and Pilot. I then allocated my points.

Each character gets a perk. Something that gives him an advantage. There is a large list available to pick from (some with minimum requirements). Think of the Dungeons and Dragons v3.5 traits. By this time I was starting to think of a possible backstory for this currently unnamed character, so I looked for a perk that I thought would fit him and wrote it down.

For step five we get to discover our derived statistics. These include how much the character can carry, damage resistance, defense, initiative, health points and how much damage he can do in a melee fight. I wrote these down.

The last step is to choose the starting equipment. I’m very grateful that starting packs were made available (depending upon your position with your origin). You also got a trinket, which is a special item that you own. I could make one up, pick from the list or roll for a random one. Since I haven’t rolled any dice yet, let’s see what the dice gives me. A postcard with an address. Interesting. Next is the tagged skill items. The skills I had tagged above came with their own special equipment items. I wrote these down.

There were still a few blank areas on the character sheet. What is my luck points (I think it’s the same as my luck score when starting out). What is TN and tagging in the weapons description? I had to track down some equipment information and I think I found most of it (especially since there is a carrying capacity within the game). I think I’m mostly done with the numbers side of the character, but I know I would have asked a few questions if I was creating this character in a session zero.

Ragnal Walker was born in Vault 47 (I don’t know if that number has been used in the game yet, so subject to change) and was one of the standard kids that got into trouble while growing up. While he didn’t have the smarts to be a doctor or scientist, he was always getting into places he shouldn’t be. In order to keep him out of trouble, the leaders instructed that he be taught how to drive some of the vehicles available to the vault for use in the outside world. While the leaders mostly kept the hidden vault sealed, they knew that they needed to trade with one of the other vaults several miles away. This loose relationship helped keep both vaults running. On one return trip, the caravan was ambushed by a band of raiders. Walker was able to fight his way out of the attack and headed back to Vault 47 on foot. A day later he discovered that the same raiders had just come from the vault and had destroyed it after the raid. Walker had to make a decision, start a new life out on his own amongst the surface dwellers (whom he had little contact with) or try to make it to the other vault to see if they would take him in. His adventure starts.

Here is the character sheet. After I had scanned it, I realized that I hadn’t added my vault kid trait onto the second sheet. So I added that afterwards.

Afterthoughts:

Unlike some of the other Modiphius products, Fallout is avoiding the “pop up” syndrome where you get distracted by the side notes in the book. This made it very easy to read (and I found myself reading more than I needed for character creation). While the creation process wasn’t 100% smooth, it wasn’t a frustrating ball of mess that I’ve experienced in other games.

Do I want to play this game? Oh yea. Do I want to homebrew for this game? At the least I’d like to write up something about the state I live in since I’m familiar with the area. As mentioned above, I’ve played this at SaltCON and I’ve signed up for another session at the next convention in March.

Additional Notes:

I’ve already had a ton of people reach out to me regarding the 2024 Character Creation Challenge. Several of you were looking forward to this event. Thank you, it is nice to know that my efforts have been appreciated. I hope that you all remember that this is for fun, so have fun with it.

A lot of blogs were added to the links section at the Character Creation Challenge page. I’ve also stumbled across another fan run message board for Alternity that apparently has an active thread running since 2021. Another participant has elected to post his entries on the TardisCaptain discord server (under the Character Creation Challenge channel). You are not required to use it, but it is there if you don’t have any other options. And (of course) you can email me at Carl (at) TardisCaptain dot com or tag me on one of the social media platforms that I use.

Coming Up Next:

Hackmaster Basic

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Dungeons and Dragons, Role Playing Games, Spy-Fi

Prepping for the 2024 Character Creation Challenge

Some of the games that I plan to use in the 2024 #CharacterCreationChallenge

For the three previous years of the Character Creation Challenge (in 2021, 2022 and 2023), I’ve prepped ahead of time to make the challenge a little bit easier. Especially since I try to use a wide variety of games in January 2024. I’ve already had some people reach out to me using various methods to let me know of their participation. Please let me know, Carl (at) TardisCaptain.com if you plan to post your characters up on a blog. I’ll link to it from the Character Creation Challenge section of my website.

If you are posting on any of the social media websites, please use the hashtag #CharacterCreationChallenge so that other participants can find them. I love seeing what other RPG fans have come up with.

The photo above shows the physical books that I’ll be using. Some have been gifts, others were picked up at local gaming conventions or found at thrift stores. I also have a collection of games purchased from Kickstarter, DriveThruRPG, HumbleBundle and Bundle of Holding.

I’m once again using a spreadsheet with the date, day and game type to schedule my games. This way I won’t have two fantasy games next to each other. I can also plan a game that may take more time and energy on a day off. This is also a good idea for those dates I know are going to be busy, I can schedule the systems I’m more familiar with for these days.

As in the past, I’ll try to walk through the character creation process as I understand them in the rules-as-written (RAW). This also gives me a chance to do a review of the process. I will then scan the character sheet for all to see. And I will have all of the character sheets printed out before the challenge starts. I’ve found that this helps me get everything ready.

My entries will be blog posts on this website. Then I will post links on my various social media sites along with the three main roleplaing message forums at RPG.net, RPGpub and RPGgeek.

If you are reading this after January 1st and you still want to jump into the challenge, please do. A few participants last year either did a quick catch up or just made sure they ran a full 31 days. The choice is yours. This challenge is just for fun with our gaming systems.

Remember to have fun with this. That was one of the primary goals of the challenge.

You can also use this graphic to help promote the #CharacterCreationChallenge.

31 Day Character Creation Challenge
Feel free to share this image on social media to spread the word.

You can also post your characters on my discord server in the #Character-Creation-Challenge channel. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

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