
As we enter the last week of the 2026 #Character Creation Challenge I’m going to use another Free League game that I recently picked up. Day 25 is going to be The Walking Dead Universe which is my fourth of five games by this publisher in 2026. Now I had a chance to play The Walking Dead at a past SaltCON, but I really didn’t get a feel for the game for two reasons. The GM wasn’t on his top game (he had been up all night and was barely staying awake for the first game of the day) and 2/3rds of the players left in the middle of the game. If you are not familiar with The Walking Dead zombie apocalypse, it originally started out as a comic book. This book was adapted into a series of television franchises that was shown on AMC.
The PDF of the core rulebook has 180 pages. The character creation process starts on page 24 and there is a one-page character sheet. There are eleven steps in total for this process. The book states that we are building a character based upon the background and personality to become the foundation of it and their relationship with the other characters in the game. Well since I’m making this character solo, I’ll have to use the voices in my head to represent the other players. Hey, sometimes they have good ideas, and then there’s other times that they talk like I’m not even there.
So first is the Archetype (aka Class). This is what the character was doing before the outbreak that caused the zombie apocalypse. There are twelve of them that include Criminal, Doctor, Farmer, Homemaker, Kid, Law Enforcer, Nobody, Outcast, Politician, Preacher, Scientist and Soldier. I hadn’t given it any thought yet, but I think I’m going to go with Criminal because someone who had to stay one-step ahead of the law might be the person who stays one-step ahead of zombies and immoral humans. The book lists the key attributes, skill and talents. I’m also instructed to pick an Issue, Drive, Gear (random roll) and relationship to other characters. I wrote them down in my notes.
The next several steps are pretty quick because I had already selected them when I looked over the entry on the Criminal archetype. Pick a name (OK I hadn’t done this yet) which turned out to be Jay Dunn (thank you random name generator). Issue (picked from archetype suggestions) which is a flaw of the character and Drive (again from the suggestions) which is what keeps the character going in this world of the dead. No, not just outside the window, the world in the Walking Dead universe.
Next up is the Characteristics. These include the four Attributes that I can spread 13 points between them (min 2, max 4 or 5 for key attribute). These are Strength, Agility, Wits and Empathy and I wrote down my selection in my notes. Then there are the skills that are under each attribute (three each). I have 12 points that I can spend here with the lowest being 0 and the highest being 2 (to start the game) other then the main skill of the archetype (Strength in this case which can be up to 3). And then there are Talents which are special abilities that can help your character. They are listed in the Archetype and I need to pick one of the three listed. The last item in this step is the Health Points and each character has three. If the character loses all of them they are considered broken. The archetype also has you roll a d6 three times to get some random gear and gives options for the relationship with the other PCs (which I had already selected).
Next the game talks about Stress and Anchors. Each character gets two anchors which is someone that helps the character stay grounded. One is a PC and the other is an NPC. I’m going to leave these sections blank on the sheet only because I don’t have any other players or a GM to help me.
The last step listed on the list is to select a Haven. This is a temporary safe place (at least as safe as you can be among the walking dead). In the book it lists three possible starting Havens that have both positives and negatives. This could have been selected by the GM already (if they had something in mind for the scenario) or the players could talk it over. Since there are only three, I’m going to roll a d6 and it came up The Factory. According to the list on page 24, this was the last step. Let me transfer my notes to the character sheet and present it here.

Afterthoughts:
Because I like taking pictures of physical products instead of PDF books, the photo actually shows The Walking Dead Universe Starter Set that I had received as a thank you gift for GMing at SaltCON. But when I created the character, I used the PDF of the core rulebook that I had picked up from DriveThruRPG.
This appears to have the same RPG system as Twilight: 2000 I used earlier. Each number in the attribute (and skill) is the number of d6s you roll. Each six counts as a success which usually needs one to accomplish the task. If you don’t get any, you can push a roll (aka roll again) and take some stress. From what I recall, I didn’t like it when we were playing the one-shot because we hardly succeeded at anything. I don’t know, perhaps in a campaign and with an experienced GM, perhaps my thoughts on this may change. But currently I’m not really moved to run or homebrew for this system.
Additional Notes:
I had one follower tell me that they were interested in D.A.M.N.I.T. just on the name alone. And then another said it reminded them of Warhammer 40K. I’m not familiar enough with the Sci-Fi version of that game to know how accurate that is. I just barely made my first Warhammer Fantasy RPG character earlier in this challenge.
Davwj on the RPGGeek message board responded to a question that I had asked on my Swords and Wizardry entry into the challenge. “Matt and Frog God Games parted ways (amicably it appears) back in 2022 (link to comment from Reddit). Matt now houses all his games under his original Mythmere Games label including Swords & Wizardry both on his own website plus on DriveThruRPG.” I thanked him for the information. I’m not sure why my search skills failed me on DriveThru.
Coming Up Next:
Modern Necessities
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