Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2024 Character Creation Challenge Day 27: Cowboy Bebop

As we near the end of the 2024 #CharacterCreationChallenge, I am using the new Cowboy Bebop Roleplaying Game for Day 27. As a fan of the anime and the live-action series (curse you Netflix for the cancellation) I backed a Kickstarter to get the game launched. I wanted to use it in the challenge so I didn’t look at the PDF before today (I usually like looking at a physical book when trying to learn a new system).

I’m not going to go into the stats for the book since I will do that in an upcoming unboxing blog post. But the character sheet is only one page long and the character creation chapter starts on page 56 with the creation steps (which are different than earlier in the chapter) on page 74. They recommended that the characters be made when all players are together at the table before the campaign starts.

Let me be blunt. I have no idea how this game system works. I don’t understand the concepts. So I’m going to say that I think the character is done. Wayne Wolf (thank you random name generator) left a slum lifestyle and eventually found his way into the occupation of bounty hunter in an attempt to escape poverty (and the control of his family that he left behind). I really wish I could give you a breakdown of the character and what each item is that I wrote down, but I don’t understand it myself. So I’m just going to post the character sheet.

Afterthoughts:

I sat down in a couch, after taking photos of the unboxing for a future blog post, and I attempted to read some of the basic concepts of the rules. I didn’t understand any of them. This in-turn, caused my confusion when it came to character creation. I’m saving my final thoughts on the purchase for the unboxing post that will come later, but I’m really scared that I may have buyers remorse. Before I officially declare that, I’ve reached out on the RPG.net forums to see if anyone else can help explain (or if they are feeling the same way that I do?)

Additional Notes:

I did have one person respond to yesterday’s post about Dungeons & Dragons Essentials. They stated that they had liked fourth-edition. When I asked why, their response was: “Game Play: Tons of character options, great background fluff and world building. Always something for every character to do. Design: the design of the game was tight, everything had a purpose from character options to lay-out. Plus the designers were not afraid to make new choices and throw out bad ideas in favor new ones. Not everything worked mind you. Combat was a slog and sometimes there was too much emphasis on where everyone was.” I agree very much on that last point. This was the first I had actually heard anyone say anything positive about the fourth-edition so I wanted to give some equal time. When I offered to run an OSR game for my daughter and her fifth-edition playing friends, the first words out of their mouths were “no fourth-edition.” Perhaps if I had been actively gaming during the fourth-edition era, perhaps I’d feel different. But just reading the raw rules and trying to make sense of them, I don’t see it as a system I’d want to use.

Coming Up Next:

Rolemaster Fantasy

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