Posted in: Character Creation Challenge, Collecting, Conventions, Dungeons and Dragons, Friends, Role Playing Games, Science Fiction, Star Trek

SaltCON-End of Summer 2026 After Action Report

Loot from SaltCON End-of-Summer 2026.

The last SaltCON for 2026 is now in the books and boy was it a good one. And I’m not just saying that because I know the fine people who run it. I’m saying it because I had fun. I got a few hugs. I was able to catch up with a few friends and make some new ones. So yea, this convention did exactly what I needed it to do.

As you may remember from my SaltCON 2026 Summer After Action Report, attendance had been down for that event due to our bad economy. Well I can tell you that the three-day passes and Saturday passes for the September event did sell out. This may have been a combination of things. The organizers had done some advertising that may have helped. Summer is a very busy time in Utah and also the last con of the year is the smallest. In the past, single-day passes for all three days would have been sold out. So I’m hoping that things are on the rebound, but I know there’s a way to go. I was able to have two of my three games “fire” this time around so I was very grateful for that.

Speaking of the games that I ran, the one that didn’t fire was Basic Fantasy on Friday. But I still had an enjoyable time. One of the things that I like about SaltCON is that they use the Table Top Events convention management website that allows for attendees to purchase their tickets and reserve their seats at different games. You can even download the .ica files and import them into your favorite calendar system which provides me with a 10 minute reminder when I have a game coming up. Because of this I knew that I had one player who had registered for the Basic Fantasy game and I was hoping that more would sign up at the con. Unfortunately it was only this one gentleman. So we had a discussion about the advantages and history of Basic Fantasy. That’s when I discovered that he had driven all the way up from Las Vegas to play this game. He had even purchased a hardbound copy of the book. I mentioned that perhaps the title of the adventure, “Guildmaster Quest Part II” may have led to some confusion. The adventure was a continuation for a Basic Fantasy one-shot that I had run at an earlier SaltCON. But if anyone looked at the schedule of events, they didn’t see a Part I. So it’s possible that participants may think that they may be missing something by not playing the first part. I should have also communicated that playing in the earlier adventure was not required and a “previously on…” recap would have been provided. I even had a Part III and Part IV planned. So I’ll put those on the back burner for now and come up with a brand new adventure for SaltCON-Spring 2027. The gentleman from Las Vegas wondered if my adventure had been published through the very strong Basic Fantasy community and had downloaded all of the free adventures that were available. I do need to get off my duff and get my notes polished up for submission. One last enjoyable note about my conversation with this Las Vegas fan, he had been playing since the 70’s. He loved old-school systems and even played D&D with his wife up at Wizards of the Coast headquarters in Seattle before the company had been purchased by Hasbro. We ended up exchanging contact information to keep in touch and he promised to drive back up for a future Basic Fantasy game. This gave me encouragement to continue this line of games.

The Saturday game that I signed up to run was Star Trek Adventures 2nd Edition which I had already run my regular players through as part of a test run. While no one reserved spots prior to the con, I had three in-person-sign ups on Friday and two more added on Saturday. So there was more than enough to run the session that I had planned. I can now publicly state that this adventure was my own STA adaptation of the FASA Star Trek Roleplaying Game module, The Vanished. I had changed the title for the convention and my personal campaign to avoid any spoilers. According to the notes in the FASA book, this adventure was actually used as a RPG convention tournament module at the 1983 “Love of Trek” Star Trek Convention in Omaha, Nebraska. The module even included play reports from that convention. It was very interesting to see how the two groups I ran this through the adventure differed from those fans in the early 80s. The party was able to discover the big secret and recover the missing crew within the four hours allotted for the time (we ended right on the dot). The pre-generated characters came from the Star Trek Adventures 2nd Edition Starter Set. I liked how they were presented in the printable format plus some fans had made name tents with a character name on the front and the stats on the back. One player enjoyed this game so much that he sought me out after the adventure to thank me for running this. Yes, I will be polishing up my adaptation notes and presenting them on this blog later.

My Sunday game had all six slots filled online before the convention started. The Geek Wife was also able to join me for this game of Mutant Crawl Classics. Once again, I changed the title of the game to avoid spoilers, but I used The Museum at the End of Time as presented in the DCC Free RPG Day 2016 publication. This is a zero-level funnel and I had dropped a stack of pre-generated characters on the table for players to use. These were teenagers going on their trials to become adults by trying to find technology of the ancients that would benefit the Tribe of the Cog. This was my first time GMing one of the Crawl Classic games and it didn’t go too bad. I wish than I could have done a test run for it prior to the con, but sometimes you’ve just got to jump into the deep end and swim. I really like the Crawl Classics system. I didn’t kill as many zero-level characters that I probably could have, but these players were also very well organized. The party only got about 1/3rd of the way through the museum before they had an opportunity to exit with their newfound technology and they left. I’m not certain if this was because it was one of the last games at the con or if the players thought they had found enough ancient tech to satisfy the tribe leaders. But the players told me they had fun when we wrapped up so I’m a happy GM.

I was able to get to all of my scheduled games that I had signed up for. I really liked Shadowrun Anarchy and how simple the rules were. The GM runs SA 5e for his regular campaign and said it was a little bit more crunchy. But if I was to run a game, I think I’d stick with SA as too much crunch isn’t really my style right now. We had to go rescue a local community doctor who was being hunted by a corporate high-response strike team. Turns out the doc had treated a shadowrunner who had accidentally downloaded an experimental AI from a script-kiddie who somehow got into a corporate mainframe. It was a simple adventure that introduced the world to the players and was very well done. When I was giving con updates on the TardisCaptain dot Com Discord server, one of the writers for Shadowrun Anarchy responded. I wasn’t aware that this person had worked on this book. I had to run over and grab my dead-tree version to check the credits when he had piped up. So that gave me a thrill.

The SCP playtest was based off of the shared-writing universe called The SCP Foundation. Think X-Files meets Cthulhu meets Warehouse 13 meets Supernatural that’s been running since 2007. My youngest Geekling is a big fan of this universe and has even cosplayed for it at Halloween and conventions. So when I texted my youngest Geekling, they got really excited. When I got home I had to give them a complete run down of the adventure. We were an investigation team that traveled to Denver to check up on a weird warehouse that was gathering a mass audience by some displays in the windows. Long story short, I got to blow up the warehouse before we could contain the “Evil Industrial Cooking Oven” hidden inside. It sounds strange, but it was a lot of fun. I was able to give some feedback on the system used for the game directly to the designer.

On Saturday morning I got to play Dungeon Crawl Classics game titled Emirikol Was Framed. For those of you who don’t know the character, Emirikol was the chaotic wizard whose image was in the Advanced Dungeons and Dragons 1st Edition Dungeon Master’s Guide. We got to fight flying monkeys, use mighty deeds and weird spells (each spell in DCC has a chart that you roll against when the spell is cast with varied results) and defeat not one, but two evil wizards plaguing the city. We were playing fourth-level characters and I only wished that the character would have had more equipment on them. Holding only a melee weapon while the flying targets buzzed above you took some creative thinking. But the players at the table had fun.

I was the only player that showed up for the steampunk/western/horror game Through the Breach on Saturday. It was played with a deck of playing cards and had an interesting system. The GM’s brother played at the table as well so that we could have a session. The two brothers reminded me of another pair of geeky brothers that I know. When I was discussing the game with another convention attendee, he told me that Through the Breach had a huge following in Montana for some reason and also had a big miniatures collection line. I don’t know if this is a game that I’d buy at full price, but I did enjoy the opportunity to learn about a new system.

A system that used a deck or two of 52 playing cards also popped up in the Sunday game I played called Starship Infernum. The second player who registered didn’t show up, so I ended up taking three characters and letting the GM walk me through the system. I was also able to ask many questions as I went through the book. This game could easily be used as a convention one-shot or a pick-me-up game if all of your regular players can’t show up for a game night.

As you can see from the photo above, I came home with some interesting loot from the convention. The t-shirt was gorgeous and I had to give a compliment to one of the con-runners. This year’s theme was pirates, but the shirts for Spring and Summer were really busy. I remember wearing the spring shirt and having someone look at it confused as to what it was because of how busy it was in the graphic. The end-of-summer shirt had a very simple logo and quickly made sense. I can’t wait for the right time to wear it. The free game was something called Battlebones and was the only free game that I hadn’t already picked up from previous SaltCONs. A board game that I did buy in the swap meet was Robo Rally. I remember playing this game about 15 years ago with some friends in the local Star Trek club and it was very enjoyable. But every time we had found a copy, even used, it was outside of our price range. Well this one was at a very decent price so I snapped it up as my first purchase of the con. Also in the game swap was the Cy_Borg core rulebook. This is Mork Borg for cyberpunk. And since I had been wanting to try some of the Borg games (Mork for Fantasy or Pirate Borg) I picked this up. For my Thank You gift I found a sci-fi RPG rulebook for Untamed Worlds from Osprey Games. In this universe Humanity has reached the stars, but the bulk of them stay in the core worlds while they send out genetically modified animals to search the uncharted sections of the galaxy. I’ll use both of these books in the 2027 Character Creation Challenge.

Wow, this after-action report turned out to be a long one. But that’s probably because I had a ton of fun at SaltCON End-of-Summer. If you are looking for a good gaming convention, please check out SaltCON. There are a ton of board games, card games, roleplaying games and more. The next two conventions at the Davis Conference Center in Layton, Utah are March 11-14 and June 11-13.

And before I forget, many thanks to the convention organizers and volunteers for putting this together. You guys are the best.

Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Role Playing Games, Science Fiction, Star Trek

Prepping for SaltCON End-of-Summer 2026

After a busy busy month with the RPGaDAY entries, it is now time to attend the 2026 SaltCON End-of-Summer at the Davis Convention Center in Layton, Utah. The last I checked, there were still tickets available if you wanted to come roll some dice. I will also be packing my Convention Backpack that I have documented about in a previous blog post.

I’ve volunteered once again to help spread the RPG love. Basic Fantasy, Star Trek Adventures and my odd-ball game for this time around is Mutant Crawl Classics. And since you can reserve your spots in advance, I can say that the MCC game on Sunday is already full. As I mentioned in my USS Magnanimous Episode 2 Play Report, I’ll be running a Star Trek adventure that I used with my local gaming group.

The games that I’ve signed up for include Shadowrun Anarchy. I’ve created a character for this cyberpunk game, but I’ve never played it at the table. I’ll be participating in a play test as well with one of the designers at the con for a game called SCP. I’ll post more about it in the after-action report. I’ve got a slot signed up for a Dungeon Crawl Classics game titled Emirikol Was Framed. The next game is Through the Breach which is some sort of wild-west/magic mix game with cards. It will be interesting to try something new. The last game that I’ve signed up to play is called Starship Infernum. A space-horror-Survival setting. I think that DCC is the only game that I’ve played before and that makes me happy. One of the things I try to do at gaming conventions is to try out a system or two that I’ve never played before.

Considering how bad this year has been, I don’t think I’ll be spending a lot at the convention this weekend. But I am very much looking forward to seeing some old friends and meeting new ones. Once again I’d like to give a tip of the hat to the volunteers and coordinators for SaltCON. I hope you realize how much these events are helping me out this year. I’m looking forward to leaving the real world behind when I enter the convention center doors. I’ll see you there. If you are coming to the convention, please come up and say Hi. I’ve met a few readers of this blog face-to-face at this event.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Pirates, Role Playing Games, Science Fiction, Spy-Fi, Westerns

RPGaDAY2026 Day 23: Finding your Fortune

Day 23 Prompt: Fortune
Week 4 Prompt: Instinct
Weekday Prompt: Blessed

Day 22 of the RPGaDAY 2026 Challenge and our prompt is “Fortune”. This is also the last entry for the week 4 prompt of “instinct” with the Sunday prompt of “Blessed”. Another prompt that could be RPG related, but I don’t want it to be too generic. Let’s see if this works as I let the muse take over.

Jackson runs into the shop. “Kei? Kei are you here?”

The hanging bead curtain door gently separates as Kei steps forward. “Greetings on this blessed day Jackson. I hope your fortunes have improved.” She said with a calm voice.

“No, they’ve taken a turn for the worse. I can’t find my lucky coin. The one that’s been helping me ever since I found it. Did I leave it here by mistake?” Jackson’s voice sounded like it was on the verge of panic.

“So, Fortune’s Coin has moved on to help another? No, Jackson, you didn’t leave it here. It was time for it to move to the next soul who needed assistance.”

“What? How do you know that? That coin changed my fortunes almost overnight. I was able to get my debt paid off after the local administrator finally approved my proposal. I wasn’t getting harassed by those thugs and even the storm that hit left my property mostly intact.” Sweat starts forming on Jackson’s brow.

Kei lit a calming candle on the counter. “Breathe this in Jackson, you don’t want to overextend yourself after finally getting things in order.”

“But the coin…”

“Jackson.” Kei’s voice was stern, but not loud. This caused Jackson to suddenly stop having never heard Ke raise her voice once.

Taking a deep breath. Then three more, Jackson opened his eyes again. “I’m sorry. I didn’t want to slip back into the bad situation that I was in before.”

Kei’s calming smile returned. “But now you have the resources and the knowledge to make your life better, correct?”

“Well… yes.” Jackson hemmed.

“And having experienced the bad, you want to continue to improve your fortunes, correct?” Kei’s voice purred.

After a short breath a calm “Yes. I know that I can do this.” Escapes from Jackson’s mouth.

“Then Fortune’s Coin has done its job. The rest is up to you since it has now moved on to the next soul it intends to help.” Kei adjusted the sage hanging from the ceiling. “It chose you to help when you needed it. But it can’t carry you. You have to do that yourself.”

“You’ve seen this happen before?” Jackson raised an eyebrow.

“Seen. Read about. Heard about. Recognized it every time it showed up.” Kei smiled again. “And, gods willing, will get to see it improve another soul’s life again in the future.”

“I guess I panicked. I always said I just needed one boost to get me over the threshold, and I sure got it.”

Kei reached out and grasped Jackson’s hand. “Then don’t spoil this opportunity. Make things better for you and for others. That is how you can show your gratitude for the assistance Fortune’s Coin provided to you. Perhaps your generosity is the assistance that Fortune’s Coin needs to bless others.” Kei looked at the clock. “I believe you are needed at your next appointment. Well get some tea later and you can tell me all about your plans.”

After the farewell and getting half-way to his destination, Jackson had a stray thought. “How did Kei know that I had an upcoming appointment?” He shrugged his shoulders. “Can’t think about that now. I’ve got things to do.” And he continued to his future.

For your fantasy RPGs like Fantasy Age, Basic Fantasy or Tunnels and Trolls; Fortune’s Coin is a Piece of Silver with a Crown stamped on it.

For your pirate RPGs like Pirate Borg, 7th Sea or Tiny Pirates; Fortune’s Coin is a gold doubloon with one side scratched out in an “x”.

For your western RPGs like Boot Hill, Modern Necessities-Single Action or Tall Tales B/X; Fortune’s Coin is a lucky silver dollar that has taken the impact of a bullet and prevented it from passing through it.

For your pulp or modern RPGs like Amazing Adventures, Everyday Heroes, or Gangbusters B/X; Fortune’s Coin is ancient silver coin that looks like it has survived several centuries.

For your cyberpunk RPGs like Shadowrun, Modern Necessities-Cutting Edge, or Cyberpunk Red; Fortune’s Coin is a physical crypt-token.

For your science fiction RPGs like FrontierSpace, Traveller or Stars Without Number; Fortune’s Coin is a centuries-old trade credit chip.

For your post-apocalyptic RPGs like Mutant Crawl Classics, Fallout or Mutant Future; Fortune’s Coin is The Last Quarter, a worn US quarter minted in the final year before the fall of civilization.

So, I think the muse helped me out on this one. I did do a lot of “squirrel” distractions as I was looking at different systems that this article could have referenced. But I think I’m happy with this one. What do you think? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDAY2026 Day 17: Welcome to IN-10-CITY

Day 17 Prompt: Intensity

Week 4 Prompt: Instinct

Weekday Prompt: Fair of Face

We’ve reached Day 17 of the RPGaDAY 2026 Challenge and I had to bounce a few ideas off the wall before I could come up with something for the prompt of “Intensity”. And since it’s a Monday, we also get a new weekly prompt of “Instinct”. The poem brings us back to “Fair of Face” which still doesn’t help.

Ya know what, I think we need to expand more on our cyberpunk setting that we started with the Day 5 entry of Burden. Let me know if this sparks any ideas for your Paranoia, Cyberpunk Red, Modern Necessities-Cutting Edge, Shadowrun or Cyber Generation.

–DOWNLOAD COMPLETED–

SECURITY REPORT: Social media tracers blocked: 100%, non-authorized advertising blocked: 97%, authenticity hash confirmed. Please see the disclaimer at the end.

Electronic Pamphlet loaded:

Welcome to the Integrated Networked Tenth City, or as it’s known by our many happy residents IN-10-CITY. “Where Tomorrow Arrived Yesterday.

Why choose IN-10-CITY to live, work or play?

99.7% Crime-free (certain districts excluded from calculation)

Predictive Transit System. Our intuitive transportation network knows where you’re going before you do! (Passengers choosing alternative destinations may incur a routing adjustment fee)

Small Apartments. Every residence comes equipped with: Climate control, nutritional monitoring, mood optimization, corporate-approved entertainment, and passive loyalty assessment.

Dynamic Personal Advertising. No more irrelevant commercials! Our patented algorithms tailor every advertisement specifically to your hopes, dreams, fears, and insecurities.

Featured Attractions Include:

The Neon Mile. Over 17 kilometers of restaurants, clubs, shopping, immersive experiences and legally distinguishable gambling all open 24/7/365.

Executive Gardens. A beautiful green space available to all citizens with Platinum status or higher.

Historical Plaza. Commemorating the first nine prototype cities. Please do not inquire what happened to cities four, six or eight.

The Augmentation District. Upgrade your life with: New eyes, new lungs, new memories, new personality packages and more.

-New Resident Benefits. Upon arrival, every citizen receives: A digital identity, a municipal tracking implant, a complementary transit pass, one free personality assessment, and coupons for participating cybernetic vendors.

Sports Franchises:

IN-10-CITY is represented by all the major corporate leagues with new arenas constructed every five years. Representing our metropolis is:

IN-10-CITY Voltage (Cyberball League)

Overclockers of IN-10-City (Professional eSports League)

IN-10-CITY Revenants (Combat Drone Racing)

Pulse HC (Urban Hoverball Association)

IN-10-CITY Titans (Powered Exoskeleton League)

Frequently Asked Questions:

Q: Is the city safe? A: Absolutely! IN-10CITY’s predictive policing algorithm identifies potential threats before they occur. Most of the time.

Q: Will I be monitored? A: Only for: security, convenience, customer satisfaction, city planning, public safety, optimization and quality assurance.

Q: Can I opt out? A: No.

Q: What if I get lost? A: You won’t. Our navigation network tracks your location continuously.

Q: Can I turn off location tracking? A: You seem confused.

Listen to some of these residential testimonials-

I arrived with nothing but ambition and dreams. I now have six subscriptions and three corporate sponsors.” –Happy Resident #447291

The city always knows where I am.” –Happy Resident #225103

I never felt more connected.” –Citizen currently under investigation

Public Safety Notice:

Should you encounter any of the following, please contact the authorities immediately- Unauthorized AIs, Unlicensed prophets, Rogue delivery drones, Independent journalists or citizens discussing cities One through Nine.

And remember our IN-10-CITY motto: “The First Nine Were Learning Experiences”

Legal disclaimer: By downloading and reading this pamphlet is acceptance to the residential user-license agreement and terms-of-service. Your tailored tracer program has been integrated, and any dizziness from the implant chip should be reported to the nearest med-bot facility. Please follow the guided path to your orientation seminar and job assignment.

–ACQUISITION COMPLETED–

I do appreciate the feedback that I’ve been getting on some of these posts. Some was good-natured ribbing (yea, you got me) and I got a constructive suggestion on my Endurance post. And I really like the “Wow, I’m impressed” type posts. It makes me think that I’ve been successful in planting a few story seeds out there for other gamers to use. I’ll probably talk about all the feedback in my after-action report on/around September 1st. Keep them coming, I really appreciate it.

Do you have any more feedback on this or any of my other RPGaDAY entries? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDAY2026 Day 5: Burden or Burned

Day 5 Prompt: Burden
Week 2 Prompt: Intellect
Weekday Prompt: Full of Woe

The anagram of the Day 5 prompt for the RPGaDAY 2026 Challenge is Burned. We (the voices in my head) didn’t do a location for my Day 4 entry of Charm, so I’m going to return to that train of thought in this entry.

The following blog post is system agnostic. I hope it inspires any GMs running a cyberpunk game like Cyberpunk Red, Modern Necessities-Cutting Edge, Shadowrun or Cyber Generation.

The Burned Archive

:::Recording Start:::

“I’m telling you man, this data is legit. It came from the Burned Archive.”

“Skegger, what are you talking about? The Burned Archive is called that because the CorpForce found the black-web servers in the dregs and torched it. Everything was melted, every sys-op was burned alive. It even made the news-vids despite the corp-lords trying to keep it off the net.”

“Then why are new data dumps being released Rik? I mean look at this on my hand-screen, it’s the latest info on the uprising at the Martian colonies. From it I can pull up all the archived data about the past food riots.”

“Smegging Hell Skeg, are you trying to get greased by the CorpForce, why do you have that on your personal device?

“Relax man, I’m taking the nesc steps to keep my device clean if scanned. I’m not an AI-slop slinger thinking he’s really a cyber-sleuth.”

“Dude, is this real? It even has the same scan-technique and digital fingerprints from the Burned Archives. How is this info-dump still available?”

“That’s what makes my wet-circuits think. Look at the scan-technique. That’s not from a screen. Do you think it came from a hard copy?”

“Paper? Who has paper copies of stuff?”

“Grognards Rik, grognards. The old-time runners and sleuths used to do something called ‘Reading the Manual’. I looked it up; a manual was a paper book. No power use to keep the information on the book means no power use to detect the book”

“Skegger, setting up a new server wouldn’t be that difficult. Thery’re enough back-room dealers who would sell the hardware in a heartbeat for extra creds. It’s the data that the corps are trying to hide. But what if that data is printed on paper that can be quickly scanned by nano-bots which happens at lower power and in milliseconds. Boom. It’s back online like it was never gone and still getting updates.”

“But I still don’t know where the resisters would find a place to store this paper. The deadtree versions of data took up a ton of room.”

“Two words Rik. Micro. Dots.”

“That’s one word you gimboid.”

“Whatevs, my spell checker hates me anyway. But the point is, if the print is microscopic material instead of whatever the trees provide, then you could hide entire libraries in the smallest locations where the nano-bots can constantly scan them on demand.”

“We gotta find out if this idea of yours is legit man. If we can get in on this, we could sell it to other data-junkies.”

“Or put a big bullseye on our backs from the CorpForce.”

:::Recording End:::

Why did I type it up this way? Because that is what my fingers started doing when I the typing started. I wasn’t intending to type up a conversation, but the more I “heard” the more I wanted to put down. Hopefully it will inspire a GM or two. Speaking of inspiration, I’m willing to take suggestions for future RPGaDAY posts.

Have you dipped a chrome-plated toe in the cyberpunk world? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2025 Character Creation Challenge Day 20: Cyberpunk 2020

A game that I remember playing back in the 90’s is what I will be using for this entry in the 2025 #CharacterCreationChallenge. Cyberpunk 2020 that was published in 1991 by R. Talsorian Games. Past challenge entries using different versions of the Cyberpunk genre include Cyberpunk v3 in 2022, Cyber Generation in 2023 and Cyberpunk Red in 2024.

Section 1 on page 3 lists your Role (aka Class) and after reading the descriptions I really wanted to make a character that was a Fixer. This is a guy who can be a smuggler or information broker. Section 2 on page 25 is the statistics. There is an option for Character Points for the statistics depending on what type of game the GM wanted to run (Average to Major Hero games). But there was also an option to fast roll the stats by rolling a D10 (re-roll any 1 or 2 results) and place each score where you want it. I’m doing this. The Stats are Intelligence (INT), Reflexes (REF), Cool (CL), Technical Ability (TECH), Luck (LK), Attractiveness (ATT or ATTR on the character sheet), Movement Allowance (MA), Body Type (BT) and Empathy (EMP). I rolled these up and also wrote down the secondary stats based that were mathematically provided by the primary stats.

On page 34 is the first step of the Lifepath. Because Cyberpunk has a strong fashion sense (and I as a player do not) the first step is the Origins and Personal Style. I rolled a d10 to determine the clothes (Biker Leathers), hairstyle (Wild & All Over) and add-ons (Spiky Gloves). You can choose your character’s ethnicity or randomly roll it. Let’s see what the dice says. 0 = European. I narrowed this down to German just because.

Next step is the Family Background and this has an actual flow chart. The family ranking is Pirate Fleet (um… what?), both parents are still alive and the family status is OK. The character’s childhood environment is in a decaying, once upscale neighborhood. The roll for siblings resulted in this guy being an only child. I’m directed to move to step three: Motivations.

And here we are on the step three flowchart. This unnamed character is intellectual and detached. The person they value the most is a parent. What they value the most is power (insert Unlimited Power meme here). Using people like tools before discarding them is how the character feels about most people. And finally for the last random roll in Motivations, the character’s most valued possession is a piece of clothing. Onto the next chart.

Life Events is step four. I’m instructed to roll 2d6+16 for the character’s starting age of 27. This means for each year past 16 I roll 11 times on the Life Event chart. Oh boy, I’m going to my scratch paper and rolling them all up. Wow, there was a lot of rolling here. If you made a friend or an enemy you had to roll up their personal style using some of the earlier steps in this character creation process. Since there wasn’t really room for this on the second page of the character sheet, I just put down TBD on my notes.

The skills of my Fixer is next. There is a Career Skill Package and there are 40 points to use for these. There is also 13 points for non-career skills (as determined by INT+REF scores). I wrote down the skills I thought my Fixer would need.

Gearing up the character. The book says that the characters are mobile and you’ve got to keep your equipment portable. The starting funds are dependent on what level your special skill is for your role. And unfortunately I was running out of time for today. I had a few things written down, but I’d probably fill this out with several cyber enhancements and the like to make it more cyberpunkish. Oh, I don’t have a name yet. Consulting a random name generator I settled on Xenos.

Afterthoughts:

Turns out I had seen the lifepath first and thought it was the start of the character creation process. When it suddenly ended with no further steps I had to go back. That is when I realized that I started in the wrong spot, the lifepath was the end. So I was just a tad confused for a minute. I wish the organization from the lifepath had been used throughout the entire character creation process.

I liked how they gave examples using real life and fictional examples of what skill levels they had (example Ronald Reagan had a Persuasion of 7+, Sherlock Holmes had Awareness/Notice of 10+, etc.) on some skills. It helped when I was thinking about them.

I had quite a few good fond memories of playing this game. I wish that I could play it again. Even my wife was remembering a Cyberpunk 2020 game that we had played years ago with friends.

Additional Notes:

I had posted a link to the Character Creation Challenge entry for Shadow Ops on the publisher’s discord server. I wanted to share what the author’s response was in his own words.

“Thanks for doing this! I appreciate it! I think you were a little harsh on figuring out Combat Skills, though I will concede that I should have noted something about Combat Skills using score on p. 8.

I used Skill Set rather than Class because the term fit much better in the genre. In the fiction, people literally talk about their “skill sets.” Plus Liam Neeson has a particular set of skills, after all.

Overall, you didn’t seem to enjoy the process, which is unfortunate, but everyone has their own experiences and their own expectations about what the process should be.”

I thanked him for taking the time to explain some of his thinking to me. I could see where he was coming from with the Skill Sets vs Class line of thinking. I’m still planing to do a cover-to-cover read of the book when things are not so hectic later this year. But this is not the type of response I would have normally received from a larger publisher.

Coming Up Next:

Old School Essentials

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Star Trek, Star Wars

RPGaDAY2024 Day 19: Sensational Session

Reaching Day 19 of the RPGaDAY 2024 Challenge and our topic is Sensational Session. This one is a little vague. Yesterday we had “Memorable moment of Play” which is just about the same thing. So I’m going to talk about what I think would make for a sensational session.

In my humble opinion, a sensational session is where everyone (GM included) has something to do that contributes to the game in a timely manner. I’ve played in a WEG Star Wars game that had so many players in it, my character could take his turn and then I could take a 15-20 minute nap before needing to do something again. I’ve played in a Cyberpunk game where the hacker had a mission to complete, so the rest of us left to get some food. These are not good sessions.

Now that I’ve been typing up this blog post, I think the RPG that has succeeded in giving everyone the opportunity to play no matter the scenario is Star Trek Adventures. They had the concept of a “Secondary Character” that you can create before hand or create on the fly. If you are playing the Conn officer on a Starfleet vessel and there is an away team going to the planet on a rescue mission, instead of the player being bored, they could create a secondary character that is a member of the security team.

Sure, there might be sessions that are geared more towards one or two players, but remember that there are other players at the table that have taken just as much time and effort to be present for the gaming session. With how limited our gaming time seems to be, lets make sure that everyone gets something sensational out of them.

Feedback from a reader: Phil Hatfield on MeWe responded to my Quick to Learn post noting that he thought MiniSix was an easy to use game systems. It looks like it is free on DriveThruRPG so I’m going to check it out. He also stated that the FATE system was very simple. This is one I keep hearing about, but never had a chance to try.

Do you have any thoughts on what makes for a sensational session? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Anime, Character Creation Challenge, Dungeons and Dragons, Horror, Humor, Role Playing Games, Science Fiction, Star Trek, Top Secret, Westerns

2024 Character Creation Challenge After Action Report

And we’ve reached the end of the 2024 #CharacterCreationChallenge. If you made it to 31 days, congratulations. Send me a note via email (carl (at) tardiscaptain.com) on the TardisCaptain dot Com Discord server. My daughter is currently working on a new graphic for those that completed the challenge and I’d like to make sure that it gets sent to you upon completion.

I did make it to 31 characters, but I was delayed by a few days due to a family emergency. Thank you to everyone who reached out to me to ask. One poster mentioned that they had seen a lack of entries for the last two days. My mother and grandmother were involved in an automobile accident. The good news is that they are OK with no injuries and they are just fine (other than needing to replace a minivan). But it was a little scary for me when I found out.

I noticed that the Scooby Doo gang was used in a lot of different themes by participants (seeing Velma and Daphne in the Doctor Who RPG was a hoot). It was interesting to see them show up in different gaming systems. On the discord server there was a very good representation of characters from 80’s movies represented in the Power Rangers Roleplaying Game. It was kind of a trip down memory lane since I hadn’t seen some of these moves in a LONG time. There was also a participant who was making Star Trek characters for three different RPG systems for several entries. It was interesting to see the characters side-by-side. One of the most unexpected discoveries wasn’t a current participant, but someone who participated back in the first challenge in 2021. Apparently it got him out of some serious mental funk that he had been dealing with. It got him back into blogging and eventually back into writing RPGs (that he had done before). It was an emotional moment for me when I read his blog post.

Of the entries that I used for 2024, the games that stood out to me were Monty Python, Fallout, White Lies and Star Trek Alpha Quadrant. I really enjoyed making a character for Teenagers from Outerspace and I’ve been watching some classic comedy anime lately While Vintage Space didn’t fully scratch the FASA Star Trek itch that I was trying to recall, it did get some gears turning that may result in a future project. I also appreciated the publishers that responded when I posted characters for their games. They were able to answer some of my questions that I had raised in the blog posts. I tried to post those responses in the “Additional Notes” section of an entry a day or two later.

The disappointments were those games that were needlessly crunchy or overbearing. I had a few readers on Mastodon and a few of the message boards respond with similar experiences, which made me feel like I wasn’t such an idiot. I’m still digesting Cowboy Bebop and I have a few things I want to check out before I post my unboxing and final thoughts entry.

Here is my 2024 list of characters:

Day 1: Fallout Character: Ragnal Walker of Vault 47
Day 2: Hackmaster Basic Character: Cid the Kid
Day 3: White Star Galaxy Edition Character: Jenker Slix
Day 4: Fantasy Quest (Dicing w/ Dragons) Character: Alric Hinman
Day 5: Top Secret S.I. Character: Nick Tanner
Day 6: Tiny Wastelands Character Stewart Barlow
Day 7: The Dark Eye Character: Halmar
Day 8: Star Trek: Alpha Quadrant Character: Tropp
Day 9: Monty Python Character: Sir Richard Hammond
Day 10: Basic Fantasy 4th Edition Character: Durlan Torven
Day 11: Teenagers from Outerspace Character: Prince Zaxxod
Day 12: The Spy Game Character: James “Captain Slow” May
Day 13: Star Ace Character: Balkor
Day 14: Ninjas and Superspies Character: Luke Ward
Day 15: Conan Character: Braga
Day 16: Boot Hill Character: Noah ‘Lasso’ Johnson
Day 17: White Lies 2nd edition Character: Jack Sterling
Day 18: Vintage Space Character: Troxtor
Day 19: Fantasy Hero Character: Drokkin the Dwarf
Day 20: Shadowrun Anarchy Character: Spike
Day 21: Nights Black Agents Character: Kendal Barker
Day 22: Barbarians of Lemuria Character: Kruk
Day 23: Starfinder Character: Sarangari
Day 24: Crypts & Things Character: Azor
Day 25: Cyberpunk Red Character: Indigo
Day 26: Dungeons and Dragons Essentials Characters: Pelloth Graysoul
Day 27: Cowboy Bebop Character: Wayne Wolf
Day 28: Rolemaster Fantasy Character: Hobson Silversting
Day 29: Tiny Frontiers Character: YYZ-2112
Day 30: Pathfinder 2nd edition Character: Rogar of the Granitebender Clan
Day 31: Anarchy Character: Marcell Freeman

Also, if you purchased anything after clicking on the link to DriveThruRPG or Amazon, thank you. I’m not doing this blog to make money, but the kickback helps when making game purchases for future challenges.

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2024 Character Creation Challenge Day 25: Cyberpunk Red

On the 25th Day of the 2024 #CharacterCreationChallenge and I am using the Cyberpunk Red system. I had the opportunity to play this system at SaltCON-Spring and I really enjoyed it. But I will admit that it was a one-shot where the GM guided the characters around the rough spots.

I had picked up the PDF of this game when DriveThruRPG had a sale last September. This was on the week of Science Fiction games if I recall correctly. Since I had played Cyberpunk when it first came out in the 90’s, I wanted to see how this new system stacked up.

As mentioned in yesterday’s blog post, I am trying the technique of creating the character first and then writing the blog post later.

The PDF is 458 pages long. The character creation process starts on page 40. The character sheet is three pages long. I saw the Rockerboy entry (aka Cyberpunk bard) I thought, I’ve never made a bard like character before. So this will be my first. I decided to, loosely, base him on the 80s/90s Peter Murphy with the same look.

There are three options for character creation. Streetrats, which is just take one of the ready made templates as described in the book. This was for the quickest play with those not familiar with the system yet. Next was Edgerunners (aka Fast and Dirty) where some items were selected for you, but you also had some freedom to make the character yours. The last option was the Complete Packages. This was for those very familiar with the game and wanted to get into the nuts and bolts of character creation. As tempting as the last option is, I elected for Edgerunners because I’m still learning, but I wanted more than to pick a template.

There is a very well done flowchart on page 41 that also contains hyperlinks (in the PDF) to the pages they reference. Step 1 was to pick a roll, which as mentioned above, is the Rockerboy. Step 2 is the Lifepath. This was both from your culture (where in the world you were born and raised) and role-based lifepath (Rockerboy history). You could roll randomly or select for the image of the character you had. I did a little of both.

Step 3 was the Statistics. The heart and soul of most games. Our stats included Intelligence, Reflexes, Dexterity, Technical, Cool, Will, Luck, Move, Body and Empathy. Pretty standard for most RPG. I followed the guidelines and while I still rolled, it was for a random part of the chart. This lead to step 4 where you calculated your derived statistics like hit points and humanity (which I noticed that I hadn’t transferred it to the character sheet before I scanned it).

Step 5 was selecting your skills. With the quick and dirty I already had my skills selected, but I had 86 points to spread around between them. I gave more points to those that I thought would match the punk musician that I was creating.

The next step was recording the weapons and armor. Most of it was pre-selected but I did get to make a couple of choices. Step 7 was your outfit. In cyberpunk games fashion is a major part of the game. I wrote down the clothing and lifestyle information (including the housing).

Step 8 was the cyberwear. I wrote down what was provided to me. I came up with a German sounding name (from a random name generator) and elected to use the handle of Indigo (pulled from one of Peter Murphy’s popular songs). Here are the character sheets.

Afterthoughts:

I liked how they had three different options for character creation depending upon how familiar you were with the game. I also really liked how each chart in the step had an arrow pointing you towards the next chart in line. I had read on Reddit that someone really didn’t like how the book was laid out. While I haven’t gone from cover-to-cover, I can say that I liked the character creation process and how the bookmarked sections helped lead me to the next area I needed to go to.

I wouldn’t turn down a game of Cyberpunk Red. But I don’t know if I’ve got the bandwidth to think about running or homebrewing for this system.

Additional Notes:

I posted my Crypts & Things character on the D101 Games discord channel. The publisher responded with some interesting information. They said: “Nice You’ve got a real piece of history there, in the 1st edition of the game. In answer to your question, Remastered is twice as big, with all new art. There’s lots of new content. Characters get two life events, one for their homeland and one for their character class. The magicians losing hit points was dropped, but you still gain corruption for casting black magic.” Now I really want to check out the remastered Crypts & Things book.

I really like it when the smaller game companies interact with their fanbase. DwD Games has done the same thing when I’ve posted about FrontierSpace and their other publications.

On the RPG.net Forums I had a reader that uses the handle “Hunter” respond about the use of The Breakfast Club as RPG characters. They had also used the same characters in the 2023 Character Creation Challenge in the Leverage RPG system.

Coming Up Next:

Dungeons and Dragons Essentials

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Alien, Conventions, Dungeons and Dragons, James Bond, Role Playing Games, Science Fiction, Star Trek

#RPGaDay2023 Day 1: First RPG Played (this year)

Alright I was able to get through the month of July, so let’s start the #RPGaDAY2023 challenge that I had posted about previously. The day 1 topic is “First RPG played (this year)”. OK, this should be easy.

Except it wasn’t. I had to go back and check. I thought it was my FarTrek game, but it appears that the first half of the year was under the dreaded “schedule curse”. So my first games were at SaltCON in March. At this gaming convention I was able to play the following roleplaying games in one shots.

Pathfinder 2nd Edition- The GM was really good. If I had a good GM like that, I could see myself participating in a campaign. Lots of stuff in Pathfinder that could become too overwhelming if not handled well.

Alien– I had a lot of fun in this game. It was my first try at the system and I could see that I’d prefer a character that I had made instead of a pre-made one. Besides being a big fan of the Alien franchise, I had met the author of the RPG at a previous FanX: The Salt Lake Comic Convention.

Dungeon Crawl Classics– I’ve always wanted to play in a level-0 funnel and SaltCON gave me the opportunity to try this out. DCC is another game that I could see myself playing as part of a campaign.

Dungeons and Dragons 5th Edition- A filler game after another game I had scheduled was canceled.

Mistborn– I didn’t really have fun on this game. See the SaltCON Spring 2023 After Action blog post.

James Bond 007– The classic game from the 80’s. It was my first time playing it and I had a blast.

Star Trek Adventures– The GM ran us through a scenario that was inspired by Star Trek: Lower Decks. This was before the new Lower Decks Campaign Guide had come out.

GURPS– The scenario was set in the Aliens universe. This was where I was glad that I didn’t have to create a character.

Cyberpunk RED– It was good to step back into this universe after I had played the original Cyberpunk many years ago.

What was the first role playing game you played this year? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

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