Posted in: Character Creation Challenge, Dungeons and Dragons, Role Playing Games

2025 Character Creation Challenge Day 27: For Gold & Glory

If you are looking for my 2025 #CharacterCreationChallenge after action report with completion graphic, it will be posted when I’m caught up from being put behind by real-life events. If you made it to 31 characters, email me or privately contact me on one of the message boards or social media and I’ll make sure you get the graphic. Thank you for participating.

After the disaster that was yesterday’s entry, I’m using a system that will seem like an old friend for day 27 of the 2025 #CharacterCreationChallenge. Today I am using For Gold & Glory which is a retro-clone of Advanced Dungeons and Dragons 2nd Edition. Now I had created an AD&D 2nd edition character in an earlier character creation challenge so I’m interested to see how this might differ.

The For Gold & Glory PDF is 384 pages long and was edited by Justen Brown. This is version 2.0.1 of this game that was released in June 2016. The armor class is given in descending values and uses THAC0. The character sheet is two pages long and the character creation process starts on page 6.

Being a D20 based game it has the standard ability scores of STR, DEX, CON, INT, WIS and CHA. The first step listed is generating the ability scores. There are four methods listed. Traditional (roll 3d6 in order), Contemporary (4d6 and drop the lowest number then assign to attribute). New Age (roll 4d4+2 six times and assign) I wonder if I need to be playing Yanni if I do this one? Then there is a Points System for Method IV. Characters have 60+4d4 points to assign to their abilities. I’m not a fan of the points system in character creation, but I am interested in trying the New Age method that I’ve never seen or tried before. So let’s see what we get with that. Interesting, nothing was below 12 and nothing above a 14 by the time I had generated the stats. I didn’t have any class in mind when I started rolling as I wanted to see if the dice would lead me in one direction. The AD&D 2nd edition character was a wizard. I wanted to make an Illusionist, but even with any racial ability modifiers I didn’t think that I’d meet the minimum requirements (see afterthoughts below). So I selected a Human Cleric. Which is also the 2nd and 3rd steps in the character creation process. I wrote down the appropriate languages, THAC0, savings throws and other information provided so far. As a new cleric they automatically get a wooden holy symbol for equipment.

The fourth step is to select an alignment. This book uses the nine alignments from Lawful Good to Chaotic Evil. I didn’t find anything about pantheons within these pages, but I would assume that this unnamed character would match his alignment to his deity. Plucking something out of the air the deity is going to be Apollo (a god of travel according to one of my quick internet searches) and the alignment is going to be Neutral Good. Since it seems like this is turning into a Roman campaign, I pulled up a random name generator for ancient Roman names and selected Marcus Dexsius Arcavius.

Steps five and six are to choose the skills of Marcus. At first level there are a series of skill points for combat skills. A Cleric has 2 points. According to the rules, I can pick two weapons, or I can choose a weapon group for 2 points that would give Marcus a proficiency in all the weapons listed for that class on Table 5.2 on page 31. The Club Class gives him training in Club, Morning Star and War Hammer. I’m going to go with that one. If the character had 3 combat skill points, he could have chosen a weapon by type (slashing, bludgeoning or piercing). But only the Warrior classes have 4 combat skill points. Additional skill points can be earned when the character reaches higher levels. The fighters also had access to buy combat methods like hurled weapon, brawling, shield bash or dual-weapon.

With the non-combat skills, a character rolls a d20 against their ability score (and adjusts it by any bonus or penalties from that ability score) and if the roll is equal or less then the character succeeds in the task. In the character generation process. As a a member of the Priest classes, Marcus has 4 starting skill points and gets one every 3rd level advancement. Marcus also gets a pre-game trade skill that they performed before starting their life as an adventurer. For this, I selected Brewing that he learned from his father before he entered the priesthood of Apollo. I picked the other four skills that I thought this character would know.

Equipment is usually the end of the character creation process. I made sure to get the starting money right after messing up on my Old School Essentials entry I made sure to roll 2d6x10 for this priest (I rolled 70 GP). There was a special rule that once I was done picking equipment that he was only allowed to keep 1d3 GP. The rest must be donated to the church. I wonder how this affects finding treasure? The book listed standard equipment first so I scrolled down to weapons and armor since those were usually the most expensive.

I realized that the Turn Undead and Spells section were blank, so I found them and filled them in. I think I’m done. Here is the character sheet.

Afterthoughts:

Reading through the classes I was thinking about making an Illusionist. I don’t think I’ve rolled one up yet. However when I looked at the Specialist Mage section it had conflicting information. The Ability requirement on page 21 was INT 9+, but table 3.10 (specialist wizard restrictions) on the same page showed a minimum score of 16 DEX. So I abandoned that idea and chose another class.

The combat skills were interesting to read. I don’t recall if I saw these in AD&D 2nd edition. It’s been so long since I’ve actually played that so I don’t recall at all. If I get some time, I’ll have to look it up. But if a helpful reader wants to throw some wisdom my way, I’d be very grateful.

I wish they had put the turning ability with the cleric class description.

I wonder if running a FG&G one-shot at a convention would generate some sign-ups? I’d probably have to make a cheat sheet for the game to place on the table.

Additional Notes:

I had quite a few of you respond to my blog post about failing to make a character for The Strange. Apparently several other people experienced the same level of frustration that I had encountered. I’m glad to know that I wasn’t alone on that.

Coming Up Next:

Planet of the Apes

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2025 Character Creation Challenge Day 26: The Strange

If you are looking for my 2025 #CharacterCreationChallenge after action report with completion graphic, it will be posted when I’m caught up from being put behind by real-life events. If you made it to 31 characters, email me or privately contact me on one of the message boards or social media and I’ll make sure you get the graphic. Thank you for participating.

Day 26 of the 2025 #CharacterCreationChallenge and I’ll be using a roleplaying game I didn’t know existed until just recently, The Strange. This book was written by Bruce R. Cordell and Monte Cook and published in 2014 by Monte Cook Games. I had picked it up at the 2024 SaltCON-Spring. It wasn’t the first book that I owned from this game, the supplement The Strange In Translation: The Strange Character Options. was sent to me when I was still enrolled in the Random RPG Book Club.

Today I had an opportunity to take the physical book with me while I was on a road trip with my wife. I figured that while I was away from my computer, I could at least get a little bit of information in my head before creating a character for this game. A game with just the title “The Strange” does very little to tell me what it is. The description on the back of the book helped a little. Basically there is another series of universes with different laws of physics connected by a network called “The Strange”. Humans who are “The Quickened” know of this network and how to travel to other Recursions (aka other realities) where allies and enemies can be found. I started reading at the front of the book and I was amazed. There were two pages at the beginning that were written like a new-employee orientation for a global group called “The Estate” and how they protect the Earth from other Recursions. It also details how they use tools called Cyphers that reminded me of a type of Doctor Who Sonic Screwdriver or a Neuralyzer from the Men In Black series. Then the next two pages gave brief descriptions on how to play the game, what Task Difficulties are and how they work. Then the next four pages past that was a brief description of combat, weapons, special rolls, experience points and even more on Cyphers. With the brief descriptions were page numbers where more detailed information could be found. With just 15 minutes of reading I was able to turn to my wife who was driving and summarize what I had just read. She responded that just from my explanation she could see herself playing this game. This is what I’ve been trying to explain to publishers of roleplaying games. Give us a brief description of how the game runs at the very start and leave the heavy in-universe descriptions for later and your readers will bless you. Just from these ten pages I felt confident enough to try to dive into the character creation that started on page 16.

The first thing that is described is the character stats. These are Might (think health and strength), Speed (which also includes agility), and Intellect (knowledge and personality). Each attribute has two components, a Pool and an Edge. The Pool is is the basic measurement of the attribute with the higher the better. The Edge is…. something. The book says “When something requires you to spend points from a stat Pool, your Edge for that stat reduces the cost.” In the example it talks about a mental blast ability and if it has a cost of 0 then you can use it for free. But if there is a cost you have a finite amount of times you can use that ability. The examples didn’t really help here so I’m just going to go on and pray that the book explains things a little bit better in the next few pages. Next is something called Effort and they sounds like luck or fate points. For a beginning character, you have to spend three points (are these from the pool mentioned above?) in order to apply Effort. I really wish I had a GM familiar with the rules to explain this to me as the book is starting to go off the rails here. Keep it simple guys. (flips a page) Come on, tell me what I need in order to generate my stats for this character (flips another page). OK I guess the Tiers are the equivalent of character levels, everyone starts at Tier 1 (makes sense) and that a Tier 1 character is still a hero that can do more than the average Joe (again that makes sense). Oh come on! I’m three pages after the definitions of the stats with no information on how to generate these stats. They’ve given me averages, but nothing that states what my unnamed glob of clay has right now. There’s text on spending experience and increasing capabilities? OK, I take it back what I said at the beginning, this isn’t an example that I’m going to hold up about how to write an RPG book. (Walks away before I declare that this post is over and that I’ve failed to create a character)

After I returned from getting a drink I sat down again. On page 20 there’s another “To create a character” entry. Ugh, fine. To create a character I have to ad lib a statement of “I am a (fill in an adjective here) (fill in a noun here) who (fill in a verb here).” This is the character’s descriptor The noun is the type (aka Class), the verb is the character’s focus (which is what?). There are three types, Paradox, Spinner and Vector. I’ve been flipping pages all over the place already, let me go find the classes and see what the smeg these are. Ah, vectors are the action-oriented types, the Paradox seems to be the mad scientists, super sorcerers gang and the Spinners are facemen, manipulators, something? However in looking at the descriptions each class has a starting pool for the stats. This would have been good to know 15 pages earlier.

And I just looked at how long this blog post is already. If you are still reading this, bless you. I hope you are not as frustrated as I am. Because I don’t want this to turn into a copy of War and Peace, I’m going to kill it now and declare this a character creation fail. As I was shutting things down (I didn’t fill in anything on the character sheet so I didn’t scan anything) I did find a character creation walkthrough on page 412. GAAAAHHHHH!!!!! With all of the other good “see page xx for more information” side notes that you had for everything else you couldn’t have put something about that in there? Yea, I am so done.

Afterthoughts:

When I first purchased this book at a SaltCON game swap, I thought that it would be just a quick use for the challenge then onto the trade pile. After reading how well the first 10 pages were set up in this publication, I was very tempted to keep it to show as an example of good RPG book writing. But after my attempt to make a character, I’m on the edge on keeping this book or putting it in the trade pile. It seemed to be right there (holds thumb and finger close together) but just couldn’t push it over the edge.

The one thing that I wish the publishers had done in this book was provide a checklist or step-by-step guide to the character creation. I think it would have made the process proceed faster. The book started out so well then suddenly went into overly descriptive mode while trying to create a character which bogged things down. The Strange/Cypher System seems like a simple mechanical system, but the book got too bogged down in trying to teach the game in the character creation chapter. (additional: I did find a walkthrough on page 412 after I had given up on making a character for this system, but it was too late since I needed to move on)

I’ve got an opportunity to play a Cypher System one-shot at SaltCON. I think after I’ve had a chance to play that game I’ll decide if I want to keep the book. I don’t think that I’ll homebrew for The Strange. The Cypher System seems to be a generic sandbox like GURPS and others and I doubt that I’ll homebrew for that either.

Additional Notes:

You’re probably reading this on/after February 1st and wondering where my after action report is. Well if you’ve been a regular reader on my blog, you know that various real-life issues had struck in January causing some delays. I’m still playing catch up and when I have my 31 scheduled characters done, I’ll write up an after-action report. I’ve seen a proof of the 31 characters completion graphic and I’ve sent some requests back to the artists. It will be available soon.

Coming Up Next:

For Gold & Glory

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games

2025 Character Creation Challenge Day 25: Twilight: 2000 2nd Edition

The Day 25 entry in the 2025 #CharacterCreationChallenge and I’m using another GDW game from the 90’s, Twilight: 2000 2nd Edition (2.2 specifically). This is around the same time frame that GDW released Traveller: The New Era, so the character creation also includes a character generation worksheet. In the early 90’s had played the first edition of Twilight: 2000. I don’t remember much about the system, but I do remember enjoying the campaign the GM was running.

I’m going to be using the steps listed on the worksheet as the book recommends it. On page 16 is the start of the Character Generation process in the book. I’ll be returning to the book when the worksheet fails to provide the proper amount of information. Like the Traveller: TNE worksheet, I wish that page numbers were present.

First item on the sheet is selecting a name. I pulled up a random name generator and selected Blaine Dawson. The second item is the gender and I wrote down male and I selected American for the third step of Nationality. Native Languages and it says “See Army/Nationality/Native Language Table). I wish the PDF had bookmarks but eventually I was able to find it on page 47. Um… wow, it’s broken down by Family, Group and then Language. I’m not certain why. But being an American boy I wrote down Germanic/Anglic/English.

Moving on. Basic attributes. They are Strength, Agility, Constitution, Charisma, Intelligence and Education. Roll 2d6-2 and re-roll any zeroes. I believe that I do this down the line. If the total added together totals less than 30, I can bump it up. Luckily I rolled high enough and I wrote down the numbers in the “roll” column of the worksheet.

Step six on the worksheet just says “Background Skills” with four blank spots with +2 next to it. There is a list under it so I’m assuming that I pick four of these. I picked the four for this character.

And our next step is Careers. There is spots for six different terms and moved back to the book to see if more details were provided. While I’m assuming that this is like Traveler: TNE, I’m double checking. I finally found it on page 30. The first term has a set listing of skills that is provided to the character. After looking them over, I decided that Blaine Dawson was going to be a medic in the US Army. I think I roll a D10 to see if he earns a promotion, which he did not in the first term. I’m not certain how many terms he has to have, but I rolled a 1 to see if war started on his first term so World War III has started. All sequential terms have some additional items since they take place in wartime. This includes an automatic promotion (still in the enlisted ranks). And I found that there is only one more term since war has started. Works for me.

Now there are several rapid fire steps. The Initiative, Rads, Age, Hit Capacity (per body part), Weight, Load, Throw Range and Unarmed Combat Damage. Basically determined by several mathematical formulas later and I had the worksheet filled in.

Equipment. Each character was provided with some basic equipment from their military unit. There is a chance for a vehicle for every three characters in the group (whoops). Then there is some starting money that I can use to finish equipping Sgt. Dawson. I couldn’t find any standard list. So I just started writing down stuff I thought an Army Medic from the US would have. Here’s the character sheet.

Afterthoughts:

As I mentioned above, I had played the 1st edition game. I’m not certain how this game compares to that one. I doubt I’ll ever get a chance to try. I did play a one-shot of the latest Twilight 2000 game at a SaltCON in 2023. But I don’t recall much from that event as it seems like just a blur now. I don’t know if I’d ever get a chance to play this game right now.

Additional Notes:

Phil Hatfield on MeWe responded to my GI Joe entry for the Character Creation Challenge with the following.

“I picked this up, as did a good friend of mine. We played it once. I generated a character, he ran it. The game plays “fine”, but it seems like it it just approaching something that could be really cool, but doesn’t quite get there. The biggest issue we experienced was the fact that not a single known Joe was statted. Cobra was, but not the Joes. Oh, eventually they released stats for a dozen or so Joes, but that was many months before that showed up. It was an unfortunate game system. It flirted with “cool”, but just never got there. My buddy picked up every much everything for it, I only got one or two other things for it. Like you, I don’t know and never heard of any other person playing this. You are honestly the first other person I have seen even talk about this.”

Roger B on MeWe responded to Phil.

“I have this at home, this and the Transformers RPG. I’m just intimidated to run it because my friend, who would be a player, is such a bigger Joe fan than me. And I haven’t finished my first pass through the rule book.”

Coming Up Next:

The Strange

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2025 Character Creation Challenge Day 24: Metamorphosis Alpha 1st Edition

On Day 24 of the 2025 #CharacterCreationChallenge I’m going to be using the original 1st edition of Metamorphosis Alpha. Some sources state that this is the first science fiction roleplaying game. It was originally published by TSR in 1976 and was written by James Ward. I had picked this up in a bundle sale from Goodman Games where they were releasing some new material for this game. The first edition was included in the bundle.

In the original document (the PDF scan provided by Goodman Games had some weird page numbers) the Developing Characters section started on page 9. I’m instructed to roll 3d6 for several abilities down the line. These are Radiation Resistance, Mental Resistance, Dexterity, Constitution, Strength and Leadership Potential (if the character is Human). Since I’m going to make a mutant, I did not roll for this last one. Mutants roll for a physical mutation and a mental mutation. The book instructs me to roll a D4 to see how many mutations the character receives. There were 30 physical mutations and 12 defects (for some reason they were numbered together from 1-42). The total number of both mental mutations and defects came up to 45 (37 and 8 respectively). I’m going to vary from the rules and instead of picking my own mutations, I’m going to randomly roll because I feel that it would have happened that way in the game universe. For physical it was easy, the d4 gave me two mutations to ‘pick’ and I rolled a d30 twice (as long as they didn’t conflict and came up with Gas Generation (um…… no…. don’t say it) and Shapechange (that is how it’s spelled on the list). I rolled a d12 so the GM could pick the one defect and it came up with Near-nearsightedness. For the two mental mutations, had to get a little creative. I used the d30 and a d7 from my Dungeon Crawl Classics Dice Set #7 along with a d6 all rolled at the same time. If the D6 came up with a 5 or 6, then I added the D7 to the D30 for the final number. Yea, I’m probably putting too much thought into this. But for some reason, it seemed fitting. This resulted in Density Control (Others) i.e. I can slow other people down, and Mental Paralysis i.e. I can mentally disrupt the nerve centers of another being causing non-movement. If I do this for more than three melee turns in a row, the target will die. The ‘gm’ rolled a d8 to give the character the mental defect of Multiple Damage. Basically if the character takes any damage it could be doubled or tripled. Ouch.

Then the character development steps just end. The brief description combines both character creation and instructions for the GMs to “set the stage” and running a set of “continuing adventures and experiences”. I continued reading and it went into combat (wow, it looked complicated), random monsters, treasure. Oh, there was an original character sheet on page 29 (of the original document) but I’ve already printed out one that had come with the bundle for first edition. The sample characters shown in the development process don’t have any hit points, but the original character sheet has one. Ah I tracked it down under the Constitution description. Roll a D6 for each point of constitution the character has. And apparently it was explained under the example of a Human type character but not the other character types.

I guess the characters would find equipment in the adventure. Yea, this is really basic. But I have to remember that this was printed in the mid 1976. I’m going to give the character the name of Drixxian. Here is the character sheet.

Afterthoughts:

In the 70’s several RPGs were written by those in the wargaming community and these rules seemed to follow the same format. Broken down by sections and sub-sections all identified with a letter number combination. It looked very technical, which isn’t a bad thing, but something I’m not use to seeing very often in my RPG books.

The scan provided by Goodman Games was the original text with some changes. If there was new information from an Errata, then there was a side note saying “See page ## for entries on ____”. I can see where Goodman Games was trying to make this a usable document. With how much care they had put here, I wish they had made bookmarks in the PDF.

I was getting the urge to re-write the rules when I see potential, but confusion. But I know it would be redundant since there are other editions already available.

Additional Notes:

So I posted my GI Joe RPG character on the Renegade Game Studios discord server and one of the games writers responded to me in two different posts.

“The art on the cover seems to indicate that it’s either their own “universe” or a comic series recently released.” The universe is based on Hasbro’s evergreen takes on the characters, which is basically “80s unless recently updated”. It primarily draws from the toyline lore, but dips into the various cartoon and comic series.

This is a solid concept and you went through the steps basically correctly, with one big misstep: Your Skills. When you increase an Essence Score, you get Skill Points that you can invest into Skill Ranks. So your Strength 2 means you should have two Skills at d2, or one Skill at d4 (or 2 Conditioning). You do have some Skill Ranks, but they don’t match the Essence Scores they’re tied to, so I’m not sure how you got them.

So apparently I missed a few items and the character of Spacebar should have some additional skills. This made sense because being a member of a special tasks force is usually filled by well-rounded individuals. But I also guess this is why making characters with someone who is familiar with the game would help. However before someone can become familiar with the game, they’d have to do the same thing I’m doing and crack open the book and read through the process. Again I want to say how grateful I am that the people who have worked on these games have responded to my posts. They do clear things up or lead to more insight.

Coming Up Next:

Twilight 2000 2nd Edition

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Spy-Fi

2025 Character Creation Challenge Day 23: No Day To Die

Day 23 of the 2025 #CharacterCreationChallenge and I’ll be using the single player espionage roleplaying game called No Day To Die. I picked up this game because I liked the name. It sounds like No One Lives Forever video game or the title of the James Bond film Die Another Day. The book says you need is pen, paper and a deck of playing cards and some imagination. I’ve never been big on solo RPGs, but let’s make a character for this game.

OK, character creation is presented on page 5. Step one- pick a name. Since this is a British secret agent, I went to the random name generator and selected Daniel Knight. Step two is create a prior history. It gave some information on what options could be available, but it provided a random history that could be selected by drawing a card. I’m going to test this out with my 20-in-One Card Deck. The Seven of Clubs gave me the Special Air Service (aka the special forces of the British Army).

Attributes are the next step. These are GRIT (Strength, action, energy and physical skill), WIT (awareness, cleverness, education, social and technical abilities) and HITS (the health of the character). Both WIT and GRIT start out at 5 and I am instructed to draw four cards for both of them. Which ever suite has the most number of drawn cards gets that many additions to the attribute. For GRIT I drew an Ace of Spades, Six of Clubs, Three of Spades and Ten of Spades. Since there are three cards from one suite, GRIT gets +3 points. I drew the Eight of Diamonds, Six of Hearts, Nine of Clubs and Eight of Clubs. So +2 gets added to WIT. Interesting way to do this.

Now we determine the expertise of Agent Knight. Each character has four of them that you can pick from the list or do a random draw (yep, I’m drawing). First is Two of Diamonds, a two is Stunt Driving. The five of Spades selects Seduction (Hey baby….). Seven of Diamonds points to Stealth (sneaky, sneaky). And finally the expertise of Piloting is provided by the Jack of Spades.

Each character has a Flaw. I can pick (heh, no) or randomly pull. The Ace of Hearts says that Agent Knight is addicted to gambling.

Decide Appearance is the next step. I hate coming up with appearances. But I could pull a picture down from the internet. Let’s be inspired by a famous spy song.

Next the book tells me that the agent will be assigned a Concealable Pistol. Then there is a list of standard items that an agent would typically carry (12 items). Then there is a list of possible gadgets, but it says gadgets are whipped up on the spot if you pull a Joker from the deck. So why list it here? The part that confuses me the most is that the character sheet says you only carry a maximum of 4 items. Is this both regular equipment and gadgets? I’m skipping this for now.

Well the next chapter goes into Resolving Situations. It is broken down by the draw of a playing card and looks pretty interesting. I may have to run a solo session later and blog about it. But let’s see if there is anything else left in the character creation. But scanning through the rest of the book there’s nothing left. So I guess he’s done. I transferred everything from my notes to the sheet and put it in the scanner.

Afterthoughts:

For a small publisher, I like how the graphics were done on the character sheet. The paperclip and the fingerprints on the dossier stood out to me.

I thought it was interesting that on the random Expertise list, Stunt Driving was listed twice. I wonder if this was a mistake or intentional. One of the Flaws had “Sick of always handing in his resignation”. I understood all of the other Flaws, but this one confused me (insert Data and Lore meme here).

I am going to run this later for myself. I’ll let you all know how it goes.

Additional Notes:

OK, I fully admit it, I’m bad at math. Stark Maximum on BlueSky pointed out that I had misread the step for starting gold in my Old School Essentials entry. It is 3d6x10 not 3d6x100. That slapped me like someone was hitting me with a trout in a Monty Python sketch. I could have sworn I went back and re-read that when I was confused. I don’t know what I was thinking.

On another note, reading the entries that others have posted on the various blogs, message boards and social media will introduce me to a game that I’ve never heard of. There is an RPG out there called “Teddy Bear Holding a Freaking Machine Gun“????

Coming Up Next:

Metamorphosis Alpha 1e

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games

2025 Character Creation Challenge Day 22: GI Joe Roleplaying Game

GI Joe: A Real American Hero is one of the classic 80’s memories that a lot of people my age have. Between the animated series and the Marvel Comics, we ate it up. So when a charity bundle sale came up last year for the new GI Joe RPG, I had to pick it up. This is my day 22 entry in the 2025 #CharacterCreationChallenge. Now I do have to note that there has been a ton of other entries for the GI Joe franchise that included new TV and Movies, additional comics and other media. While I’ve been aware of these, I haven’t really followed them as much as I would have liked. The art on the cover seems to indicate that it’s either their own “universe” or a comic series recently released.

The PDF file is 354 pages long. The character sheet is two pages long. The Character Creation process starts on page 33. This is a cold read as I’ve not had any chance to look at these rules before hand so be warned.

There are eight steps listed ranging from 0-7. 0- Discuss with your GM & Other players, 1- Character Concept, 2- Set Starting Essences, 3- Select Influences, 4- Choose and Origin, 5- Select a Role, 6- Describe your Character, 7- Form your Squad. (OK, I’m really trying to avoid the Teen Girl Squad joke here)

OK for step 0 I tried to talk with the voices in my head about who would GM and who would play what. But I got everything from silence to curses to responses in a language that I didn’t understand. The description for this step did say that the game could be an 80’s GI Joe cartoon or a gritty modern game or one more focused on Snake Eyes and the ninja clans. While that later one is tempting, I’m going to stick with what I know. This will be a character for the 80’s animated series that is an on-site hacking expert. I guess this also takes care of Step 1, character concept.

So, moving to Step 2, Set Starting Essences. this is the core abilities for the characters. They are Strength, Speed (which also covers balance and reflexes), Smarts and Social (confidence, leadership etc.). The book tells me that I have 12 Essence Points to spend between the four attributes. Luckily the descriptions tell us which types of Essences is good for the type of character that I’m trying to create. I scrolled down and read deeper descriptions on the four Essences and spent my points as I saw fit for the character concept.

Step 3 is Selecting Influences. This is what kind of character I want this to be along with some background information. These will provide some benefits and hang-ups for the character. I’m instructed to pick up to three, but each Influence past the first one will cost a hang-up. I looked over the descriptions of the Influences and selected Gearhead for the first since they had some computer experts listed. The background bond can be randomly rolled on a d12 and it came up with “My speech is peppered with jargon that I rarely take the time to explain.” That sound about right for this type of character. I’ve decided that I’m going to take a second Influence of Greenshirt. This is a person who was a regular member of the military before he got called up to the Joe team. The bond that I rolled was “Someday I will turn my time in G.I. Joe into an anonymous biography.” As for the hang-up (since this is not the first influence), the only one listed was “You have trouble seeing yourself as an equal on your team.” Basically other members of the team can’t lend me an assistance on a skill test unless they also have the Greenshirt influence.

Alright, step 4 is choosing an origin. This appears to be what the character did or learn before he became a member of the GI Joe team. It can affect the character’s starting health, movement, Essence and Skills. I selected Army for my unnamed Joe and wrote down the appropriate details.

Step 5 has me selecting a Role. This is the position that the character fulfills on the Joe team. In this Role is a Role Focus that I must select at 1st level. And from that I noted down the Role Perks, Training and Qualifications. There are also additional Essence Points provided for use. The available roles were Commando, Infantry, Officer, Ranger, Renegade, Technician and Vanguard. I read the description for Technician and yea that was the one I was thinking of for this character.

Describing your character is step 6. This can be distinguishing features, personality, etc. It has a list of adjectives that you can use based off of your Essences. But I’m not really sure what these are for. This currently unnamed Joe is quick and attentive I guess. Gear is mentioned here but it just says you don’t have to buy the gear now as it is provided to you before the start of your mission. Handy, I guess. I think I’m going to pick a code name of Spacebar for this character. I was thinking USB, but that wasn’t really used in the 80s.

Step 7 Form A Squad. OK, I can’t resist. If you haven’t been introduced to Teen Girl Squad from Strongbad, here you go. Don’t say I didn’t warn you.

Seriously there would have been some discussion with the other players on who is doing what, how your character’s all know each other and the like. And that’s basically it according to the book for character creation. I transferred what I did have over to the sheets and scanned them. There were still a lot of blank spots on the sheet, but I assumed they would have been filled in during game play.

Afterthoughts:

Not really a concern about the character creation process, but I had to download the PDFs that I had purchased in the charity bundle directly from the vendor’s website. While I did get all of the titles I had purchased, they all had weird PDF file names that were just a series of numbers and letters. I’m certain it had to do with fulfilling my order, but I had to go and rename the core rulebook so I could find it easily when it was time to do this challenge. The only other time I’d had issues downloading my purchases came from Paizo’s poorly run download page. I can understand that some publishers want to save a few bucks by not going through another provider like DriveThruRPG, but at least make the download process easy and non-confusing for your customers. Issues like this make me hesitant to pull the trigger on future purchases.

I think I understand the system. The better at a skill you have, the higher of numbered die you roll.

All members of the GI Joe team had the “Yo, Joe!” battlecry that gave them benefits in game. Considering how much this was used on the show, I’m glad to see it here.

While I may play this at a con, I don’t know if I’d run it or homebrew for it. No one that I’m aware of is playing this. There is also a ton of books already out for this game. While I haven’t had a chance to go through them all yet, it looks like most bases were already covered. Has anyone played this? How did it play at the table?

Additional Notes:

Stark Maximum (no relation) on BlueSky responded in regards to two of my past challenge entries. This first one was from my recent Star Wars Edge of the Empire entry.

“Hey, we both made Star Wars pilots! Of course, mine is from Age of Rebellion, the book of soldiers, rather than Edge of the Empire, the book of smugglers. But it’s cool how that kinda lined up! Maybe they’d be friends, or perhaps rivals.”

And in response to my Doctors and Daleks entry.

“I am not a Doctor Who fan so my knowledge of the series is limited, but I looked up what a Sontaran looked like for context on this post, and now I have a new favorite species of Doctor Who alien.”

Thanks for reading Stark Maximum.

Coming Up Next:

No Day To Die

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Dungeons and Dragons, Role Playing Games

2025 Character Creation Challenge Day 21: Old-School Essentials Advanced Fantasy

Day 21 of the 2025 #CharacterCreationChallenge and I’m going to create a character using the Old-School Essentials Advanced Fantasy book from Necrotic Gnome. This is a clone of Advanced Dungeons and Dragons 1st Edition which I used to create a character in a past challenge. This PDF from DriveThruRPG also includes the expansion with extra classes, optional rules and spells. There are 257 pages in the PDF and the character sheet is two-pages.

This is a standard D20 clone so it uses the ability scores that we should be familiar with. The character creation options are listed on page 14. There is a basic, advanced an optional character creation option. The basic option states that the class selected also determines the character’s race. If you pick an Elf or Gnome, that is both your race and your class. If you pick a Fighter, Thief or one of the other regular classes, then you are a Human. In the advanced option your race and class are separate (which is how I remember it in AD&D1e). In the optional rules, you still create the character with the two methods just mentioned, but there is an option for secondary skills and weapon proficiency. I think I’m going to let the dice decide. If I roll an even, it’s basic and odd will be advanced. I rolled a five so we are going with the advanced option. On page 16 is a step by step guide for basic creation and on page 18 is the guide for advanced creation.

Step 1 is to roll the ability scores. 3d6 is rolled for each ability. It doesn’t have an option to choose so I’m assuming that we are going down the line. There is a note about sub-par characters with ability scores of 8 or less results discarding all of those rolls and starting again. Let’s see how we do. Actually rolled pretty well and with a high strength, I guess we are making a fighter. This is how it was originally done, roll and then select the class from the abilities.

Step 2 is to pick a race and then adjust the ability scores from the racial descriptions. Our options are Drow (dark Elves), Duergar (grey Dwarves), Dwarf, Elf, Gnome, Half-Elf, Halfling, Half-Orc, Human, and Svirfneblin (deep Gnome). Some of these races had minimum requirements that my low CON roll of 8 didn’t meet. So my only options were Drow, Elf, Half-Orc and Human. If I have made an Half-Orc in a past challenge, I haven’t made one in a while. So we are going with that one. I added/subtracted the ability modifiers and wrote down the languages and other abilities. It also listed which classes were available for this race, luckily Fighter was one of them.

Step 3 choose a Class. As mentioned above, I’m selecting a Fighter for this yet-to-be-named Half-Orc.

Step 4 is to adjust the ability scores. Only the STR, INT or WIS can be lowered by 2 for 1 point addition to another ability score. I could drop my WIS by 2 and add the 1 to STR to give me a higher modifier. Yea, I want this guy to be tough so I’m doing it. I really can’t drop my INT because it would go below the minimum of 9 in the adjustment formula.

Step 5 is to note the ability score modifiers now that they are set. I wrote them down.

Step 6 is to note the attack values. Warning, warning, there is a THAC0 involved. While there is an option to use the Ascending AC I’m going to stick with the THAC0 since I haven’t seen it in a while.

Step 7 is to note the savings throws and class/race abilities. There is a listing for weapon proficiencies here as well, but I’m not following that path today.

Step 8 is rolling Hit Points. Unfortunately I can’t add any CON bonus as there isn’t one. But there is an optional rule to re-roll any 1s or 2s for the first-level character. I had rolled a 5.

Choose alignment. The only options were Lawful, Neutral or Chaotic. Had this been an actual organized game I would have inquired with the GM. So on this challenge entry I’ll just use Neutral.

Step 10 is to list down the known languages that the character knows. Since the INT score isn’t high enough to add any new languages, this unknown character only knows what his race and class lists. Alignment, Common and Orcish.

Step 11 is purchasing equipment. I see the familiar 3d6x10 for starting gold and rolled it. Luckily the Fighter can use all weapons, shields and armor.

Now that we’ve got our equipment. Step 12 is to note the AC of the character. I included the DEX bonus.

Step 13 is to note the level (first) and XP (zero). I also noted that the character needed 2,000 XP to reach second level and that he gets a +10% bonus due to primary attribute bonus.

Step 14 is an optional step for Secondary Skill. I looked at the list and it was randomly rolled on a d100. Sure lets see what we get. A 73 shows a… Miner? I’m, sure I guess. Perhaps he was a slave before he escaped the mines?

The last step is to name the character. I pulled up a random Half-Orc name generator and selected Thamar. Sounds good enough. I transferred my notes to the character sheet and scanned it.

Afterthoughts:

I like how the character sheet lists information on how to use the ability check and savings throws. I remember suddenly needing to look them up during some games in the past.

I ended up rolling for 1,000 starting GP. (5+2+3=10 x 100) and the costs of the equipment, armor and weapons left a lot of GP for a starting character. I wonder if this was correct? I went back to the AD&D 1e players handbook and the starting money ranged from 5 to 200 GP on page 35. I thought it was a little strange.

Additional Notes:

I had something really good happen today that has caused me to switch out one of my games that I was going to use in an upcoming Character Creation Challenge entry. I don’t want to announce it now, but you’ll know it when it’s posted. I’m quite excited by this.

Coming Up Next:

GI Joe

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2025 Character Creation Challenge Day 20: Cyberpunk 2020

A game that I remember playing back in the 90’s is what I will be using for this entry in the 2025 #CharacterCreationChallenge. Cyberpunk 2020 that was published in 1991 by R. Talsorian Games. Past challenge entries using different versions of the Cyberpunk genre include Cyberpunk v3 in 2022, Cyber Generation in 2023 and Cyberpunk Red in 2024.

Section 1 on page 3 lists your Role (aka Class) and after reading the descriptions I really wanted to make a character that was a Fixer. This is a guy who can be a smuggler or information broker. Section 2 on page 25 is the statistics. There is an option for Character Points for the statistics depending on what type of game the GM wanted to run (Average to Major Hero games). But there was also an option to fast roll the stats by rolling a D10 (re-roll any 1 or 2 results) and place each score where you want it. I’m doing this. The Stats are Intelligence (INT), Reflexes (REF), Cool (CL), Technical Ability (TECH), Luck (LK), Attractiveness (ATT or ATTR on the character sheet), Movement Allowance (MA), Body Type (BT) and Empathy (EMP). I rolled these up and also wrote down the secondary stats based that were mathematically provided by the primary stats.

On page 34 is the first step of the Lifepath. Because Cyberpunk has a strong fashion sense (and I as a player do not) the first step is the Origins and Personal Style. I rolled a d10 to determine the clothes (Biker Leathers), hairstyle (Wild & All Over) and add-ons (Spiky Gloves). You can choose your character’s ethnicity or randomly roll it. Let’s see what the dice says. 0 = European. I narrowed this down to German just because.

Next step is the Family Background and this has an actual flow chart. The family ranking is Pirate Fleet (um… what?), both parents are still alive and the family status is OK. The character’s childhood environment is in a decaying, once upscale neighborhood. The roll for siblings resulted in this guy being an only child. I’m directed to move to step three: Motivations.

And here we are on the step three flowchart. This unnamed character is intellectual and detached. The person they value the most is a parent. What they value the most is power (insert Unlimited Power meme here). Using people like tools before discarding them is how the character feels about most people. And finally for the last random roll in Motivations, the character’s most valued possession is a piece of clothing. Onto the next chart.

Life Events is step four. I’m instructed to roll 2d6+16 for the character’s starting age of 27. This means for each year past 16 I roll 11 times on the Life Event chart. Oh boy, I’m going to my scratch paper and rolling them all up. Wow, there was a lot of rolling here. If you made a friend or an enemy you had to roll up their personal style using some of the earlier steps in this character creation process. Since there wasn’t really room for this on the second page of the character sheet, I just put down TBD on my notes.

The skills of my Fixer is next. There is a Career Skill Package and there are 40 points to use for these. There is also 13 points for non-career skills (as determined by INT+REF scores). I wrote down the skills I thought my Fixer would need.

Gearing up the character. The book says that the characters are mobile and you’ve got to keep your equipment portable. The starting funds are dependent on what level your special skill is for your role. And unfortunately I was running out of time for today. I had a few things written down, but I’d probably fill this out with several cyber enhancements and the like to make it more cyberpunkish. Oh, I don’t have a name yet. Consulting a random name generator I settled on Xenos.

Afterthoughts:

Turns out I had seen the lifepath first and thought it was the start of the character creation process. When it suddenly ended with no further steps I had to go back. That is when I realized that I started in the wrong spot, the lifepath was the end. So I was just a tad confused for a minute. I wish the organization from the lifepath had been used throughout the entire character creation process.

I liked how they gave examples using real life and fictional examples of what skill levels they had (example Ronald Reagan had a Persuasion of 7+, Sherlock Holmes had Awareness/Notice of 10+, etc.) on some skills. It helped when I was thinking about them.

I had quite a few good fond memories of playing this game. I wish that I could play it again. Even my wife was remembering a Cyberpunk 2020 game that we had played years ago with friends.

Additional Notes:

I had posted a link to the Character Creation Challenge entry for Shadow Ops on the publisher’s discord server. I wanted to share what the author’s response was in his own words.

“Thanks for doing this! I appreciate it! I think you were a little harsh on figuring out Combat Skills, though I will concede that I should have noted something about Combat Skills using score on p. 8.

I used Skill Set rather than Class because the term fit much better in the genre. In the fiction, people literally talk about their “skill sets.” Plus Liam Neeson has a particular set of skills, after all.

Overall, you didn’t seem to enjoy the process, which is unfortunate, but everyone has their own experiences and their own expectations about what the process should be.”

I thanked him for taking the time to explain some of his thinking to me. I could see where he was coming from with the Skill Sets vs Class line of thinking. I’m still planing to do a cover-to-cover read of the book when things are not so hectic later this year. But this is not the type of response I would have normally received from a larger publisher.

Coming Up Next:

Old School Essentials

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Westerns

2025 Character Creation Challenge Day 19: OGL Wild West

The western is one genre that I’ve always been interested in. So for this entry into the 2025 #CharacterCreationChallenge I’m going to be using a game I found on DriveThruRPG called OGL Wild West. In past challenges I had used Tall Tales B/X, US Marshals and Boot Hill.

The OGL Wild West PDF file is 241 pages long and was released by Mongoose Publishing in 2004. This is the same publisher that released the Traveller 2nd Edition RPG that I used earlier in this challenge. It was written by Richard Neale. The character sheet is three pages long. The character creation starts on page nine.

The first step listed is the character concept. I’m going to to go with a Pony Express rider who was accused of being inappropriate with a saloon girl and fired. He’s trying to find his new way in this world.

The second step is to generate the ability scores which are standard in an OGL roleplaying game. The book give gives three options, a pre-set of stats, a planned generation with 25 points to spend between each stat that already starts at 8 or… and you know where I’m going… roll 4d6 and drop the lowest die and allocate to the stat.

Choosing the class is step three. The classes are directly from the D20 Modern RPG that had come out at the time. These are the Strong Hero, Fast Hero, Tough Hero, Smart Hero, Dedicated Hero and Charismatic Hero. Well he rode for the Pony Express so I’m thinking Fast Hero. I wrote down the benefits, selected the skills, talents and feats. There really wasn’t a Pony Express Rider vocation for step four, so I picked Tenderfoot since he had come from ‘back east’ to find his fortunes in the wild west. The skills and feats were step five.

Steps six was the finishing touches. This would include age (he is 19), Height and Weight (randomly rolled as 5’5″ and 175 lbs. Reputation of nothing and luck. Aaaannnddd nothing on equipment for the character. I scrolled down to the Outfitting chapter (I really wish they had put bookmarks in this PDF) and there was nothing about starting gear. So screw it, I just wrote down some things that I thought the character would have. Oh and while reading about Pony Express riders I took a first name from one and a last name from another and settled on the name William Keetley. I then transferred my notes over to the character sheet and scanned it.

Afterthoughts:

I found some (See Combat, page XX) in a few places. So the book could have used another round of editing. There were some confusing steps in the process (lack of getting gear listed in the process for one). If I were to run this game, I’d probably end up re-writing half the book. So I don’t know if it would be high on my priority to homebrew for it. To my knowledge no one is playing this game. So I don’t know if I’ll get a chance to play.

Yes, you’ll notice that the name of the character isn’t listed on the character sheet until page three.

I did like how they had a Rogues’ Gallery in the back of the book that had stats for historical figures of the western era.

Additional Notes:

I was able to go back and look at the traffic coming to this site. From that I was able to find several new websites and message boards that were participating in the Character Creation Challenge. I’ve added them to the links page for the challenge.

Coming Up Next:

Cyberpunk 2020

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2025 Character Creation Challenge Day 18: Traveller The New Era

The Day 18 entry for the 2025 #CharacterCreationChallenge will come from Traveller: The New Era (I wonder if that title was inspired by Star Trek: The Next Generation?) I had won an online auction that had a ton of dead tree books for this game last year, so I thought that I’d use it for the challenge. I recall seeing a lot of ads and articles for this game when I picked up the Challenge Magazines (there were a lot of good Star Trek and Star Wars RPG articles within the issues). This game was originally published by Game Designers Workshop, but is currently being sold on DriveThruRPG by Far Future Enterprises.

For a game that I’ve never played, I sure do pick up a lot of Traveller products. I remember the original game being advertised back in my early D&D days. When I’ve posted Traveller characters from past challenges, I notice that the number of visitors to my website spike up. So there is a lot of popularity with this game. My past character entries have included the Classic Traveller, Traveller20, Traveller 2nd Edition and retro clones, such as Cepheus Deluxe. There was even a fantasy version called Swords of Cepheus and a fan made Star Trek adaptation called Star Trek: Alpha Quadrant.

So this game comes with a one-page character sheet and a one-page character generation worksheet. Hopefully this will help with the creation process. The book itself is 384 pages long and I can tell it had been used a lot. There were several highlights that a previous owner had made on certain rules and page numbers. They had even colored in some of the black and white artwork. I haven’t looked at any of the different supplements that came with this core rulebook to see if they have also been highlighted/colored. This is primarily a cold read as I’ve only flipped through the book a few times prior to the challenge.

Note: In the book, the character generation starts on page 15 and it looks like it is in a slightly different order than on the worksheet. For the purpose of this entry, I’m going to follow the worksheet steps.

Going down the character sheet, the first thing to do is pick a name and race. I did read up on the different races earlier today and I think I’ll stick with Human just because I’m still trying to catch up. The name will be Jarl Barkton because it popped up in my head.

Attributes are next on the worksheet. We start with Strength (STR), Agility (AGL), Constitution (CON), Intelligence (INT), Education (EDU) and Charisma. There are columns for roll, mods and final as things may change during the creation process. I’m instructed to roll 2d6-1 and assign as desired. There are two additional attributes of Psionic Strength (PSI) and Social Level (SOC). The PSI is the only entry on the worksheet that has a page number and when I read it, apparently you have to role play the encounter to get your PSI tested, so I’m going to skip it as I’m already getting a mental image of what I want Jarl to be.

Step 4 is the homeworld. The worksheet has several blank spots on it and when I look at the book on page 16 it states that the player or referee can name a starting homeworld that has already been created, or the referee can roll up a homeworld for the character. However, when I went to look at the planets in the core rulebook, the different sectors were all marked as “Referee only, do not share with players” so I guess I am rolling after all. It then took a second to track down the homeworld effects on the character which I added to the worksheet.

The careers are step 5. When I’ve made past characters using the similar systems referenced above, I never know how many four-year career terms I’m supposed to use when making the character. Looking over the careers I’m going to select Army (just because he meets the prerequisites). I stumbled my way through this process and I think I got it right. There are blank sections on the worksheet (Scndry Act is what?). The character did two terms in the Army then one as a Mercenary.

From the careers I wrote down the skills for step 6 the initiative for step 7 and the age for step 8 (17+terms x4). Step 9 was the Jarl’s Hit Capacity per body part, step 10 is the character’s weight, step 11 is the load (carrying capacity) of the character, step 12 is the throw range and step 13 is the unarmed combat damage (all determined by math formulas).

The last step on the worksheet is starting money. You multiply the character’s SOC by the tech level for each term (three in this case) so 1,500 credits.

Well the worksheet is done and I did have to refer to the book quite a few times to get clarification. I didn’t come up with any backgrounds for the three contacts. As I was looking for the equipment I stumbled across the military academy section (Jarl did become a commissioned officer and was promoted several times) but it looks like he didn’t meet the prerequisites so… never mind. And actually I’m going to skip the equipment for now because 1- I need to wrap things up and 2- I would have heavily consulted with an experienced referee to see what type of campaign this would be. I’m going to go with the assumption that Jarl is the hired gun who is protecting the exploration team that I created in my earlier Traveller 2nd Edition and Stars Without Number challenge entries. I transferred what information I did have over to the character sheet.

Afterthoughts:

I really like the character generation worksheet. It’s all on one page. The only thing I wish they had added was the page numbers in the core book so I could quickly find the additional information that I may have wanted.

Some of the skills listed in the careers didn’t have skill descriptions that I could find (Determination, Spacehand were two I wanted to know more about). This was frustrating as I needed to know more about them to select or increase. Oh, I found out while transfering the data from the worksheet to the character sheet that determination and spacehand were skill clusters that I could have selected something specific in. Too late now.

While this was an interesting dip into the pool and I did read some of the game lore that was in the book (and there was a lot), I really don’t know if I’d play this game. I wouldn’t turn down an offer, but if anyone is going to have a game going, I’m expecting it to be the latest version of the Traveller RPG series.

Additional Notes:

Narak on BlueSky had created an entry using the Teenagers from Outer Space RPG. I got into a discussion with this person since I had used this system in last year’s challenge. They said “It seems like it be a great game to bust out for a silly gamenight, maybe between story arc of a serious campaign. It was fun lightweight character to build in any case! Kind of a less random, less shameful Maid RPG.” I had never heard of Maid RPG. Should I look in on it? Or is it something that I should avoid?

Coming Up Next:

OGL Wild West

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

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