
Who are you going to call for the Day 20 entry in the 2026 #Character Creation Challenge? Um…. not who you think you’re gonna call. Today I am using vs. Ghosts. This is using a system called the VsM Engine that has been used in several small publications covering a variety of genres. I was actually wondering which one I was going to use for the challenge. When I thought about it, doing a game with the Ghostbusters serial numbers filed off sounded like fun.
The PDF that I own has 64 pages in it. The character sheet is only one page and looks pretty simple. Simple is very good for some types of games so let’s see if this makes sense. The character creation steps are presented on page 5. The first step is to pick a name and the book states you can pick something boring or something fun. So I’m going with Professor Proton. Because why not?
Next we write a Bio. Sure since we are keeping it silly. Professor Proton, is not really a professor. He just thinks he is. He may, or may not, have escaped from a certain type of hospital. He needs to stay out in order to continue his research to prove that the supernatural things he has seen really exists. Let’s run with that.
There are five attributes in vs Ghosts. Offense, Defense, Mental, Physical and Investigation. The first two have to do with combat. Mental covers knowledge, willpower or intelligence. Physical is self-explanatory and Investigation allows the character to look stuff out-of-the ordinary (aka clues). I’m given the point values of 6, 4, 4, 3 and 3 to assign as I see fit. Well this guy is more of a egghead than a body builder, so I put the points where I saw fit.
Now I have to choose Professor Proton’s gimmicks. There are good and bad gimmicks. For each good one I select, I also have to take a bad one and the game suggests just taking one of each. I’m going to go with Lucky (he’s been able to give them the slip so far) and Nemesis (those men in the white coats that keep popping up at the most in-opportune time).
The last two steps are recording the character’s Health and Traits. Since I didn’t take any gimmicks that alter it, Professor Proton’s health is 10 and traits are just things like appearance, personality quirks, etc. Apparently you don’t write down any equipment now (even though there is a space for it on the sheet) as it is acquired at the beginning of the gaming session. This is done by drawing cards and looking at the value of the card itself. Apparently no dice are used, just cards. When taking an action in the game, you draw the number of cards equal to the attribute used and compare the highest card value against a target number. I could use my 20-in-One Card Deck by Precis Intermedia that I picked up after I saw a GM use it at a SaltCON.

Afterthoughts:
The character creation was simple. The system seems simple. This could be easily used for a pick up game or a one-shot at a convention. Some of the other VsM games that I could have used instead of this one included vs Assassins, vs Empire, vs Pirates, vs Dragons, vs Moon Men and vs Wastelands.
Additional Notes:
I’m still looking for any blogs that are participating in the 2026 #Character Creation Challenge that I may have missed. Please let me know if you come across any of them. I’d love to give them some love for taking part of the challenge.
Got some family stuff coming up over the next few days. I hope that I’ve got my ducks in a row to get all of my posts up. But if I miss a day, I’ll try to get it up as soon as I can.
Coming Up Next:
Underhaven
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