The Far Trek Role Playing Game is a fan-created system based off of the Microlite inspired “Where No Man Has Gone Before 2.0” game. As someone who loves Star Trek and is inspired by the creativity of other fans, this game interested me greatly. I wanted to see how they had put this together as everyone seems to put their own spin on the game. I was lucky to be able to purchase the book seen in the photo at one of the few limited time no-profit to the author print runs. Unfortunately he has stopped the sales of all printed projects and updates to the website, but left the site up for anyone who wished to download a PDF copy of the rules at no cost.
The game is using the Three D system composing of 3d6 die rolls when determining if an action failed or succeeded. Attributes can add modifiers to the roll. Far Trek primarily focuses on the 5-Year mission era of the USS Enterprise, NCC-1701 seen in Star Trek: The Original Series. There is some cross over into The Animated Series and the early movies, but fans of the other Star Trek series will not find their favorite races and ships represented here. However there are guidelines for converting FASA materials over to Far Trek as well as details on creating your own races. The game is a virtual sandbox. One final note before creating Tav, my Tellarite Engineer, there is an active message board for fans of Classic Trek games at Old School Trek. They talk about Far Trek, WNMHGB, FASA and other Star Trek RPGs.
Characters in Far Trek have four attributes which are pretty self explanatory. Strength (ST), Dexterity (DX), Intelligence (IQ) and Charisma (CA). Players roll 3d6 and compare the sum to a chart which tells you the Attribute Value. This value is what you will use on your various test rolls. Each race has pluses and minuses to the Attribute Values that you apply for your final score. Tav ended up with the following Attribute Values. ST: +2, DX: +1, IQ: 0, CA: 0. The base movement (MA) for characters is 50 feet in a five second turn and you add 10 feet for every DX modifier. So my Tellarite’s MA is 60.
An interesting tidbit about the Far Trek system, there are no hit points. Unless it’s dramatic, the main characters cannot die. They can be knocked unconscious, but they won’t be dead. If you are hit in combat your character must pass a Static Test by rolling 3d6+ ST bonus to beat a target number (which raises each time you are hit in combat). Armor (natural or worn) can be added to this test roll. The game makes note that this rule does not apply to expendable crew members (uh… what color of shirt am I wearing?) or the cinematic vanquishing of foes.
I like the fact that the character classes in Far Trek are Gold Shirts (Command, Helmsman, Navigators, etc.), Blue Shirts (Medical & Sciences) or Red Shirts (Communications, Engineering & Security). There is also an expansion that adds Green Shirts (Marines), Merchants, Special Citizens (Diplomats and the like), and even creation rules for Klingon and Romulan characters if you fancy a campaign in those empires. As I mentioned before, Tav will be an Engineer. This gives me access to the General Skills and the Red Shirt Skills. I have eight points to assign to a skill with no skill having more than 2 points. Skill points only give me a bonus when rolling a test using that skill. Tav can still operate the ship sensors, he just won’t have a bonus when makes the test roll. I picked the skills I thought a good Starfleet engineer would need.
Characters in Far Trek also get two Talents. These can either be class specific or from a general pool. I chuckled when I saw that Catch Phrase was one of the talents (“Damn it Jim, I’m a Doctor not a…”). I selected Jury Rig and Worried Engineer which I felt were needed for an engineer on a starship. I also marked down that I had 1 Fate Point which I could use to alter certain rolls or results at certain times in the game. Lt. Commander Tav was ready to fulfill his duties on the Saladin-class destroyer USS Nelson NCC-546. The character sheet is posted below.
When I first read the rule about characters not dying, it made me raise an eyebrow. Would players take advantage of the fact that their character wouldn’t die and play a little recklessly? But on the other hand, I’ve seen some players be too cautious because they didn’t want their character to die. I think this rule could work with a good Referee. Other than that one thing, the system seemed simple and straight forward. I could very easily see myself playing this system. But I’d probably want to expand it to include material from the other Star Trek series.
I couldn’t find any other character sheets for this game. They all had multiple characters on them. If I was to participate in a campaign with this system, I’d probably create a different character sheet that met the needs of the game.
I was able to track down another blog of a gamer participating in the Character Creation Challenge. It has been added to the list of links on the CCC site. I am still looking for more. If I don’t have your site linked, please email me Carl (at) TardisCaptain.com.
Coming Up Next:
Star Wars by West End Games