Last year during a sale on DriveThruRPG I picked up a copy of Tiny Dungeon 2nd Edition just in time for the 2022 Character Creation Challenge. So I used it and was pretty impressed with the system. Gallant Knight Games had released several “Tiny” RPG books covering different genres. When some of them went on sale last year, I picked them up as well allowing me to use another one for the 2023 challenge. So for day 4 I selected the espionage game, Tiny Spies.
The superspy creation rules start on page 16. The first to select the archetype of the character you are going to play. These are like character classes and consist of Agent (solo spy), Face (confidence man), Driver (vehicle expert), Hacker (tech expert) and Soldier (tough guy). Since I’m only creating one character instead of a team, I’m going to select Agent. This earns me 6 hit points and an additional trait (usually a character starts with three, but the agent is more well-rounded). Traits are specialties that your character is really good at. Being a superspy, I thought the character should have Agile Defense, Charismatic, Eidetic Memory and Perceptive. The next item to select is the weapons proficiency. Being someone who needs to blend in, I selected Light Ranged thinking he would be a marksman with a pistol that he could keep hidden under his jacket. There is a background trait that I need to select. This is the experience that the character learned before they became an agent. Out of the seven available, I selected Analyst. The character was good with putting two and two together which originally got him a job with a shipping company. This assisted him when he was recruited as an agent for UNITY. The last step was to select a Belief. This is a simple statement that is a core of your character. There were six examples listed and from those I selected “Someone Has To Do It.” I figured he had put some puzzle pieces together and realized that he had to help make sure that things didn’t get worse.
So that was all that was on the character creation steps. I came up with the name of Daniel Drake. Drake was a suave looking gentleman but very determined to accomplish his mission. The equipment section describes to the GM how they could handle the allocation of gear and vehicles to the agents. Since Drake is a member of UNITY, he would obtain his gear from the Santa and the Toymaker Division. I did write down a few sample items to help fill out the character sheet. I’m going to declare this character done.
Afterthoughts:
Just as Tiny Dunegeons was simplistic and rules light, Tiny Spies is the same. The system sounds pretty upfront and easy to learn. I’d love to run or participate in a couple of one-shots to see how the system really works out. Especially the interesting chase rules.
I could see myself homebrewing for this game.
Additional Notes:
I would like to thank everyone who has been linking back to my website. It’s not required, but very much appreciated. I’ve noticed a lot of participants no only on the message boards but on social media as well.
Please let me know if I’m missing a website on the Character Creation Challenge section of the website. If you are thinking of starting now, you can do so.
Coming Up Next:
Swashbuckling Adventures
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