
And with this entry, the first week is in the bag. For Day 7 of the 2026 #Character Creation Challenge I’m using a game that I picked up as a thank you gift at SaltCON. Attack from Space an RPG by Kris & Friends. The way he explains it, this game was inspired by the random drawings he use to doodle in his notebook while in school during the 80s. After a Kickstarter campaign, the designer made the game and had a ton of artists send in doodles for it. This is a game where aliens attack a medieval kingdom and the players have to bring their knights to the table. I was given both the standard and ditto edition. The standard has more artwork in it, the ditto edition is more focused on just the rules.
There are three attributes and three qualities that each knight has. The attributes are Slash, Thrust and Parry. These represent the powerful actions, fast actions or precise actions of the character. Blood, Valor and Weird are the three qualities which represent health, determination and mental resistance. Then the knight has skills and equipment. The basics of the game is that when the knight wants to do something, they roll the bones (D6s) equal to the number in the attribute score. Then they keep the single highest result, the higher the roll, the better the result.
So, creating a knight has six steps. 1- Choose a class, 2- Train your knight, 3- Define your qualities, 4- Equip your knight, 5- Visit the armory and 6- Tell your story.
Classes: There are four classes of knights. Arrow (shoots arrows), Axe (tank that smashes things), Saddle (speed and a lance) and Sword (all around effectiveness). Each class comes with a different set of skills plus upgrade options when they gain experience. I think I’m going to go with simple and use the sword class. I wrote down the skills listed in the book.
Training: I’m instructed to add 1 to each attribute. Then I have 4 more points to spread between them (no attribute higher than 4).
Qualities: Each quality starts with a score of 2 (other than Weird which is 0). I have 8 points to spread across these, but it was advised the first two would be more beneficial.
Equip: I’m instructed to select two equipment items from the list. There is also an option to randomly roll for them. Ya know what, yea let’s see what the SaltCON dice say. Heh, a Tinder Box and a Bone Fishhook and Line. Better than I was expecting. I could have ended up with a copy of Wizard Magazine or Mustache Wax.
Armory: Ok, so we pick a primary weapon, some armor and a back up weapon. I’m going with the Longsword for the primary. Chain for the armor and a throwing axe for the backup.
Story: Name your knight. I dub thee Sir Reginald the Fourth. Pick or randomly roll some heraldry (The roll resulted in a bear. Actually that sounds kewl). As for any type of backstory, he comes from a long line of knights and wants to father Sir Reginald the Fifth. Gaining notoriety will help him get the best lady of the court to fulfill this sacred duty. Yea, that’s the ticket.
And we’re done, I transfered everything over to the character sheet and scanned it here to give the post a little bit more flavor. I hope you enjoy it.

Afterthoughts:
I picked this game to use today because I thought it would be a quick and easy creation on one of my busy days. And it was. It sounds like a silly game that could last a session or two with the right group of people. I’ve already got my games scheduled for SaltCON-Spring, but who knows, this could be my silly game for one of the next two SaltCONs after that. Anyone want to come try it out?
Additional Notes:
I was able to add a bunch of message boards to the list of links. Thanks to Thorr-Kan for attempting to get other message boards involved.
I received some feedback on my Dungeons and Dragons Rules Cyclopedia entry. Apparently each character also has a wrestling skill that I forgot to add. Also if the free Wrath of the Immortals supplement is used, then the character can also get special abilities depending upon their deity.
Coming Up Next:
Rebel Scum
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