Posted in: Character Creation Challenge, Doctor Who, Role Playing Games, Science Fiction

Character Creation Challenge Day 18: Doctor Who Role Playing Game

Character Creation Challenge Day 18

As you can tell from the title of this Blog of Holding, I am a big Doctor Who fan. I remember playing the Doctor Who Role Playing Game by FASA with my friends in the 90’s. I remember even running a game. However it has been a LONG time since I even looked at the rules that I hardly remember anything at all. So this entry into the Character Creation Challenge is almost like reading it again for the first time. Unfortunately there hasn’t been any opportunity to participate in an RPG session lately. One friend still uses the name of her Gallifreyan character as a nickname. Hi Agiani.

When this game was published, the Gallifreyans did not allow for interference in other worlds. This made The Doctor a bit of a renegade with the leaders of his people. To get around this in the game, characters could be Gallifreyans or companions participating in a group called the Celestial Intervention Agency (CIA). The agents in this rogue organization battle against the threats of Daleks, Cybermen and dozens other aggressive species across space and time.

Since I’ve never made a Time Lord character, the character that goes by the name The Barron. His birth name is Redbronovurudu, but that was too hard to pronounce by his Human companion. “Red what? Like Red Baron?” “Oh.. The Baron, I like that. It sounds very noble.”

There are six mental and physical attributes in the Doctor Who Role Playing Game. Strength (STR), Endurance (END), Dexterity (DEX), Charisma (CHA), Mentality (MNT) and Intuition (ITN). Attribute scores range from 1-30 (with 30 being the best) but they are also listed at Attribute Performance Levels. Level I is Handicapped. Level II is Untrained. Level III is Basic Performance. Level IV is Average Performance. Level V is Professional Performance. Level VI is Expert Performance and the last performance of Mastery is Level VII. Characters will also have Special Abilities and Skills. The skills, like Attributes, range 1-30 and have their own I-VII proficiency ratings from Unskilled to Mastery.

Your character’s initial attribute scores start at 6. To find out how many points are in your attribute point fund, roll 2d6+36. I ended up with 43 points to spend. The Baron was a Researcher in the Grand Library of Gallifrey before he unexpectedly found himself traveling the universe. So I gave him higher scores in the CHA, MNT and INT scores. They are as follows: ST: 10 (Level IV), END: 13 (Level IV), DEX: 10 (Level IV), CHA: 15 (Level V), MNT: 15 (Level V), INT: 16 (Level V). During the character creation process, a 3d6 die roll determines if your character has a special ability, and what it is if present. My roll ended up earning a Luck special ability. This added 5 to my INT making it 12 (Level VI). Endurance rates for health was quickly discovered and written down.

Like the FASA Star Trek Role Playing Game, there is a large number of skills used in the game. This skill system in the character creation process was… ugh. After reading through the books several times I finally just selected some skills I thought a brainy guy would have (with some skills he would have needed in the field without getting greedy) and not worry about points. This is probably a section that I would have needed an experienced GM to explain things to me. I then decided to wrap it up and scan the character sheet.

The Baron Character Sheet

Afterthoughts:

The character creation process is explained in the middle of the Player’s Manual after they have explained the items that go into a character and a short story with play examples. The rules talks about selecting a race, but there are no stat adjustments for the two races playable in the game (Human or Gallifreyean).

The books kept switching between the use of INT and ITN. This must have slipped through the editing process.

The Game Operations Manual had a section on Judging Character Creation. I had to refer to it in order to get some of the numbers needed in the character creation process. The section for determining skills was needlessly complicated and it took several read through to understand it all (I think). I understood that skill points from one attribute would purchase more skills that fell under that attribute (Higher STR score made it easier to buy STR based skills), but the way it was processed was just overly complex. There could have been a better way to figure these out.

If I recall correctly, we used pre-generated characters when we played this game. After going through this process, I can see why. I think this is the first day I got frustrated and ended the process.

Additional Notes:

I’m still looking for more blogs or message boards of people participating in the Character Creation Process.

Coming Up Next:

Tall Tales BX

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

Character Creation Challenge Day 5: Frontier Space

Creation Challenge Day 5

If FrontierSpace gives you the same vibes as Star Frontiers, that’s because the designer was a big fan of the Star Frontiers game. However this is not a retro-clone. Far from it actually. It has it’s own universe and a very interesting D100 based system that has intrigued me. Your character has a set of abilities and skills and the referee determines what combination of the two you need to combine to come up with your target score to roll under to succeed. This was the first time I had seen this style (I saw this game just before Star Trek Adventures was released) and it made sense. Not only did I have to buy the PDFs from DriveThruRPG from DwD Studios, but I’ve been buying the community created content that DwD allows in the game license. I could very easily see myself creating material for this game.

As mentioned above, the abilities that a character possesses is Strength (STR), Agility (AGL), Coordination (CRD), Perception (PER), Intelligence (INT) and Willpower (WIL). You rolled two d10s and added the two together and consulted a table to come up with the score. Instead of taking the rolls in order, you found out the scores and then elected which ability to put them into. The race you select for your character may add or subtract from these scores. I decided that Gax, a member of the Novim race, would have the following ability scores (these have been adjusted for the racial modifiers). STR: 65, AGL: 65, CRD: 60, PER: 55, INT: 50, WIL: 45.

Next the skills may seem a little weird. A score of zero means that you are trained in that skill and your character has overcome any of the negative modifiers from not being proficient in that skill. A -5 or -10 score means that you know something about that particular skill. If you get into the positive modifiers, you are an expert in that skill. Any untrained skills are basically -20. The RAW instructed me to select one skill that is of primary importance to what I wanted my character to be. That would have a score of zero. Two other skills can be selected to have a -10 modifier. Everything else would be unskilled. The skills are Academic, Artist, Commander, Diplomat, Explorer, Marksman, Medic, Pilot, Scientist, Technician, Thief and Warrior. I decided that Gax would be a good at flying ships, I put his Pilot score at 0. Being a member of a mercenary group he should also be good at Marksman and Warrior which I marked down at -10 each. Thus if the Referee stated that I needed to make a check for flying through an asteroid field, I he could tell me to make a roll for my AGL+Pilot (65+0) for my target number of 65. If I rolled less than this on percentile dice, I would succeed in my task.

I continued to write down my stats based off the Novim race. One of these is determining which Ark I came from. The Novims were genetically engineered as a slave race that escaped from their masters in Arks. Members of each Ark generated certain tendencies that would be beneficial to the character. Gax came from the Anthem Ark which gave him the ability to heal 3 BP (body points) per day instead of 1 with no scarring.

The character creation process has you select a personality such as a moral code and descriptors. If you role-played within your character’s personality, you could earn additional developmental points (DP) for the session. For the moral code I selected Honorable (Very) and for the two descriptors I selected “I do the job I was paid for” and for the second one I rolled for a random one from the list provided and got “Delusional belief in the supernatural”. I wonder how a member of a cloned race got that one.

For equipment, luckily there is a standard equipment pack and this counts towards two of my six items granted to me durring the character creation process. I also selected a Security Ballistic suit, an enviro suit, a monoknife and an auto-pistol. I filled in the items and tallied up my character’s body points, melee damage bonus, ranged damage bonus, movement and initiative. I only earned one destiny point that I could use durring the game to change a result. Here is the final character sheet which I believe I filled out correctly.

Character sheet for Gax
Character sheet for Gax page 2

Afterthoughts:

This system looks pretty simple and quick to pick up. It’s been a while since I’ve read the entire book, but just going through the character creation process was pretty straight forward. It also looks like the system is set up to be used in a sandbox for homebrewers. I just wish the company could come out with additional supplements to flesh out some other ideas. I could see myself playing this RPG.

Additional Notes:

I found a couple more blogs with people participating in the Character Creation Challenge. I’ve added the links to the page. I would also like to give a big thank you to the visitor who clicked on one of my DriveThruRPG links and purchased a lot of games. I get a little kick back from this that will be used to purchase additional games for future reviews.

Coming Up Next:

Gangbusters B/X by OSR.

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