Tavern is the Day 3 topic for RPGaDAY 2025 Challenge and I think this is a good one. The common thread of taverns with roleplaying games is the “you all meet up at the tavern for the start of the adventure.” Well taverns can be a bit more than that. They can be a home base of operations such as the Inn of the Crescent Moon seen in the Advanced Dungeons and Dragons comics from DC Comics, a common gathering place for the community such as Quark’s Bar on Deep Space Nine, a place to find transport such as the Mos Eisley Cantina or just a place to pick a fight…
“Funny, sir, how you always seem to find yourself in an Alliance-friendly bar, come U-Day, lookin’ for a quiet drink.” Zoe- The Train Job, Firefly episode 2
Taverns, bars, inns, etc. can be used as plot points in may different roleplaying games or stories. A place to find a contact or pass on information. Especially if it’s a last minute option for the GM to use. Just in case you suddenly find yourself in need of a name for that shady little dive the players find themselves in, here are some random tavern names.
Fantasy Taverns-
The Silver Stag
The Soot and Song
The Broken Tankard
The Rusted Crown
The One-Eyed Owl
The Whispering Mug
The Moonspindle Inn
The Wyrm and Whistle
The Laughing Lich
The Barrel and Brimstone
The Hearthless Flame
The Twisted Oak
The Sly Fox and Fowl
The Emerald Lute
The Crooked Lantern
The Grinning Gargoyle
The Copper Cauldron
The Wand and Wagon
The Hollow Helm
The Scarlet Manticore
1920’s Speakeasies-
The Velvet Valve
The Blind Canary
The Whispering Flask
The Garter Grip
Club Hush
The Gilded Ghost
The Gin Mill Grin
The Clover Club
The Cat’s Meow
The Backdoor Saint
The Brass Button
The Crooked Ace
The Cinder Lounge
The Owl and Hourglass
The Silver Stitch
The Blue Note Bunker
The Dizzy Duchess
The Blind Ledger
The Staggering Dame
The Clockwork Coda
Space Bars-
The Nebula’s Kiss
The Black Hole Saloon
The Cyro Leak
The Void Cantina
The Binary Shot
The Dockside Drift
The Event Horizon
The Crater and Cask
The Proton Parlor
The Ion Ivy
The Comet and Coil
The Blacklight Bazaar
The Tachyon Tap
The Gravity Well
The Chrome Chimera
The Red Shift
The Wreck Deck
The Quantum Mule
The Circuit Inn
The Infinite Happy Hour
Western Saloons-
The Rusted Spur
The Dusty Deputy
Cactus Canteen
The Whiskey Widow
The Silver Saddle
The Golden Rattlesnake
The Crooked Trail Saloon
The Tin Horn Tavern
The Red Mesa Saloon
The Prairie Rose
The Dry Gulch Tavern
The Coyote’s Cry
The Spittoon and Sparrow
The Gold Tooth Tavern
The Bootjack Burrow
The Hangman’s Harmony
The Devil’s Draw
The Brass Rail
The Blind Bear
The Lone Star Hollow
What adventures have you had in a tavern? Is there a better name of a bar that you’d add to the list? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
For Day 2 of the RPGaDAY 2025 Challenge our prompt is…. Prompt? Uh… yea. Let’s give it a twist instead by designing a sci-fi engineering tool for characters to use. I’m keeping this system agnostic so you can drop it into any science fiction roleplaying game.
Here is one of the new items presented in the Engineering Section of Issue 39,247 of the Spacers Catalog and Bargain Basement Yearly by Crapola Inc.
Introducing the Mark IV version of the Programmable Reconfigurable On-demand Multi-function Portable Tool or P.R.O.M.P.T. for short. Designed by the team of Allyce, Auroro and Noxx who had previously developed the Neural Duct Tape and the Tachyon Muffler.
The Mark IV P.R.O.M.P.T. has three times the battery length of the Mark III and re-charges 27% faster from a standard interface power port. The memory has been increased to include 95 more common and exotic engineering tools which become instantly available from it’s short-range programmable matter paddle field. Just use your P.R.O.M.P.T. to scan the engineering challenge and the hand-held device will present three possible engineering tools extruding from the top of the device to assist the engineer with their duties.
So how much would you pay for this? Well before you answer, there’s more. Now the Mark IV P.R.O.M.P.T. can link up with other Mark IV devices to coordinate repair efforts. Tired of filing those pesky engineering reports? The Mark IV is now Interstellar Organization for Standardization Alpha-60009 certified so it can link up with your primary shipboard computer. This allows your engineer to provide exact reports on the repair jobs and close the assigned duty tickets upon completion.
Mark IV P.R.O.M.P.T. Statistics: Weight- 200 grams Length- 24 cm * Width- 12 cm * Programmable Matter Extension Length- 1-8 cm Battery Life Constant Use- 59 days Standard Use- 128 days Internal Processor- Holly V Pro Maximum Programmable Matter Tool Storage Limit- 287 ISO Alpha-60009 Certified HBZZ Cybersecurity Enabled
Interested in expanding your engineering toolbox? Authorized accounts can order directly from the catalog or by visiting one of Crapola Inc.’s many retail locations on Earth, Neptune, Venus, Ganymede and Titan. And remember, if we don’t sell it, then it’s not Crapola!
The art was last minute as the idea struck me today. Did this entry bring a smile to your face while reading it? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
Welcome to the month of August. I didn’t get a chance to do a “Prepping for…” blog post (damn real life getting in the way) but I’m planning to participate in the RPGaDAY 2025 Challenge as coordinated by David F. Chapman. As you can see in the image above, there are 31 different topics to inspire discussion. There are also additional Questions, Moods and Subjects. I might use these if the topic fails to get my fingers typing. This morning I’ve had a chance to read a few other blog posts that were participating and I think it triggered some ideas in my brain. So, without further adieu, here is my first entry.
Patron: For some, this term evokes the Warlock Class from the fifth edition of Dungeons and Dragons. A spell-caster has a pact with some sort of patron that provides them with the power to use as they see fit. Another use of the term Patron is the subscription service that I see advertised on various websites, podcasts, blogs and videographers. I haven’t really used this service as a sender or a receiver. What are your impressions of this? The Merriam-Webster dictionary tells us that a patron can be a special guardian, protector or supporter.
The inspiration that hit me while reading the other entries was the player character being a patron. Not just giving someone else ‘power’ but more like a mentor position. Consider the following ideas:
The Wanna-Be Magician: What if a mid-to-high level non-Warlock magic-user suddenly found out that someone wants to learn the ways of sorcery (or Jedi powers) from them? Perhaps this person was assigned to them by a guild or magic school so they couldn’t just dismiss the person outright. Perhaps this apprentice could be an eager beaver wanting to impress their superiors, a brat of a rich family who thinks that they are already destined for greatness, someone scared of the powers they might obtain, etc. The NPC options are endless and could make for an interesting addition to a mid-to-high level magic-user.
The Voices in my Head: I’ve thought about springing this on players previously, but it never came up in a scenario that it could be properly role-played. The player character (could be any genre) reaches for an ancient artifact, statue, scroll, tchotchke and gets an electric shock. When they recover, they can hear a voice in their head of a long lost archeologist/wizard/supernatural being/etc. that only they can hear. I wanted to have this happen to a strong non-learning character (barbarian, mercenary, etc.) on purpose. Perhaps they felt the stronger character would protect their conscious/spirit/??? and help them achieve their goals. Not following the instructions of the voice, could lead to madness, but the voice could be helpful in sticky situations.
The Next Next Generation: For Star Trek Adventures or any space opera style game with a structured fleet, the characters could be assigned a junior officer that they need to mentor. Like the Command Training Program or younger Ensigns asking Lieutenants for help as seen on Star Trek: Lower Decks. Space navies always need to have officers fresh out of the academy mentored by seasoned officers in real-world scenarios.
Training the Peaceful Villagers:“Across that valley lies an army of darkness such as mankind has never seen. The only thing between them and total victory is this pathetic pocket of resistance. Without a leader, without a plan. Into this bleak arena steps a man, the man for the moment.” Rimmer- Meltdown, Red Dwarf Series IV, Episode 6. The characters can be samurai, gunfighters or even an obnoxious, trumped-up, farty little smeghead who need to train a group of common people into a fighting force. They may not be much of a fighting force, but with the character’s help, they just might pull it off. And who knows, if they survive, perhaps they will want to become followers of the seven… err… characters.
Are there other ideas? Did I miss a possible patron opportunity to put the characters into? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
I’m writing this the day after SaltCON-Summer 2025. Let’s just say I’m really happy that I was smart enough to take the Monday after the convention off. It gave me a chance to not only unwind from the very busy weekend, but get somethings done that I usually do on Saturday or Sunday to prep for my next week. I’m also very happy for the time I spent at the convention. Thank you to those who gave me hugs. I hope you realize how much this is helping me keep my spirits up. I also had one of my readers come up and tell me that he enjoyed my blog posts. Thank you. I know that recent posts have been rare, but I’m going to keep going. I do have plans to participate in the upcoming RPGaDAY 2025 activity this August. I also still owe you guys different reviews and first-looks at some of the KickStarter rewards that I’ve received.
As you can see from the loot photo above, I was able to pick up a few items. SaltCON has always had a good t-shirt design for each event. This year seems to be following the cyberpunk genre. I had some money to pick up both the current con shirt, but the spring shirt as well that I missed out on a few months ago. One of the nice things that SaltCON does is sell the older con shirts at a discount. When I picked up my badge, I was notified that I was one of the random winners of the game giveaway. Out of the two possible options, Chicken Time Warp sounded like fun. And since it was the size of a deck of cards, it wouldn’t take up too much room in my convention backpack. There was a dealer that had a sale on geeky pins, I picked up some that said “Dungeon Master”, “I’m not procrastinating, I’m doing side quests”, “Sarcasm +5” and “I don’t have any ducks in a row. I have squirrels and they are at a rave.” I also received a couple of thank you prizes for running games that included the RPG Attack from Space (medieval knights vs. invading aliens from outer space) and a mug that says “DnD Diplomacy, Persuasion, Deception, Intimidation, FIREBALL.” I’ll be using the mug for my end-of-day sleepytime tea and I’ll be using Attack from Space as one of my entries in the 2026 Character Creation Challenge.
Posters made by the con to advertise my games.
I was scheduled to run three games at SaltCON-Summer 2025. I’m not sure if it was karma for dropping out of some games at the spring event, or if I simply waited too long to submit my events and got stuck with bad time slots—but unfortunately, no one showed up for my Basic Fantasy and Teenagers from Outerspace sessions. I did get a chance to run the TfOS game at The Queen’s Realm a few weeks ago (in preparation for the con) but I also put a lot of effort into the home-brewed Basic Fantasy adventure. So I may make another attempt with one or both games at a future convention.
The Star Trek Adventures 2nd Edition game. Let’s just say that the players and I were laughing and having a very good time with the scenario. Probably one of the best one-shots that I’ve ran in quite some time. We even ended up with a “There I was…” type of story out of it. Long story short, the players were disguised on a planet with a pre-warp civilization. The Prime Directive was in full effect, but the players had found themselves in a dangerous situation where the villagers were chasing some of them. One player hid in a merchant’s shop and wanted to use his back door. The merchant, wanting to make a sale, said that he was willing to allow paying customers slip out the back door. The character had not thought to bring any of the local currency with them when they went into the village, so he accepted the offer to trade his hat, for one of the agrarian level hand tools. The moment he had made the exchange, I spent a level of threat and reminded him that the hat had been replicated with his advanced technology. While it was an imitation of the local headgear the natives wore, it wasn’t the same material. There was another PC in the store with him so he couldn’t just say he had lost it. This put the player in a panic and we ended up spending an extra amount of time over this one plot point and the hand-wringing it brought about. Was this a violation of the Prime Directive like Dr. McCoy leaving his communicator behind on Sigma Iotia II? When they rejoined the Commander leading the expedition, I did give him a chance to notice the missing headgear, which he did which lead to further awkward. When the game was over and I asked for feedback from the players, one of the first-time players said he was glad that I had used the threat in-game currency (which I had on several different times) to spice up the scenario. Some of these I only came up with on the fly during the course of play. Another first-time player stated he now needed to go out and pick up the core rulebook because of how much fun he had. Had there been a merchant at the con selling books for the games being run, they would have made a sale. Jim J, if you or any of your team are reading this, just know that the first time players picked up the system very easily and had a great time around the table playing your game.
Some of the characters I played this weekend.
For the first time ever, all of the games that I participated in as a player was completely new to me. Usually I just try to get one or two in so I can try out different systems. Two of the games were played with the actual designers who had attended to show off their works.
Shadowdark: This was an interesting game since we were playing zero-level characters in a funnel similar to the kind I experienced in Dungeon Crawl Classics. Every single one of my randomly pulled characters only had one hit point, so I went through a stack of them trying to get out. What made this D20 clone interesting is that none of the PC races had any type of infravision or dark vision. So if our light source went out, we were at a disadvantage. The timer would run in real time and to demonstrate this, an hourglass was placed on the table that would match one hour. This made for a very interesting scenario that I’m glad that I tried out. I wouldn’t turn down a Shadowdark session if an invite was extended and I’m interested in seeing the character creation rules.
Pirate Borg: Another game that I’ve been hearing a lot about and that I’m hoping I can pick up for a future Character Creation Challenge. Ran by the same GM who ran the Shadowdark game earlier. The character was higher than level 0, and thus a little bit more hardier. All of the players got into the pirate theme of the game (one even kept talking with a Jersey accent the entire time) which added to the enjoyment. One of the players ended up getting killed at the very last second of the game which showed me how weird this game could be. Again, I wouldn’t turn down a chance to play it again.
Untold: This is a fantasy game that uses D12s. A LOT of D12s. It kind of reminded me of the 2d20 system where you have target numbers based off of skills and attributes, but you had to roll over the target number. Which wasn’t easy to do sometimes. I played a barbarian so I didn’t get a chance to try the unusual magic system, but it wasn’t Vancian. It was interesting to try the game and a lot of players got into their characters. This was one of the creator run sessions.
EverReach: This is a science fiction/cyberpunkish game with the designer of the game. The system was pretty easy to follow along as it only used D6s with the ability to swap out one of the D6s rolled (by the player or GM). We played an independent crew that was hired by a corporation to perform a smash and grab. As the players, we spent the bulk of the session planning out the heist and bouncing ideas off of each other. How were we going to get past the defenses and neutralize the third-party gang hired to protect the server we were after? How were we going to extract ourselves? Because we did a bunch of planning (something I had experienced in a past Spycraft game) there wasn’t a lot of rolling until the very end. So I got a little taste of it. But I’m going to be doing a deeper dig on this game as a review in a future blog post.
The Expanse: So I had only seen the pilot episode of this hard sci-fi TV series, but it turns out the game is based off of the books (it’s a rights thing). So there was still a lot of explaining to the newbies at the table like myself. There were different factions controlling different parts of the Sol System and there was no FTL in this universe. The main reason I wanted to play this game is to try the Age System that comes up in Fantasy Age and Modern Age. The dice roll mechanics was easy to get down, but there were pages and pages of stunts that each character could pull from when they ended up with special Stunt Points. So we were continuously looking through these pages to see what fit the situation we currently found ourselves in. In the end, we completed the mission in style due to these stunt points, but I’m going to have to go back and take a deeper dive into the Age books that I own to see if I’d want to do anything further with this system. Something I don’t know if I would have noticed without getting my hands dirty with it.
So in conclusion, I had a ton of fun (again) at SaltCON. Yes, the summer event is smaller than the spring one. But there were a couple of temping RPG pickups at the swap meet and game exchange. If there is a regular RPG book seller who’s looking for a market, this convention could easily make you a lot of sales especially if you had the books for the games being run at the con. As I was writing this blog post, one of the con-organizers posted on FaceBook that this had been the highest attended SaltCON-Summer ever. Once again, a big shout-out should go to the other attendees, volunteers and organizers for putting this together. As someone who has retired from the con-chair business, I know how much effort is put into these events. It was noticed and appreciated.
SaltCON-End of Summer is coming up on August 28-31 at the Davis Convention Center in Layton, Utah. Currently I’m planning to attend and run some RPG one-shots. Let me know if you plan to go so I can meet up with you.
Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
So another RPGaDAY challenge has come and gone and I think this is my best one yet. I think one of the biggest reasons is how I prepped for this challenge. Because I knew of my schedule with real life items, concerts and SaltCON End-of-Summer, I would prep some posts ahead of time and schedule them for posting. I had done this last year as well and I remembered how it helped me keep some of my sanity (what little there is left of it).
When I participated in last year’s RPGaDAY event, I ended up connecting with a lot of other participants on Mastodon and BlueSky. This year I experience the same phenomenon. For those of you who started following me (and also reading my blog for the first time), I thank you. The RPG with Great Writing resulted in a few responses from different people and in person at the recent SaltCON End-of-Summer.
Another thing that was successful was the feedback I received from various readers. All of them came from various social media posts. I tried to note most of them here, but I’m certain that I may have missed a few. If I didn’t mention them here, don’t worry. I did read and respond to most of them. Thank you, the interaction added to the enjoyment of the challenge.
Thank you to those who read my posts. Thank you to those who sent me feedback. And thank you to David Chapman for putting this together. I’m looking forward to the #CharacterCreationChallenge in January 2025.
Did you participate in the #RPGaDAY2024 Challenge? Did you have a favorite post of mine from the challenge? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
We made it to Day 31 of the RPGaDAY 2024 Challenge. It’s kind of a sad one in a way. The subject is Game or Gamer you miss. Unfortunately no one lives forever and I’ve lost a few friends in my life. Roger, Rex, Richard, Marcus. I miss you guys and I wish I could hear your jokes around the table again. Thankfully there are a lot of gaming buddies that I just haven’t had a chance to play with in a while who are still with us. Jeff, Gibby, Andrew, Jill, Erin, Libby, Kevin and others, if we can get anything arranged, I’d love it. Even if its on a virtual table.
As for a game that I miss, I’d love a chance to play the West End Games D6 Star Wars once again. I have many memories of past games. To try the FASA Star Trek or Doctor Who game once more would be a dream. I’d never turn down almost any variant of Dungeons and Dragons. Especially if it was an older version that I hadn’t played in quite some time. But I’d be willing to play almost any system just to hear the dice rattle on the table again.
Do you have a gamer that you miss? Is there a game you’d love to play again (even as just a one-shot)? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
On Day 30 of the RPGaDAY 2024 Challenge our topic is a person you’d like to game with. There are a lot of people that I’d like to sit at the table with and game with them. Some are various bloggers that I’ve started following after we’ve interacted online. The two that I’m going to mention now are artists and they are in no particular order.
One of them is Howard Tayler. I’ve mentioned him on my blog in several different posts. As an artist guest of honor at a convention I use to chair he drew me as the “con chair”. I also backed one of his Kickstarters for the X-Treme Dungeon Mastery 2nd Edition book that he provided the art for. He has had an RPG based off of his Schlock Mercenary comic, but I’d play in any system that was at the table.
The other artist I only know from his online persona of DysonLogos. Primarily he is a map-maker who’s work has been featured in Dungeons and Dragons, Steve Jackson Games, Kobold Press and others. Most Monday, Wednesday and Fridays he live streams his map-making on his TwitchTV channel. Not only does he play awesome music while drawing, he interacts with his viewers. This is how I found out that he read my blog when he asked a question about my Shadow Ops review I had recently posted.
With how much I’d love to game, I’m open to gaming with anyone (if we can get the dreaded schedules to line up). Is there someone that you’d love to game with? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
For Day 29 of the RPGaDAY 2024 Challenge we’ve been tasked with talking about an Awesome App for gaming. With my recent attendance and involvement with SaltCON, I just want to say how great the TableTop dot Events website is.
Primarily this website allows gaming conventions to organize their events and sell tickets to them. This includes inserting the games ran by the GMs and allowing attendees to schedule their games reserving a seat at the table. It also handles ticket sales and merch sales if needed.
Besides being easy to use on both computer and mobile browsers, I love the fact that I can download an ICS (internet calendaring and scheduling) file after I’ve got my events scheduled and I can import that into my Google calendar. Not only does it add it to the calendar, but it sets up reminders. I’ve found myself talking with friends in the hallways of the convention hall and suddenly my phone will buzz with a ten-minute reminder that a game is coming up. Very handy. As a player I can check up on favorite GMs and as a GM I can see who has signed up for my games.
When I’m scheduling my games, I can make sure to leave gaps in the schedule to grab lunch or check out the dealers room. Also since other gaming events use this same site, if I’m able to attend their convention I don’t have to sign up for a whole new system.
What awesome app have you discovered that helps with your gaming hobby? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
Almost to the end of the month with Day 28 and our topic for the RPGaDAY 2024 Challenge is Great Gamer Gadget. I wondered about this one until I realized that I hadn’t really talked about the dice tray I had picked up a few years ago at FanX 2022. I had picked it up from a local small business that had a booth at the con called Level 1 Gamers. I had also picked up a pin with the same logo. I’ve used this dice tray at several games in person and at SaltCON. Considering how many dice I’ve lost after they have fallen off of the table, this little gadget has been a lifesaver.
In a flat state for easy transport.
And all snapped up holding my North to South gaming dice.
Do you have a favorite RPG gadget that has helped you in your games? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
And here we are on Day 27 of the RPGaDAY 2024 Challenge and we’ve been asked to talk about Marvelous Miniatures. OK, confession time. I love playing around the table with a battle mat spread out a hand-drawn map and miniatures or standees representing our characters and the bad-guys we were thumping. However I’ve never been a big collector of the miniatures. I’ve got a few that I’ll show photos of in this blog post, but when it came to running a game for my daughter and her friends or GMing at SaltCON, I borrowed the collection of plastic miniatures that my DM friend has been slowly gathering for years. I’m very grateful that he’s been willing to let me use them on an odd-weekend. Another friend who participates in a few Star Trek Adventures games has a done the same thing with various Star Trek miniatures. I really need to get a better collection of my own if I’m going to GM more even if they are used for another genre than what they were created for. There were a few times that the stormtrooper minis stood in for the orcs we were fighting in our past D&D 3.5 campaign.
So for this blog entry I pulled out the two boxes of miniatures that I still had in my collection after many, many moves. I had realized when I was taking the pictures that I hadn’t opened up these boxes in years (and possibly even more than a decade). So it was interesting to look these over and handle the metal pieces again. I don’t think I painted these. I just don’t have the patience or the setup to even attempt painting. But I do admire a very well painted miniature when I see one.
Hmmm… I’m sensing a theme here with these two boxes. Both FASA and West End Games had a large number of miniatures for their respective games. The boxes are battered, but are still intact and not splitting in the corners.
Here are some of the minis that were inside the Star Trek II: The Wrath of Khan boxed set. It primarily focused on the Regular 1 space station crew. It included both characters and computers. None of them were painted.
When I opened the Star Wars box, I found this miniature still in it’s package. The plastic is brittle and cracked along the top, but still connected to the backing. I believe that I was intending to use this to represent a character in a past Dungeons and Dragons game.
In the Star Wars Bounty Hunters boxed set was these miniatures. As I mentioned above, I don’t think I painted these minis with how shaded some of them are. The big guy with the spikes (in the middle) is obviously from another set and I think the guy in gold and green is also from another manufacturer. All of the figures are loose, but I have them wrapped up in some foamy paper.
If I expand my collection of miniatures to a usable set, I’ll be sure to post about it here. Are there miniatures that you remember from your gaming sessions? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.