Posted in: Role Playing Games, Star Trek

RPGaDAY2024 Day 7: RPG with Good Form

First some feedback from my Day 5 post about RPG Writing. LexTenebris on Mastodon responded to me stating that I may be off-base in my line of thinking and that people would buy RPG books purely for the reference on the source material. He referenced some of the GURPS supplements based on licensed products. He also made an interesting comment of “There are a ton of properties that I think are interesting and would like to see someone else’s approach to translating them into a world book. Sometimes it’s purely interest, sometimes it’s because I want to see how someone else deals with a setting in the context of mechanics or a particular issue within that setting.” It spawned an entire conversation with several RPGers on Mastodon,

On my entry for Day 6 on RPGs that are easy to use, Creative Wronging on BlueSky mentioned that the Cypher System is rather easy to use once you understand their stats system. Then he recommended some OSR systems like Mausritter, Cairn or the Odd-Likes. I’ll have to check these out.

Thank you to all of my readers and a big thank you for the feedback/response. It tells me that someone is listening to my scream into the internet void. And now on with the show.

The topic for Day 7 of the RPGaDAY 2024 Challenge is “RPG with Good Form”. OK, so I had to actually look up what Good Form meant. Especially since the first thing that an online search brought up was some song that I had never heard of by an artist I never follow. So a Good Form is a “proper way of behaving.” I wonder if Mr. Chapman was wondering what systems are good? Or perhaps what RPG books flowed when reading them or looking up information? Ya know what, I’m going to go with that last one. And instead of pointing out a particular game, I’m going to stick with general items that have stood out to me when reading various RPG books.

First, I love a properly set up PDF book. If it is searchable, has links, etc. Then it can help quite a bit when quickly looking up information for a game. As I’ve mentioned before, when learning a new game I love using the dead tree version. But when homebrewing, planning a campaign, writing an article, etc., I really appreciate how the PDF options help out a lot.

A book that didn’t have good form was the first edition of the Star Trek Adventures core rulebook. I had mentioned previously how early attempts at reading the book made me want to re-write it. Well the team covering Star Trek Adventures took this to heart when releasing the second edition core rulebook and they have made a massive improvement to the form of the book and made it easier to read and use. They even included step-by-step charts for various portions of the game that have helped a lot. Here is an example, but I’m saving most of my comments about the second edition core book when I get the physical copy to review.

Let me just say “Thank you” for a chart like this.

Good charts and giving us details on how a process should work within a system is something I very much appreciate. Having created a lot of characters using the rules-as-written for the Character Creation Challenge, I’ve noticed a few times that I was wondering if had made it to the end of the creation process. Even something as simple as “Step one: do this, Step two: do this…” Referencing page numbers allows for the reader to quickly find the additional details as needed.

As I’ve mentioned before, I’ve purchased core books just because the publisher knew to put the basic system for the RPG in a quick easy-to-understand section early in the book. Quick to find, quick to show to friends, quick to help get them excited to try it out.

For core rulebooks (and I’m shocked that I have to say this) please don’t forget to include a character sheet. The bigger publishers remember this, but for some reasons the smaller publishers have overlooked this. If it’s not in your book, at least include it on your website with some other freebies to get me excited about buying the game.

The last thing that I’ll mention before I wrap up this blog post is something that I’m shocked a lot more publishers don’t do. Please include an index at the back of the book. Again when we are at the table or trying to find something for research, it’s gratifying to just open up the index and say “Oh, what I want is on page xx.”

When I sat down I didn’t think I was going to have a lot to say about today’s topic. But when I started typing, the creativity started flowing. I’ve been seeing this as well reading other entries on blog posts and social media under the hashtag #RPGaDAY2024.

Have you experienced an RPG with Good Form? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games

RPGaDAY2024 Day 6: RPG that is easy to use

And on Day 6 of the RPGaDAY 2024 Challenge we get to talk about an RPG that is easy to use. The question that came to my mind when I saw this topic is “easy to use for the player or for the GM?” So I’m going to answer this both ways.

In my RPG “career” there was Dungeons and Dragons and then there was Star Trek The Role Playing Game by FASA. Soon afterwards came the Star Wars RPG by West End Games. It used a D6 system they had previously created for Ghostbusters and it ran very quickly. Since we were playing with a lot of fans that were primarily Star Wars more than RPG, it was very easy to explain the system to them. Even to this day I have fond memories of those sessions. I used this system in the first year of the Character Creation Challenge and I’m looking forward to the new Kickstarter for the D6 second edition. The new Planet of the Apes RPG will also be using a variant of this D6 system. I’ve also thought that the D6 system would be good for a classic Battlestar Galactica RPG or a Buck Rodgers in the 25th Century RPG.

As for the easiest RPG for a GM, that is currently up in the air. I’ve ran Dungeons and Dragons, Basic Fantasy, the FASA Star Trek RPG, the Doctor Who RPG by FASA, the Decipher Star Trek RPG, Star Trek Adventures and a few others. I’ve GMed at SaltCON and for friends. But I couldn’t really point to one and say “this was easier than that one”. Monte Cook Games brags that their system, Cypher System, is the easiest to GM (and homebrew/port items into the game). But I’d have to take a deeper dive into that before deciding if that statement it true or not. I think a good GM that can think on their feet can use just about any system to it’s strengths and advantages.

What systems have you found is easiest as a player or a GM? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games

RPGaDAY2024 Day 5: RPG with great writing

An RPG with great writing is the subject for Day 5 of the RPGaDAY 2024 Challenge. That’s not surprising considering that yesterday we talked about great art.

While I had a specific example for the great art, I want to talk in general about great writing. I’ve noticed a trend with some RPG publications, especially those based on popular franchises. I’d like to remind all of the writers and publishers of one reason that your customers buy your product.

“Your customers are buying a game book, not a guide to the source material. Let me repeat that. Your customers are buying a game book, not a guide to the source material.”

-Me

I have purchased publications because in the first few pages of the book, it gives me the basic concept of the system that will be used in the game. This helps me explain to my friends how the game is played and why we should play it. When I see an RPG based of a specific IP, I worry that the first 20-80 pages will be “Well let’s tell you about the source material this game is based upon, once upon a time…”. I can read the title. I know what the source material is based on. A fan of the source material already knows this, instead they wonder how they can play the game. A fan of RPGs will be looking for the system, not the source material. Publishers are doing a dis-service to both possible customers by not getting to the point. Yes, there should be some explanation of the source material. But that can be in the later half of the book, not the first half.

Game system first, game universe second.

Now primarily this is for the core rulebooks. Adventures and most supplements tend to get to the point fairly quickly. I’ve started adding “Character creation rules start on page XX” when I write up my mini-reviews for the Character Creation Challenge to show how quickly readers will get into the meat and potatoes of the game. I know it’s not much, but I want to try.

So am I on the right track? Or do you think I’m off-base on this writing point-of-view? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Art, Role Playing Games

RPGaDAY2024 Day 4: RPG with great art

Here we are at day four of the RPGaDAY 2024 challenge and our topic is “RPG with great art.” Being the father of an artist who is trying to break into the business, this is a big topic for me. Lately there has been a rash of AI renderings (I refuse to call them art) that has been used in RPG publications. Yes they are cheap, but the old saying is “You get what you pay for”. AI renderings look plastic and uninspiring. I remember when creating a character for Vintage Space in the last Character Creation Challenge and I noted how bad the AI renderings were. They didn’t have any uniformity and just seemed to be a random jumble of bad images that didn’t fit together.

So I’m going to talk about an RPG product that I purchased specifically for the art. It was the X-Treme Dungeon Master 2nd Edition that I picked up from Kickstarter and did a review when it arrived. The book was written by Tracy & Curtis Hickman, but the artist is Howard Tayler. I’ve talked about him before on my blog when he did some personalized art for me. Howard ran a webcomic called Schlock Mercenary and was able to keep it running for twenty years. As a loyal reader, I got use to his art style. The art he created for the XDM 2nd edition book had his style, but not once did I think “oh it’s Schlock Mercenary”. He was able to make it unique, make it his, but also make it new. There were a few color pieces on the cover and just inside the front cover, but the black and white art on the inside flowed along with the subject matter being discussed. There was also a little “flip book” art at the bottom of each page. I really liked the piece where the GM is using the “theater of the mind” to describe the scene. And since a picture is worth a thousand words, here are a few photos of the book that I took just for this blog post.

Additional things about the challenge. I’ve appreciated the feedback that readers have given me on my first couple of posts. I’ve had questions about comparing different Star Trek RPG systems. I’ve also enjoyed looking up #RPGaDAY2024 on BlueSky and finding a lot of other interesting gamers to follow. If you’ve followed me back, thank you.

Is there an RPG product that you thought had really good artwork in it? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Dungeons and Dragons, Role Playing Games, Star Trek

RPGaDAY2024 Day 3: Most often played RPG

The topic for Day 3 of the RPGaDAY 2024 Challenge is “Most often played RPG”.

Spoiler alert: It’s Dungeons and Dragons version 3.5. There was a very long campaign that my friend, Jeff Sullivan, ran for me and my friends for several years. I have talked about this campaign previously in past RPGaDAY posts that talk about my favorite character, most memorable character demise and scariest game you’ve played.

So I’m going to tilt this subject on it’s side slightly. Most often RPG that I’ve GMed. Back in the mid 2000’s. The Star Trek Roleplaying Game by Decipher was the first Star Trek RPG that I played with my local Star Trek club. I was even able to GM a few sessions. I had a group of young Ensigns (the player characters) lead by an NPC Lieutenant as the CO, head to a shipyard to recover the USS Crockett for refitting just after the end of the Dominion War. Starfleet needed to pull some older, but still serviceable ships out of mothballs to rebuild the fleet and get back to the primary duty of exploring. Because the PCs got kicked off the station managing the shipyard, the team left with the Crockett before making sure the ship was ready to go. There was a very large nest of Talarian Hook Spiders that woke up from hibernation when the environmentals warmed up. As the crew tried to re-take back the ship, one of the PCs accidentally set the Lieutenant on fire who then fell in the turboshaft that they were traversing through. Luckily he survived despite being very injured. After the players recovered the ship and got to their destination, the poor Lieutenant was placed on a medical leave and eventually retired somewhere far away from the PCs. The Ensigns were assigned to the USS Crockett to investigate an unknown signal coming from an unexplored sector of space. There they encountered a band of rogue Kzintis, a planet of robots and more. One of the PCs being diplomatic with a Gorn captain gave him the impression that the word “Dude” was a universal greeting in the Human language.

What is the RPG that you’ve played the most? Was there a game that you GMed for quite a while? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Star Trek

RPGaDAY2024 Day 2: Most recently played

Well this is going to be a disappointing entry for me. For Day 2 of RPGaDAY 2024 challenge the topic is “most recent game played”. If things had gone the way I had hoped, I would be talking about the session zero of the new Castles and Crusades game that I had been invited to. The Castle Keeper wanted to start us on a weekly long term campaign. It would have been my first game on The Foundry VTT and my first C&C game. I’ve been wanting to play in a C&C campaign after creating a character for it in a past Character Creation Challenge. But real life popped up with the dreaded scheduling curse. Too many players had dropped out due to real life issues and there wasn’t enough players to justify a game. So, hopefully a C&C campaign will start up soon.

But that doesn’t mean that I haven’t been active with my RPGs. Yes I’ve been playing and GMing at SaltCON, but that wasn’t the latest. My local Star Trek fan club had a Star Trek Game Night at a local gaming store in June. I finally had a chance to run the Star Trek Adventures 2nd Edition Quickstart game. I had run a few STA games previously, but I wouldn’t call myself an expert. I did alter the scenario slightly and I noticed that the group got more out of the alteration that I did than the other listed events. I think I need to get more experience with running STA as I saw where some of my GM rust was still present. Now that I have the new 2nd Edition in PDF (physical book and it’s review coming soon), I’ll have to give it some serious thought.

What was your latest RPG game? Were you a player or a GM? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Star Wars

RPGaDAY2024 Day 1: First RPG Bought This Year

Welcome to Day 1 of the RPGaDAY 2024 challenge. The first topic for today is “First RPG bought this year.” I elected to give two answers to this.

According to my records, I purchased a Bundle of Holding for Mongoose Traveller 2nd Edition at the start of January. This came with quite a few books including the Starter Set, the Vehicle Handbook, the High Guard Update and a few other items. I haven’t had a chance to look at it yet as I had picked it up right in the middle of the last Character Creation Challenge. But I should be using it for the 2025 Character Creation Challenge.

The physical purchase was a dead tree version of the Star Wars: Edge of the Empire core rulebook that I had picked up at SaltCON-Spring. I was grateful that I had found it at a bargain price. Every time that I found a core rulebook, it was mega expensive. I think that’s because it has the name “Star Wars” on the cover. I’m planning to also use this for the upcoming Character Creation Challenge.

What was your latest RPG purchase? Was it a full game or a supplement? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games

Prepping for RPGaDAY2024

August is quickly approaching and I’m electing to participate in the new #RPGaDAY2024 campaign. I’ve participated this challenge for the past three years as I think it helps me as a writer/blogger. I know I need to do more for this blog. Not only do I get a good feeling from creativity, but I’ve loved the interaction that I’ve experienced with the RPG community. Just recently I got a big thrill from discovering that the artist at Dyson Logos reads my blog. While watching a recent Twitch stream where he draws his maps (and plays some damn good music) he buzzed me in the chat to ask me about my recent review of the Shadow Ops espionage RPG. Needless to say, I was jacked. This isn’t the first time someone has reached out to me (or even talked to me in person) about how they have enjoyed reading my blog posts. So, I’m trying to get more posts put up for the geek community. Thank you for sticking with me during my dry/busy times.

Starting on August 1st there will be 31 days of RPG posts based upon various suggestions as seen in the image above. There were two different options for daily subjects this year, but I’ve elected to stick with the standard listing. It will also be an additional challenge because I’ve also been invited to a weekly Castles and Crusades campaign. I’m excited to be in a long term campaign again.

While I will be posting my entries here on this blog, I will be posting links on social media with the hashtag #RPGaDay2024. I also plan to post entries on the RPG.net message boards. I’m looking forward to seeing what I type up.

Do you have any interest in participating in this challenge? Does the list inspire you? Is there anything you want me to focus on during the challenge? Let’s have some fun. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: James Bond, Reviews, Role Playing Games, Spy-Fi

Shadow Ops RPG: A Kickstarter Reward

The cover to the Shadow Ops Roleplaying Game

I don’t recall how I found out about the Shadow Ops Kickstarter. Most likely it was a post on one of the RPG message boards that I read. I’m always a sucker for espionage roleplaying games. I’m also someone who is willing to pack a project that isn’t mega expen$ive. Too many times I see an interesting Kickstarter campaign, but when I look at the pledge prices I wonder where they are pulling the numbers from? Unless I really know about the people involved (which has happened on a few Kickstarters) I’m a little wary about backing something. But if the price is reasonable (and not hitting at a bad time), I’ll chuck in a few bucks to see how it comes out. In the case of Shadow Ops, the prices were right for both a physical book and a PDF of the game.

Well my physical book arrived so I decided to do a quick review of the game in a look see. I had received the PDF last month, but as I’ve mentioned before, I really like learning a bout a game with the physical book in my hands.

Shadow Ops: A Game of Cinematic Espionage Action was written by Christopher Peter (it is not known if this is a cover name) and published by Divine Madness Press. I picked up a softcover copy of the rules that was delivered by POD via DriveThruRPG. I’ve previously reviewed some POD products that DriveThruRPG has sent me in the past and this matched the same level of quality that I have received before. The book is 214 pages in length and contains black and white images throughout. It wasn’t identified as an ISBN number, but there is a barcode with 2 370020 914112 on the back which might be one. There is an introduction, ten chapters and an appendix with the last two pages being the character sheet.

Each of the chapters are listed on the side of the pages like file folders. My oldest daughter really liked this when she was looking at the book.

Example of the chapter guides on the right side of the page.

The introduction gives two very interesting points. It states that this is not a beginners RPG. Not that it’s complicated or crunchy, but that the author assumes that the reader already knows what roleplaying games are. The second is that Shadow Ops is an emulator, not a simulator. With the full title containing “cinematic espionage action”, I believe this is the type of game that I would be interested in playing. When I’m watching espionage shows, I want to see some over-the-top scenes and action that have come from James Bond or Mission Impossible. Getting bogged down in rules that are trying to add real-life simulation to what is supposed to be an action genre, that would turn me off playing.

Chapter one is The Core Mechanics. Let me just say, thank you for getting to this right away. As I’ve mentioned before, I hate having to slog through 20-50 pages of background material before I see the basics of the RPG. It’s an RPG book, not a reference guide. For those of you who are curious, Every time your character completes a task, you roll three dice (which range from d4 to d12). A die for the attribute, a die for the skill and a stress die. The number that is the middle value of the three die becomes your Result Die to see if you fail or succeed that task. If something makes the task more difficult, you would count the lowest rolled as your Result Die and an easier task would take the higher result. There are other additional items that could have you roll a higher sided dice, but rolling the three dice are the basics of the system.

The second chapter is called Agent Recruiting and it deals with the character creation process. I’m certain that I’ll be taking a deeper dive into this when I use this game for the 2025 Character Creation Challenge. The attributes are Insight, Intellect, Personality, Coordination, Endurance and Strength. There are also skills, fortes (special talents) and abilities. The skill descriptions are found in chapter three and are broken down by skill sets (IT, infiltrator, tactical leader, etc.)

Chapter four goes into tradecraft. How do you handle things like stealth, disguise, forgery and the like. Chapter five, called Tricks of the Trade, gets deeper into the description and uses of the character’s fortes.

The equipment that characters may be able to use is brought up in chapter six, Tools of the Trade. How to obtain mission gear, enhancing equipment, resources available, assets and gadgets.

I like how the stock images are used in this publication.

Hunting Packs is the title of chapter seven and it covers the team stealthily following a mark, or being followed themselves. I didn’t get a chance to go to deep into the system, but it uses a standard set of 52 playing cards with values and suites. For those wondering about chases (by foot or vehicle), that also uses the playing cards and is covered in chapter eight “Fast and Furious”.

When the stealthy or speedy sides of the espionage game goes wrong, it can turn into the subject of chapter nine, Firefights and Fistfights. This covers the combat system for Shadow Ops.

The GMs section starts with chapter ten called Mission Briefings. It covers the session zero, the types of campaigns and designing missions.

In the appendix there is a listing of the inspirations (boo, Archer wasn’t listed), and something I thought could be useful, Player aids covering the basics that could be printed out and left on the table.

An example of the player aids.

Overall this looks like Shadow Ops is a well thought out game. It’s built towards more of a Mission Impossible group of players instead of a single James Bond style campaign. I can’t wait to make a character for it in January. I don’t know if I’ll get a chance to actually play this game, but overall I’m very happy that I backed this Kickstarter campaign. Oh, one last thing that I thought was kewl, the author thanked the backers of the campaign in the back of the book.

One of these names looks familiar. I just can’t put my finger on it.

Have you received any Kickstarter rewards lately? Are there any campaigns that you have wanted to back. Tell me about them. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Dungeons and Dragons, Reviews, Role Playing Games

Review of three RPG battle mats/tiles

Wiz Dice on the left, Role 4 Initiative in the middle and Chessex on the right.

As I was preparing for SaltCON-Summer 2024, I realized that I had not done my review of the three RPG battle mats/tiles that I currently own. So as I was preparing for the con, I had my daughter help me set these out and take some photos for a review. I’ve owned two of these maps for a few years and purchased the gaming tiles last year after I saw them in use at SaltCON-Spring 2023.

The Chessex 26×23.5 Battlemat

So the first battlemat that I had purchased was the Chessex double-sided 26.x23.5 battlemat. The DM for my Dungeons and Dragons 3.5 campaign that ran for several years used a larger version of this product. When my nephew had asked me to run an introduction to Dungeons and Dragons game, I realized that I didn’t have a mat to use. So I slipped into one of my local gaming shops and picked this one up. It has square grids on one side and hexagons on the other. Eagle-eyed readers may spot this map as the background to some of the photos I used for the various Character Creation Challenge entries. Besides the game with my nephew, I was able to use it in a few other games. The surface is a little rough, but I think this is both a good thing and a bad thing. The mat itself is thick and feels solid. However when I drew on it with dry-erase or wet-erase markers, it could sometimes leave the image behind. While I was experimenting with the map for this article, my daughter discovered that using the Mr. Clean MagicEraser would remove the older drawings without (as it seemed) to damage the map. While I could still see some of the older set-in markings, it is a lot clearer than it use to be. Because this map is rolled, I have to use heavy objects to hold the corners down.

The Wiz Dice 48×36 gaming mat

Just a couple of years ago I had the opportunity to run a OSR game for my daughter and several of her friends who had been playing in a D&D 5e campaign. I had created the adventure myself (and later used it at SaltCON-Spring 2024) and realized that the map I had found on the internet, was too large to use on the Chessex mat that I already owned. So I found the Wiz Dice 48×36 gaming mat on Amazon. It is also a reversible map with hexagons on the other side. For the purpose of the one-shot, I was able to use the map with a dry-erase marker. However, after the event, I really wished that I hadn’t purchased this mat. First, it’s really thin and flimsy. While taking these photos for the article my daughter mentioned that it was like having a shower curtain on the table. While the Chessex surface felt rough, but durable, this map was wrinkly, sticky and felt like it was going to rip if I wasn’t careful. When I attempted to use it at SaltCON-Spring 2024, I discovered that the markers I had brought would not write on the map properly, so we ended up using graph paper instead. Like the Chessex, the MagicEraser product was handy in removing stubborn markings from the map. The other issue that I had with this map is the poor quality of the printing. As you can see in the photo below, there were parts where the grid had misprints in it or were missing. As a rolled mat, it also had to be weighed down at the corners.

Just one example of misprints on the Wiz Dice mat

Had there been one issue, I probably would have been OK with the map. But with both the misprints and the flimsy/thin quality, I really wish that I had spent my money on a larger Chessex mat.

The Role 4 Initiative Game Tiles

When I saw how handy these game tiles were at SaltCON, I had to order a set myself. I picked up the Dry-Erase Hexagon Game Tiles from Role 4 Initiative. While preparing for the latest SaltCON, I decided that I wanted to get all of the tiles out to make sure that they could handle the adventure map I was planning to use. The kewl thing is that you can start out with a small section, then add the sections as needed depending upon where the players elect to go. While these are double sided, they have hexagons on both sides. One side is solid hexagons with broken hexagons on the reverse side. There is a grid version of the tiles available from the same manufacturer that I’ll have to pick up sooner or later. Where the Chessex surface is rough and the Wiz Dice surface was sticky, these tiles were very slick. While it made marking the tiles easy, you could easily smudge a dry-erase marking if you were not careful. There are thirty-three 1/8″ thick tiles that are six inches across in the box. This makes the box a little heavy compared to a rolled up mat. But I was able to store my dry-erase markers in the extra space the box provided. When we were drawing the full map of the planned adventure, my daughter commented that it was like assembling a map puzzle. Here are some various photos.

First opening the box
The solid and broken hex sides of the tiles
We did a timed test with some markings and it erased with no problem after 30 minutes
All of the tiles assembled in a square like fashion with 28 inches across
Drawing the full map of the adventure

Conclusion:

The rolled up mats are lighter than the tiles. But the tiles offer greater flexibility for the GM. The costs are about the same (Dice Wiz is lower compared to the same sized Chessex mat). If you are going to stick with a rolled up mat, buy the Chessex for the quality. But my overall advice is take the flexibility of the Role 4 Initiative tiles. They also marked and erased easier.

Have you used any of these three products? If so, what were your thoughts on them? Are there other mats/tiles that I should look into? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

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