Posted in: Doctor Who, Role Playing Games, Science Fiction, Star Trek

#RPGaDay2021 Day 24: Translate

Day 24: Translate

There are a lot of languages that can be used within different role playing games. Spies in a modern day espionage game may have to deal with the dialect of different nations. Races in both fantasy and science fiction genres have their own language. In some fantasy games, certain classes/occupations have their own languages such as Thieves’ Cant.

Most games state that there is a common language that everyone speaks as a first or second language. According to StatisticsAndData.org the number of people on Earth that speak English is 1.2 billion. The population of the planet is 7.8 billion. It would make sense that there would be different dialects even in a fantasy world or science fiction universe.

So how do Game Masters handle a language barrier? There are two different ways. Keep the difference in languages there as a possible role playing opportunity or introduce a translator option.

The language barrier can make for some interesting drama. Can you get American secret agent the message over to the Italian police officer that there really is a bomb in the van he’s been chasing? Some RPGs have language skill ratings, this could be a time to use it. If PCs and NPCs are talking in a language that other PCs don’t know, I’d recommend using notes to pass between the players that understand the language (as well as the GM). I understand one of the online virtual table top systems will allow you to type a message in English and have it translated into the language selected. Only those who have that language listed as a skill can read the text. There are different ways that this can be incorporated.

The automatic translator is also another option. Hitchhiker’s Guide to the Galaxy has the Babel Fish. The Farscape TV series uses translator microbes that are injected into the body which conducts the translations. While Star Trek introduced the translator as a piece of equipment in the 1960’s, a modern day version has already been developed. In Doctor Who, the TARDIS translates for the occupants. In one of the early episodes of season eleven, the Human companions were placed in medical pods. When the pod discovered that the occupants didn’t have a translator circuit installed, one was inserted into them. Several fantasy games have the equivalent of a “translate languages” spell, or one could be created very easily. Plus a translator could be hired by the party when entering a foreign land. This also creates another role playing opportunity.

Even if direct translations could be provided, there is still the issue with slang and metaphors. The Next Generation fifth season episode, Darmok, highlighted this challenge very well.

Just as the weather will always be spring like and sunny, different languages can be used to spice up a role playing game.

Final Thoughts:

Not really a bad crop of suggestions for the day. However I didn’t decide upon a topic until just before I started creating the blog post. “Ancient” could have talked about ancient civilizations in an exploring game. “Solve” could talk about different types of puzzles. I had nothing for “Share”.

RPGaDay 2021 chart
The RPGaDay 2021 chart
Posted in: Role Playing Games, Science Fiction

#RPGaDay2021 Day 20: Foundation

Day 20: Foundation

I love science fiction stories. They are the ultimate “What If” types of stories that still fit into the realm of possibilities. Where as a fantasy story has elements of things that would not exist (elves, dragons, magic, etc.), science fiction seems to be a story that could happen in our future (or even modern day). Not to say that fantasy stories are any less enjoyable, I just recognize the differences between the two closely aligned genres.

One book series that I have really enjoyed was The Foundation Series by Isaac Asimov. A good story and presentation will have me give high marks to an artistic work. But another of the indicators that I enjoyed a book/television show/movie/comic/etc. is if I think about what it would be like to participate in a role playing game based off of the source material. Even a bad movie like Battlefield Earth gave me RPG ideas afterwards. I remember getting RPG urges from Stargate SG-1 episodes just because of how well the stories and concepts were presented.

The Foundation Series had a very interesting concept that I wondered if it could be placed in a role playing game. Hari Seldon came up with a concept called Psychohistory in which he uses mathematical concepts to predict the future events of large populations. It couldn’t tell if someone was going to win the lottery, but it could predict what would happen to a galaxy spanning civilization over the course of decades and millenniums. The results were not good as it predicted the fall of the Galactic Empire and 30,000 years of barbarism. This, of course, didn’t sit well with the current ruling class and they wanted to punish Seldon for it. Seldon convinces them that setting up a scientific colony, called The Foundation, would allow them to keep the knowledge of the universe safe from destruction and allow a second Galactic Empire to be set up in 1,000 years instead of 30,000. If you haven’t read the books, I would highly recommend them.

A universe where a giant empire has fractured into many different small governments, all competing for resources and lost knowledge is a universe begging to be used in an RPG. Can the remains of the empire regain the power it once had? Can smaller governments protect their citizens from barbarians? What happens when a scientific colony developing new technologies is discovered?

Portions of the stories jump by several decades (to show the effects of the predictions), so a direct translation from book to RPG may not be feasible. But the core concepts could be quite enjoyable in a space opera role playing game.

I understand that one of the streaming services that I don’t subscribe to is making a television series based off of the Foundation books. I don’t know how I’m going to see it as I’m currently maxed out on the number of paid subscriptions that I have now. I wonder how they will keep the audience interested in characters that are only in a portion of the books. This is one of those “Please Don’t Suck” wishes that fans often have when a show is based off of a popular intellectual property.

Final Thoughts:

This group of suggestions started edging back into the “Eh?” category where the terms were really broad in scope. I could see some posts about how to use an “Ally” in the game. “Lineage” could be useful in a Klingon based campaign (or something similar). “Peace” drew a complete blank for me. Again because of how broad it was.

RPGaDay 2021 chart
The RPGaDay 2021 chart
Posted in: Collecting, Dungeons and Dragons, Role Playing Games, Science Fiction, Star Trek

#RPGaDay2021 Day 15: Supplement

Day 15: Supplement

All right. The topic of the day is “Supplement”. I’d like to post some covers from my favorite role playing game supplements that I’ve collected.

The Star Trek Ship Construction Manual by FASA: I used this supplement for the Star Trek Role Playing Game so much that I had to tape the book together. Not only had I collected every starship for the game from different supplements, modules and magazine articles, I used this book to create stats for vessels found in various tech manuals and blueprints. I started scanning some of the printouts that I made in the 90’s and you can find the ships (or links) here.

The Gazetteer series by TSR: I LOVED this series. I was a bigger fan of the BECMI Dungeons and Dragons game in my earlier days of gaming. As I mentioned during the Maps entry into the #RPGaDAY2021 Challenge, I loved the created world that was presented in the game. When I heard about the Gazetteers I knew I had to check them out. I remember hoping on a bus and taking a ride to a downtown book store just to pick up the first book. It had pull out maps and a ton of details on the lands that we had only briefly seen in the game manuals. I also liked how it added elements to the game such as Dwarf Clerics in The Dwarves of Rockholme supplement. I wondered if these extra rules ever got collected into a single book.

The Prisoner by Steve Jackson Games: I had played a few GURPS games, but I was not a big fan of the system. What I did like was the many, many supplements that was released for the system. Even though you may not play GURPS, the supplements contained a good amount of information that you could use for other games. Being a big fan of the British surreal spy-fi television series, The Prisoner, I had to pick up this book when it came out.

Final Thoughts:

This was a great topic. When I was creating the spreadsheet in July with all of the suggestions on them, I filled in an idea for this topic right away.

RPGaDay 2021 chart
The RPGaDay 2021 chart
Posted in: Role Playing Games, Science Fiction, Star Trek

#RPGaDay2021 Day 9: Percentage

Day 9: Percentage

The primary reason I enjoy role playing games is the opportunity to participate in a story with a bunch of friends. I’m certain that if I asked the reason why most gamers participate in RPGs the answers would be very similar to this one. However there is a secondary reason I enjoy role playing games, especially those based off of an Intellectual Property. It provides me with a system that I can use to compare two different things within the scope of the game. A really good example has been the discussion held in geek circles about how two characters/items can stack up to each other. Would a Klingon have an advantage over a Moclan in combat? Which starfighter would be better in combat, the X-Wing or the Starfury? How would Mr. Spock and Yoda do in a chess match with each other? While there hasn’t been an official multi-IP role playing game, fans have homebrewed stats for popular characters, ships and races for their favorite RPG systems. There have also been enough official publications for generic systems (such as D20 for both Star Wars and Starfleet Battles’ Prime Directive) that you could start to put together an educated guess.

While the above mentioned D20 system is very useful for ease of game play, I feel like it lacks on the comparison side. I believe that both Klingons and Moclans would end up with a +2 to their Strength attributes and doesn’t help with the debate. This is why I thought the FASA entry into the Star Trek role playing license was perfect. It was based off of a percentage system for both attributes and skills.

For example: I remember trying to create the FASA stats for the character of Will Decker, the Captain demoted to Commander in Star Trek: The Motion Picture. In a D20 system, he would have looked pretty similar to other command grade Starfleet officers. But in the percentage system of FASA, he becomes a little more unique. Sure sometimes the difference may only be a few percentage points, but on paper he is different. I brought my Decker stats to a few of my fellow FASA players and we had a debate on the numbers I had brought in. One friend thought I had Decker’s luck too high (since he lost his ship and his captaincy in a sucky situation). I was really hoping to find my notes from that discussion, but it’s been years since I’ve seen them. Knowing my luck, they will turn up in a box that I’ll be cleaning out of the garage. If I find them, I’ll post them here.

Now I’m not saying that the FASA system is superior to other IP based RPGs. But it is one that I’ve enjoyed a lot more because of the way that they used percentages in the game. I’m aware of other gaming systems that use percentages, but I’ve never had a chance to try them out or look them over.

Final Thoughts:

I’m not certain what to think of all the other suggestions for this date. “Medium” is mostly a size (unless you count the magical medium). I could have done a blog about the different “Role” methods used to generated D&D stats. “Emotion” didn’t elicit any emotion from me. Yea I’ll see myself out for that last one.

RPGaDay 2021 chart
The RPGaDay 2021 chart
Posted in: Dungeons and Dragons, Movies, MST3K, Role Playing Games, Science Fiction

#RPGaDay2021 Day 8: Stream

Day 8: Stream

Inspiration can come from a wide variety of sources. The original source can be very good work, or it can be a bad one with a good idea, just poorly delivered. An example of this is the 2000 film, Battlefield Earth. Yes this disaster of a film actually inspired a story idea for me. It was being shown on a channel after midnight (probably the only way to really watch this box office bomb) and I didn’t need to get up in the morning so I decided to see if the rumors of how bad this movie was true. Let me just say, it’s very true. But the ending made me think, what would happen to a series of conquered worlds if the occupying aliens suddenly found their source of power and transportation gone?

So I love watching various science-fiction, fantasy and horror TV shows and movies. Both the good and the bad kind. If a show is too bad, I can elect to not watch it. There is plenty of other shows to move onto. But where can you find these shows? I have lots of memories in the 80’s and 90’s visiting the local video rental store. When I went with my family, I was always trying to find the weirdest, oddest film to watch. Often I was over ruled since my siblings usually wanted to watch something from Disney or other main-stream films. So later when I lived on my own, I had to be lucky to catch the show on a time it was aired (such as Battlefield Earth listed above) or I had to buy a VHS tape (later DVD). This had two issues, if it wasn’t a money maker, it may not have had a lot of media releases. When they were found, they were either really expensive, or really cheap in the discount bin. If cost wasn’t too big of a factor, what would I do with the media afterwards. I don’t mind buying DVDs of Star Trek or other favorites that I would enjoy watching at any time. But would I really want to watch Hell Comes to Frogtown again and again?

Luckily the internet came to our rescue. The rise of streaming services has given some of these diamond in the rough films a home where you can give them a view. So I thought I’d share where I’ve found some of my more unusual films. Yes there is a large variety on Netflix, Hulu or Paramount+. However these services are like cable channels. They only hold the rights to some films for so long (unless they are originals specifically for the streaming service). I’ve discovered that some of the streaming services like Amazon Prime, Pluto TV and Tubi have held some interesting titles. I’ve been able to watch some of the films in the Darkstalker series (boy that was cheesy). You can also find shows like Mystery Science Theater 3000, Creature Features, Elvira and more where they re-show off-kilter films (sometimes by adding comedy in the process).

Another amazing service for films and different documentaries has been plain old YouTube. As I type out this blog post, I’ve been watching episodes of Timeline (where they are building a medieval castle and exploring the life of ordinary people who built them).

I’ve also added apps on my Smart TV for Xumo, Crackle, Ruko TV and others, but I don’t get a chance to get into those as often. But you can find a cheesy 80’s sword and sorcery film that may give you an idea for your next Dungeons and Dragons game.

Final Thoughts:

I suspect that fifteen years ago this topic wouldn’t have come up in an #RPGaDAY style challenge. At least not one that would have inspired discussion on streaming services. I wonder if this single suggestion was used to gather links on possible streaming sources for other’s to explore?

RPGaDay 2021 chart
The RPGaDay 2021 chart
Posted in: Dungeons and Dragons, Role Playing Games, Science Fiction, Star Trek

#RPGaDay2021 Day 6: Explore

Day 6: Explore

There are a couple of different types of role-playing styles played by fans of RPGs. Power gaming, more acting than dice rolling and a few others. One of the biggest styles is Exploring. Star Trek is a classic for this style of gaming. Boldly Going Where No One Has Gone Before. Finding a strange new world and discovering new life forms. While I’ve never had the opportunity to play Traveller, I understand that Exploring is a big portion of that game as well. There have been various rules in different Science Fiction games that gave a methodology of creating new worlds (FASA had a very interesting system) and new aliens. I remember being amazed that Starships and Spacemen had a system that could randomly decide what the aliens bumpy foreheads would look like.

The Dungeons and Dragons Expert Rules introduced Dungeon Masters and Players to the hex crawl. This was the next step up from exploring underground caverns and dungeons as described in the Basic Rules. What will the players encounter when they blaze a new path (hey did I just connect to another one of the words in the challenge?). I remember reading the rules and wondered how many times the DM would actually keep track of the party getting lost? Is the adventure in the travel or is the adventure in the destination? I don’t recall which one of the retro-clones it was, but one rulebook talked about how the regular population hardly moved past the regional area that was controlled by the local baron. This made travelers from other ares carriers of news. The locals would want to know what they saw on their exploration. This could lead to some role playing opportunities when the party reaches a tavern in a new town. That is, if the citizens of the town trust outsiders (insert dramatic music here). Something for DMs to consider between dungeons and hexcrawls.

Final Thoughts:

Flavor is one of the suggestions? Really? I wonder if anyone will really post about Flavor. Path kinda works alongside Explore (which I tried above). But I couldn’t think of anything that would be interesting to post about. I’m still scratching my head about Flavor as a suggestion. Chase could have been an interesting subject. I’ve heard that the James Bond RPG had a good chase system. I’ve just never played it to try it out. Flavor? What are we going to get the homebrew stats of Flavortown King Guy Fieri?

RPGaDay 2021 chart
The RPGaDay 2021 chart
Posted in: Collecting, Role Playing Games, Science Fiction, Star Trek

Thank you friends for helping my collection

So I’ve been talking with several friends about my blog posts and my goals for the site. One of them told me that he was downsizing his collection of role-playing game books and offered them to me. Here is the lot which was larger than I expected.

New Games

As you can see, there are several cyberpunk games, some fantasy titles and a couple of sci-fi RPGs. My daughter already wants to look through one of them. I’m also certain that a few of these will be used in my 2022 Character Creation Challenge next January. Some of these may even inspire me to write up a review after I’ve read them.

Another friend heard about my goal of collecting the Star Trek Universe info cards that were published in the late 90s-early 00s. He let me go through his extras and I was able to find some that I didn’t have. I believe that I now own 98% of the cards published. I’d love to actually complete the set. Here are the photos of the cards.

Star Trek Universe Cards

Thank you to both friends for providing these to me. I’ll try to pay it forward when I can. These are the type of geek things that I look forward to.

Posted in: Humor, Science Fiction

Don’t Forget Your Towel

Towel Day 2011
A hoopy frood that knows where his towel is.

“What the strag will think is that any man who can hitch the length and breadth of the galaxy, rough it, slum it, struggle against terrible odds, win through, and still knows where his towel is, is clearly a man to be reckoned with.”

“Hey, you sass that hoopy Ford Prefect? There’s a frood who really knows where his towel is.”

Today (May 25th) is Towel Day for fans of Douglas Adams’ series “The Hitchhiker’s Guide to the Galaxy.” It was started by fans just after Douglas Adams passed away in 2001. I’ve been a fan of this series for quite some time after I saw the first BBC mini-series on PBS Utah (KUED Channel 7) back in the 90’s. The photo posted above was taken in 2011 and I had several co-workers get the reference, while others I had to educate on a book they should be reading.

I really enjoyed the 2005 movie (I saw it at a special sneak preview arranged by I-Sci-Fi), especially when Douglas Adams would make small changes to the story for each media the story was released in. If you go and read the book (I did a re-read several years ago) and compare it to the BBC mini-series, the audio-drama, the text based computer game, the DC Comic series and the 2005 movie, they all have slight changes. All made by Adams.

Why? I found it funny. It was the odd-ball type of humor that was part Monty Python, part Weird Al and part Phule’s Company all combined like a slice of lemon wrapped around a gold brick. Speaking of which, I wonder if I can get Zaphod Beeblebrox to mix me up a Pan Galactic Gargle Blaster to celebrate.

Posted in: Reviews, Role Playing Games, Science Fiction

Re-watch of the Planet of the Apes

Planet of the Apes DVDs
Planet of the Apes DVDs

I just finished watching all five of the classic Planet of the Apes movies using the Legacy Collection of DVDs. I had originally started this watch through several months ago when I was prepping for the Apes Victorious entry in the Character Creation Challenge.

I remember watching the different shows when they were shown on the mid-Saturday movie time slot on KSTU (back when they were still channel 20 on the dial). They were show in different order, but I just remember being enthralled by the thought of a “planet of talking apes”. This was what science fiction was, the whole “What If” scenario. Sometimes and idea pops up and says “What if there was a planet populated by talking apes?” Not only did this make for an entertaining series of movies, but a good set of comic books as well. I’ve always felt that this would be an excellent world to conduct role-playing sessions in. That was part of the reason I was interested in Apes Victorious when I saw it on DriveThruRPG.

The disks in this Legacy Collection included the following.

Planet of the Apes (1968)- The original movie that started it all. Several astronauts returning from a long journey crash land on a desolate planet. After several days of traveling through wastelands they discover mute humans being hunted by intelligent apes. These apes are divided into several categories. The warlike gorillas, the chimp scientists and the orangutan leaders. I still enjoy watching this film when I can. The ways that the actors are still able to portray their art through the makeup still astounds me.

Beneath the Planet of the Apes (1970)- A second set of astronauts searching for the first group find the planet. Following the path (and meeting the same characters from the first movie) our heroes discover that a race of mutant survivors with physic powers live under the surface of the destroyed city. While some of the special effects look a little dated, the plot works. This was originally going to be the end of the series.

Escape from the Planet of the Apes (1971)- Three apes (two of which we know from the earlier films) use one of the spacecraft used by humans and accidentally get sent back to the current time. The apes are treated like celebrities until human fear of their unborn child takes over. It was good to see Ricardo Montalban. The way the apes got back into the past seemed a little “whoops how do we get out of this corner we’ve painted.” but otherwise a good film.

Conquest of the Planet of the Apes (1972)- The child of the two talking apes returns to see what is happening to the other apes that are trained by the humans to do subservient tasks. How far can they be pushed? An interesting uprising film. The ending was a little weird, but I understand that they changed it at the last minute.

Battle for the Planet of the Apes (1973)- Set a few years after the events of Conquest, Caesar is trying to create a community with apes and humans living side by side. But what happens when old grudges arise from both inside and outside of Ape City? This was an interesting ending to the series. I thought I had recognized singer Paul Williams as one of the orangutans.

Behind the Planet of the Apes (1998)- A very good behind the scenes documentary hosted by Roddy McDowall showing the legacy of the five classic films and the impact that they have had on society. It also talks about the animated series, the TV series and the merchandising.

This DVD set is an excellent resource if anyone wants to role-play in this universe. I only wish that it also contained the TV series and animated series. There are also a series of comics from Malibu Comics and Boom Studios that would also be invaluable for Ape Masters (Game Masters). Proof that there are more stories to tell in the Planet of the Apes universe.

Posted in: Collecting, Doctor Who, Role Playing Games, Science Fiction, Star Trek

FASA Catalogs from my collection

FASA Catalogs

As I’ve been cataloging and organizing my collection, I noticed something. I kept all of the FASA catalogs that I had come across in my attempts to collect all of the Star Trek The Role Playing Game. These free catalogs came with the game itself, or were found at gaming stores in an attempt to generate future sales. Some of these catalogs had information on products that FASA planned to release, but never did for one reason or another.

Because some of these items are starting to get hammered, I decided to scan them into PDF files and then put them away where they would be protected. It is possible that there may be more of these windows into the past still lurking in a box somewhere. If I happen to find any un-scanned catalogs, I will scan them and post them here for all to enjoy (or use in historical research). I’m missing any catalogs from 1984 and 1986.

FASA CATALOG 1983-1

This catalog came with the 1st edition of FASA’s Star Trek The Role Playing Game boxed set. I’m not certain if they had any catalogs before this one. It was printed on regular paper and stapled in the middle. There were eight pages in total (counting the cover and the order form on the back). The Star Trek RPG was prominently displayed on the first two pages. It listed the basic game boxed set and the 15mm deck plans for the USS Enterprise and the Klingon D-7. It also contained working titles for upcoming supplements and adventures. “Merchants and other Characters” would have been a sourcebook for civilians and traders in the Star Trek universe. This is probably the precursor to the released Trader Captains and Merchant Princes. I would have loved to see RPG details on other civilians such as ambassadors, law enforcement, researchers and more. Another book had the working title of “Klingon/Romulan Characters”. This obviously turned into the separate Klingon and Romulan sourcebooks that later became available. The adventures scheduled for release was “The Vanished”, “Old Soldiers Never Die” and “Witness for the Defense” which were all published. “A Chance for Peace” would have been an adventure about the Gorns sitting down at the negotiation table with the Federation with the possibility of Klingon sabotage. There was an adventure with the Gorns that was eventually released called “Demand of Honor”, but the plot was different. But in “Demand of Honor” it talked about the agreement reached at the Clanhaven Conference. I wonder if this was the name of the conference from “A Chance for Peace”? Another adventure that never saw print was “Forward into the Past”. This dealt with some cultural observers on a planet that was technologically at the Medieval Period on Earth and they end up facing real dragons and magic. I wonder how this one would have developed. The last unprinted adventure listed was “Spores of Hatred”. It was a follow up to the TOS episode, “Patterns of Force“. A new humane government on Ekos needs help with an underground Nazi movement attempting to detonate a nuclear device. This would have been an interesting read.

There were also entries for FASA’s Traveller publications. I’ve never had a chance to play Traveller so I don’t know how these books (or planned books) turned out. “Behind Enemy Lines” was a World War II RPG that caught my attention as a WWII history buff. There was even a supplement for “The Guns of Navarone“. I wonder how the system played out. Another game that was scheduled for release was “Combots”. I wonder if this was a precursor to FASA’s Battletech game? Grav-Ball was futuristic combat sporting event that may have been inspired by “Rollerball“.

FASA CATALOG 1983-2

I don’t own this catalog, but a friend of mine send me this PDF copy of it. Again Star Trek The Role Playing Game is displayed on the cover showing scenes from “Star Trek II: The Wrath of Khan“. This time the first five pages is dedicated to the ST RPG. It has product numbers and prices for “The Vanished”, “Witness for the Defense” and “Denial of Destiny”. The previous adventures mentioned above are also listed. The “Romulan Character Generation Set” is listed under Coming Attractions. A gaming magazine called “The Captain’s Log” was scheduled to start in 1984. I believe this turned into the “Stardate Magazine”. There were also Star Trek character and starship miniatures listed in the catalog.

Other games listed included “Deathworld” based off of the works of Harry Harrison. “Combots” now includes miniatures and no longer shares a page with “Grav-Ball”. Behind Enemy has two whole pages and lists several supplements and adventures that may or may not have seen the light of day. The last two pages were dedicated to FASA’s Traveller products.

FASA CATALOG 1983 STAR TREK TRI-FOLD

This was a free flyer printed in the tri-fold format displaying the products that FASA had released so far. It was in color and displayed a beautiful display of boxed sets, books and miniatures. On the back was a cover of the Star Trek II Starship Combat Simulator.

FASA CATALOG 1985

This was a very narrow, but thick, catalog that I believe was included with the 2nd edition of the Star Trek The Role Playing Game boxed set or the Doctor Who boxed set (perhaps both). It had a beautiful painted cover that came from the ST RPG boxed set. It had entries for “The Masters of the Universe” RPG. I remember watching the cartoon, however I never had any of the toys. Luckily a friend had them for me to play with. The Doctor Who RPG is listed with a single page. Next came “Battledroids” which was the first name for “Battletech”. Then “Combots” is listed. On the next page was the “Battlestar Galactica A Game of Starfighter Combat”. I was excited when I saw this, but dissapointed that no BSG role playing game was ever developed.

With the Star Trek RPG still being the crown jewel for FASA there were several pages advertising the boxed sets, books and miniatures. It looked liked they planned to have the 2nd edition of the Ship Construction Manual be released in two separate books (Warship Design Handbook with 32 pages and Astronautics Handbook containing 48 pages). I’m really glad that this was released as a single book, but I wonder if there were any differences between the two products other than the two-book design? Another book that was listed but never released was “The Gorn and Minor Races” (Stock# 2304, ISBN# 0-931787-44-0). As a collector of starship stats, I would have LOVED to see this book (or the notes for it). The catalog also listed the Star Trek mini-games that FASA had produced.

Another starship combat game that FASA released was “The Last Starfighter Combat Game.” The last game rounded up the 13 page catalog.

FASA CATALOG WINTER 1987/88

It is possible that there was earlier catalogs for the seasons in 1987. This side-printed catalog featured “Battletech” on the cover as the new crown jewel. I believe that FASA realized that they could produce more Battletech products since they didn’t have to wait for approval from Paramount. More products hitting the market faster meant more profit.

The starship/ground combat game “Renegade Legion” was listed on the first two pages. “Battletech” then followed with six pages of products. Next was the listing of the Star Trek RPG line which was listed in six pages. However there was not any listing of products planned, just those that had already been released. I think that FASA realized they needed to only list items that they had officially released. We then see a page of Doctor Who RPG books and miniatures and a page dedicated to a series of games based off of the James Clavell novels. The back cover is a beautiful painting of The Golden Medusa for Renegade Legion Interceptor.

FASA CATALOG 1989-90

This booklet sized catalog contained a cover dedicated to the new RPG by FASA called “Shadowrun”. It was cyberpunk with fantasy races such as elves and dwarves. It sounded interesting, but the gamers in my group were playing the Cyberpunk RPG so I never had a chance to try this one. Shadowrun made up the first two pages of the catalog. Next was fourteen pages of just “Battletech” material. You could tell that this was definitely a money maker for FASA. Six pages of “Renegade Legion” followed.

We finally reached the Star Trek RPG section with six pages and the back cover. The Star Trek: The Next Generation First Year Sourcebook is listed. I understand that a sourcebook for year two and three was worked on, but never released (again I’d love to see the draft sent to Paramount). The listing of products that we already know about follow with one exception. The Star Trek: The Next Generation USS Enterprise Blueprints is listed with Stock #2103. From what I’ve read on other sites, a lot of work had gone into these blueprints. The product never saw the light of day as the license was pulled before it was released. I feel bad for the person who put the energy into this product. As a Treknologist, I’d love to see these works someday.

CONCLUSION:

I hope you got as much enjoyment going through these catalogs as I have. Again I’m looking for the releases that I am missing. Most of the time these catalogs were tossed out after the year was completed. But it gave a look into the products that were released as well as what could have been. Some of them I would have love to have seen.

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