Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2022 Character Creation Challenge Day 13: The Judge Dredd Roleplaying Game

The Judge Dredd Roleplaying Game, published in 2002 by Mongoose Publishing, is a D20 based system. I received these books last year when a friend was looking to reduce the number of books on his bookshelf. I’ve read a few of the Judge Dredd comics (it’s been a while) and I enjoyed both movies that came out. Yes even the over-acting of “I AM THE LAW!!!!” in the first movie. Of course I’m of the opinion that most science fiction/fantasy/horror shows are better than some of the drek that comes out of Hollywood. So I decided that this would be one of my entries in the 2022 Character Creation Challenge. And while it may not be totally based on me, he will carry the name “Judge Stark.” (insert curled lip grimace here)

The campaign can consist of all Judge characters or all civilian characters trying to survive in this post-apocalyptic world. The rulebook stated that the Judges would be too powerful when compared with civilian. In my quick read through I could see where they were coming from. The rules also state that Judges should start out as Level 3 characters because of all the training that they have received in the academy before being set loose on the streets. They also included the info for levels 1 and 2 if a GM was interested in running an academy game.

The rulebook does reference the Dungeons and Dragons 3.5 Player’s Handbook for some sections. So it is probably a good idea to have that book handy.

So let’s make Judge Stark. Well first all players are human. There are no special languages. Judges already have their equipment assigned (and added to the character sheet). While I could have made the character a Psi-Judge, I’m not very big on the psionic powers. I kept trying not to get distracted by the background info on this game world and concentrate on getting the character done. Since it was based off of the D20 system, I was able to get through it pretty quickly.

Afterthoughts:

I liked that the game had different character sheets for the different classes and that they were already filled in with class specific information. It made things go a lot faster in the character creation process.

This is another game that I’d like to see run. I’m wondering how it would play on the table. However the likelihood of it happening is not very big.

Additional Notes:

Going through the #CharacterCreationChallenge hashtag on twitter I discovered another blog participating in the challenge. I’ve added it to the links on the CCC page.

Coming Up Next:

Boldly Go!

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2022 Character Creation Challenge Day 11: Farscape Roleplaying Game

After I had posted my daily entry for Modern Age yesterday, I kept thinking that I should have done a deeper dive into the rules. I had assumed that since the rules explained the basics of the game quickly at the start of the book that the character creation steps would have also been as quick. I’m thinking that I didn’t give the game a good enough shake in my comments. So I started looking at getting a dead-tree version of the rulebook because I could easily flip back and forth between chapters while trying to get a handle on the rules (as compared to trying to scroll back and forth on a screen). I had found a copy on Amazon, but I didn’t pull the trigger just yet because I had just bought a new (to me) book a few days ago and I needed to stay within a budget. That book that was just purchased was slotted into Day 11 of the Character Creation Challenge. The book is the Farscape Roleplaying Game by AEG. I didn’t know this book existed until I saw it at a local store that had new and used books just this past weekend. I wasn’t expecting to find anything when I checked the RPG shelf and was pleasantly surprised. So I pulled one of the games I was planning to use (Rocket Age, I’ll probably add it to the 2023 challenge) and placed this one in it’s place. The flexibility to make changes like this is the reason I don’t post my entire list of games prior to the start of the challenge.

I didn’t watch the Farscape TV series when it first came out. About a year ago I started watching the series and I’ve gotten through the first year and a half (I need to pick it up again and finish it out). There were four seasons in total plus a TV mini-series . So I am somewhat familiar with this universe setting.

There are a few items that you would need from the Dungeons and Dragons v3.5 Players Handbook for this roleplaying game. The Farscape game is a D20 based system that uses the OGL. So this should be a quick review mostly talking about the differences that were introduced in the Farscape game.

Wow, the character creation information doesn’t come up until chapter 5 on page 145. The earlier pages gave a Farscape short story (written by Keith R.A. DeCandio) an episode guide, a guide to the characters, aliens and planets (none have stat information). All with a weird column setup that starts in one corner of the page and slides down at an angle to the other.

Generating the attributes refers to the D&D3.5 PHB so we roll 4d6 and drop the lowest and then assign the score to the attribute you want. Then select your race and add the racial modifiers. Not surprising, Humans are not on the list of available races since John Crichton was the only member of that species in the far side of the galaxy. So our selections are Banik, Delvian, Hynerian, Ilanic, Luxan, Nebari, Scarran, Sebacean, Sheyang, Tavlek, Vorcarian and Zenetan. For this character I’m going to select Banik. I applied the racial stats and abilities. Instead of Hit Points, your character in the Farscape RPG has Wounds. At 1st level they are maxed out (add class and any CON modifier) and randomly rolled afterwards. Something different from a standard D20/3.5 game is Control Points. From the RAW it looks like these are used for mystic powers, combat actions and other common actions. Like Wounds, 1st level are maxed out (add class and any WIS modifier) and rolled for each level afterwards.

Now onto the classes which are Aristocrat, Commando, Diplomat, Mystic, Pirate, Priest, Rogue, Scavenger, Scientist, Tech and Warrior. An option of a pirate is too good to pass up. I filled in the class skills, feats and other details. The characters get to choose two backgrounds which (at the cost of skill points) gives you certain skills and details. These backgrounds kinda made sense. The cost was more expensive than just taking the skills in some cases (but you could also substitute a background for a selected feat). If I was GMing a game, I’d probably give the PCs a little bit more for the cost of skill points. It also sounds like the backgrounds are optional, so I’m just going to select skills on my own. Wrapped up the equipment that a pirate in the uncharted territories would have and added them to the sheet.

Drellith was going to be a craftsman in his city before his transport was taken by the Peacekeepers. They accused everyone on aboard (passenger or not) of being pirates and imprisoned everyone. Learning from the pirates that were incarcerated with Drellith, he learned their tricks. When they had an opportunity to escape, he joined them.

Afterthoughts:

Would I play this game? Yes. Would I homebrew for this game? Yes. Will I get a chance to play? Probably not.

I was a little surprised that AEG still had games like Farscape and Stargate SG-1 still listed on DriveThruRPG. Usually when the license expires, they can no longer offer the product. This is a good thing for fans of the series or games still looking to obtain the product.

Additional Notes:

I re-visited the blogs from the 2021 challenge (that I had not already moved to the 2022 list) and found two more that had started participating. I’ve added these to the new list. I’m still looking for any additional sites of anyone that is participating.

Coming Up Next:

Castles and Crusades

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2022 Character Creation Challenge Day 5: BASH! Sci-Fi Edition

The friend who gave me the Men In Black roleplaying game, also gave me Basic Action System Heroes (BASH!) Sci-Fi Edition. I had never heard of this game so I thought that I’d use it as one of my entries in the 2022 Character Creation Challenge. BASH! appears to be primarily a super-hero game that the publisher has ported over to other genres. There is also a Fantasy version of the system. The descriptions state that you only need a pair of D6s, the rules and a 3×5 card to play. Let’s see how this works out.

So the basics of the game appear to be roll 2d6, multiply by a stat or power to get the result (beat an opponents roll or a difficulty number). If you roll doubles, roll another d6 and add it. If it matches the double, roll another one until there is no match. Then multiply. Thank you for putting the basic concept at the front of the book. I hate having to dig for the core mechanic. The keep rolling on doubles sounds like an interesting concept.

So there are three character stats. Brawn, Agility and Mind. Pretty straightforward. These range from 1 (normal man), 2 (standard professional like soldier, average marksman, scholar, etc.) 3 (exceptional professional like a very competent scientist) 4 (human max for any stat like geniuses, pro-athletes, etc.) 5 (alien or machine like quality, max for the stat). I like that they define what each level represents. For new characters, you get 7 points to spread across the three stats. You can reduce the number of powers by 2 in order to get an 8th stat point. This must be a hold over from the super-hero game. There are different alien races in step two that have minimums or maximums in order to select that race. So before deciding on my stats, I looked over the races to see if anything interested me. Hmm.. Eldans may have been influenced by Vulcans and the Velkar sounds like Klingons. There is a race of lion like people called the Simbasa. Let’s run with that. Races have certain advantages, disadvantages, skills and powers. Do I get them for free or do I have to pay for them during character creation? I couldn’t find an answer so I’m going to say “I have to pay for them.”

Next comes Advantages and Disadvantages. You gain an advantage for each disadvantage you take. Well the Simbasa already have Long Sleeper (need more sleep in a day) disadvantage. So I’ll take an advantage of my choice. Unknown Ally is a mysterious GM controlled ally who appears at random times and helps out. I really liked the sound of that. There is no information on the number or maximum advantages/disadvantages that a character can have or how you could gain future advantages/disadvantages in the rules. So I’ll stick with the one set.

You get 7 points of powers. Some powers were straight from the superhero game. Others were things that could have been skills (dog fighting in a starfighter?). Four points were already taken by the powers gained from the Simbasa species. So with the three left over points I selected off-hand pistol (I can attack with two pistols) and quick draw (I have a feeling I’m making an alien lion gunslinger).

Next is skills. You have mental skills (based off your mind score) or physical skills (based off of your agility score). The number of skills is equal to the attribute. So I’ve got three physical skills (one of which is already taken up by athletics) and two mental skills. Each skill has a specialty so it’s something you are extra good at. I selected several that I thought would be good for a space lion who was separated from his pride and had to make it on his own as a streetwise mercenary. That was the end of chapter one on character creation.

The next chapter went into equipment. Each character started out with 5,000 credits to buy equipment. I selected what a merc could have. And as with most games, there are sections of the character sheet that are still blank? Somehow I missed where the Hits a and Wound Threshold is at. Back at the key terms, it states that heroes get 100 hits. The index guided me to a page in the combat rules for the Wound Threshold and needed a better explanation. The gist is if you are damaged it can affect your agility and skill rolls. Makes sense, but what do I put the threshold at? Meh, since I have no GM to ask, I’ll just leave it blank for now.

So the character, named TaChar, was a member of a Simbasa pride out roaming the universe when he got separated from the pride. A group of mercs took him in and he learned the trade. He takes different jobs trying to survive and is continuously looking for his pride to see if he can rejoin. Here is the character sheet.

Afterthoughts:

There is an image near the start of the book that looks like it came from the Star Ace RPG. I don’t have a copy to check, but it looks familiar.

This is clearly a sandbox game. There were lots of examples of different styles of play and different sci-fi genres (post apocalyptic, fighting mecs, cyberpunk, space opera, space fantasy and examples that were clearly inspired by various sci-fi franchises. A ton of “your GM can adjust things for their game and here’s how” guidelines. However there was a lot of superhero feel to the text. It could have used a little bit more polishing. I wonder how the game holds up in actual play?

Additional Notes:

I’ve discovered another blog that is participating in the #CharacterCreationChallenge and added it to the CCC page. I’ve also added a link to the hashtag on Twitter so anyone can see the latest posts with that hashtag.

Coming Up Next:

Star Wars Saga Edition

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2022 Character Creation Challenge Day 4: Men In Black The Roleplaying Game

I’ve really enjoyed the different Men In Black movies. They were silly and a little campy and looked like fun. It was also one of those franchises that screamed, I should be used in a role playing campaign. Back in the 90’s I recall some friends playing an MIB game that I think was based off of the original comics. I don’t believe it was this system however. So when a friend was moving back east and needed to do a serious reduction in the number of items he needed to pack, most of his RPG books were donated to me. This was one of the books that was included in the set. As I mentioned in my Star Wars D6 entry into the Character Creation Challenge, I loved this system and was very interested in seeing how the MIB D6 game compared.

The MIB character creation rules have three options, take a template of pre-made characters (located in the back of the book), create a character from scratch or base the character on yourself. Yes, I’m going to make myself in this game. I mean, come-on I get a flashy thingy device to use right? Right?

There are eight attributes for the game. Reflexes, Coordination, Endurance, Strength, Knowledge, Perception, Confidence and Charisma. Each attribute has several skills listed that are appropriate for that category (example: Ignore Pain is under Endurance, Dodge is under Reflexes, etc.) Each character gets 24 six-sided dice (24D) to slot into all of your attributes. A die can also be broken up into three pips (0, +1 and +2). Then you get an additional 7D to add to various skills (which can also be broken up if desired). I set my attributes and skills. Each new starting character has 5 Character Points and 1 Fate Point. For the body points I rolled my endurance (3D resulted in 13) and added 20 to get 33. I liked that there was a section for “useless trivia” just to round out the characters. Agent C knew about the television show “Star Trek”.

Equipment was assigned by the Director so I wrote down what I thought Agent C would need as a MIB Agent. I wrote down CLASSIFIED for his background. For the agency he is an Alien Tech Specialists. I also noted that Agent C is very excited about the new technology he gets to encounter while in the field.

Afterthoughts:

I was having more flashbacks to the West End Games Star Wars RPG while creating this character. I could see myself playing this game or writing up homebrew material for it. It’s too bad that there isn’t a group I could test this out with.

There has been an updated version of the D6 System. I’m certain that the MIB RPG could very easily be updated to the latest version.

Additional Notes:

I’ve noticed that the number of entries posted with the #CharacterCreationChallenge hashtag is much, much larger than the 2021 event. Again I’m seeing a ton of entries that I have never heard of. I’m glad to see participants getting into the spirit of this fun challenge.

Coming Up Next:

Basic Action System Heroes (BASH) Sci-Fi Edition

Posted in: Character Creation Challenge, Dune, Science Fiction

2022 Character Creation Challenge Day 1: Dune Adventures In The Imperium

For my birthday in 2021 I received an Amazon gift card. While there was a lot of stuff I could have picked up with the gift card, I really wanted it to be something special. This was a birthday gift and that should be something that will be remembered, not something plain like a pair of socks. Luckily, Dune Adventures in the Imperium had just been released and I was able to find a physical copy of the book to buy. I’ve discovered that when learning a new system, I prefer to have a dead-tree version of the rules in my hand.

Dune is one of those franchises that I learned to appreciate from my Father. It was one of the many sci-fi loves that he had passed onto me. I was also very excited for the (then) upcoming Dune movie to finally be released in the theaters. However I was a little nervous about the RPG being released by Modiphius. While I’ve been enjoying the Star Trek Adventures RPG, I would always get the urge to re-write the core rulebook to make information easier to find and to read (colored text on a black background was a bad idea). Luckily the lessons learned from the STA fiasco were applied to the Dune core rulebook and I’ve found it much better to read and understand while giving a ton of detail about the universe the franchise is based in. After looking through the core rulebook, I knew that Dune Adventures in the Imperium was going to be my first entry for the 2022 Character Creation Challenge.

Before you create your character in the Dune RPG, you first create the Noble House that you and all of your fellow party members are associated with. This makes a ton of sense since the game is usually about various types of political intrigue and they should all be on the same side. For the purposes of this entry, I’m going to create a house on my own pretending that it was done in a group.

In the game a noble house is one of four types ranging from Nascent House (just starting House Minor with few enemies and serving a House Major) to Great House (largest and well known, but lots of enemies and lots of House Minors serving it). The larger the house, the more Threat that the Gamemaster receives for game purposes. In most 2d20 games from Modiphius, Threats are used by GMs like Momentum is used by players. In Dune, just as there is Threat that can affect player characters, there is also Threat that can affect the house as part of the political intrigue part of the game. The type also determines how much land the house actually controls. I’ve decided that House Nimoi would at least control an entire planet (Eridani), which meant it would have House Major status. It would have more Domains (see below) but would also have more enemies (2 Threats per player). As a House Major, Nimoi would have 1 primary and 2 secondary starting domains. Domains are what the house produces or is famous for. I selected Science (expertise) Researchers as the primary. The house is known for educating and finding the best researchers in the known universe. For the first secondary I selected Industrial (produce) Refined Alloys. I felt that this went along with the research angle. Once a new alloy was discovered, then House Nimoi would want to profit by producing it’s new alloy. The last secondary domain would be Political (machinery) Expensive Trinkets. These special items are used as diplomatic gifts with various noble houses to keep House Nimoi in the political spectrum. A gift of one of these trinkets would be considered a great honor.

Next there is a section in the rules to describe the homeworld (choose stuff, nothing random) and Banners and Arms (again choose stuff). So Eridani is Earth like with a variety of continent types and oceans. The banner would be the brazier with a flame and the colors would be Red and Gold. Each house has a trait that members of the house can use as part of their characters. The traits in the Dune RPG are primarily descriptive and can be used for both houses and characters. Luckily there were quite a few character and house write-ups in the back of the book which allowed me to gather an idea of what what could be used. For House Nimoi I selected “Scientific Accuracy” as the house trait. The houses listed in the back had multiple house traits, but the rules did not state how many traits a house starts with. So for the time being I’ll stick with the one. For the Roles of the house, I just filled in some names thinking that the stats would have been generated later.

Enemies of the house is the first section with die rolls. As a Major House, House Nimoi has one Major House and one Minor House that serves the primary enemy and opponents. Instead of rolling twice, I’m going to just name both of them and roll for the primary. House Tevon serves House Malak. For House Malak I rolled a 12 on a d20 for Hatred which means that the house lothes House Nimoi. For reason I rolled a 4 resulting in some past Slight against House Malak. Finally the house stats are done. Now onto the Character

Dune has two character creation options for the game. Planned creation (make the character in full) or Creation in Play (make a few stats and fill in the rest via roleplaying). If I was actually playing in a Dune campaign, I’d be tempted to do the Creation in Play. However I’ll be doing a Planned Creation.

In the 2d20 Star Trek Adventures you have attributes of Control, Fitness, Insight, Presence and Reason. For Dune, Modiphius changed this up to Duty, Faith, Justice, Power and Truth (called Drives). As this is only my second Modiphius 2d20 game, I believe that all of their books under different titles are altered in such a way as to fit the universe that they are for. The Skills are listed as Battle, Communicate, Discipline, Move and Understand. You get a focus(es) for Skills (think specialization) and Statements for your Drives (again something that stands out).

Darkin Tal is the younger Swordmaster for House Nimoi, training under the master Swordmaster: Areth Bishiop. For his Archetype I selected Battlemaster-Warrior. After going through the character creation steps he ended up with the Drives of Duty 7 (My house is my life), Faith 4, Justice 6 (I must shield those in my care), Power 8 (Objects are rarely immovable) and Truth 5. Skill ended up being Battle 7 (Long blades, Short blades, Dirty fighting), Communicate 5, Discipline 6 (Self-control), Move 5 and Understanding 5. I think this is a pretty balanced character. For my three assets I selected a pulse-sword, a semi-shield and an Old-Friendship. I liked how assets could be intangible things as well. After going through the creation process, there are still blank spots on the sheet. Advancement points would need to be earned, but I had to look up faction and determination. Each character starts with one determination and can earn more during play. Factions are specialty groups like the Bene Gesserit or the Spacing Guild. So basically the character is done. Here is both the House and Character Sheet.

Afterthoughts:

Since the game was recently released I did not have any additional supplements to pull character information from. However I did have the core rulebook errata with me. The setup for the rules and character creation was a vast improvement from Star Trek Adventures, but still had a few stumbling blocks. I would have loved to have an experienced GM to answer questions about setting up talents and drives. For some of the talents I had to look at the examples in the back of the book. The overall building process was much easier than it was in Star Trek Adventures. I’d really like to see how this game stacks up in actual play.

I also liked that Dune had a character advancement system and it made sense. If you had difficulty in a task, you earned points towards advancement. I had some friends state their displeasure in a character advancement system in STA. Characters in the show grow on screen, they should do the same in the game.

Additional Notes:

There has already been a TON of characters posted on the RPG.net message board or found with the social media hashtag #CharacterCreationChallenge. I was entering in so many links to the Character Creation Page that I almost rand out of time to get my first character done. Again if you have a link and I haven’t posted it yet, please email me at Carl (at) TardisCaptain.com and thank you for participating. I hope you are having fun with this.

Also the thread on the RPG.net forum has been named a 100 Staff Pick. So the thread is getting a lot of attention.

Coming Up Next:

Wendy’s Feast of Legends

Posted in: Archer, Character Creation Challenge, Comic Books, Conventions, Cosplay, Doctor Who, Dune, Fan Club, Horror, Horror Hosts, Humor, James Bond, Movies, MST3K, Music, No One Lives Forever, Reviews, Role Playing Games, Science Fiction, Spy-Fi, Star Trek, Star Wars, TV Review, Video Game, Website

2021 is in the rear view, now onto 2022

So another year has come and gone and I am glad. While 2021 was not as bad as the year that shall not be named, it wasn’t the easiest. There are still some challenges in this world that I really hope that our society can come together to get past. I’m still trying to focus on the positives of the past year.

==Role Playing Games==

2021 started out with the first #CharacterCreationChallenge. Amazingly enough I was able to knock out 31 characters in 31 days. I loved reading all of the different responses that the other participants and even made a few new friends along the way. I’m looking forward to the 2022 Character Creation Challenge.

There was also the #RPGaDAY2021 Challenge during the month of August. I really had a struggle with this one, but I was glad that I had participated in it.

I also had a chance to finally play an online Star Trek Adventures game. We have a second session in our “one-shot” planned very soon. The kewl thing is, the game was announced with less than a 24 hour start time. I was able to use my Star Trek Adventures entry in the Character Creation Challenge to quickly drop into the game. Playing on just Zoom is difficult, but doable.

I also had some friends get me into an online Starfinder game that lasted several months (with 1-2 sessions per month). It was interesting, but it really turned me off using Fantasy Grounds as an online platform. It’s an app instead of a browser based system and it is a resource hog like nothing else. Even the players with high end computers were having issues. Unfortunately real life caused the game to end after a few months. The Starfinder system is ok, but a bit crunchy to what I’m use to. The Pathfinder in space mentality didn’t really appeal to me either. I know I was gaming more for the company than I was for the system and universe.

I still want to get into a D&D 5th edition game or a regular Star Trek Adventure game. I’d also prefer to get back together with gaming in person, but with the way the variants are running wild, I’m not certain that will happen any time soon. I’m open to an online game if the schedules can be worked out (the same old problems).

There were several new additions to my role-playing game collection. Between purchases and donations from friends I’ve been able to add to my gaming shelf. I also took advantage of several PDF sales. Instead of listing them all here, I’m planning to save them for my Character Creation Challenge entries. I also added to my dice collection including a special die.

==Video Games==

I’m still playing my old standbys of No One Lives Forever and Tron 2.0. However thanks to a gift card for GameStop (actually ThinkGeek) I was able to pick up a few other video games that I’m looking forward to trying out. I’ve been playing Balder’s Gate and it’s been… interesting. I think I might be playing it wrong.

Star Wars Jedi Fallen Order has been good so far, but I think my daughter is enjoying it more than I am.

==Movies==

Even though it came out the year before, I had the chance to see Wonder Woman 1984 and I enjoyed it. I wished I could have seen it in the theater. 2021 was also the 25th Anniversary of the Mystery Science Theater 3000: The Movie.

Through streaming I was able to enjoy Black Widow and Godzilla vs Kong (wish I could have seen this in the theater).

Finally getting back into the theater I was able to enjoy watching the latest James Bond movie. We finally saw the sci-fi epic Dune and loved watching the new Ghostbusters film. I still want to watch the latest Matrix movie, Spiderman movie and The King’s Man while they are in the theaters.

I’ve also watched a ton of cheesy sci-fi, fantasy and horror films on streaming services. Some were good, some were not so good.

==Television==

Creature Features held it’s 50th Anniversary. During the summer I had my photo aired on a segment of Svengoolie and my kid’s artwork promoted on Creature Features.

Netflix’s Army of the Dead was a good adventure. Amazon’s The Tomorrow War was interesting to watch. Ice Road was also interesting, but probably not a repeat watch. The Wheel of Time didn’t catch my attention at first, but slowly got a little better. I never read the books so I don’t know how it compares. I really enjoyed Foundation after I was worried how the books were going to translate to the screen. Invasion was an interesting concept, but starts out really slow. I’m glad I stuck with it. I need to finish Y: The Last Man and I’m really disappointed that we will only get one season of Cowboy Bebop.

Thank you What We Do In The Shadows, Archer and South Park for being funny. Crossed Swords was a challenge, but I was able to get into it. I’ve really enjoyed the animated Disenchantment series on Netflix. It was also good to see Animaniacs again.

On the Star Trek front, Star Trek: Prodigy has been interesting. I’ve also been enjoying Star Trek: Discovery as well. I really think that Star Trek: Lower Decks has knocked it out of the park. I am really looking forward to Star Trek: Strange New Worlds. I wish there was more Short Treks. Wil Wheaton’s after show “The Ready Room” has been very enjoyable and informative.

Disney+ brought us several good entries for 2021. The Muppet’s Haunted Mansion was really, really good. I really wish that they would give us more Muppets Now. WandaVision and Loki were really good from the Marvel entries. Falcon and the Winter Soldier was ok. I haven’t seen the Hawkeye series yet but plan to sit down and watch it. I really liked the What If!?! series. On the Star Wars side, The Mandalorian continued to be great. Visions was ok, but I wish I hadn’t binged it since it probably would have been better in smaller doses. The Bad Batch was also enjoyable. There has only been one episode of The Book of Boba Fett so I’ll be watching to see where this goes.

Because I missed a lot of Doctor Who episodes while I was studying for college, I spent part of the year catching up. Not only was I able to complete this task, I was able to watch the latest season as it aired. I’m looking forward to the New Years Day special.

2022 will finally get us the third season of The Orville and I’m really looking forward to the next season of Mystery Science Theater 3000.

==Books and Comics==

I really enjoyed the Star Trek: Picard novel, Last Best Hope. There are several other books that I’ve been reading on my kindle and in dead tree format. I’ve been trying to read The Dying Earth series by Jack Vance as well but I haven’t completed them.

The War of the Bounty Hunters in the Star Wars comic series was good, but frustrating. I really wish that they had a better system to follow the flow of the story that spans across several publications. I felt like a few times I was re-treading over the same ground.

The Mirror Universe stories and Star Trek Year Five was really good from IDW Publishing. I’m looking forward to reading more of these stories.

Doctor Who, James Bond and The Orville was other comics I had been pulling from my local store.

==Cosplay and Conventions==

I was able to add the Admiral Picard uniform to my collection. I had a chance to wear this at FanX: The Salt Lake Comic Convention. It was the only con I attended in the year. Hopefully 2022 will be better convention wise. I’d love to get an Admiral Vance uniform from Star Trek: Discovery or a Monster Maroon from Star Trek II: The Wrath of Khan. However those are long term goals.

==Live Events==

Thanks to 103.1 The Wave, we were able to take the family to Lagoon. With the vaccines helping out, we’ve been able to attend the Trans-Siberian Orchestra performance and the live Mystery Science Theater 3000: Time Bubble Tour. I’ve already got several concerts and events planned for 2022. The Beyond Van Gogh experience was probably the closest I’ll ever get to a holodeck experience. The Egyptian exhibit at the Natural History Museum of Utah was very enjoyable.

I was also interviewed on the radio for the Star Trek Day 2021. That was an interesting experience. But also not the first time I’ve been interviewed on the TV, Radio or even print.

Our Seventh Fleet and USS Ticonderoga meetings and events have been able to get back in person. This was a very good thing as we are a close knit Star Trek family. We’ve been able to grow and succeed because we get together and see each other’s smiling faces.

==Website==

I was able to get some photo albums online and I’ve added to them as I’ve found more photos. I’ve been able to keep to a regular schedule of several blog posts per week (counting the Star Trek Quotes listings). I should do more gaming articles and reviews of things I’ve watched/read/enjoyed. However, I still need to get some of the other sections of my website filled out. I’m a little upset with myself that I haven’t gotten more of the website completed. This will be a goal for 2022.

It’s good to have goals. I think I’m going to spend 2022 trying to achieve more of them.

Posted in: Character Creation Challenge, Collecting, Dune, Dungeons and Dragons, Role Playing Games, Science Fiction, Spy-Fi, Star Trek, Star Wars

Prepping for the 2022 Character Creation Challenge

Some of the games that I plan to use in the 2022 #CharacterCreationChallenge

When participating in a month long challenge, like the Character Creation Challenge, it is always a good idea to put a little prep work in ahead of time. I took some of the preparation and after action lessons from the 2021 challenge and I am putting them into use here.

I’ve once again took advantage of one of my online spreadsheets and created a schedule for the month of January. I’ve tried to place the games that I’m not very familiar with on my days off so I can dedicate more time to them. I’ve heard from some participants stating that they would also be doing prep work before the challenge starts.

Speaking of participants, I’ve had several people email me at Carl (at) TardisCaptain.com stating that they would be partaking of the challenge. Good for you. A lot of people have also been posting on the Character Creation Challenge post at RPG.net stating that they would be releasing their entries there. Several blogs will also be posting entries and others will just post them on social media. If you use social media, please use the hashtag #CharacterCreationChallenge so that others can find them and enjoy them.

If you are reading this after January 1st and you still want to jump into the challenge, please do. A few participants last year either did a quick catch up or just made sure they ran a full 31 days. The choice is yours. This challenge is just for fun with our gaming systems.

I’ve re-read some of my past entries and entries from other participants. In fact, while I was researching one of my games that I selected for the start of the challenge, I found a blog that had participated in 2021. The World of Philosopherzeus had several good entries that were also written like game reviews. I’m going to have to look more into the Low Fantasy Gaming system that the blog recommended. If you participated in 2021 and I did not link your blog to the Character Creation Challenge page, please email me and I’ll add it. If you are participating in 2022, also shoot me the link so I can promote it.

The image above is some of the physical books that I plan to use for the 2022 challenge. Several of them were purchases that I’ve made over the past year or gifts from friends who were looking to unload books. I made sure they had a good home to go to. I’ve also got several games in PDF format that I’ve purchased from DriveThruRPG or on one of the various bundle sales that are out there. One of the PDFs that I’m looking forward to trying out is the original Traveller little black book editions. Another PDF game is the Wendy’s Feast of Legends marketing game that was put out a few years ago. A participant used it in the 2021 challenge and I smacked my head not thinking about it then. So I’ve added it to the list for 2022.

Another interesting tidbit recently came up that the 2021 challenge helped me with. I’ve been wanting to play Star Trek Adventures for quite some time (a lot of local groups are still unable to get together). On one of the STA facebook groups a GM announced a game with a day warning that it would start. I sent him the link from my 2021 STA entry and asked if I could play. The GM accepted it because it was actually rolled up and not created with one of the quick generation websites. So I’ve had at least one session with the game and we hope to wrap up the adventure in a follow up game.

Remember to have fun with this. That was one of the primary goals of the challenge.

You can also use this graphic to help promote the #CharacterCreationChallenge.

31 Day Character Creation Challenge
Feel free to share this image on social media to spread the word.
Posted in: Dune, Movies, Reviews, Role Playing Games, Science Fiction

Spoiler free thoughts on Dune

The latest Dune movie adaptation finally came out. As I had mentioned in my James Bond: No Time To Die review, I was planning to see Dune in the theaters. Today my wife and I had some free time to go catch a matinee showing. Not only did I love the movie, but it made me think back to the long relationship I’ve had with this franchise. As I’m writing this blog entry, I can turn my head to the left and see the 1984 Dune movie poster displayed in my office.

Dune is another of the many science fiction and fantasy interests that I inherited from my Father. I remember him being excited for the 1984 David Lynch Dune movie. The advertising was everywhere including a poster on the door at my neighborhood 7-11 store. When the different versions of this movie (with different intros giving more background than the theatrical release) were aired on television, we had to record them on our VCR. On one trip to see family out-of-state, my parents picked me up and we listened to one of the books on CD (it was one of the House books). I remember trying to read one of the later Dune books in high school (I didn’t get very far). But I was able to read not only the first book, but several of the books by Bryan Herbert and Kevin J. Anderson. The remaining books are on my reading list to complete.

I don’t recall much from the two mini-series released by the Sci-Fi Channel (now the SyFy Channel). While I’ve watched the 1984 movie again on several occasions, I’ve never sought out the mini-series. I’ll have to make an effort to re-watch these so I can recall them for times such as this one.

Being very familiar with the source material helped me watch this latest movie. No, if you are going in cold you won’t be lost. There is a very rich universe that was created for the book and it may be a lot to take in at once. I wouldn’t be surprised if several showings are needed to take in the rich detail. But being familiar with Dune, I noticed little details that made me appreciate the efforts that went into the making of this film. Seeing these smaller items made me appreciate the film even more.

In the 1984 movie, the music was performed and assembled by the band Toto. Finding the rare CD of the music was one of my goals for the longest time. When I finally found a copy that wasn’t overpriced, I snatched it up and listened to the heck out of it. The soundtrack that was played when the Harkonnens were attacking is still one of the best movie music moments that I’ll never forget. For this new movie the very talented Hans Zimmer put together the musical tracks for this movie and he didn’t disappoint.

There are a few familiar actors in this movie and several that I’ve never had the pleasure to watch before (that I know of). Jason Momoa was an excellent Duncan Idaho. Our Duke Leto was played by Oscar Isaac, better known for his role of Poe Dameron in the last round of Star Wars movies. I didn’t recognize him right away as he had a very full beard. I hope we see more of Dave Bautista as the Beast Rabban in the second Dune movie. While he had some good lines in the first movie, his character has a big part in the story. Josh Brolin also delivered as well. Of the cast I was not familiar with, our young Paul Atreides is played by Timothée Chalamet. He actually did quite well in the roll. I felt that this character was green at the start of the movie and was developing by the end. Rebecca Ferguson as Lady Jessica was another high point in the movie. I think that the producers put together an excellent cast for this movie.

The special effects were also really good. The Guild Highliners were very well designed on a grand scale. The ornothopters also had a very good effect that even my wife commented on it. I felt like we were really on a hostile desert world. The sandstorm did give me one moment that I wanted to heckle. I wanted to say out loud (but stopped myself) that I could see Mad Max and Furiosa could be seen driving the rig into the sandstorm. Not to say that this was a bad moment, it just gave me a flashback to the Mad Mad: Fury Road scene. I also really liked how they did the special effects for the personal combat shields. You could tell that there was

We did get to see the Sardaukar Troops and I felt that this interpretation was much better than what we saw in the 1984 movie. The books really described them as a nasty bunch of soldiers and I felt that we got that in this movie. The Fremen that we get to see in this movie also give you an excellent feel of native members of Arrakis. They were brutal and aware of what was happening. We actually got to see the rhythmic walking on the sand.

I had typed in a few additional thoughts on the movie that I then had to remove in order to keep this review spoiler free. They were minor concerns that I hope are resolved in the second movie, Dune Part Two, that was just announced.

And the last note I wanted to make was about Dune: Adventures in the Imperium Role Playing Game that was just released a few months ago by Modiphius. Thanks to a birthday gift card to Amazon I was able to pick up the hardback core rule book. The 2d20 system was similar to what I saw in Star Trek Adventures, but it was better laid out. There are some differences between the two books but after talking with players of the other 2d20 systems from Modiphius, I understand that this is common. I was pretty impressed with how they set this RPG up. There was details about political intrigue and duels.

The next movie that I’m interested in seeing in the theaters is the new Matrix sequel. I don’t think that is one I’d want to watch on my home television. With the matinee viewing the theaters haven’t been too crowded and it has made for an enjoyable experience.

Posted in: Dune, Dungeons and Dragons, Role Playing Games, Science Fiction, Star Trek, Star Wars

#RPGaDay2021 Day 29: System

Day 29: System

So when it comes to selecting a role playing system to play, which is better? Learning something new or going with a system you are already familiar with that has been adapted for the universe you want to play in?

For me, it’s sixes. Recently I had the option to play in an online game and the game master gave us the option of a D20 system (Starfinder) or something else. I don’t even really recall what the second option was because I was more worried about trying to learn how to use the online virtual table top application (another post for another day). While I was happy for the easy of the D20 system, I also discovered that Starfinder (and I later found out that Pathfinder was the same way) was just a little too crunchy for me. It seems like it has taken the Dungeons and Dragons 3.5 book and added way to many additional rules to the system.

On the other hand, the D20 based Star Wars RPG released in the early 2000’s didn’t really attract me at the time. I’m a big Star Wars fan, but I remember thinking that “Seeing Luke and company with D&D stats just seemed off.” I don’t know if it’s because of all the D6 Star Wars games that I had played, or that I just didn’t have the money at the time to buy another set of books. So I never got into the game at the time it was being published. If someone were to invite me to a game now, I’d take them up on the offer.

There are generic systems out there. I had played GURPS back in the early 90’s. It seemed ok at the time, but a lot of math. So it’s not one of my first choices. I just received Dune: Adventures in the Imperium for a birthday gift which is a 2d20 system like Star Trek Adventures. It’s been interesting to see the tweaks between the two rulebooks. (again another blog post will go into further details on this) The D6 system that was used in the WEG Star Wars system has been ported over to a series of generic RPG books. I could see myself using the D6 system for a classic Battlestar Galactica game.

I haven’t even scratched the surface on which systems have stood out to me or failed to grab my attention. There are just way to many out there. But I have tried a few. When I was going through my three-ringed binder of old characters, I noticed I had sheets for some games that I don’t even remember playing. I must not have been very impressed with the system if I can’t remember them now.

Final Thoughts:

All of the remaining dates in the challenge only have one suggestion for each day. It almost seemed like the list just sputtered out of ideas.

RPGaDay 2021 chart
The RPGaDay 2021 chart
Posted in: Role Playing Games, Science Fiction

#RPGaDay2021 Day 28: Solo

Day 28: Solo

I had previously posted about finding an old three-ringed binder full of past role playing game characters that I had been using in various games. I even posted a previous character on Day 3 of the #RPGaDAY2021 challenge. When I had created the spreadsheet in July with all of the terms for the challenge, I had an immediate typed in an entry for this day. I would post my Solo (think cyberneticaly enhanced soldier/fighter/mercenary) character from a past Cyberpunk game. So here is Edgerunner.

Cyberpunk character, Edgerunner
Cyberpunk character, Edgerunner
Cyberpunk character, Edgerunner
Cyberpunk character, Edgerunner

This was our gaming group’s first attempt in the cyperpunk genre. We had previously played Doctor Who, Star Wars, Vampire The Masquerade and DC Superheroes. One of the moments that I remember from the game was our attempt to escort a semi-truck full of valuable stuff from one city to another. The bad guys had launched a shoulder fired missile at the truck. In one of those “once-in-a-lifetime” rolls, I actually rolled high enough that my shot caused the missile to detonate by shooting at it. This was the group that was primarily gaming at the old Comics Utah stores when they were still around. I had a lot of fun with this group.

Final Thoughts:

It’s probably a good thing that the suggestions for this date was “Solo”. I really couldn’t have thought of anything for the other options. “Dream” could have come up with something. “Open” and “Delve” was very, very vague.

RPGaDay 2021 chart
The RPGaDay 2021 chart
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