Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Twitter account and the @STrekQuotes Mastodon account for the week of September 16th through September 22nd. Coming soon to Bluesky once we can find a scheduler option.
“You sleep with a phaser in your bed, and you say nothing’s wrong?! All these months I have ignored the signs, but I can’t anymore.” Cornwell- Lethe, Stardate: Unknown #StarTrek #StarTrekDiscovery #IDIC #WeAreStarfleet #Quote
“When he took all of you, I stood by and did nothing. I need to make it right.” Gwyndala- A Moral Star, Part 1, Stardate: Unknown #StarTrek #StarTrekProdigy #IDIC #WeAreStarfleet #Quote
“The Federation teaches that if we can find a way to empathize with an enemy, then they can one day become our friends.” La’an Noonien-Singh- Memento Mori, Stardate: 3177.3 #StarTrek #StarTrekStrangeNewWorlds #IDIC #WeAreStarfleet #Quote
“I prefer saving lives to taking them.” Dr. M’Benga- Under the Cloak of War, Stardate: 1875.4 #StarTrek #StarTrekStrangeNewWorlds #IDIC #WeAreStarfleet #Quote
September 19 “A lifetime spent building emotional barriers—they are very difficult to break down and now the time has come when it’s too late. It’s a difficult moment. It’s a lonely one.” Picard- Unification I, Stardate: 45233.1 #StarTrek #StarTrekTNG #IDIC #WeAreStarfleet #Quote
September 20 “Justice, as the humans like to say, is blind. I used to believe that. I’m not sure I can any more.” Odo- Necessary Evil, Stardate: 47282.5 #StarTrek #StarTrekDS9 #IDIC #WeAreStarfleet #Quote
September 21 “You’ve done away with Humanity, the striving of man to achieve greatness through his own resources.” Karidian “We’ve armed man with tools. The striving for greatness continues.” Kirk- The Conscience of the King, Stardate: 2817.6 #StarTrek #StarTrekTOS #IDIC #WeAreStarfleet #Quote
September 22 “I know that you’re probably asking yourself: why would a brilliant, handsome, dashingly omnipotent being like Q want to mate with a scrawny little bipedal specimen like me?” Q “Let me guess, no one else in the universe will have you?” Janeway- The Q and the Grey, Stardate: 50384.2 #StarTrek #StarTrekVOY #IDIC #WeAreStarfleet #Quote
What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
Opening the box containing my new STA 2nd edition toolkit
While my daughter purchased the Star Trek 2nd Edition Core Rulebook as a present for me (reviewed here), I purchased the STA Second Edition Game Toolkit for myself. I knew that I was preparing to run a second edition game for SaltCON End-of-Summer and I was hoping that it would arrive in time for me to use. While the shipping gods did not smile on me, Modiphius (in their infinite wisdom) had sent me the PDF of the toolkit so I was able to use parts of it for my one-shot. However since I had received the package, I thought I’d sit down and do a quick review of this supplement. Plus I wanted to note a few more things about the core rulebook that I realized that I had skipped. These additional notes will be after the review.
The Second Edition Game Toolkit has an ISBN number of 978-1-80281-325-8 with a Modiphius product number of MUH0142405. I had noted that the core rulebook was marked as a Phase II Core Rulebook and this trend continues with this product. It is marked “Phase II Game Toolkit”. Like the core rulebook, the toolkit was published in 2024 in Lithuania. We are already aware that Jim Johnson is the project manager and edited this product with Marieke Cross. Some of the writers listed included Michael Dismuke, Nathan Dowdell, Jim Johnson, Thomas Marrone, Aaron M Pollyea and the STA development team. The art director is Ariel Orea with interior art by Aurea Freniere, Thomas Marrone, Paolo Puggioni, Tobias Richter and Rodrigo Gonzalez Toledo. The cover art was provided by Carlos Cabrera.
The 1e Klingon Empire Gamemaster Toolkit (left) compared to the 2e STA Game Toolkit (right)
Previously I had purchased (and used) The Klingon Empire Gamemaster Toolkit (I don’t know why the name is slightly different). The Game Toolkit for the 2nd edition game is similar, but has some differences. Both publications contain a GM’s screen geared towards their respective editions. With the PDF version of this product (that I’m very grateful that Modiphius will provide customers with a PDF if you buy any of their dead-tree products) I was able to print out the GM screen inserts and slip them into my Stratagem “The Master’s Tome” 4-panel customizable GM screen for the con. There is a galactic map in both products, but on the back of the map in the 2nd edition kit is a poster with the cover to the core rule-book. Both products also contain double-sided reference sheets on sturdy card-stock. These are the type that you can drop in front of the players for easy reference to core rules, combat flowcharts and player options. There are eight of these in total.
Where the biggest difference between the Klingon and 2nd Edition toolkit comes into play is the booklet. In the Klingon kit there is a one-shot adventure that the GM can use to introduce the Klingon game to their players. On the 2nd Edition kit the 40 page booklet contains information that expands some of the rules and information from the core rulebook. This booklet is broken down into two chapters marked Players and GMs. For the players we get some new spaceframe rules that can be used to design (or in my case, homebrew ships from other Star Trek sources) starships for the game. We also get the spaceframes for the following classes: Freedom (as seen in Star Trek Beyond), Walker (Star Trek Discovery), Pioneer (Star Trek Picard), Crossfield (Discovery), Miranda (first seen in Star Trek II: The Wrath of Khan), Oberth (first seen in Star Trek III: The Search for Spock), Columbia (Star Trek Online), Constellation, Nebula (both first seen in Star Trek: The Next Generation), Akira (Star Trek: First Contact), Nova (Star Trek: Voyager), Defiant (Star Trek: Deep Space Nine), Luna (originally from the Star Trek: Titan novels), Sagan (also from Star Trek: Picard), Odyssey (also from Star Trek Online). Alien starships include the Vor’Cha (Klingon) and Mogai (Romulan). There are some additional mission profiles and talents are listed. There is also details on what happens when a vessel goes to Yellow or Red Alert. No it does not require changing the bulb.
The later half of the book has additional suggestions and details for the gamemaster. This includes items for running B-Plots, story threads and Chekhov’s Gun. For GMs that have used extended tasks in their games, there is some additional tidbits listed as well. I could almost see Jim Johnson holding onto these 40 pages needing to cut space from the core rulebook wondering how he was going to get this information to the players and GMs. This was a perfect opportunity and I think added value to this toolkit. The sections are color coded just as they are in the core rulebook.
The contents of the second edition kit spread out.
So something that is interesting in both the toolkit and the core rulebook is the examples that explain some of the rules. The writers used examples directly from the shows themselves. This gives a sense of familiarity to those that know the show. In my initial review I had noted the use of Star Trek Quotes in the sample values, well the writers had also used various quotes scattered throughout the book to add flavoring. I mentioned Star Trek Online above. Besides this cross-pollination with another Star Trek licensee, the core rulebook also mentioned some of the details from the IDW Star Trek Comics. I was glad to see this after the very well done IDW Year-Five Tie-In that Modiphius released several years ago. I’ve had a few readers ask me questions about combat and how the game compares to the FASA Star Trek RPG, which I’ve responded to in the respective mediums. And yes, I’ve been continuing to carry the second edition book around to read at my leisure.
I had mentioned in my Second Edition core book review that it was inspiring me to get a Star Trek Adventure campaign going (especially after the successful one-shot that I ran at SaltCON). Physically holding the Game Toolkit in my hand is only feeding that inspiration. I’m really glad that I had picked this up. I think that the booklet was a better use than another adventure.
Additional titles for the second edition game are in the works. So far my Tal Shiar spies have not reported back what they are. I may have to start reverting to Changelings if they can’t find anything out soon. But there is much more coming soon for this game.
Do you have any questions about the toolkit that I didn’t answer? Ask me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Twitter account and the @STrekQuotes Mastodon account for the week of September 9th through September 15th. Coming soon to Bluesky once we can find a scheduler option.
September 9 Happy Birthday to Jeffrey Combs. @jeffreycombs https://memory-alpha.fandom.com/wiki/Jeffrey_Combs #StarTrek #StarTrekDS9 #StarTrekVOY #StarTrekENT #StarTrekLowerDecks #IDIC #WeAreStarfleet #Quote
“Attack the leader of a movement you risk creating a martyr.” Brunt- Bar Association, Stardate: Unknown #StarTrek #StarTrekDS9 #IDIC #WeAreStarfleet #Quote
“Is your name actually Narek?” Soji “One of them.” Narek “So is there anything you can tell me about yourself?” Soji “Yes. I’m a very… private person.” Narek- Maps and Legends, Stardate: Unknown #StarTrek #StarTrekPicard #IDIC #WeAreStarfleet #Quote
“It may be the warriors who get the glory, but it’s the engineers who build societies.” Torres- Flesh and Blood, Stardate: 54315.3 #StarTrek #StarTrekVOY #IDIC #WeAreStarfleet #Quote
September 12 “It would be illogical to kill without reason.” Spock- Journey to Babel, Stardate: 3842.3 #StarTrek #StarTrekTOS #IDIC #WeAreStarfleet #Quote
September 13 “I imagined my first diplomatic mission would involve sitting around a big table, toasting with champagne, signing thing with lots of pens…” Archer- Cease Fire, Date: Unknown #StarTrek #StarTrekENT #IDIC #WeAreStarfleet #Quote
“I am Apollo!” Apollo “And I am the tsar of all the Russias!” Chekov “Mister Chekov.” Kirk “I’m sorry, Captain. I never met a god before.” Chekov- Who Mourns for Adonais, Stardate: 3468.1 #StarTrek #StarTrekTOS #IDIC #WeAreStarfleet #Quote
“Silence, Romulan! …You really must learn patience, Commander. …Spend eighteen hours every day under the lash of a Romulan guard and you’ll soon understand patience.” Shinzon- Star Trek Nemesis, Stardate: 56844.9 #StarTrek #StarTrekFilm #IDIC #WeAreStarfleet #Quote
What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
The hardbound Star Trek Adventures 2nd Edition Core Rulebook in packaging.
I can’t think of a better way to celebrate Star Trek Day than reviewing the latest Star Trek Adventures 2nd Edition Core Rulebook that I just received. My daughter bought it as a gift for both Father’s Day (when she ordered it) and for my birthday (when she hoped it would arrive, which was a few weeks late). While I did have the PDF the moment the book was first released at GenCon, I only looked through it briefly in prepping for the 2nd edition game that I was going to run at SaltCON End-of-Summer. As I mentioned before, when I do a deep dive into RPG rules, I really prefer the dead-tree version of the book over the PDF.
Due to finances, my daughter ordered the standard edition of the STA2e core rulebook. There were three special editions that were also released with bookmark ribbons and special uniform colors. I don’t know how many other differences the special editions have.
For the standard edition, there are 377 color pages inside. Both the front inside cover and the back inside cover contain information for the game. A galactic map on the front and several timelines on the back. The ISBN number (for those of you looking for the dead-tree version) is 978-1-80281-223-7 with an internal product code of MUH0142401 (I just notice that it says “Phase II Core Rulebook Standard Edition” next to the ISBN number. Star Trek Phase II was the original name of the revived TV series that was planned for the late 70’s that got turned into Star Trek: The Motion Picture after the success of Star Wars.) The 2d20 system designer is Nathan Dowell with the Project Manager being Jim Johnson. There are a lot of names next to the writers and artists credits as it takes a lot of people to put a book like this together. I hope they know their efforts are appreciated. There is one thing missing from my book that I noticed while I was using it this past week. The Klingon core book and a few others had ribbon bookmarks that made it easy to use. This standard edition did not have one and I could have used it.
There is a forward, ten chapters broken up into three sections, a character sheet (personnel file), starship character sheet (starship registry entry), a personal log and an index. An interesting tidbit is that the three sections mentioned above have color coded text in the footer with blue (for background information), red (for character creation, the RPG system explanation and social/persona/starship conflicts) and gold (for the game master).
The three blue chapters are a Star Trek primer (in universe, not real-world), information on Starfleet and details/dangers about space (this is a space exploration game). This consisted of about eighty pages and I took two evenings to sit down after work and dive through the bulk of this. If you know Star Trek, most of this will be pretty cut and dry. With my Melllvar level of knowledge there was one item that made me raise an eyebrow when page 25 noted that “the Romulans taught the Vulcans how controlling emotions might lead to a more fulfilling existence.” on Ni’Var. I don’t recall that from the Star Trek Discovery episode Unification III, but I didn’t have time to dig in deeper on this. I enjoyed the section about the Nyberrite Alliance and the various side nuggets that were pieces of a story about a subspace transmission. As I was reading through this section, I remember getting to the topic of lifecycle about stars and I wondered why I was learning about this instead of the actual rules themselves, so I skipped a few pages ahead. When I was running STA2e at the last SaltCON, I had one player who didn’t have a lot of knowledge of the show, but he knew enough to play the game. As the GM, I felt confident enough to drop tidbits to the players of in-universe knowledge that their characters would know and the players took it from there. As a GM, I’d recommend reading these sections, but you don’t have to memorize them. Most players will have a common knowledge of wormholes, warp drive, Klingons and Starfleet to get the gist of the game. Those that don’t can easily be coached by the GM and other players. Who knows, perhaps it would interest them into watching more of the show to help them with future game sessions. I will say I liked how it was organized (a massive improvement from the 1st edition, I went back and re-looked at it while reading the 2nd edition book and I started having bad flashbacks). I also appreciated how the different eras had suggestions like “Run this era if the group would like…” since the GM would know their players better than the writers would.
Page 85 is where the red section starts and we get into the meat and potatoes of the Star Trek Adventures 2nd edition system. These chapters consist of Reporting for Duty (character creation) which includes a lifepath summary on page 98. Your Home Among the Stars (starship creation), Technology and Weapons (equipment). Operations (game mechanics) and Conflicts (which covers social, combat and starship combat). As someone who loves Star Trek quotes (and uses them for the values in past STA characters) I did notice that the sample values on page 96 were pulled from various Star Trek episodes. This is where GMs and players are going to live when opening this book. Like the first three chapters, the presentation and organization has been vastly improved. A good example is the Attempting a Task step-by-step guide (with pages numbers for more details) on page 257. I’ve also posted another photo of a guide for starship creation below. Two really good changes from 1st edition is the addition of a Species Ability (freeing up one of the ability slots during character creation) and the addition of Pastimes. I think this took a strength from the FASA Star Trek RPG. In that game there was a skill called “Trivia” where the player could place skill points in something trivial that made the character unique. I recall one player selecting “Kurosawa Films”. While it may never come up in a gaming session, it did make the character unique. It also challenged me as a GM to try to include something that the skill could be used in. Another new item added to 2nd edition is that the character creation gives more options than just Starfleet. Now your character can be a civilian scientist, a diplomat, or even part of another space navy for the Klingons, Romulans or other races.
A very good example of a process that I hope other publishers will follow.
On page 315 we enter the gold section for the game master. Chapter 9 itself is called “Gamemastering” and talks about managing the rules and extended tasks and challenges. There is a narrative flowchart on page 316. Chapter 10 has an introductory adventure called “The Gorgon’s Gaze” and the last chapter gives various stats for NPCs, creatures and starships that the GM may find useful.
I didn’t really cover all of the rules in this blog post, but I will say that one rule change that I did like was the dropping of the challenge dice. When I ran the 2nd edition quickstart a few times, when there was a rare combat encounter, we didn’t even miss the challenge dice.
Another item that caught my attention. The description box for “Enlisting in Other Organizations” on page 13 was the exact same description box with the same title on page 42. I was wondering if this was intentional or a mistake?
Conclusion:
When I got the book, my daughter with the art degree immediately opened up the plastic and started looking at the art credits (she wants to work on something like this). She LOVED the fact that the artist name was next to every illustration (she was hunting for the art by Steve Stark for some reason). When she finished her flip-through I handed the book to my geek wife (and Captain of a local Star Trek fan club) who flipped to page 266 and 267 which contains the Treknobable and Medical-Babble and was immediately impressed.
As for myself, I wish I could have had the book a few days earlier as several attendees at SaltCON came up to me to ask about STA2e. I wished that I could have pulled the book out then to show them some of the kewl items contained within. I loved seeing the references to FASA and the other past Star Trek RPG publishers. But as I was reading the book throughout the week in preparation for this review, I suddenly had a good flashback. In my early D&D days, I never went anywhere without one of my game books. I wanted to study it, I wanted to understand it, I wanted to prepare, I wanted to write my own homebrews for the game. I realized that when I packed the STA2e core rulebook to take to work, to take to the park to read while my youngest roller-skated, etc. I noticed that I was keeping the book near me, like those older D&D books, because I wanted to absorb this system for use. I wasn’t really doing that with the first edition game, but I was now. I’m glad that my daughter got this for me as a gift. After the very-successful one-shot at SaltCON, I may have to start a campaign for my local Star Trek fan club. Thank you to Jim and all of the people who poured a lot of time into putting this book together. I think that you guys succeed in putting together a Star Trek episode simulator RPG. I think this will give fans a chance to “play” their own episodes, and perhaps make a few new Star Trek fans as well.
Have you had a chance to play or look at the Star Trek Adventures 2nd Edition yet? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
I’m writing this the day after SaltCON and I’m really happy that I went. I caught up with friends that I’ve been making at past conventions. Saw people that I hadn’t seen in a while and also got introduced to some new gamer friends. I even had a someone find out about my blog and another player tell me that they enjoyed reading my blog. I don’t know why, but when I get the unexpected notice from a reader in person, it really makes my day. I also wanted to say that my Convention Backpack is holding up wonderfully.
You may notice something missing from the loot photo posted above. There were no RPG books to be found this year. Usually something pops up in the game swap. But it 99.9% board games and a bunch of Lord of the Rings action figures. I was really disappointed. There also hasn’t been a dealer with regular RPG books in quite some time (if anyone is looking for a good untapped opportunity). I did pick up a convention t-shirt (which I thought looked great) and a couple of pins. Since it was my wife’s birthday, we went through the dealers area and she picked up a Halloween themed D20 (which came with the cauldron) from Dice Chaos, a small business. She also picked up a few geeky stickers from another local small business called Tip-Top Tabletop. There was also a candy dice vendor called Power Up Candy. I picked up one set for me and one for my daughter. I’ll have to let you know how they taste. They also had different sayings on the package as seen below.
I also had a chance to attend one of the panels that I wanted to catch. I missed out on the GMing panel and the horror in gaming panel (scheduling conflicts). But I was able to attend a panel about Sharing Your Gaming Experience Through Blogging, Podcasting. It tended to focus a little too much on the video blogging side. But there was some interesting things I learned from the discussion. There are plans to have panels at future SaltCONs. I’ve reached out to say that I would be interested in being a panelist.
The games that I had a chance to play.
Dungeons and Dragons 5th Edition: Well it was unusual. The pre-generated characters were all over the map. I remember asking “Do you have just a basic fighter?” before I settled on a Dwarf Paladin (and ignored the extra stuff that wasn’t really explained). I raised an eyebrow at the Fairy Barbarian option (and I noticed that no one else picked that character as well). The cat did lead us on a quest and the team performed very well. We had some good role-playing from the group. However it didn’t really entice me to attempt a 5e game. Sure I’d play in a campaign if that’s what a bunch of friends would want to play, but it really didn’t grab me. It just seemed to have more player options in it than what was needed for a convention one-shot.
Savage Worlds: While I had a new friend give me a quick introduction to the system at SaltCON Summer, I hadn’t had a chance to actually play it at the table. One of my goals with each convention visit is to play a game that I haven’t had a chance to play yet. Savage Worlds was the game that checked off this box. We played in a horror/western setting (that I wasn’t familiar with, so I appreciate the GM and other players answering my newbie questions) where we had to solve a murder mystery. There were a TON of characters to choose from and I played the “Mysterious Stranger”. As it turned out, our final target was a succubus and we luckily had a traveling priest in our party that was able to bless our weapons in the final battle. The system seemed pretty simple and easy to use and I appreciated the GM asking for feedback when the game was done. But I don’t know how much I could homebrew for this system since it really relied a lot on the different cards that the publisher had put out. I’m glad that I played this game.
Fallout: A family member wanted to play this game with me so it was a special occasion. We had a blast playing it and once again I marveled in how easy the system fit the 2d20 system that Modiphius put out. I had actually played part of the scenario at a previous SaltCON, but I kept my mouth shut on the sections I already knew about for the rest of the table. We got farther than previously played so I did get to see some new stuff. While playing, I kept running what it would be like to run a Fallout campaign based in Utah. Or even changing it slightly so it was more than just the Fallout Universe.
On the games that I ran.
Basic Fantasy: I was really excited when I saw the number of people that signed up for this session. It was practically a full table. Then when the time rolled around, I glanced at the sign-up sheet at the registration table only to discover that two players had crossed out their names. One player who had signed up turned out to be a no-show. I had one player at the table and the last player called me on my cell phone asking if he could still get in if he was late? I told him yes, but we ended up starting about an hour later. Luckily, it was the last game for the table that day so I wasn’t worried about getting kicked out of the spot. But we ended the game really late that night (which caused me to miss one of my panels that was scheduled early the next morning). The two players took two characters each and I was able to run the one-shot. I had made second-level characters, but I should have taken more care in setting up the magic user. Even at second-level, they had a limited spell range. I should have taken more advantage of the add-on rules that the Basic Fantasy community had provided. But when I asked for feedback, the players told me that they had fun. I was able to use the Game Tiles and the GM’s Screen that I had just reviewed.
Star Trek Adventures 2nd Edition: Only two players had signed up for the game, but a third player (someone who had GMed for me at past SaltCONs) showed up asking if he could play. No only did it help, but all three players were so good that they were able to swap between the six characters available. It was interesting seeing the Ensign at Communications and the CO, both played by the same player, talk with each other during an intense moment of the game. This turned out to be the best game for me for the whole con. I had run the scenario before and I think I ran it better this time around. I don’t think the players knew that it was primarily a bare-bones introduction to the game and I improvised some sections for it. They had a really detailed, and Trekkish, response to the final act. When I asked for feedback at the end of the game we practically had another hour of discussion. Two players had never tried the system and agreed that it was a “Star Trek episode simulator” system. One player, who played the security chief Andorian, thought it was interesting that for a game designed to avoid combat, it had a lot of combat stats on the character sheet. I had also used a fan-made “character tent” that had the basic stats for the characters on one side of the table tent. They said that they used that for more of the quick stat look up and only went to the character sheet when they needed to do some deep diving in the extra options and talents. I’ve been asked by members of my local Star Trek fan club if we could get an RPG session going, and running this is making me more inclined to do so. One of the players asked me if I had any leads on possible STA games in his county, which I was able to refer him to one of our sister Star Trek clubs that I knew had a campaign going.
Ork! 2nd Edition: I don’t know if it was the title, or the “Let’s Learn” format that I presented with it. But no one signed up for this game. I already had a basic knowledge of the game, but I spent an hour reading through some of the rules that I hadn’t done a deep dive on. I actually found it really interesting, and a fun read for a comedy game about Orks. The RPG coordinator told me that I wasn’t going to be dinged because I did my part in showing up after volunteering to run a game. Too bad, this game sounds like it would be a blast if everyone played it in the spirit of the system. I’m going to try another “Let’s Learn” with another system in March. I don’t know what it will be yet.
I wanted to thank my friend Jeff for letting me borrow his RPG figures for the Basic Fantasy Game. I had brought them to use for Ork! as well if needed. I also wanted to give my gratitude to the GMs, Volunteers and players at this convention. I know that all of you helped make SaltCON just as fun as previous conventions. Even my wife expressed an interest in coming to the March event. I think that it is also great that the convention is trying new things like setting up panels for attendees to enjoy. Keep up the good work.
Should I attempt to attend TimpCon in November? It’s two counties away (where as SaltCON is 15 minutes from my house). I’d love to hear the experience from people who have attended in the past. Attending other conventions would be great, but I doubt I’ll have a chance to make it to one of the big gaming cons back east.
Have you been to any gaming conventions lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Twitter account and the @STrekQuotes Mastodon account for the week of September 2nd through September 8th. Coming soon to Bluesky once we can find a scheduler option.
September 2 “When has justice ever been as simple as a rule book?” Riker- Justice, Stardate: 41255.6 #StarTrek #StarTrekTNG #IDIC #WeAreStarfleet #Quote
September 3 “I don’t have a life, I have a program.” The Doctor- Tattoo, Stardate: Unknown #StarTrek #StarTrekVOY #IDIC #WeAreStarfleet #Quote
September 4 “I guess you boys from Temporal Investigations are… always on time.” Dax- Trials and Tribble-ations, Stardate: 4523.7 #StarTrek #StarTrekDS9 #IDIC #WeAreStarfleet #Quote
September 5 “I’d better get back to Enterprise.” Archer “If everything you’ve told me is true about the attack on your world, I hope you remember that all Xindi are not your enemy.” Gralik- The Shipment, Date: Unknown #StarTrek #StarTrekENT #IDIC #WeAreStarfleet #Quote
“At least I know what I am! I’m a soldier!” Krall- Star Trek Beyond, Stardate: 2263.2 #StarTrek #StarTrekFilm #IDIC #WeAreStarfleet #Quote
September 7 “Jeremy, on the starship Enterprise, no one is alone. No one.” Picard- The Bonding, Stardate: 43198.7 #StarTrek #StarTrekTNG #IDIC #WeAreStarfleet #Quote
“Fortunately, my ancestors spawned in another ocean than yours did. My blood cells are quite different.” Spock- The Man Trap, Stardate: 1513.1 #StarTrek #StarTrekTOS #IDIC #WeAreStarfleet #Quote
“A civilization that advanced three hundred million years ago before life even emerged on Earth.” Kirk “Barely an instant in eternity, Jim.” Dr. McCoy- Beyond the Farthest Star, Stardate: 5221.3 #StarTrek #StarTrekTAS #IDIC #WeAreStarfleet #Quote
What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
We made it to Day 31 of the RPGaDAY 2024 Challenge. It’s kind of a sad one in a way. The subject is Game or Gamer you miss. Unfortunately no one lives forever and I’ve lost a few friends in my life. Roger, Rex, Richard, Marcus. I miss you guys and I wish I could hear your jokes around the table again. Thankfully there are a lot of gaming buddies that I just haven’t had a chance to play with in a while who are still with us. Jeff, Gibby, Andrew, Jill, Erin, Libby, Kevin and others, if we can get anything arranged, I’d love it. Even if its on a virtual table.
As for a game that I miss, I’d love a chance to play the West End Games D6 Star Wars once again. I have many memories of past games. To try the FASA Star Trek or Doctor Who game once more would be a dream. I’d never turn down almost any variant of Dungeons and Dragons. Especially if it was an older version that I hadn’t played in quite some time. But I’d be willing to play almost any system just to hear the dice rattle on the table again.
Do you have a gamer that you miss? Is there a game you’d love to play again (even as just a one-shot)? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
I’ve been doing more than just participating in the #RPGaDAY2024 challenge this month. I’ve been prepping for the SaltCON End-of-Summer gaming convention that happens at the end of every August. One of the first things that is different is that I’m planning to attend a couple of panels this time around. I don’t recall if there were panels at the past SaltCONs that I’ve attended. But I’ve signed up to listen to “Game Mastering Tips from One Shots to Multi-Year Campaigns” and “Sharing Your Gaming Experience Through Blogging & Podcasting” (hmm… I wonder why this last one sounds interesting). There is also a panel about horror gaming but the system wouldn’t let me “snag a ticket” for it because it conflicted with a game that will be ending up just as the panel starts. So hopefully I’ll be able to check that out as well as horror gaming confuses me a little bit. I don’t know how I’d get scared sitting comfortably at a table with friends?
This time around I’m not going to the convention alone. I signed up to run some extra games so that I could get an extra ticket to the event. So a member of my family will be joining me this weekend for some of the games. You can read about my past adventures at SaltCON in my past blog entries. I will be packing my Convention Backpack that I have documented in a previous blog post.
I’ve signed up to run three games for the end-of-summer event. I had a lot of good responses to my last Basic Fantasy one-shot, so I’ve lined up another one on Friday. According to the scheduling system almost all of the slots are gone. On Saturday I’ll be running a Star Trek Adventures 2nd Edition one-shot. The players will be members of the USS Challenger crew. And finally on Sunday I’m running an experiment. I go to these conventions to try out new games. That doesn’t mean that I can’t try running something new as well. So, I’m going to run a “Lets Learn” session where I bring a game that both the GM and players can try out for the first time. For this convention I’ve selected the comedy RPG Ork! 2nd Edition. The players will see if their un-named Orks can survive the gunk pit and sent on a mission against the squishy mans. There are still slots open for these last two games.
Of the games that I’ve signed up to play they include Savage Worlds Deadlands. The GM is the person who gave me a quick demo at the SaltCON Summer and I’m interested to see how it works out at the table. There is also a D&D 5th edition game that has a cat in it, so the person coming with me wanted to play in that game. They also wanted to play Fallout with me so we will be at that table on Saturday.
I know it doesn’t sound like many games. But SaltCON End-of-Summer is only three days instead of the spring event which has four. But, I’m looking forward to sitting down with some friends (or soon-to-be new friends) and throwing some dice. I wonder if I’ll find any RPG bargains in the game swap? Look for the after-action report soon.
What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
And here we are on Day 27 of the RPGaDAY 2024 Challenge and we’ve been asked to talk about Marvelous Miniatures. OK, confession time. I love playing around the table with a battle mat spread out a hand-drawn map and miniatures or standees representing our characters and the bad-guys we were thumping. However I’ve never been a big collector of the miniatures. I’ve got a few that I’ll show photos of in this blog post, but when it came to running a game for my daughter and her friends or GMing at SaltCON, I borrowed the collection of plastic miniatures that my DM friend has been slowly gathering for years. I’m very grateful that he’s been willing to let me use them on an odd-weekend. Another friend who participates in a few Star Trek Adventures games has a done the same thing with various Star Trek miniatures. I really need to get a better collection of my own if I’m going to GM more even if they are used for another genre than what they were created for. There were a few times that the stormtrooper minis stood in for the orcs we were fighting in our past D&D 3.5 campaign.
So for this blog entry I pulled out the two boxes of miniatures that I still had in my collection after many, many moves. I had realized when I was taking the pictures that I hadn’t opened up these boxes in years (and possibly even more than a decade). So it was interesting to look these over and handle the metal pieces again. I don’t think I painted these. I just don’t have the patience or the setup to even attempt painting. But I do admire a very well painted miniature when I see one.
Hmmm… I’m sensing a theme here with these two boxes. Both FASA and West End Games had a large number of miniatures for their respective games. The boxes are battered, but are still intact and not splitting in the corners.
Here are some of the minis that were inside the Star Trek II: The Wrath of Khan boxed set. It primarily focused on the Regular 1 space station crew. It included both characters and computers. None of them were painted.
When I opened the Star Wars box, I found this miniature still in it’s package. The plastic is brittle and cracked along the top, but still connected to the backing. I believe that I was intending to use this to represent a character in a past Dungeons and Dragons game.
In the Star Wars Bounty Hunters boxed set was these miniatures. As I mentioned above, I don’t think I painted these minis with how shaded some of them are. The big guy with the spikes (in the middle) is obviously from another set and I think the guy in gold and green is also from another manufacturer. All of the figures are loose, but I have them wrapped up in some foamy paper.
If I expand my collection of miniatures to a usable set, I’ll be sure to post about it here. Are there miniatures that you remember from your gaming sessions? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Twitter account and the @STrekQuotes Mastodon account for the week of August 26th through September 1st. Coming soon to Bluesky once we can find a scheduler option.
“I would cite regulation, but I know you will simply ignore it.” Spock “See? We are getting to know each other!” Kirk- Star Trek (2009) #StarTrek #StarTrekFilm #IDIC #WeAreStarfleet #Quote
August 27 “You can’t let wishful thinking guide your decision, Counsellor. It’s time to leave.” Ro “We will separate the ship when I decide that it’s time and not before. Is that clear, Ensign?” Troi- Disaster, Stardate: 45156.1 #StarTrek #StarTrekTNG #IDIC #WeAreStarfleet #Quote
August 28 “I dreamt about exploring the stars as a child and I wasn’t going to allow any… handicap-not a chair, not a Cardassian station-to stop me from chasing that dream.” Melora- Melora, Stardate: 47229.1 #StarTrek #StarTrekDS9 #IDIC #WeAreStarfleet #Quote
August 29 (Holding up a fancy sword) “A Claymore. You’re a beauty.” Scotty- Day of the Dove, Stardate: Unknown #StarTrek #StarTrekTOS #IDIC #WeAreStarfleet #Quote
August 30 “Mr. Data, what kind of cake is this?” Picard “It is a cellular peptide cake.” Data “With mint frosting.” Worf- Phantasms, Stardate: 47225.7 #StarTrek #StarTrekTNG #IDIC #WeAreStarfleet #Quote
August 31 “I dread the day when everyone on this ship agrees with me.” Janeway- Random Thoughts, Stardate: 51367.2 #StarTrek #StarTrekVOY #IDIC #WeAreStarfleet #Quote
September 1 “Our mission is to make contact with those whom humans consider new life and new civilizations.” T’Pol- The Andorian Incident, Date: June 19, 2151 #StarTrek #StarTrekENT #IDIC #WeAreStarfleet #Quote
What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.