Posted in: Character Creation Challenge, Dungeons and Dragons, Role Playing Games

Character Creation Challenge Day 7: Dungeons and Dragons 5th Edition

CCC Day 7

OK, confession time. Even though this game has been out for a few years, I have not had a chance to play it yet despite purchasing the book when it first came out. When the Dungeons and Dragons 5th Edition Players Handbook was released in 2014 I was playing in a very long-running Dungeons and Dragons 3.5 campaign with a very good Dungeon Master. This game didn’t end until late 2019. While I’ve been looking to get into a D&D 5E game, an opportunity hadn’t come up yet. Then the COVID-19 bleakness hit and while I’ve moved to some online RPGs (which is tolerable, but not preferred) none of them have been for this system. My college-age child has played the 5E game quite a few times with friends and loves it. I was also in a game store a few weeks ago and the owner described how 5E was more simpler and streamlined than the previous edition. While I’ve read through the rules, and they intrigued me, I haven’t had a chance to play. So for the Character Creation Challenge I decided that one of the entries would be for this edition.

I’m going to go with a race and class that I haven’t seen in the earlier editions of Dungeons and Dragons. Morthos will be a Tiefling Warlock who is on a quest for knowledge out in the unkind world he inhabits.

The RAW instruct me to roll 4d6 for each attribute and drop the lowest die. We then assign the scores to each attribute. I like this method because I think it makes for more heroic characters. With the racial modifiers Morthos ended up with STR: 11, DEX: 11, CON: 12, INT: 15, WIS: 15, CHA: 20 (I rolled an 18 and added 2 for being a Tiefling). I also like the fact that the starting hit points at 1st level is the max for the class plus CON modifier. This gave me 9 hit points.

There character sheet had very small fields for equipment and spells. I placed equipment on the 2nd page and the spells would eventually end up on the same page, so I just put them there. I found out after I had completed everything that I was missing a third page. The skill section could have used a little bit more explanation. I also elected to use feats since I was familiar with them from the 3.5 game. I think I got the bulk of the items needed down. Feel free to shoot me a message if I made any major mistakes. Here is the character sheet:

Morthos Character Sheet page 1
Morthos Caracter Sheet page 2

Afterthoughts:

I can see the appeal of 5th edition. It seems a little bit more streamlined. I wonder if the actual gameplay is that way. Hopefully I’ll get a chance to find out soon. I thought it was interesting that humans get +1 to all attributes (usually they don’t as they are the base race). I liked some of the spells. As I mentioned above, the feats and skills could have been explained a little bit better. But I feel like I should be able to pick it up quick.

Additional Notes:

I came across another blog participating in the challenge today and added it to the CCC page. I’m still on the hunt for others. I am very pleased with how many people on the RPG.net message board who are participating in the challenge. I’ve even received a few “thank yous” for suggesting this. I’m glad that others are getting joy out of this.

Coming Up Next:

Mutant Crawl Classics by Goodman Games

Posted in: Character Creation Challenge, Dungeons and Dragons, Role Playing Games

Character Creation Challenge Day 4: Basic Fantasy Role-Playing Game

Creation Challenge Day 4

The Basic Fantasy Role-Playing Game is a very good retro-clone which combines elements of Dungeons and Dragons 3.5 and Old-School editions into a rules-lite system. A PDF copy of the rules and supplements can be downloaded for free on the Basic Fantasy website (which also contains a very active community of content creators) or for the low cost of $5.00 on Amazon (which is where I picked up the book seen in the photo above).

I haven’t done any long campaigns with BFRPG, but I did use it to teach a niece and nephew how to play when they were interested in learning about role-playing games. It must have worked because at least one of them joined a local gaming club at his school. I’ve also heard of other groups using the low cost as a way to provide RPG materials to their members. I do know that when I see the creativity on the BFRPG Message Boards, it makes me want to be creative as well.

This character is going to be completely random going in. I’m not going to decide on a race or class until I’ve rolled the attributes. Doing the straight 3d6 method the following attributes were created. Strength: 11, Intelligence: 9, Wisdom: 12, Dexterity: 14, Constitution: 15, Charisma: 10. With stats like this, I’ll run with a Halfling Thief. I filled in my abilities, languages, savings throws and other statistics. I ended up rolling 120 gold pieces for his starting money and I equipped the character.

Character creation was quick and simple. Especially since the character sheet pointed towards the page numbers needed to fill in the details. I had never really created a Halfling character before so I had to look up some name generators online.

Ponto Greenbottle is a young Halfling that was bored in his farming community which often got him into trouble. One day a roving band of Goblins attacked the farming community were Ponto lived taking the Halflings for an easy target. Ponto and the community members were able to hold the raiding party at bay long enough for a band of adventurers to ride in and drive the Goblins off. One of the rescuers was a Halfling who recognized Ponto’s abilities and secretly gifted him a set of thieves tools to practice with. Realizing that he also wanted to be an adventurer, Ponto quietly gathered the equipment he would need to be to survive in the wilds. Just after he turned 20, Ponto quietly slipped out of his village vowing to seek his fortune.

Here is the character sheet.

Character Sheet for Pronto Greenbottle

Afterthoughts:

Basic Fantasy RPG is just that, which is a very good thing. An old school game for anyone who wishes to play. The rules are easily accessible and quick to learn. The armor class scale is better going up than down. Races and classes are separated which I liked. There is only one rulebook, but many minor supplements. This allowed DMs to customize their game by stating: “Use what’s in the rulebook and add items from the following supplements, Druids, Barbarians, 0-level spells and the Equipment Emporium.” More supplements are in development by the BFRPG community on the community message board.

Additional Notes:

I thought I had set up the blog to accept comments on posts. Apparently I messed something up and comments are currently not allowed on the new blog. I am trying to see if I can get this issue resolved.

Several more blogs of players who are participating in the Character Creation Challenge have been added to the main page. I am still looking for other blogs and message boards.

Coming Up Next:

Frontier Space by DWD Studios

Posted in: Character Creation Challenge, Dungeons and Dragons, Role Playing Games

Character Creation Challenge Day 1: Basic Dungeons and Dragons

Character Creation Challenge Day 1

I was really debating about which system I should use for the first day of the Character Creation Challenge. I knew it should be the first game I played, which was the basic Dungeons and Dragons game. But we all had different rule books. One friend had the blue covered (Blueholme) edition. Another had the magenta covered D&D B/X edition and my first purchase was the red covered basic Dungeons and Dragons BECMI edition. We had pulled things from all three books while playing. We didn’t care about editions, we just wanted to have fun.

Since the BECMI edition was the first RPG that I had purchased, I selected that as my final choice. I may still make a B/X or Blueholme characters in the future depending on how the month progresses. So without further ado, let me introduce you to Vaaltin the Elf, Wanderer of the Realms.

Most of you know the basic rules for a D20 type system. So I won’t go too deep into detail. I rolled 3d6 for my abilities. The strength roll was 6+4+2 for a total of 12. Intelligence was 6+6+5 (wow) for a total of 17. Wisdom was 5+5+3 for 13. Dexterity was 5+3+3 for a total of 11. Constitution didn’t fare too well with a 4+3+2 for a total of 9, but I guess it could have been worse. And finally the Charisma roll was a 5+4+2 for a total of 11. I wish the Constitution was higher to gain additional hit points, but I’ll take it. Since the rules-as-written (RAW) allow for adjustments to the prime requisites (for the elf it is Strength and Intelligence), I elected to take two points from Charisma (making it a 9) to add to Strength (bumping it up to 13). [Edited this section to correct some bad math. Thanks for the feedback]

I wrote down my special abilities for being an Elf. Infravision at 60 feet. A special ability to see secret doors and an immunity to paralysis from ghouls. I also wrote down the standard languages known by Elves. Common, Elvish, Gnoll, Hobgoblin and Orc. Next I added the savings throws. Poison or Death Ray gets a 12, Magic Wand gets a 13, Turn to Stone or Paralysis gets a 13 as well, Dragon Breath has a 15 and I wrote down 15 for Spells or Magic Staff. Wow I had forgotten how clunky the original savings throws were set up.

I added my adjustments for my good ability scores. Thus Strength and Wisdom both have +1 adjustments but that good roll for Intelligence netted a +2. Since there was no adjustment from my Constitution, I rolled my Hit Points and lucked out with a six. As an Elf Veteran-Medium (i.e. 1st level) I knew one spell. Since my Dexterity didn’t give any added adjustments for ranged combat, I selected Magic Missile for my first spell. The second spell in my characters book is Detect Magic.

Money, money, money. I rolled the 3d6 x 10 for my starting gold which came up as 5+3+3 x 10 for a total of 110 GP. I then pulled out the equipment list and outfitted Vaaltin for his first adventure. Not having a lot of money, but wanting protection I picked up a suit of chainmail and a shield. This would give me an Armor Class rating of 4. A sword and short bow would make up the character’s weaponry. In a backpack, the elf has a week’s worth of rations, 50′ of rope, a tinderbox, six torches, a wineskin and a large sack to put treasure in. The final sheet look liked this.

Character sheet for Vaaltrin

So why is Vaaltin out exploring? He was the member of a minor house within one of the Elf kingdoms. Vaaltin’s father saw how bored he had become after reaching the mature age for adventuring. The other siblings within the family were not as much of a troublemaker that Vaalin was, but his father had a need for all of them to fulfill. He gave them all a task to go out into the world and find a powerful weapon or artifact that would increase the standing of their minor house. Within the laws of their land, the father could declare his children as “wanderers”. This would allow them to complete a quest or other important task for the family instead of serving in the armed forces of the kingdom. Vaaltin was suspicious of his father’s request and wondered if his siblings would blame him for the task they had been given. But he decided he didn’t care since they were all being sent to the different corners of the map. Instead of occasionally fighting intruders that came into the kingdom, he could make a name for himself out in the world before returning home. He was provided with some basic equipment and set off out on his adventure.

Afterthoughts:

I forgot how the original book was designed to introduce new players to the game. I was jumping through several pages trying to confirm that I had the correct information and was following the proper procedure. I can see why TSR cleaned this up a little bit for the Rules Cyclopedia. But I wanted to create the character using the RAW. Creating this character I was remembering some of the excitement when I was writing in the stats and equipment. The background I came up with while making the character. I almost wish there was a game starting so I could play this character.

Additional Notes:

I’ve already had several people contact me with their entries into the #CharacterCreationChallenge. Thank you. I’ll be posting some links soon. If you are just reading about this, you can still get involved. Just grab a system you would like to create a character for, make it as per the rules listed and then post the character online. Us the hashtag or email me (Carl (at) TardisCaptain.com) so we can find it online.

Coming up next:

Star Trek The Role Playing Game by FASA

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