Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2022 Character Creation Challenge Day 11: Farscape Roleplaying Game

After I had posted my daily entry for Modern Age yesterday, I kept thinking that I should have done a deeper dive into the rules. I had assumed that since the rules explained the basics of the game quickly at the start of the book that the character creation steps would have also been as quick. I’m thinking that I didn’t give the game a good enough shake in my comments. So I started looking at getting a dead-tree version of the rulebook because I could easily flip back and forth between chapters while trying to get a handle on the rules (as compared to trying to scroll back and forth on a screen). I had found a copy on Amazon, but I didn’t pull the trigger just yet because I had just bought a new (to me) book a few days ago and I needed to stay within a budget. That book that was just purchased was slotted into Day 11 of the Character Creation Challenge. The book is the Farscape Roleplaying Game by AEG. I didn’t know this book existed until I saw it at a local store that had new and used books just this past weekend. I wasn’t expecting to find anything when I checked the RPG shelf and was pleasantly surprised. So I pulled one of the games I was planning to use (Rocket Age, I’ll probably add it to the 2023 challenge) and placed this one in it’s place. The flexibility to make changes like this is the reason I don’t post my entire list of games prior to the start of the challenge.

I didn’t watch the Farscape TV series when it first came out. About a year ago I started watching the series and I’ve gotten through the first year and a half (I need to pick it up again and finish it out). There were four seasons in total plus a TV mini-series . So I am somewhat familiar with this universe setting.

There are a few items that you would need from the Dungeons and Dragons v3.5 Players Handbook for this roleplaying game. The Farscape game is a D20 based system that uses the OGL. So this should be a quick review mostly talking about the differences that were introduced in the Farscape game.

Wow, the character creation information doesn’t come up until chapter 5 on page 145. The earlier pages gave a Farscape short story (written by Keith R.A. DeCandio) an episode guide, a guide to the characters, aliens and planets (none have stat information). All with a weird column setup that starts in one corner of the page and slides down at an angle to the other.

Generating the attributes refers to the D&D3.5 PHB so we roll 4d6 and drop the lowest and then assign the score to the attribute you want. Then select your race and add the racial modifiers. Not surprising, Humans are not on the list of available races since John Crichton was the only member of that species in the far side of the galaxy. So our selections are Banik, Delvian, Hynerian, Ilanic, Luxan, Nebari, Scarran, Sebacean, Sheyang, Tavlek, Vorcarian and Zenetan. For this character I’m going to select Banik. I applied the racial stats and abilities. Instead of Hit Points, your character in the Farscape RPG has Wounds. At 1st level they are maxed out (add class and any CON modifier) and randomly rolled afterwards. Something different from a standard D20/3.5 game is Control Points. From the RAW it looks like these are used for mystic powers, combat actions and other common actions. Like Wounds, 1st level are maxed out (add class and any WIS modifier) and rolled for each level afterwards.

Now onto the classes which are Aristocrat, Commando, Diplomat, Mystic, Pirate, Priest, Rogue, Scavenger, Scientist, Tech and Warrior. An option of a pirate is too good to pass up. I filled in the class skills, feats and other details. The characters get to choose two backgrounds which (at the cost of skill points) gives you certain skills and details. These backgrounds kinda made sense. The cost was more expensive than just taking the skills in some cases (but you could also substitute a background for a selected feat). If I was GMing a game, I’d probably give the PCs a little bit more for the cost of skill points. It also sounds like the backgrounds are optional, so I’m just going to select skills on my own. Wrapped up the equipment that a pirate in the uncharted territories would have and added them to the sheet.

Drellith was going to be a craftsman in his city before his transport was taken by the Peacekeepers. They accused everyone on aboard (passenger or not) of being pirates and imprisoned everyone. Learning from the pirates that were incarcerated with Drellith, he learned their tricks. When they had an opportunity to escape, he joined them.

Afterthoughts:

Would I play this game? Yes. Would I homebrew for this game? Yes. Will I get a chance to play? Probably not.

I was a little surprised that AEG still had games like Farscape and Stargate SG-1 still listed on DriveThruRPG. Usually when the license expires, they can no longer offer the product. This is a good thing for fans of the series or games still looking to obtain the product.

Additional Notes:

I re-visited the blogs from the 2021 challenge (that I had not already moved to the 2022 list) and found two more that had started participating. I’ve added these to the new list. I’m still looking for any additional sites of anyone that is participating.

Coming Up Next:

Castles and Crusades

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