Posted in: Quotes, Star Trek

Daily Star Trek Quotes: October 20-26

I keep saying this a lot lately.

Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of October 20th through October 26th. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.

October 20
“Oh, I think it’s safe to say that Julian Bashir, secret agent, will return.” Dr. Bashir- Our Man Bashir, Stardate: Unknown #StarTrek #StarTrekDS9 #IDIC #Quote

October 21
“B’Elanna, I am not your father and you are not your mother, and our daughter is going to be perfect just the way she is.” Paris- Lineage, Stardate: 54452.6 #StarTrek #StarTrekVOY #IDIC #Quote

October 22
Happy Birthday to Christopher Lloyd. https://memory-alpha.fandom.com/wiki/Christopher_Lloyd #StarTrek #StarTrekFilm #IDIC #Quote

“Oh yes, …new cities, homes in the country, …your woman at your side, children playing at your feet. And overhead, fluttering in the breeze, the flag of the Federation. Charming.” Kruge- Star Trek III: The Search for Spock, Stardate: 8210.3 #StarTrek #StarTrekFilm #IDIC #Quote

October 23
“He will triumph who knows when to fight and when not to fight.” Riker “Glad the Academy’s still teaches the strategies of Sun Tzu.” Picard- The Last Outpost, Stardate: 41386.4 #StarTrek #StarTrekTNG #IDIC #Quote

October 24
Happy Birthday to F. Murray Abraham. https://memory-alpha.fandom.com/wiki/F._Murray_Abraham #StarTrek #StarTrekFilm #IDIC #Quote

“Moving them is one thing. Killing them all…” Gallatin “No one hated them more than you, Gal’na. …We’ve come a long way together. This is the moment we’ve planned for so many years.” Ru’afo- Star Trek: Insurrection, Stardate: Unknown #StarTrek #StarTrekFilm #IDIC #Quote

October 25
“When you are developed. The Provider who offers the most quatloos puts his color on us.” Shahna “Our race has another name for it. Slavery.” Kirk- The Gamesters of Triskelion, Stardate: 3211.7 #StarTrek #StarTrekTOS #IDIC #Quote

October 26
Happy Birthday to Anthony Rapp. https://memory-alpha.fandom.com/wiki/Anthony_Rapp #StarTrek #StarTrekDiscovery #IDIC #Quote

“I need you to press pause on the gruff candor routine. You have no idea how much pressure I’m under.” Stamets “I thought that was your thing. Brilliant scientist that everything’s hanging on.” Rayner “Yeah, well, things change. And not every problem is something you can figure out on your own.” Stamets- Face the Strange, Stardate: Unknown #StarTrek #StarTrekDiscovery #IDIC #Quote

What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Reviews, Role Playing Games, Science Fiction

Planet of the Apes RPG Kickstarter Reward

What I saw when I opened up my box with my POTA RPG rewards.

And in my quest to catch up on the articles that I owe all of you, here is my first look at the Planet of the Apes Roleplaying Game Kickstarter rewards. This box arrived in late August. With how busy things had been between conventions and real life baloney, this is the first time I’ve had a chance to sit down and go through it all.

Because I was a backer of the Kickstart campaign, I had received a PDF of the core rulebook early. This allowed me to use the system in the 2025 Character Creation Challenge. Thanks to the release of the Quickstart Rules, I was able to run a scenario at a past SaltCON. The players had a blast with the scenario. I talked a lot about the system in the Character Creation Challenge entry, but if you are familiar with the D6 Star Wars or Ghostbusters game, you’ll see this game as a spiritual successor and easy to pick up. The new system is called D6MV (Magnetic Variant). I had to make sure it was really a D6 system and not the disaster that came with the Cowboy Bebop Kickstarter. I’ll never make that mistake again when backing an RPG on Kickstarter.

With the level of backing that I had done in the 2024 campaign, I received the following items. A hard-bound core rulebook (See below). An 8×11 art print of the cover on really nice paper. A pad of POTA RPG character sheets. A double sided blueprint poster (the starship fan in me loved this one). A metallic Simian coin (one of the bonus rewards) and an Ape Management patch. Incoming photos below.

The character sheet pad, blue print poster (folded) and Ape Management patch.
The Ape Management patch for size comparison and Simian coin dated with the year 3955.
The front of the blueprints showing the Liberty-Class capsule with game stats.
The back of the poster showing the ANSA Project Liberty details.
The artwork showing the cover of the core rulebook with the patch.

For how much I paid at this backing level (Gama Level), I am really pleased with how much I received from the campaign. I really wish that I would have had the money to get the two other supplements covering the ANSA astronauts and an adventure guide Into the Forbidden Zone. Eventually I’ll pick these up.

As for the hardbound book itself, it was written by Andrew E.C. Gaska and E.L. Thomas. Cover art by Bill Sienkiecz with additional art by Andrew Probert, Chris Moeller, Barron Storey, Erik Gist, Dan Dussault and Colo. The book has a copyright of 2024 with an ISBN of 978-1-962413-03-9 and was released by Magnetic Press Play and West End Games. It is full color with 308 pages and also contains two ribbon bookmarks. One additional comment on the features of the book, it has rounded corners on the open side. At first I thought the book had been damaged until I noticed that all four corners of the hardbound cover were this way. I actually like it.

An interesting, but welcome, design choice.

So now that I have the actual book in my hand (and can experience that new book smell) I’m even more excited about this game. I’ve always loved the classic Planet of the Apes series and I’m very happy that they decided to focus this game on these entries into the franchise. There are several Planet of the Apes comics by Malibu Graphics that I had collected back in the 90’s and I’m starting to wonder if I could homebrew those adventures for this game?

Within the pages of the book I really enjoyed the use of different quotes to add flavor. Some came from the movies themselves, while others appear to be original work (or from other sources I may not be familiar with). While looking at the common situational skill modifiers on page 36, I noticed that the error I had noted in the PDF version of the book (and reported to the publisher) was corrected. I don’t know if they caught it themselves or if I wasn’t the only person who reported it. One of the original aspects of the D6 Star Wars game that thrilled me was the character’s personal quote. It set the tone for the character. I found it interesting that the mute tribal humans also had quotes, in the forms of actions. There are a lot of good charts in this game for creating characters. I may have to steal some of these for NPC traits and quirks creation.

There is a solo adventure in the front of the book. I’ll have to try this out later. There is an introduction adventure in the back of the book, but it’s the same one that was contained in the Quickstart set. I was a little disappointed in this as I run these intro adventures at SaltCON and I was hoping that there would be a new adventure for me to run.

So overall, I’m really happy backing this Kickstarter campaign. I picked up these books because I could see myself playing or even running a campaign. Thanks to the people who put this together. Now has anyone seen my missing astro-nauts?

Do you have any questions about the Planet of the Apes RPG or this Kickstarter campaign? Have you backed any Kickstarters lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Quotes, Star Trek

Daily Star Trek Quotes: October 13-19

What I’d like to tell certain people right now.

Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of October 13th through October 19th. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.

October 13
“You hu-mans, you never learn. You let your women go out in public, hold jobs, wear clothing and you wonder why your marriages fall apart.” Quark “That’s your solution, Quark, huh? Treat women like property?” O’Brien- Fascination, Stardate: Unknown #StarTrek #StarTrekDS9 #IDIC #Quote

October 14
“Where are the calluses we doctors are supposed to grow over our feelings?” Dr. Crusher “Perhaps the good ones never get them.” Picard- Code of Honor, Stardate: 41235.25 #StarTrek #StarTrekTNG #IDIC #Quote

October 15
Remembering Mark Lenard who was born on this date in 1924. https://memory-alpha.fandom.com/wiki/Mark_Lenard #StarTrek #StarTrekTOS #StarTrekFilm #StarTrekTNG #IDIC #Quote

“Offense is a Human emotion.” Sarek- Journey to Babel, Stardate: 3842.3 #StarTrek #StarTrekTOS #IDIC #Quote

October 16
“It’s a fascinating story, but as the Ferengi say, a good lie is easier to believe than the truth.” Janeway- Shattered, Stardate: Unknown #StarTrek #StarTrekVOY #IDIC #Quote

October 17
“For any event, there is an infinite number of possible outcomes. Our choices determine which outcomes will follow.” Data- Parallels, Stardate: 47391.2 #StarTrek #StarTrekTNG #IDIC #Quote

October 18
“It’s that green blood of his.” Dr. McCoy “My hemoglobin is based on copper, not iron.” Spock “I’ll bet he left a bad taste in the creature’s mouth, too.” Dr. McCoy “Colloquially expressed, but essentially correct.” Spock- Obsession, Stardate: 3619.2 #StarTrek #StarTrekTOS #IDIC #Quote

October 19
“Captain Archer destroyed the Xindi prototype before we could examine it.” Shran “That fact was conveniently omitted.” Soval “You people are so used to lying, you don’t even tell the truth to each other.” Shran- Kir’Shara, Date: Unknown #StarTrek #StarTrekENT #IDIC #Quote

What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Quotes, Star Trek

Daily Star Trek Quotes: October 6-12

My thoughts on the idiots in Washington.

Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of October 6th through October 12th. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.

October 6

“He’s dead, Jim.” (first time this line was spoken) Dr. McCoy- The Enemy Within, Stardate: 1672.1 #StarTrek #StarTrekTOS #IDIC #Quote

October 7

“The trouble with wolves is that sometimes the fight for dominance one of them ends up dead.” Troi- Chain of Command Part I, Stardate: 46357.4 #StarTrek #StarTrekTNG #IDIC #Quote

October 8

“I guess we’re different kinds of terrorists.” Thomas Riker “No, you’re trying to be a hero. Terrorists don’t get to be heroes.” Kira- Defiant, Stardate: 48467.3 #StarTrek #StarTrekDS9 #IDIC #Quote

October 9

Happy Birthday to Scott Bakula. https://memory-alpha.fandom.com/wiki/Scott_Bakula #StarTrek #StarTrekENT #IDIC #Quote

“You must think we’re barbaric. All the things Humanity’s accomplished – building ships like this, traveling to other worlds – and we’re still down there shooting each other.” Bethany “The progress on Earth, it didn’t happen overnight.” Archer- North Star, Date: Unknown #StarTrek #StarTrekENT #IDIC #Quote

October 10

“They’re going to be all right, aren’t they?” Neelix “It’s heartburn, Neelix, not the Terrillian plague. What did you feed them, anyway?” Paris “Rodeo Red’s Red Hot Rootin’ Tootin’ Chili.” Neelix- Message in a Bottle, Stardate: 51462 #StarTrek #StarTrekVOY #IDIC #Quote

October 11

“Our dilithium crystals represent awesome power. Wrongful use of that power, even to the extent of the taking of one life, would violate our history of total peace. To prevent that, we would die, Captain. As a race, if necessary.” Tharn- Mirror, Mirror, Stardate: Unknown #StarTrek #StarTrekTOS #IDIC #Quote

October 12

“You have taught us, there is nothing beyond our reach.” Nuria- Who Watches the Watchers, Stardate: 43173.5 #StarTrek #StarTrekTNG #IDIC #Quote

What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Dungeons and Dragons, Role Playing Games

Better Plus One Sword: Heltath’s Revenge

Photo by Anis Rahman on Unsplash

Better Plus One Sword: Heltath’s Revenge

For my first official entry into the new Better Plus One Sword series, I’m writing up the backstory of Heltath’s Revenge. A collection of magic swords that come with a price. This write up is (mostly) system neutral for D20 based games. Feel free to adjust it for your own campaign.

Magic Item: “Heltath’s Revenge” Long Sword +1 plus special abilities

Special Abilities: For each charge used, add 1d4 damage to a successful strike in addition to the standard damage die (2 max charge increase). If a charge is used, damage vs any orcs are 1d6 in addition to the standard weapon damage. Charge activated by stating “For Westbarrow” with a successful strike. The sword will vibrate within 50 feet of orcs when held or sheathed. 

Special Notes: If fighting mixed opponents, the sword will guide the wielder to attack the closest orc-like target first if within 50 feet. The wielder must make a WILL save to attack other opponents of their choosing. Due to the sword’s reputation, orcs automatically distrust any wielder of this weapon if they can see it, even if sheathed. Sword bears the touchmark of the blacksmith Cardius the Giant.

Rarity: Common- found in some magic shops, by traveling merchants or other adventurers. May be found in some dungeon locations, but not in deep confines. (see Lore)

Starting Charges: 3d6 (Max 18)

Add Charge: One vial of orc blood covering the sword for one hour restores one charge. Cannot exceed maximum number of charges.

Identification/Lore Check: Low Success- Weapon is magical that assists the user in attacking and damage.  It may have other abilities.  Medium Success- Higher functions are activated by using a charge. Number of current charges revealed. Ability to detect orcs revealed. High Success- History and manufacturer revealed. Reputation and knowledge of animosity towards orcs revealed. Charge restoration revealed.

Additional: If the sword is found and not purchased, characters may find (GMs discretion) 1d4 vials of unknown (orc) blood with the magical sword on first discovery.

Lore:

Fifteen years ago, the ranger Heltath and her hunting party had returned to her village of Westbarrow after a successful expedition. Upon arrival they discovered that most of the population had been slaughtered by members of the Iron Tusk orc tribe. Enraged, Heltath and her party tracked the raiders down and slaughtered them in a surprise night raid. However, instead of her vengeance being quenched, she discovered that she loved killing orcs. 

Her hunting party had moved on trying to rebuild their village, but Heltath took it upon herself to continue hunting orcs of any tribe. This became an obsession for her over the years. She had joined up with other like-minded adventurers to track down orcs before they could raid any other settlements.

Needing more tools to help her in her quest, she sought out the magical blacksmith known as Cardius the Giant who was known for quickly making magical weapons. He was willing to make a magical sword that would aid her if she could provide orc blood as a component in the creation of the sword. Heltath brought him so much blood, that he discovered he could make many swords with the same capability.  This only pleased Heltath more as she believed it could aid her in her quest to rid the world of orcs. She made plans to get these swords out into the lands where adventurers could obtain them. The total number of swords is unknown but believed to be more than 100.

This caused some riffs with her latest party as they believed her obsession didn’t line up with their long-term goals. These swords became so well known within the orc communities, that they could recognize them on sight. 

Adventure Hooks:

Heltath is still seeking help in hunting down orcs and obtaining more blood and funds for Cardius.  She hooks up with the party and tries to discreetly collect the blood after battles so that she won’t lose her latest adventuring group. She is travelling under an assumed identity. What will happen if the party discovers her true nature? Perhaps a local kingdom, wanting to make peace with the orcs, is trying to stop Heltath on her personal quest.

Some orc tribes are trying to counter the threat of these weapons. They believe that if they can find the magical anvil that was used by Cardius the Giant and destroy it, it may neutralize the blades. (true? false?)  The orcs may follow the party if they believe that they can lead them to Heltath or Cardius.  Or the party may be searching for Caridius’ services when the orcs attack his lair.

Brother Ramos, cleric of a lawful/good deity, was a party member that assisted Heltath in her initial quest against the orcs believing their cause to be just. The amount of slaughter performed by Heltath’s actions has caused this deity to punish Ramos for his overzealous participation. Brother Ramos, now stripped of is clerical powers, hires the party to assist him in his quest for redemption. Does his deity require him to make peace with the orcs? Find as many of these swords and destroy them? Stop Heltath from continuing her war against the orcs? Track down Cardius and try to convince him to stop making the swords?  Cardius doesn’t care, he just makes what his clients want, what happens with the items after he makes them is not his concern.

The son/daughter/relative of a nobleman/royal house is traveling through orc infested lands. Perhaps to make peace/trade agreements with the orc tribes. Unbeknownst to this individual, they were given one of these swords as a gift.  The nature of the gift was discovered by an ally.  This ally has hired the party to reach the sword bearer in time before they create an incident which may erupt into violence.

Author’s Notes: Talking about how many vials of blood a character could ‘harvest’ from a dead orc and how many ounces a potion vial holds became an interesting topic on the TardisCaptain dot Com Discord server. Thanks to Chantel and MoonHunter for the insightful comments they provided. I had also recieved feedback on other gaming Discord servers, than you. Also a tip-of-the-hat to my long time D&D friend Jeff S for looking over my initial draft. The feedback helped polish the article up.

Not all entries in the Better Plus One Sword series will be about weapons. There will be other magical items of different varieties. However for the first entry, I had this weapon pop into my head one morning. By the end of the day I had most of the article drafted up.

Also on the TardisCaptain dot Com Discord server I had a few readers submit their own magic item ideas. These will be included as ‘reader entries’ on a future blog post. If you have any feedback or suggestions for BPOS entries, feel free to tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Quotes, Star Trek

Daily Star Trek Quotes: September 29-October 5

How was it meeting Doug Jones this past weekend?

Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of September 29th through October 5th. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.

September 29
“I was in command. The decisions were mine, no one else’s.” Kirk- Court Martial, Stardate: 2947.3 #StarTrek #StarTrekTOS #IDIC #Quote

September 30
“You wish to be taught?” Vulcan Master “I would question everything you say.” Tuvok “You would not be a worthy pupil otherwise. Let us begin. Sit down, Tuvok.” Vulcan Master- Gravity, Stardate: 52438.9 #StarTrek #StarTrekVOY #IDIC #Quote

October 1
“Perhaps they’re all remembering that old saying. Power corrupts” Picard “And absolute power corrupts absolutely.” Riker- Hide and Q, Stardate: 41590.5 #StarTrek #StarTrekTNG #IDIC #Quote

October 2
Happy Birthday to Avery Brooks. https://memory-alpha.fandom.com/wiki/Avery_Brooks #StarTrek #StarTrekDS9

“Is it justice you’re after or just some way to express your anger, your fear?” Sisko- A Man Alone, Stardate: 46384 #StarTrek #StarTrekDS9 #IDIC #Quote

October 3
“To be human is also to seek pleasure, to laugh, to dance.” Flint- Requiem for Methuselah, Stardate: 5843.7 #StarTrek #StarTrekTOS #IDIC #Quote

October 4
“Part of being human is learning how to deal with the unexpected. To risk new experiences even when they don’t fit into your preconceptions.” LaForge- Inheritance, Stardate: 47410.2 #StarTrek #StarTrekTNG #IDIC #Quote

October 5
“Your accomplishments have been noteworthy.” Kuvak “They don’t justify deception…” V’Las “Deception has never been a stranger to this room.” Soval- Awakening, Date: Unknown #StarTrek #StarTrekENT #IDIC #Quote

What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Collecting, Community Service, Conventions, Fan Club, Star Trek

FanX 2025 After Action Report

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Stuff from the con.

So the latest FanX: The Salt Lake Comic Convention is in the books and it was a good one. It continues to be one of the largest attended comic conventions in North America. I know that I was meeting people from Chicago, Oregon, St. Louis, Texas and beyond.

This year my Star Trek fan club, Starfleet Command’s Seventh Fleet, continued our community service focus by supporting an anti-bullying organization called R.E.A.C.H. (Raising Education Through Arts Characters and Heroes). I was really impressed with the level of work they had done. Our booth wasn’t on the vendor floor. Instead we were in the main hallway just outside of the Starship Frontier Artemis Bridge Simulator room. We were combined to help save space on the vendor floor as changes are being made to the Salt Palace (more on that later). I also got to dress up as a Borg intruder and assimilate the Captain of the crew before they could stop me. I don’t have any pictures of that but I may be getting a video soon.

We had a chance to meet a lot of people. I’m hopeful that some will join us as members of our Star Trek family. I also had a chance to network with a couple of club leaders for future endeavors.

As for loot, well I didn’t pick up a lot this year. A friend printed up a photo of actor Jerry O’Connell with his Commander Ransom character from Star Trek: Lower Decks. It was my intention to pick up his autograph at FanX, but his flight was delayed and I wasn’t able to make it over to his booth afterwards.

I was able to meet up with actor Doug Jones who played Saru on Star Trek: Discovery and obtain his autograph. Talk about someone who made you feel special. Everyone who he met at his booth got as much time as they needed with him. So we didn’t mind taking longer in the line because we all knew we were going to get the same amount of attention. If you got a selfie with him, he did three poses with you. And when he was done he gave you a big hug. I told him about my encounter getting Jason Isaacs’ autograph on the same photo. And when I gave Doug my favorite quote that Saru had given, he finished it just as I started it. It amazed me that he recalled it after all these years.

“Before we can care for others, we must care for ourselves.” Saru- New Eden, Stardate: 1027.32

I was gifted a convention t-shirt from a friend who discovered that I never had a FanX shirt before. However, just after taking this photo, I offered it to my geek wife who quickly snatched it up since it had her two favorite colors on it.

I did bump into a gentleman advertising his game galled Delve in Your Pocket by Otherwise, Games. It was a solo RPG that you could keep in your pocket and pull out when needed. It had a dice system that was contained within the text. I’ll have to see if I can complete it. There were a lot of RPG shirts and fans there. I did talk with a few GM groups about coming up to SaltCON. Hopefully we will see some of them there.

I really tried to find other things to buy at the con. At past FanX events, I had found several RPG items to pick up. But for some reason this year was lacking. I will say that the staff was wonderful as well as the added security the event had. I took the time to shake the hand of one Salt Lake police officer who was patrolling the building and thanked him for being there. There were also a lot of police dogs as well.

I am sad about one thing, I had a great time staying at the Plaza Hotel that was right across the street. The convention rate was amazing compared to the other hotels. However this is the last year the hotel will be in operations as it is getting torn down to make way for a parking garage. There is a lot of construction going on downtown for the new entertainment district and the upcoming winter olympics in 2034. This also led to a lot of people wondering about the future of FanX since the Salt Palace will be going under some massive changes over the next few years. At the end of the con, the organizers did announce that the 2026 dates will be September 24-26. So we know there will be a FanX next year. So next year the Seventh Fleet will be returning (and I think we will be back on the vendor floor) with another charity booth. Many thanks to Dan Farr, the staff and the army of volunteers who helped out with this convention.

Did you go to FanX or another nearby convention? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Dungeons and Dragons, Role Playing Games, Star Trek

Kudos to Modiphius for Star Trek Adventures

When a company screws up, I complain about it. I want other people to know how badly that company handled a situation. Because I don’t want to be someone who complains all the time, I also want to point out when a company excels at what they do. And my latest good example of this is the team behind the Star Trek Adventures roleplaying game by Modiphius.

Like any successful roleplaying game, as time progresses the designers get feedback from players. They also make changes when the same RPG system is used in other games adding and removing portions of the game. Look at the latest version of Dungeons and Dragons. While it still has the D20 aspect, there are a lot of changes to the game if you compare it to Dungeons and Dragons version 3.5 or the older BECMI that I started out with. There are differences that are good and bad. After the publisher had released the first edition of Star Trek Adventures, they took the feedback to heart and made some changes that were reflected in the Klingon Core Rulebook and the STA Rules Digest. Later, they took more feedback (and aspects from other 2D20 games) and released the much superior 2nd edition.

An advantage for the publisher, besides making the game better, is the sales of new books. This also caused some difficulties as well. If a new version of a game is released, then their loyal customers wondered why they invested in the previous books. Most games were not very backwards compatible. This was particularly bad when it came to the Warhammer tactical games with the official miniatures. The older miniatures were not allowed in the new official tournaments to drive up sales. I remember a friend telling me after the latest edition change that he was done with Warhammer because of this. It had gone through it twice and was not going to follow a third time even with how much he had loved the game.

When the second edition of Star Trek Adventures was released, I recall a few players wondering if their books were no longer compatible. I even saw one collection going up for sale online as the seller thought they were no longer needed. The team behind STA2e kept telling us that the older books could still be used. Well, they have started doing something beyond talk. They are releasing free PDF updates to all the older books that makes them “second edition”. Usually, it’s a minor correction to a character stat, or the wording on a certain rule. These ‘revisions’ have been released for the division books covering Command, Operations and Sciences.

As someone who wants to homebrew for this 2D20 game, it’s been fascinating to read some of these revisions and comparing them to the original releases. It helps me get an ‘under the hood’ look in the system.

So, I’m going to grab one Starfleet officer from Star Trek Adventures: The Next Generation Player Characters and compare the 1st edition book to the 2nd edition revision that was released for free. That being our earl grey drinking captain, Jean Luc Picard.

Now the “story line” presented in the 1st edition publication is not present in the revision. I don’t believe that ‘revision’ meant ‘reprint with 2e stats’. The revision just presented the stats. So it’s still worth picking up the 1st edition publications for all of the lore presented within the books. With STA2e relying more on traits, our enterprising commanding officer has some of his traits reworded. For example ‘Former Borg’ is now ‘Liberated Borg’ which makes more sense. His position of ‘Captain of the Enterprise’ is also listed as a trait. In the STA2e stats, the new past time focus of ‘Ancient Earth Literature’ was added. I love the idea of a past time focus as it tells us that the character is more than just a bunch of stats on a piece of paper. For Picard’s talents, Spirit of Discovery is slightly re-worded (as it was between the two books) and the Veteran talent has a change since STA2e dropped the challenge dice (again, seen in the new core rulebook). This is the same reason Captain Picard’s attack stats are slightly different, no challenge dice means he uses the damage listed in the new core book. Besides the past time trait, the only other noticeable change was the ‘special rules’ listed for the character. These contain the Species Ability which gives the character the advantages of being Human. And the role benefit of Commanding Officer. These role benefits have been very interesting to read. Other than that, the character’s values, attributes, departments (called disciplines in the first edition), stress, focuses, protection and equipment are all the same.

So, as you can see, Jim Johnson and his team of writers have been true to their word. You can still use your STA first edition publications with the second edition with just some minor tweaks. And they are helping you along by taking the time to provide some of these tweaks themselves (at the same time that they are working on new STA2e content).

Besides being impressed with these ‘revisions’, I recently used a 1st edition adventure in a one-shot at SaltCON. I GMed a game using the scenario from the Klingon Empire Quickstart using the second edition rules. Other than a few minor strokes of the pen on the pre-generated characters and a few NPCs, I had no problems running it with the Star Trek Adventures 2nd Edition rules.

So, don’t sell your first edition books, and if you happen to see any dead-tree versions, snatch them up as they are no longer being printed. Or you can pick up the PDFs on DriveThruRPG. You can use them in a second edition game with minimal effort. Truly something to tip the hat to the writers of this game. Like I said in the title of this blog, Kudos to Modiphius.

ADDITIONAL: It was pointed out to me that I didn’t include a link to the free downloads on the Modiphius website. They can be found here: Star Trek Adventures Downloads.

Have you encountered smooth transitions between editions of your favorite roleplaying game systems? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Quotes, Star Trek

Daily Star Trek Quotes: September 22-28

Me at the Seventh Fleet booth at FanX next weekend.

Here are the Daily Star Trek Quotes that will appear on the @STrekQuotes Mastodon account and the @STrekQuotes Bluesky account for the week of September 22nd through September 28th. Note: Because Twitter/X will use posts to train AI, we will no longer be posting on that platform. This is out of respect for the owners of Star Trek.

September 22
“Components must be weighed. Our danger to ourselves as well as our duties to other life forms, friendly or not. There’s a third course.” Spock- The Galileo Seven, Stardate: 2822.3 #StarTrek #StarTrekTOS #IDIC #Quote

September 23
Happy Birthday to Rosalind Chao. https://memory-alpha.fandom.com/wiki/Rosalind_Chao #StarTrek #StarTrekTNG #StarTrekDS9 #IDIC #Quote

“I’m not teaching any philosophy. What I’m trying to teach is pure science.” Keiko- In the Hands of the Prophets, Stardate: Unknown #StarTrek #StarTrekDS9 #IDIC #Quote

September 24
Star Trek: Discovery premiered on this date in 2017 with the episodes The Vulcan Hello and Battle at the Binary Stars. https://memory-alpha.fandom.com/wiki/Star_Trek:_Discovery #StarTrek #StarTrekDiscovery #IDIC #Quote

“You do understand that being afraid of everything means you learn nothing. There’s no opportunity to discover, to explore.” Burnham- The Vulcan Hello, Stardate: 1207.3 #StarTrek #StarTrekDiscovery #IDIC #Quote

September 25
“Don’t throw away a lifetime of faith because of one anomalous incident.” Chakotay- Mortal Coil, Stardate: 51449.2 #StarTrek #StarTrekVOY #IDIC #Quote

September 26
Star Trek: Enterprise premiered on this date in 2001 with the episode Broken Bow. https://memory-alpha.fandom.com/wiki/Star_Trek:_Enterprise #StarTrek #StarTrekENT #IDIC #Quote

“All work and no play. Everyone should get out for a little fun now and then.” Broken Bow, Date: April 15, 2151 #StarTrek #StarTrekENT #IDIC #Quote

September 27
“Zeus, Hermes, Hera, Aphrodite. You were right. Athena, you were right. The time has passed. There is no room for gods.” Apollo- Who Mourns for Adonais? Stardate: 3196.1 #StarTrek #StarTrekTOS #IDIC #Quote

September 28
Star Trek: The Next Generation premiered on this date in 1987 with the episode Encounter at Farpoint. https://memory-alpha.fandom.com/wiki/Star_Trek:_The_Next_Generation #StarTrek #StarTrekTNG #IDIC #Quote

“The same old story is the one we’re meeting now– self-righteous life-forms who are eager not to learn, but to prosecute to judge anything they don’t understand or can’t tolerate.” Picard- Encounter at Farpoint, Stardate: 41153.7 #StarTrek #StarTrekTNG #IDIC #Quote

What are your favorite daily Star Trek quotes selected for this week? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Dungeons and Dragons, Role Playing Games

Better Plus One Sword- The Introduction

So, what’s better than a magical +1 sword? The answer isn’t a sword with a +2 attack and damage bonus. Let me explain.

I have fond memories of reading the early Dungeons and Dragons books when I was first introduced to the game. One of the areas that I particularly enjoyed was the magic items that a DM could place in various dungeons. Especially when reading some of the published modules by several companies. I would go through the text and create a list for the module showing how much treasure and magic items were found within the adventure. Usually, it was a shield +1, a spear +2 or a ring that stored extra spells for a magic user. There was some sort of protection item, or something that added to the offensive power of the character, but they usually had no personality. At the time, I was enthralled with what I read in those older gaming tomes. Now, I’m thinking that I’d want something more for the magic items that I place in my adventures. A sword +1, heh, how original. Nothing memorable, nothing to spark the imagination of the player as they discover what the magic item does, and how their character can use it in the adventure world they find themselves in.

How can we as game masters present magical items to our players that will present more roleplaying and gaming opportunities beyond adding a mathematical bonus to a game mechanic?

How did the players acquire the item?- Sometimes the way they come into possession of the magic item may mean more than the benefits it provides. That sword may only give a +1 bonus, but it was a family heirloom that was given to the character when they first went out into the world. I can’t replace this; it came from my grand-uncle who used it at the Battle of Brodon’s Bridge. It could be proof of family membership or increase the notoriety of the holder. The item could be on a temporary loan from a member of the royal family or a famous adventurer as a sign that they have authorized the character’s mission.

Give the item a name and history- So the DM tells your character that they have found a Sword +5 Sword of Sharpness that can be wielded by a lawful character. Sounds like a lot, but that doesn’t inspire the character. Now tell the player that the historian that accompanied them on their latest quest has told Sir Richards that he has found the sword Excalibur in the tomb of King Arthur Pendragon (as detailed in the AD&D 1e Deities & Demigods book). If the player has any medieval fantasy knowledge, they suddenly see a different sword that is now in the hands of their character. Now, I’m not saying give every fighter this legendary sword, but name the sword. Give it some markings that an expert can look at (for a price) and research its history. Perhaps the researcher needs some items to help identify the item or is willing to identify the item in exchange for a favor (which could send the players on another quest). Perhaps the item was once owned by a hero, adventurer, villain, demi-god, etc. What happens if an heir or a cult wants the item after it’s been discovered in the lost caverns it was hidden in? Perhaps they hid it there.

Let the players help create it- Another option is that the character had a hand in creating the item. The mage and the blacksmith helped create the physical and mystical portion of the item, but they need some additional components that the characters need to acquire. The weapon gives a bonus when used against a certain opponent. Perhaps it’s some blood, or scales or another item from the target creature. The larger the quantity, the more damage it does when the magic weapon hits. A weapon made in such a way would not be looked upon kindly by those it was meant to slay. Think of the reaction that the goblins had when they saw Orcist in the hands of Thorn Oakenshield in The Hobbit. It probably wouldn’t help with any negotiations.

Give the item a limited number of charges- This would be more mechanical than historical within the game. A sword only gives a +1 to hit for each charge used up to a maximum advantage. Need to make sure you hit, spend four charges to give +4 to the attack roll. Give the item one or more special abilities and this ability needs a charge to activate. This makes the player wonder if they use the charge now, or save it for a more dangerous foe?

Allow the player to discover the advantages during roleplay- Imagine the player’s surprise when they realize their item gives the character an ability they didn’t have before. It’s suddenly easier to hit certain targets. Or that the item talks only to them. Just being in possession of the item may be enough to give these benefits, or boons. Which leads us to…

Give the item a bane to go along with the boon- So there are a couple of good advantages the item gives. Perhaps it gives a warning or translates a language. Then give it some bad advantages as well. That sword that is +2 more vs dragons, entices the character to attack any dragon he sees. The translation given is correct, but may take a while to translate. Make it interesting without being too much of a curse.

What magic items can you think of that would be better than just a scroll or a shield +1? I’m planning to write up several magic items to post about in future blog posts. Feel free to share some with me to be included in those articles. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

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