Posted in: Character Creation Challenge, Dungeons and Dragons, Role Playing Games

Character Creation Challenge Day 1: Basic Dungeons and Dragons

Character Creation Challenge Day 1

I was really debating about which system I should use for the first day of the Character Creation Challenge. I knew it should be the first game I played, which was the basic Dungeons and Dragons game. But we all had different rule books. One friend had the blue covered (Blueholme) edition. Another had the magenta covered D&D B/X edition and my first purchase was the red covered basic Dungeons and Dragons BECMI edition. We had pulled things from all three books while playing. We didn’t care about editions, we just wanted to have fun.

Since the BECMI edition was the first RPG that I had purchased, I selected that as my final choice. I may still make a B/X or Blueholme characters in the future depending on how the month progresses. So without further ado, let me introduce you to Vaaltin the Elf, Wanderer of the Realms.

Most of you know the basic rules for a D20 type system. So I won’t go too deep into detail. I rolled 3d6 for my abilities. The strength roll was 6+4+2 for a total of 12. Intelligence was 6+6+5 (wow) for a total of 17. Wisdom was 5+5+3 for 13. Dexterity was 5+3+3 for a total of 11. Constitution didn’t fare too well with a 4+3+2 for a total of 9, but I guess it could have been worse. And finally the Charisma roll was a 5+4+2 for a total of 11. I wish the Constitution was higher to gain additional hit points, but I’ll take it. Since the rules-as-written (RAW) allow for adjustments to the prime requisites (for the elf it is Strength and Intelligence), I elected to take two points from Charisma (making it a 9) to add to Strength (bumping it up to 13). [Edited this section to correct some bad math. Thanks for the feedback]

I wrote down my special abilities for being an Elf. Infravision at 60 feet. A special ability to see secret doors and an immunity to paralysis from ghouls. I also wrote down the standard languages known by Elves. Common, Elvish, Gnoll, Hobgoblin and Orc. Next I added the savings throws. Poison or Death Ray gets a 12, Magic Wand gets a 13, Turn to Stone or Paralysis gets a 13 as well, Dragon Breath has a 15 and I wrote down 15 for Spells or Magic Staff. Wow I had forgotten how clunky the original savings throws were set up.

I added my adjustments for my good ability scores. Thus Strength and Wisdom both have +1 adjustments but that good roll for Intelligence netted a +2. Since there was no adjustment from my Constitution, I rolled my Hit Points and lucked out with a six. As an Elf Veteran-Medium (i.e. 1st level) I knew one spell. Since my Dexterity didn’t give any added adjustments for ranged combat, I selected Magic Missile for my first spell. The second spell in my characters book is Detect Magic.

Money, money, money. I rolled the 3d6 x 10 for my starting gold which came up as 5+3+3 x 10 for a total of 110 GP. I then pulled out the equipment list and outfitted Vaaltin for his first adventure. Not having a lot of money, but wanting protection I picked up a suit of chainmail and a shield. This would give me an Armor Class rating of 4. A sword and short bow would make up the character’s weaponry. In a backpack, the elf has a week’s worth of rations, 50′ of rope, a tinderbox, six torches, a wineskin and a large sack to put treasure in. The final sheet look liked this.

Character sheet for Vaaltrin

So why is Vaaltin out exploring? He was the member of a minor house within one of the Elf kingdoms. Vaaltin’s father saw how bored he had become after reaching the mature age for adventuring. The other siblings within the family were not as much of a troublemaker that Vaalin was, but his father had a need for all of them to fulfill. He gave them all a task to go out into the world and find a powerful weapon or artifact that would increase the standing of their minor house. Within the laws of their land, the father could declare his children as “wanderers”. This would allow them to complete a quest or other important task for the family instead of serving in the armed forces of the kingdom. Vaaltin was suspicious of his father’s request and wondered if his siblings would blame him for the task they had been given. But he decided he didn’t care since they were all being sent to the different corners of the map. Instead of occasionally fighting intruders that came into the kingdom, he could make a name for himself out in the world before returning home. He was provided with some basic equipment and set off out on his adventure.

Afterthoughts:

I forgot how the original book was designed to introduce new players to the game. I was jumping through several pages trying to confirm that I had the correct information and was following the proper procedure. I can see why TSR cleaned this up a little bit for the Rules Cyclopedia. But I wanted to create the character using the RAW. Creating this character I was remembering some of the excitement when I was writing in the stats and equipment. The background I came up with while making the character. I almost wish there was a game starting so I could play this character.

Additional Notes:

I’ve already had several people contact me with their entries into the #CharacterCreationChallenge. Thank you. I’ll be posting some links soon. If you are just reading about this, you can still get involved. Just grab a system you would like to create a character for, make it as per the rules listed and then post the character online. Us the hashtag or email me (Carl (at) TardisCaptain.com) so we can find it online.

Coming up next:

Star Trek The Role Playing Game by FASA

Posted in: My Creations, Role Playing Games, Star Trek

Homebrew stats for Starships

Klingon starship K'Teremny

Part of the reason I put this website together was to give a home to some of the creative works I’ve put together. While I don’t have a novel to release (yet), I have created some items including some home-brew stats for various role-playing games.

For the Star Trek Starship Tactical Combat Simulator by FASA, they created a Starship Construction Manual. This book contained charts and rules to create Federation, Klingon, Romulan, Gorn and Orion starships. I used this book in the 90’s for quite a few creations. Usually my targets were the various starships seen in different fan made technical-manuals and blueprints. The ships had already been designed and contained enough statistics to convert into game statistics. I would then type of the stats, photocopy the image of the ship and quite literally cut-and-paste. I was able to make one look really fancy (Belknap), but most were just the text and an image of the ship.

I had made a master book of starships for the game. I had copied all of the ships from the various manuals, modules, magazine articles and fanzines and placed them into a three-ring binder alongside my own creations. As you can imagine, this book became quite thick. Luckily I was able to keep this book through all of my moves and I recently pulled it out of a storage box. I selected three creations at random and scanned them into the PDF format. If I had enough background details, I would include it with the statistics. Since this was the time before Google, I didn’t know the reason behind some of the class names.

I didn’t have any construction stats for the Tholian and Kzinti races, but that didn’t stop me from at least attempting to create game statistics for them. I never had the chance to play test them, but I’ll be presenting them on this site. So for the first three samples I have selected the Belknap Class Strike Cruiser, The Klingon D-15 K’Teremny Class Cruiser and the Kzinti TC-1 Police Cruiser. I may re-write some of these with the computer tools available now, but until then I’ll be presenting them in the format I originally saved them in. Enjoy.

Posted in: Community Service, Role Playing Games, Star Trek

Charity on two fronts

Two RPG guidebooks for better play.

Today two things happened that made the season better. I received an unexpected surprise and I had the chance to give to a good charity.

If you recall from an earlier blog post, I talked about The Power of Gaming and how gamers on the RPG.net forums have been helping each other out by participating in a “Secret Satan” (a play on the Secret Santa name) gift exchange. Well apparently the copy of Mutant Crawl Classics wasn’t the only gift coming my way. A package arrived in the mail containing the two books shown in the photo above. The Ultimate RPG Character Backstory Guide and The Ultimate RPG Gameplay Guide both by James D’Amato. Also included in the package was a note that my “Secret Satan” had picked up extra copies of these books in anticipation of gifting to an RPGnetter and that there were two packages coming. Thank you for these gifts. One of my geek kids has already flipped through one of the books and was impressed by what she quickly saw. I plan to read through these books and I’ll write up a review for a future blog post.

Cyrstal Allen as D'nesh on Star Trek Enterprise.
Crystal Allen as D’nesh on Star Trek Enterprise.

Actress Crystal Allen has been in many different shows including Supernatural, Boston Legal, Star Trek Of Gods and Men (a fan film) and Star Trek: Enterprise. The photo above is her as the Orion Slave girl D’nesh. She has been doing something that I think is really wonderful. She has been making home-made meals for medical personnel, firefighters and first responders who have been serving us during the COVID-19 pandemic. Currently she is running a GoFundMe page to raise $2,000 to cook healthy meals for these frontline warriors for the holidays. She’s even willing to send an autograph to supporters. I would have picked up her autograph at a convention anyway, but donating to a good charity inspired me to jump at this opportunity. If you are so inspired, click on the link and see if you can help Crystal reach her goal.

Posted in: Character Creation Challenge, Role Playing Games

Prepping for the Character Creation Challenge

31 Day Character Creation Challenge
Feel free to share this image on social media to spread the word.

So the gears in my mind started churning last month and it came up with the Character Creation Challenge. I am so looking forward to this event. However I don’t want to jump in without being prepared. So I’ve been making sure that all of my books are where I can get to them (there are still a few I’m trying to unpack out of boxes). I have my dice bag in my desk. I even created a spreadsheet for each date in January (with the day of the week) and a tentative game scheduled for each day. This way I could spread out the games (so I wasn’t doing D&D 3.5 one day then D&D 4th edition the next. But I could schedule the games I’m familiar with on busier days and games I’ve never created a character for on weekends. I’ll probably be still adjusting the schedule if flexibility is needed.

Just recently I created my first couple of characters for an upcoming Star Trek Adventures campaign that I’ll be playing in. I won’t do a review of the game now, but I’m really glad I did a trial run before creating a character for the #CharacterCreationChallenge. Now I’m debating if I should do trial runs for some of the other games I’ve never created characters for or if I should just go in cold. About 2/3rds of the games I’ve got listed on my spreadsheet I’ve created characters prior (or it’s generic enough like the D20 system that I have a good idea what to do). This is another internal debate I’ll be having up until January 1st. It will be interesting to see how this Character Creation Challenge unfolds.

Posted in: Role Playing Games

The Power of Gaming

Mutan Crawl Classics rule book
Mutant Crawl Classics by Goodman Games.

Today I experience the power of gaming from multiple sources. And as readers of my blog know, I get excited by the power of creativity.

The picture you see above is the latest role-playing game that has been added to my collection. It was sent to me by another gamer that I don’t even know. On the RPG.net gaming forums gamers put together a “Secret Satan” (a play on words of Secret Santa) gift exchange program to try to brighten someone’s day. And believe me, with the way 2020 has gone, we could use all of the brighter days that we can get. I was amazed at how many people responded to the forum post wanting to participate. This surge of goodwill excited me and I signed up. I was assigned a “victim” and given enough details to send them a gift with a cap of $40 to spend. Luckily my “victim” had done some research and provided some Amazon links to possible gift ideas. One of these was selected and the gift was sent. I may have messed up because I let my “victim” know who I was (I thought that gifts sent via Amazon had the sender’s name attached). But it resulted in a nice thank you note for the game that was delivered.

I had also provided a list of possible gift ideas. Mutant Crawl Classics by Goodman Games was one of the items on my list. I had recently purchased the Dungeon Crawl Classics in PDF format from a Humble Bundle sale and I had been pretty impressed with the quality of the work put into the game. So I thought that the companion game, MCC, would be an interesting read. A delivery from Amazon was made today and the excitement of not knowing what was in the box added to the thrill of seeing MCC when the box was opened. There were cheaper games on the list so my “Secret Satan” went the extra mile to make this holiday a special one. (tips hat) To my “Secret Satan”, I thank you. I hope you had just as much fun with your gift (what ever it was) as I did with mine. I also want to give a shout out to the organizers at RPG.net who put this together. This is where I felt one of the surges of energy today.

The second surge of energy came from the Mutant Crawl Classics book itself. It did remind me of when I read the Dungeon Crawl Classics rules on PDF, but there was something more about this game. I couldn’t understand it for a moment until I realized that I was physically holding a brand new RPG book in my hand. The new book smell and feel was there. When I opened it up, I could feel the energy coming from the creativity (both writing and artwork) contained inside. I really want to play an MCC game now. Thank you Goodman Games for your work on this.

Until I get a chance to actually play, I will be adding Mutant Crawl Classics to my list of games for the Character Creation Challenge coming up this January. This way I will have fun creating a character and learning some of the rules in the process.

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