Posted in: Alien, Character Creation Challenge, Role Playing Games, Science Fiction

2023 Character Creation Challenge Day 1: Alien

Hello readers and welcome to my first entry into the 2023 #CharacterCreationChallenge. Last year I used the first day to post about Dune: Adventures in the Imperium because of how much I’d love to play that game. Hopefully I’ll get a chance to at the upcoming SaltCon. Another game that I hope to play is Alien from Free League Publishing. I had the opportunity to meet the writer of the Alien RPG, Andrew E.G. Gaska at the 2022 FanX: The Salt Lake Comic Convention. He was able to explain a little of the game to me and he signed my book. So I wanted to use Alien for day 1 of the new challenge.

Meeting Andrew EC Gaska at FanX 2022.

OK, so let’s get down to making a character for this game. The character creation steps start on page 27. There are two types of play for this game. Cinematic (think one-shot, character has a good chance of dying by the end of the session) or Campaign Play (self-explanatory). I’m going to run with the assumption that this character will be for a campaign. I need to select a career for my character out of a choice of nine available. The choices are Colonial Marine, Colonial Marshal (oh, I wonder if the movie Outland could be an inspiration for something like this?), Company Agent, Kid, Medic, Officer (think CO of a mining vessel like the one we first saw in Alien), Pilot, Roughneck (worker) and Scientist. Since I told Mr. Gaska that my favorite movie of all time is Aliens, I know that I’ve got to make a Colonial Marine. I’m going with the name Jan Karlsson (plucked out of the air).

There are four attributes in Alien. Strength and Agility (both self-explanatory), Wits (this covers intelligence, sanity and perception) and finally Empathy (think Charisma and how you treat others). You get 14 points to spend over these attributes. Minimum of 2 with a max of 5 for the key attribute of your career (4 max on the others). For the Colonial Marine, my key attribute is Strength. I selected the following for Jan. Str 5, Agi 4 Wit 3 and Emp 2.

Now we spend some points in our skills. There are only twelve of them and they are tied with one of the attributes listed above. As a starting character, I can spend 10 points on any of the following (keeping in mind that my Colonial Marine has to have certain skills) with a max of 3. Close combat, Heavy Machinery or Stamina (under Strength), Ranged Combat, Mobility or Piloting (under Agility) Observation, Survival or Comtech (under Wits) and Command, Medical Aid and Manipulation (under empathy). As my character progresses, I can increase the skill numbers. Jan is not a leader, he’s a point and shoot guy who also wants to make sure he and his squad comes back. So I selected Ranged Combat-3, Close Combat- 2, Stamina- 2, Observation-1, Survival- 1 and Medical Aid- 1.

For a campaign, each player starts with one talent and can earn three more later. A talent in the Alien RPG is a trick, move or minor ability that gives Jan a small edge in something. Each career has a selection of three starting talents to choose from. Later, there is a selection of general talents that can also be used. For the Colonial Marine, I loved the idea of the Banter talent. It helps reduce stress levels between fights. Plus I love interacting with my fellow players at the game and making them laugh.

It wasn’t on the list on page 27, but in the descriptions following the next items are calculating your health and stress. Health is self-explanatory but if you reach zero (and don’t die) you can receive a critical injury. Stress is what your character feels under certain situations. The stress level can rise if you push a skill roll, perform certain actions (or lack of actions such as lack of sleep), etc. If stress gets too high and isn’t kept in check, your character can panic (which is bad). Starting health is based upon the Strength attribute (so Jan’s is 5) and stress at the start of the game is 0? (Flips back a few pages to the combat chapter) Yea it’s 0.

Next on the list is choose a name (done, see above), decide on your appearance (imagine Ivan Draggo from Rocky 4 in Colonial Marines fatigues) and select a personal agenda. From the looks of things, the personal agenda is something about your character that you want to fulfill, or want to keep secret. If you are playing a cinematic game, you earn story points if you complete an agenda item. In a campaign, you gain extra experience points. Since these can be anything I selected “Previous unit let a company man die because he was endangering the team. We kept the details a secret and want to keep it that way.” Since this is a campaign, I can select a buddy and a rival. The rules stated one or both could be another PC. Since I don’t have other PCs to decide on, I’m randomly picking my buddy to be Chester Williams, a marine I helped train and the rival is Miguel Rodriguez, a guy who claims to be an ex-company man, but Jan doesn’t really trust him.

With gear, there is more than just the stuff you have. You can also select a signature item and there are also consumables. From the Colonial Marine details what I felt was appropriate. Jan’s signature item is an old pocket knife that an ex-commander gave him before he died. I think I only track consumables (food, water, air, etc.) if we are off ship. So I’m leaving those sections blank right now. And hey I get to roll my first die while creating a character. Jan has $500 to start out to buy other equipment, of which I did that I thought was logical for a Colonial Marine. I think the character is done. Here is the sheet.

Afterthoughts:

There were only a couple of areas where it was a little confusing. Besides the physical book, the publisher also sent me a PDF copy. I was able to use that to do some quick searches for subjects like “cash” and others. The pages are black, but the majority of the text is in light boxes with a dark font. So it isn’t too hard on the eyes. I still haven’t had a chance to go through the entire book cover-to-cover, but I really hope to play this game at an upcoming convention. The log entries at the start of the book was drawing me into a story. I really want to see the system in action. With experience, I could easily create a character quickly. I wonder how much material that the publisher has pulled from the older Dark Horse Alien comics? I could see myself homebrewing some of those items.

Additional Notes:

I’ve been seeing submissions for the #CharacterCreationChallenge on the RPG.net forum and on social media using the hashtag. I’ve even been tagged on a few Mastodon posts. Several participants have emailed me links to their sites. So far there have been some interesting submissions. There was even a link to another message board on Board Game Geek that are participating in the challenge. I’m trying to get all of the links posted on the Character Creation Challenge page so that everyone can see them.

Update: The TardisCaptain dot com Discord is now ready and can be accessed by following this link.

Coming Up Next:

The classic Star Frontiers game from TSR

Posted in: Character Creation Challenge, Pirates, Role Playing Games, Science Fiction, Star Trek, Westerns

Prepping for the 2023 Character Creation Challenge

Some of the games that I plan to use in the 2023 #CharacterCreationChallenge

As I’ve mentioned before, it is always a good idea to plan ahead for a 31-day challenge. I’ve already seen quiet a few people prepping on the RPG.net forums. They are deciding upon which system(s) they wish to use. Are they going to follow a theme or just create characters randomly? I’ve already had some people reach out to me using various methods to let me know of their participation. Please let me know, Carl (at) TardisCaptain.com if you plan to post your characters up on a blog. I’ll link to it from the Character Creation Challenge section of my website. I also have something else in the works, but I’m not quite ready to announce it yet. Still trying to get some ducks lined up in a row.

I’m once again using a spreadsheet with the date, day and game type to schedule my games. This way I won’t have two fantasy games next to each other. I can also plan a game that may take more time and energy on a day off. This is also a good idea for those dates I know are going to be busy, I can schedule the systems I’m more familiar with for these days.

As in the past, I’ll try to walk through the character creation process as I understand them in the rules-as-written (RAW). This also gives me a chance to do a review of the process. I will then scan the character sheet for all to see. And I will have all of the character sheets printed out before the challenge starts. I’ve found that this helps me get everything ready.

If you are posting on any of the social media websites, please use the hashtag #CharacterCreationChallenge so that other participants can find them. I love seeing what other RPG fans have come up with. I also know that there is one reader who wants to see if a game will pop up that he’s never heard of. I was able to accomplish this last year with my Technoir entry.

I’ve picked up some new physical books by online auctions, trade or special sales. I’ve also done a lot of purchasing from Kickstarter, DriveThruRPG, HumbleBundle and Bundle of Holding. I even donated to a Doctors Without Borders fundraiser, for which a lot of PDF copies of different games were provided. Some of these sounded very interesting.

If you are reading this after January 1st and you still want to jump into the challenge, please do. A few participants last year either did a quick catch up or just made sure they ran a full 31 days. The choice is yours. This challenge is just for fun with our gaming systems.

Remember to have fun with this. That was one of the primary goals of the challenge.

You can also use this graphic to help promote the #CharacterCreationChallenge.

31 Day Character Creation Challenge
Feel free to share this image on social media to spread the word.
Posted in: Dungeons and Dragons, Role Playing Games, Science Fiction, Star Trek

RPGaDAY 2022 catch up #2

So after completing the RPGaDAY catch up #1 last week, I knew that I was going to try for a second week. So here are my entries for days 7-14.

Day 7: System Sunday- Describe a cool part of a system that you love.

I’ve been thinking about this one for a while. There have been quite a few cool features in a few different role playing systems. Some I’ve actually tried, some I’ve only read about. I think I’m going to talk about the first cool thing that stood out to me in a system. The Star Wars RPG by West End Games had a feature where each character had a quote that helped define that character. Even in all of the different supplements, if there were stats for a non-player character, they had a quote. It helped make the characters seem like more than just a set of numbers on a piece of paper.

Day 8: Who introduced you to RPGs?

I really wish I could remember the names of the people I played with over thirty-five years ago. I would like to thank them and ask if they are still playing now. I remember a lot of other names and faces from over the years, but I couldn’t tell you who first showed me that Dungeons and Dragons book back in elementary school.

Day 9: What is the 2nd RPG you bought?

This one was easy. While I cut my teeth on Dungeons and Dragons like most players at the time, I was also a big Star Trek fan. When I finally had the money to get the Star Trek Role Playing Game by FASA, I picked it up. While I didn’t get a chance to play it until later, I’ve still be a fan of this system even today.

Day 10: When did/will you start Gamemastering?

While I may have run a few friends through a session, my first memory of being a Dungeon Master was an attempt to introduce my bothers to the game. An attempt that became a complete disaster. You can read about it in my RPGaDAY2021 entry here. I have several other memories of running Star Trek sessions later.

Day 11: If you could live in a game setting, where would it be?

Another question I had to seriously think about. The fantasy setting of Dungeons and Dragons would be interesting with the wonderful magic and the variety of creatures that are found there. But when it comes down to it, I’d really love to be in that brave new worlds that we see in Star Trek.

Day 12: Why did you start RPGing?

Friends. Pure and simple. I got to hang out with friends and laugh with them. We had to scheme, we had to work together, we had to be creative, we had to use our imaginations. I heard someone call RPGing a drug-free group hallucination. I actually believe this as a good thing.

Day 13: How would you change the way you started RPGing?

That was so long ago, I’m not even certain. Perhaps introduce my father to the game so that he would understand my interest in it. I inherited a lot of my geeky interests from him. It would have been nice to share one back.

Day 14: Suggestion Sunday- Roll 1d8+1, and tag that many friends and suggest a new RPG to try.

Well any chance to roll a die. I rolled a six. I can’t really tag anyone in this format so I’ll just list some names.

Erica Abner
Jeff Sullivan
Dave Stock
Stewart Hunsaker
Marla Trowbridge
Kevin Hancock
Erin Ruston

The game I’d like to try would be FrontierSpace. I don’t know the scenario yet, but I’d love to try out the system.

Conclusion:

Another week of good questions. It will probably be another week before I can post on this subject again. I’m not a doctor, but I believe the foot is healing. I can’t wait to have this behind me. Re-learning how to do a lot of things has been a pain. I’ve been very thankful for the family and friends who have been supportive during this time. I would like to also thank those who read my blogs and send me feedback.

Posted in: Doctor Who, Dungeons and Dragons, Fan Club, Role Playing Games, Science Fiction, Star Trek

RPGaDAY 2022 catch up #1

In August 2021 I participated in the #RPGaDAY challenge. I was able to complete all 31 days that had a variety of subjects to blog about. It was an interesting challenge. As you can see from the schedule posted above, they changed the format to follow a Who, What, When, Where, Why, How and a special Sunday question.

I was interested in participating this year, until recent events came up. There is a physical challenge in posting for 31 days while still interacting with family, friends, work, hobbies, etc. After I had broken my foot, I knew that there was no way I could post on a daily basis. So I’m going to try to do the next best thing. When the schedule allows it (between leg rests) I’m going to play catch up and try to post the recent entries into one blog post.

Day 1: Who would you like to introduce to RPGs?

I’m assuming that this introduction would be for people who have never played a role-playing game before. There are certain members of my Star Trek fan club that I wouldn’t mind introducing to RPGs. Fandom is about geeking out together with other fans. Role-playing games are just another way for friends to geek out together. A second answer to this would be some neighbors who have actually asked about RPGs. It would be nice to have some nearby players.

Day 2: What is a great introductory RPG?

I really think this would depend upon the interest of the players. If they were interested in fantasy I might use the game I cut my teeth on which is Basic Dungeons and Dragons. If it was a younger crowd I might use Tiny Dungeon: Second Edition. If the group was interested in the gangster genre, I might pull out Gangbusters B/X. Tall Tales B/X is probably what I’d use if they wanted to play a westerns campaign. Star Trek fans would like the Star Trek Adventures system, while the Whovians might like Doctor Who: The Roleplaying Game. If generic science fiction is wanted, I might use FrontierSpace. There are a bunch of other genres that I haven’t listed yet with plenty of games ready to cover them.

Day 3: When were you fist introduced to RPGs?

Many many moons ago I saw some friends playing Dungeons and Dragons in Elementary School. However the bulk of my early playing happened while I was in Junior High School. That is when I really got the dice rolling and my parents concerned. They must not have seen it as too bad because they didn’t try to stop me from actually playing. I’ve mentioned that they took my D&D books once because they thought I wasn’t paying enough attention in school, but returned them later when everything was better.

Day 4: Where would you host a first game?

If I was with a bunch of friends, I’d probably host at my home. I have more control over the area, the food is in my kitchen and I don’t have to go very far once the game is done. If I was going to be gaming with players that I had not played with before (or often) I might host the game at a local gaming store. But I don’t have as much control there when it comes to keeping distractions to a minimum.

Day 5: Why will they like this game?

I’m not certain what the organizers are asking here. If they are talking about the games I mentioned in Day 2, then the players might like it because it aligns with their interests. I also hope that as a gamemaster I’m providing an entertaining game that they players would enjoy in a safe environment. The primary reason we want to play role-playing games is to have fun and escape the troubles we are experiencing in our world now.

Day 6: How would you get more people playing RPGs?

Damn good question. There is no magic wand or trick that you could use to just get players to start. I think ease of access would help get more players. Don’t make the games overly expensive (at least for the basic game) or require special miniatures and dice. Don’t make the system overly complex. As I mentioned before, if you want me to try to convince my friends to play, make it easy for me to explain the system the game uses. And then there is always the dreaded, do the schedules work out. Sigh.

Conclusion:

Yea I snuck in Day 6 on the 5th. I wanted to answer the question now while I had the blog open. I don’t know if I’ll be able to post next in a day or two or in a week. We will have to see how the schedule and leg lets me post. I do have to say I admire the RPG bloggers that can post on a daily basis. Hats off to you.

Posted in: Role Playing Games, Science Fiction

Character sheets from past games: Shadowrun

This is a character sheet for Shadowrun that I found in my three-ringed binder containing my old character sheets that I had discovered in a storage box. In my previous character sheet entries I posted characters from Dungeons and Dragons, the FASA Doctor Who RPG, Cyberpunk, Vampire: The Masquerade, WEG Star Wars and the Star Trek RPG by FASA.

I don’t recall much about this Shadowrun character. It is possible this could have been our mysterious missile shooter. I do know that the name Hammerstat was found on a list of customers at one of my previous occupations. I thought the name sounded very manly and could be used for a tough character. I know that I drew the character image myself.

Posted in: Collecting, Dungeons and Dragons, Reviews, Role Playing Games, Science Fiction

DriveThruRPG Print on Demand Review

The Dungeons and Dragons Rules Cyclopedia and Star Frontiers Alpha Dawn print on demand books.

A package arrived for me the other day. It contained my hardcover print-on-demand copy of Star Frontiers Alpha Dawn from DriveThruRPG. This was the second POD that I had ordered from DriveThruRPG. Before the first Character Creation Challenge, I had ordered a POD of the Dungeons and Dragons Rule Cyclopedia hoping that I could use it in the challenge. It had arrived too late for that event, but it made me realize that I could use the POD options to obtain books that I’ve been wanting to add to my collection. While PDFs are good for reference and quick searching, I still like the feel of a book in my hands. Especially when I’m learning a new system or wanting to recall reading the books for the first time. While I had my own copies of the BECMI Red Box books, I’ve been wanting a copy of the Rules Cyclopedia. Star Frontiers was one of those games that my group of gaming friends wanted to play when it first came out, but for one reason or another, we never got the opportunity to do so. With the credits that I had been building up from DriveThruRPG (thank you) I thought I’d pick up a POD for me to enjoy.

Another thought hit me as I was opening the package, I should write a review of the POD copies that came from DTRPG. So I took some pictures and decided to write down my thoughts. This will be a review of the POD, not a review of the games themselves (which will be handled in a later blog post).

Ordering the books was pretty easy in both cases. Go to the entry on the website and see the options available. Just keep in mind that there is a charge for shipping as well. I don’t recall how long the Dungeons and Dragons book took to arrive (I had ordered at the tail end of the holiday season which is probably the worst time to try to get things by mail), but the Star Frontiers book arrived in ten days after ordering. Both books were printed in Tennessee. A USPS tracking number was provided in both cases.

Both books were packaged very well. The container the D&D book did get a little roughed up in transit, but the book itself was just fine. There was no damage to the container that the SF book arrived in.

Top views of the bindings for both books.

As you can see, the bindings for both books look pretty solid. The covers are not attached directly to the prints themselves which has allowed for repeated book opening. While I haven’t had a chance to go through the Star Frontiers book, I have had several sessions where I’ve sat down to read chapters in the Rule Cyclopedia and I cannot see any additional wear from these readings.

View of the spines.

As you can see from the earlier picture, the covers are pretty sharp. The back image on the Star Frontiers book does slightly bleed onto the spine. The Rules Cyclopedia front and back cover appear to be the same as the original publication. As for Star Frontiers, it appears that “The Original” was added to the top of both covers. Another note on the Star Frontiers, book, they did not change the wording of the description on the back. So the hardbound book talks about how “the box set includes…”. Since they had slightly changed the cover, I’m surprised that they didn’t change the description. But it was an interesting read to see what the original box set stated.

A colored map in the Star Frontiers book.
The Grand Duchy of Karameikos map in the Rules Cyclopedia.

Considering these prints are from a scan of the original books, they came out sharp in the publication. The colors stood out just fine (as seen by the photos above). There were a few pages that contained blue text in the Star Frontiers book (which I believe was the same in the original book). The art printed out OK as well. Again, for a scan, these came out readable and usable. Nothing extra blurry or hard to read.

Now that I own Star Frontiers, I’ll be able to use it in the 2023 Character Creation Challenge. I don’t know if I’ll ever get a chance to play it, but I can at least read and understand one of the classic games that I saw advertised early in my RPG days. I’m also planning to pick up a few more POD books that I’d like to have dead tree versions of without having to pay expensive collector prices for.

Posted in: Role Playing Games

Biggest turn-off when checking out a new table top RPG

A few days ago the independent TTRPG designer @TitanomachyRPG, asked on Twitter “Biggest turn-off when checking out a new #TTRPG?” While I gave a response to the post, I kept thinking about the question. I felt that it needed more than a quick jumble of words that fit into 240 characters. When I see a role playing game on the shelf at my favorite gaming store or online at DriveThruRPG, what makes me think that I should or should not pick it up?

Not only did I think about it, I pulled a few books down to find both good and bad examples. I collect the books, both in physical and PDF style. I love seeing the different styles and systems. When I open a role playing game, I see opportunity. Opportunity for creativity, adventure and an escape from this crappy world we live in. However since I have limited time, limited shelf space and limited funds, sometimes I have to stop myself from purchases. So when contemplating a purchase what am I considering? What turn-offs will make me not want to purchase a game?

First, am I currently playing (or plan to soon play) the game in question? Unfortunately, I am not playing a lot of role playing games right now. This is something I hope to remedy soon. Also am I planning to homebrew for the system? Right now I’m trying to homebrew for the various Star Trek RPGs so I’ve been trying to pick up the various Star Trek Adventures books and other Trek-based systems when the funds allow it. Yes, the cost of the game will make or break a purchase decision. There are several games that I’d like to pick up, but the price is a little beyond my reach. I’m also a bargain hunter, so finding an opportunity to save will help greatly in pulling the trigger. A lot of times the Bundle of Holding, Humble Bundle or DriveThruRPG Deal of the Day have offered me inexpensive options to pick up some titles in PDF version. Sales can often be found at game stores, conventions and online for the dead tree versions. Every once in a while, I can luck out and find a game at a thrift store. That is how I found the Holmes version of Dungeons and Dragons at a very good price. Now this doesn’t mean that I won’t pay full price for a book, but the higher the price, the more I’m putting it off (or using a gift card for it).

So now that the 800 lb gorilla is out of the way, let’s get down to the other items that I consider when thinking of making a game purchase. I will say that probably one of the biggest is how the game is explained in the rules. A publisher is asking me to pick up their game and play it. As RPGs are social games, I would need to explain the game in a nutshell to potential players how the game is played. So if a game takes a page or two and explains the basics of the game, I’m more inclined to buy it. I remember being at the game store and flipping through the pages of Modern Age. Right near the front the explained how the game system worked in simple terms. I ended up buying the game. When I used the Doctor Who Roleplaying Game by Cubicle 7 in the 2021 Character Creation Challenge, I spotted this.

I could show this to potential players and they would understand the concept quickly. The core concept was explained on a page or two with the extra details provided in the deeper parts of the book. This also helped me out when I was creating my first Doctor Who character in this system.

Speaking of character creation, one of the things that the Character Creation Challenge has taught me is that a book that clearly lays out the character creation system from start to finish is one that I’d be more inclined to pick up. Not just roll dice for your attributes, but step by step. This should include the equipment acquisition and a clear ending to the process. Too many times the character creation process would start, then suddenly go into the next chapter, then the next and then… well am I done? Give Step One and keep going until you give a clearly marked final step. As with the core rules, summarize then go into more details later.

Hopefully the RPG book will flow from beginning to end. When I’m flipping from one section back to another then to another just to understand how the rules work, it gets a little frustrating. So I’ll look for an index in the book. If there is one, that’s points in favor of a purchase. If the books in in PDF, is it bookmarked? Bookmark entries will also be points in favor of purchase.

We now have two methods of reading our games. Dead tree versions and soft copies (PDF primarily). While I’d prefer the dead tree version if I’m learning a game for the first time, but that doesn’t stop me from trying to learn from the PDF version. Publishers, please make sure that your books are readable in both formats. For example, here is one of the few things that I didn’t like about the Star Trek Adventures core rulebook.

I’m not a graphic designer. I don’t even play one on TV. But as a consumer, this was frustrating to me. The light fonts on a black background was very difficult to read. The over-use of the little side boxes also made it difficult to read. I’m trying to read the actual rules and these, for lack of a better term I’m going to call them pop up ads, side items would try to grab my attention. I already hate it when websites try to do this, but to see it in a book was just doubly frustrating. Yes the system was good, but as I was looking through the book, I kept wanting to re-write the chapters so it was just the rules. Luckily the publisher has received feedback on this because the PDF versions also come in a “printer friendly” option. While this doesn’t resolve the “pop up ad” items, it did make it easier on the eyes. Now Modiphius took this feedback and released the other books, like the Klingon Core Rulebook and Dune: Adventures in the Imperium, with a much better layout. It wasn’t so busy, it was easier to read. Thank you.

Speaking of graphic design, the art on the cover and in the book can add or subtract from the points towards purchase. Yes the old axiom is “Never judge a book by it’s cover”, but a good cover will help. I’ve had bad covers put me off on making the purchase. When looking at the interior art, I try to look at it more objectively now since I have a college aged kid studying this subject. I’ll ask her questions and show art examples to her to get her feedback. It’s really helped on some books. I was looking at one game that I picked up cheap on the DriveThruRPG Deal of the Day and some of the interior art, while good, didn’t fit the page it was on. You’re describing equipment, and you have the art of a character headshot that has nothing to do with the subject matter. It made me raise an eyebrow. For my final photo, I’m going to show a good cover and a not-so-good cover. The Operations Division Sourcebook for Star Trek Adventures and Technoir.

In my opinion, the cover for The Operations Division showed action and a clear image of what the book would be about. Starfleet officers in gold uniforms commonly worn by those in the Operations Division doing their jobs. The Technoir cover is, well noir-ish, but bland. It could have been a 1930’s detective cover or a futuristic style cover. Had I not been gifted the Technoir book, I don’t think I would have purchased it.

The last item that could move the needle towards or away from a purchase is the support the game has. Are there free “quickstart” versions of the game that will let me read some of the basic rules? (I have made purchases after reading the quickstarts) Is there an online community for the game? How does the vendor respond on social media? Can I grab some basic freebies from their website like character sheets, handouts, or other items?

Now stepping back into the personal realm, I do tend to gravitate towards games that are part of my general interests. Specific franchises such as Star Trek, Star Wars, Doctor Who and other popular shows will catch my attention. As will specific genres such as espionage, westerns, pulp-era/gangsters, science fiction and post-apocalyptic. For fantasy, I’m sticking with Dungeons and Dragons or a good clone for that itch. Retro-versions of past games can also be picked up by my radar. What fails to grab me are horror (I’m really particular about my horror tastes, plus how can I be scared in an RPG), romance, and super-heroes. While I love hero movies and shows, I’m just not drawn to the super-hero RPGs at this time.

So in conclusion, publishers please make your game easy to understand so I can explain it to others. Make your publication readable and easy to use and investing in some good artwork will really help. Hopefully this insight into one of your consumers will help you with future sales.

Now if you’ll excuse me, I’ve got some more RPG books I’d like to read through.

Posted in: Collecting, Red Dwarf, Reviews, Science Fiction

Book Review: Total Immersion

One of my favorite shows is the British Sci-Fi comedy Red Dwarf. What? You haven’t heard of Red Dwarf yet? OK, go watch this clip showing three of the main characters and then come back to this blog.

Done? Good let’s continue.

Long story short, Red Dwarf is a show about the last human left alive (Lister, the guy trying to teach the android Kryten how to lie) who is marooned in space on a mining vessel called the Red Dwarf. His companions are a life form that evolved from his cat (the snazzy looking guy who they called over), the hologram of Lister’s dead bunkmate called Arnold J Rimmer (he’s a smeghead) and an insane artificial intelligence that runs the ship called Holly. The crew is attempting to return to Earth after being lost in space for three-million years (there is a very good reason for this in the pilot episode called “The End).

Being one of my favorite shows and a collector of resource books, I had to pick up the two volume set called Total Immersion: The Comprehensive Unauthorized Red Dwarf Encyclopedia written by Paul C. Giachetti. These two book were published by Hasslein Books in 2014 and are very, very detailed. The title of the books is a reference to the Total Immersion artificial reality video game that the crew finds and uses in several episodes. Think a holodeck but you have to wear special VR goggles and equipment. Players get plugged into a virtual world for various roleplaying in realistic environments. Let’s just say the title is very appropriate for these two encyclopedias. The entries cover everything from the various TV series (including both American pilots), novels, resource books, roleplaying games, smegazines (magazines), official websites, DVD extras and more. I’m talking the level that would normally be seen in a fan Wikipedia. If a label was on a container in a scene, that information will be found in these books. Was there a difference between the close captioning and the script on the spelling of a name? It has been documented here. With the show being British there were some comments and jokes that I didn’t get at first. Total Immersion explained the reference to me and let me in on the joke. Everything is referenced to the source(s) that the entry came from. Here is an example.

This guide was at the bottom of every page that did not contain the art found in the book. This helped document where certain information came from. This also lead to my only snag in the book. Every once in a while an entry had a reference that wasn’t listed in the bottom guide. For example in the photo above one of the entries is listed as coming from “X-APR”. The “X” is for the miscellaneous category, but the code of “APR” is not defined. There isn’t even an APR in the other categories. This is something I could forgive because it was very rare. These two publications are the type of books that I would love to write. Detailed an interesting without being overly burdensome on a subject that I just can’t get enough of.

Another interesting feature of this two volume set is the artwork. The covers are based upon the panels seen on the side of the Red Dwarf vessel. Internally there is a bunch of black and white artwork drawn by Pat Carbajal. It wasn’t just the main characters and devices, there were some drawings of characters that only made small, but memorable, appearances. A lot of these were very detailed and impressive. Here is an example I randomly pulled from the books.

The back of the second book was an appendix which contained a categorized index. If you are looking for a list of inmates in “the tank”, you will find it here. Locations by address, yes that is here as well. Listed is all entries related to “Starbug”. While everything is listed alphabetically, it would have been helpful to give page numbers here. But I did find this to be a helpful section when trying to look up some of the details.

It is my fondest hope that there will be an updated volume to these books as we’ve been blessed with additional seasons of Red Dwarf. Until then, these books are a must for any fans of the Red Dwarf franchise and merchandise. To date, I have not found any other printed encyclopedias for the show. This two-volume set was written by fans, for fans.

Details:

Total Immersion Volume I (A-K), ISBN 978-0-578-15057-4, Trade Paperback with 327 pages.

Total Immersion Volume II (L-Z), ISBN 978-0-578-15058-1, Trade Paperback with 323 pages.

Posted in: Character Creation Challenge, Horror, Role Playing Games, Science Fiction

2022 Character Creation Challenge Day 30: Dark Conspiracy

Dark Conspiracy 1st Edition is the last of the games that was gifted to me last year that I’m going to use in this challenge. I decided to use this game for the 2022 Character Creation Challenge since I actually had the books on my shelf. I prefer the dead-tree versions when learning new systems.

In the early 1990’s the cyberpunk genre was the new “it factor” for roleplaying games. When something becomes popular a lot of publishers try to release their own take on the genre. This would also make it a very crowded market trying to stand out on the local gaming store shelves. Dark Conspiracy was GDW’s entry that tried to combine both cyberpunk and horror elements. Think Johnny Mnenomic meets X-Files meets Judge Dredd. I remember seeing ads and books for Dark Conspiracy, but the gaming group I was involved in had already elected to go with the Cyperpunk RPG. So I never picked up any of the books.

It is the early 90’s in this alternate history, my gaming buddies have decided that Dark Conspiracy is our next campaign and I need to sit down and make a character for play. Let’s see what the main rulebook can tell me about creating a character.

So the first thing is that the game has a two page worksheet that you fill in before you transfer everything over to your character sheet. Hold on, I’ve got to scan in a copy of this as well. OK now I’ve got one printed out let’s fill it in.

Items 1-4 are basic. Name (Dale Laslo), Gender (male), Nationality (American) and Native Languages (English). The worksheet even guides you to page numbers if needed. For item 5 we are rolling for basic attributes. These are Strength, Constitution, Agility, Intelligence, Education, Charisma and Empathy. The last one you roll a 1d6-1. The remaining attributes roll 2d6-2 and anything that comes up zero gets a re-roll. Once I have these scores determined, if they are less than 33 I can add points to any attribute (nothing above 10). I ended up rolling 41 points for attributes so what I rolled stands. I could have done point allocation, but that would have only been with 36 points so I’m glad that I rolled.

So you start the character creation at the age of 17. Before you turned this age you earned four background skills selected from a list. It also listed the controlling attribute which helped in deciding which skills to take. You gain more skills by doing four years at a career. The career term also gains you a contact, secondary activities and money. Once you’ve finished a term, you can elect to do another one (or roll a certain number if you want to be random) and continue on. If you have a lot of terms, your age can rise to the point where it affects your attributes. This way if you wanted to play an aged professor when the game starts, you can do so. Also a term can be four years at a college if you elected to do so. With the attributes I rolled for Laslo, I didn’t think he would get into college so he signed up for the US Army and got into one of the elite corps. Where he stayed for three terms (12 years). Earning three military contacts (two foreign). I wrote down his various skills or attribute bonuses. From here we were able to generate the character’s initiative, age, base hit capacity (aka hit points), weight (yes there was a formula to follow), load (how much the character could carry), throw range and unarmed combat damage. The worksheet states that we need to generate our base hit numbers for ranged combat, but the book did not have that in the same order. I had to go track this down elsewhere, and I was unable to find it. The index had nothing on base hit numbers. Screw it, I’ll leave it blank for now.

Using my final equipment allowance, I allocated weapons, armor, tools, ammo and transport for this character and called it good. I think I did right on the equipment. I’m definitely noticing a lack of help on starting equipment in most games.

Dale Laslow came out of school thinking that he wouldn’t be able to get into any college or university. He signed up for the US Army, and to his surprise he was accepted into the Rangers. He spent 12 years serving the country in various hotspots around the world before an injury forced him out of the service. Wondering what he was going to do with his life a friend looked him up and inquired if he wanted to join his mercenary squad. They had just been hired to provide some protection for an unusual group of investigators.

Afterthoughts:

Trying to find a character sheet for this system was next to impossible. I ended up trying to scan in the sheet from the book. If the image looks a little warped, that’s because I couldn’t get the pages flat against the scanner.

While the character worksheet to assist in the creation of the character was very helpful, it still needed some polishing. There should be more page number references to easily find things.

Without knowing what was planned with “fellow players” and gamemaster, it was kind of hard to see myself playing this game. I didn’t get a chance to dive too deep into the actual system rules so these are just numbers on paper. It looks like there was a lot of thought put into the world-building for this game, but I don’t see myself playing it at this time.

Additional Notes:

One of the things I love about the RPG.net forums is the vast amount of knowledge available. Practically every game has had someone who knows about it and can give some feedback on it. When I posted my Technoir character yesterday, one of the posters stated that this was the first game that they had not heard about. So I was able to introduce someone to a new game.

Coming Up Next:

Tiny Dungeons 2nd Edition

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2022 Character Creation Challenge Day 29: Technoir

Technoir is another roleplaying game that I gave a home to after a friend was trying to clear out his bookshelves last year (thank you Stan) so I thought I’d use it in the 2022 Character Creation Challenge. This game was published by Cellar Games in 2011 and was written by Jeremy Keller. It printed in the 5.5 x 8.5 digest size. According to the Technoir website, the game was taken over by Dream Machine Publications around 2018/2019 with plans for new expansions. The site lists a companion called Morenoir, mech supplement called Mechnoir and several location settings.

In Technoir, the player character is called the protagonist. The generation steps are laid out both in the book or as a free download from the website. The first thing they have you do is select three training programs. These are basically jobs that your character can do. Each program increases a Verb by one and you get to pick one Adjective. The Verbs appear to be the stats of the character. They are Coax (a form of intimidation, manipulation or seduction), Detect, Fight (hand to hand), Hack, Move, Operate (also driving and repair), Prowl, Shoot and Treat (healing). Adjectives look like basic descriptions about your character (agile, obsessive, sexy, tough, etc.). For your first three Programs, you can select two of the same (selecting different Adjectives with each one) but you can’t use all three in the same program.

So this guy is going to take Bodyguard (alert), Pilot (quick) and Soldier (tough). I filled in the verbs (including the 1 free one at the start of creation) each program came with and wrote down the adjectives.

Now the protagonists get to choose three Connections from the Transmissions (series of adventures) chosen by the Game Master. There is one in the back of the book for Los Angeles so I selected three connections from there. If the GM changes Transmission is a new game started with new protagonists or does the existing protagonist select new contacts? Some of the steps with the contacts require participation by your fellow players, so be prepared for a solid session zero dealing with character creation. I used one of the voices in my head for one of them but this part was quite difficult by myself. You pick your contacts, your fellow players select how they are connected to you (respectful, lustful, dependent, etc.)

Kreds are the currency used in Technoir. For step five you would purchase your objects. These are equipment, cybernetics, weapons all with their own adjectives. You can also buy upgrades for your objects which adds additional adjectives. A new protagonist starts with 10 kreds to buy stuff. The equipment was pretty basic and straightforward, which was quite a relief from some of the previous character creations where equipment allocation turned into a nightmare.

The final step is to select the protagonist’s name, handle (nickname) and description of what they would look like on the street. Then each protagonists starts with three push dice that I believe are placed on the character sheet in play. Basically the character is done except for what would have been needed from your fellow players.

This protagonist is going to be Aaron Chambers aka “Trench” because of the trench-coat he always wears.

Afterthoughts:

The example of three different characters being created in the book helped me follow the process. I tried reading the basic system for the system and it just seemed to confuse me at first. There is something about Push Dice (I think it’s a dice pool) and other D6’s that you would use to determine random results.

While I appreciated how quickly the character creation process was, the explanation of the system was not listed in or near creation. I really appreciate the writers who give a basis for the game before the character is create. This helps with the character creation process. Once I understand how Technoir works (if I ever do), then I may have changed a few tings in my character.

Kudos for having the character creation process available as a free download from the publisher’s website.

I really don’t see myself playing or homebrewing for this game.

Additional Notes:

I really shouldn’t create characters when I’m hungry. My lovely wife is making dinner upstairs and I can smell it all the way down here in the office. If you’ll excuse me, I’m going to go see what she made.

Coming Up Next:

Dark Conspiracy

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