Tavern is the Day 3 topic for RPGaDAY 2025 Challenge and I think this is a good one. The common thread of taverns with roleplaying games is the “you all meet up at the tavern for the start of the adventure.” Well taverns can be a bit more than that. They can be a home base of operations such as the Inn of the Crescent Moon seen in the Advanced Dungeons and Dragons comics from DC Comics, a common gathering place for the community such as Quark’s Bar on Deep Space Nine, a place to find transport such as the Mos Eisley Cantina or just a place to pick a fight…
“Funny, sir, how you always seem to find yourself in an Alliance-friendly bar, come U-Day, lookin’ for a quiet drink.” Zoe- The Train Job, Firefly episode 2
Taverns, bars, inns, etc. can be used as plot points in may different roleplaying games or stories. A place to find a contact or pass on information. Especially if it’s a last minute option for the GM to use. Just in case you suddenly find yourself in need of a name for that shady little dive the players find themselves in, here are some random tavern names.
Fantasy Taverns-
The Silver Stag
The Soot and Song
The Broken Tankard
The Rusted Crown
The One-Eyed Owl
The Whispering Mug
The Moonspindle Inn
The Wyrm and Whistle
The Laughing Lich
The Barrel and Brimstone
The Hearthless Flame
The Twisted Oak
The Sly Fox and Fowl
The Emerald Lute
The Crooked Lantern
The Grinning Gargoyle
The Copper Cauldron
The Wand and Wagon
The Hollow Helm
The Scarlet Manticore
1920’s Speakeasies-
The Velvet Valve
The Blind Canary
The Whispering Flask
The Garter Grip
Club Hush
The Gilded Ghost
The Gin Mill Grin
The Clover Club
The Cat’s Meow
The Backdoor Saint
The Brass Button
The Crooked Ace
The Cinder Lounge
The Owl and Hourglass
The Silver Stitch
The Blue Note Bunker
The Dizzy Duchess
The Blind Ledger
The Staggering Dame
The Clockwork Coda
Space Bars-
The Nebula’s Kiss
The Black Hole Saloon
The Cyro Leak
The Void Cantina
The Binary Shot
The Dockside Drift
The Event Horizon
The Crater and Cask
The Proton Parlor
The Ion Ivy
The Comet and Coil
The Blacklight Bazaar
The Tachyon Tap
The Gravity Well
The Chrome Chimera
The Red Shift
The Wreck Deck
The Quantum Mule
The Circuit Inn
The Infinite Happy Hour
Western Saloons-
The Rusted Spur
The Dusty Deputy
Cactus Canteen
The Whiskey Widow
The Silver Saddle
The Golden Rattlesnake
The Crooked Trail Saloon
The Tin Horn Tavern
The Red Mesa Saloon
The Prairie Rose
The Dry Gulch Tavern
The Coyote’s Cry
The Spittoon and Sparrow
The Gold Tooth Tavern
The Bootjack Burrow
The Hangman’s Harmony
The Devil’s Draw
The Brass Rail
The Blind Bear
The Lone Star Hollow
What adventures have you had in a tavern? Is there a better name of a bar that you’d add to the list? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
For Day 2 of the RPGaDAY 2025 Challenge our prompt is…. Prompt? Uh… yea. Let’s give it a twist instead by designing a sci-fi engineering tool for characters to use. I’m keeping this system agnostic so you can drop it into any science fiction roleplaying game.
Here is one of the new items presented in the Engineering Section of Issue 39,247 of the Spacers Catalog and Bargain Basement Yearly by Crapola Inc.
Introducing the Mark IV version of the Programmable Reconfigurable On-demand Multi-function Portable Tool or P.R.O.M.P.T. for short. Designed by the team of Allyce, Auroro and Noxx who had previously developed the Neural Duct Tape and the Tachyon Muffler.
The Mark IV P.R.O.M.P.T. has three times the battery length of the Mark III and re-charges 27% faster from a standard interface power port. The memory has been increased to include 95 more common and exotic engineering tools which become instantly available from it’s short-range programmable matter paddle field. Just use your P.R.O.M.P.T. to scan the engineering challenge and the hand-held device will present three possible engineering tools extruding from the top of the device to assist the engineer with their duties.
So how much would you pay for this? Well before you answer, there’s more. Now the Mark IV P.R.O.M.P.T. can link up with other Mark IV devices to coordinate repair efforts. Tired of filing those pesky engineering reports? The Mark IV is now Interstellar Organization for Standardization Alpha-60009 certified so it can link up with your primary shipboard computer. This allows your engineer to provide exact reports on the repair jobs and close the assigned duty tickets upon completion.
Mark IV P.R.O.M.P.T. Statistics: Weight- 200 grams Length- 24 cm * Width- 12 cm * Programmable Matter Extension Length- 1-8 cm Battery Life Constant Use- 59 days Standard Use- 128 days Internal Processor- Holly V Pro Maximum Programmable Matter Tool Storage Limit- 287 ISO Alpha-60009 Certified HBZZ Cybersecurity Enabled
Interested in expanding your engineering toolbox? Authorized accounts can order directly from the catalog or by visiting one of Crapola Inc.’s many retail locations on Earth, Neptune, Venus, Ganymede and Titan. And remember, if we don’t sell it, then it’s not Crapola!
The art was last minute as the idea struck me today. Did this entry bring a smile to your face while reading it? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
It’s hard to believe that it’s already been several months since SaltCON-Spring ended. With how busy, hectic and downright painful that this year has been, I really need a geek-out break. And here comes SaltCON-Summer to deliver. I will be packing my Convention Backpack that I have documented in a previous blog post.
So I’ve signed up again to run several games so that both my wife and I can attend. But one of the things I (tried) to do differently this time around was pre-run some of the games that I plan to run. While I’ve I’ve ran Basic Fantasy 4th Edition and Star Trek Adventures 2nd Edition several times before, this is the first time that I’m running Teenagers from OuterSpace. Yes, I’m running an odd-ball game again like I did with the Wendy’s Roleplaying Game in the spring. The reason I do this is to make the con memorable for someone. Sure you’ll find a bunch of the games that you can find in the big box stores at the con, but seeking out that game that you don’t normally get to play may be just as enjoyable. And for me, it’s just as enjoyable to try to run something different.
I was able to secure a table for three different nights at The Queen’s Realm, a nearby gaming/geek store and event center. My scheduled date for my Basic Fantasy test run had to be postponed because of the passing of my 95-year old grandmother. I was able to make it for Teenagers from OuterSpace and Star Trek 2e. Of those two, only Teenagers actually happened (not enough players for STA2e unfortunately as several people had to back out). I’m hoping that the test run will help me run a better scenario at the con.
So what games did I sign up to play? Well all of them are games that I’ve never played before. These include ShadowDark, Pirate Borg, Untold, EverReach (a game that I’m currently reviewing for a blog post) and The Expanse. I think this is the first time it’s been all new-to-me games. This should make for an interesting after-action report.
As mentioned before (and probably demonstrated by the lack of blog posts which has bugged me very much) I really needed a relaxing weekend. If you are coming, please walk up and say “Hi”. At the spring event several people came up and gave me hugs and greetings which really helped lift my spirits.
What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
Holy crap I made it. I was able to get 31 characters made for the 2025 #CharacterCreationChallenge. The last character was officially done on March 14th, but I rolled up (well mostly) 31 characters using 31 different systems. Thank you for sticking with me and for cheering me on until I made it to the finish line. I had several of you reach out to me after reading my SitRep Report towards the beginning of February. A few more real life issues came and kicked me hard. After several vet visits, overnight stays and stressful financial burdens, one of our younger beloved cats unfortunately crossed the rainbow bridge. This had devastating mental and financial issues (vet bills) that the family is still working through. On top of that, the real world issues of government shutdowns and layoffs has been adding to my stress. I also wanted to make sure that my gamemaster commitments for SaltCON-Spring 2025 were fulfilled, which I gladly did so. Especially since I was receiving two admission passes for myself and my geek wife.
OK, enough real world bitching. What are my final thoughts on the 2025 challenge? (Why do I suddenly feel like Jerry Springer at the end of one of his shows?) While this was probably the most challenging of the five years I’ve been doing this, I’m still really glad that I did it. I’m even more glad that I stuck with it and made 31 characters. I think one of the bad things that happened after January 31st is that I let a lot of distractions (most legit) get in the way of me completing the last few characters. During January I’m in “go go go” mode. Taking a lot of time to make sure a daily post is made and uploaded. Once that urgency was gone, I had to focus on real life sacrificing play time. For those of you who can post significant daily content on your blogs, I salute you.
The entries that stood out to me in the 2025 challenge included Star Trek Adventures 2nd Edition, Planet of the Apes and Red Dwarf The Roleplaying Game. All three of these books were beautiful, the character creation process was easily explained and I want to homebrew for all three of them. Look forward to more from me on these games.
The games that were disappointments in this challenge were actually quite limited. While there were a few that were frustrating, I wouldn’t really call them disappointments, with one exception. The Strange. It started out with so much high potential, then crashed hard. The feedback I had received from that blog post has already been documented in the “additional notes” sections of other entries, but it was from people who had similar experiences that I encountered with this RPG.
Speaking of feedback, I really want to thank the publishers/authors of the GI Joe RPG and Shadow Ops RPG for providing feedback to my blog posts. This tells me that they loved working on their projects and were grateful to their customers. I’m hopeful that my feedback will help improve future publications/editions of their works.
Also, the TardisCaptain dot Com Discord server during this challenge. Even now we are still having some regular conversations on a variety of subjects. For those of you who have joined me there, thank you.
For all of those who are still reading my little corner of the internet, thank you. For all of those who reached out to me or came up to me in person to give me a hug, thank you. The friendships and camaraderie of the geek and gaming community has really been a rock that has helped stabilize my life right now. If you made it to 31 days, congratulations. Send me a note via email (carl (at) tardiscaptain.com) on the TardisCaptain dot Com Discord server. I want to make sure you got the completion graphic for completing the challenge.
Also, if you purchased anything after clicking on the affiliate links to DriveThruRPG or Amazon, thank you. I’m not doing this blog to make money, but the kickback helps when making game purchases for future challenges.
This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
Ignore the 2024 badge, I’ll be picking up my new badge very soon.
It’s time once again for the biggest SaltCON of the year. SaltCON-Spring will be running from February 27 to March 2nd at the Davis Convention Center and I’ve signed up to run four games this year. By running four games I was able to get a ticket for both myself and my geek wife. You can read about my past adventures at SaltCON in my past blog entries. I will be packing my Convention Backpack that I have documented in a previous blog post.
As you can see from the photo above, I’ve signed up to run another one-shot for Star Trek Adventures. Two other games that I will be running are also based off of popular franchises. Doctor Who 2nd Edition and the brand new Planet of the Apes RPG that only Kickstarter backers have. I just created a PotA character in the recent Character Creation Challenge. As for the fourth game that I’m running, well because lots of attendees come to conventions to play games that they don’t normally get a chance to play, I’m running Feast of Legends. Yes, that is the RPG that was used by the fast-food company Wendy’s to advertise their product.
As for the games that I’ve signed up for. Well for the first time I’ll have a chance to try Basic Roleplaying (no I won’t be using the character I made in a recent challenge). Another new system for me will be Pendragon. I don’t know what edition, but I’m assuming it will be the latest. Titans of Atlantis is a system that I’ve never even heard of before. A game master is going to be using the Genesys system to run a TRON RPG. Also on the new game front for me is Curseborn: Ashcan Edition by Onyx Path Publishing. I’ve also signed up for a Star Trek Adventures game run by another GM and a Starfinder game.
My wife has signed up for a Labrynth game, something called Lifewish: Ravenheart, another game called Black Powder and Brimstone and The Electric State. She also signed up to be in two of the games that I am running.
With how this year has been so far, I really hope that I can get a nice relaxing weekend with some dice, some friends and hopefully some good memories. I really could use some of that right now. I’ll have an after-action report when it’s all over.
What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
If you are looking for my 2025 #CharacterCreationChallenge after action report with completion graphic, it will be posted when I’m caught up from being put behind by real-life events. If you made it to 31 characters, email me or privately contact me on one of the message boards or social media and I’ll make sure you get the graphic. Thank you for participating.
Here is my entry for Day 31 of the 2025 #CharacterCreationChallenge and I’ll be using a game that I picked up at a thrift store. Iron Kingdoms Full Metal Fantasy Roleplaying Game. I had never heard of this game before I had found it. On the surface it appeared to be a store brand version of a steampunk Warhammer 40K RPG, but who ever owned this previously must have loved the rules. The book was so worn from use that I’m afraid that pages were going to start falling out if I’m not careful. There were also stick on tabs on various pages to easily pull up different rules. This was a table copy for this game and very well loved. So let’s see how it looks when I dive in for the first time trying to make a character.
This hardbound book was published by Privateer Press in 2012. It has 359 pages with an ISBN number of 978-1-933362-89-2. Iron Kingdoms was created by Brian Snoddy and Matthew D. Wilson. The fist 100 or so pages covers the history of the world that this game is set in. Basically it contains steam-powered machines, magic, various races, alchemy and lots of dangerous guns. The artwork shows a world filled with dirt, soot and ash.
The character creation chapter starts on page 102. It describes the primary and secondary stats for the character. The primary stat of Physique (PHY) describes the physical aspects of the character with the secondary stats of Speed (SPD) and Strength (STR). The second primary stat of Agility (AGL) covers the reflexes and nimbleness with the secondary stats of Poise (POI) aka hand-eye coordination and dexterity and Prowess (PRW) aka grace and balance. The last primary stat is Intellect (INT) which includes wits, deduction and speed of thought with the secondary skills of Arcane (ARC) aka magical power and Perception (PER). There are also several derived stats of Defense (DEF), Initiative, Armor (ARM), Willpower (WILL). There is also definitions of MAT (Melee Attack) and RAT (Ranged Attack), the Life Spiral (aka health), Abilities (things the character knows how to do which do not increase in level), Connections and Skills (things the character knows how to do that can increase in level).
The Character Creation steps are listed on page 107. They are 1- Pick a race, 2- Pick an archetype, 3-Select two starting careers, 4- Increase the stats and 5- Finishing touches.
The races available for the first step that are listed in the core book include Human, Dwarf, Gobber (aka Goblins), Iosan (they look like gold skinned elves), Nyss (they look like pale elves), Ogrun (aka Ogres) and Trollkin (aka Trolls). As much as I’d love to explore some of the unique races in this book, I’m trying to play catch up with the challenge so I’m going to go with a simple Human to see how a basic race is presented. The race determines the starting stats, which I wrote down. It also details what possible archetypes are available to that race, languages, height and weight and additional characteristics (which bumped up some of the stat values).
The archetypes listed for the second step are Gifted, Intellectual, Mighty and Skilled. Each archetype has a series of benefits that are awarded when selected. One is automatic, the other is selected from a list of available feats and advantages. I picked Mighty and Back Swing. I guess I’m leaning towards a fighter character (obviously I may have picked different if I was creating in a group for a party).
Step three is to pick not just one, but two careers. This would provide the character with a set of skills and abilities. Some careers have prerequisites such as race or archetypes. There are 28 different careers so I’m not going to list them all. They were all very dark steampunkish in nature. Some of these were very close in nature that trying to decide which two to select was a little hard. This is where having other party members might have helped. I knew that I wanted to have this character be some sort of fighter, but which one and what to pair with it? After going through them several times I think I settled on two of them. The Aristocrat (basically a member of high society within the Iron Kingdoms) and a Bounty Hunter. This character is turning out to be someone who was raised with a silver spoon but left that lifestyle (probably upsetting his family in the process) to forge his own path out in the world. Why not. I wrote down what was earned from the two careers on my notes.
Now the book leads us to step four, Increase Stats. On page 150 it states that I have 3 advancement points to the primary or secondary stats. So far I don’t know how the RPG system works, so I just picked three secondary stats and increased them. Now that these numbers are determined, I’m instructed to fill out the life spiral to match the stat numbers by blocking out the excess numbers not used.
Last step is step five, the finishing touches. This deals with party setup (um… OK) and purchasing additional equipment to go with the starting assets from the career choices (only gold crowns for the two I selected). The money is to be used for weapons and armor as there is a basic set of adventurers equipment that each character is assumed to have and doesn’t need to be noted on the character sheet. Even thought it wasn’t listed, I would assume that the character name and background would have been selected here as well. In the Bounty Hunting world he’s known as the Back Adder (yea, I’m being inspired here) those in more polite circles might know him as Sir Edvard Blaccadicus. I still had to do some filling in of the character sheet but there were still a lot of blank spaces. I’m done, here is the scan.
Afterthoughts:
Creation wasn’t too bad, but seemed to be lacking a few steps to make sure that all the “T’s” were crossed and “I’s” were dotted. They could have also used some additional “see page xx for more information” sections. While they did a good job of explaining the stats, I wish that I could have quickly found the “this is how the system works” section. With how the book was starting to come apart I didn’t want to do too many page flips. There were some missing sections on my character sheet. What is social stats? Feat points? I’m sure I could have spent some time digging through the book, but I was done by that point.
While this was an interesting experience, I don’t see myself playing this game. I don’t even know of anyone else who actually owns this game.
Additional Notes:
After I had posted my character for Mazes and Minotaurs on one of the RPG message boards, someone responded. They told me how much they liked the post and wanted to try the game out themselves, but then they asked why I gave a character in a Greek inspired universe a Roman name. I hadn’t even realized that I had done that. The only thing I could chalk this up to is how exhausted I’ve been lately. 2025 has not been a good year so far, so I won’t miss it when it’s gone.
If you’ve stuck with me through these challenging times, thank you. I really appreciate the readers of my blog. Especially those who have contacted me, interacted with me on social media or just joined the conversation on the TardisCaptain dot Com Discord server. I’ll leave my final thoughts for the after-action report, but I wanted to make sure you all heard a thank you from me for being a light in this dark time.
One last note, I was talking with my wife about this while we were driving around. In the future I’m going to try to make the last character of the challenge from a system that is easy to use. This way I’m not looking at a daunting task to wrap up the month.
Coming Up Next:
The real After-Action Report for the 2025 #CharacterCreationChallenge
This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
If you are looking for my 2025 #CharacterCreationChallenge after action report with completion graphic, it will be posted when I’m caught up from being put behind by real-life events. If you made it to 31 characters, email me or privately contact me on one of the message boards or social media and I’ll make sure you get the graphic. Thank you for participating.
The original game that I had scheduled for my Day 29 entry in the 2025 #CharacterCreationChallenge was the Sci-Fi game Faster Than Light: Nomad when I had put my list of games together. However, just the other day I attended the Seventh Fleet Admiral’s Banquet where a couple of readers of my blog were in attendance. They greatly shocked me by handing me a gift with Red Dwarf The Roleplaying Game inside. Thank you Rich and Evelyn. I had stated many times in past blog entries that this game had been my ‘holy grail’ of RPGs that I had been trying to find. Sure there were copies on Amazon or Ebay, but they were always outside of my comfortable price range for a game that I’ve only played at a past SaltCON. So the shocked look on my face when I opened up this present was probably priceless. And I really didn’t want to wait a year to make a character since I had a physical book in my hand. So, sorry Faster Than Light: Nomad, I’ll try to fit you into the 2026 challenge.
If you haven’t guessed by now, I am a fan of the BBC sci-fi comedy Red Dwarf. A BIG fan of Red Dwarf. I love how it makes me laugh, I love how the show isn’t too serious. There is a line from the MST3K that says “If you are wondering how he eats and breathes and other science facts. Just repeat to yourself ‘It’s just a show, I should really just relax.'” Red Dwarf is very much like this line. In one of the seasons the space vessel they use, Starbug, and it’s the size of a small vessel. Then in another season the vessel has grown about twice the size. And this is where this RPG comes in. On the back of the RPG book it states “Create your own alternate Red Dwarf dimension and scour the universe in search of adventure, romance and the edible pot noodle.” So you can make any character you want, drop them on your own mining vessel Red Dwarf and have your own comedic adventures. You could have your own last human, a waxdroid, a Dog or a host of other possibilities.
So, enough fan gushing. The roleplaying game? If you read my SaltCON after action report I stated that I thought the system worked really well for a game based off of this series. On page 3 of the book is a quick start guide that covers both character creation and a rules overview. Thank you. Once again I can point to this page and show it to friends and say “this is how you play, do you want to sit at the table and have some laughs?” Basically to complete a task you roll 2D6 and try to get a number under a target number. This number can be determined by adding the character’s attribute and a skill number (and other possibly modifiers). So the better you are with one of your attributes (Agility, Perception, Dexterity, Intelligence, Strength and Willpower) and skills (such a Pilot, Repair, Seduction, Swim, Medicine, or Cool) the more likely that your character will succeed in the task. The GM is referred to as the AI based off of Holly from the show.
As mentioned above on page 3 it lists the Character Creation Overview. And in a case of synchronicity, chapter three of the book covers more details on Character Creation. The first step is to pick a Character Type. This is basically picking what race and style you want to play. The choices for the races are Human (see Lister), Holograms (see Rimmer), Cats aka Felis Sapeins (see The Cat), Dogs, 4000 Series Mechanoids (see Kryten), Hudzen 10 Series Mechanoids, Kinitawowi, Pleasure GELFs (Genetically Engineered Life Forms), Wax Droids, Simulants, Rabbits, Rats & Mice and Iguanas. As you can probably tell, there are a variety of evolved animals to choose from that have been mentioned in the show. One of my kids wanted me to make a Cat character, which was tempting, but I think I’m going to stick with human as I want to make myself into a Red Dwarf character. Each character type also has a special ability and drawback which I wrote down in my notes.
The second step is to distribute 20 points into your character’s abilities. Each race/type has a max number for each ability. Luckily for humans it’s all sixes. I selected the numbers that I wanted to use. From these stats I have some derivative stats of Initiative (who goes first in certain situations), Save (resiliency after taking damage) and Shrug (avoid any damage if it’s under this number).
The third step is to take 30 points and allocate them to different skills. So I looked at the skills that I wanted a younger version of me to have in this alternate Red Dwarf universe and I selected them. No this isn’t the first time I’ve made a character based off of myself in the challenge, but I think this will probably be the most realistic one out of the two.
Our fourth step is to select the Assets (a benefit the character possesses), Liabilities (something that hampers the character) and Behavior Tags (habits the character does that may or may not annoy others). Each Asset has a point value and you buy these points by selecting the Liabilities and Behavior Tags. The first thing I did was look at the Assets to see how many points I may need. Then I selected the appropriate number of Liabilities and Behavior Tags to equal that number of points. In the personality section is the “fill in the blanks”. There were a lot of them that wasn’t equipment so I may have filled in the steps five (fill out vitals) and six (create history and relationships).
OK, time to gear up for the last step. I’m directed to page 55 and there is no cost that I can see. I think, and I may be wrong because this isn’t a serious game, that I just pick some items the character would have. Actually, I’m going to roll with that and put the character sheet in the scanner.
Afterthoughts:
I really liked how they had sprinkled in humor throughout the book. You’d be reading a description about how humans are able to deal with all kinds of psychological trauma that included being able to survive Yanni concert videos.
I have played this at SaltCON, I have many plans for this book in the future.
Additional Notes:
Yea, I know, I’m behind on these. Thank you for going back and reading them. 2025 can die in a fire.
Coming Up Next:
Mazes and Minotaurs
This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
If you are looking for my 2025 #CharacterCreationChallenge after action report with completion graphic, it will be posted when I’m caught up from being put behind by real-life events. If you made it to 31 characters, email me or privately contact me on one of the message boards or social media and I’ll make sure you get the graphic. Thank you for participating.
We are in the home stretch for the 2025 #CharacterCreationChallenge and today we will be using one of my KickStarter rewards with the Planet of the Apes Role Playing Game. I backed at a level where I’ll be getting the physical book when they get it published. But until then, Magnetic Press Play provided a special PDF to the backers so they could see the game now. The PDF of the core rulebook isn’t even available on DriveThruRPG yet. Now I have made some characters previously for games inspired by the Planet of the Apes franchise. In 2021 I made a character for Apes Victorious that I thought was well done so much that I had to do a re-watch of the Planet of the Apes movies. Then earlier in this challenge I made a character for Terra Primate which was… OK.
So, two things I need to say about this game. It’s based off of the PotA movies and TV series from the 60’s and 70’s. Second, the RPG system is a modification of the West End Games D6 system that was used in Star Wars and Ghostbusters. This is called the D6MV (Magnetic Variant). One of the classic attributes, Technical, was removed with the skills moved to Knowledge and Mechanical and a new attribute of Willpower (spirit and mind power) was added. So the current attributes are DEXterity, KNOwledge, MEChanical, PERception, STRength and the aforementioned WILlpower. The skills were also limited to just six per attribute. Also when you roll a pool of D6’s one of them of a different color would be known as the “Irradiated Wild Die” which can provide additional bonuses or boons and can even explode if you roll a 6. So this game felt like I was returning home with how many sessions I played of the D6 Star Wars system.
The first several chapters in the book give a good rundown on how to play the game, a taste of the PotA world (not too much to be overwhelming, but just enough to wet the appetite), and information on the templates used in character creation. The actual steps to create a character are listed on page 106. Step One- choose one of the previously mentioned templates. The book highly recommends that the players make an ape character for the first games. There are information on the various humans and mutant characters that could also be created with additional supplements on the way. After reading through them, I wanted to make one of the Chimpanzees. Specifically an Ape Scientist named Flint. This provided some information on the character such as a Memento (a special piece of equipment that provides a bonus), regular starting equipment and the attributes.
The second step is to select the Character Persona which includes a Quirk, Remarkable Ability and Motive. There is a D66 quirks table on pages 108-9 where you can randomly roll for one. The one that came up is Paranoid. Hmmm…. perhaps Flint had discovered something that would be shocking and is worried that the Orangutans will find out that he knows. By taking a Quirk, I can also select a Remarkable Ability from the next list. I selected Lucky which would allow me to re-roll a 1 on an Irradiated Wild Die. It was probably by luck that Flint found out this deep secret. The Motive is a driving force for the character and is also randomly rolled by a D66. This came up as Selfish. I… don’t know how to fold that into the character yet, but perhaps it would come up in play.
Our third step is to select Flint’s skills. Each new character has 7D to distribute among the different skills with a max of 2D in any one skill. After I picked these the next step was to calculate the SRP defenses. This is the Surprised Defense, Readied Defense and Psyche Defense. These are generated by a mathematical formula based on other stats. I wrote them down on the sheet.
Step five is the fine details. It references the quirk and motives. This is also where the character’s appearance is written down with a random D6 resulting in Bulky. Interesting. Step six is the “time to get connected” step where the backstory of how the different characters in the party connected with each other. As I have no other characters to connect, I tried to ask the voices in my head and several of them talked about how it was time to go to bed. So I’ll skip this part. I think I’m done so I’ll scan the character sheet.
Afterthoughts:
While reading through the PDF during some down time I found a major printing error. So much so that I had to make a screen shot and send it to the publisher. I hope they can correct it in time before the physical publishing goes into effect.
Reading the book, I really wanted to play and run this game. In fact, I am. I’m going to be running the quick start adventure at SaltCON spring in a few weeks.
Additional Notes:
I had one reader respond to my entry of For Gold & Glory where I talked about meeting the minimum requirements for the Illusionist. Apparently the character would have had to meet both requirements listed. Another reader wanted to hear more about a possible Rome inspired campaign, which I’ll admit is pretty tempting. And yet another reader (sorry there were quite a few of you and I’m trying to churn these last posts out as quickly as possible) liked how FG&G used the alternate skill rules that were introduced in AD&D 2nd Edition.
And one last feedback note that I received on The Strange (since I don’t want to seem like I’m beating up on them). I had even more “yea I also had major issues with character creation from this publisher” in a Old Gods of Appalachia game (using the same Cypher System) where it took them 2.5 gaming sessions to make their characters. Yikes!!!!
Coming Up Next:
You don’t know how long I’ve wanted to say this. Red Dwarf The Roleplaying Game
This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
If you are looking for my 2025 #CharacterCreationChallenge after action report with completion graphic, it will be posted when I’m caught up from being put behind by real-life events. If you made it to 31 characters, email me or privately contact me on one of the message boards or social media and I’ll make sure you get the graphic. Thank you for participating.
Today I had an opportunity to take the physical book with me while I was on a road trip with my wife. I figured that while I was away from my computer, I could at least get a little bit of information in my head before creating a character for this game. A game with just the title “The Strange” does very little to tell me what it is. The description on the back of the book helped a little. Basically there is another series of universes with different laws of physics connected by a network called “The Strange”. Humans who are “The Quickened” know of this network and how to travel to other Recursions (aka other realities) where allies and enemies can be found. I started reading at the front of the book and I was amazed. There were two pages at the beginning that were written like a new-employee orientation for a global group called “The Estate” and how they protect the Earth from other Recursions. It also details how they use tools called Cyphers that reminded me of a type of Doctor Who Sonic Screwdriver or a Neuralyzer from the Men In Black series. Then the next two pages gave brief descriptions on how to play the game, what Task Difficulties are and how they work. Then the next four pages past that was a brief description of combat, weapons, special rolls, experience points and even more on Cyphers. With the brief descriptions were page numbers where more detailed information could be found. With just 15 minutes of reading I was able to turn to my wife who was driving and summarize what I had just read. She responded that just from my explanation she could see herself playing this game. This is what I’ve been trying to explain to publishers of roleplaying games. Give us a brief description of how the game runs at the very start and leave the heavy in-universe descriptions for later and your readers will bless you. Just from these ten pages I felt confident enough to try to dive into the character creation that started on page 16.
The first thing that is described is the character stats. These are Might (think health and strength), Speed (which also includes agility), and Intellect (knowledge and personality). Each attribute has two components, a Pool and an Edge. The Pool is is the basic measurement of the attribute with the higher the better. The Edge is…. something. The book says “When something requires you to spend points from a stat Pool, your Edge for that stat reduces the cost.” In the example it talks about a mental blast ability and if it has a cost of 0 then you can use it for free. But if there is a cost you have a finite amount of times you can use that ability. The examples didn’t really help here so I’m just going to go on and pray that the book explains things a little bit better in the next few pages. Next is something called Effort and they sounds like luck or fate points. For a beginning character, you have to spend three points (are these from the pool mentioned above?) in order to apply Effort. I really wish I had a GM familiar with the rules to explain this to me as the book is starting to go off the rails here. Keep it simple guys. (flips a page) Come on, tell me what I need in order to generate my stats for this character (flips another page). OK I guess the Tiers are the equivalent of character levels, everyone starts at Tier 1 (makes sense) and that a Tier 1 character is still a hero that can do more than the average Joe (again that makes sense). Oh come on! I’m three pages after the definitions of the stats with no information on how to generate these stats. They’ve given me averages, but nothing that states what my unnamed glob of clay has right now. There’s text on spending experience and increasing capabilities? OK, I take it back what I said at the beginning, this isn’t an example that I’m going to hold up about how to write an RPG book. (Walks away before I declare that this post is over and that I’ve failed to create a character)
After I returned from getting a drink I sat down again. On page 20 there’s another “To create a character” entry. Ugh, fine. To create a character I have to ad lib a statement of “I am a (fill in an adjective here) (fill in a noun here) who (fill in a verb here).” This is the character’s descriptor The noun is the type (aka Class), the verb is the character’s focus (which is what?). There are three types, Paradox, Spinner and Vector. I’ve been flipping pages all over the place already, let me go find the classes and see what the smeg these are. Ah, vectors are the action-oriented types, the Paradox seems to be the mad scientists, super sorcerers gang and the Spinners are facemen, manipulators, something? However in looking at the descriptions each class has a starting pool for the stats. This would have been good to know 15 pages earlier.
And I just looked at how long this blog post is already. If you are still reading this, bless you. I hope you are not as frustrated as I am. Because I don’t want this to turn into a copy of War and Peace, I’m going to kill it now and declare this a character creation fail. As I was shutting things down (I didn’t fill in anything on the character sheet so I didn’t scan anything) I did find a character creation walkthrough on page 412. GAAAAHHHHH!!!!! With all of the other good “see page xx for more information” side notes that you had for everything else you couldn’t have put something about that in there? Yea, I am so done.
Afterthoughts:
When I first purchased this book at a SaltCON game swap, I thought that it would be just a quick use for the challenge then onto the trade pile. After reading how well the first 10 pages were set up in this publication, I was very tempted to keep it to show as an example of good RPG book writing. But after my attempt to make a character, I’m on the edge on keeping this book or putting it in the trade pile. It seemed to be right there (holds thumb and finger close together) but just couldn’t push it over the edge.
The one thing that I wish the publishers had done in this book was provide a checklist or step-by-step guide to the character creation. I think it would have made the process proceed faster. The book started out so well then suddenly went into overly descriptive mode while trying to create a character which bogged things down. The Strange/Cypher System seems like a simple mechanical system, but the book got too bogged down in trying to teach the game in the character creation chapter. (additional: I did find a walkthrough on page 412 after I had given up on making a character for this system, but it was too late since I needed to move on)
I’ve got an opportunity to play a Cypher System one-shot at SaltCON. I think after I’ve had a chance to play that game I’ll decide if I want to keep the book. I don’t think that I’ll homebrew for The Strange. The Cypher System seems to be a generic sandbox like GURPS and others and I doubt that I’ll homebrew for that either.
Additional Notes:
You’re probably reading this on/after February 1st and wondering where my after action report is. Well if you’ve been a regular reader on my blog, you know that various real-life issues had struck in January causing some delays. I’m still playing catch up and when I have my 31 scheduled characters done, I’ll write up an after-action report. I’ve seen a proof of the 31 characters completion graphic and I’ve sent some requests back to the artists. It will be available soon.
Coming Up Next:
For Gold & Glory
This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
On Day 24 of the 2025 #CharacterCreationChallenge I’m going to be using the original 1st edition of Metamorphosis Alpha. Some sources state that this is the first science fiction roleplaying game. It was originally published by TSR in 1976 and was written by James Ward. I had picked this up in a bundle sale from Goodman Games where they were releasing some new material for this game. The first edition was included in the bundle.
In the original document (the PDF scan provided by Goodman Games had some weird page numbers) the Developing Characters section started on page 9. I’m instructed to roll 3d6 for several abilities down the line. These are Radiation Resistance, Mental Resistance, Dexterity, Constitution, Strength and Leadership Potential (if the character is Human). Since I’m going to make a mutant, I did not roll for this last one. Mutants roll for a physical mutation and a mental mutation. The book instructs me to roll a D4 to see how many mutations the character receives. There were 30 physical mutations and 12 defects (for some reason they were numbered together from 1-42). The total number of both mental mutations and defects came up to 45 (37 and 8 respectively). I’m going to vary from the rules and instead of picking my own mutations, I’m going to randomly roll because I feel that it would have happened that way in the game universe. For physical it was easy, the d4 gave me two mutations to ‘pick’ and I rolled a d30 twice (as long as they didn’t conflict and came up with Gas Generation (um…… no…. don’t say it) and Shapechange (that is how it’s spelled on the list). I rolled a d12 so the GM could pick the one defect and it came up with Near-nearsightedness. For the two mental mutations, had to get a little creative. I used the d30 and a d7 from my Dungeon Crawl Classics Dice Set #7 along with a d6 all rolled at the same time. If the D6 came up with a 5 or 6, then I added the D7 to the D30 for the final number. Yea, I’m probably putting too much thought into this. But for some reason, it seemed fitting. This resulted in Density Control (Others) i.e. I can slow other people down, and Mental Paralysis i.e. I can mentally disrupt the nerve centers of another being causing non-movement. If I do this for more than three melee turns in a row, the target will die. The ‘gm’ rolled a d8 to give the character the mental defect of Multiple Damage. Basically if the character takes any damage it could be doubled or tripled. Ouch.
Then the character development steps just end. The brief description combines both character creation and instructions for the GMs to “set the stage” and running a set of “continuing adventures and experiences”. I continued reading and it went into combat (wow, it looked complicated), random monsters, treasure. Oh, there was an original character sheet on page 29 (of the original document) but I’ve already printed out one that had come with the bundle for first edition. The sample characters shown in the development process don’t have any hit points, but the original character sheet has one. Ah I tracked it down under the Constitution description. Roll a D6 for each point of constitution the character has. And apparently it was explained under the example of a Human type character but not the other character types.
I guess the characters would find equipment in the adventure. Yea, this is really basic. But I have to remember that this was printed in the mid 1976. I’m going to give the character the name of Drixxian. Here is the character sheet.
Afterthoughts:
In the 70’s several RPGs were written by those in the wargaming community and these rules seemed to follow the same format. Broken down by sections and sub-sections all identified with a letter number combination. It looked very technical, which isn’t a bad thing, but something I’m not use to seeing very often in my RPG books.
The scan provided by Goodman Games was the original text with some changes. If there was new information from an Errata, then there was a side note saying “See page ## for entries on ____”. I can see where Goodman Games was trying to make this a usable document. With how much care they had put here, I wish they had made bookmarks in the PDF.
I was getting the urge to re-write the rules when I see potential, but confusion. But I know it would be redundant since there are other editions already available.
Additional Notes:
So I posted my GI Joe RPG character on the Renegade Game Studios discord server and one of the games writers responded to me in two different posts.
“The art on the cover seems to indicate that it’s either their own “universe” or a comic series recently released.” The universe is based on Hasbro’s evergreen takes on the characters, which is basically “80s unless recently updated”. It primarily draws from the toyline lore, but dips into the various cartoon and comic series.
This is a solid concept and you went through the steps basically correctly, with one big misstep: Your Skills. When you increase an Essence Score, you get Skill Points that you can invest into Skill Ranks. So your Strength 2 means you should have two Skills at d2, or one Skill at d4 (or 2 Conditioning). You do have some Skill Ranks, but they don’t match the Essence Scores they’re tied to, so I’m not sure how you got them.
So apparently I missed a few items and the character of Spacebar should have some additional skills. This made sense because being a member of a special tasks force is usually filled by well-rounded individuals. But I also guess this is why making characters with someone who is familiar with the game would help. However before someone can become familiar with the game, they’d have to do the same thing I’m doing and crack open the book and read through the process. Again I want to say how grateful I am that the people who have worked on these games have responded to my posts. They do clear things up or lead to more insight.
Coming Up Next:
Twilight 2000 2nd Edition
This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.