Posted in: Character Creation Challenge, Collecting, Conventions, Dungeons and Dragons, Friends, Role Playing Games, Science Fiction, Star Trek

SaltCON-End of Summer 2026 After Action Report

Loot from SaltCON End-of-Summer 2026.

The last SaltCON for 2026 is now in the books and boy was it a good one. And I’m not just saying that because I know the fine people who run it. I’m saying it because I had fun. I got a few hugs. I was able to catch up with a few friends and make some new ones. So yea, this convention did exactly what I needed it to do.

As you may remember from my SaltCON 2026 Summer After Action Report, attendance had been down for that event due to our bad economy. Well I can tell you that the three-day passes and Saturday passes for the September event did sell out. This may have been a combination of things. The organizers had done some advertising that may have helped. Summer is a very busy time in Utah and also the last con of the year is the smallest. In the past, single-day passes for all three days would have been sold out. So I’m hoping that things are on the rebound, but I know there’s a way to go. I was able to have two of my three games “fire” this time around so I was very grateful for that.

Speaking of the games that I ran, the one that didn’t fire was Basic Fantasy on Friday. But I still had an enjoyable time. One of the things that I like about SaltCON is that they use the Table Top Events convention management website that allows for attendees to purchase their tickets and reserve their seats at different games. You can even download the .ica files and import them into your favorite calendar system which provides me with a 10 minute reminder when I have a game coming up. Because of this I knew that I had one player who had registered for the Basic Fantasy game and I was hoping that more would sign up at the con. Unfortunately it was only this one gentleman. So we had a discussion about the advantages and history of Basic Fantasy. That’s when I discovered that he had driven all the way up from Las Vegas to play this game. He had even purchased a hardbound copy of the book. I mentioned that perhaps the title of the adventure, “Guildmaster Quest Part II” may have led to some confusion. The adventure was a continuation for a Basic Fantasy one-shot that I had run at an earlier SaltCON. But if anyone looked at the schedule of events, they didn’t see a Part I. So it’s possible that participants may think that they may be missing something by not playing the first part. I should have also communicated that playing in the earlier adventure was not required and a “previously on…” recap would have been provided. I even had a Part III and Part IV planned. So I’ll put those on the back burner for now and come up with a brand new adventure for SaltCON-Spring 2027. The gentleman from Las Vegas wondered if my adventure had been published through the very strong Basic Fantasy community and had downloaded all of the free adventures that were available. I do need to get off my duff and get my notes polished up for submission. One last enjoyable note about my conversation with this Las Vegas fan, he had been playing since the 70’s. He loved old-school systems and even played D&D with his wife up at Wizards of the Coast headquarters in Seattle before the company had been purchased by Hasbro. We ended up exchanging contact information to keep in touch and he promised to drive back up for a future Basic Fantasy game. This gave me encouragement to continue this line of games.

The Saturday game that I signed up to run was Star Trek Adventures 2nd Edition which I had already run my regular players through as part of a test run. While no one reserved spots prior to the con, I had three in-person-sign ups on Friday and two more added on Saturday. So there was more than enough to run the session that I had planned. I can now publicly state that this adventure was my own STA adaptation of the FASA Star Trek Roleplaying Game module, The Vanished. I had changed the title for the convention and my personal campaign to avoid any spoilers. According to the notes in the FASA book, this adventure was actually used as a RPG convention tournament module at the 1983 “Love of Trek” Star Trek Convention in Omaha, Nebraska. The module even included play reports from that convention. It was very interesting to see how the two groups I ran this through the adventure differed from those fans in the early 80s. The party was able to discover the big secret and recover the missing crew within the four hours allotted for the time (we ended right on the dot). The pre-generated characters came from the Star Trek Adventures 2nd Edition Starter Set. I liked how they were presented in the printable format plus some fans had made name tents with a character name on the front and the stats on the back. One player enjoyed this game so much that he sought me out after the adventure to thank me for running this. Yes, I will be polishing up my adaptation notes and presenting them on this blog later.

My Sunday game had all six slots filled online before the convention started. The Geek Wife was also able to join me for this game of Mutant Crawl Classics. Once again, I changed the title of the game to avoid spoilers, but I used The Museum at the End of Time as presented in the DCC Free RPG Day 2016 publication. This is a zero-level funnel and I had dropped a stack of pre-generated characters on the table for players to use. These were teenagers going on their trials to become adults by trying to find technology of the ancients that would benefit the Tribe of the Cog. This was my first time GMing one of the Crawl Classic games and it didn’t go too bad. I wish than I could have done a test run for it prior to the con, but sometimes you’ve just got to jump into the deep end and swim. I really like the Crawl Classics system. I didn’t kill as many zero-level characters that I probably could have, but these players were also very well organized. The party only got about 1/3rd of the way through the museum before they had an opportunity to exit with their newfound technology and they left. I’m not certain if this was because it was one of the last games at the con or if the players thought they had found enough ancient tech to satisfy the tribe leaders. But the players told me they had fun when we wrapped up so I’m a happy GM.

I was able to get to all of my scheduled games that I had signed up for. I really liked Shadowrun Anarchy and how simple the rules were. The GM runs SA 5e for his regular campaign and said it was a little bit more crunchy. But if I was to run a game, I think I’d stick with SA as too much crunch isn’t really my style right now. We had to go rescue a local community doctor who was being hunted by a corporate high-response strike team. Turns out the doc had treated a shadowrunner who had accidentally downloaded an experimental AI from a script-kiddie who somehow got into a corporate mainframe. It was a simple adventure that introduced the world to the players and was very well done. When I was giving con updates on the TardisCaptain dot Com Discord server, one of the writers for Shadowrun Anarchy responded. I wasn’t aware that this person had worked on this book. I had to run over and grab my dead-tree version to check the credits when he had piped up. So that gave me a thrill.

The SCP playtest was based off of the shared-writing universe called The SCP Foundation. Think X-Files meets Cthulhu meets Warehouse 13 meets Supernatural that’s been running since 2007. My youngest Geekling is a big fan of this universe and has even cosplayed for it at Halloween and conventions. So when I texted my youngest Geekling, they got really excited. When I got home I had to give them a complete run down of the adventure. We were an investigation team that traveled to Denver to check up on a weird warehouse that was gathering a mass audience by some displays in the windows. Long story short, I got to blow up the warehouse before we could contain the “Evil Industrial Cooking Oven” hidden inside. It sounds strange, but it was a lot of fun. I was able to give some feedback on the system used for the game directly to the designer.

On Saturday morning I got to play Dungeon Crawl Classics game titled Emirikol Was Framed. For those of you who don’t know the character, Emirikol was the chaotic wizard whose image was in the Advanced Dungeons and Dragons 1st Edition Dungeon Master’s Guide. We got to fight flying monkeys, use mighty deeds and weird spells (each spell in DCC has a chart that you roll against when the spell is cast with varied results) and defeat not one, but two evil wizards plaguing the city. We were playing fourth-level characters and I only wished that the character would have had more equipment on them. Holding only a melee weapon while the flying targets buzzed above you took some creative thinking. But the players at the table had fun.

I was the only player that showed up for the steampunk/western/horror game Through the Breach on Saturday. It was played with a deck of playing cards and had an interesting system. The GM’s brother played at the table as well so that we could have a session. The two brothers reminded me of another pair of geeky brothers that I know. When I was discussing the game with another convention attendee, he told me that Through the Breach had a huge following in Montana for some reason and also had a big miniatures collection line. I don’t know if this is a game that I’d buy at full price, but I did enjoy the opportunity to learn about a new system.

A system that used a deck or two of 52 playing cards also popped up in the Sunday game I played called Starship Infernum. The second player who registered didn’t show up, so I ended up taking three characters and letting the GM walk me through the system. I was also able to ask many questions as I went through the book. This game could easily be used as a convention one-shot or a pick-me-up game if all of your regular players can’t show up for a game night.

As you can see from the photo above, I came home with some interesting loot from the convention. The t-shirt was gorgeous and I had to give a compliment to one of the con-runners. This year’s theme was pirates, but the shirts for Spring and Summer were really busy. I remember wearing the spring shirt and having someone look at it confused as to what it was because of how busy it was in the graphic. The end-of-summer shirt had a very simple logo and quickly made sense. I can’t wait for the right time to wear it. The free game was something called Battlebones and was the only free game that I hadn’t already picked up from previous SaltCONs. A board game that I did buy in the swap meet was Robo Rally. I remember playing this game about 15 years ago with some friends in the local Star Trek club and it was very enjoyable. But every time we had found a copy, even used, it was outside of our price range. Well this one was at a very decent price so I snapped it up as my first purchase of the con. Also in the game swap was the Cy_Borg core rulebook. This is Mork Borg for cyberpunk. And since I had been wanting to try some of the Borg games (Mork for Fantasy or Pirate Borg) I picked this up. For my Thank You gift I found a sci-fi RPG rulebook for Untamed Worlds from Osprey Games. In this universe Humanity has reached the stars, but the bulk of them stay in the core worlds while they send out genetically modified animals to search the uncharted sections of the galaxy. I’ll use both of these books in the 2027 Character Creation Challenge.

Wow, this after-action report turned out to be a long one. But that’s probably because I had a ton of fun at SaltCON End-of-Summer. If you are looking for a good gaming convention, please check out SaltCON. There are a ton of board games, card games, roleplaying games and more. The next two conventions at the Davis Conference Center in Layton, Utah are March 11-14 and June 11-13.

And before I forget, many thanks to the convention organizers and volunteers for putting this together. You guys are the best.

Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Role Playing Games, Science Fiction, Star Trek

Prepping for SaltCON End-of-Summer 2026

After a busy busy month with the RPGaDAY entries, it is now time to attend the 2026 SaltCON End-of-Summer at the Davis Convention Center in Layton, Utah. The last I checked, there were still tickets available if you wanted to come roll some dice. I will also be packing my Convention Backpack that I have documented about in a previous blog post.

I’ve volunteered once again to help spread the RPG love. Basic Fantasy, Star Trek Adventures and my odd-ball game for this time around is Mutant Crawl Classics. And since you can reserve your spots in advance, I can say that the MCC game on Sunday is already full. As I mentioned in my USS Magnanimous Episode 2 Play Report, I’ll be running a Star Trek adventure that I used with my local gaming group.

The games that I’ve signed up for include Shadowrun Anarchy. I’ve created a character for this cyberpunk game, but I’ve never played it at the table. I’ll be participating in a play test as well with one of the designers at the con for a game called SCP. I’ll post more about it in the after-action report. I’ve got a slot signed up for a Dungeon Crawl Classics game titled Emirikol Was Framed. The next game is Through the Breach which is some sort of wild-west/magic mix game with cards. It will be interesting to try something new. The last game that I’ve signed up to play is called Starship Infernum. A space-horror-Survival setting. I think that DCC is the only game that I’ve played before and that makes me happy. One of the things I try to do at gaming conventions is to try out a system or two that I’ve never played before.

Considering how bad this year has been, I don’t think I’ll be spending a lot at the convention this weekend. But I am very much looking forward to seeing some old friends and meeting new ones. Once again I’d like to give a tip of the hat to the volunteers and coordinators for SaltCON. I hope you realize how much these events are helping me out this year. I’m looking forward to leaving the real world behind when I enter the convention center doors. I’ll see you there. If you are coming to the convention, please come up and say Hi. I’ve met a few readers of this blog face-to-face at this event.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Pirates, Role Playing Games, Science Fiction, Spy-Fi, Westerns

RPGaDAY2026 Day 23: Finding your Fortune

Day 23 Prompt: Fortune
Week 4 Prompt: Instinct
Weekday Prompt: Blessed

Day 22 of the RPGaDAY 2026 Challenge and our prompt is “Fortune”. This is also the last entry for the week 4 prompt of “instinct” with the Sunday prompt of “Blessed”. Another prompt that could be RPG related, but I don’t want it to be too generic. Let’s see if this works as I let the muse take over.

Jackson runs into the shop. “Kei? Kei are you here?”

The hanging bead curtain door gently separates as Kei steps forward. “Greetings on this blessed day Jackson. I hope your fortunes have improved.” She said with a calm voice.

“No, they’ve taken a turn for the worse. I can’t find my lucky coin. The one that’s been helping me ever since I found it. Did I leave it here by mistake?” Jackson’s voice sounded like it was on the verge of panic.

“So, Fortune’s Coin has moved on to help another? No, Jackson, you didn’t leave it here. It was time for it to move to the next soul who needed assistance.”

“What? How do you know that? That coin changed my fortunes almost overnight. I was able to get my debt paid off after the local administrator finally approved my proposal. I wasn’t getting harassed by those thugs and even the storm that hit left my property mostly intact.” Sweat starts forming on Jackson’s brow.

Kei lit a calming candle on the counter. “Breathe this in Jackson, you don’t want to overextend yourself after finally getting things in order.”

“But the coin…”

“Jackson.” Kei’s voice was stern, but not loud. This caused Jackson to suddenly stop having never heard Ke raise her voice once.

Taking a deep breath. Then three more, Jackson opened his eyes again. “I’m sorry. I didn’t want to slip back into the bad situation that I was in before.”

Kei’s calming smile returned. “But now you have the resources and the knowledge to make your life better, correct?”

“Well… yes.” Jackson hemmed.

“And having experienced the bad, you want to continue to improve your fortunes, correct?” Kei’s voice purred.

After a short breath a calm “Yes. I know that I can do this.” Escapes from Jackson’s mouth.

“Then Fortune’s Coin has done its job. The rest is up to you since it has now moved on to the next soul it intends to help.” Kei adjusted the sage hanging from the ceiling. “It chose you to help when you needed it. But it can’t carry you. You have to do that yourself.”

“You’ve seen this happen before?” Jackson raised an eyebrow.

“Seen. Read about. Heard about. Recognized it every time it showed up.” Kei smiled again. “And, gods willing, will get to see it improve another soul’s life again in the future.”

“I guess I panicked. I always said I just needed one boost to get me over the threshold, and I sure got it.”

Kei reached out and grasped Jackson’s hand. “Then don’t spoil this opportunity. Make things better for you and for others. That is how you can show your gratitude for the assistance Fortune’s Coin provided to you. Perhaps your generosity is the assistance that Fortune’s Coin needs to bless others.” Kei looked at the clock. “I believe you are needed at your next appointment. Well get some tea later and you can tell me all about your plans.”

After the farewell and getting half-way to his destination, Jackson had a stray thought. “How did Kei know that I had an upcoming appointment?” He shrugged his shoulders. “Can’t think about that now. I’ve got things to do.” And he continued to his future.

For your fantasy RPGs like Fantasy Age, Basic Fantasy or Tunnels and Trolls; Fortune’s Coin is a Piece of Silver with a Crown stamped on it.

For your pirate RPGs like Pirate Borg, 7th Sea or Tiny Pirates; Fortune’s Coin is a gold doubloon with one side scratched out in an “x”.

For your western RPGs like Boot Hill, Modern Necessities-Single Action or Tall Tales B/X; Fortune’s Coin is a lucky silver dollar that has taken the impact of a bullet and prevented it from passing through it.

For your pulp or modern RPGs like Amazing Adventures, Everyday Heroes, or Gangbusters B/X; Fortune’s Coin is ancient silver coin that looks like it has survived several centuries.

For your cyberpunk RPGs like Shadowrun, Modern Necessities-Cutting Edge, or Cyberpunk Red; Fortune’s Coin is a physical crypt-token.

For your science fiction RPGs like FrontierSpace, Traveller or Stars Without Number; Fortune’s Coin is a centuries-old trade credit chip.

For your post-apocalyptic RPGs like Mutant Crawl Classics, Fallout or Mutant Future; Fortune’s Coin is The Last Quarter, a worn US quarter minted in the final year before the fall of civilization.

So, I think the muse helped me out on this one. I did do a lot of “squirrel” distractions as I was looking at different systems that this article could have referenced. But I think I’m happy with this one. What do you think? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDAY2026 Day 2: Stature or Statue

Day 2 Prompt: Stature
Week 1 Prompt: Drive
Weekday Prompt: Blessed

So I realized something after I had posted my Day 1 entry in the RPGaDAY 2026 Challenge. A few weeks ago I had posted a ‘prepping for’ blog entry asking for suggestions to use in the challenge. I did get two really good questions asked of me. However, since I decided that I was going to go with the starships/locations theme, I’ll save those questions for future blog posts. So… stay tuned.

I was talking with the Geek Wife while we were driving around today. I read off the list of daily prompts that were offered for the challenge. Her brilliant mind said “You can probably change some of those prompts into anagrams. So I may do that with a few of the future entries, like the one today. Statue is kinda-sorta an anagram of Stature. And actually I wasn’t the only person to think so as I saw another entry in the challenge to show a statue.

The following entry in the RPGaDAY 2026 Challenge is a system agnostic location that can be used in a post-apocalyptic game such as Gamma World, Mutant Crawl Classics, Mutant Future, Barbarians of the Ruined Earth, Other Dust or Apocaly5e.

The Numpa Pack of UNU can be found in the lands east of the toxic salty lake near the mountains. This race of ursanoid mutants were blessed to find a safe haven for their tribe when they stumbled across an artifact from the ancients. A large metal bear statue with a plaque containing the unknown language of the ancients with the name “In honor of the University of Northern Utah Grizzlies, A gift from the graduating class of 2088”.

While they could not read the ancient text, they took the metal likeness of them as a sign that this was their land. It took several years but they were able to clear out the structures around the blessed statue including the evergreen bowl where the bulk of the pack lives. It was easily defendable when feline enemies of WSU pack and the tauran herd from USU came down on raids. There were rumors of other mutant packs to the south, but they seemed to be fighting amongst themselves instead of looking north for resources within the ancient structures around the bowl. Finding ancient technology was easier in these buildings.

When ever a lost ursanoid mutant was found, they were brought to the statue of the ancients. If they were recognized with the same features, they were welcomed into the pack despite of their fur color. Thus the pack consisted of those with the fur of black, brown, white or the rare black and white combination. This has lead to significant growth.

However the pack elders are worried about recent reports of hairless simians that have been spotted. Could these be the same referred to in the oral history passed down from elders to elders? If so, are these the same destroyers who scorched the Earth once before?

As posted yesterday, I’m also looking for suggestions for future entries in the RPGaDAY challenge. If something catches your eye and you would like to get my take on it, let me know about it.

Do you have a favorite mutant world RPG universe to play in? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Conventions, Dungeons and Dragons, Pirates, Role Playing Games, Science Fiction, Star Trek

SaltCON-Summer 2026 After Action Report

Standard picture of loot from SaltCON.

So just a heads up, while there might be some negative things in this after-action report, none of them are due to the many volunteers at SaltCON. The many volunteers and coordinators at the event were beholden to the same issues that affected the con as a whole, and they did an excellent job under the circumstances.

Bottom line up front (BLUF): Attendance was down at this particular event due to the economy.

When I talked with several coordinators, they mentioned that they had seen the same pattern previously over the past seventeen years. When money gets tight, the attendance drops as people try to trim the budget. How this affected me and some of the other volunteer gamemasters is that some scheduled events didn’t “fire”. This is the metric that the convention uses to state that the game started on time with players. All three of my scheduled games did not “fire” which disappointed me. With the lower attendance, the players flocked to the games that had other attendees signed up so that they could get a full experience (kind of hard to play in a game with only 1-2 players). At first I wondered if I had picked the wrong games or time-slots, but I saw that other GMs had the same issues that I had. So while talking with the RPG coordinators, they encouraged me to continue to volunteer as they appreciated my efforts. So yes, I’ll be signing up to run some games at SaltCON-End of Summer in September. Hopefully the economy will not be as skitterish as it is now (crosses-fingers).

There, now that the elephant in the room is out of the way, I can tell you what I enjoyed this weekend. First, the hugs. Thank you to those who provided or accepted them. I had a chance to see a few friends that I see regularly and a few that I hadn’t seen in a while. A convention is also a chance to network with other geeky people. I had a chance to meet the organizer for ICON, a gaming convention that happens in eastern Idaho three times a year (once in Pocatello and twice in Idaho Falls). I’m giving some thought to possibly volunteering to GM some RPG one-shots at this event in the future. But there is more logistics that will have to be put into place before I can commit to it.

The game swap room was moved to a larger location which was very nice. Usually it’s stuck in a narrow room where the attendees are shoulder-to-shoulder as they try to look over the selections. I liked the additional room much more and I hope that we can keep this at the new location. I’d like to thank those who brought in roleplaying books. I was able to pick up the Creature Codex and the Tome of Beasts at a decent price. From the photo above you can also see that the free boardgame was something called Tiffin (which I honestly picked up because it was the smallest game to grab). As my thank you gift for GMing at the con, I picked up a $20 gift certificate to The Queen’s Realm. The convention t-shirt is blue with a pirate crab and a pirate parrot playing cards with the caption “It’s all fun and games until someone loses an eye.” My geek wife liked mine so much that she asked me to pick her up one as well.

An interesting twist this year is that a collectable card event was happening in the same convention center on Saturday. I walked through it since it was free. But I didn’t pick up anything since it was mostly Pokemon and sports cards. A nice thing about having that part of the convention center open was the better food options were available within. I wonder if this event will happen again at the same time next summer?

Mini-posters the convention used to advertise my games.

As for the games that I played, Everyday Heroes was a time-travel adventure where we had to prevent Professor Moriarty from messing with time by preventing the Titanic from not being sunk. We were only able to get through one scenario since we had to create characters from scratch. But I was a pirate from the 1800’s which helped with the naval theme. Since one of my games didn’t ‘fire’, I ended up jumping into my first ever HeroQuest game, which was interesting. It was a cross between an RPG and a board game. The Savage Worlds one-shot was also fun. Apparently it was for a sci-fi setting that had just been released called the Han Cluster. It was ‘technology is magic’ based and was an interesting challenge. I had forgotten that I had already played Savage Worlds previously (and it was from the same GM). But it was good to be reminded about the system. Lorecraft 5e was very different. It was a homebrewed game that took Fifth Edition and added some additional items to it. Which explains why I wasn’t able to find anything for it online. But the GM/designer put a lot of work into it. The character sheet alone was a laminated folder with character and equipment card slots. You would write on any side with a dry-erase marker and included a booklet for additional abilities and equipment slots (see photos below since he let all players keep their characters for possible future gaming sessions). He had an interesting lazy-susan grid-playing field where he could put on our figures and terrain (all held with magnets). He could spin the playing field around to move characters or point things out. What I really appreciated with this GM was the way he handled two young RPGers (possibly 14 years old) at the table who attended all seven of his events that were all linked together. They were really getting into the system and their characters. When he cornered me after the session I played in he really wanted to ask me some feedback questions about his works. I let him know the encouraging things that I saw in the game. I didn’t really see any improvements he needed to make, but perhaps I could have noticed something if I had played in other sessions.

The back of the Lorecraft 5e character folder.
The front facing the other players and GM.

Again, if you are looking for a good gaming convention, please check out SaltCON. There are a ton of board games, card games, roleplaying games and more. The next two conventions at the Davis Conference Center in Layton, Utah are September 4-6 and March 11-14. I thinking of making a homebrew game for the Spring 2027 event.

Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Science Fiction, Star Trek

Prepping for SaltCON Summer 2026

Some of the games that I’ll be running at SaltCON-Summer 2026.

Holy cow. It has been so busy for me that summer sneaked up on me. In a few days it will be time to geek out with my fellow RPGers at SaltCON-Summer at the Davis Conference Center.

I volunteered to run three different games this round. I signed up for three games so far, but I’m keeping this year pretty flexible and I may sign up for some games on the spot. I will also be packing my Convention Backpack that I have documented about in a previous blog post.

I’m really excited about my Star Trek Adventures 2nd Edition one-shot since I’m running something special. I can’t really talk about it until certain things have passed. But the players in my upcoming STA2e campaign will also get to experience it as well. I will be running Basic Fantasy 4th Edition on Friday and on Saturday I’ll get a chance to run a game that I got as part of a Secret Satan gift exchange a long time ago. Mutant Crawl Classics. This last game is my ‘unusual’ entry that I always try to come up with. It makes the conventions unique by allowing others to participate in a game that they might not normally get a chance to play.

As mentioned above, I’ve signed up for three games. The first being Everyday Heroes that a friend is running. Yes, I ran it at the 2026 Spring SaltCON, but I want to actually play to see how it looks from the other side of the GMs screen. I’m going to get a chance to play a sci-fi Savage Worlds one-shot. The third game is something called LoreCraft 5E. From the description, it sounds like a sci-fi/fantasy combo that may or may not be like Spelljammer. I haven’t been able to find out anything from it from an online search so I’ll have to report back later.

Once again I’d like to give a tip of the hat to the volunteers and coordinators for SaltCON. I hope you realize how much these events are helping me out this year. I’m looking forward to leaving the real world behind when I enter the convention center doors. I’ll see you there. If you are coming to the convention, please come up and say Hi. I’ve met a few readers of this blog face-to-face at this event.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

RPGaDAY2025 Day 17: Renew

And here we are at Day 17 of the RPGaDAY 2025 Challenge. Today our topic is ‘Renew’. I’m going to show some of my geekness by describing a world that I think an RPG campaign can come about from the memory I have with this word. This is from the 1976 dystopian Science Fiction film Logan’s Run. In the 23rd century, survivors of a devastating war lives in a domed city. They have no wants or needs as everything is self contained and provided for them. They don’t even know that the rest of the world exists outside the city walls. However, when they reach the age of 30, they report to the Carousel on Last Day in order to Renew as demonstrated in this video.

The members of the city who didn’t report for renewal were considered runners and hunted down by a special police force called Sandmen. There were ruined parts of the city where untamed youth ran rampant and an underground resistance trying to get runners to a mythical place called Sanctuary.

While I never saw this movie in the theaters, it was one that I caught on those Saturday matinees on different TV stations looking to fill time. I found it interesting and would stop to watch it each time it came on. I didn’t know there was a TV spin-off series until later (it seemed like everything in the 70’s ended up with a one-season spin-off series).

I thought this would make for a good serious Science-Fiction roleplaying campaign. What happens when you just take orders from the computer. Is it more than just the computer in charge? This theme was touched on in the TV series but not in the movie. What is outside the city walls? Should the players just save themselves and go explore, or should they try to shut the city down and save everyone?

So what system would work for this campaign? If the first thing that came to mind was Paranoia, you wouldn’t be far off. There are a lot of similar concepts, but I don’t think it would have worked for me. While I enjoyed making a Paranoia 2nd Edition character in a past Character Creation Challenge, the base for this game is silliness. I don’t recall seeing any mutants in Logan’s Run, so if you ignored those you probably could run Mutant Future or Mutant Crawl Classics. Another game that might work is Fallout (characters come from a bunker like shelter). I’ve never played (or owned) Gamma World, but I assume that it could be used as well.

Do you think that the setting in Logan’s Run could make for a good RPG campaign? Are there other systems that would fit this movie/series better? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games

RPGaDAY2024 Day 25: Desirable Dice

For Day 25 of the RPGaDAY 2024 Challenge we are going to talk about Desirable Dice. Now I’ve mentioned past dice (and dice like items) on past blog posts. There is the Jason Fox Lucky D20 that I purchased from the artist that drew the daily newspaper comic Fox Trot. One post that continues to get a lot of online visitors years after publishing it covers dice I purchased from the Dollar Tree store. Every time I check my visitor logs, that post gets a lot of visits from online searches. From Amazon I picked up the Lynx RPG Dice Dunce Chair with cap. This is a type of dice shaming jail. I’ve had a couple of free dice sets sent to me that I’ve reviewed in the past. These include the North to South Gaming Dice and the Dice Legends products. A very good dice like product was the 20-in-One Card Deck from Precis Intermedia. It is a set of 56 playing cards that also contain random dice rolls (and other random responses) for players and GMs to use. I’ve used this last item in several games that I’ve GMed.

So for this entry I thought I’d show pictures of a few dice items that I have in my dice bag. The first is a 30-sided die that I had picked up back in the 90’s. I remember using it a few times and even found a book with tables needing a D30. I believe it was from the same manufacturer of the die.

I’ve never really used it, but I keep it in my bag for some reason or another. It’s a D6 that is oddly shaped. It obviously wouldn’t roll very well and is quite large. In the photo I placed a regular sized D6 next to it.

The next photo is the original dice that I had picked up from the original Basic D&D boxed sets and other original gaming boxed sets. Most of these are the dice that needed the crayon to fill in the numbers. I haven’t really used these in a while, but they do stay in the dice bag to bring me luck.

This last set is the unusual dice (D3, D5, D7, D14, D16, D14 and D30) used for the Dungeon Crawl Classics and Mutant Crawl Classics RPGs. This one was labeled the DCC Special 7 that are black dice with white numbers.

Do you have any desirable dice that you have used for role-playing games? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2023 Character Creation Challenge Day 26: Star Crawl

So in the first year of the Character Creation Challenge, I created a set of zero-level characters for Mutant Crawl Classics. In the second year, I created a set of zero-level characters for Dungeon Crawl Classics. I loved the concept of the zero-level character because you didn’t know if they were going to survive, and if they did survive, what class would they end up being? At the upcoming SaltCon, I’m already signed up to go through a DCC funnel for zero-level characters and I can’t wait to give it a try.

In 2022, I won a copy of Star Crawl from an online auction. I’ve always been a science fiction fan and to find a crawl version of the game thrilled me. When it arrived, I discovered that it wasn’t published by Goodman Games, but by a company called the Tuesday Night Fiend Club. Star Crawl is based on DCC and MCC and licensed through Goodman Games. Kewl, I didn’t know they were doing that. So I’m using this game for today’s entry into the challenge.

The Star Crawl book has 112 pages with the character creation process starting on page five. When you actually get to 1st level the character sheets are a single page. The crawl games are based off of the D20 system with some minor changes. The Star Crawl rulebook states that the party could consist of characters generated in DCC or MCC or Star Crawl, but all of the characters that I’m making will be from the Star Crawl book.

It is recommended that you have a copy of Dungeon Crawl Classics or Mutant Crawl Classics for reference while using Star Crawl.

The first step is to roll for the attributes of Strength, Agility, Stamina, Personality, Intelligence and Luck. This is done with 3D6 and is rolled in order. I have four zero-level character spots on the sheet so I’ll be making four characters. Three of the four characters had some decent stats (dare say, good?) but one was almost in the hopeless category. But I left him in anyway because you never know what will happen in the funnel.

The next step is to roll for the starting occupation and birth sign. These are standard steps that we saw in DCC and MCC. I rolled a percentile for the four character occupations. The occupations also came with some basic equipment and some credits. For the star sign, I needed to roll a 1D30 (it said percentile in the book, but the chart only goes to 30). Luckily I have one in my dice bag that I had purchased back in the 90s. When I roll on the star sign, I add the Luck modifier. The star sign tells us what type of rolls the character can use their luck modifier as part of the roll. This could be good or bad.

Since we are making level-zero characters, we can skip the racial profiles. However during play, if inspired, a race can be chosen. I don’t know if they would get any of the adjustments at that time or after the funnel is completed. So the next step after that is to fill in the rest of the character sheet. The only addition in Star Crawl is the perception (add Intelligence and luck modifiers to get the perception modifier). Hit points are determined by a 1D4 modified by Stamina. I also calculated the savings throw modifiers, combat modifiers and speed.

The Star Crawl book doesn’t say if we get any other equipment other than the items provided by the occupation. The book is very, very thin compared to the thickness of DCC and MCC. I think that these characters are done. Here they are, but will they survive their first adventure?

Afterthoughts:

When I was printing up the character sheets for all of my challenge entries, I could not find any zero-level sheets for Star Crawl. They had character sheets for various classes after 1st level, but none for zero-level. So, as you can see from the scan, I “borrowed” a MCC zero-level character sheet and used it to note down my victims….err…. characters.

It could be interesting to play a Star Crawl game. However I don’t know of anyone playing this. Usually there are quite a few other science fiction games out there. But I really enjoyed the look of the book. Sure the art wasn’t the best, but I think this added to the charm of the game being put together by a fan of the crawl system and adapting it for sci-fi scenarios. Some of the aliens look hilarious (there are the Pigs in Space muppets).

Additional Notes:

We only have five more days left in the challenge. I can see the finish line from here. We can do it. We can make it.

Coming Up Next:

GURPS 4th Edition

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games

#RPGaDay2021 Day 19: Patron

Day 19: Patron

Star Trek Adventures is not the only game I’m interested in learning and playing. Over the past year I have obtained the core rulebooks for both Dungeon Crawl Classics and Mutant Crawl Classics. I found a used DCC book at one of my local gaming stores. My hardbound copy of MCC came as a Secret Satan gift that I’ve previously posted about on this blog.

When I first saw Dungeon Crawl Classics at a local store, I thought that it looked like they put a lot of work into it (the book was thick and heavy and lots of B&W artwork) but it seemed like another retro-clone. So I really didn’t pick it up. But after I picked up the books in one of the charity PDF bundle sales, I realized that the rules were classic D&D with some twists to make it unique. And since I like physical books better for my first time learning, I started searching out and books I could get my hands on.

One of these twists was the use of Patrons in the magic system for both games. Wizards (or Shamans in MCC) would bond with a mystical Patron who would grant the spellcaster extra powers. In exchange, the Patron may ask for favors in return. This could be a sacrifice or a quest or something dreamed up by the Game Master. In the fantasy based DCC, Patrons could be a supernatural being, a very powerful wizard, an elder god or a host of other options. GMs were encouraged to create Patrons that would fit their game world. In Mutant Crawl Classics, the Patrons were Artificial Intelligence (AIs) that somehow survived the cataclysm that befell the planet. They would grant wetware (i.e. spells) to the Shamans in exchange for services rendered. GMs were also encouraged to create their own AI Patrons for their adventures.

The spells/wetware granted could have a variety of effects (as most spells in the Crawl games). An entry for a spell wasn’t just a few sentences with some stats. A spell could be several pages long detailing the different effects that could happen depending upon the roll of the dice. Any time that a spell was cast, there was a chance of Patron Taint that affected the spellcaster. Again these could be very minor inconvenience or a major change to the character depending upon the dice rolls. I thought it was interesting that the gods worshiped by Clerics would not allow them to use their healing ability to cure a taint. Standard damage that occurred during a game, yes. But not removing or healing a patron taint. Since the gods were usually opposing some of the supernatural beings, why would they help one of their servants.

I thought it was an interesting magical system. I really wish that I could get together with some friends (we are still having to deal with some of the effects of the pandemic) just to sit and have play test sessions. Afterwards we could decide which one we wanted to run a campaign with.

Final Thoughts:

When I saw “Patron” on the list, I knew I wanted to do an article about DCC & MCC. I can see some posts about “Theme” games or game “Styles”. I’m really curious if anyone comes up with something for “Storm”.

RPGaDay 2021 chart
The RPGaDay 2021 chart
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