And here we are on Day 9 of the RPGaDAY 2025 Challenge. Today we are talking on the prompt ‘Inspire’. What inspires you not only with roleplaying games but in general? Well for me I find that quotes are inspiring. You may have seen all the Star Trek quotes that I post every Monday. Most of these are inspiring or entertaining and I share them daily on two social media websites (Star Trek Quotes on Mastodon and Star Trek Quotes on BlueSky). A short phrase that may mean something to different people at different times.
But there is one quote that I wanted to use to inspire my fellow geeks. It’s primarily about science fiction, but it could easily be associated with gaming. It is as follows…
“Science fiction is the fiction of ideas. Ideas excite me, and as soon as I get excited, the adrenaline gets going and the next thing I know I’m borrowing energy from the ideas themselves. Science fiction is any idea that occurs in the head and doesn’t exist yet, but soon will, and will change everything for everybody, and nothing will ever be the same again. As soon as you have an idea that changes some small part of the world you are writing science fiction. It is always the art of the possible, never the impossible.”
This was spoken by the famous sci-fi author Ray Bradbury. When I read this, it struck a chord with me. I talked about Exploring different roleplaying games in yesterday’s challenge post. A different system is a new idea, a different way to cook up the meal, a different way to do something. Perhaps the game itself is not so great, but the system sparks an idea. I’ve had a few of these hit me while I was using the system in the Character Creation Challenge. I’ve wondered if I could take the inspiration from these ideas and turn them into an RPG system? At a minimum, get it to the beta phase where I try it with a few other players.
I just need to get off of my duff and do it.
What has inspired you? Is there a quote that has spoken to you when you read it? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
The prompt of ‘Explore’ is being used for the Day 8 entry of the RPGaDAY 2025 Challenge. There were quite a few blog posts that came up about setting up a game for the players to explore distant lands or strange new worlds. But when I was thinking about this topic, I looked within. I like exploring some of the different roleplaying game systems that are out there. How are they different? What twist was added to a similar system like D20? Does the system make sense for the genre it’s used for?
So, how do I explore these different systems? Well, I’ve been approaching this in different ways.
First and foremost is to just sit and read the book. When I’m doing this, I find that physical books are better for the first read through. Then when I’m doing research or in a game, PDFs and their quick search features are very handy. Most RPG books are well written enough to explain the system without making me want to claw my eyes out. Then there are others that I just toss the book to the side and say ‘nope’. The two examples of bad books are The Strange and my big disappointment known as The Cowboy Bebop Roleplaying Game (sigh). There are badly organized books with good systems such as the first edition Star Trek Adventures core rulebook that made me want to re-write it. I am very grateful that the people behind this game took the fans feedback to heart and made vast improvements with the release of Star Trek Adventures 2nd Edition. The system is nearly identical, but the presentation was much easier to read and understand. I give thanks to them for being willing to listen to the fans.
Another method of exploring new systems has been creating characters for the annual Character Creation Challenge. I’ve noticed that the better written books give you enough information about the system so that you can make good decisions while creating your character. Then it can do a deeper dive into the system farther into the book for clarity. I’ve mentioned before that a good RPG book will give me a quick one-minute pitch on how the game is played so I can try to talk friends into trying it at the table. Plus, if I can tell them how easy it is to make a character, the more likely they may take me up on that gaming offer.
And sometimes the best way to explore a new system is to just sit down and play it. At SaltCON, I try to sign up for at least one game that I’ve never played before just to learn the system. What has really been cool is that several designers have brought their own games to the convention for players to check out. I’ve had a lot of fun asking the designers questions after they have run their one-shots.
What methods have you used to explore a new gaming system? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
Tavern is the Day 3 topic for RPGaDAY 2025 Challenge and I think this is a good one. The common thread of taverns with roleplaying games is the “you all meet up at the tavern for the start of the adventure.” Well taverns can be a bit more than that. They can be a home base of operations such as the Inn of the Crescent Moon seen in the Advanced Dungeons and Dragons comics from DC Comics, a common gathering place for the community such as Quark’s Bar on Deep Space Nine, a place to find transport such as the Mos Eisley Cantina or just a place to pick a fight…
“Funny, sir, how you always seem to find yourself in an Alliance-friendly bar, come U-Day, lookin’ for a quiet drink.” Zoe- The Train Job, Firefly episode 2
Taverns, bars, inns, etc. can be used as plot points in may different roleplaying games or stories. A place to find a contact or pass on information. Especially if it’s a last minute option for the GM to use. Just in case you suddenly find yourself in need of a name for that shady little dive the players find themselves in, here are some random tavern names.
Fantasy Taverns-
The Silver Stag
The Soot and Song
The Broken Tankard
The Rusted Crown
The One-Eyed Owl
The Whispering Mug
The Moonspindle Inn
The Wyrm and Whistle
The Laughing Lich
The Barrel and Brimstone
The Hearthless Flame
The Twisted Oak
The Sly Fox and Fowl
The Emerald Lute
The Crooked Lantern
The Grinning Gargoyle
The Copper Cauldron
The Wand and Wagon
The Hollow Helm
The Scarlet Manticore
1920’s Speakeasies-
The Velvet Valve
The Blind Canary
The Whispering Flask
The Garter Grip
Club Hush
The Gilded Ghost
The Gin Mill Grin
The Clover Club
The Cat’s Meow
The Backdoor Saint
The Brass Button
The Crooked Ace
The Cinder Lounge
The Owl and Hourglass
The Silver Stitch
The Blue Note Bunker
The Dizzy Duchess
The Blind Ledger
The Staggering Dame
The Clockwork Coda
Space Bars-
The Nebula’s Kiss
The Black Hole Saloon
The Cyro Leak
The Void Cantina
The Binary Shot
The Dockside Drift
The Event Horizon
The Crater and Cask
The Proton Parlor
The Ion Ivy
The Comet and Coil
The Blacklight Bazaar
The Tachyon Tap
The Gravity Well
The Chrome Chimera
The Red Shift
The Wreck Deck
The Quantum Mule
The Circuit Inn
The Infinite Happy Hour
Western Saloons-
The Rusted Spur
The Dusty Deputy
Cactus Canteen
The Whiskey Widow
The Silver Saddle
The Golden Rattlesnake
The Crooked Trail Saloon
The Tin Horn Tavern
The Red Mesa Saloon
The Prairie Rose
The Dry Gulch Tavern
The Coyote’s Cry
The Spittoon and Sparrow
The Gold Tooth Tavern
The Bootjack Burrow
The Hangman’s Harmony
The Devil’s Draw
The Brass Rail
The Blind Bear
The Lone Star Hollow
What adventures have you had in a tavern? Is there a better name of a bar that you’d add to the list? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
For Day 2 of the RPGaDAY 2025 Challenge our prompt is…. Prompt? Uh… yea. Let’s give it a twist instead by designing a sci-fi engineering tool for characters to use. I’m keeping this system agnostic so you can drop it into any science fiction roleplaying game.
Here is one of the new items presented in the Engineering Section of Issue 39,247 of the Spacers Catalog and Bargain Basement Yearly by Crapola Inc.
Introducing the Mark IV version of the Programmable Reconfigurable On-demand Multi-function Portable Tool or P.R.O.M.P.T. for short. Designed by the team of Allyce, Auroro and Noxx who had previously developed the Neural Duct Tape and the Tachyon Muffler.
The Mark IV P.R.O.M.P.T. has three times the battery length of the Mark III and re-charges 27% faster from a standard interface power port. The memory has been increased to include 95 more common and exotic engineering tools which become instantly available from it’s short-range programmable matter paddle field. Just use your P.R.O.M.P.T. to scan the engineering challenge and the hand-held device will present three possible engineering tools extruding from the top of the device to assist the engineer with their duties.
So how much would you pay for this? Well before you answer, there’s more. Now the Mark IV P.R.O.M.P.T. can link up with other Mark IV devices to coordinate repair efforts. Tired of filing those pesky engineering reports? The Mark IV is now Interstellar Organization for Standardization Alpha-60009 certified so it can link up with your primary shipboard computer. This allows your engineer to provide exact reports on the repair jobs and close the assigned duty tickets upon completion.
Mark IV P.R.O.M.P.T. Statistics: Weight- 200 grams Length- 24 cm * Width- 12 cm * Programmable Matter Extension Length- 1-8 cm Battery Life Constant Use- 59 days Standard Use- 128 days Internal Processor- Holly V Pro Maximum Programmable Matter Tool Storage Limit- 287 ISO Alpha-60009 Certified HBZZ Cybersecurity Enabled
Interested in expanding your engineering toolbox? Authorized accounts can order directly from the catalog or by visiting one of Crapola Inc.’s many retail locations on Earth, Neptune, Venus, Ganymede and Titan. And remember, if we don’t sell it, then it’s not Crapola!
The art was last minute as the idea struck me today. Did this entry bring a smile to your face while reading it? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
I’m writing this the day after SaltCON-Summer 2025. Let’s just say I’m really happy that I was smart enough to take the Monday after the convention off. It gave me a chance to not only unwind from the very busy weekend, but get somethings done that I usually do on Saturday or Sunday to prep for my next week. I’m also very happy for the time I spent at the convention. Thank you to those who gave me hugs. I hope you realize how much this is helping me keep my spirits up. I also had one of my readers come up and tell me that he enjoyed my blog posts. Thank you. I know that recent posts have been rare, but I’m going to keep going. I do have plans to participate in the upcoming RPGaDAY 2025 activity this August. I also still owe you guys different reviews and first-looks at some of the KickStarter rewards that I’ve received.
As you can see from the loot photo above, I was able to pick up a few items. SaltCON has always had a good t-shirt design for each event. This year seems to be following the cyberpunk genre. I had some money to pick up both the current con shirt, but the spring shirt as well that I missed out on a few months ago. One of the nice things that SaltCON does is sell the older con shirts at a discount. When I picked up my badge, I was notified that I was one of the random winners of the game giveaway. Out of the two possible options, Chicken Time Warp sounded like fun. And since it was the size of a deck of cards, it wouldn’t take up too much room in my convention backpack. There was a dealer that had a sale on geeky pins, I picked up some that said “Dungeon Master”, “I’m not procrastinating, I’m doing side quests”, “Sarcasm +5” and “I don’t have any ducks in a row. I have squirrels and they are at a rave.” I also received a couple of thank you prizes for running games that included the RPG Attack from Space (medieval knights vs. invading aliens from outer space) and a mug that says “DnD Diplomacy, Persuasion, Deception, Intimidation, FIREBALL.” I’ll be using the mug for my end-of-day sleepytime tea and I’ll be using Attack from Space as one of my entries in the 2026 Character Creation Challenge.
Posters made by the con to advertise my games.
I was scheduled to run three games at SaltCON-Summer 2025. I’m not sure if it was karma for dropping out of some games at the spring event, or if I simply waited too long to submit my events and got stuck with bad time slots—but unfortunately, no one showed up for my Basic Fantasy and Teenagers from Outerspace sessions. I did get a chance to run the TfOS game at The Queen’s Realm a few weeks ago (in preparation for the con) but I also put a lot of effort into the home-brewed Basic Fantasy adventure. So I may make another attempt with one or both games at a future convention.
The Star Trek Adventures 2nd Edition game. Let’s just say that the players and I were laughing and having a very good time with the scenario. Probably one of the best one-shots that I’ve ran in quite some time. We even ended up with a “There I was…” type of story out of it. Long story short, the players were disguised on a planet with a pre-warp civilization. The Prime Directive was in full effect, but the players had found themselves in a dangerous situation where the villagers were chasing some of them. One player hid in a merchant’s shop and wanted to use his back door. The merchant, wanting to make a sale, said that he was willing to allow paying customers slip out the back door. The character had not thought to bring any of the local currency with them when they went into the village, so he accepted the offer to trade his hat, for one of the agrarian level hand tools. The moment he had made the exchange, I spent a level of threat and reminded him that the hat had been replicated with his advanced technology. While it was an imitation of the local headgear the natives wore, it wasn’t the same material. There was another PC in the store with him so he couldn’t just say he had lost it. This put the player in a panic and we ended up spending an extra amount of time over this one plot point and the hand-wringing it brought about. Was this a violation of the Prime Directive like Dr. McCoy leaving his communicator behind on Sigma Iotia II? When they rejoined the Commander leading the expedition, I did give him a chance to notice the missing headgear, which he did which lead to further awkward. When the game was over and I asked for feedback from the players, one of the first-time players said he was glad that I had used the threat in-game currency (which I had on several different times) to spice up the scenario. Some of these I only came up with on the fly during the course of play. Another first-time player stated he now needed to go out and pick up the core rulebook because of how much fun he had. Had there been a merchant at the con selling books for the games being run, they would have made a sale. Jim J, if you or any of your team are reading this, just know that the first time players picked up the system very easily and had a great time around the table playing your game.
Some of the characters I played this weekend.
For the first time ever, all of the games that I participated in as a player was completely new to me. Usually I just try to get one or two in so I can try out different systems. Two of the games were played with the actual designers who had attended to show off their works.
Shadowdark: This was an interesting game since we were playing zero-level characters in a funnel similar to the kind I experienced in Dungeon Crawl Classics. Every single one of my randomly pulled characters only had one hit point, so I went through a stack of them trying to get out. What made this D20 clone interesting is that none of the PC races had any type of infravision or dark vision. So if our light source went out, we were at a disadvantage. The timer would run in real time and to demonstrate this, an hourglass was placed on the table that would match one hour. This made for a very interesting scenario that I’m glad that I tried out. I wouldn’t turn down a Shadowdark session if an invite was extended and I’m interested in seeing the character creation rules.
Pirate Borg: Another game that I’ve been hearing a lot about and that I’m hoping I can pick up for a future Character Creation Challenge. Ran by the same GM who ran the Shadowdark game earlier. The character was higher than level 0, and thus a little bit more hardier. All of the players got into the pirate theme of the game (one even kept talking with a Jersey accent the entire time) which added to the enjoyment. One of the players ended up getting killed at the very last second of the game which showed me how weird this game could be. Again, I wouldn’t turn down a chance to play it again.
Untold: This is a fantasy game that uses D12s. A LOT of D12s. It kind of reminded me of the 2d20 system where you have target numbers based off of skills and attributes, but you had to roll over the target number. Which wasn’t easy to do sometimes. I played a barbarian so I didn’t get a chance to try the unusual magic system, but it wasn’t Vancian. It was interesting to try the game and a lot of players got into their characters. This was one of the creator run sessions.
EverReach: This is a science fiction/cyberpunkish game with the designer of the game. The system was pretty easy to follow along as it only used D6s with the ability to swap out one of the D6s rolled (by the player or GM). We played an independent crew that was hired by a corporation to perform a smash and grab. As the players, we spent the bulk of the session planning out the heist and bouncing ideas off of each other. How were we going to get past the defenses and neutralize the third-party gang hired to protect the server we were after? How were we going to extract ourselves? Because we did a bunch of planning (something I had experienced in a past Spycraft game) there wasn’t a lot of rolling until the very end. So I got a little taste of it. But I’m going to be doing a deeper dig on this game as a review in a future blog post.
The Expanse: So I had only seen the pilot episode of this hard sci-fi TV series, but it turns out the game is based off of the books (it’s a rights thing). So there was still a lot of explaining to the newbies at the table like myself. There were different factions controlling different parts of the Sol System and there was no FTL in this universe. The main reason I wanted to play this game is to try the Age System that comes up in Fantasy Age and Modern Age. The dice roll mechanics was easy to get down, but there were pages and pages of stunts that each character could pull from when they ended up with special Stunt Points. So we were continuously looking through these pages to see what fit the situation we currently found ourselves in. In the end, we completed the mission in style due to these stunt points, but I’m going to have to go back and take a deeper dive into the Age books that I own to see if I’d want to do anything further with this system. Something I don’t know if I would have noticed without getting my hands dirty with it.
So in conclusion, I had a ton of fun (again) at SaltCON. Yes, the summer event is smaller than the spring one. But there were a couple of temping RPG pickups at the swap meet and game exchange. If there is a regular RPG book seller who’s looking for a market, this convention could easily make you a lot of sales especially if you had the books for the games being run at the con. As I was writing this blog post, one of the con-organizers posted on FaceBook that this had been the highest attended SaltCON-Summer ever. Once again, a big shout-out should go to the other attendees, volunteers and organizers for putting this together. As someone who has retired from the con-chair business, I know how much effort is put into these events. It was noticed and appreciated.
SaltCON-End of Summer is coming up on August 28-31 at the Davis Convention Center in Layton, Utah. Currently I’m planning to attend and run some RPG one-shots. Let me know if you plan to go so I can meet up with you.
Do you have any questions about the convention weekend? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
It’s hard to believe that it’s already been several months since SaltCON-Spring ended. With how busy, hectic and downright painful that this year has been, I really need a geek-out break. And here comes SaltCON-Summer to deliver. I will be packing my Convention Backpack that I have documented in a previous blog post.
So I’ve signed up again to run several games so that both my wife and I can attend. But one of the things I (tried) to do differently this time around was pre-run some of the games that I plan to run. While I’ve I’ve ran Basic Fantasy 4th Edition and Star Trek Adventures 2nd Edition several times before, this is the first time that I’m running Teenagers from OuterSpace. Yes, I’m running an odd-ball game again like I did with the Wendy’s Roleplaying Game in the spring. The reason I do this is to make the con memorable for someone. Sure you’ll find a bunch of the games that you can find in the big box stores at the con, but seeking out that game that you don’t normally get to play may be just as enjoyable. And for me, it’s just as enjoyable to try to run something different.
I was able to secure a table for three different nights at The Queen’s Realm, a nearby gaming/geek store and event center. My scheduled date for my Basic Fantasy test run had to be postponed because of the passing of my 95-year old grandmother. I was able to make it for Teenagers from OuterSpace and Star Trek 2e. Of those two, only Teenagers actually happened (not enough players for STA2e unfortunately as several people had to back out). I’m hoping that the test run will help me run a better scenario at the con.
So what games did I sign up to play? Well all of them are games that I’ve never played before. These include ShadowDark, Pirate Borg, Untold, EverReach (a game that I’m currently reviewing for a blog post) and The Expanse. I think this is the first time it’s been all new-to-me games. This should make for an interesting after-action report.
As mentioned before (and probably demonstrated by the lack of blog posts which has bugged me very much) I really needed a relaxing weekend. If you are coming, please walk up and say “Hi”. At the spring event several people came up and gave me hugs and greetings which really helped lift my spirits.
What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
Holy crap I made it. I was able to get 31 characters made for the 2025 #CharacterCreationChallenge. The last character was officially done on March 14th, but I rolled up (well mostly) 31 characters using 31 different systems. Thank you for sticking with me and for cheering me on until I made it to the finish line. I had several of you reach out to me after reading my SitRep Report towards the beginning of February. A few more real life issues came and kicked me hard. After several vet visits, overnight stays and stressful financial burdens, one of our younger beloved cats unfortunately crossed the rainbow bridge. This had devastating mental and financial issues (vet bills) that the family is still working through. On top of that, the real world issues of government shutdowns and layoffs has been adding to my stress. I also wanted to make sure that my gamemaster commitments for SaltCON-Spring 2025 were fulfilled, which I gladly did so. Especially since I was receiving two admission passes for myself and my geek wife.
OK, enough real world bitching. What are my final thoughts on the 2025 challenge? (Why do I suddenly feel like Jerry Springer at the end of one of his shows?) While this was probably the most challenging of the five years I’ve been doing this, I’m still really glad that I did it. I’m even more glad that I stuck with it and made 31 characters. I think one of the bad things that happened after January 31st is that I let a lot of distractions (most legit) get in the way of me completing the last few characters. During January I’m in “go go go” mode. Taking a lot of time to make sure a daily post is made and uploaded. Once that urgency was gone, I had to focus on real life sacrificing play time. For those of you who can post significant daily content on your blogs, I salute you.
The entries that stood out to me in the 2025 challenge included Star Trek Adventures 2nd Edition, Planet of the Apes and Red Dwarf The Roleplaying Game. All three of these books were beautiful, the character creation process was easily explained and I want to homebrew for all three of them. Look forward to more from me on these games.
The games that were disappointments in this challenge were actually quite limited. While there were a few that were frustrating, I wouldn’t really call them disappointments, with one exception. The Strange. It started out with so much high potential, then crashed hard. The feedback I had received from that blog post has already been documented in the “additional notes” sections of other entries, but it was from people who had similar experiences that I encountered with this RPG.
Speaking of feedback, I really want to thank the publishers/authors of the GI Joe RPG and Shadow Ops RPG for providing feedback to my blog posts. This tells me that they loved working on their projects and were grateful to their customers. I’m hopeful that my feedback will help improve future publications/editions of their works.
Also, the TardisCaptain dot Com Discord server during this challenge. Even now we are still having some regular conversations on a variety of subjects. For those of you who have joined me there, thank you.
For all of those who are still reading my little corner of the internet, thank you. For all of those who reached out to me or came up to me in person to give me a hug, thank you. The friendships and camaraderie of the geek and gaming community has really been a rock that has helped stabilize my life right now. If you made it to 31 days, congratulations. Send me a note via email (carl (at) tardiscaptain.com) on the TardisCaptain dot Com Discord server. I want to make sure you got the completion graphic for completing the challenge.
Also, if you purchased anything after clicking on the affiliate links to DriveThruRPG or Amazon, thank you. I’m not doing this blog to make money, but the kickback helps when making game purchases for future challenges.
This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
Ignore the 2024 badge, I’ll be picking up my new badge very soon.
It’s time once again for the biggest SaltCON of the year. SaltCON-Spring will be running from February 27 to March 2nd at the Davis Convention Center and I’ve signed up to run four games this year. By running four games I was able to get a ticket for both myself and my geek wife. You can read about my past adventures at SaltCON in my past blog entries. I will be packing my Convention Backpack that I have documented in a previous blog post.
As you can see from the photo above, I’ve signed up to run another one-shot for Star Trek Adventures. Two other games that I will be running are also based off of popular franchises. Doctor Who 2nd Edition and the brand new Planet of the Apes RPG that only Kickstarter backers have. I just created a PotA character in the recent Character Creation Challenge. As for the fourth game that I’m running, well because lots of attendees come to conventions to play games that they don’t normally get a chance to play, I’m running Feast of Legends. Yes, that is the RPG that was used by the fast-food company Wendy’s to advertise their product.
As for the games that I’ve signed up for. Well for the first time I’ll have a chance to try Basic Roleplaying (no I won’t be using the character I made in a recent challenge). Another new system for me will be Pendragon. I don’t know what edition, but I’m assuming it will be the latest. Titans of Atlantis is a system that I’ve never even heard of before. A game master is going to be using the Genesys system to run a TRON RPG. Also on the new game front for me is Curseborn: Ashcan Edition by Onyx Path Publishing. I’ve also signed up for a Star Trek Adventures game run by another GM and a Starfinder game.
My wife has signed up for a Labrynth game, something called Lifewish: Ravenheart, another game called Black Powder and Brimstone and The Electric State. She also signed up to be in two of the games that I am running.
With how this year has been so far, I really hope that I can get a nice relaxing weekend with some dice, some friends and hopefully some good memories. I really could use some of that right now. I’ll have an after-action report when it’s all over.
What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.
If you are looking for my 2025 #CharacterCreationChallenge after action report with completion graphic, it will be posted when I’m caught up from being put behind by real-life events. If you made it to 31 characters, email me or privately contact me on one of the message boards or social media and I’ll make sure you get the graphic. Thank you for participating.
Here is my entry for Day 31 of the 2025 #CharacterCreationChallenge and I’ll be using a game that I picked up at a thrift store. Iron Kingdoms Full Metal Fantasy Roleplaying Game. I had never heard of this game before I had found it. On the surface it appeared to be a store brand version of a steampunk Warhammer 40K RPG, but who ever owned this previously must have loved the rules. The book was so worn from use that I’m afraid that pages were going to start falling out if I’m not careful. There were also stick on tabs on various pages to easily pull up different rules. This was a table copy for this game and very well loved. So let’s see how it looks when I dive in for the first time trying to make a character.
This hardbound book was published by Privateer Press in 2012. It has 359 pages with an ISBN number of 978-1-933362-89-2. Iron Kingdoms was created by Brian Snoddy and Matthew D. Wilson. The fist 100 or so pages covers the history of the world that this game is set in. Basically it contains steam-powered machines, magic, various races, alchemy and lots of dangerous guns. The artwork shows a world filled with dirt, soot and ash.
The character creation chapter starts on page 102. It describes the primary and secondary stats for the character. The primary stat of Physique (PHY) describes the physical aspects of the character with the secondary stats of Speed (SPD) and Strength (STR). The second primary stat of Agility (AGL) covers the reflexes and nimbleness with the secondary stats of Poise (POI) aka hand-eye coordination and dexterity and Prowess (PRW) aka grace and balance. The last primary stat is Intellect (INT) which includes wits, deduction and speed of thought with the secondary skills of Arcane (ARC) aka magical power and Perception (PER). There are also several derived stats of Defense (DEF), Initiative, Armor (ARM), Willpower (WILL). There is also definitions of MAT (Melee Attack) and RAT (Ranged Attack), the Life Spiral (aka health), Abilities (things the character knows how to do which do not increase in level), Connections and Skills (things the character knows how to do that can increase in level).
The Character Creation steps are listed on page 107. They are 1- Pick a race, 2- Pick an archetype, 3-Select two starting careers, 4- Increase the stats and 5- Finishing touches.
The races available for the first step that are listed in the core book include Human, Dwarf, Gobber (aka Goblins), Iosan (they look like gold skinned elves), Nyss (they look like pale elves), Ogrun (aka Ogres) and Trollkin (aka Trolls). As much as I’d love to explore some of the unique races in this book, I’m trying to play catch up with the challenge so I’m going to go with a simple Human to see how a basic race is presented. The race determines the starting stats, which I wrote down. It also details what possible archetypes are available to that race, languages, height and weight and additional characteristics (which bumped up some of the stat values).
The archetypes listed for the second step are Gifted, Intellectual, Mighty and Skilled. Each archetype has a series of benefits that are awarded when selected. One is automatic, the other is selected from a list of available feats and advantages. I picked Mighty and Back Swing. I guess I’m leaning towards a fighter character (obviously I may have picked different if I was creating in a group for a party).
Step three is to pick not just one, but two careers. This would provide the character with a set of skills and abilities. Some careers have prerequisites such as race or archetypes. There are 28 different careers so I’m not going to list them all. They were all very dark steampunkish in nature. Some of these were very close in nature that trying to decide which two to select was a little hard. This is where having other party members might have helped. I knew that I wanted to have this character be some sort of fighter, but which one and what to pair with it? After going through them several times I think I settled on two of them. The Aristocrat (basically a member of high society within the Iron Kingdoms) and a Bounty Hunter. This character is turning out to be someone who was raised with a silver spoon but left that lifestyle (probably upsetting his family in the process) to forge his own path out in the world. Why not. I wrote down what was earned from the two careers on my notes.
Now the book leads us to step four, Increase Stats. On page 150 it states that I have 3 advancement points to the primary or secondary stats. So far I don’t know how the RPG system works, so I just picked three secondary stats and increased them. Now that these numbers are determined, I’m instructed to fill out the life spiral to match the stat numbers by blocking out the excess numbers not used.
Last step is step five, the finishing touches. This deals with party setup (um… OK) and purchasing additional equipment to go with the starting assets from the career choices (only gold crowns for the two I selected). The money is to be used for weapons and armor as there is a basic set of adventurers equipment that each character is assumed to have and doesn’t need to be noted on the character sheet. Even thought it wasn’t listed, I would assume that the character name and background would have been selected here as well. In the Bounty Hunting world he’s known as the Back Adder (yea, I’m being inspired here) those in more polite circles might know him as Sir Edvard Blaccadicus. I still had to do some filling in of the character sheet but there were still a lot of blank spaces. I’m done, here is the scan.
Afterthoughts:
Creation wasn’t too bad, but seemed to be lacking a few steps to make sure that all the “T’s” were crossed and “I’s” were dotted. They could have also used some additional “see page xx for more information” sections. While they did a good job of explaining the stats, I wish that I could have quickly found the “this is how the system works” section. With how the book was starting to come apart I didn’t want to do too many page flips. There were some missing sections on my character sheet. What is social stats? Feat points? I’m sure I could have spent some time digging through the book, but I was done by that point.
While this was an interesting experience, I don’t see myself playing this game. I don’t even know of anyone else who actually owns this game.
Additional Notes:
After I had posted my character for Mazes and Minotaurs on one of the RPG message boards, someone responded. They told me how much they liked the post and wanted to try the game out themselves, but then they asked why I gave a character in a Greek inspired universe a Roman name. I hadn’t even realized that I had done that. The only thing I could chalk this up to is how exhausted I’ve been lately. 2025 has not been a good year so far, so I won’t miss it when it’s gone.
If you’ve stuck with me through these challenging times, thank you. I really appreciate the readers of my blog. Especially those who have contacted me, interacted with me on social media or just joined the conversation on the TardisCaptain dot Com Discord server. I’ll leave my final thoughts for the after-action report, but I wanted to make sure you all heard a thank you from me for being a light in this dark time.
One last note, I was talking with my wife about this while we were driving around. In the future I’m going to try to make the last character of the challenge from a system that is easy to use. This way I’m not looking at a daunting task to wrap up the month.
Coming Up Next:
The real After-Action Report for the 2025 #CharacterCreationChallenge
This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.
If you are looking for my 2025 #CharacterCreationChallenge after action report with completion graphic, it will be posted when I’m caught up from being put behind by real-life events. If you made it to 31 characters, email me or privately contact me on one of the message boards or social media and I’ll make sure you get the graphic. Thank you for participating.
The original game that I had scheduled for my Day 29 entry in the 2025 #CharacterCreationChallenge was the Sci-Fi game Faster Than Light: Nomad when I had put my list of games together. However, just the other day I attended the Seventh Fleet Admiral’s Banquet where a couple of readers of my blog were in attendance. They greatly shocked me by handing me a gift with Red Dwarf The Roleplaying Game inside. Thank you Rich and Evelyn. I had stated many times in past blog entries that this game had been my ‘holy grail’ of RPGs that I had been trying to find. Sure there were copies on Amazon or Ebay, but they were always outside of my comfortable price range for a game that I’ve only played at a past SaltCON. So the shocked look on my face when I opened up this present was probably priceless. And I really didn’t want to wait a year to make a character since I had a physical book in my hand. So, sorry Faster Than Light: Nomad, I’ll try to fit you into the 2026 challenge.
If you haven’t guessed by now, I am a fan of the BBC sci-fi comedy Red Dwarf. A BIG fan of Red Dwarf. I love how it makes me laugh, I love how the show isn’t too serious. There is a line from the MST3K that says “If you are wondering how he eats and breathes and other science facts. Just repeat to yourself ‘It’s just a show, I should really just relax.'” Red Dwarf is very much like this line. In one of the seasons the space vessel they use, Starbug, and it’s the size of a small vessel. Then in another season the vessel has grown about twice the size. And this is where this RPG comes in. On the back of the RPG book it states “Create your own alternate Red Dwarf dimension and scour the universe in search of adventure, romance and the edible pot noodle.” So you can make any character you want, drop them on your own mining vessel Red Dwarf and have your own comedic adventures. You could have your own last human, a waxdroid, a Dog or a host of other possibilities.
So, enough fan gushing. The roleplaying game? If you read my SaltCON after action report I stated that I thought the system worked really well for a game based off of this series. On page 3 of the book is a quick start guide that covers both character creation and a rules overview. Thank you. Once again I can point to this page and show it to friends and say “this is how you play, do you want to sit at the table and have some laughs?” Basically to complete a task you roll 2D6 and try to get a number under a target number. This number can be determined by adding the character’s attribute and a skill number (and other possibly modifiers). So the better you are with one of your attributes (Agility, Perception, Dexterity, Intelligence, Strength and Willpower) and skills (such a Pilot, Repair, Seduction, Swim, Medicine, or Cool) the more likely that your character will succeed in the task. The GM is referred to as the AI based off of Holly from the show.
As mentioned above on page 3 it lists the Character Creation Overview. And in a case of synchronicity, chapter three of the book covers more details on Character Creation. The first step is to pick a Character Type. This is basically picking what race and style you want to play. The choices for the races are Human (see Lister), Holograms (see Rimmer), Cats aka Felis Sapeins (see The Cat), Dogs, 4000 Series Mechanoids (see Kryten), Hudzen 10 Series Mechanoids, Kinitawowi, Pleasure GELFs (Genetically Engineered Life Forms), Wax Droids, Simulants, Rabbits, Rats & Mice and Iguanas. As you can probably tell, there are a variety of evolved animals to choose from that have been mentioned in the show. One of my kids wanted me to make a Cat character, which was tempting, but I think I’m going to stick with human as I want to make myself into a Red Dwarf character. Each character type also has a special ability and drawback which I wrote down in my notes.
The second step is to distribute 20 points into your character’s abilities. Each race/type has a max number for each ability. Luckily for humans it’s all sixes. I selected the numbers that I wanted to use. From these stats I have some derivative stats of Initiative (who goes first in certain situations), Save (resiliency after taking damage) and Shrug (avoid any damage if it’s under this number).
The third step is to take 30 points and allocate them to different skills. So I looked at the skills that I wanted a younger version of me to have in this alternate Red Dwarf universe and I selected them. No this isn’t the first time I’ve made a character based off of myself in the challenge, but I think this will probably be the most realistic one out of the two.
Our fourth step is to select the Assets (a benefit the character possesses), Liabilities (something that hampers the character) and Behavior Tags (habits the character does that may or may not annoy others). Each Asset has a point value and you buy these points by selecting the Liabilities and Behavior Tags. The first thing I did was look at the Assets to see how many points I may need. Then I selected the appropriate number of Liabilities and Behavior Tags to equal that number of points. In the personality section is the “fill in the blanks”. There were a lot of them that wasn’t equipment so I may have filled in the steps five (fill out vitals) and six (create history and relationships).
OK, time to gear up for the last step. I’m directed to page 55 and there is no cost that I can see. I think, and I may be wrong because this isn’t a serious game, that I just pick some items the character would have. Actually, I’m going to roll with that and put the character sheet in the scanner.
Afterthoughts:
I really liked how they had sprinkled in humor throughout the book. You’d be reading a description about how humans are able to deal with all kinds of psychological trauma that included being able to survive Yanni concert videos.
I have played this at SaltCON, I have many plans for this book in the future.
Additional Notes:
Yea, I know, I’m behind on these. Thank you for going back and reading them. 2025 can die in a fire.
Coming Up Next:
Mazes and Minotaurs
This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.