Posted in: Character Creation Challenge, Role Playing Games, Star Wars

2025 Character Creation Challenge Day 12: Star Wars Edge of the Empire

For my Day 12 entry in the 2025 #CharacterCreationChallenge I’m going to use the Star Wars: Edge of the Empire core rulebook by Fantasy Flight Games. I had picked this up at the used game swap at SaltCON last year at a bargain price. I’ve been a Star Wars fan since the first movie in 1977 and I’ve had a lot of fun playing the West End Games Star Wars RPG that I made a character for in a previous challenge. There was also the D20 based Star Wars RPG and Saga Edition that I’ve also made challenge characters for.

Now at the SaltCON where I picked up both this book and a starter set, I had the opportunity to play the game at a table. It made some sense, but I didn’t get a chance to fully immerse in the game as the GM was also doing a test-run of gaming tablets which did most of the work for us. There are also other books in this series that cover other Star Wars eras. They are all interchangeable since they were published by the same company.

As you can see in the photo below, this game uses some special dice specifically for Star Wars Edge of the Empire. There are blue boost dice, green ability dice, yellow proficiency dice (all positive) then black setback dice, purple difficulty dice, red challenge dice (all negative) and Force dice (the white one) and apparently there should have been two D10s in the set (luckily I have some of my own). I don’t know the system well enough to explain it here. I feel like I’d be making this blog post way too long. So we’ll just concentrate on character creation.

No numbers, some sides are blank. Dome dice are positive and some are negative.

I don’t know if these special dice are needed in the character creation process, but in chapter 2 (starting on page 33) the book talks about creating a character. This volume of “The Edge of the Empire” focuses on characters that are on the fringes of the known galaxy. The steps listed are 1- Determine Character Concept and Background, 2- Determine Starting Obligation, 3- Select Character Species, 4- Select Character Career, 5- Select Specializations, 6- Invest Experience Points, 7- Determine Derived Attributes, 8- Determine Starting Motivation, 9- Choose Gear and Description, 10- Group chooses starting ship. Just from this list it sounds like the characters would have been made in a session 0, so I’ll make some different assumptions during this solo creation.

Concept and background- Random name generator came up with Corvo Sturig and he will be a Human smuggler trying to make a few credits without getting caught by the authorities. He didn’t want to be a bog-raker on the remote swampy world of Trankit IV where he grew up. When a smuggler needed a hired hand, Corvo took the first opportunity to leave and learned the tricks of the trade from him.

Starting obligation- This is a debt that the player owes. I saw this concept recently when I made a character for See You, Space Cowboy… and I can see how it would add to to the character’s background. This could be an actual debt (to a legitimate or illegitimate org) or a feeling of loyalty to a person or group. There is a random d100 table available, but I’m really liking the concept I’ve come up so far so I would have asked the GM if I could pick one. After Corvo’s mentor retired, he allowed Corvo to make payments on the ship to eventually own it outright. This would have been debt on the list on page 39.

Select character species- I’ve already said Human. Page 48 gave me the Species Abilities (as part of the attributes that I’ll post about below), wound threshold, strain threshold, starting experience and special abilities. I wrote these down on my notes.

Select character career and specialization- I’m instructed to pick a career and specialization. From this the character will gain some different skills. I found the information on the smugglers on page 80. Out of the eight skills listed, Corvo knows four of them at rank 1. I picked them. There were three specializations listed and the Pilot sounded like the one that fit the concept that I’m following. This specialization has four additional career skills of which I’m allowed to pick two (I believe at rank 1). I wrote them down on my notes.

Invest Experience Points- I have 110 XP from being a Human. I can use these points to improve a characteristic, training skills, acquiring talents or learning new specializations. I’m referred to page 92 for more information. Apparently during character creation is the only time that characteristics can be increased by XP. That tells me that I’ll probably be spending a lot of points in those as the other items can be purchased when more XP is earned in the game. I had said above that I’d list the Characteristics later, and I think later is now. These attributes are Agility, Brawn, Cunning, Intellect, Presence (I wonder if Vader can sense my presence?), and Willpower. They all sound pretty standard that you usually see in RPGs. As a Human I started with 2 in each category. To raise one characteristic up to 3 would cost 30 XP and if I want to raise it to 4, it would be another 40 XP. I looked at the Characteristics that would help my smuggler skills and decided to bump those up. With the remaining 20 XP, I went to the Pilot Talent Tree on page 83 and purchased a few talents for Corvo. (I was wondering what the talent tree was when I was reading the smuggler description)

Now that I have my stats nailed down, let’s move onto Determining Derived Attributes: I was directed to page 94. These give me stats for the Wound Threshold, Strain Threshold, Defense and Soak Value (no not the BYU thing, how much incoming damage you can ignore before being seriously wounded). These were determined by characteristics, racial modifiers and armor worn.

Determine Motivation: This is explained as something that makes the character “tick”. I can create one (with GM’s permission) or one can be rolled random. Since I didn’t roll for the earlier Obligation, I’ll roll for them here. A roll of 2 says that Corvo has a Motivation of Ambition (see table 2-6) and a d100 roll of 66 which is Status. So Corvo wants to be known as the best smuggler. Perhaps a smuggler that always eludes the authorities.

And here we are to Gear and Description: This is usually the sign that you are near the end of the character creation process. On page 97 the description starts. The character has 500 credits to purchase items. Wow, a light blaster costs 300 credits. And the last step is to select a ship for the group. Of the three listed I selected the YT-1300 Light Freighter. We could have talked the GM into providing another ship within a certain credit range and if this was for an actual game, I probably would have taken the time to look one up.

I transferred everything over from my notes to the character sheet. There was no spot for the ship so I assume it would have been on a different sheet all together.

Afterthoughts:

So good news, you don’t need the special dice to create a character. And for jumping into the pool for the first time without reading the book, the steps were pretty straight forward. Considering how interesting the play was at the table with the weird dice, I was expecting something more complicated. I remember thinking after I had played the game at SaltCON that the system did encourage a shared narrative from the players.

I liked the use of Star Wars quotes at the beginning of the different chapters. As a love of quotes this made me smile because it added to the Star Wars feel of the books.

I really wish that the book would have given us the stats for the characters we’ve seen in the various Star Wars movies. Even if it was just the big ones like Han Solo or Mace Windu. A game based off of an IP sometimes makes me wonder, how does my character stack up to them? What could my character eventually become to simulate what we’ve seen on screen.

Well I already know that I’d play this game as I had at SaltCON. Would I play this game in a campaign? Well I wouldn’t turn it down if someone was willing to run one. However the GM at SaltCON was from out-of-state. I’ve never seen or heard of anyone locally who plays this game. And it may be a sense of nostalgia, but if I was going to run a Star Wars game, I’d probably stick with the WEG D6 Star Wars RPG.

Additional Notes:

MoonHunter on the TardisCaptain Discord Server gave me some feedback on the Terra Primate challenge entry. They said “Not only do I like the setting, Terra Primate did an incredible job with it. And I like the game system. I admit it.” Considering I hadn’t seen anything about the game before the auction where I picked the book up, I was wondering how well known this game was.

Coming Up Next:

Tales of the Valiant

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction, Spy-Fi, Star Trek, Star Wars

Prepping for the 2025 Character Creation Challenge

Some of the games that I plan to use in the 2025 #CharacterCreationChallenge and one of my fuzzy overlords.

As you can see, I had a volunteer model helping me out with the photo of the physical books that I’ll be using in the 2025 Character Creation Challenge. This is August (no, I don’t use any pet names for passwords, and neither should you) and after I had arranged the books he suddenly wanted to get up and see what was going on. I didn’t even know he was there until I had turned around to get my camera for the photo. After inspecting all of the books, he settled down in front of the one he liked the most. But attempting to get him to look at the camera for the photo was another matter. There are other games that will be used that I own on PDF.

For the three previous years of the Character Creation Challenge (in 2021, 2022, 2023 and 2024), I’ve prepped ahead of time to make the challenge a little bit easier. Especially since I try to use a wide variety of games in January 2025. I’ve already had some people reach out to me using various methods to let me know of their participation. Please let me know, Carl (at) TardisCaptain.com if you plan to post your characters up on a blog. I’ll link to it from the Character Creation Challenge section of my website.

I’m once again using a spreadsheet with the date, day and game type to schedule my games. This way I won’t have two fantasy games next to each other. I can also plan a game that may take more time and energy on a day off. This is also a good idea for those dates I know are going to be busy, I can schedule the systems I’m more familiar with for these days.

As in the past, I’ll try to walk through the character creation process as I understand them in the rules-as-written (RAW). This also gives me a chance to do a review of the process. I will then scan the character sheet for all to see. And I will have all of the character sheets printed out before the challenge starts. I’ve found that this helps me get everything ready.

I have had some people tell me that they are pre-makeing some of there characters before the challenge. And I’m not going to blow the referee whistle at them. As I’ve stated when this was started five-years ago, this is for fun. I know we all have real lives to worry about. And as much as we’d like to be able to focus on our hobbies and what makes us happy, we still have to function in this society. So I’m not going to dock you for setting up a buffer. All that I ask is that you post your entries in at least one location (the #Character-Creation-Challenge channel on the TardisCaptainDotCom discord, on a personal blog (tell me the URL), on one of the many RPG message boards, on social media with the hashtag #CharacterCreationChallenge). I love seeing what other RPG fans have come up with.

If you are reading this after January 1st and you still want to jump into the challenge, please do. A few participants last year either did a quick catch up or just made sure they ran a full 31 days. The choice is yours. This challenge is just for fun with our gaming systems.

Remember to have fun with this. That was one of the primary goals of the challenge.

You can also use this graphic to help promote the #CharacterCreationChallenge.

31 Day Character Creation Challenge
Feel free to share this image on social media to spread the word.

What games are you using for the challenge? Do you have any questions about the challenge that wasn’t covered on by the FAQ? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Doctor Who, Dungeons and Dragons, Role Playing Games, Star Trek, Star Wars

RPGaDAY2024 Day 31: Game or Gamer you miss

We made it to Day 31 of the RPGaDAY 2024 Challenge. It’s kind of a sad one in a way. The subject is Game or Gamer you miss. Unfortunately no one lives forever and I’ve lost a few friends in my life. Roger, Rex, Richard, Marcus. I miss you guys and I wish I could hear your jokes around the table again. Thankfully there are a lot of gaming buddies that I just haven’t had a chance to play with in a while who are still with us. Jeff, Gibby, Andrew, Jill, Erin, Libby, Kevin and others, if we can get anything arranged, I’d love it. Even if its on a virtual table.

As for a game that I miss, I’d love a chance to play the West End Games D6 Star Wars once again. I have many memories of past games. To try the FASA Star Trek or Doctor Who game once more would be a dream. I’d never turn down almost any variant of Dungeons and Dragons. Especially if it was an older version that I hadn’t played in quite some time. But I’d be willing to play almost any system just to hear the dice rattle on the table again.

Do you have a gamer that you miss? Is there a game you’d love to play again (even as just a one-shot)? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Dungeons and Dragons, Role Playing Games, Star Trek, Star Wars

RPGaDAY2024 Day 27: Marvelous Miniature

And here we are on Day 27 of the RPGaDAY 2024 Challenge and we’ve been asked to talk about Marvelous Miniatures. OK, confession time. I love playing around the table with a battle mat spread out a hand-drawn map and miniatures or standees representing our characters and the bad-guys we were thumping. However I’ve never been a big collector of the miniatures. I’ve got a few that I’ll show photos of in this blog post, but when it came to running a game for my daughter and her friends or GMing at SaltCON, I borrowed the collection of plastic miniatures that my DM friend has been slowly gathering for years. I’m very grateful that he’s been willing to let me use them on an odd-weekend. Another friend who participates in a few Star Trek Adventures games has a done the same thing with various Star Trek miniatures. I really need to get a better collection of my own if I’m going to GM more even if they are used for another genre than what they were created for. There were a few times that the stormtrooper minis stood in for the orcs we were fighting in our past D&D 3.5 campaign.

So for this blog entry I pulled out the two boxes of miniatures that I still had in my collection after many, many moves. I had realized when I was taking the pictures that I hadn’t opened up these boxes in years (and possibly even more than a decade). So it was interesting to look these over and handle the metal pieces again. I don’t think I painted these. I just don’t have the patience or the setup to even attempt painting. But I do admire a very well painted miniature when I see one.

Hmmm… I’m sensing a theme here with these two boxes. Both FASA and West End Games had a large number of miniatures for their respective games. The boxes are battered, but are still intact and not splitting in the corners.

Here are some of the minis that were inside the Star Trek II: The Wrath of Khan boxed set. It primarily focused on the Regular 1 space station crew. It included both characters and computers. None of them were painted.

When I opened the Star Wars box, I found this miniature still in it’s package. The plastic is brittle and cracked along the top, but still connected to the backing. I believe that I was intending to use this to represent a character in a past Dungeons and Dragons game.

In the Star Wars Bounty Hunters boxed set was these miniatures. As I mentioned above, I don’t think I painted these minis with how shaded some of them are. The big guy with the spikes (in the middle) is obviously from another set and I think the guy in gold and green is also from another manufacturer. All of the figures are loose, but I have them wrapped up in some foamy paper.

If I expand my collection of miniatures to a usable set, I’ll be sure to post about it here. Are there miniatures that you remember from your gaming sessions? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Star Trek, Star Wars

RPGaDAY2024 Day 19: Sensational Session

Reaching Day 19 of the RPGaDAY 2024 Challenge and our topic is Sensational Session. This one is a little vague. Yesterday we had “Memorable moment of Play” which is just about the same thing. So I’m going to talk about what I think would make for a sensational session.

In my humble opinion, a sensational session is where everyone (GM included) has something to do that contributes to the game in a timely manner. I’ve played in a WEG Star Wars game that had so many players in it, my character could take his turn and then I could take a 15-20 minute nap before needing to do something again. I’ve played in a Cyberpunk game where the hacker had a mission to complete, so the rest of us left to get some food. These are not good sessions.

Now that I’ve been typing up this blog post, I think the RPG that has succeeded in giving everyone the opportunity to play no matter the scenario is Star Trek Adventures. They had the concept of a “Secondary Character” that you can create before hand or create on the fly. If you are playing the Conn officer on a Starfleet vessel and there is an away team going to the planet on a rescue mission, instead of the player being bored, they could create a secondary character that is a member of the security team.

Sure, there might be sessions that are geared more towards one or two players, but remember that there are other players at the table that have taken just as much time and effort to be present for the gaming session. With how limited our gaming time seems to be, lets make sure that everyone gets something sensational out of them.

Feedback from a reader: Phil Hatfield on MeWe responded to my Quick to Learn post noting that he thought MiniSix was an easy to use game systems. It looks like it is free on DriveThruRPG so I’m going to check it out. He also stated that the FATE system was very simple. This is one I keep hearing about, but never had a chance to try.

Do you have any thoughts on what makes for a sensational session? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games

RPGaDAY2024 Day 18: Memorable Moment of Play

For Day 18 of the RPGaDAY 2024 Challenge we have the subject of a Memorable Moment of Play. I’ve already talked about some of the previous moments on my blog. These include funny encounters in Star Wars, It Came From The Late Late Show or Star Trek.

There have been panels at past conventions where gamers were able to tell the “There I was…” stories from their gaming adventures. I think this is part of the reason we love roleplaying games so much. You never know what is going to happen when a bunch of geeks get together and roll some magical math rocks. The improvisational and quick thinking efforts of both the players and the GM can sometimes lead to stories that we want to talk about later on in life. I know that when I’ve bumped into old gaming friends, we usually bring up a session or two that stick out in our minds. To this day I giggle when I think about blowing out a candle, a Gorn captain saying “dude”, or insects disguised as gold coins.

Do you have a memorable moment of play from a past RPG session? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Star Wars

RPGaDAY2024 Day 1: First RPG Bought This Year

Welcome to Day 1 of the RPGaDAY 2024 challenge. The first topic for today is “First RPG bought this year.” I elected to give two answers to this.

According to my records, I purchased a Bundle of Holding for Mongoose Traveller 2nd Edition at the start of January. This came with quite a few books including the Starter Set, the Vehicle Handbook, the High Guard Update and a few other items. I haven’t had a chance to look at it yet as I had picked it up right in the middle of the last Character Creation Challenge. But I should be using it for the 2025 Character Creation Challenge.

The physical purchase was a dead tree version of the Star Wars: Edge of the Empire core rulebook that I had picked up at SaltCON-Spring. I was grateful that I had found it at a bargain price. Every time that I found a core rulebook, it was mega expensive. I think that’s because it has the name “Star Wars” on the cover. I’m planning to also use this for the upcoming Character Creation Challenge.

What was your latest RPG purchase? Was it a full game or a supplement? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Collecting, Conventions, Dungeons and Dragons, Horror, Role Playing Games, Science Fiction, Star Trek, Star Wars

SaltCON-Summer 2024 After Action Report

Loot from SaltCON-Summer 2024.

Well I thought the picture of the loot at the top was not so fuzzy, but I’m not going to re-take it now. Hey, I survived another SaltCON both as a player and gamemaster. It was fun, lesson learning, idea forming, friend making and just a little stressful. But I wouldn’t know a convention that didn’t have those.

I did get some loot at this con, but for a while I was worried that I wasn’t going to find anything. The game swap only had one person bring in RPG books and I ended up buying three items from him. The hardbound book Codex of Erde (an earlier edition of the Codex of Aihrde from Troll Lord Games) and two boxed sets of Dungeon Crawl Classic modules called “The Heroes Arise” and “The Saga of the Dragon Cult”. The modules in each boxed set would form a campaign that could take characters from first to high levels. The boxed sets were in really good shape considering their age with only one book showing any damage. I also picked up five token trays that I planned to use for my Star Trek Adventures game. These had been created by a local artist. The convention organizers gave me a set of dice as a thank you for running my games (they were purple, they went to my geek wife) and I also picked up a convention t-shirt. I love how they have a different design each convention.

For the gaming sessions I played in, this is how it went.

Dungeons and Dragons 5th Edition- We had to find a lost puppy owned by the local magistrate. Unfortunately this lost puppy was a three-headed hellhound and was burning up the town. And, as fate would have it, we were not the only party looking for the wayward pet.

The One Ring– Set in the times between the events in The Hobbit and The Lord of the Rings, our party had been hired by a not-so-trustworty dwarf in an attempt to find a treasure left behind by his recently-deceased uncle. I really liked the system as it worked very well with the Middle Earth universe that we were familiar with. I may have to pick up this system.

Star Wars D6- I missed out going to this game due to real-world issues and I tried to track down the GM to explain why (apparently no one else had shown up for the 9am game either). But the good news is that I was able to track down an AC tech to fix the air-conditioning unit at my house.

Stellar Odyssey– A RPG created by a Utah author. I had been in some of his games at past conventions and since I suddenly had an opening in my schedule, I signed up. This was a Star Trek inspired game where you play the crew of an intrepid starship doing missions for a planetary union. The emphasis is on social combat (with initiatives and different methods you could use to convince others to see your way/perform an action/etc.) with actual combat limited to a single die roll. The system made sense and really encouraged roleplaying. The starship stats (and how they could be used to enhance your dice pool) also made sense. I may have to use this game in an upcoming Character Creation Challenge.

Ter’Ra’Mentia- This was only an hour long intro session and I was the only person present in the time-slot. This allowed me to ask a lot of different questions without feeling guilty that I was taking away from the other players. I’m also a ‘hands on’ person when it comes to learning a game, so this helped very much. While I don’t know if I’d be able to pick up this game, I now have a better understanding of it. It’s basically a 2d12 system+skill points to beat a target number.

The Walking Dead- This was a scenario set in Utah. Which meant that the players were (mostly) familiar with the area. While it did end early (four players in a family had to go) I did get a chance to try the system. It felt like a game where dread was always around because even with the dice pools, we hardly got any successes. We didn’t have all bad luck, but it didn’t feel like we were in a cinematic cake-walk either. I don’t know how I’d feel about this. The constant wear-down of not getting successes might get old in a campaign. I’d probably have to actually try a campaign to see how I felt.

This is how the games I ran turned out.

The Star Trek Adventures game that I was going to run only had one person show up. It was probably the time slot that I had selected on a Sunday that did this in. I would have run this on a Saturday, but originally a family commitment would have kept me out for the whole day. When plans changed and I only needed to leave for the evening, it was too late to change the date. With the single player I sat down and explained the game basics to him. It was his first convention and I think he was excited to just try something more than Dungeons and Dragons and Pathfinder.

Basic Fantasy went better than I expected. I got to use a new GMs tool to help draw out the map of the bandit’s lair that the party was trying to escape from (I’ll have a review blog post very soon on this). Most of the players were use to 5e so I had to explain some OSR styles (running away is an option, your character may die if you are not careful, etc.) Well they took this to heart and actually worked together very well to facilitate their escape. While looking up a rule really quick, I reminded myself of one of the basic guidelines for running a game. Keep the flow going and don’t be afraid to make judgment calls instead of slowing down play by looking up rules. I had one player tell me afterwards that he hadn’t been a fan of the D20 games, but would play more Basic Fantasy if offered because he had fun in my game.

As I’ve mentioned in previous posts, getting together is one of the highlights of playing RPGs. On the first day I bumped into a GM for Savage Worlds. He asked if I wanted to go through a quick demo, which I jumped at since it gave me the chance to check out a system I had never played. Turns out this guy runs an RPG video blog on YouTube called the Ace Roleplaying Games Club. He even named dropped my blog in his own SaltCON after-action report. Thanks Mason.

Once again I’d like to thank the army of volunteers and coordinators for putting SaltCON-Summer together. While I was disappointed in the swap meet (I really wish more people would bring their RPG books looking for new homes) I could see how people were having fun over the weekend. Even the convention organizers. I got to meet up with some friends that I only seem to see at these conventions as well. That is an added bonus to attending the convention.

Also note to self, don’t forget to pack some antacid tablets in your convention backpack just in case the nacho cheese served at the convention center affects me again.

Have you been to any gaming conventions lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Dungeons and Dragons, Horror, Role Playing Games, Star Trek, Star Wars

Prepping for SaltCON Summer 2024

The two games that I am running at SaltCON-Summer 2024.

Soon I’ll be enjoying another gaming weekend at SaltCON-Summer 2024 at the Davis Convention Center. As you can see above, I signed up to run two more games again. You can read about my past adventures at SaltCON in my past blog entries. I will be packing my Convention Backpack that I have documented in a previous blog post.

For this convention, I’ll be running two adventures that I did not write. I wanted to try some of the adventures that others had put out. The first will be for Basic Fantasy 4th Edition. Just in case any of the people signing up for my game might be reading, I’ll reveal the adventure after the convention. The second game is going to be a Star Trek Adventures game. Which one, however, I couldn’t say. When I originally signed up, I elected to run a Star Trek Adventures Klingon Empire adventure. However, just after I had signed up, Modiphius had released the Star Trek Adventures 2nd Edition Quickstart Rules. So I’m going to give the players who show up a choice. Klingon or 2nd Edition Quickstart. It will be interesting to see how this goes. I’ve read through the Quickstart rules and they sound better. I can’t wait for the 2nd Edition core rulebook to come out.

Here are the games that I’ve signed up to play at SaltCON-Summer 2024.

Dungeons and Dragons 5th Edition- The adventure sounded interesting. It’s also being run by a friend of mine so I wanted to support him.

The One Ring– I’ve never played this system before so I thought I’d try it out. Plus I’ve always been a fan of the Lord of the Rings books.

Star Wars D6– A fan-continuation of the original West End Games D6 Star Wars roleplaying game. I haven’t played this system in years.

Ter’Ra’Mentia– This is the fantasy game written by some Utah authors. I met them at last year’s FanX when they were promoting their KickStarter. This will be a demo of the game.

The Walking Dead Universe RPG– The GM is running a scenario set in Utah. I’m very interested to see how this runs.

I know it doesn’t sound like many games. But SaltCON-Summer is only three days instead of the spring event which has four. But, I’m looking forward to sitting down with some friends (or soon-to-be new friends) and throwing some dice. I wonder if I’ll find any RPG bargains in the game swap? Look for the after-action report soon.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Collecting, Conventions, Horror, James Bond, Red Dwarf, Role Playing Games, Science Fiction, Star Trek, Star Wars

SaltCON-Spring 2024 After Action Report

Loot from the 2024 SaltCON Spring

I survived my time at SaltCON Spring 2024. I was starting to wonder if I was going to get through it. First I was nervous before the start (did I have everything ready for the games that I was running) and I had to take a few breaks to make sure I didn’t get overwhelmed. March definetly came in like a lion with a big snowstorm (with thunder) on Saturday. Luckily my Convention Backpack kept all of my items safe in the nasty weather. But I made it and I enjoyed myself. I even had someone come up to me and identify me from this blog. If you read my blog and meet me in real life, welcome. This gentleman even wanted to talk about the recent Character Creation Challenge.

So how did the games that I ran go? I think they did quite well. Both sets of players told me that they had fun, which was the goal. My Basic Fantasy game only had two players, so I had them use two characters each. They were able to find the lost son of a Dwarf nobleman before he was discovered in an area he wasn’t supposed to be in. And they did it differently than the previous time I ran this adventure so it was interesting to see a different approach to the problem the party was presented with. I’m going to have to re-draw the map before I try to submit it for possible publication within the Basic Fantasy community. As for the Star Trek Adventures Game, I had quite a few laughs as the Lower Deck style characters had to deal with the Top Core (aka Top Gear in space) antics. I encouraged the humorous nature at the table by tossing pieces of candy to the players that got into the spirit of things. I really want to polish up this scenario as well and “publish” it for others to use. Both games had minor hiccups (the draw-able map didn’t like the markers I had brought for the Basic Fantasy game and I had left some papers behind for the Star Trek game) but we got through them.

A special pin just for the convention.

A new thing that SaltCON did this year was running a pin quest at the event. If you went to certain sections of the convention center, you could earn/buy/trade for a convention pin. Just before the Basic Fantasy game, one of the organizers handed me two SaltCON 2024 RPG pins which was a mimic hiding as a book (pictured above). I was instructed to keep one and to award the second to the player at the table I thought did best. As I had mentioned, there were only two players in that game and I thought they both did equally well having to balance two characters. And, in player fashion, they came up with solutions that I hadn’t planned for as a GM. Thank heavens for GM intuition and rolling with the punches. I even got to use the phrase “I’m allowing that because it meets the ‘Rule of Cool’ so go ahead.” When the game was over, I place the pin in the middle of the table and asked the players to decide who earned it. With how good they were, they both pointed to the other guy and said ‘you take it.’ So I made a GM ruling and had them both roll a D20 with the highest roll winning. I didn’t really get a chance to collect any of the other pins, but that was fine.

I also appreciated that the RPG coordinator made special posters advertising the different games. Since there were multiple Star Trek Adventures games, they were all on the same poster. But I really liked the poster they made for my Basic Fantasy game. When the end of the convention hit, I couldn’t find that poster (even thought I had seen it hanging on the wall in the convention center). I’m very grateful to the organizer who tracked it down for me.

The QR codes allowed you to sign up for the game or find out more about it.

As for the games that I played (or attempted to play), here is how they went.

Fallout The Roleplaying Game– Turns out I had the same GM as last year. She even recognized me from before. It was the same scenario, so I just ran my character as someone who would want to do what the others wanted to do (without spoiling anything). Luckily we got farther than we did last year so I was able to see some new material. I really liked how I just slipped back into the groove of this game.

James Bond 007– The same game master as before, but a whole new scenario. The GM recognized me as well and even handed me the same character that I had previously played. This and the way the system was set up made it easy to slip back into the game with no kinks. For a game from the 80’s with a little crunch, it ran pretty smooth.

Dreams and Machines– A new game that I was looking forward to since it’s the first in-house IP for Modiphius. I liked the world that the game was built around. The starter set components (characters were created by selecting a series of cards with stats on them) made it easy for a convention one-shot. The GM’s daughter made jokes about how the little girl in the starter set was going to die (spoiler: she didn’t). And I liked some of the changes to the 2d20 system (there were tokens for equipment assets that I was able to use in the middle of game play). But there were other changes that I really didn’t know if I liked or not. Momentum was split with spirit which also had to do with health. It was convoluted and is something that I hope doesn’t make it into the just announced Star Trek Adventures Second Edition (I’ll be blogging more about this announcement later). While I enjoyed myself at the table, I don’t know if I’ll actually be picking up this game.

Red Dwarf The Role Playing Game– All but one player knew about the Red Dwarf TV show, so we had just as much fun explaining things to her as we did playing. And she got really involved (she played a cat character). I got to play this universe’s version of Lister (a space bum). The GM had a waxdroid character prepared, but didn’t give it a name allowing the character to decide. So we were running around with a waxdroid of Winston Churchill who was always on the lookout for Space Nazis (not only did we find them, we kicked their fascists butts). I really liked how the system worked and while we struggled (hey were not exactly the cream of the crop in the space corp) it made sense. I really need to get my own copy of this game.

Star Wars Roleplaying– This was a little weird. Not only was I learning about a new system, but the GM was part of a group called RPG Sessions. This is a website that had online tools that could be used for this version of Star Wars and a few other games from the same publisher. While he explained the dice to us (there were a lot of new players to this game), we were primarily playing with these tablets. So instead of learning one thing, I was attempting to learn two. While the online tools helped, I felt that not rolling dice took away my enjoyment (and learning) of the game. However a special thing happened while we were on a mid-game break that I’ll talk about below.

The Witcher Roleplaying Game and Dungeons and Dragons 5th Edition. I ended up dropping out of these games. I was able to cross my name off the sheet for The Witcher (and there were several people signed up as backups which made me better). There was some nasty weather going on and I wasn’t feeling all too well. I didn’t want to be fighting the storm at midnight to get home. I also needed sleep which caused me to not make it for the early morning Sunday D&D 5e game. To the GMs, I apologize for not being able to make it. I really wanted to check out The Witcher system since I had picked up the PDFs in a bundle sale last year. Hopefully at a future con I can play this game.

Old School Essentials– We only had three players (one very new to RPGs) but we got to fight a dragon that we tracked down. Lots of good roleplaying in this session. Unfortunately all three characters ended up as piles of ash by the end of the game.

The GM for GURPS Star Wars– accidentally left his Star Wars material at home (I know the feeling dude) so we ended up with a pickup game of Dungeon Fantasy. This is also a GURPS system. However (insert Ron Burgundy “Well that escalated quickly” meme) we ended up not getting very far. In fact, we ended up not getting out of the starting building without setting the building on fire (yea, it went south really fast). The party ended up getting kicked out of the town. So the game also didn’t last very long. But the GM, knowing of my past attempts at making a GURPS character, offered to sit down and show me how the publisher had streamlined Dungeon Fantasy. I was able to make a character with the bulk of needed items to play in about 20 minutes.

As for the loot pictured above, I was able to pick up the following items. I purchased the 2024 convention t-shirt (loved the design). There were no general RPG dealers in the dealers room (lots of self-publishers, but nobody if I wanted to pick up a new book from a regular publisher). At the game swap I was worried for the first two days because there was a TON of board games, but practically nothing in the way of RPG books. There were more DVDs than RPG books. But while I was in the Star Wars game that I mentioned above, someone came to the table and reported that they had seen the Star Wars starter set with dice for sale for a very good price. Especially when they discovered that the very expensive core rulebook was included in the box. Since we were on break, I had the guy take me directly down there where I was able to snatch it up (cha-ching, bargain found). On the last day of the con, I came across the core rulebook for The Strange. This is a Sci-Fi RPG that I had been sent a supplement for in the Random RPG book club. Now that I have the core rulebook, not only can I use it in a future Character Creation Challenge, but if I elect to trade/sell/give the books away, I can do so in a set. The last item I got was The Walking Dead Universe starter set. This was a gift from the game coordinator for doing a good job running my games at the con. I was not expecting this and it was very much appreciated.

While I didn’t play as a Captain in the Artemis Bridge Simulator, I was asked to play an walk-on part as an invading Borg Drone. I think it shocked some of the players to suddenly have a LARP like experience happen in the middle of a networked computer game. Thanks guys for letting me play this part (and I didn’t hurt myself too bad when I fell down after being shot with a phaser).

Conclusion:

I am very grateful to all of the volunteers who helped put this convention together. I’ve really been enjoying myself and meeting people from all over the US (and Canada) who travel to the con. I had a lot of fun despite my being overwhelmed in the middle. Not only am I thinking about possible games to run for SaltCON summer, I’ve also talked with another long-time GM who is expressing interest in running a few games.

Have you been to any gaming conventions lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

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