Posted in: Reviews, Role Playing Games, Star Trek

Review of Star Trek Adventures 2nd Edition

The hardbound Star Trek Adventures 2nd Edition Core Rulebook in packaging.

I can’t think of a better way to celebrate Star Trek Day than reviewing the latest Star Trek Adventures 2nd Edition Core Rulebook that I just received. My daughter bought it as a gift for both Father’s Day (when she ordered it) and for my birthday (when she hoped it would arrive, which was a few weeks late). While I did have the PDF the moment the book was first released at GenCon, I only looked through it briefly in prepping for the 2nd edition game that I was going to run at SaltCON End-of-Summer. As I mentioned before, when I do a deep dive into RPG rules, I really prefer the dead-tree version of the book over the PDF.

Due to finances, my daughter ordered the standard edition of the STA2e core rulebook. There were three special editions that were also released with bookmark ribbons and special uniform colors. I don’t know how many other differences the special editions have.

For the standard edition, there are 377 color pages inside. Both the front inside cover and the back inside cover contain information for the game. A galactic map on the front and several timelines on the back. The ISBN number (for those of you looking for the dead-tree version) is 978-1-80281-223-7 with an internal product code of MUH0142401 (I just notice that it says “Phase II Core Rulebook Standard Edition” next to the ISBN number. Star Trek Phase II was the original name of the revived TV series that was planned for the late 70’s that got turned into Star Trek: The Motion Picture after the success of Star Wars.) The 2d20 system designer is Nathan Dowell with the Project Manager being Jim Johnson. There are a lot of names next to the writers and artists credits as it takes a lot of people to put a book like this together. I hope they know their efforts are appreciated. There is one thing missing from my book that I noticed while I was using it this past week. The Klingon core book and a few others had ribbon bookmarks that made it easy to use. This standard edition did not have one and I could have used it.

There is a forward, ten chapters broken up into three sections, a character sheet (personnel file), starship character sheet (starship registry entry), a personal log and an index. An interesting tidbit is that the three sections mentioned above have color coded text in the footer with blue (for background information), red (for character creation, the RPG system explanation and social/persona/starship conflicts) and gold (for the game master).

The three blue chapters are a Star Trek primer (in universe, not real-world), information on Starfleet and details/dangers about space (this is a space exploration game). This consisted of about eighty pages and I took two evenings to sit down after work and dive through the bulk of this. If you know Star Trek, most of this will be pretty cut and dry. With my Melllvar level of knowledge there was one item that made me raise an eyebrow when page 25 noted that “the Romulans taught the Vulcans how controlling emotions might lead to a more fulfilling existence.” on Ni’Var. I don’t recall that from the Star Trek Discovery episode Unification III, but I didn’t have time to dig in deeper on this. I enjoyed the section about the Nyberrite Alliance and the various side nuggets that were pieces of a story about a subspace transmission. As I was reading through this section, I remember getting to the topic of lifecycle about stars and I wondered why I was learning about this instead of the actual rules themselves, so I skipped a few pages ahead. When I was running STA2e at the last SaltCON, I had one player who didn’t have a lot of knowledge of the show, but he knew enough to play the game. As the GM, I felt confident enough to drop tidbits to the players of in-universe knowledge that their characters would know and the players took it from there. As a GM, I’d recommend reading these sections, but you don’t have to memorize them. Most players will have a common knowledge of wormholes, warp drive, Klingons and Starfleet to get the gist of the game. Those that don’t can easily be coached by the GM and other players. Who knows, perhaps it would interest them into watching more of the show to help them with future game sessions. I will say I liked how it was organized (a massive improvement from the 1st edition, I went back and re-looked at it while reading the 2nd edition book and I started having bad flashbacks). I also appreciated how the different eras had suggestions like “Run this era if the group would like…” since the GM would know their players better than the writers would.

Page 85 is where the red section starts and we get into the meat and potatoes of the Star Trek Adventures 2nd edition system. These chapters consist of Reporting for Duty (character creation) which includes a lifepath summary on page 98. Your Home Among the Stars (starship creation), Technology and Weapons (equipment). Operations (game mechanics) and Conflicts (which covers social, combat and starship combat). As someone who loves Star Trek quotes (and uses them for the values in past STA characters) I did notice that the sample values on page 96 were pulled from various Star Trek episodes. This is where GMs and players are going to live when opening this book. Like the first three chapters, the presentation and organization has been vastly improved. A good example is the Attempting a Task step-by-step guide (with pages numbers for more details) on page 257. I’ve also posted another photo of a guide for starship creation below. Two really good changes from 1st edition is the addition of a Species Ability (freeing up one of the ability slots during character creation) and the addition of Pastimes. I think this took a strength from the FASA Star Trek RPG. In that game there was a skill called “Trivia” where the player could place skill points in something trivial that made the character unique. I recall one player selecting “Kurosawa Films”. While it may never come up in a gaming session, it did make the character unique. It also challenged me as a GM to try to include something that the skill could be used in. Another new item added to 2nd edition is that the character creation gives more options than just Starfleet. Now your character can be a civilian scientist, a diplomat, or even part of another space navy for the Klingons, Romulans or other races.

A very good example of a process that I hope other publishers will follow.

On page 315 we enter the gold section for the game master. Chapter 9 itself is called “Gamemastering” and talks about managing the rules and extended tasks and challenges. There is a narrative flowchart on page 316. Chapter 10 has an introductory adventure called “The Gorgon’s Gaze” and the last chapter gives various stats for NPCs, creatures and starships that the GM may find useful.

I didn’t really cover all of the rules in this blog post, but I will say that one rule change that I did like was the dropping of the challenge dice. When I ran the 2nd edition quickstart a few times, when there was a rare combat encounter, we didn’t even miss the challenge dice.

Another item that caught my attention. The description box for “Enlisting in Other Organizations” on page 13 was the exact same description box with the same title on page 42. I was wondering if this was intentional or a mistake?

Conclusion:

When I got the book, my daughter with the art degree immediately opened up the plastic and started looking at the art credits (she wants to work on something like this). She LOVED the fact that the artist name was next to every illustration (she was hunting for the art by Steve Stark for some reason). When she finished her flip-through I handed the book to my geek wife (and Captain of a local Star Trek fan club) who flipped to page 266 and 267 which contains the Treknobable and Medical-Babble and was immediately impressed.

As for myself, I wish I could have had the book a few days earlier as several attendees at SaltCON came up to me to ask about STA2e. I wished that I could have pulled the book out then to show them some of the kewl items contained within. I loved seeing the references to FASA and the other past Star Trek RPG publishers. But as I was reading the book throughout the week in preparation for this review, I suddenly had a good flashback. In my early D&D days, I never went anywhere without one of my game books. I wanted to study it, I wanted to understand it, I wanted to prepare, I wanted to write my own homebrews for the game. I realized that when I packed the STA2e core rulebook to take to work, to take to the park to read while my youngest roller-skated, etc. I noticed that I was keeping the book near me, like those older D&D books, because I wanted to absorb this system for use. I wasn’t really doing that with the first edition game, but I was now. I’m glad that my daughter got this for me as a gift. After the very-successful one-shot at SaltCON, I may have to start a campaign for my local Star Trek fan club. Thank you to Jim and all of the people who poured a lot of time into putting this book together. I think that you guys succeed in putting together a Star Trek episode simulator RPG. I think this will give fans a chance to “play” their own episodes, and perhaps make a few new Star Trek fans as well.

Have you had a chance to play or look at the Star Trek Adventures 2nd Edition yet? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Role Playing Games, Star Trek

SaltCON End-of-Summer 2024 After Action Report

I’m writing this the day after SaltCON and I’m really happy that I went. I caught up with friends that I’ve been making at past conventions. Saw people that I hadn’t seen in a while and also got introduced to some new gamer friends. I even had a someone find out about my blog and another player tell me that they enjoyed reading my blog. I don’t know why, but when I get the unexpected notice from a reader in person, it really makes my day. I also wanted to say that my Convention Backpack is holding up wonderfully.

You may notice something missing from the loot photo posted above. There were no RPG books to be found this year. Usually something pops up in the game swap. But it 99.9% board games and a bunch of Lord of the Rings action figures. I was really disappointed. There also hasn’t been a dealer with regular RPG books in quite some time (if anyone is looking for a good untapped opportunity). I did pick up a convention t-shirt (which I thought looked great) and a couple of pins. Since it was my wife’s birthday, we went through the dealers area and she picked up a Halloween themed D20 (which came with the cauldron) from Dice Chaos, a small business. She also picked up a few geeky stickers from another local small business called Tip-Top Tabletop. There was also a candy dice vendor called Power Up Candy. I picked up one set for me and one for my daughter. I’ll have to let you know how they taste. They also had different sayings on the package as seen below.

I also had a chance to attend one of the panels that I wanted to catch. I missed out on the GMing panel and the horror in gaming panel (scheduling conflicts). But I was able to attend a panel about Sharing Your Gaming Experience Through Blogging, Podcasting. It tended to focus a little too much on the video blogging side. But there was some interesting things I learned from the discussion. There are plans to have panels at future SaltCONs. I’ve reached out to say that I would be interested in being a panelist.

The games that I had a chance to play.

Dungeons and Dragons 5th Edition: Well it was unusual. The pre-generated characters were all over the map. I remember asking “Do you have just a basic fighter?” before I settled on a Dwarf Paladin (and ignored the extra stuff that wasn’t really explained). I raised an eyebrow at the Fairy Barbarian option (and I noticed that no one else picked that character as well). The cat did lead us on a quest and the team performed very well. We had some good role-playing from the group. However it didn’t really entice me to attempt a 5e game. Sure I’d play in a campaign if that’s what a bunch of friends would want to play, but it really didn’t grab me. It just seemed to have more player options in it than what was needed for a convention one-shot.

Savage Worlds: While I had a new friend give me a quick introduction to the system at SaltCON Summer, I hadn’t had a chance to actually play it at the table. One of my goals with each convention visit is to play a game that I haven’t had a chance to play yet. Savage Worlds was the game that checked off this box. We played in a horror/western setting (that I wasn’t familiar with, so I appreciate the GM and other players answering my newbie questions) where we had to solve a murder mystery. There were a TON of characters to choose from and I played the “Mysterious Stranger”. As it turned out, our final target was a succubus and we luckily had a traveling priest in our party that was able to bless our weapons in the final battle. The system seemed pretty simple and easy to use and I appreciated the GM asking for feedback when the game was done. But I don’t know how much I could homebrew for this system since it really relied a lot on the different cards that the publisher had put out. I’m glad that I played this game.

Fallout: A family member wanted to play this game with me so it was a special occasion. We had a blast playing it and once again I marveled in how easy the system fit the 2d20 system that Modiphius put out. I had actually played part of the scenario at a previous SaltCON, but I kept my mouth shut on the sections I already knew about for the rest of the table. We got farther than previously played so I did get to see some new stuff. While playing, I kept running what it would be like to run a Fallout campaign based in Utah. Or even changing it slightly so it was more than just the Fallout Universe.

On the games that I ran.

Basic Fantasy: I was really excited when I saw the number of people that signed up for this session. It was practically a full table. Then when the time rolled around, I glanced at the sign-up sheet at the registration table only to discover that two players had crossed out their names. One player who had signed up turned out to be a no-show. I had one player at the table and the last player called me on my cell phone asking if he could still get in if he was late? I told him yes, but we ended up starting about an hour later. Luckily, it was the last game for the table that day so I wasn’t worried about getting kicked out of the spot. But we ended the game really late that night (which caused me to miss one of my panels that was scheduled early the next morning). The two players took two characters each and I was able to run the one-shot. I had made second-level characters, but I should have taken more care in setting up the magic user. Even at second-level, they had a limited spell range. I should have taken more advantage of the add-on rules that the Basic Fantasy community had provided. But when I asked for feedback, the players told me that they had fun. I was able to use the Game Tiles and the GM’s Screen that I had just reviewed.

Star Trek Adventures 2nd Edition: Only two players had signed up for the game, but a third player (someone who had GMed for me at past SaltCONs) showed up asking if he could play. No only did it help, but all three players were so good that they were able to swap between the six characters available. It was interesting seeing the Ensign at Communications and the CO, both played by the same player, talk with each other during an intense moment of the game. This turned out to be the best game for me for the whole con. I had run the scenario before and I think I ran it better this time around. I don’t think the players knew that it was primarily a bare-bones introduction to the game and I improvised some sections for it. They had a really detailed, and Trekkish, response to the final act. When I asked for feedback at the end of the game we practically had another hour of discussion. Two players had never tried the system and agreed that it was a “Star Trek episode simulator” system. One player, who played the security chief Andorian, thought it was interesting that for a game designed to avoid combat, it had a lot of combat stats on the character sheet. I had also used a fan-made “character tent” that had the basic stats for the characters on one side of the table tent. They said that they used that for more of the quick stat look up and only went to the character sheet when they needed to do some deep diving in the extra options and talents. I’ve been asked by members of my local Star Trek fan club if we could get an RPG session going, and running this is making me more inclined to do so. One of the players asked me if I had any leads on possible STA games in his county, which I was able to refer him to one of our sister Star Trek clubs that I knew had a campaign going.

Ork! 2nd Edition: I don’t know if it was the title, or the “Let’s Learn” format that I presented with it. But no one signed up for this game. I already had a basic knowledge of the game, but I spent an hour reading through some of the rules that I hadn’t done a deep dive on. I actually found it really interesting, and a fun read for a comedy game about Orks. The RPG coordinator told me that I wasn’t going to be dinged because I did my part in showing up after volunteering to run a game. Too bad, this game sounds like it would be a blast if everyone played it in the spirit of the system. I’m going to try another “Let’s Learn” with another system in March. I don’t know what it will be yet.

I wanted to thank my friend Jeff for letting me borrow his RPG figures for the Basic Fantasy Game. I had brought them to use for Ork! as well if needed. I also wanted to give my gratitude to the GMs, Volunteers and players at this convention. I know that all of you helped make SaltCON just as fun as previous conventions. Even my wife expressed an interest in coming to the March event. I think that it is also great that the convention is trying new things like setting up panels for attendees to enjoy. Keep up the good work.

Should I attempt to attend TimpCon in November? It’s two counties away (where as SaltCON is 15 minutes from my house). I’d love to hear the experience from people who have attended in the past. Attending other conventions would be great, but I doubt I’ll have a chance to make it to one of the big gaming cons back east.

Have you been to any gaming conventions lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Role Playing Games

RPGaDAY2024 Day 29: Awesome App

For Day 29 of the RPGaDAY 2024 Challenge we’ve been tasked with talking about an Awesome App for gaming. With my recent attendance and involvement with SaltCON, I just want to say how great the TableTop dot Events website is.

Primarily this website allows gaming conventions to organize their events and sell tickets to them. This includes inserting the games ran by the GMs and allowing attendees to schedule their games reserving a seat at the table. It also handles ticket sales and merch sales if needed.

Besides being easy to use on both computer and mobile browsers, I love the fact that I can download an ICS (internet calendaring and scheduling) file after I’ve got my events scheduled and I can import that into my Google calendar. Not only does it add it to the calendar, but it sets up reminders. I’ve found myself talking with friends in the hallways of the convention hall and suddenly my phone will buzz with a ten-minute reminder that a game is coming up. Very handy. As a player I can check up on favorite GMs and as a GM I can see who has signed up for my games.

When I’m scheduling my games, I can make sure to leave gaps in the schedule to grab lunch or check out the dealers room. Also since other gaming events use this same site, if I’m able to attend their convention I don’t have to sign up for a whole new system.

What awesome app have you discovered that helps with your gaming hobby? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Dungeons and Dragons, Role Playing Games, Star Trek

Prepping for SaltCON End-of-Summer 2024

Remember, Krom am hate you!

I’ve been doing more than just participating in the #RPGaDAY2024 challenge this month. I’ve been prepping for the SaltCON End-of-Summer gaming convention that happens at the end of every August. One of the first things that is different is that I’m planning to attend a couple of panels this time around. I don’t recall if there were panels at the past SaltCONs that I’ve attended. But I’ve signed up to listen to “Game Mastering Tips from One Shots to Multi-Year Campaigns” and “Sharing Your Gaming Experience Through Blogging & Podcasting” (hmm… I wonder why this last one sounds interesting). There is also a panel about horror gaming but the system wouldn’t let me “snag a ticket” for it because it conflicted with a game that will be ending up just as the panel starts. So hopefully I’ll be able to check that out as well as horror gaming confuses me a little bit. I don’t know how I’d get scared sitting comfortably at a table with friends?

This time around I’m not going to the convention alone. I signed up to run some extra games so that I could get an extra ticket to the event. So a member of my family will be joining me this weekend for some of the games. You can read about my past adventures at SaltCON in my past blog entries. I will be packing my Convention Backpack that I have documented in a previous blog post.

I’ve signed up to run three games for the end-of-summer event. I had a lot of good responses to my last Basic Fantasy one-shot, so I’ve lined up another one on Friday. According to the scheduling system almost all of the slots are gone. On Saturday I’ll be running a Star Trek Adventures 2nd Edition one-shot. The players will be members of the USS Challenger crew. And finally on Sunday I’m running an experiment. I go to these conventions to try out new games. That doesn’t mean that I can’t try running something new as well. So, I’m going to run a “Lets Learn” session where I bring a game that both the GM and players can try out for the first time. For this convention I’ve selected the comedy RPG Ork! 2nd Edition. The players will see if their un-named Orks can survive the gunk pit and sent on a mission against the squishy mans. There are still slots open for these last two games.

Of the games that I’ve signed up to play they include Savage Worlds Deadlands. The GM is the person who gave me a quick demo at the SaltCON Summer and I’m interested to see how it works out at the table. There is also a D&D 5th edition game that has a cat in it, so the person coming with me wanted to play in that game. They also wanted to play Fallout with me so we will be at that table on Saturday.

I know it doesn’t sound like many games. But SaltCON End-of-Summer is only three days instead of the spring event which has four. But, I’m looking forward to sitting down with some friends (or soon-to-be new friends) and throwing some dice. I wonder if I’ll find any RPG bargains in the game swap? Look for the after-action report soon.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Friends, Role Playing Games, Star Trek

RPGaDAY2024 Day 13: Evocative Environments

The topic for Day 13 of the RPGaDAY 2024 Challenge is Evocative Environments. I pull up a search engine and learn that Evocative means “To bring an especially emotional response.” So a good memory of an RPG environment that comes to my mind?

I think I’m going to talk about the physical (and not-so-physical) environments that I’ve played in the past. For myself, one of the biggest reasons I want to participate in this hobby is the friendships that I make with my fellow players. Obviously a good gaming environment will enhance the joy of the games we play.

Private Environments: Gaming at my house or the house of a friend. In my humble opinion, this is the best option for gaming. Either myself or someone I know very well is in charge of the room, the times available, what can be brought in for food, etc. This is the one that I find most relaxing, especially if I’m the person doing the hosting. At the previous house we lived in we had a near-perfect setup for a gaming area. The new house that I moved into several years ago isn’t quite there yet, not without attempts from my wife and I. I’d love to get back into a position where we could host a monthly or every-other-week game again. I did host a game when I introduced my daughter’s 5E playing friends to an OSR game.

Public Environments: Back in the 90’s I know that a group or two tried to game at an all night diner. However they tend to frown on you if you stay for more than a couple of hours without ordering a ton of food. We quickly learned that this wasn’t a solution to our gaming location needs. Then and now I’ve gamed in local gaming stores. There have been quite a few over the years that realized that bringing in gamers help drive sales. However if the store gets popular, it can lead to another layer of scheduling issues. Sometimes you can bring in your own food, sometimes you cannot. It would depend upon the store ownership. This isn’t a bad option, but may have it’s own set of challenges. Playing at a park is also a major challenge as well. Especially as more gaming environments are needing electricity for laptops and tablets. I know I’ve tried them in the past and we didn’t continue with that option.

Online Environments: I’ve tried and attempted a few online campaigns. I’ve mentioned a previous Starfinder campaign that I did with friends. While the system was OK, gaming with friends was great, but I will never use Fantasy Grounds again as the program sucked to high heaven. Later I was in a Far Trek campaign over Roll20. Being browser-based program it ran 1000% better than the Fantasy Grounds disaster. In both games we used Discord as our method of in and out-of game communication. As I mentioned on my Day 2 RPGaDAY2024 entry I was going to be in a Castles and Crusades campaign that was just about to start on The Foundry VTT, but the Castle Keeper had to cancel after too many scheduling issues came up. I was looking forward to both the C&C system and learning about The Foundry. While in-person gaming is my first choice when sitting down to play, I won’t turn down an online game as long as it’s not on Fantasy Grounds and if we have a good session zero to learn about the (hopefully) new gaming friends that I’m going to play with.

Convention Environments: I’ve become an addict to playing at my local SaltCON gaming convention. Not only am I playing, but I even broke my “no volunteering” rule that I had originally set up for this con and started running games for them. I also like the fact that I’ve been able to network with local (and sometimes not local) members of the gaming community. There are a couple of other smaller gaming conventions in the state, but they are not as close as SaltCON. So I hope to try them out sometime soon, even if it’s only for one day. A con two counties away had a booth at an earlier SaltCON, but there was no one there the entire weekend for me to inquire with. GenCon just ended and I’ve been reading the online reports from attendees. It would be nice for me to attend this event, and perhaps someday it may happen. But right now it looks like I’ll have to put it in the same category as attending a DragonCon other big-ticket events, nice to think about, but logistically not reachable at this time.

What is the most ideal environment for you to game in? Did I miss an environment that I didn’t mention above? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Star Trek

RPGaDAY2024 Day 11: RPG with well supported one-shots

For Day 11 of the RPGaDAY 2024 Challenge we’ve been tasked to talk about RPGs with well supported one-shots. Since I’ve been volunteering to GM games at SaltCON, I’ve become more and more interested in one-shots that I can run an a four-hour block.

I’ve created a few one-shots that I used to introduce my daughter’s 5E playing friends to OSR. I also had to do a mashup of Top Gear meets a Star Trek: Lower Decks style crew. I need to get these polished up and published for other GMs to use. Yes bad Carl, not doing as much writing as you need to do.

Of the one-shots that I’ve pulled for usage, I’d have to say that the Adventure Anthologies put out by the Basic Fantasy RPG community has helped a lot. If you reach out to this community on their message board, discord or facebook page, they will respond quickly to any questions.

The Star Trek Adventures 2nd Edition Quickstart also has a good one-shot that I’ve used to get new players into the game. I’ve been able to run it for members of my Star Trek club, but I haven’t had a chance to run it at a con yet. Yet being the keyword.

I plan to run a one-shot for Ork! 2nd Edition at the next SaltCON. So I should have more to report on that soon.

What one-shots have you ran? Any suggestions for running one? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Character Creation Challenge, Dungeons and Dragons, Reviews, Role Playing Games

Review of three RPG battle mats/tiles

Wiz Dice on the left, Role 4 Initiative in the middle and Chessex on the right.

As I was preparing for SaltCON-Summer 2024, I realized that I had not done my review of the three RPG battle mats/tiles that I currently own. So as I was preparing for the con, I had my daughter help me set these out and take some photos for a review. I’ve owned two of these maps for a few years and purchased the gaming tiles last year after I saw them in use at SaltCON-Spring 2023.

The Chessex 26×23.5 Battlemat

So the first battlemat that I had purchased was the Chessex double-sided 26.x23.5 battlemat. The DM for my Dungeons and Dragons 3.5 campaign that ran for several years used a larger version of this product. When my nephew had asked me to run an introduction to Dungeons and Dragons game, I realized that I didn’t have a mat to use. So I slipped into one of my local gaming shops and picked this one up. It has square grids on one side and hexagons on the other. Eagle-eyed readers may spot this map as the background to some of the photos I used for the various Character Creation Challenge entries. Besides the game with my nephew, I was able to use it in a few other games. The surface is a little rough, but I think this is both a good thing and a bad thing. The mat itself is thick and feels solid. However when I drew on it with dry-erase or wet-erase markers, it could sometimes leave the image behind. While I was experimenting with the map for this article, my daughter discovered that using the Mr. Clean MagicEraser would remove the older drawings without (as it seemed) to damage the map. While I could still see some of the older set-in markings, it is a lot clearer than it use to be. Because this map is rolled, I have to use heavy objects to hold the corners down.

The Wiz Dice 48×36 gaming mat

Just a couple of years ago I had the opportunity to run a OSR game for my daughter and several of her friends who had been playing in a D&D 5e campaign. I had created the adventure myself (and later used it at SaltCON-Spring 2024) and realized that the map I had found on the internet, was too large to use on the Chessex mat that I already owned. So I found the Wiz Dice 48×36 gaming mat on Amazon. It is also a reversible map with hexagons on the other side. For the purpose of the one-shot, I was able to use the map with a dry-erase marker. However, after the event, I really wished that I hadn’t purchased this mat. First, it’s really thin and flimsy. While taking these photos for the article my daughter mentioned that it was like having a shower curtain on the table. While the Chessex surface felt rough, but durable, this map was wrinkly, sticky and felt like it was going to rip if I wasn’t careful. When I attempted to use it at SaltCON-Spring 2024, I discovered that the markers I had brought would not write on the map properly, so we ended up using graph paper instead. Like the Chessex, the MagicEraser product was handy in removing stubborn markings from the map. The other issue that I had with this map is the poor quality of the printing. As you can see in the photo below, there were parts where the grid had misprints in it or were missing. As a rolled mat, it also had to be weighed down at the corners.

Just one example of misprints on the Wiz Dice mat

Had there been one issue, I probably would have been OK with the map. But with both the misprints and the flimsy/thin quality, I really wish that I had spent my money on a larger Chessex mat.

The Role 4 Initiative Game Tiles

When I saw how handy these game tiles were at SaltCON, I had to order a set myself. I picked up the Dry-Erase Hexagon Game Tiles from Role 4 Initiative. While preparing for the latest SaltCON, I decided that I wanted to get all of the tiles out to make sure that they could handle the adventure map I was planning to use. The kewl thing is that you can start out with a small section, then add the sections as needed depending upon where the players elect to go. While these are double sided, they have hexagons on both sides. One side is solid hexagons with broken hexagons on the reverse side. There is a grid version of the tiles available from the same manufacturer that I’ll have to pick up sooner or later. Where the Chessex surface is rough and the Wiz Dice surface was sticky, these tiles were very slick. While it made marking the tiles easy, you could easily smudge a dry-erase marking if you were not careful. There are thirty-three 1/8″ thick tiles that are six inches across in the box. This makes the box a little heavy compared to a rolled up mat. But I was able to store my dry-erase markers in the extra space the box provided. When we were drawing the full map of the planned adventure, my daughter commented that it was like assembling a map puzzle. Here are some various photos.

First opening the box
The solid and broken hex sides of the tiles
We did a timed test with some markings and it erased with no problem after 30 minutes
All of the tiles assembled in a square like fashion with 28 inches across
Drawing the full map of the adventure

Conclusion:

The rolled up mats are lighter than the tiles. But the tiles offer greater flexibility for the GM. The costs are about the same (Dice Wiz is lower compared to the same sized Chessex mat). If you are going to stick with a rolled up mat, buy the Chessex for the quality. But my overall advice is take the flexibility of the Role 4 Initiative tiles. They also marked and erased easier.

Have you used any of these three products? If so, what were your thoughts on them? Are there other mats/tiles that I should look into? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Collecting, Conventions, Dungeons and Dragons, Horror, Role Playing Games, Science Fiction, Star Trek, Star Wars

SaltCON-Summer 2024 After Action Report

Loot from SaltCON-Summer 2024.

Well I thought the picture of the loot at the top was not so fuzzy, but I’m not going to re-take it now. Hey, I survived another SaltCON both as a player and gamemaster. It was fun, lesson learning, idea forming, friend making and just a little stressful. But I wouldn’t know a convention that didn’t have those.

I did get some loot at this con, but for a while I was worried that I wasn’t going to find anything. The game swap only had one person bring in RPG books and I ended up buying three items from him. The hardbound book Codex of Erde (an earlier edition of the Codex of Aihrde from Troll Lord Games) and two boxed sets of Dungeon Crawl Classic modules called “The Heroes Arise” and “The Saga of the Dragon Cult”. The modules in each boxed set would form a campaign that could take characters from first to high levels. The boxed sets were in really good shape considering their age with only one book showing any damage. I also picked up five token trays that I planned to use for my Star Trek Adventures game. These had been created by a local artist. The convention organizers gave me a set of dice as a thank you for running my games (they were purple, they went to my geek wife) and I also picked up a convention t-shirt. I love how they have a different design each convention.

For the gaming sessions I played in, this is how it went.

Dungeons and Dragons 5th Edition- We had to find a lost puppy owned by the local magistrate. Unfortunately this lost puppy was a three-headed hellhound and was burning up the town. And, as fate would have it, we were not the only party looking for the wayward pet.

The One Ring– Set in the times between the events in The Hobbit and The Lord of the Rings, our party had been hired by a not-so-trustworty dwarf in an attempt to find a treasure left behind by his recently-deceased uncle. I really liked the system as it worked very well with the Middle Earth universe that we were familiar with. I may have to pick up this system.

Star Wars D6- I missed out going to this game due to real-world issues and I tried to track down the GM to explain why (apparently no one else had shown up for the 9am game either). But the good news is that I was able to track down an AC tech to fix the air-conditioning unit at my house.

Stellar Odyssey– A RPG created by a Utah author. I had been in some of his games at past conventions and since I suddenly had an opening in my schedule, I signed up. This was a Star Trek inspired game where you play the crew of an intrepid starship doing missions for a planetary union. The emphasis is on social combat (with initiatives and different methods you could use to convince others to see your way/perform an action/etc.) with actual combat limited to a single die roll. The system made sense and really encouraged roleplaying. The starship stats (and how they could be used to enhance your dice pool) also made sense. I may have to use this game in an upcoming Character Creation Challenge.

Ter’Ra’Mentia- This was only an hour long intro session and I was the only person present in the time-slot. This allowed me to ask a lot of different questions without feeling guilty that I was taking away from the other players. I’m also a ‘hands on’ person when it comes to learning a game, so this helped very much. While I don’t know if I’d be able to pick up this game, I now have a better understanding of it. It’s basically a 2d12 system+skill points to beat a target number.

The Walking Dead- This was a scenario set in Utah. Which meant that the players were (mostly) familiar with the area. While it did end early (four players in a family had to go) I did get a chance to try the system. It felt like a game where dread was always around because even with the dice pools, we hardly got any successes. We didn’t have all bad luck, but it didn’t feel like we were in a cinematic cake-walk either. I don’t know how I’d feel about this. The constant wear-down of not getting successes might get old in a campaign. I’d probably have to actually try a campaign to see how I felt.

This is how the games I ran turned out.

The Star Trek Adventures game that I was going to run only had one person show up. It was probably the time slot that I had selected on a Sunday that did this in. I would have run this on a Saturday, but originally a family commitment would have kept me out for the whole day. When plans changed and I only needed to leave for the evening, it was too late to change the date. With the single player I sat down and explained the game basics to him. It was his first convention and I think he was excited to just try something more than Dungeons and Dragons and Pathfinder.

Basic Fantasy went better than I expected. I got to use a new GMs tool to help draw out the map of the bandit’s lair that the party was trying to escape from (I’ll have a review blog post very soon on this). Most of the players were use to 5e so I had to explain some OSR styles (running away is an option, your character may die if you are not careful, etc.) Well they took this to heart and actually worked together very well to facilitate their escape. While looking up a rule really quick, I reminded myself of one of the basic guidelines for running a game. Keep the flow going and don’t be afraid to make judgment calls instead of slowing down play by looking up rules. I had one player tell me afterwards that he hadn’t been a fan of the D20 games, but would play more Basic Fantasy if offered because he had fun in my game.

As I’ve mentioned in previous posts, getting together is one of the highlights of playing RPGs. On the first day I bumped into a GM for Savage Worlds. He asked if I wanted to go through a quick demo, which I jumped at since it gave me the chance to check out a system I had never played. Turns out this guy runs an RPG video blog on YouTube called the Ace Roleplaying Games Club. He even named dropped my blog in his own SaltCON after-action report. Thanks Mason.

Once again I’d like to thank the army of volunteers and coordinators for putting SaltCON-Summer together. While I was disappointed in the swap meet (I really wish more people would bring their RPG books looking for new homes) I could see how people were having fun over the weekend. Even the convention organizers. I got to meet up with some friends that I only seem to see at these conventions as well. That is an added bonus to attending the convention.

Also note to self, don’t forget to pack some antacid tablets in your convention backpack just in case the nacho cheese served at the convention center affects me again.

Have you been to any gaming conventions lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Conventions, Dungeons and Dragons, Horror, Role Playing Games, Star Trek, Star Wars

Prepping for SaltCON Summer 2024

The two games that I am running at SaltCON-Summer 2024.

Soon I’ll be enjoying another gaming weekend at SaltCON-Summer 2024 at the Davis Convention Center. As you can see above, I signed up to run two more games again. You can read about my past adventures at SaltCON in my past blog entries. I will be packing my Convention Backpack that I have documented in a previous blog post.

For this convention, I’ll be running two adventures that I did not write. I wanted to try some of the adventures that others had put out. The first will be for Basic Fantasy 4th Edition. Just in case any of the people signing up for my game might be reading, I’ll reveal the adventure after the convention. The second game is going to be a Star Trek Adventures game. Which one, however, I couldn’t say. When I originally signed up, I elected to run a Star Trek Adventures Klingon Empire adventure. However, just after I had signed up, Modiphius had released the Star Trek Adventures 2nd Edition Quickstart Rules. So I’m going to give the players who show up a choice. Klingon or 2nd Edition Quickstart. It will be interesting to see how this goes. I’ve read through the Quickstart rules and they sound better. I can’t wait for the 2nd Edition core rulebook to come out.

Here are the games that I’ve signed up to play at SaltCON-Summer 2024.

Dungeons and Dragons 5th Edition- The adventure sounded interesting. It’s also being run by a friend of mine so I wanted to support him.

The One Ring– I’ve never played this system before so I thought I’d try it out. Plus I’ve always been a fan of the Lord of the Rings books.

Star Wars D6– A fan-continuation of the original West End Games D6 Star Wars roleplaying game. I haven’t played this system in years.

Ter’Ra’Mentia– This is the fantasy game written by some Utah authors. I met them at last year’s FanX when they were promoting their KickStarter. This will be a demo of the game.

The Walking Dead Universe RPG– The GM is running a scenario set in Utah. I’m very interested to see how this runs.

I know it doesn’t sound like many games. But SaltCON-Summer is only three days instead of the spring event which has four. But, I’m looking forward to sitting down with some friends (or soon-to-be new friends) and throwing some dice. I wonder if I’ll find any RPG bargains in the game swap? Look for the after-action report soon.

What should I be on the look out for? Any recommendations for the games I’m going to be playing? This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Collecting, Conventions, Horror, James Bond, Red Dwarf, Role Playing Games, Science Fiction, Star Trek, Star Wars

SaltCON-Spring 2024 After Action Report

Loot from the 2024 SaltCON Spring

I survived my time at SaltCON Spring 2024. I was starting to wonder if I was going to get through it. First I was nervous before the start (did I have everything ready for the games that I was running) and I had to take a few breaks to make sure I didn’t get overwhelmed. March definetly came in like a lion with a big snowstorm (with thunder) on Saturday. Luckily my Convention Backpack kept all of my items safe in the nasty weather. But I made it and I enjoyed myself. I even had someone come up to me and identify me from this blog. If you read my blog and meet me in real life, welcome. This gentleman even wanted to talk about the recent Character Creation Challenge.

So how did the games that I ran go? I think they did quite well. Both sets of players told me that they had fun, which was the goal. My Basic Fantasy game only had two players, so I had them use two characters each. They were able to find the lost son of a Dwarf nobleman before he was discovered in an area he wasn’t supposed to be in. And they did it differently than the previous time I ran this adventure so it was interesting to see a different approach to the problem the party was presented with. I’m going to have to re-draw the map before I try to submit it for possible publication within the Basic Fantasy community. As for the Star Trek Adventures Game, I had quite a few laughs as the Lower Deck style characters had to deal with the Top Core (aka Top Gear in space) antics. I encouraged the humorous nature at the table by tossing pieces of candy to the players that got into the spirit of things. I really want to polish up this scenario as well and “publish” it for others to use. Both games had minor hiccups (the draw-able map didn’t like the markers I had brought for the Basic Fantasy game and I had left some papers behind for the Star Trek game) but we got through them.

A special pin just for the convention.

A new thing that SaltCON did this year was running a pin quest at the event. If you went to certain sections of the convention center, you could earn/buy/trade for a convention pin. Just before the Basic Fantasy game, one of the organizers handed me two SaltCON 2024 RPG pins which was a mimic hiding as a book (pictured above). I was instructed to keep one and to award the second to the player at the table I thought did best. As I had mentioned, there were only two players in that game and I thought they both did equally well having to balance two characters. And, in player fashion, they came up with solutions that I hadn’t planned for as a GM. Thank heavens for GM intuition and rolling with the punches. I even got to use the phrase “I’m allowing that because it meets the ‘Rule of Cool’ so go ahead.” When the game was over, I place the pin in the middle of the table and asked the players to decide who earned it. With how good they were, they both pointed to the other guy and said ‘you take it.’ So I made a GM ruling and had them both roll a D20 with the highest roll winning. I didn’t really get a chance to collect any of the other pins, but that was fine.

I also appreciated that the RPG coordinator made special posters advertising the different games. Since there were multiple Star Trek Adventures games, they were all on the same poster. But I really liked the poster they made for my Basic Fantasy game. When the end of the convention hit, I couldn’t find that poster (even thought I had seen it hanging on the wall in the convention center). I’m very grateful to the organizer who tracked it down for me.

The QR codes allowed you to sign up for the game or find out more about it.

As for the games that I played (or attempted to play), here is how they went.

Fallout The Roleplaying Game– Turns out I had the same GM as last year. She even recognized me from before. It was the same scenario, so I just ran my character as someone who would want to do what the others wanted to do (without spoiling anything). Luckily we got farther than we did last year so I was able to see some new material. I really liked how I just slipped back into the groove of this game.

James Bond 007– The same game master as before, but a whole new scenario. The GM recognized me as well and even handed me the same character that I had previously played. This and the way the system was set up made it easy to slip back into the game with no kinks. For a game from the 80’s with a little crunch, it ran pretty smooth.

Dreams and Machines– A new game that I was looking forward to since it’s the first in-house IP for Modiphius. I liked the world that the game was built around. The starter set components (characters were created by selecting a series of cards with stats on them) made it easy for a convention one-shot. The GM’s daughter made jokes about how the little girl in the starter set was going to die (spoiler: she didn’t). And I liked some of the changes to the 2d20 system (there were tokens for equipment assets that I was able to use in the middle of game play). But there were other changes that I really didn’t know if I liked or not. Momentum was split with spirit which also had to do with health. It was convoluted and is something that I hope doesn’t make it into the just announced Star Trek Adventures Second Edition (I’ll be blogging more about this announcement later). While I enjoyed myself at the table, I don’t know if I’ll actually be picking up this game.

Red Dwarf The Role Playing Game– All but one player knew about the Red Dwarf TV show, so we had just as much fun explaining things to her as we did playing. And she got really involved (she played a cat character). I got to play this universe’s version of Lister (a space bum). The GM had a waxdroid character prepared, but didn’t give it a name allowing the character to decide. So we were running around with a waxdroid of Winston Churchill who was always on the lookout for Space Nazis (not only did we find them, we kicked their fascists butts). I really liked how the system worked and while we struggled (hey were not exactly the cream of the crop in the space corp) it made sense. I really need to get my own copy of this game.

Star Wars Roleplaying– This was a little weird. Not only was I learning about a new system, but the GM was part of a group called RPG Sessions. This is a website that had online tools that could be used for this version of Star Wars and a few other games from the same publisher. While he explained the dice to us (there were a lot of new players to this game), we were primarily playing with these tablets. So instead of learning one thing, I was attempting to learn two. While the online tools helped, I felt that not rolling dice took away my enjoyment (and learning) of the game. However a special thing happened while we were on a mid-game break that I’ll talk about below.

The Witcher Roleplaying Game and Dungeons and Dragons 5th Edition. I ended up dropping out of these games. I was able to cross my name off the sheet for The Witcher (and there were several people signed up as backups which made me better). There was some nasty weather going on and I wasn’t feeling all too well. I didn’t want to be fighting the storm at midnight to get home. I also needed sleep which caused me to not make it for the early morning Sunday D&D 5e game. To the GMs, I apologize for not being able to make it. I really wanted to check out The Witcher system since I had picked up the PDFs in a bundle sale last year. Hopefully at a future con I can play this game.

Old School Essentials– We only had three players (one very new to RPGs) but we got to fight a dragon that we tracked down. Lots of good roleplaying in this session. Unfortunately all three characters ended up as piles of ash by the end of the game.

The GM for GURPS Star Wars– accidentally left his Star Wars material at home (I know the feeling dude) so we ended up with a pickup game of Dungeon Fantasy. This is also a GURPS system. However (insert Ron Burgundy “Well that escalated quickly” meme) we ended up not getting very far. In fact, we ended up not getting out of the starting building without setting the building on fire (yea, it went south really fast). The party ended up getting kicked out of the town. So the game also didn’t last very long. But the GM, knowing of my past attempts at making a GURPS character, offered to sit down and show me how the publisher had streamlined Dungeon Fantasy. I was able to make a character with the bulk of needed items to play in about 20 minutes.

As for the loot pictured above, I was able to pick up the following items. I purchased the 2024 convention t-shirt (loved the design). There were no general RPG dealers in the dealers room (lots of self-publishers, but nobody if I wanted to pick up a new book from a regular publisher). At the game swap I was worried for the first two days because there was a TON of board games, but practically nothing in the way of RPG books. There were more DVDs than RPG books. But while I was in the Star Wars game that I mentioned above, someone came to the table and reported that they had seen the Star Wars starter set with dice for sale for a very good price. Especially when they discovered that the very expensive core rulebook was included in the box. Since we were on break, I had the guy take me directly down there where I was able to snatch it up (cha-ching, bargain found). On the last day of the con, I came across the core rulebook for The Strange. This is a Sci-Fi RPG that I had been sent a supplement for in the Random RPG book club. Now that I have the core rulebook, not only can I use it in a future Character Creation Challenge, but if I elect to trade/sell/give the books away, I can do so in a set. The last item I got was The Walking Dead Universe starter set. This was a gift from the game coordinator for doing a good job running my games at the con. I was not expecting this and it was very much appreciated.

While I didn’t play as a Captain in the Artemis Bridge Simulator, I was asked to play an walk-on part as an invading Borg Drone. I think it shocked some of the players to suddenly have a LARP like experience happen in the middle of a networked computer game. Thanks guys for letting me play this part (and I didn’t hurt myself too bad when I fell down after being shot with a phaser).

Conclusion:

I am very grateful to all of the volunteers who helped put this convention together. I’ve really been enjoying myself and meeting people from all over the US (and Canada) who travel to the con. I had a lot of fun despite my being overwhelmed in the middle. Not only am I thinking about possible games to run for SaltCON summer, I’ve also talked with another long-time GM who is expressing interest in running a few games.

Have you been to any gaming conventions lately? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

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