Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2024 Character Creation Challenge Day 6: Tiny Wastelands

For Day 6 of the #CharacterCreationChallenge I am making a character for the Tiny Wastelands role-playing game. Previously I’ve created characters for Tiny Dungeons 2nd edition (2022) and Tiny Spies (2023). After the Tiny Spies entry was posted, someone had requested that I make a character for Tiny Wastelands. I had place it in my notes, but failed to write down who had requested it. So thank you for the request, I hope you enjoy this.

The PDF is 194 pages long. The “Making a Survivor” guidelines start on page 20. The character sheet is One page. The first step is to select an Archetype. This is the equivalent of a character class. The options are Normals (every day people), Mutant (self explanatory), Scavenger (wanderers searching the wastelands for useful stuff), Survivor (Normal humans that have been through some stuff and toughened up), Wanderer (Think nomads), Crazy (Nut jobs still alive after the apocalypse), Fixer (Mechanics basically) and Tyrants (Leaders who take over lands and people by force). I thought this last one would have been an NPC only archetype. Having read through the list and descriptions, I’m torn between Survivor and Wanderer. But I elected to go with Survivor.

Next on the list is selecting three traits. These are items that the character is really good at. The Archetype gives you a trait already (in this case, Always Prepared for the Survivor). Looking back, my tiny Spies character had four, but my Tiny Dungeons character only had three. Re-reading the blog entries, the Tiny Spies had an extra trait due to the Archetype that was selected. So I’ll just pick two more traits.

Now we select a weapon proficiency and mastery. These are weapons that you are proficient with and I selected the Heavy Ranged group. For the mastery, it is the specific weapon in the group and I selected Assault Rifle.

Next we will equip our survivor. The character creation steps say that it is assumed that we already have a weapon of our choice (the assault rifle mentioned above) and standard armor or clothing. Your character also has 10 clix (money, credits, moola, etc.) and a Survivor’s Kit containing some basic equipment. I wrote these down.

Pick an name and description and some background info. Stewart Barlow was a carpenter by trade before the bombs fell and killed his family. He is 6’0″ with black hair, a full beard and brown eyes. He’s always looking around like he’s expecting something to come out after him.

The last step is to select a Drive. This is a statement that the character lives by and may often say. Considering how nervous Stewart is he often stays “Been caught off guard once, never again.” I believe that I have everything filled in, so here is the character sheet.

Afterthoughts:

I did see some editing mistakes in my copy of the PDF. Example on page 30: “See Scavenging Items; pg. XX” So hopefully with this being a PDF on DriveThruRPG, they can update this. The book also mentioned blasters (sci-fi trope) when I assumed they meant guns. When I went to write down my Drive on my character sheet, I noticed it was listed as a Belief. I believe that these may have been hold-overs from other releases of the Tiny RPG line.

I liked how they used quotes and references to different media (not just post-apocalyptic shows) to reference different aspects of the game.

As I’ve mentioned with Tiny Dungeons and Tiny Spies, I really want to see how this rules-light system plays at the table. I’ll probably have to run a game myself to make this happen.

Additional Notes:

A reader on the RPG.net forums responded to me about the Top Secret S.I. character sheet comments that I had made. They had also agreed and had already done so. They had shared the updated design with me which knocked it down to two pages. I’ve saved them for possible future use. I love seeing how a game has inspired someone to be creative.

I also ran my first Star Trek Adventures game (prepping for an upcoming convention) and I also received a Kickstarter reward. Both will be detailed in upcoming blog posts.

Coming Up Next:

The Dark Eye

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction

2024 Character Creation Challenge Day 3: White Star: Galaxy Edition

My Wednesdays are usually pretty busy. So when I was prepping for the 2024 #CharacterCreationChallenge, I made sure that my Wednesday’s entries were systems that seemed simple. I hope that I have chosen well for Day 3 with White Star: Galaxy Edition. A sci-fi based roleplaying game using swords and wizardry inspired rules. It appears to borrow from Star Wars, Cyberpunk, the Borg from Star Trek, Firefly, Flash Gordon, Aliens, Transformers, Guardians of the Galaxy and more.

White Star: Galaxy Edition is written by James M. Spahn and was published by Barrel Rider Games. There is no copyright date in the document itself, but it was added to DriveThruRPG in 2017. There are 336 pages in the book and the character sheet is four pages long. The character creation rules start on page 11. So I’ve grabbed some dice and let’s get to it.

Being an OSR inspired game, the standard D&D attributes are present and can be rolled in order with 3d6. But on page 12 there is a house rule that states you can roll Heroic Attributes by rolling 4d6, dropping the lowest die and placing the scores to the attributes that I wish to use. I’m electing to go this route. Even without the extra die, my rolls were much better than they were yesterday. Since I knew I wanted to play a Jedi… err… Star Knight, I placed my best attribute in Wisdom.

Instead of using Good, Neutral and Evil alignments, this game has a house rule that uses Star, Nebula and Void respectively. Your starting credits is 3d6x10, which is pretty standard in OSR games.

There is another optional rules for “Serials” which helps generate a background for the character. Since I was in a dice rolling mood, I decided to try it out. For Homeworld I rolled Low-Gravity (resulting in +1 Dex but -1 Str). With Family I rolled a 5 so my family actively attempts to act against you (weird, but it may lead to an idea). For his Youth experience I rolled a 3 for Refuge (I can find food and water in urban environments on a certain d6 roll). Next was his First Adventure which was a 2 for Stowed away on a Starship (hey this gives him a remain silent option on a d6 roll). Next is an Adversary and I rolled a 2 for a Former Lover who is jilted and out to get revenge on the character (well that comes out of the blue for what I was thinking so far). If you have an Adversary, you’ve also got to have an Ally. On the Allies table I rolled a 6 which gave him Corporate Benefactor (Hmmm…..). The last item is a Critical Event and a 4 was rolled. This is “According to an Alien Mystic or Star Knight, you have a great destiny” which results in an automatic success in one savings throw each level. Now this fits the concept I’ve had so far. In the shades of Traveller, the character could have died had I rolled the wrong critical event.

The next chapter (I’m just following the flow of the book) is the Character Classes. There are standard sci-fi related options to choose from. As I mentioned above, I had already selected Star Knight. From the description, these are a kind of space cleric that has meditations instead of spells. At first level there is no meditations that I can select now (just like clerics in OSR). There are some limitations to weapons and outfits/armor, but wielding a Star Sword earns a +2 to all to-hit rolls and he receives one at first level with no cost. There are also some other optional classes that the GM may or may not allow depending upon the campaign.

I was finally able to scroll down to page 89 where the Skills were listed (and listed as optional). I’m going to be adding the skills to this character sheet. Each character gets three skills, one standard with the class and two selected by the character and they have a rank of 2. These are also adjusted by the attribute modifier. You would roll a d6 and if you roll under your skill, then you succeed. There are rules to increase or add to the skills through the campaign, but no skill can have a rating higher than 5. After reading the descriptions, I added the two optional skills to start with. All other remaining skills have a score of 1.

The next chapter covers Equipment. The first thing it breaks down is the money values. Credits, Sub-Credits (10 equals a Credit) and Chits (1,000 equals a credit). Some equipment items are listed, but not available unless acquired through the campaign. Since I thought I had to roll it above, I already know that I have 120 credits to spend. I picked up some light armor (using the ascending armor class system) and a laser pistol. Then I filled in the rest of what I thought this character would have needed to survive.

The next chapter went into “Playing the Game” so I’m assuming the character creation process is done. I made sure to fill in any blank spots. Since I didn’t have any Meditations yet I hadn’t filled in the last two pages (and thus didn’t need to scan them). Before I throw it in the scanner, I think I’ll name and give a brief background to this character.

Jenker Slix belonged to a family that had survived their original homeworld’s destruction. They eventually settled on a low-gravity world in the Rukkar system and tried to re-create their culture from there which included arranged marriages between clans. Much to the dismay of his future bride and his family, Jenker felt no connection to her and left Rukkar. Something was drawing him to the stars and he stowed away on a starship that belonged to Ortho Greengar, a corporate executive who was conducting business between worlds. When the starship was attacked by pirates, they didn’t know that Jenker was onboard. This gave him the advantage to rescue Ortho and some of his crew so that they could take back the ship. When Master Kli’nik of the Star Knights arrived in response to the distress call, he felt something in young Jenker and invited him to join the order as his apprentice.

Afterthoughts:

I really wish that the PDF had some good bookmarks. They are present, but they only go to the front cover, the first page and the back cover. That’s not really going to help guys. Another thing that would have helped would be a character creation checklist. I also had an urge to re-make the character sheet. The one provided wasn’t bad, but lacking in some areas (no space for money, do we need four sheets?)

I was actually surprised how the Serial optional rolls helped me develop a background for this character. I only knew that I wanted to make a Star Knight when I started. I’d like to see how this system plays out at the table. It may be interesting to run or play this particular roleplaying game.

Additional Notes:

So I was able to add three more links to blogs participating in the Character Creation Challenge. One of these, Grim Tokens, had an entry for a game called Transit RPG. The character you create is an AI controlled starship. Being a big Treknologist who loves starships, I was enthralled by this entry. I’ve added the game to my DriveThruRPG wishlist. I love being introduced to games that I didn’t know was out there.

On the TardisCaptain dot Com discord server I had someone respond to my Hackmaster Basic entry. They were not aware of the basic edition, but did confirm that the 4th edition was quite complex and crunchy. They mentioned that a player had spent 90 minutes just to roll up a character, only to have their stupidity kill the character off 45 minutes later. Some of these “There I was…” stories are great.

Coming Up Next:

Fantasy Quest (via Dicing with Dragons)

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Role Playing Games, Science Fiction, Video Game

2024 Character Creation Challenge Day 1: Fallout

War. War never changes. But it may use a different dice system to determine the outcome.

So let’s start this thing. Welcome to the 2024 #CharacterCreationChallenge. If you haven’t read up on the idea, click on the link above. Feel free to join the large online community that is participating in this event.

For the past several years, the first game that I create a character for in the challenge is a game that I’m really excited about. In 2022 I created one for Dune: Adventures in the Imperium and in 2023 I used Alien. I had my first chance to play Fallout The Roleplaying Game at SaltCON-End of Summer last year. I remember being very impressed. I’ve made a character for John Carter of Mars and I had played Dune and Star Trek Adventures, but there was always something that I felt that I was missing about the 2d20 system. I don’t know if it was the presentation or the GM, but it all clicked somehow. Since I was really excited about this game, my daughter purchased the book for me from a black Friday sale. Ding, here is my first day already taken care of when I started my list of what games I was going to use..

For those of you not familiar with Fallout, it is a series of video games about a post-apocalyptic world where survivors hid in underground bunkers (called Vaults). After several decades after the bombs drop they come out to a changed world. This has become a franchise with various games and merchandising (where the real money from the movie is made) and soon to be a TV series on Amazon Prime. I’ve attempted to play a few of the video games, with some success and some flat out flopping. But the game world is very well thought out. When I started gathering interest in this series, I started watching some fan-made videos that explain the world and history. They may prove useful to anyone wanting to run an RPG in this series.

The core book is hardbound with 429 pages in full color. The character creation starts in chapter three with the details on page 50. There is a two page character sheet.

Step one is to select the origin of the character. This is basically your race (such as Ghoul (humans suffering from prolonged exposure to radiation), Super Mutant (mutated human big and bulky) or Mister Handy (robot freed from programing) or starting group (such as Brotherhood of Steel (religious knights trying to recover technology), Survivor (humans that survived on the surface) or Vault Dweller (humans that survived in a vault)). Since the first video game I played (Fallout 3) had me starting as a Vault Dweller, I wanted to try another one. This comes with the trait, Vault Kid.

Next comes the attributes. They were pulled straight from the video games. S.P.E.C.I.A.L. or Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck. These all start with a score of 5 and I have 5 additional points to allocate. I can reduce a score if I wanted to but only to 4. I made my selections and wrote them down.

Skills is what I select in step 3. Like the attributes, these come from the video game (it was practically a computerized RPG). These skill include Athletics, Barter, Big Guns, Energy Weapons, Explosives, Lockpick, Medicine, Melee Weapons, Pilot, Repair, Science, Small Guns, Sneak, Speech, Survival, Throwing and Unarmed. In this 2d20 system, you tell the GM what you want to do, and they let you know what attribute and skill you add together for your target number. If it is an easy task, you may only need one (or even zero) successes. If it is a more difficult task, it may require three or four successes. I was instructed to pick three skills to be my “tagged” skills. These start with a base score of 2 with the rest starting at 0. I then add 9 plus my INT score to come up with a list of additional skill points that I can allocate. For this character it will be 14 in total. My three tagged skills are Small Guns, Sneak and Pilot. I then allocated my points.

Each character gets a perk. Something that gives him an advantage. There is a large list available to pick from (some with minimum requirements). Think of the Dungeons and Dragons v3.5 traits. By this time I was starting to think of a possible backstory for this currently unnamed character, so I looked for a perk that I thought would fit him and wrote it down.

For step five we get to discover our derived statistics. These include how much the character can carry, damage resistance, defense, initiative, health points and how much damage he can do in a melee fight. I wrote these down.

The last step is to choose the starting equipment. I’m very grateful that starting packs were made available (depending upon your position with your origin). You also got a trinket, which is a special item that you own. I could make one up, pick from the list or roll for a random one. Since I haven’t rolled any dice yet, let’s see what the dice gives me. A postcard with an address. Interesting. Next is the tagged skill items. The skills I had tagged above came with their own special equipment items. I wrote these down.

There were still a few blank areas on the character sheet. What is my luck points (I think it’s the same as my luck score when starting out). What is TN and tagging in the weapons description? I had to track down some equipment information and I think I found most of it (especially since there is a carrying capacity within the game). I think I’m mostly done with the numbers side of the character, but I know I would have asked a few questions if I was creating this character in a session zero.

Ragnal Walker was born in Vault 47 (I don’t know if that number has been used in the game yet, so subject to change) and was one of the standard kids that got into trouble while growing up. While he didn’t have the smarts to be a doctor or scientist, he was always getting into places he shouldn’t be. In order to keep him out of trouble, the leaders instructed that he be taught how to drive some of the vehicles available to the vault for use in the outside world. While the leaders mostly kept the hidden vault sealed, they knew that they needed to trade with one of the other vaults several miles away. This loose relationship helped keep both vaults running. On one return trip, the caravan was ambushed by a band of raiders. Walker was able to fight his way out of the attack and headed back to Vault 47 on foot. A day later he discovered that the same raiders had just come from the vault and had destroyed it after the raid. Walker had to make a decision, start a new life out on his own amongst the surface dwellers (whom he had little contact with) or try to make it to the other vault to see if they would take him in. His adventure starts.

Here is the character sheet. After I had scanned it, I realized that I hadn’t added my vault kid trait onto the second sheet. So I added that afterwards.

Afterthoughts:

Unlike some of the other Modiphius products, Fallout is avoiding the “pop up” syndrome where you get distracted by the side notes in the book. This made it very easy to read (and I found myself reading more than I needed for character creation). While the creation process wasn’t 100% smooth, it wasn’t a frustrating ball of mess that I’ve experienced in other games.

Do I want to play this game? Oh yea. Do I want to homebrew for this game? At the least I’d like to write up something about the state I live in since I’m familiar with the area. As mentioned above, I’ve played this at SaltCON and I’ve signed up for another session at the next convention in March.

Additional Notes:

I’ve already had a ton of people reach out to me regarding the 2024 Character Creation Challenge. Several of you were looking forward to this event. Thank you, it is nice to know that my efforts have been appreciated. I hope that you all remember that this is for fun, so have fun with it.

A lot of blogs were added to the links section at the Character Creation Challenge page. I’ve also stumbled across another fan run message board for Alternity that apparently has an active thread running since 2021. Another participant has elected to post his entries on the TardisCaptain discord server (under the Character Creation Challenge channel). You are not required to use it, but it is there if you don’t have any other options. And (of course) you can email me at Carl (at) TardisCaptain dot com or tag me on one of the social media platforms that I use.

Coming Up Next:

Hackmaster Basic

This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Archer, Character Creation Challenge, Comic Books, Conventions, Doctor Who, Dune, Dungeons and Dragons, Horror, Movies, Music, Role Playing Games, Science Fiction, Star Trek, Star Wars, Video Game, Website

Moving from 2023 to 2024

Stack of character sheets printed out for the 2024 #CharacterCreationChallenge

2023 was a weird year to say the least. I was able to see a ton of concerts including several that I wanted to check off of the bucket list. These included Duran Duran, Love and Rockets, The Cure, Garbage, and Depeche Mode. I was able to see a live show that featured some of the comedians from “Who’s Line Is it Anyway” (the show had a different name probably for copyright reasons). I’ll be getting the photos for these up in the photo albums.

For the first time in a long time, I had the opportunity to attend a gaming convention. SaltCON Spring, SaltCON Summer and SaltCON End-of-Summer. I know at the beginning of the year, I stated that I only wanted to participate at this event and not volunteer. Well, after much thought and discussion with others, I’ll be running two games next spring. One will be a one-shot for Basic Fantasy RPG that I already had written up and did some polishing on. The other is a Star Trek Adventures: Lower Decks inspired game where the crew will be meeting the cast of Top Core (a sci-fi parody of the BBC show, Top Gear).

I’m still watching a ton of movies at home thanks to the many streaming services that I have access to. In the theater I did enjoy Dungeons and Dragons: Honor Among Thieves. I also saw Indiana Jones and the Dial of Destiny. I also enjoyed this movie and I hope that the ending would lead to another sequel. But I wouldn’t be disappointed if there wasn’t one. My youngest is a Five Nights at Freddy’s fan so we had to go see the movie in the theater. Not knowing much about the video game series, I thought the movie was OK and I wasn’t bored. In 2024 I’m looking forward to seeing Dune: Part Two, Ghostbusters: Frozen Empire, Godzilla X Kong: The New Empire, Furiosa: A Mad Max Saga and Kingdom of the Planet of the Apes.

Television wise I’ve been soaking up all of the various Star Trek franchises (Picard knocked it out of the park and I demand more Lower Decks). The Star Wars episodes have been good as well. I’m sad that Archer is ending, but I’d rather have it end on a high note. What We Do In The Shadows has also continued to entertain me. MST3K season 13 was a blast. I watch so much TV that I am unable to list them all here. On the weekends I’ve still been enjoying Svengoolie and Creature Features. I’m really looking forward to the new Doctor Who episodes after the great introduction from the 60th Anniversary specials and Christmas episode. The Fallout TV series has also caught my attention. I did cancel my Peacock account because there was nothing on it to watch (and I’d go months forgetting it was even there).

Reading wise I’m still going strong on the Star Trek and James Bond comics. While I’m also enjoying the Star Wars comics, I had to move from buying the physical books to a subscription to Marvel Unlimited due to the high cost of the individual issues. Too many Star Wars comics to continuing to buy them all.

I may have made a mistake with my video games. I set up both a Steam account and a GOG account. So I’ve been getting deals on lots of classic games that I use to play. I’ve been trying to play a few others as well such as Fallout New Vegas and a couple of other hidden gems that were tossed my way. But when it comes to time crunch issues, the video games get put off to the side pretty fast. I need to make sure that I’m spending some enjoyment time playing these games.

I want to get some writing done in 2024. I’ve talked about it, but I need to sit down and do it. Hopefully the Basic Fantasy scenario will be good enough to submit to the BFRPG community for consideration. While I also have some fan projects in mind, I’d actually like to have a few publications that I could legitimately sell online.

Keep an eye on this blog for what happens in 2024. Now off to the USS Ticonderoga New Years Eve party. Tomorrow I dive into the deep end of the pool with the Character Creation Challenge.

What did you enjoy about 2023? What geeky things do you want to do in 2024? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Character Creation Challenge, Dungeons and Dragons, Role Playing Games, Spy-Fi

Prepping for the 2024 Character Creation Challenge

Some of the games that I plan to use in the 2024 #CharacterCreationChallenge

For the three previous years of the Character Creation Challenge (in 2021, 2022 and 2023), I’ve prepped ahead of time to make the challenge a little bit easier. Especially since I try to use a wide variety of games in January 2024. I’ve already had some people reach out to me using various methods to let me know of their participation. Please let me know, Carl (at) TardisCaptain.com if you plan to post your characters up on a blog. I’ll link to it from the Character Creation Challenge section of my website.

If you are posting on any of the social media websites, please use the hashtag #CharacterCreationChallenge so that other participants can find them. I love seeing what other RPG fans have come up with.

The photo above shows the physical books that I’ll be using. Some have been gifts, others were picked up at local gaming conventions or found at thrift stores. I also have a collection of games purchased from Kickstarter, DriveThruRPG, HumbleBundle and Bundle of Holding.

I’m once again using a spreadsheet with the date, day and game type to schedule my games. This way I won’t have two fantasy games next to each other. I can also plan a game that may take more time and energy on a day off. This is also a good idea for those dates I know are going to be busy, I can schedule the systems I’m more familiar with for these days.

As in the past, I’ll try to walk through the character creation process as I understand them in the rules-as-written (RAW). This also gives me a chance to do a review of the process. I will then scan the character sheet for all to see. And I will have all of the character sheets printed out before the challenge starts. I’ve found that this helps me get everything ready.

My entries will be blog posts on this website. Then I will post links on my various social media sites along with the three main roleplaing message forums at RPG.net, RPGpub and RPGgeek.

If you are reading this after January 1st and you still want to jump into the challenge, please do. A few participants last year either did a quick catch up or just made sure they ran a full 31 days. The choice is yours. This challenge is just for fun with our gaming systems.

Remember to have fun with this. That was one of the primary goals of the challenge.

You can also use this graphic to help promote the #CharacterCreationChallenge.

31 Day Character Creation Challenge
Feel free to share this image on social media to spread the word.

You can also post your characters on my discord server in the #Character-Creation-Challenge channel. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com or click on my social media links with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDay2023 Day 30: Obscure RPG you’ve played

So the theme for Day 30 of the #RPGaDAY2023 Challenge is “Obscure RPG you’ve played.” Does it count if it’s so obscure you don’t even remember playing it?

So a little bit of a background. In 2021 I was going through some old boxes and found a three-ringed binder full of old character sheets. So one of the things I thought I’d do is scan them and post them here in this blog. In my previous character sheet entries I posted characters from Dungeons and Dragons, the FASA Doctor Who RPG, Shadowrun, Cyberpunk, Vampire: The Masquerade, WEG Star Wars the Star Trek RPG by FASA, GURPS, Marvel Superheroes and Warhammer Fantasy.

One of the character sheets that I had found in the book was for a game called Star Ace. It was a science fiction based RPG released by Pacesetter in 1984 that I remember seeing advertisements for. But I never owned a copy of it myself. So imagine my surprise when I was going through this book after many years of looking at it and finding a Star Ace character sheet with my handwriting on it. The sheet itself appears to have been hand written and then photocopied. There were no other notes found on the back or with the sheet. So I think I may have played this game at least once? But I don’t recall anything about it.

Is this real or was it a dream?

Apparently the character of Drath Staybor (where did I pull that name from?) was a starfighter pilot who was also good with a bullwhip. I know I had no kinky streaks in me at the time so I must have been combining Luke Skywalker or Starbuck with Indiana Jones and some ninja skills thrown in. I don’t know.

When I looked up to see if this game was available now, I couldn’t find it on DriveThruRPG or Amazon. It did show up on one of the online RPG second hand stores for much more than I wanted to pay for. I couldn’t justify $75 for a game I’ll probably never get a chance to play. So yea, this game definitely counts in the obscure category.

Have you ever played an obscure roleplaying game? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Humor, Role Playing Games, Top Secret

RPGaDay2023 Day 26: Favorite Character Sheet

I initially had an answer in mind when I read that Day 26 of the #RPGaDAY2023 Challenge was “Favorite Character Sheet”. I had seen a lot of them recently after three years of participating in the Character Creation Challenge. However just to be on the safe side, I did a quick run through the scanned character sheets that I had presented. I then decided that I would present a favorite for each year of the Character Creation Challenge. Primarily because I couldn’t pick just one sheet to be my favorite.

Favorite Character Sheet from the 2021 Challenge:

Peter Page character sheet
Peter Page character sheet

This is the character sheet for Top Secret: New World Order that was written by Merle M. Rasmussen, the original author of the 80’s Top Secret RPG. What made me like this character sheet was the design. It looked like a folder that the dossier of a secret agent would have been found in. And I don’t know why, but the image of the match book made it stand out.

Favorite Character Sheet from the 2022 Challenge:

Like the Top Secret New World Order sheet above, the sheet for the Star Trek inspired Boldly Go! RPG has an aesthetic that fits the science fiction theme of the game. I also like that it has some gaming rule information on the sheet itself to assist players during the game. Quite a few other sheets had this as well, but the aesthetic made this one stand out. The players “roll up” the starship first which is why there is a sheet for the vessel.

Favorite Character Sheet from the 2023 Challenge:

I had a blast putting together the character of Grukk for the Ork! 2nd Edition RPG. This game sounds like it would be set up on the fly when real-life prevented all of the players from attending a session. Let’s whip up some silly Ork characters and laugh at the scenario as we still play. Oh, and since most of the players probably don’t know all of the rules, there are some simple guidelines on the sheet itself. Perfect for a quick pick-up game.

Do you have a favorite character sheet from any roleplaying game? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Science Fiction

RPGaDay2023 Day 12: Old game you still play

“Old Game You Still Play” is the theme for Day 12 of the #RPGaDAY2023 challenge. Is it sad that I’m hardly playing anything so I can’t really say “still play”?

What vintage games that I would love to play (either again or for the first time) are as follows:

Star Frontiers– The science fiction game from TSR that I saw advertisements for, but never had a chance to play.

Traveller– The other old school science fiction RPG that I saw advertised everywhere. Like Star Frontiers, I never had a chance to play it.

Gangbusters– While there is a good Gangbusters B/X version that I’d love to play, I’d also like to try the original at least once so I could say that I’ve played it.

Aftermath– A post-apocalyptic game that I saw advertised in various RPG magazines. I have no idea if it was any good or just clunky. But, I’d love to try it out to form an opinion.

Gamma World– TSR’s entry into the science fiction/post-apocalyptic genre that, again, I saw advertised all over the place, but my friends were only interested in a limited number of games.

What old role playing games do you still play? What games did you wish you had played? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Science Fiction, Star Trek

RPGaDay2023 Day 6: Favorite game you never get to play

So I had to think about this topic for Day 6 of the #RPGaDAY2023 Challenge. “Favorite game you never get to play.” Between physical copies and PDFs purchased online through DriveThruRPG or charity bundles I have a lot of games. Some I’ve read and they were OK, while others I’ve read and I’ve really wanted to try them out. So which one do I choose? Some of these covered science fiction, espionage, post-apocalyptic and more. I’ve never played the Star Trek RPG that was released by Last Unicorn Games, but considering how big of a fan I am of FASA Star Trek and Star Trek Adventures, I wouldn’t mind playing LUG Trek once to try it out, but it’s not really at the top of my list. I want to pick a game that not only would I want to play in a campaign, but I’d want to homebrew for like I have with FASA Trek and STA Trek.

So when I narrowed it down, I felt that Frontier Space by DWD Studios is my selection for this topic. It barely beats out Castles and Crusades (I’ve been told that I can hopefully get into a C&C game if I can get on their discord), Apes Victorious (I don’t know anyone who plays this, but it’s a D20 retro so it should be easy to pick up) and White Lies (an espionage game also by DWD Studios).

I’ve created a character for Frontier Space in a past Character Creation Challenge. The system is rolling a percentile to see if you succeed in a task with your Ability and Skill scores combined creating your target number to roll under (kinda similar to the 2d20 system seen in Star Trek Adventures) The character creation process is pretty straight forward and I thought was easy to understand. The universe it is set in sounds intriguing to play, but the system could easily be adapted for other franchises if desired. I love the use of percentile dice and I am a big fan of science fiction. So perhaps, someday I’ll be able to get some friends into a game?

I’ve actually talked with some RPG fans in my local Star Trek club about an idea of them showing up for a game night not knowing which game we will be experimenting with. I’d run a one-shot for them, explaining the rules and gathering their feedback for a future blog post. I need to get this done because I think it would be fun. Now I just need to get the time set aside to put something like this together. I hate the dreaded real-life/schedule curse.

What roleplaying game would you like to play that you haven’t had a chance to yet? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

Posted in: Role Playing Games, Science Fiction, Star Trek

RPGaDay2023 Day 4: Most Recent Game You Bought

For day 4 of the #RPGaDAY2023 challenge, the topic is “Most recent game bought”. I basically have two answers.

The latest dead-tree purchase was the Star Trek: Lower Decks Campaign Guide for the Star Trek: Adventures system by Modiphius. You can read about my un-boxing of the book here.

Of a complete game system, the latest purchase was Sorcery and Super Science by Expeditious Retreat Press. I picked this up from a Bundle of Holding sale that happened in earlier this year.

Sorcery and Super Science is a post-apocalyptic game that appears to be heavily influenced by the 1980’s cartoon series “Thundarr the Barbarian“. I clearly remember a world thousands of years in the future where the moon was cracked and the land was ravaged by sorcery and super science. Dang it, now I need to watch the series again.

I haven’t had a chance to go over all of the rules yet. But I’m certain that I’ll be using this in the 2024 Character Creation Challenge.

What was your latest RPG purchase? Was it a full game or a supplement? Tell me about it. This article is open for discussion on the TardisCaptain dot Com Discord server. You can also email me at Carl (at) TardisCaptain.com with any comments.

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